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[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | '''F to H''' | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from F to H.
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[[foldercontrol]]


[[folder:Earthbound Immortals]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/earthboundimmortals.png]]
[[caption-width-right:250:Dark signs portend darker dangers.]]
The '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series of Level 10 DARK monsters based on the Nazca lines. They were the primary antagonistic forces of the Dark Signers arc of ''5D's".

In addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.

''ARC-V'' expanded the Earthbound archtype with Earthbound Servants, who can use both Fusion and Synchro.
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!!!Tropes associated with the Earthbound Immortals and Servants:
* AnimalMotifs: All of them are based on animals.
** Uru is based on a spider.
** Aslla piscu vaguely resembles a hummingbird.
** Cusillu possesses the appearance of a monkey.
** Ccarayhua moderately resembles a lizard.
** Ccapac Apu barely resembles a giant.
** Chacu Challhua looks like an orca.
** Wiraqocha Rasca is modeled after a condor.
* AwesomeButImpractical:
** Wiraqocha Rasca. It has 100 ATK and DEF and its effect is that when it's Normal Summoned, you can return up to three cards you control to your deck to have your opponent discard that many random cards from their hand and increase Wiraqocha Rasca's ATK by 1000 for each card discarded this way. Powerful, but it requires the player to have enough cards for both the Tribute Summoning and the effect and only works when Wiraqocha Rasca is Normal Summoned, so you can't use if you Special Summon Wiraqocha Rasca.
** Cusillu's unique effect is hard to use as well since it requires it to be destroyed by battle and for you to have another monster on the field. And since the Immortals cannot be targeted for an attack, you would have to let Cusillu attack a stronger monster on purpose just to use its effect when you could keep Cusillu on the field and keep attacking directly. Another way for it to happen would be for your opponent to negate Cusillu's effect and then attack it but that would require them letting you keep a monster on the field or using effects to make sure you still have a monster by the time Cusillu is destroyed.
** Attempting to pull off a win like how Rex tried in the anime borders into this territory as the player who tries it is required to run a very specifically constructed Deck and jump through a few hoops. To wit, the player must first have Synchro Monsters on their field and in their Graveyard, which can be met through the use of Sun Dragon Inti and Moon Dragon Quilla, the dragon monsters of the Inca series. If this is done, they can then Special Summon Earthbound Super Priest from their hand and then use its effect to add an Earthbound Immortal monster from their Deck or Graveyard to their hand, preferably Uru or Ccapac Apu. They must then Normal Summon that Earthbound Immortal, which will trigger Super Priest's effect to change the opponent's LP to 3000, low enough to win if the Summoned Earthbound Immortal then successfully attacks directly via its effect.
*** This combo veers more into the trope's territory if the player attempts to be faithful to the anime and uses Wiraqocha Rasca, Rex's own Earthbound Immortal. Namely, getting its ATK high enough to defeat the opponent this way entails having to return three cards from the controller's field to the Deck and then discarding the same number from the opponent's hand.
* BalanceBuff: For an archetype that is so focused on the controller having an active Field Spell Card, it is strange that for several years after their introduction, no such card existed that explicitly supported them and their playstyle. ''Duelist Pack: Legend Duelist 5'' changes this by introducing Earthbound Geoglyph, a Field Spell that cannot be targeted or destroyed by card effects while a Level 10 monster is on the field, which all of the Earthbound Immortals are, covering up their WeaksauceWeakness. It also supports the Earthbound Immortal archetype directly by allowing the controller to treat their Synchro Monsters as 2 Tributes for the Tribute Summon of an Earthbound Immortal. It also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned. This card also thus indirectly supports the Inca series as well by placing their Synchro dragons in the Graveyard to intiate their Inti and Quilla loop. The fact that the Inca series cycles through Inti and Quilla allows the cotnroller to very easily trigger the card's search effect.
* {{Bowdlerise}}: The archetype's name string in Japanese is 地縛神, which translates to "Earthbound God". The TCG instead changes this to "Earthbound Immortal".
* {{Brainwashed}}: Uru's ability lets his controller gain control of an opponent's monster for one turn in exchange for the sacrifice of one of his own monsters.
* CCGImportanceDissonance: Wiraqocha Rasca was the last Earthbound Immortal to be faced by the Signers in the anime, and by far the strongest. While it only had 1 ATK and DEF, its unique effect allowed the controller to change the opponent's LP to 1, provided they skip their Battle Phase. Rex's favored tactic was thus to use this effect and then try to win by attacking the opponent directly with the shared Earthbound Immortal effect on his next turn. Wiraqocha Rasca's OCG incarnation instead had its ATK and DEF changed to 100 and this effect was replaced with a less impressive one that let the controller return up to 3 cards from their field to their Deck and force the opponent to discard as many cards as possible, up to the number of returned cards. Wiraqocha Rasca then gained 1000 ATK for each discarded card. However, Earthbound Super Priest does let players replicate Rex's tactic by possessing a variant of Wiraqocha Rasca's anime effect, changing the opponent's LP to 3000 if an Earthbound Immortal is Normal Summoned with it on the field. In combination with Wiraqocha Rasca's unique OCG effect, this is enough to defeat the opponent provided the controller returns 3 cards and successfully attacks directly.
* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons.
* GameplayAndStoryIntegration: In the anime, Rex attempted to defeat Yusei by using an anime exclusive effect of Wiraqocha Rasca to skip his Battle Phase and change Yusei's LP to 1, and then attack the latter directly through its effect on his next turn. Players can replicate this tactic in a sense by first Summoning Earthbound Super Priest and then Normal Summoning Wiraqocha Rasca and then using Super Priest's effect to change the opponent's LP to 3000. If the controller can use Wiraqocha Rasca's effect to return 3 of their own cards on the field to the Deck (and discard cards from the opponent's hand), it will then have 3100 ATK, which is enough to defeat the opponent if it successfully attacks directly via its effect. However, given the AwesomeButImpractical aspect of needing to return 3 cards for Wiraqocha Rasca's effect, this tactic can instead be used with Uru or Ccapac Apu, who already hit the field with original [=ATK=]s of 3000.
* GodOfEvil: They are called Earthbound '''Gods''' in the Japanese variation.
* HoistByHisOwnPetard: The Ultimate Earthbound Immortal is a Continuous Trap Card that destroys a face-up monster on the field if a Normal Summoned or Set Earthbound Immortal is on the field. Note that it does not matter who controls the monster targeted for destruction or who controls the Earthbound Immortal in question. It is therefore a legal move to use this card's effect to destroy an opponent's Earthbound Immortal, which makes this card very potent in a MirrorMatch, as the controller can use it to clear the field of opposing Earthbound Immortals so they can Summon their own.
* LogicalWeakness: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.
* LoopholeAbuse: Since their effects destroy them if there is no field spell face-up on the field, it's possible to prevent this from happening by using cards like [[http://yugipedia.com/wiki/Hardened_Armed_Dragon Hardened Armed Dragon]], or [[http://yugipedia.com/wiki/March_of_the_Monarchs March of the Monarchs]] that make them unable to be destroyed by card effects. [[https://yugipedia.com/wiki/Earthbound_Linewalker Earthbound Linewalker]] explicitly prevents Earthbound Immortal monsters from being destroyed by their own effects.
* MyDeathIsJustTheBeginning: Several of the Immortals have effects that activate when the monster disappears from the field.
** Were Cusillu to be destroyed by battle, it can halve the opponent's life points by having its controller tribute a monster.
** Ccarayhua destroys all cards on the field if destroyed by a card effect that isn't its own.
** If Aslla piscu leaves the field, it takes all of the opponent's face-up monsters with it while inflicting 800 damage for each one. Unlike the other two, it doesn't need to be destroyed for this to happen.
* MythologyGag:
** Earthbound Linewalker physically resembles Rudger/Roman Goodwin, the leader of the Dark Signers and Uru's user.
** Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest's effect of making the opponent's LP become 3000 when an Earthbound Immortal is Normal Summoned is a reference to the anime effect of Rex's Earthbound Immortal, Wiraqocha Rasca, who could change the opponent's LP to 1 if the controller skipped their Battle Phase.
** The Ultimate Earthbound Immortal features Wiraqocha Rasca in its card artwork, and its name is a reference to the fact that Wiraqocha Rasca was touted as the "strongest Earthbound Immortal" in the anime.
* {{Nerf}}:
** All of the Earthbound Immortals are unaffected by the opponent's Spell and Trap Cards in the anime. They lost this effect in the OCG.
** In the anime, the absence of a Field Spell negated their effects, and they would then be destroyed during the End Phase of the turn if a new Field Spell isn't played until then. In the OCG, they are instantly destroyed by their own effects if no Field Spell is in play.
* OurGiantsAreBigger: Ccapac Apu is the based on the Nazca Line of the giant. However, he is not particularly bigger than the other Immortals.
