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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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Spelling/grammar fix(es)


** ''VideoGame/SonicChronicles'' references to various games and cartoons, including: Chili Dogs, Swat-bots from ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik", something that hadn't been mentioned since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[Platform/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading, a plot point in ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a potted plant, arguably with [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehogArchieComics the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].

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** ''VideoGame/SonicChronicles'' makes references to various games and cartoons, including: Chili Dogs, Swat-bots from ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik", something that hadn't been mentioned since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[Platform/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading, a plot point in ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a potted plant, arguably with [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehogArchieComics the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].
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* A major complaint about ''VideoGame/MetalGearSolid4GunsOfThePatriots'' is that a lot of the story falls between this and ContinuityLockout; containing references and themes from even the games on the {{UsefulNotes/MSX}}; bringing back minor dangling plot threads and references as {{MacGuffin}}s, AppliedPhlebotinum, and {{Chekhovs Gun}}s; and fitting in fanservice cameos from almost every character who wasn't confirmed dead - as well as a couple of fanservice cameos from characters who ''were''. Even a lot of the ''camera angles and character motions'' were lifted from previous games as blink-and-you'll-miss-it symbolism for the kind of hardcore fans who'd memorised every single cutscene. Of course, to some extent this was the whole point of the game, as [[GrandFinale it was designed to wrap the whole series up]], further prequels (and one sequel) notwithstanding.

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* A major complaint about ''VideoGame/MetalGearSolid4GunsOfThePatriots'' is that a lot of the story falls between this and ContinuityLockout; containing references and themes from even the games on the {{UsefulNotes/MSX}}; {{Platform/MSX}}; bringing back minor dangling plot threads and references as {{MacGuffin}}s, AppliedPhlebotinum, and {{Chekhovs Gun}}s; and fitting in fanservice cameos from almost every character who wasn't confirmed dead - as well as a couple of fanservice cameos from characters who ''were''. Even a lot of the ''camera angles and character motions'' were lifted from previous games as blink-and-you'll-miss-it symbolism for the kind of hardcore fans who'd memorised every single cutscene. Of course, to some extent this was the whole point of the game, as [[GrandFinale it was designed to wrap the whole series up]], further prequels (and one sequel) notwithstanding.



** ''VideoGame/SonicChronicles'' references to various games and cartoons, including: Chili Dogs, Swat-bots from ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik", something that hadn't been mentioned since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading, a plot point in ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a potted plant, arguably with [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehogArchieComics the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].

to:

** ''VideoGame/SonicChronicles'' references to various games and cartoons, including: Chili Dogs, Swat-bots from ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik", something that hadn't been mentioned since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading, a plot point in ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a potted plant, arguably with [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehogArchieComics the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].
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* The 26-games-and-counting-long ''VideoGame/MysteryCaseFiles'' series seems to mostly run on this trope. Not only does it need its own ContinuityNod page because of the sheer number of them, it has no less than 4 games - ''Rewind'', ''Moths to a Flame'', ''The Harbinger'' and ''Crossfade'' - that are ENTIRELY dedicated to revisit as many of the series past entries as possible. It also has several games following on specific previous games like ''Fate's Carnival'' or ''Black Crown'', and that is not mentioning the 10 games of Ravenhearst saga. At the time of this writing, there are ''only 6 games'' in the series whose plots are completely isolated from either from previous or the later games in the series.
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* ''VideoGame/BaldursGateIII'': Larian not only made obvious references to the original Bioware titles, but threw in even a few small nods to the interquel ''VideoGame/BaldursGateSiegeOfDragonspear'' released by Beamdog in 2016. For example, you can find Khalid's gift inside Jaheira's house.
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Title formatting fixes


* The ''Franchise/{{Halo}}'' series has gotten pretty insane about this in the later games, as more and more elements from the ExpandedUniverse are brought in. Even disregarding that, each game seems to assume that you've played the previous releases; this is particularly apparent in with regards to ''VideoGame/{{Halo 3}}'', since it was originally intended to be part of the same game as ''VideoGame/{{Halo 2}}''.

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* The ''Franchise/{{Halo}}'' series has gotten pretty insane about this in the later games, as more and more elements from the ExpandedUniverse are brought in. Even disregarding that, each game seems to assume that you've played the previous releases; this is particularly apparent in with regards to ''VideoGame/{{Halo 3}}'', ''VideoGame/Halo3'', since it was originally intended to be part of the same game as ''VideoGame/{{Halo 2}}''.''VideoGame/Halo2''.



** This comes to a head with ''VideoGame/{{Halo 4}}''; several players had trouble understanding a large number of major plot points because they did not read the ''Halo 3'' terminals, the ''[[Literature/HaloGlasslands Kilo]]-[[Literature/HaloTheThursdayWar Five]] Trilogy'', or ''Literature/TheForerunnerSaga''. ''4'''s terminals do help clarify some issues for people not familiar with the EU, but even those tend to be missed by a lot of players.

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** This comes to a head with ''VideoGame/{{Halo 4}}''; ''VideoGame/Halo4''; several players had trouble understanding a large number of major plot points because they did not read the ''Halo 3'' terminals, the ''[[Literature/HaloGlasslands Kilo]]-[[Literature/HaloTheThursdayWar Five]] Trilogy'', or ''Literature/TheForerunnerSaga''. ''4'''s terminals do help clarify some issues for people not familiar with the EU, but even those tend to be missed by a lot of players.



* One of the main draws of VideoGame/TheSimpsonsHitAndRun is the sheer amount of continuity porn there is in the game world. The game references cars that have been in the show, the characters wear clothes and costumes that the show has shown off, locations the show uses. Really, pretty much ''anything'' that was in the show circa 2002 is likely referenced in this game in some form. There's even a [[ContinuityPorn/TheSimpsonsHitAndRun page specifically listing the references!]]