* RainbowMotif: Each Earthbound Immortal is covered with marking that glow in a color of the rainbow. In the ''5D's'' anime, this also extends to their respective Dark Signers, who wear robes bearing the same colors.
** Red: Uru
** Orange: Aslla piscu
** Yellow: Cusillu
** Green: Ccarayhua
** Blue: Ccapac Apu
** Indigo: Chacu Challhua
** Violet: Wiraqocha Rasca
* {{Sadist}}: Ccapac Apu's effect points to it being something of this. Despite being tied with Uru for the highest natural ATK and being able to attack directly, it can also choose to slowly burn away at the opponent's LP in large chunks by destroying their monsters one by one.
* ThereCanOnlyBeOne: Only one Immortal can be on the field, meaning that if one player controls one, the other won't be able to summon another.
* WeakButSkilled: Wiraqocha Rasca is the weakest of the Immortals in terms of ATK and DEF. Fortunately, its effect lets him increase its ATK by up to 3000.
* WeaksauceWeakness: They have beefy stats and nasty effects, but self-destruct if there is no Field Spell in play.
[[/folder]]

[[folder:Egyptian Gods]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod1.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod2.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod3.png]]
[[caption-width-right:150:Slifer, Ra, and Obelisk, the Egyptian God monsters.]]
'''[[http://yugipedia.com/wiki/Egyptian_God The Egyptian Gods]]''' are considered as the most powerful cards in the anime and manga universe. They are so powerful that they do not have even card effects written on their flavor texts and cannot be played. However, many years later, legal Effect Monster versions of them were released, but their effects are greatly {{Nerf}}ed, so playing them wouldn't be a GameBreaker. They also have their own Attribute and Type: DIVINE and Divine-Beast. The three Egyptian Gods, also known as the '''Sangenshin'''/'''Three Phantom Gods''' in Japanese, are The Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. Their ultimate form is Holactie the Creator of Light, formed when they pool their power into a single entity.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

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!!!Tropes associated with the Egyptian Gods:
* AwakeningTheSleepingGiant: The player who manages to Tribute Sphere Mode and Special Summon Ra with its effect can be said to have accomplished this, as they managed to awaken Ra from its stasis and gained the use of a monster with a hard hitting 4000 ATK.
* AwesomeButImpractical: This has hit all of the Egyptian Gods in the OCG in various ways, to the point that if anyone wants to run them in a deck, they are really only a casual option at best. For the most part, they are usually relegated to decorating collector's binders, and owning copies of the cards is mainly seen as a novelty.
** The fact that each of them requires three Tributes to be Normal Summoned inherently means that any player using them has to Summon and then give up a big investment of monsters in order to meet their conditions. While this is not too difficult to accomplish, many players believe that there are better options to use Tribute fodder to Summon, especially since only Obelisk has reliably high stats and some form of inherent protection from card effects. Futhermore, the fact that Slifer and Ra have no inherent protection means that it is laughably easy for the opponent to use a card effect to remove them from the field, providing for a poor return for what was likely a lot of effort needed to get them on the field. While Obelisk ''does'' have such protection, it is limited to immunity from being targeted by either player's card effects. As such, non-targeting removal, which is a dime a dozen in the game, can still be employed to get rid of Obelisk. Additionally, few searchers exist to search out the Egyptian Gods themselves from the Deck, which increases the difficulty in reliably Summoning them.
** Slifer's first effect causes its ATK and DEF to be dependent on how many cards are in its controller's hand, with it gaining 1000 ATK and DEF for each card in the hand. However, this is countered by the fact that the effort needed to gather enough monsters onto the field to Tribute Summon an Egyptian God tends to be taxing on the hand. This often means that the controller's hand will not be big enough to grant Slifer any substantial amount of ATK in order to attack with. Slifer's other effect enables it to reduce the ATK of any monster the opponent Normal or Special Summons in Attack Position by 2000, and then destroy the Summoned monster if its ATK is reduced to 0 this way. However, this effect is reactive, and it is fairly easy for the opponent to play around it by simply not Summoning monsters in a way that triggers it (either Summoning them in Defense Position or Flip Summoning Set monsters). Finally, Slifer possesses no inherent protection from removal, making it fairly easy for the opponent to get rid of it without even having to battle it or be concerned about either of its effects.
** Of all the Egyptian Gods, Obelisk has been considered by most players to be the most reliable option to utilize, as unlike the others, it has a fixed ATK, 4000, and it possesses some inherent protection, being untargetable by card effects. However, to use its effect to destroy all of the opponent's monsters, the controller needs to Tribute two monsters as a cost, and Obelisk cannot attack during the turn that effect is used. The cost to use the effect has been widely deemed impractical, as after Summoning Obelisk, the controller would need to further strain their resources to get two more monsters onto the field, for a grand total of ''five Tributes''. And even if the effect is used, Obelisk ''cannot even attack'' to capitalize on the opponent's field being cleared, and so many players simply refrain from using the effect at all. All this has led to Obelisk being seen as little more than a glorified beatstick. Considering that there are more efficient ways to both get 4000 ATK monsters onto the field ''and'' clear away the opponent's monsters en masse, Obelisk is generally considered to be outclassed in both its niches.
** Ra is often considered to be the weakest Egyptian God monster, as it had two effects that contradicted each other. When it was Normal Summoned, its first effect allowed its controller to pay LP until they had 100 left, with Ra gaining ATK and DEF equal to the amount paid. To use Ra's second effect, the controller could pay 1000 LP and destroy a monster the opponent controlled. The controller could either use Ra's first effect to give it some ATK, and not have enough LP to use the second effect. Or, the controller could forgo the first effect and preserve their LP to use the second effect, but be left with Ra not having any ATK or DEF. The first option left Ra as little more than a beatstick, something Obelisk accomplished far more effectively with its fixed 4000 ATK, while the second option was not seen as worth it, since more efficient methods exist to remove opposing monsters. Additionally, Ra cannot be Special Summoned, meaning that there was no way to easily put it onto the field. Like Slifer, Ra also lacked inherent protection, meaning that the opponent could still simply get rid of it with any form of removal.
** Sphere Mode was created as a way to make Ra more playable, as it can be Tributed to Special Summon Ra from the hand or Deck, ignoring its Summoning conditions, and make its ATK and DEF 4000. Sphere Mode can be Tribute Summoned to either field by using three Tributes from that side of the field, and if Tribute Summoned to the opponent's field, it reverts to its owner's control at the End Phase of the next turn. While this gives it utility as a handy option to clear the opponent's field, it leaves Sphere Mode at the mercy of the opponent, who can easily get rid of it before the owner has a chance to regain it and Tribute it to Summon Ra. The fact that Sphere Mode cannot be targeted by card effects also prevents its owner from using such effects to regain control of Sphere Mode early. It should also be noted that if the opponent has Ra in their Deck, they can simply Tribute Sphere Mode to Summon it themselves. While it does give Ra the same stats as Obelisk, some players see Summoning Ra this way as an additional hoop they have to jump through, compared to directly Summoning Obelisk as a beatstick. This is all the more the case as Sphere Mode is another three Tribute monster that could wind up being a dead draw.
** Immortal Phoenix was intended to further bolster Ra's playability, but in and of itself, it also has issues that caused players to deem it impractical. To start, it can only be Special Summoned from the Graveyard if Ra is sent there, which thus means that some set-up for it is necessary, as its controller has to find a way to send it to the Graveyard from the hand or Deck. Should the controller manage to Summon it, Immortal Phoenix is a potent option, with 4000 ATK and being unaffected by card effects, along with an effect that lets players pay 1000 LP to send a monster the opponent controls to the Graveyard, without targeting or destroying it, as is the case with Ra's second effect. However, Immortal Phoenix has no permanent field presence, as it sends itself to the Graveyard during the End Phase, and Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions. While this is intended to let the controller cycle through Ra's forms once again, it should be noted that Sphere Mode can only Special Summon Ra from the hand or Deck, and not ''the Graveyard'', where Ra would likely be if Immortal Phoenix was successfully Summoned. This necessitates either running multiple copies of Ra in the Deck so Sphere Mode has something to Summon, or a dedicated way to consistently retrieve Ra from the Graveyard, both of which run the risk of bricking the Deck.
** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.
* BalanceBuff: Owing to how difficult Ra proved to use when it was first released, it later received support that attempted to alleviate some of its downsides.
** If Sphere Mode is Tributed by its own effect, it Special Summons Ra from the hand or Deck by ignoring its Summoning conditions, then changes Ra's ATK and DEF to 4000. This give Ra substantial stats without the controller having to use its first effect (and in fact, Summoning Ra this way precludes it), preserving their LP for use with Ra's second effect.
** Immortal Phoenix Special Summons itself from the Graveyard if Ra is sent there from the field. As it possesses 4000 ATK and is unaffected by other card effects, it is a potent beatstick if Summoned on the controller's turn and a difficult obstacle to overcome if Summoned on the opponent's turn. It also possesses an augmented version of Ra's second effect, being able to send an opponent's monster from the field to the Graveyard without targeting and destroying it at the cost of 1000 LP. While it sends itself to the Graveyard at the End Phase, it Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions, giving the controller continued field presence.
** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.
** For the duration of the turn it is activated, Blaze Cannon grants Ra several effects that greatly increase its field presence and offensive capabilities. First, it renders Ra unaffected by the opponent's card effects, which provides it with much needed protection that it did not inherently have, and patches up its glaring weakness of being easily removed by said card effects. Second, if an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not declare an attack that turn, and add the Tributed monsters' combined original ATK to Ra's ATK until the end of the turn. This allows Ra some offensive prowess, especially considering that Ra is otherwise dependent on its first effect to have any ATK, at the expense of the controller's LP. Finally, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. As this effect removes monsters without targeting or destroying them, it easily bypasses any form of protection against both, which can be found on some stronger monsters. On top of that, Blaze Cannon is a Quick-Play Spell Card whose activation and effect cannot be negated, meaning that it can be activated at any time in a pinch to protect Ra from the aforementioned all too common effect removal.
** Millennium Revelation is a Continuous Spell Card that addresses Ra's inability to be Special Summoned, a trait that disincentivised many players from using it over Slifer or Obelisk. To wit, its first effect has the controller send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to add Monster Reborn from their Deck to their hand. Millennium Revelation's second effect then allows the controller to sent it to the Graveyard to be able to Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions, but if Summoned that way, Ra is sent to the Graveyard during the End Phase.
** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.
* BigGood: Holactie, who brings an instant win.
* TheBigGuy: Obelisk typically fills this niche, as it has 4000 ATK and cannot be targeted by card effects, giving it great utility as a beatstick. While Slifer and Ra can potentially have more ATK than Obelisk, its ATK is fixed, unlike the other Egyptian Gods, whose ATK fluctuate due to their effects.
* BoringButPractical: Obelisk is widely considered to be the most (if not ''the only'') reliable Egyptian God monster to Tribute Summon, simply because it hits the field with a high original ATK of 4000, unlike Slifer and Ra. Because the others have ? ATK and effects that rely on further resources from the controller to determine their ATK (the number of cards in the controller's hand for Slifer and how much LP the controller can pay for Ra), they are often seen as being very situational to play, as after all is said and done, they usually wind up with less ATK than Obelisk. While Ancient Chant and Sphere Mode partly alleviate this issue by bolstering Ra's ATK to levels that are comparable to Obelisk's, it constitutes further set-up and more effort on the controller's part that they do not need to expend for Obelisk.
* BornAgainImmortality: Immortal Phoenix's effect evokes this trope, as it sends itself to the Graveyard during the End Phase and has the controller Special Summon Sphere Mode from the hand, Deck, or Graveyard in its place, which can be thought of as an egg for Ra. This allows the controller to cycle through Ra's forms once again.
* BreathWeapon:
** Ra's God Blaze Cannon. It charges a fireball inside its ring that transfers it to its head and then fires a golden fire blast.
** Slifer's Thunder Force is a long yellow thunder beam fired from the first mouth. The Summon Lightning Bolt ("Shou Raidan"), fired from the second mouth, is a blue lightning ball that weakens the enemy monster.
* CameBackStrong: If Ra is sent to the Graveyard and the controller also has Immortal Phoenix in the Graveyard, they can Special Summon the latter. Given that Ra's Phoenix Mode was regarded as a SuperMode in the anime and manga, from a thematic standpoint, it is evocative of this trope.
* CannibalismSuperpower:
** If its controller banishes it from the Graveyard, Ancient Chant changes the original ATK and DEF of a Ra Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it. It should be noted that Ra had this effect in the anime and manga but it was [[{{Nerf}} excluded from]] its OCG incarnation.
** One effect that Blaze Cannon grants to Ra is that if an attack is declared involving Ra, the controller can Tribute any number of their other monsters that did not attack that turn, and Ra gains ATK equal to the Tributed monsters' combined original ATK until the end of the turn. As with Ancient Chant, this gives Ra an effect it inherently possessed in the anime and manga, but not the OCG.
** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.
* CastFromHitPoints:
** Both of Ra's effects rely on its controller paying LP to work. Its first effect allows the controller to pay LP until they have 100 left when it is Normal Summoned, then Ra gains ATK and DEF equal to the amount paid. Its second effect targets and destroys a monster the opponent controls if the controller pays 1000 LP.
** Immortal Phoenix possesses an augmented version of Ra's second effect in that if the controller pays 1000 LP, an opposing monster of their choice is sent to the Graveyard without targeting or destroying it.
** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.
* CCGImportanceDissonance:
** They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.
** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.
* ColorCodedCharacters: Slifer is red, Obelisk is blue, and Ra is gold or yellow. This extends to their illegal printed cards, which are colored like the monsters they depict.
* ComplexityAddiction:
** This can be described as the mentality behind the designers of Millennium Revelation. To wit, it is a Continuous Spell Card whose first effect allows the controller to send a Divine-Beast-Type monster from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect then allows the controller to send it to the Graveyard, and if they do, they can Special Summon Ra from the Graveyard using Monster Reborn, ignoring its Summoning conditions, but they must send Ra to the Graveyard during the End Phase. As there other cards that can ''directly'' Special Summon monsters on their own by ignoring Summoning conditions, this comes across as the designers forcing the controller to put in more work than was otherwise necessary. The only clear reason for this was likely to evoke GameplayAndStoryIntegration, as Yami Marik often used Monster Reborn to Special Summon Ra from the Graveyard.
*** That said, Millennium Revelation does have some utility in providing an easy way to access Slifer and Obelisk, as they can be sent to pay the cost of the card's first effect and then be Special Summoned using the Monster Reborn that was retrieved. Additionally, Immortal Phoenix can also be sent to place it in the Graveyard so it can be Special Summoned when Ra is sent to the Graveyard during the End Phase, albeit it will then immediately return to the Graveyard as well because it is still the End Phase. However, this can be then capitalized upon to Special Summon Sphere Mode, creating another chance to Summon Ra.
** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.
* CompositeCharacter: An unusual variant of this occurs on Ra's OCG incarnation. To wit, its effect that allows the controller to pay 1000 LP to target and destroy an opponent's monster is actually possessed by its Phoenix Mode in the anime and manga. But since only Ra's standard form was intially released in the OCG, the designers decided to incorporate said effect into its OCG card. When Immortal Phoenix was ultimately released as its own physical card, it was instead given an augmented version of this effect, which could simply send opposing monsters to the Graveyard without targeting or destroying them.
* CuttingTheKnot: Given the inherent difficulty in amassing three Tributes in order to Normal Summon an Egyptian God, some cards were created that make the process a little easier.
** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.
** Reactor Slime allows the controller to Special Summon two Slime Tokens, which immediately gives them the necessary three Tributes. However, the controller cannot Normal or Special Summon any other monsters for the rest of the turn they use this effect, except Divine-Beast-Type monsters.
** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.
** If the controller declares a card name with the effect of The True Name and then excavates that card from the top of their Deck, then they can add it to their hand, and then add to their hand or Special Summon a DIVINE monster from their Deck. However, because the card does not ignore Summoning conditions, only Slifer or Obelisk can be Special Summoned this way, and they will be sent to the Graveyard through their own effects during the End Phase.
** Millennium Revelation allows the controller to forego using Tributes completely by sending a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. If the controller sent an Egyptian God monster, they can then use the Monster Reborn they added to Special Summon it. This even works with Ra as Millennium Revelation specifically allows the controller to Special Summon it with Monster Reborn, ignoring its Summoning conditions. However, the monster Summoned this way will be sent to the Graveyard during the End Phase by their own effects (in the case of Slifer and Obelisk) or by the effect of Millennium Revelation (in the case of Ra).
* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.
* DifficultButAwesome: Through the use of a deck that runs dedicated support as well as a way to amass plenty of Tribute fodder, they can hit the opponent pretty hard, but getting the most out of them still remains fairly difficult. In all, the deck is generally seen as a casual option that people run simply for the novelty of Summoning monsters that are considered [[PhysicalGod Physical Gods]] in-story.
* DrawAggro: Egyptian God Slime prevents the opponent from targeting the controller's monsters with attacks or card effects, except copies of Egyptian God Slime.
* DubNameChange: The series as a whole went from being called the "Three Phantom Gods" in Japanese to the "Egyptian God Cards" in the TCG languages. The individual members themselves also underwent name changes in translation.
** Winged Divine Dragon of Ra --> The Winged Dragon of Ra.
** Giant God Soldier of Obelisk --> Obelisk the Tormentor.
** Celestial Dragon of Osiris --> Slifer the Sky Dragon.
** Horakhty, the Creator God of Light --> Holactie the Creator of Light
* EnemySummoner: Given that each Egyptian God monster requires three Tributes to be Normal Summoned, some of the cards designed to support them possess this trait, placing more monsters on the field that the controller is intended to Tribute to Summon them.