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* One of the main draws of VideoGame/TheSimpsonsHitAndRun ''VideoGame/TheSimpsonsHitAndRun'' is the sheer amount of continuity porn there is in the game world. The game references cars that have been in the show, the characters wear clothes and costumes that the show has shown off, locations the show uses. Really, pretty much ''anything'' that was in the show circa 2002 is likely referenced in this game in some form. There's even a [[ContinuityPorn/TheSimpsonsHitAndRun page specifically listing the references!]]



* ''VideoGame/FalloutNewVegas'' is full of continuity porn. Most overtly it references VideoGame/{{Fallout 1}} and VideoGame/{{Fallout 2}}, particularly 2. Old characters, settlements, events, and groups are mentioned. Old characters show up on NCR bank notes and old symbols appear on flags or walls. The game even delves into the backstory of pre-war factions like [=RobCo=] electronics is explored. However, the bulk of continuity porn is actually references to cut content. Most of the setup, factions and history are cribbed from a never-finished version of ''VideoGame/{{Fallout 3}}'' which shares several designers with ''New Vegas''. Cut enemies from ''Fallout 2'' have appeared in promotional clips for downloadable content.

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* ''VideoGame/FalloutNewVegas'' is full of continuity porn. Most overtly it references VideoGame/{{Fallout 1}} VideoGame/Fallout1 and VideoGame/{{Fallout 2}}, VideoGame/Fallout2, particularly 2. Old characters, settlements, events, and groups are mentioned. Old characters show up on NCR bank notes and old symbols appear on flags or walls. The game even delves into the backstory of pre-war factions like [=RobCo=] electronics is explored. However, the bulk of continuity porn is actually references to cut content. Most of the setup, factions and history are cribbed from a never-finished version of ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' which shares several designers with ''New Vegas''. Cut enemies from ''Fallout 2'' have appeared in promotional clips for downloadable content.
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TRS, makes no sense when you're talking about Continuity Porn


* The ''VideoGame/HarvestMoon'' franchise is filled with it, which seem rather bizarre since the timeline is ridiculously confusing. [[WidgetSeries What do you expect from these games?]]

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* The ''VideoGame/HarvestMoon'' franchise is filled with it, which seem rather bizarre since the timeline is ridiculously confusing. [[WidgetSeries What do you expect from these games?]]
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* The ''VideoGame/TrailsSeries'' skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, a truly ridiculous number of major and minor characters from past games can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] and the Crossbell Duology [[NoExportForYou currently lacking an official translation]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine games in the series with another one already announced and at least two more planned]].

to:

* The ''VideoGame/TrailsSeries'' skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, a truly ridiculous number of major and minor characters from past games can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] words]], and the Crossbell Duology [[NoExportForYou currently lacking [[LateExportForYou not getting an official translation]] translation until over a decade after their initial release]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine twelve games in the series with another one already announced and at least two more planned]].on the way]].
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* ''VideoGame/TalesOfGraces'' as the sort-of-10th anniversary game, verges on this in comparison to the rest of the series. While the ''VideoGame/TalesSeries'' always has lots of in-jokes, ''Graces'' takes this to hilarious extremes. Some enemies rip their names right from other games. The ultimate weapons in ''Graces f'' are all ripped from game titles as well, designed to evoke the games in question, and contain [[ShoutOut references]] in their descriptions. There are the standard [[BonusBoss Cameo Bosses]] and [[AndYourRewardIsClothes cameo costumes,]] etcetera. There are subtler references too: Sophie asks Hubert if he wears glasses because his eyes are "dangerous," which is exactly why [[VideoGame/TalesOfTheAbyss Jade Curtiss]] wears glasses, and Malik's "right into next week!" battle quote is lifted from ''VideoGame/TalesOfVesperia.'' Where it gets ridiculous is in things like the absurd statue of [[VideoGame/TalesOfSymphonia Kratos]] in Barona and the Magic Carta minigame, which lets you collect cards of characters from previous games. Not only are the more popular characters - like [[VideoGame/TalesOfTheAbyss Jade,]] or [[VideoGame/TalesOfSymphonia Zelos]] - expensive or difficult to find, but it's much easier to win the Magic Carta game if you're familiar with the previous titles. Relatively ambiguous quotes like "[[VideoGame/TalesOfVesperia Intend to? I already have]]" stick out much more if you know [[MoralEventHorizon their context]]. And the reward for beating this game? Cameo costumes!

to:

* ''VideoGame/TalesOfGraces'' as the sort-of-10th anniversary game, verges on this in comparison to the rest of the series. While the ''VideoGame/TalesSeries'' always has lots of in-jokes, ''Graces'' takes this to hilarious extremes. Some enemies rip their names right from other games. The ultimate weapons in ''Graces f'' are all ripped from game titles as well, designed to evoke the games in question, and contain [[ShoutOut references]] in their descriptions. There are the standard [[BonusBoss [[{{Superboss}} Cameo Bosses]] and [[AndYourRewardIsClothes cameo costumes,]] etcetera. There are subtler references too: Sophie asks Hubert if he wears glasses because his eyes are "dangerous," which is exactly why [[VideoGame/TalesOfTheAbyss Jade Curtiss]] wears glasses, and Malik's "right into next week!" battle quote is lifted from ''VideoGame/TalesOfVesperia.'' Where it gets ridiculous is in things like the absurd statue of [[VideoGame/TalesOfSymphonia Kratos]] in Barona and the Magic Carta minigame, which lets you collect cards of characters from previous games. Not only are the more popular characters - like [[VideoGame/TalesOfTheAbyss Jade,]] or [[VideoGame/TalesOfSymphonia Zelos]] - expensive or difficult to find, but it's much easier to win the Magic Carta game if you're familiar with the previous titles. Relatively ambiguous quotes like "[[VideoGame/TalesOfVesperia Intend to? I already have]]" stick out much more if you know [[MoralEventHorizon their context]]. And the reward for beating this game? Cameo costumes!
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry5'' has a lot of references to the previous ''VideoGame/DevilMayCry'' installments of the main continuity, to the point where [[ContinuityNod/DevilMayCry5 a separate page is needed]] to even list ''most'' of the game's {{Continuity Nod}}s.