** When Ra's Disciple is Summoned, it Special Summons two more copies of itself from the hand or Deck, but in turn, cannot be Tributed for anything other than the Tribute Summon of an Egyptian God. It also prevents its controller from Special Summoning monsters, other than through its effect. Curiously, it cannot be Tributed for the Tribute Summon of Sphere Mode, though this could be justified as Sphere Mode did not exist as a physical card when Ra's Disciple was first released.
** Reactor Slime has two effects meant to fulfill the Tribute requirements of an Egyptian God on its own. Its first effect allows the controller to Special Summon two Slime Tokens, but prohibits them from Normal or Special Summoning any other monsters for the rest of the turn, except Divine-Beast-Type monsters. If Reactor Slime is Tributed for its second effect, the controller can Set Metal Reflect Slime from their hand, Deck, or Graveyard, and be able to activate it that turn. The controller can then Tribute that Metal Reflect Slime to Special Summon Egyptian God Slime, which can be treated as three Tributes for a Tribute Summon, from their Extra Deck.
* EggMacGuffin: Sphere Mode can be seen as this if its owner Tribute Summons it to the opponent's field. As Sphere Mode will not return to the owner's control until the End Phase of the next turn from which it was Summoned, it would be quite the undertaking on the owner's part to ensure that the opponent doesn't get rid of it before that happens and thus prevent the owner from Tributing it to Special Summon Ra. Downplayed if the owner Summons Sphere Mode to their own field, however, as it can then be Tributed immediately to Summon Ra.
* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.
* FusionDance:
** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect.
** Holactie is the combined form of the three Egyptian Gods. While they fuse to become her in the anime and manga, she is instead an Effect Monster in the OCG that can be Special Summoned from the hand by Tributing the three Egyptian Gods.
** Egyptian God Slime is a Fusion Monster that uses an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials.
* GameplayAndStoryIntegration:
** In the anime, The Winged Dragon of Ra is Tribute Summoned in its Sphere Mode, where it is functionally useless to either player. To gain control of it, a player must recite a chant to demonstrate that they [[OnlyTheChosenMayWield are capable]] of unlocking it and utilizing its power. This aspect of Ra was integrated into the OCG in two different ways.
*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.
*** Activating and resolving Ancient Chant's first effect is ostensibly intended to represent the controller uttering the chant itself, if its name is any indication. When activated, this effect adds Ra from the controller's Deck or Graveyard to their hand, along with allowing them an additional Tribute Summon this turn, suggesting that they recited the chant and thus are now able to Summon Ra.
** Absent from Ra's OCG card, its anime and manga counterpart possessed an effect wherein if it was Tribute Summoned, its ATK and DEF are equal to the combined ATK and DEF that the Tributed monsters had on the field. Players can access this effect in the OCG through the second effect of Ancient Chant. Namely, if it is banished from the Graveyard as a cost, and Ra is Tribute Summoned that turn, the latter's original ATK and DEF become equal to the combined original ATK and DEF of the Tributed monsters.
** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.
** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.
** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.
* HoistByHisOwnPetard: Sphere Mode allows its controller to Tribute it to Special Summon Ra from their hand or Deck, ignoring its Summoning conditions. Should the opponent have a copy of Ra, they can easily Tribute a Sphere Mode that was Summoned to their field, thus preventing it from reverting to its owner and said owner from Summoning Ra themselves.
* HourOfPower: None of them have any permanent field presence if Special Summoned. If Slifer or Obelisk are Special Summoned, they are sent to the Graveyard during the End Phase, as is Ra if it was Special Summoned through Monster Reborn using the effect of Millennium Revelation, or Special Summoned via the effect of Dark Spell Regeneration. Immortal Phoenix sends itself to the Graveyard during the End Phase of the turn it was Special Summoned, and Special Summons Sphere Mode in its place from the hand, Deck, or Graveyard, ignoring its Summoning conditions.
* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.
* InstantWinCondition: If a player Special Summons Holactie, they automatically win the Duel.
* {{Irony}}: Due to how Ra was implemented in the OCG as a playable card, this has hit it in a few ways.
** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.
** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.
** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.
** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.
** Unlike Ra's other forms, only Immortal Phoenix has a fixed ATK and DEF, 4000, which means that it is likely the only form of Ra capable of playing a solid offensive role. This is at odds with how Ra's Phoenix Mode was used in the anime and manga, wherein it was ''solely'' used for its effect to destroy the opponent's monsters, and ''never'' used to attack opponents. The anime and manga left it ambiguous as to whether or not Phoenix Mode itself actually has any ATK or DEF.
** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.
** In the anime and manga, Atem discovering and declaring his name allowed him to Summon the Egyptian Gods and fuse them into Holactie to defeat Zorc Necrophades. The card based on this moment, The True Name, can add to the controller's hand, or Special Summon, a DIVINE monster from their Deck if they correctly declare and excavate the top card of their Deck. However, because Ra ''cannot be Special Summoned'', the controller cannot use The True Name to Summon it, which is at odds with the card's basis. The True Name also cannot Special Summon Holactie, because she is a Nomi monster that requires the controller to Tribute the three Egyptian Gods.
* IronicName: While Ra's Disciple can be Tributed to Tribute Summon all three Egyptian Gods, including Ra, contrary to its name, it cannot be used this way to Summon Sphere Mode, which is ''a form of Ra itself''. This can be explained, however, by the fact that Sphere Mode did not yet exist as a physical card when Ra's Disciple was first released.
* ItsPronouncedTroPay: Holactie is pronounced Hor-ak-ty.
* KamehameHadouken: Obelisk is capable of firing beams with his fist, God Hand Impact.
* KingInTheMountain: Ra can be said to be this while in its Sphere Mode, as it is a PhysicalGod sealed up in a giant, immobile levitating sphere. Once Ra is [[AwakeningTheSleepingGiant unsealed]], however, by Tributing Sphere Mode to Special Summon it, it hits the field with 4000 ATK.
* LoopholeAbuse:
** Immortal Phoenix Special Summons itself from the Graveyard if The Winged Dragon of Ra is sent ''from the field'' to the Graveyard. However, the former does not specify that the latter needs to be sent to the Graveyard ''from a Monster Zone''. Therefore, if Ra is sent to the Graveyard while ''equipped to another monster'', it will still satisfy the Summoning conditions of Immortal Phoenix. [[https://yugiohblog.konami.com/articles/?p=7706 This article]] from Konami even describes one way the controller can pull this off.
** Millennium Revelation's first effect requires the controller to send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to use its effect of adding Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard as a cost, and in turn, allows them to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. The player is thus ostensibly supposed to send Ra for the first effect and then use the second effect to Special Summon it. However, Millennium Revelation does not actually prevent the controller from sending ''any Divine-Beast-Type monster other than Ra'' for its first effect, and also ''does not restrict'' how the controller can use the Monster Reborn they added. It is thus a legal move to send Slifer or Obelisk and then use the searched Monster Reborn to Special Summon them instead of Ra.
* TheMagicPokerEquation: The True Name is intended to evoke this trope, as upon activation, the controller declares a card name and excavates the top card of their Deck, and if they are correct, that card is added to their hand and they can then add to their hand or Special Summon a DIVINE monster from their Deck. If, however, they declared wrongly, the excavated card is sent to their Graveyard.
* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.
** Sphere Mode can be Normal Summoned to either player's field by Tributing three monsters from that side of the field. As such, its owner can use it to great effect in removing an opponent's Extra Link, which will always be comprised of at least three monsters, and thus clear up the Extra Monster Zones.
* MechanicalMonster: Ra resembles a machine-looking bird dragon.
* MechanicallyUnusualFighter: Sphere Mode is the first (and to date, only) monster that can be Normal Summoned to the opponent's field. It and Holactie are the only monsters with ? ATK or DEF without an effect to determine that stat.
* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.
* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.
* MythologyGag: Considering their iconic status in the ''Yu-Gi-Oh!'' franchise as a whole, it should not be surprising that their OCG cards contain cues towards how they were used in the anime and manga.
** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.
** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.
** Immortal Phoenix possesses a Summoning condition wherein it Special Summons itself from the Graveyard when Ra is sent from the field to the Graveyard. This is a reference to how in the anime and manga, Yami Marik would frequently send Ra to the Graveyard and then Special Summon it, which would then cause Ra to shift to its Phoenix Mode. Immortal Phoenix's effect, wherein the controller can pay 1000 LP to send an opposing monster to the Graveyard, is an augmented version of Phoenix Mode's effect from the anime and manga, where if it battles a monster, the controller can pay 1000 LP to destroy the monster it is battling.
** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.
** Millennium Revelation's artwork depicts Ra in the stylized form that it appeared as on The Tablet of Lost Memories, along with the ankh seen on the Japanese OCG artwork of Monster Reborn. From a mechanical standpoint, the card references Yami Marik's penchant for discarding Ra to the Graveyard so that he can use Monster Reborn to Special Summon it. In that vein, the card's first effect sends a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard and if they do, they can Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions. However, Ra Summoned this way is sent to the Graveyard during the End Phase, a reference to how certain card effects, including Monster Reborn, only affect the Egyptian Gods for the turn they are used on them.
** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.
** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.
** The True Name's artwork depicts Atem clutching his cartouche necklace, just as his name appears on it, allowing him to recite it to Summon the Egyptian Gods and merge them into Holactie to defeat Zorc. Mechanically, the card's effect is based on Atem's ability to "influence fate" by [[TheMagicPokerEquation visualizing cards in his Deck before he actually drew them]]. He notably did this in his Ceremonial Duel with Yugi, wherein he declared he would draw Big Shield Gardna, before drawing it and Normal Summoning it, all without looking at it. This was also repeated for Dark Magic Curtain, Thousand Knives, and Dark Spear. However, in the case of the latter cards, he drew them first, then declared their names, and finally activated them immediately each time, all without looking at them. Similarly, The True Name allows the controller to declare a card name and then excavate the top card of their Deck, and if it is the declared card, they add it to their hand. If they do this, then they can add to their hand, or Special Summon, a DIVINE monster from their Deck, referencing how Atem discovering his name allowed him to Summon the Egyptian Gods. On the other hand, if the controller did not declare the excavated card's name, the excavated card is sent to the Graveyard.
** Mound of the Bound Creator was released in the OCG with all of its anime effects intact, as well as its damaging effect being buffed from inflicting 400 damage to the controller of the destroyed monster to 1000 damage instead. However, the OCG incarnation of the card also gained an effect that was absent from its anime counterpart, being that if the card is destroyed by a card effect and sent to the Graveyard, the controller can add a DIVINE monster from their Deck to their hand. In Jaden's duel against Franz, the latter used the card [[SupernormalBindings to restrain a copy of Ra]] and avoid suffering a BoltOfDivineRetribution for using an Egyptian God when he himself was [[OnlyTheChosenMayWield not chosen]] to do so. Specifially, the effect may reference the fact that Jaden would destroy the card by activating Skyscraper over it, after which he was able to Special Summon Ra from Franz's Graveyard and use it to win the duel.
** Metal Reflect Slime's OCG incarnation Special Summons itself as a monster with 0 ATK and 3000 DEF. This is a reference to its anime and manga counterpart, which could only be activated when the controller lost at least half their LP through battle damage from an opponent's monster's attack. Upon activation, Metal Reflect Slime would create a Slime Token whose DEF was equal to 3/4 of the ATK of the monster that attacked. As Yami Marik activated Metal Reflect Slime in response to an attack from Obelisk, he gained a Slime Token with 3000 DEF, 3/4 of Obelisk's 4000 ATK. The card's OCG counterpart would be released already possessing the stats that the Slime Token had from that duel.
** In the anime and manga, Egyptian God Slime was first Special Summoned when Yami Marik activated Metal Reflect Slime and had the Slime Token it generated assume the appearance of Obelisk. Marik later used Polymerization to fuse said Slime Token with Revival Jam so that he could impart traits of the latter into Egyptian God Slime, namely being able to treat it as Revival Jam, and thus using the effect of Jam Defender to redirect attacks to it. Revival Jam also continually regenerated when it would be destroyed in the anime and manga, a trait that Egyptian God Slime inherited. When released in the OCG, Egptian God Slime contained references to the way it was used by Marik. It could be Special Summoned from the Extra Deck by Tributing a Level 10 Aqua-Type monster with 0 ATK. Metal Reflect Slime Special Summons itself as such a monster when activated, thus making it a valid Tribute, referencing Marik initially using Metal Reflect Slime's Slime Token to assume Obelisk's appearance. It could also be Fusion Summoned by using an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials. As Revival Jam is an example of the former and a Special Summoned Metal Reflect Slime is an example of the latter, both can be used as Fusion Materials, referencing Marik fusing both monsters together. The opponent being unable to target the controller's monsters for attacks or card effects, except Egyptian God Slime, is a reference to Marik's use of Jam Defender to redirect attacks to it. Egyptian God Slime's OCG incarnation being indestructible by battle also reflects how it could continually regenerate in the anime and manga.
** Reactor Slime visually resembles a combination of Metal Reflect Slime, Jam Breeding Machine, and Humanoid Slime. Metal Reflect Slime was used by Yami Marik, while the latter two cards were used by Strings while under Marik's control. Reactor Slime's first effect Special Summoned Slime Tokens, the same Tokens that Jam Breeding Machine Special Summoned. Its second effect allowed it to be Tributed during the Battle Phase to Set Metal Reflect Slime from the hand, Deck, or Graveyard, and allowed the Set card to be activated that turn. This is possibly a reference to how in the anime and manga, Metal Reflect Slime could only be activated after its controller took battle damage.
** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.
** Juragedo was a Normal Monster in the anime and manga, and was Tributed by Yami Marik to use Ra's (anime and manga only) effect wherein the controller can Tribute monsters they control to add their ATK and DEF to that of Ra. This interaction was turned into an effect for Juragedo's Effect Monster OCG counterpart, which lets its controller Tribute it and target a monster they control, with the target gaining 1000 ATK until the end of the next turn.
* NamedAfterSomeoneFamous: Slifer's dub name is derived from Roger Slifer, who co-produced the English dub of the first season of the original anime series for 4Kids Entertainment.
* {{Nerf}}: Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.
** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast, the legal counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to being targeted by card effects from either player, this is a considerable step down from the aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still be affected by card effects that do not target it.
** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.
** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controlled and inflict 4000 damage to the opponent. Obelisk's legal incarnation lost the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used.
** Ra was hit the hardest by this when it was released as a legal card. This is hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.
*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.
*** The controller of a Special Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. They could also Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect, wherein it was immune to card effects or conditions that would otherwise prevent it from attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion on Ra empowered this way to reduce its ATK and DEF to 0, whilst gaining LP equal to the ATK Ra previously had.
*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.
** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the Hierachy system between the Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only one turn against each other, which was still adapted into the anime.
* NoSell:
** Obelisk cannot be targeted by either player's card effects.
** Sphere Mode cannot be targeted by the opponent's attacks or card effects.
** Immortal Phoenix is completely unaffected by the effects of other cards.
** Blaze Cannon grants Ra the effect of being unaffected by the opponent's card effects until the end of the turn in which it is activated.
** Mound of the Bound Creator prevents Level 10 or higher monsters (which the Egyptian God monsters all are) on the field from being targeted or destroyed by card effects.
* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.
* NotTheIntendedUse: Because Sphere Mode requires the controller to Tribute three monsters on either field to be Normal Summoned, it had some utility as an easy way to get rid of an opponent's Extra Link (which must contain at least three Link Monsters) and regain the use of the Extra Monster Zones. Considering the net loss in resources to the opponent, giving them Sphere Mode was largely considered to be a beneficial trade-off to Sphere Mode's owner. Given that Sphere Mode itself was released two years prior to the first Link Monsters, it's safe to say that the game's designers probably did not intend for the card to be used this way.
* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.
* OddNameOut:
** As Slifer was the only Egyptian God to undergo a significant DubNameChange, it is the only one to have a name with an English basis in the TCG languages, instead of Egyptian or Greek.
** Obelisk is the only Egyptian God whose name in the OCG was not derived from an Egyptian deity.
* OlympusMons: They are the only monsters of the DIVINE Attribute. Furthermore, the Egyptian Gods are the only monsters of the Divine-Beast-Type, while Holactie has her own [[SingleSpecimenSpecies exclusive Type]], Creator God. As they are in-story [[PhysicalGod Physical Gods]], this likely alludes to their intended story role as the most powerful cards in the game.
* OneHitKill: Ra's anime and manga counterpart possessed effects that enabled the controller to Tribute monsters and pay their LP to it, enabling Ra to gain ATK equal to the ATK of the Tributed monsters and the amount of LP paid, ostensibly so that the controller can raise its ATK to massive quantities to OTK the opponent. While Ra [[{{Nerf}} lost most of these effects]] when printed in the OCG as a playable card, several support cards that it later received in the OCG restore this functionality to it. Ra's Point-to-Point Transfer effect even alludes to the fact that the controller is supposed to use it for this trope, as its name in the original Japanese language anime and manga is "One Turn Kill".
* OneHitPolykill: Blaze Cannon gives Ra the ability to deal one of these, as if it attacks, all monsters the opponent controls are sent to the Graveyard after damage calculation.
* OurDragonsAreDifferent: Ra is a golden mechanical-like bird dragon who can turn itself into a phoenix. Slifer is a red snake-like dragon with giant wings and two mouths that breathe thunder and lightning. Both of them are neither Dragon-Types nor Wyrm-Types.