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* ''VideoGame/DevilMayCry5'' has a lot of references to the previous installments of the main ''VideoGame/DevilMayCry'' installments of the main continuity, to the point where [[ContinuityNod/DevilMayCry5 a separate page is needed]] to even list ''most'' of the game's {{Continuity Nod}}s.
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* ''VideoGame/DevilMayCry5'' has a lot of references to the previous ''VideoGame/DevilMayCry'' installments of the main continuity, to the point where [[ContinuityNod/DevilMayCry5 a separate page is needed]] to even list ''most'' of the game's {{Continuity Nod}}s.

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* ''VideoGame/FireEmblemAwakening'' has many weapons and bonus characters from past games. Most of the Regalia (Super Power weapons) return with revamped appearences, And the characters from past titles appear in DLC, with an entire ''class'' dedicated to Marth. Interestingly several of the references were to games [[NoExportForYou that were never released in America]] that fans get just goes to show how dedicated the FE community is. Though most of the plot references are [[ContinuitySnarl Continuity Snarls]], even the [[MacGuffinTitle Fire Emblem]] itself has an entirely different purpose with no explanation, while Marth is replaced by a SuspiciouslySimilarSubstitute, the First Exalt in the ingame plot.

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** ''VideoGame/SonicFrontiers'', similarly, has its Cyberspace levels take their appearances from past games, and several of them take their layouts from ''other'' past games (one, for example, is [[VideoGame/SonicAdventure2 Sky Rail]] wearing the skin of GreenHillZone). As Sonic explores the Starfall Islands, he occasionally comments on how certain areas remind him of places he's visited during past games - one of these lines even references Tangle, a character from [[ComicBook/SonicTheHedgehogIDW the IDW comics]]. Dr. Eggman's unlockable audio logs contain ''even more'' continuity porn -- at one point he references [[VideoGame/SonicAdventure the Knuckles tribe]], [[VideoGame/ShadowTheHedgehog the Black Arms]], and [[VideoGame/SonicRiders the Babylonians]] all in the space of about five seconds.
* ''VideoGame/FireEmblemAwakening'' has many weapons and bonus characters from past games. Most of the Regalia (Super Power weapons) return with revamped appearences, appearances, And the characters from past titles appear in DLC, with an entire ''class'' dedicated to Marth. Interestingly several of the references were to games [[NoExportForYou that were never released in America]] that fans get just goes to show how dedicated the FE community is. Though most of the plot references are [[ContinuitySnarl Continuity Snarls]], {{Continuity Snarl}}s, even the [[MacGuffinTitle Fire Emblem]] itself has an entirely different purpose with no explanation, while Marth is replaced by a SuspiciouslySimilarSubstitute, the First Exalt in the ingame in-game plot.
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Up To Eleven is being dewicked.


* ''VideoGame/TalesOfGraces'' as the sort-of-10th anniversary game, verges on this in comparison to the rest of the series. While the ''VideoGame/TalesSeries'' always has lots of in-jokes, ''Graces'' takes this [[UpToEleven to hilarious extremes.]] Some enemies rip their names right from other games. The ultimate weapons in ''Graces f'' are all ripped from game titles as well, designed to evoke the games in question, and contain [[ShoutOut references]] in their descriptions. There are the standard [[BonusBoss Cameo Bosses]] and [[AndYourRewardIsClothes cameo costumes,]] etcetera. There are subtler references too: Sophie asks Hubert if he wears glasses because his eyes are "dangerous," which is exactly why [[VideoGame/TalesOfTheAbyss Jade Curtiss]] wears glasses, and Malik's "right into next week!" battle quote is lifted from ''VideoGame/TalesOfVesperia.'' Where it gets ridiculous is in things like the absurd statue of [[VideoGame/TalesOfSymphonia Kratos]] in Barona and the Magic Carta minigame, which lets you collect cards of characters from previous games. Not only are the more popular characters - like [[VideoGame/TalesOfTheAbyss Jade,]] or [[VideoGame/TalesOfSymphonia Zelos]] - expensive or difficult to find, but it's much easier to win the Magic Carta game if you're familiar with the previous titles. Relatively ambiguous quotes like "[[VideoGame/TalesOfVesperia Intend to? I already have]]" stick out much more if you know [[MoralEventHorizon their context]]. And the reward for beating this game? Cameo costumes!

to:

* ''VideoGame/TalesOfGraces'' as the sort-of-10th anniversary game, verges on this in comparison to the rest of the series. While the ''VideoGame/TalesSeries'' always has lots of in-jokes, ''Graces'' takes this [[UpToEleven to hilarious extremes.]] extremes. Some enemies rip their names right from other games. The ultimate weapons in ''Graces f'' are all ripped from game titles as well, designed to evoke the games in question, and contain [[ShoutOut references]] in their descriptions. There are the standard [[BonusBoss Cameo Bosses]] and [[AndYourRewardIsClothes cameo costumes,]] etcetera. There are subtler references too: Sophie asks Hubert if he wears glasses because his eyes are "dangerous," which is exactly why [[VideoGame/TalesOfTheAbyss Jade Curtiss]] wears glasses, and Malik's "right into next week!" battle quote is lifted from ''VideoGame/TalesOfVesperia.'' Where it gets ridiculous is in things like the absurd statue of [[VideoGame/TalesOfSymphonia Kratos]] in Barona and the Magic Carta minigame, which lets you collect cards of characters from previous games. Not only are the more popular characters - like [[VideoGame/TalesOfTheAbyss Jade,]] or [[VideoGame/TalesOfSymphonia Zelos]] - expensive or difficult to find, but it's much easier to win the Magic Carta game if you're familiar with the previous titles. Relatively ambiguous quotes like "[[VideoGame/TalesOfVesperia Intend to? I already have]]" stick out much more if you know [[MoralEventHorizon their context]]. And the reward for beating this game? Cameo costumes!