* OverlyNarrowSuperlative:
** The Egyptian God monsters are the only monsters of the Divine-Beast-Type, thus any cards that support that Type are technically ''de facto'' Egyptian God support. The DIVINE Attribute includes them and Holactie, once again meaning that any support for that Attribute is technically Egyptian God support in all but name.
** Egyptian God Slime can be Special Summoned from the Extra Deck via Contact Fusion if the controller Tributes a Level 10 Aqua-Type monster with 0 ATK. Only one such monster exists, Guardian Slime, which was released in the same pack as Egyptian God Slime, ostensibly so players have a monster that can be Tributed for this purpose. However, Metal Reflect Slime is a Continuous Trap Card that can Special Summon itself as such a monster and is thus also a valid Tribute. This is meant to invoke GameplayAndStoryIntegration, as Yami Marik used it as a Fusion Material to Fusion Summon Egyptian God Slime in the anime.
* OxymoronicBeing: Ra possesses two effects which are at odds with each other. When it is Normal Summoned, its first effect allows its controller to pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount paid. Its second effect allows its controller to pay 1000 LP to target and destroy a monster the opponent controls. This puts its controller in the position wherein if they choose to use the first effect, they won't have enough LP to use the second without using an LP increasing card effect. And should the controller choose to preserve their LP to use the second effect, Ra will be left with 0 ATK and DEF and thus be unable to damage the opponent after their field is cleared.
* PersonOfMassDestruction:
** If Obelisk's controller Tributes two monsters as a cost, they can use its effect to destroy all monsters the opponent controls. However, Obelisk cannot attack during the turn that effect is used.
** If Ra affected by Blaze Cannon attacks, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* ThePhoenix: Ra's Phoenix Mode, also known as the Immortal Phoenix. Its OCG incarnation even evokes the phoenix in a literal sense, as it sends itself to the Graveyard during the End Phase and Special Summons Sphere Mode in its place.
* PhysicalGod: All of them. They also DIVINE monsters. The three Egyptian Gods are Divine-Beast-Type Monsters, while Holactie is a Creator God-Type monster.
* PlayingWithFire: Ra uses fire attacks.
* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".
* PowerTrio: There are three of them, and as in-story [[PhysicalGod Physical Gods]], this is a given.
* PromotedToPlayable: The original printed Egyptian God cards were non-legal cards, released as promotional collector's items. Thus, they were colored very differently from any legal card, lacked written effects and instead simply had flavor text. They also had text stating that they could not be used in a Duel. As such, they only saw play in the most casual of games, where their inclusion in a deck was agreed upon by both players. Years after the original illegal cards were released, the Egyptian Gods later received playable legal cards, albeit with effects that were {{Nerf}}ed from their anime and manga incarnations.
* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.
* ReadingsAreOffTheScale:
** Holactie has ? ATK and DEF, and unusually for a monster with such stats, she has no effect that can be used to determine them. Given that she automatically wins the controller the Duel when Special Summoned, such an effect is not necessary. It can be implied that the designers intended to evoke this trope, by suggesting that Holactie's power is literally infinite.
** Averted with Sphere Mode, who like Holactie, has ? ATK and DEF and lacks an effect to determine its stats. Since Sphere Mode cannot attack, nor be targeted for attacks, this is usually irrelevant. That being said, [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami has stated that Sphere Mode's ATK and DEF on the field are treated as 0.
* RedEyesTakeWarning: Ra and Obelisk have red eyes. Slifer's yellow eyes also glow red.
* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.
* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.
* ShockAndAwe: Slifer breathes thunder and lightning.
* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.
* SingleSpecimenSpecies: Holactie is the only monster of the Creator God-Type.
* SixthRanger: Because of its name, Blaze Cannon is a member of the Blaze Accelerator archetype, and can thus be added from the Deck or Graveyard to the hand with the effect of Volcanic Rocket. However, it is unrelated to other Blaze Accelerator cards and the Volcanic monsters, and does not support their playstyle.
* SpellMyNameWithAThe: '''The''' Winged Dragon of Ra, and '''The''' Creator God of Light, Horakhty.
* StationaryBoss: Sphere Mode cannot attack, nor can it be targeted for attacks. Due to this, if it is the only monster on the controller's field, the opponent cannot declare an attack at all. Justified, as it is the inert sealed form of Ra, and in the anime and manga, was functionally useless to either player until one of them [[AwakeningTheSleepingGiant manages to unseal it]].
* StatusAilment: If a monster is Normal or Special Summoned to the opponent's field in Attack Position while Slifer is on the field, Slifer's effect causes the Summoned monster to lose 2000 ATK, and if the Summoned monster's ATK is reduced to 0 this way, it is destroyed.
* StatusBuff:
** Slifer gains 1000 ATK and DEF for each card in its controller's hand.
** If Ra is Normal Summoned, its controller can pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount of LP paid.
** Sphere Mode changes the ATK and DEF of a copy of Ra Special Summoned through its effect to 4000. Considering that a Special Summoned Ra would've otherwise had an ATK and DEF of 0, this is a clear buff.
** If it is banished from the Graveyard, Ancient Chant changes the original ATK and DEF of a copy of Ra that was Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it.
** Blaze Cannon gives Ra an effect wherein if Ra declares an attack, the controller can Tribute any number of their monsters that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn.
* StoneWall:
** Sphere Mode is a functional version of this, as it cannot be targeted for attacks. If it's the only monster on its controller's field, that means that the opponent cannot attack at all.
** When Guardian Slime battles an opponent's monster, it gains DEF equal to the opposing monster's ATK. If it is in Defense Position, this means that it cannot be destroyed by battle.
** Egyptian God Slime cannot be destroyed by battle, and while it is on the field, the opponent cannot target its controller's other monsters for attacks.
* SuperEmpowering: Blaze Cannon grants Ra three effects that last until the end of the turn. First, Ra becomes unaffected by the opponent's card effects. Second, when an attack is declared involving Ra, the controller can Tribute any number of their monsters that did not declare an attack that turn, with Ra gaining ATK equal to the Tributed monsters' combined original ATK until the end of the turn. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* SuperMode: Immortal Phoenix is ostensibly meant to be this to Ra's standard card. To wit, it can only be Special Summoned from the Graveyard when Ra is sent from the field to the Graveyard, indicating that Ra CameBackStrong by transforming into its Phoenix Mode. Additionally, Immortal Phoenix possesses traits that are intended to be straight upgrades to Ra. While Ra requires the controller to [[CastFromHitPoints pay LP]] until they have 100 left in order for it to have ''any'' ATK and DEF, Immortal Phoenix comes with an original ATK and DEF of 4000. Unlike Ra, who possesses no inherent protection from card effects, Immortal Phoenix is [[NoSell immune to them]]. Finally, Immortal Phoenix also has a stronger version of Ra's second effect, which allows the controller to pay 1000 LP to target and destroy an opposing monster. In contrast, Immortal Phoenix simply sends the opposing monster directly to the Graveyard from the field for the same LP cost, without targeting or destroying it.
* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.
* WingedHumanoid: Obelisk has wings like the other two Egyptian gods, but unlike them, he has a humanoid form. Holactie resembles a woman with wings.
* YellowLightningBlueLightning: Slifer's first mouth fires the yellow Thunder Force. The second mouth fires the blue Summon Lightning Bolt.
* YouCantThwartStageOne:
** The Normal Summon of an Egyptian God monster cannot be negated, and neither player can respond to it with card effects. This ensures that an Egyptian God will be Summoned successfully and that the opponent will then need to deal with it. Similarly, neither player can respond to Immortal Phoenix's effect to Special Summon itself from the Graveyard. Finally, Holactie's Special Summon cannot be negated, meaning that the player who Summons her will definitively win the Duel.
** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra its effects and thus force the opponent to deal with an empowered Ra.
[[/folder]]

[[folder:Eldlich the Golden Lord]]
'''[[http://yugipedia.com/wiki/Eldlich_the_Golden_Lord Eldlich the Golden Lord]]''' is a Zombie monster, and the focus of two different sub-archetypes of Spells and Traps: '''[[http://yugipedia.com/wiki/Eldlixer Eldlixer]]''' and '''[[http://yugipedia.com/wiki/Golden_Land Golden Land]]''', all of which debuted in Deck Build Pack: Secret Slayers.

The group as a whole makes reference to the mythical city of El Dorado—represented as the Continuous Spell Cursed El Dorlando—and the conquistadors who searched for it. From there, each sub-archetype supports both each other and Eldlich in their own way: the Eldlixers, themed around the four processes of the Magnum Opus of alchemy, are able to Special Summon any Zombie monster from different places—including the hand, Deck, and/or Graveyard—with the tradeoff being that said Zombie must be an Eldlich if there isn't already one on their field. They can then banish themselves from the Graveyard to Set Golden Land cards directly from the Deck. These Golden Land cards are primarily Continuous Traps with the ability to Special Summon themselves as Trap Monsters, and who can banish themselves from the Graveyard to Set more Eldlixers straight from the Deck.
----
!!!Tropes associated with Eldlich the Golden Lord:
* AchillesHeel: As the lone monster in the Deck, and one that has a number of support cards that reference it specifically, Eldlich will have a ''very'' hard time dealing with cards like Prohibition.
* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.
* DeathIsASlapOnTheWrist: Eldlich's effect is able to return it to the hand if it's in the Graveyard by sending a friendly Spell or Trap to the Graveyard, and then to Special Summon any Zombie from the hand (which, invariably, will end up being itself). That Summoned monster [[CameBackStrong then gains 1000 ATK/DEF and can't be destroyed by card effects]] until the end of the opponent's next turn.
* DifficultButAwesome: The Deck combines immense searchability with a large number of backrow, but has very few—if not only one—real source of damage, as its Trap Monsters are not nearly as strong as Eldlich himself.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters that also happens to be Zombie-Type.
[[/folder]]

[[folder:Elemental HERO]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_fifthhope_tf04_jp_vg.png]]
[[caption-width-right:300:By the elements combined!]]
The '''[[http://yugipedia.com/wiki/Elemental_HERO Elemental HERO]]''' archetype is a sub-archetype of the HERO archetype. The Elemental HERO monsters are all Warrior-Type monsters and the focus is heavily on Fusion Summoning. Most of the primary Elemental HERO monsters can be fused with one another, allowing for an enormous amount of flexibility in a dedicated Deck. They were designed by Kazuki Takahashi, and are themed after comic-book superheroes in the anime and are based of natural elements in the manga. This archetype is famous for being used by Judai/[[DubNameChange Jaden]] Yuki, who uses two different Elemental HERO decks in the anime and manga, respectively - in the anime, he fuses specific monsters to create a Fusion Monster, while in the manga he fuses an Elemental HERO with another monster with a specific Attribute. Elemental HERO decks are also used by Edo/[[DubNameChange Aster]] Phoenix and Koyo Hibiki in the anime and manga, respectively.

The Elemental HERO archetype might be just only a sub-archtype, but the Elemental HERO monsters are also a core element of the other sub-archetypes (except Destiny HERO).

->For Elemental HERO Neos, see the folder "Neos / Neo-Spacians / Chrysalis". For Elemental HERO Terra Firma's relation with the Legendary Planets, see the folder "Legendary Planets". For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.
----
!!!Tropes associated with the Elemental HERO monsters:
* ActionGirl: Burstinatrix, Lady Heat, Knospe, Poison Rose and Shadow Mist are the female non-Fusion females. A female Fusion Elemental HERO is Rampart Blaster.
* ArmorPiercingAttack: Bladedge can inflict Piercing Damage.
* AwesomeButImpractical: Unfortunately, nearly all the anime Fusion Monsters are this. Despite the hype they got back in the day, it took Konami practically the entirety of the ''GX'' era to figure out what makes a good Fusion Monster. First off, they require specific Fusion Materials to pull off, which can lead to a lot of brick hands. This can be lessened by using Fusion Substitute monsters, but even still, unless you specifically design a deck around bringing them out, don't expect to get too many of the Fusion Monsters out on the field. Secondly, a lot of their effects are incredibly underwhelming, often having effects that regular Effect Monsters would have at the time or gain later on thanks to PowerCreep. Thirdly and finally, even if you can get them on to the field, they are just as weak to cards like Mirror Force and such as any other monster. About the only anime HERO Fusion worth running is Shining Flare Wingman, and that forces you to run Sparkman, a Fusion Substitute monster, or Fusion Tag to pull off, the latter of which in turn eats up Extra Deck space by forcing you to have Flame Wingman in it.
* BadassNormal: Mudballman has no effect, but he has 3000 DEF.
* BarbieDollAnatomy: Burstinatrix seems to not have nipples.
* {{BFS}}: Neos Knight.
* BigGood: Bladedge, who is not a Fusion Monster, but has the highest stats among the non-Fusion monsters.
* BladeBelowTheShoulder: Bladedge and Wildegde. Mariner wields [[DualWielding two arm-sized anchor kunais with chains]].
* BlowYouAway: Avian, Stratos, Great Tornado, Storm Neos, and Tempest represent the wind element and are WIND monsters. Flame Wingman is also a WIND monster.
* CastingAShadow: Necroshade, Necroid Shaman, Shadow Mist and Escuridao are DARK monsters and represent the darkness element. Darkbright and Chaos are also DARK monsters.
* DarkIsNotEvil: The DARK Elemental HERO monsters are not evil.
* DishingOutDirt: Clayman, Gaia, Terra Firma and Core represent the earth element and are EARTH monsters. Other EARTH monsters are Wildheart, Bladedge, Wildedge, Wild Wingman, Plasma Vice, Mudballman, Rampart Blaster, Woodsman, Knospe and Poison Rose.
* DubNameChange: Many names were changed. Some examples:
** Featherman --> Avian.
** Burst Lady --> Burstinatrix.
** Necro Darkman --> Necroshade.
** Phoenix Guy --> Phoenix Enforcer.
** The Earth --> Terra Firma.
** The Heat --> Heat.
** Lady of Fire --> Lady Heat.
** Flame Blast --> Inferno.
** Frost Blade --> Ice Edge.
** Airman --> Stratos.
* ElementalPowers: The Elemental HERO monsters cover the six main Attributes. The best examples are the Fusion Monsters from the manga, who require only an Elemental HERO monster and a monster with a specific Attribute. In the East, there are more elements, such as wood, metal or ice.
* EvolutionaryLevels: Knospe --> Poison Rose.
* {{Expy}}: Many of the Elemental Heroes (particularly the non-Fusions) are based loosely on American comic book characters. Avian is {{ComicBook/Hawkman}}, Burstinatrix is Firestar, Bubbleman is {{ComicBook/Batman}}, Sparkman is Black Lightning, Clayman is [[ComicBook/FantasticFour The Thing]], Necroshade is ComicBook/{{Spawn}}, Bladedge is ComicBook/IronMan, Wildheart is Ka-Zar the Apeman...
* ExtraOreDinary: Bladedge and Captain Gold represent the metal element.
* FanNickname: The Omniheroes, who were introduced in the GX Manga. They are Elemental HERO's Absolute Zero, Nova Master, The Shining, Escuridao, Gaia, and Great Tornado. Each of them represent one of the six attributes, and require one Elemental HERO monster (or just any HERO monster in Absolute Zero's case) plus a monster of the relevant attribute.
* FiveManBand: The initial five Elemental HERO monsters in the anime: Avian is TheLeader, who also has the most fusions; Sparkman is TheLancer, who has less fusions than the others and is clearly stronger than the other four; Clayman is TheBigGuy, who has 2000 DEF points; Bubbleman is TheSmartGuy, who is mostly used strategically; and Burstinatrix is TheChick, who is the female member.
* FusionDance: UpToEleven. The archetype is Fusion-oriented to the point where they have more Fusion Monsters than you can fit into a single Extra Deck, so you may want to grab some popcorn:
** Avian + Burstinatrix = Flame Wingman or Phoenix Enforcer.
** Clayman + Sparkman = Thunder Giant.
** Clayman + Burstinatrix = Rampart Blaster.
** Clayman + Bubbleman = Mudballman.
** Wildheart + Bladedge = Wildedge.
** Bubbleman + Burstinatrix = Steam Healer.
** Wildheart + Necroshade = Necroid Shaman.
** Wildheart + Avian = Wild Wingman.
** Avian + Bubbleman = Mariner.
** Sparkman + Bladedge = Plasma Vice.
** Sparkman + Necroshade = Darkbright.
** Avian + Bubbleman + Sparkman = Tempest.
** Flame Wingman + Sparkman = Shining Flare Wingman.
** Phoenix Enforcer + Sparkman = Shining Phoenix Enforcer.
** Avian + Burstinatrix + Clayman + Bubbleman = Electrum.
** Ocean + Woodsman = Terra Firma.
** Heat + Lady Heat = Inferno.
** Any Elemental HERO monster + LIGHT monster = The Shining.
** Any HERO monster + WATER monster = Absolute Zero.
** Any Elemental HERO monster + WIND monster = Great Tornado.
** Any Elemental HERO monster + FIRE monster = Nova Master.
** Any Elemental HERO monster + EARTH monster = Gaia.
** Any Elemental HERO monster + DARK monster = Escuridao.
** 3x Elemental HERO = Core.
** 2x Masked HERO = Contrast HERO Chaos (treated as an Elemental HERO).
* GreenThumb: Woodsman, Knospe and Poison Rose represent the wood element. The latter two are also Plant-Type monsters, not Warriors.
* AnIcePerson: Absolute Zero and Ice Edge represent the ice element.
* IKnowMaddenKombat: Clay Guardian is modeled after a football player.
* LightEmUp: The Shining, Flash, and Prisma represent the light element and are LIGHT monsters. Other LIGHT monsters are Sparkman, Thunder Giant, Voltic, Shining Wingman, Shining Phoenix Enforcer, Captain Gold and Electrum. Chaos, on the other hand, can be treated as a LIGHT monster.