Added: 733

Changed: 1535

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* The whole point of ''VideoGame/FinalFantasyVII'' titles such as ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', ''Last Order'', ''VideoGame/DirgeOfCerberus'', ''VideoGame/CrisisCore'' and ''Before Crisis''.
* ''VideoGame/FinalFantasyVIIRemake'' liberally references characters and scenes from both the original game and the aformentioned ''Compilation'', to the point where [[ContinuityLockout some key story points won't make sense or have the same impact if you're unfamiliar with either.]]
* ''VideoGame/FinalFantasyXIV'' is a melting pot of elements, characters, locations, and lore from previous ''Final Fantasy'' titles contextualized around the lore of ''XIV''. One prominent example of this is the Ivalice raid series from ''Stormblood'', which draws upon locations and lore from the ''Franchise/IvaliceAlliance'' franchise -- in particular, ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyXII'' -- to tell a story that brings everything from the grand city of Rabanastre to the tragic tale of Ramza Beoulve into the world of Hydaelyn. Another is the Sorrow of Werlyt questline from ''Shadowbringers'', which contextualizes the Weapon bosses from ''VideoGame/FinalFantasyVII'' as prototype battle mechs.

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* ''Franchise/FinalFantasy''
**
The whole point of ''VideoGame/FinalFantasyVII'' titles such as ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', ''Last Order'', ''VideoGame/DirgeOfCerberus'', ''VideoGame/CrisisCore'' and ''Before Crisis''.
* *** ''VideoGame/FinalFantasyVIIRemake'' liberally references characters and scenes from both the original game and the aformentioned ''Compilation'', to the point where [[ContinuityLockout some key story points won't make sense or have the same impact if you're unfamiliar with either.]]
* ** ''VideoGame/FinalFantasyXIV'' is a melting pot of elements, characters, locations, and lore from previous ''Final Fantasy'' titles contextualized around the lore of ''XIV''. One prominent example of this is the Ivalice raid series from ''Stormblood'', which draws upon locations and lore from the ''Franchise/IvaliceAlliance'' franchise -- in particular, ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyXII'' -- to tell a story that brings everything from the grand city of Rabanastre to the tragic tale of Ramza Beoulve into the world of Hydaelyn. Another is the Sorrow of Werlyt questline from ''Shadowbringers'', which contextualizes the Weapon bosses from ''VideoGame/FinalFantasyVII'' as prototype battle mechs.
Is there an issue? Send a MessageReason:
This has been disambiguated.


* The ''VideoGame/TrailsSeries'' skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, [[LoadsAndLoadsOfCharacters a truly ridiculous number of major and minor characters from past games]] can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] and the Crossbell Duology [[NoExportForYou currently lacking an official translation]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine games in the series with another one already announced and at least two more planned]].

to:

* The ''VideoGame/TrailsSeries'' skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, [[LoadsAndLoadsOfCharacters a truly ridiculous number of major and minor characters from past games]] games can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] and the Crossbell Duology [[NoExportForYou currently lacking an official translation]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine games in the series with another one already announced and at least two more planned]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FinalFantasyXIV'' is a melting pot of elements, characters, locations, and lore from previous ''Final Fantasy'' titles contextualized around the lore of ''XIV''. One prominent example of this is the Ivalice raid series from ''Stormblood'', which draws upon locations and lore from the ''Franchise/IvaliceAlliance'' franchise -- in particular, ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyXII'' -- to tell a story that brings everything from the grand city of Rabanastre to the tragic tale of Ramza Beoulve into the world of Hydaelyn. Another is the Sorrow of Werlyt questline from ''Shadowbringers'', which contextualizes the Weapon bosses from ''VideoGame/FinalFantasyVII'' as prototype battle mechs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EskimoBobStarringAlfonzo'': The game has quite a few references to the show.
** One of the characters you meet in the game is the walrus. It acts as a platform, and Alfonzo can move it by poking it with a stick.
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None


** ''VideoGame/SonicChronicles'' references to various games and cartoons, including: Chili Dogs, Swat-bots from ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik", something that hadn't been mentioned since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading, a plot point in ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a potted plant, arguably with [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehog the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].

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** ''VideoGame/SonicChronicles'' references to various games and cartoons, including: Chili Dogs, Swat-bots from ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik", something that hadn't been mentioned since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading, a plot point in ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a potted plant, arguably with [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehog [[Comicbook/SonicTheHedgehogArchieComics the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].
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* The VideoGame/KisekiSeries skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, [[LoadsAndLoadsOfCharacters a truly ridiculous number of major and minor characters from past games]] can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] and the Crossbell Duology [[NoExportForYou currently lacking an official translation]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine games in the series with another one already announced and at least two more planned]].

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* The VideoGame/KisekiSeries ''VideoGame/TrailsSeries'' skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, [[LoadsAndLoadsOfCharacters a truly ridiculous number of major and minor characters from past games]] can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] and the Crossbell Duology [[NoExportForYou currently lacking an official translation]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine games in the series with another one already announced and at least two more planned]].
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* ''VideoGame/Cyberpunk2077'' story trailer reveals that the game will contain flashbacks depicting the Arasaka Tower assault that constituted an important part of the original ''TabletopGame/{{Cyberpunk}}'' pen and paper RPG campaign, and that several important [=NPCs=], chiefly Johnny Silverhand, will return in a story-important capacity.
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* ''VideoGame/FinalFantasyVIIRemake'' liberally references characters and scenes from both the original game and the aformentioned ''Compilation'', to the point where [[ContinuityLockout some key story points won't make sense or have the same impact if you're unfamiliar with either.]]
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* The VideoGame/KisekiSeries skirts the line between this and ContinuityLockout. While each arc seems self-contained at first, [[LoadsAndLoadsOfCharacters a truly ridiculous number of major and minor characters from past games]] can show up at any moment and events from other games may suddenly be critical to the plot. While this is somwhat [[JustifiedTrope justified]] because all games take place in the same world in a similar timeframe (sometimes even concurrently), the combination of each game running ''at least'' 40 hours, [[DoorStopper having a script in the hundreds of thousands of words]] and the Crossbell Duology [[NoExportForYou currently lacking an official translation]] can make keeping up with the complex plot, mountain of cameos and tons of references difficult (if very rewarding). [[ArchivePanic Oh, and there are currently nine games in the series with another one already announced and at least two more planned]].
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* ''VideoGame/SonicChronicles'' was one of these. It had references to various games and cartoons, including: Chili Dogs, Swat-bots from [[WesternAnimation/SonicSatAM SatAm]], the use of the name "Robotnik" (something which hadn't been mentioned for a while), old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading (which was a plot point in the ''VideoGame/SonicTheHedgehogCD'' '''instruction manual''' that was long since forgotten), a nod to ''Anime/SonicX'' (Tails' workshop contains a plantpot, arguably with Cosmo's seed in it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehog the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].
** Ironically, WordOfGod has stated that ''Chronicles'' is CanonDiscontinuity.
** ''VideoGame/SonicGenerations'' is also continuity porn. It features levels from almost every major title in the series, with many references to (and elements such as level gimmicks from) levels within that didn't make it, musical nods and remixes, and tiny little details that only the most dedicated fans would notice. It also features both the current and the old Sonic models.

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* ''VideoGame/SonicTheHedgehog'':
**
''VideoGame/SonicChronicles'' was one of these. It had references to various games and cartoons, including: Chili Dogs, Swat-bots from [[WesternAnimation/SonicSatAM SatAm]], ''WesternAnimation/SonicTheHedgehogSatAM'', the use of the name "Robotnik" (something which "Robotnik", something that hadn't been mentioned for a while), since ''VideoGame/SonicAdventure2'', old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading (which was reading, a plot point in the ''VideoGame/SonicTheHedgehogCD'' '''instruction manual''' ''VideoGame/SonicTheHedgehogCD'''s instruction manual that was long since forgotten), forgotten, a nod to ''Anime/SonicX'' (Tails' workshop contains a plantpot, potted plant, arguably with Cosmo's seed in [[spoiler:Cosmo's seed]] inside it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehog the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].
** Ironically, WordOfGod has stated that ''Chronicles'' is CanonDiscontinuity.
** ''VideoGame/SonicGenerations'' is also continuity porn. It features levels from almost every major title in the series, with many references to (and -- and elements such as level gimmicks from) from -- levels within that didn't make it, musical nods and remixes, and tiny little details that only the most dedicated fans would notice. It also features both the current modern and the old classic Sonic models.designs.
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** The entire game is a Continuity Porno; featuring the long, lost, forgotten character WesternAnimation/OswaldTheLuckyRabbit, that only the biggest of animation fanatics would have known about before hand, characters that were one-offs or used sparingly (IE The Lonesome Ghosts), levels based on Mickey Mouse, Oswald the Lucky Rabbit, and a Pluto cartoon, old rides, nevermind the fact that the world is based on Disneyland, and creator Warren Spector claims almost everything in the game is from Disney's history.

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** The entire game is a Continuity Porno; featuring the long, lost, forgotten character WesternAnimation/OswaldTheLuckyRabbit, that only the biggest of animation fanatics would have known about before hand, characters that were one-offs or used sparingly (IE The Lonesome Ghosts), levels based on Mickey Mouse, Oswald the Lucky Rabbit, and a Pluto cartoon, old rides, nevermind the fact that the world is based on Disneyland, and creator Warren Spector Creator/WarrenSpector claims almost everything in the game is from Disney's history.
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* A major complaint about ''VideoGame/MetalGearSolid4GunsOfThePatriots'' is that a lot of the story falls between this and ContinuityLockout; containing references and themes from even the games on the {{UsefulNotes/MSX}}; bringing back minor dangling plot threads and references as {{MacGuffin}}s, AppliedPhlebotinum, and {{Chekhovs Gun}}s; and fitting in fanservice cameos from almost every character who wasn't confirmed dead - as well as a couple of fanservice cameos from characters who ''were''. Even a lot of the ''camera angles and character motions'' were lifted from previous games as blink-and-you'll-miss-it symbolism for the kind of hardcore fans who'd memorised every single cutscene. Of course, to some extent this was the whole point of the game, as [[GrandFinale it was designed to wrap the whole series up]], further prequels (and one sequel) notwithstanding.
* ''Franchise/MortalKombat'' had at least ''four'' examples of this: the Konquest mode of ''Deception'' (which was quickly thrown into CanonDiscontinuity despite a halfway-decent attempt to explain WhereAreTheyNow for each of the forgotten characters), ''Armageddon'', ''Annihilation'' (which tried to cram as many character references as possible, to the detriment of the plot), and ''Conquest'' (with a C, which gave several mortal characters {{Identical Grandfather}}s ''just'' so fans of the show can see them despite being 500 years before they were technically supposed to appear). And one has to wonder why people say plot doesn't matter in an MK game...
* Though any newcomer can jump into ''Franchise/TheLegendOfZelda'' at any point without having to know what the general plot is for the series (excluding the few direct sequels such as ''VideoGame/ZeldaIITheAdventureOfLink'', ''VideoGame/TheLegendOfZeldaPhantomHourglass'', and ''VideoGame/TheLegendOfZeldaSpiritTracks'' that specifically reference and build on the events of their preceding games), they won't experience the deep appreciation a longtime fan will have over all the subtle references to previous games.
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' was supposed to be one of these, with more explicit references to games like ''VideoGame/TheLegendOfZeldaALinkToThePast'' than other games. [[ExecutiveVeto Shigeru Miyamoto nixed the idea late in development because it would have distracted from the gameplay.]] Portions of deleted text on the game disc also indicate that elements like the Master Sword and the Ancient Hylian language would have also made cameos. Still, the game does have a lot of plot elements that a casual player wouldn't understand, like explaining how Ganon got his trident.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' revels in this, which is probably in large part because [[MilestoneCelebration it's meant to celebrate the series' 25th anniversary]]. If you're playing this as your first Zelda game, you're missing out on an average of 20 references an ''hour''. Everything from bosses, enemies, characters, area names to the tiniest background details is a reference to another game in the series, and it even references [[UrbanLegendOfZelda a certain urban legend about the series]], [[spoiler: as this is the first 3D game to have you actually ''collecting'' all three pieces of the Triforce.]]
** ''VideoGame/HyruleWarriors'' revels in this as well, although thankfully very little beyond the general outline of what happened in previous ''Zelda'' games is needed to understand what's going on. In particular, pretty much every single weapon used in the game is a reference to something Link, Zelda, and/or Ganon used in one of the previous entries (although in many cases, someone else will be using them in this game).
* ''VideoGame/SonicChronicles'' was one of these. It had references to various games and cartoons, including: Chili Dogs, Swat-bots from [[WesternAnimation/SonicSatAM SatAm]], the use of the name "Robotnik" (something which hadn't been mentioned for a while), old level names re-used, recycled sound effects and (poorly emulated) re-used music from old games, old badniks in the backgrounds, an old [[UsefulNotes/SegaGenesis Mega Drive]] in a background, a reference to Amy's tarot card reading (which was a plot point in the ''VideoGame/SonicTheHedgehogCD'' '''instruction manual''' that was long since forgotten), a nod to ''Anime/SonicX'' (Tails' workshop contains a plantpot, arguably with Cosmo's seed in it), an explanation of [[spoiler:[[VideoGame/SonicBattle the gizoids and Emerl]]]], [[spoiler:an evil albino echidna (just like the two separate evil albino echidnas from [[Comicbook/SonicTheHedgehog the Archie]] [[ComicBook/SonicTheComic and Fleetway]] comics)]] and an ending which [[spoiler:mirrors the opening plot of ''ComicBook/SonicTheComic'']].
** Ironically, WordOfGod has stated that ''Chronicles'' is CanonDiscontinuity.
** ''VideoGame/SonicGenerations'' is also continuity porn. It features levels from almost every major title in the series, with many references to (and elements such as level gimmicks from) levels within that didn't make it, musical nods and remixes, and tiny little details that only the most dedicated fans would notice. It also features both the current and the old Sonic models.
* ''VideoGame/FireEmblemAwakening'' has many weapons and bonus characters from past games. Most of the Regalia (Super Power weapons) return with revamped appearences, And the characters from past titles appear in DLC, with an entire ''class'' dedicated to Marth. Interestingly several of the references were to games [[NoExportForYou that were never released in America]] that fans get just goes to show how dedicated the FE community is. Though most of the plot references are [[ContinuitySnarl Continuity Snarls]], even the [[MacGuffinTitle Fire Emblem]] itself has an entirely different purpose with no explanation, while Marth is replaced by a SuspiciouslySimilarSubstitute, the First Exalt in the ingame plot.
* The ''Franchise/{{Halo}}'' series has gotten pretty insane about this in the later games, as more and more elements from the ExpandedUniverse are brought in. Even disregarding that, each game seems to assume that you've played the previous releases; this is particularly apparent in with regards to ''VideoGame/{{Halo 3}}'', since it was originally intended to be part of the same game as ''VideoGame/{{Halo 2}}''.
** ''VideoGame/Halo3ODST'' is somewhat better about this than the other games, despite being technically an expansion pack; it contains an opening scroll that explains the backstory a bit, and has a fairly self-contained plot. You'll still need to play the other games to understand who Sergeant Johnson is, what an "Elite" is and why everyone is shocked to find them being killed by Brutes, as well as the meaning of TheStinger if the player beats the game on Legendary.
** ''Halo'' also has the dubious honor of being a series where someone who only has partial knowledge about the expanded universe will often be more confused than someone who has no knowledge about it. For example, most of ''VideoGame/HaloReach''[='s=] apparent contradictions with earlier EU material are perfectly explainable...but only if one has read Dr. Halsey's journal, the 2010 and 2011 reprints of ''Literature/HaloTheFallOfReach'' (which contain several retcons and bonus sections intended to smooth over the original 2001 version's contradictions with later canon), Halo Waypoint's [[http://www.halopedian.com/Data_Drop Data Drops]], ''and'' [[http://www.bungie.net/projects/reach/article.aspx?ucc=personnel&cid=24040 this message]] from LCDR Kurt Ambrose to SCPO Franklin Mendez.
** Not even ''VideoGame/HaloCombatEvolved'' is immune to this; in the remake, much of what is revealed in the terminals will only be comprehensible to the people who have read [[Literature/TheForerunnerSaga the Forerunner novel trilogy]].
** This comes to a head with ''VideoGame/{{Halo 4}}''; several players had trouble understanding a large number of major plot points because they did not read the ''Halo 3'' terminals, the ''[[Literature/HaloGlasslands Kilo]]-[[Literature/HaloTheThursdayWar Five]] Trilogy'', or ''Literature/TheForerunnerSaga''. ''4'''s terminals do help clarify some issues for people not familiar with the EU, but even those tend to be missed by a lot of players.
* ''VideoGame/StarTrekOnline'' is filled with continuity nods of various degrees, from meeting Tom Paris' and Belanna Torres' kid, to referencing Spock's disappearance prior to [[Film/StarTrek2009 the 2009 Trek movie]].
* While ''VideoGame/DeadSpaceExtraction'' is a pretty solid game on its own right, it's also sheer continuity porn for those who have played ''VideoGame/DeadSpace''. Makes sense, since the game goes through ''VideoGame/DeadSpace'' backwards right before ''VideoGame/DeadSpace'' happens.
* The whole point of ''VideoGame/FinalFantasyVII'' titles such as ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', ''Last Order'', ''VideoGame/DirgeOfCerberus'', ''VideoGame/CrisisCore'' and ''Before Crisis''.
* ''VisualNovel/AceAttorneyInvestigations'' doesn't even try to disguise the fact that it assumes you've played at least the entire [[VisualNovel/PhoenixWrightAceAttorney Phoenix Arc]]. Besides starring several major supporting characters from said games, cameos and background gags abound throughout every case, most of which will not make any sense whatsoever if you ''haven't'' already beaten most of the series. The sequel takes this even further, ascending some cameos from the first game (such as Lotta Hart) and bringing back even more characters from the Phoenix Arc, including a criminal ([[spoiler:Frank Sahwit]]).
** ''Ace Attorney'' is oddly attached to its first game more than the others in more than a few ways. While it is good at referencing every game in the set, especially when it comes to major characters ([[CallForward spot the future reference]] to ''VisualNovel/ApolloJusticeAceAttorney'' in AAI Case 3!), the first game is the one they tend to turn to if they need a random minor character, callback piece of background music, or gag.
* ''VideoGame/EndWar'' lives and breathes this trope, as numerous organizations and characters are present in the game and narrative without being given any proper explanation. You are expected to know who [[VideoGame/SplinterCell Third Echelon]], [[VideoGame/RainbowSix Team Rainbow]], the VideoGame/{{HAWX}}. aircraft and [[VideoGame/GhostRecon The Ghosts]] are. Better yet, this is the (then-canonical) continuation for the JSF's leader, Captain Scott Mitchell, who [[LateArrivalSpoiler was last seen near death]] in ''Ghost Recon: Advanced Warfighter 2''.
* In ''VideoGame/CommandAndConquer: Kane's Wrath'', one of the campaign missions has the player character leading an attack on an enemy base in South Africa. Early in the mission, one of the player's soldiers remarks that the battlefield "feels familiar...almost as if [he'd] fought here before...". The final mission of the Nod Campaign in the first Command and Conquer game took place in South Africa...and was set fifty years before the events of Kane's Wrath.
* One of the main draws of VideoGame/TheSimpsonsHitAndRun is the sheer amount of continuity porn there is in the game world. The game references cars that have been in the show, the characters wear clothes and costumes that the show has shown off, locations the show uses. Really, pretty much ''anything'' that was in the show circa 2002 is likely referenced in this game in some form. There's even a [[ContinuityPorn/TheSimpsonsHitAndRun page specifically listing the references!]]
* During the intro to ''VideoGame/EpicMickey'', after Mickey practically [[NiceJobBreakingItHero ruined Wasteland for everyone in it,]] we're reintroduced to Mickey's overall history throughout the years, from [[WesternAnimation/ClassicDisneyShorts Steamboat Willie]], to Fantasia, to [[Literature/AChristmasCarol Mickey's Christmas Carol]].
** The entire game is a Continuity Porno; featuring the long, lost, forgotten character WesternAnimation/OswaldTheLuckyRabbit, that only the biggest of animation fanatics would have known about before hand, characters that were one-offs or used sparingly (IE The Lonesome Ghosts), levels based on Mickey Mouse, Oswald the Lucky Rabbit, and a Pluto cartoon, old rides, nevermind the fact that the world is based on Disneyland, and creator Warren Spector claims almost everything in the game is from Disney's history.
* The ''VideoGame/HarvestMoon'' franchise is filled with it, which seem rather bizarre since the timeline is ridiculously confusing. [[WidgetSeries What do you expect from these games?]]
* The cutscenes of ''Transformers: Call Of The Future'' (placed in ''WesternAnimation/TheTransformers'' cartoon continuity) mention events of the TV series anytime they can.
** This glorious tradition is followed by ''VideoGame/TransformersWarForCybertron'' - while it is, in theory, rebooting continuity, in practice, the designers were clearly homaging the G1 material of their childhoods heavily.
* ''VideoGame/FalloutNewVegas'' is full of continuity porn. Most overtly it references VideoGame/{{Fallout 1}} and VideoGame/{{Fallout 2}}, particularly 2. Old characters, settlements, events, and groups are mentioned. Old characters show up on NCR bank notes and old symbols appear on flags or walls. The game even delves into the backstory of pre-war factions like [=RobCo=] electronics is explored. However, the bulk of continuity porn is actually references to cut content. Most of the setup, factions and history are cribbed from a never-finished version of ''VideoGame/{{Fallout 3}}'' which shares several designers with ''New Vegas''. Cut enemies from ''Fallout 2'' have appeared in promotional clips for downloadable content.
** Additionally, it can be difficult to deduce that ''New Vegas'' is even post-apocalyptic for the first several hours. Unlike the sealed Vault of ''Fallout 3'' followed by its [[SceneryGorn "Scenic Overlook']], most of the Mojave either never was inhabited or has been rebuilt.
** Only if you don't count in all the abandoned locations or ramshackle building made out of scrap... It's still post apocalyptic, only over 200 (that's two hundred) years after the apocalipse. One would expect humanity to finally get around to the whole "rebuilding civilisation" buisnesess so long after. In that aspect, it's fairly similar to Fallout 2.
* ''VideoGame/DeusExHumanRevolution'' revels in this. To note, the game begins with references to two of the villains from the first game and a leitmotif that references the original UNATCO theme, and ends with a [[EasterEgg secret]] conversation that namedrops the eventual head of the Illuminati and a virus that may become the plague from the first game. Left and right, you'll find important names being dropped, foreshadowing of future events discussed, and concepts that the original game had in their infancy.
* In the demo for ''[[VideoGame/SpaceQuest Space Quest 6]]'', several mementos from previous games can be found in Roger's quarters.
* In the ''VideoGame/SamAndMaxFreelancePolice'' video games by Telltale, each successive mission earns the duo at least a few souveniers of their past adventure in their office. At first this is mostly limited to bits and pieces of their former foes they lock in a closet, but during the second season of episodes, extra souveniers start showing up in the office itself (like a whack-a-rat minigame) and the whole place is enormously, ridiculously cluttered soon. Recurring character Sybil Pandemik has her own version of this: she keeps changing jobs and her office never fully gets rid of old memorabilia.
* The ''VideoGame/SuperSmashBros'' series, especially ''Brawl'' are this for the entire Nintendo company in the form of a fighting game.
* ''VideoGame/MassEffect3'' is this. One of the many advertised attractions of the game is attention paid to the literal ''thousands'' of flags which mark your various decisions in the first two games, not to mention the dozens upon dozens of [[ShoutOut Shout Outs,]] [[MythologyGag Mythology Gags]] and [[AscendedMeme Ascended Memes.]] The Conrad Verner sidequest is probably the penultimate example, as it tracks a half-dozen completely unrelated and non-mandatory sidequests from the first game and scrambles them all together.
* ''VideoGame/TalesOfGraces'' as the sort-of-10th anniversary game, verges on this in comparison to the rest of the series. While the ''VideoGame/TalesSeries'' always has lots of in-jokes, ''Graces'' takes this [[UpToEleven to hilarious extremes.]] Some enemies rip their names right from other games. The ultimate weapons in ''Graces f'' are all ripped from game titles as well, designed to evoke the games in question, and contain [[ShoutOut references]] in their descriptions. There are the standard [[BonusBoss Cameo Bosses]] and [[AndYourRewardIsClothes cameo costumes,]] etcetera. There are subtler references too: Sophie asks Hubert if he wears glasses because his eyes are "dangerous," which is exactly why [[VideoGame/TalesOfTheAbyss Jade Curtiss]] wears glasses, and Malik's "right into next week!" battle quote is lifted from ''VideoGame/TalesOfVesperia.'' Where it gets ridiculous is in things like the absurd statue of [[VideoGame/TalesOfSymphonia Kratos]] in Barona and the Magic Carta minigame, which lets you collect cards of characters from previous games. Not only are the more popular characters - like [[VideoGame/TalesOfTheAbyss Jade,]] or [[VideoGame/TalesOfSymphonia Zelos]] - expensive or difficult to find, but it's much easier to win the Magic Carta game if you're familiar with the previous titles. Relatively ambiguous quotes like "[[VideoGame/TalesOfVesperia Intend to? I already have]]" stick out much more if you know [[MoralEventHorizon their context]]. And the reward for beating this game? Cameo costumes!
* ''VideoGame/Rockman4MinusInfinity'' goes overboard in the sheer amount of references to other ''Franchise/MegaMan'' games, including borrowing stage gimmicks and bosses (in addition to referencing other games frequently as well).
* ''VideoGame/SaintsRowIV'' is this to the entire ''VideoGame/SaintsRow'' franchise. Not only does it bring back characters that are long since dead, it even brings separate versions of the ''same character''. Helped by the fact that most of the game takes place in what is essentially the Matrix. It even has a cameo by the default player character of the first game. You can kill him.
* ''VideoGame/DarkSouls3'' is intended to be the grand finale of the trilogy. How successful it is in that goal is dependent on whether the plethora of references and callbacks to ''VideoGame/DarkSouls'' are tasteful or detracting. Not helping matters is the sprinkling of references from director Hidetaka Miyazaki's other games --''VideoGame/{{DemonsSouls}}'' and ''VideoGame/{{Bloodborne}}'' -- that may outnumber the amount of callbacks made to Dark Souls 3's direct predecessor, ''Videogame/DarkSouls2''.
* In the ''Series/DoctorWho'' video game ''The Eternity Clock'', various hats that can be found for the Eleventh Doctor to wear count as this, being an extensive list of everything the Doctor has ever worn on his head over the entire fifty-year run of the show at that point. The Eleventh Doctor even comments on his taste in fashion at the time -- suggesting that the reason his First incarnation was "[[GrumpyOldMan in such a bad mood]]" was because his hat was itchy, and remarking that when he wore the wine-red fedora favoured by the Fourth Doctor towards the end of his life he had a thing about wearing lots of red.
* ''Franchise/TheElderScrolls'' series plays heavily with this, in that each game in the series generally has in-game books referencing and explaining the events of the previous game, but not only has a plot independent of previous games, but can actually use the [[TimeCrash time-warping]] effects endemic to the setting ("Dragon Breaks") to [[CosmicRetcon contradict details revealed in past games]] (the most prominent example being the retconning of the central province of Cyrodil previously described as an Equatorial Rainforest in promotional materials, to a more traditional European-style fantasy setting.)
* The ''VideoGame/{{Warcraft}}'' [[Franchise/WarcraftExpandedUniverse Expanded Universe]] novel ''War Crimes'', featuring the trial of Garrosh Hellscream, has the Bronze Dragonflight using a device to allow the court to see specific events as they happened. During the course of the book we are shown images of scenes from both the video game proper and previous books as far back as ''Lord of the Clans'' at least.
** The Bronze Dragonflight serves as justification for this in ''VideoGame/WorldOfWarcraft'' itself as well, particularly in the Caverns of Time. While there are some changes (someone is trying to mess with the Timeline, after all), the instances found there reference events across the entire EU.
* Banpresto played with this trope loosely in their older games, such as an OriginalGeneration being TheCameo in a ''VideoGame/SuperRobotWars'' installment from an earlier Banpresto-developed title with no relation between the two. Once ContinuityReboot with the ''VideoGame/SuperRobotWarsOriginalGeneration'' sub-series occurred, this trope really hit the dirt, especially with ContinuityLockout forcing players to know of events in current {{Continuity}} and any SpinOff material, since the latter is comprised of {{Prequel}} and {{Interquel}} events to the main ''Original Generation'' games. Of particular note is at least three characters[[note]]Gilliam Yeager, Euzeth Gozzo, Cobray Gordon[[/note]] in Banpresto-developed games are the same individual, meaning their earliest appearances have always been canon in the established {{Multiverse}}.
* In ''VideoGame/YuGiOhReshefOfDestruction'', almost every character from the first three seasons shows up, particularly Pegasus's lackeys from season 1. The Big Five also show up, dressed as their Deck Masters from Season 3. The game even includes Hanasaki, a character from the manga who fell OutOfFocus after a few chapters.
* ''VideoGame/EliteDangerous'' is chock-full of references from [[VideoGame/{{Elite}} the previous games,]] such as references to CMDR Jameson (the default player-name in the first game), the [[InsectoidAliens Thargoids]] (largely believed to be a legend, though there's some {{Foreshadowing}} that they might not be...), and the return of TheFederation, [[TheEmpire the Duval Empire]], and [[TheAlliance The Alliance of Independent Systems]] (which also has the entirety of Galaxy 1 from the first game in its borders).
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