* LightIsGood: The LIGHT Elemental HERO monsters, particularly the Neos cards. Captain Gold and Bladgedge also qualify.
* LuckilyMyShieldWillProtectMe: Neos Knight, Rampart Blaster, and Clay Guardian,
* MakingASplash: Bubbleman, Neo Bubbleman, Steam Healer Mariner and Ocean represent the water Element and are WATER monsters. Absolute Zero and Ice Edge are also WATER monsters.
* MsFanservice: Burstinatrix, whose choice of clothing is an ''[[PaintedOnPants extremely]]'' tight body suit, the original version of which barely covers anything on one side of her body. Yes, she is literally half-naked. The Japanese card art featuring her also tends to depict her with large breasts.
* {{Nerf}}: In the anime, Bubbleman allowed the owner to draw two cards on summon as long as it was the only card on the field. In the game, the owner also has to have no cards in their hand.
** One of Inferno's abilities in the manga was to add a Spell Card from the grave to the hand when destroyed by battle. An incredibly useful ability that was not carried over.
* NextTierPowerUp: The signature Elemental HERO Fusion Monsters of Judai, Edo and Koyo have each an evolution.
** Judai's Flame Wingman turns into Shining Flare Wingman after fusing with Sparkman.
** Edo's Phoenix Enforcer turns into Shining Phoenix Enforcer after fusing with Sparkman.
** After Terra Firma returned to Koyo, he turns into Core after fusing with two other Elemental HERO monsters.[[note]]Although, Core doesn't necessarily need Terra Firma as his Fusion Material.[[/note]]
** While not necessarily this, Absolute Zero looks like an upgraded Ice Edge.
* NighInvulnerability: Phoenix Enforcer and Shining Phoenix Enforcer cannot be destroyed in battle.
* NotTheIntendedUse: It's a Fusion-based archetype, but players would often use them as a Rank 4 Xyz engine.
* OvershadowedByAwesome:
** The Fusion Elemental HERO monsters from the anime are overshadowed by the Fusion Elemental HERO monsters from the manga and the Masked HERO monsters (who are also from the manga). This is because the manga Elemental HERO monsters generally tend to have far better effects and more lax Fusion Material requirements than their anime counterparts. For example, most anime Elemental HERO Fusion Monsters require specific HERO monsters to fuse with. Meanwhile, most manga Elemental HERO Fusion Monsters just require one Elemental HERO and one monster of a specific Attribute to Fusion Summon them, which makes them far more reliable than their anime counterparts.
** The very same can be said with the non-Fusion Elemental HERO monsters from the anime. Almost all of them are Normal Monsters with bad or mediocre stats, and the Effect Monsters tend to be not as useful as their manga counterparts, with the exception of Bubbleman who retains his status as the most useful Main Deck Monster from the anime.
* PlayingWithFire: Burstinatrix, Heat, Lady Heat, Inferno, Nova Blaster and Blazeman represent the fire element and are FIRE monsters. Phoenix Enforcer is also a FIRE monster.
* ThePowerOfFriendship: The Fusions represent the bond and the friendship of the weak Elemental HERO monsters, who become strong heroes when they combine their power. This is also a strong contrast to the Destiny HERO monsters, who do not rely on fusions (until ''ARC-V'' anyway).
* PunnyName: Ice Edge is pronounced like '''Ice Age'''.
* ShockAndAwe: Sparkman, Thunder Giant, Plasma Vice, Darkbright and Voltic represent the thunder element.
* ShoutOut: Terra Firma physically resembles [[Franchise/DragonBall Frieza]].
* TheSmurfettePrinciple: Burstinatrix was originally the only female hero, as said on her card. Later on, it would be said that she was the ''first'' female Elemental Hero.
* SomethingPerson: The OCG Heroes were all over this, and a few names still stick around: Clayman, Sparkman, and Flame Wingman, most notably.
* StoneWall: Clayman and Mudballman are not strong, but have very high DEF.
* ThemeNaming: Especially in the OCG, most of the Elemental HERO monsters have "man" in their name. Phoenix Guy and Shining Phoenix Guy are notable exceptions, who follow the theme naming of the Destiny HERO monsters.
* ThisIsADrill: Grand Neos
* TopHeavyGuy: Mudballman, Thunder Giant, and Inferno.
* ToylessToylineCharacter: Clay Guardian has not recieved an offical card.
* UnskilledButStrong: Mudballman virtually has no effect whatsoever among the Fusion Elemental HERO monsters, but has 3000 DEF.
* UselessUsefulSpell: Elemental HERO Rampart Blaster's second errata is easily one of the most baffling things in the game. Originally, the wording of her effect implied that she could attack directly when in Defense position, albeit with half her original ATK. This was all well and good until it was errata'd to also require the opponent to have no monsters in play... in which case you're better off just putting Rampart Blaster in Attack position and direct attacking the old fashioned way unless you're just that terrified of Mirror Force.
* WingedHumanoid: Avian, Sparkman, Darkbright, Dark Neos, Chaos Neos, Nebula Neos, Flame Wingman (who literally has one wing), Wild Wingman, Flare Neos, Magma Neos, Phoenix Enforcer, Shining Phoenix Enforcer, Cosmo Neos, Divine Neos, Grandmerge, Shining Flare Wingman, Storm Neos, Air Neos, and Tempest.
* WolverineClaws: Avian sports some on one of his hands.
* YinYangBomb: Chaos is a DARK monster that can be treated as a LIGHT monster as well. He's also a monster that isn't an Elemental HERO, but has an archetype condition stating he is always treated as one.
[[/folder]]

[[folder:Elemental Lord / Elementsaber]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/elementallord.png]]
[[caption-width-right:250:Banlists are more of a suggestion.]]
The five '''[[http://yugipedia.com/wiki/Elemental_Lord Elemental Lords]]''', known as '''Spirit Gods''' (霊神 ''Reishin'') in the OCG are Level 8 monsters with 2800 ATK and 2200 DEF that are Summoned when exactly 5 monsters of their Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they can activate powerful effects when called. The Elemental Lords are based on well known banned or limited cards in the game's history, usually spells or traps, with the odd monster thrown in.

The Elemental Lords later received support in the form of the '''[[http://yugipedia.com/wiki/Elementsaber Elementsabers]]''', an archetype of Warrior monsters with the ability to change Attributes while in the Graveyard, allowing the Elemental Lords to be Summoned more easily.
----
!!!Tropes associated with the Elemental Lords and Elementsabers:
* AllYourPowersCombined: Their Field Spell, Temple of the Elemental Lords, grants your monsters 200 ATK/DEF for each monster with a different Attribute in your Graveyard.
** Elementsaber Lapauila Mana can be Summoned by sending 2 monsters with different Attributes from your hand to the Graveyard, and grants blanket effects to the Elemental Lords and Elementsabers on your field, depending on the original Attributes of any Elementsabers sent to activate that effect.
* BilingualBonus: The names of each Elemental Lord came from their corresponding element in various languages. See also ThemeNaming below.
* CoolButInefficient: What they have mostly proven to be. While they have extremely powerful effects, they have seen very little play due to the amount of set up required for them. The Elementsaber archetype was created primarily to address this issue.
** Notable exception to this is Moulinglacia in Mermails. This is mainly since the deck can easily fill up their Graveyard with WATERS monsters and manipulate it with cards like Salvage (and formerly Tidal). Also, it is searchable with Atlantean Dragoons (which can be utilized from the Deck with Genex Undine/Neptabyss, the Atlantean Prince).
* DubNameChange: Reishin/Spirit God -> Elemental Lord; Forceaurage -> Phosphorage; Willard -> Lapauila Mana.
* EarlyInstallmentWeirdness: Grandsoil, the first Elemental Lord to be released, did not possess a hard once per turn clause on its unique effect that became characteristic for the rest of the Elemental Lords. As a result, it wound up being used in degenerate loops designed to spam said effect repeatedly and rapidly amass advantage. It later received an [[{{Nerf}} errata]] that slapped such a clause on the effect and brought it in line with the other Elemental Lords.
* ElementalEmbodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the Monarchs being the same in almost every way except for Attribute, summoning requirements, and the effect that activates upon summoning.
** The Elementsabers can be seen as this, too, as each one's armor bears resemblance to that of their respective Elemental Lord.
* ElementalPowers: They have representatives in every Attribute:
** BlowYouAway: Windrose and Makani are WIND monsters.
** CastingAShadow: Oblemirage and Molehu are DARK monsters.
** DishingOutDirt: Grandsoil and Aina are EARTH monsters.
** LightEmUp: Phosphorage, Lapauila, and Lapauila Mana are LIGHT monsters.
** MakingASplash: Moulinglacia and Nalu are WATER monsters.
** PlayingWithFire: Pyrorex and Malo'o are FIRE monsters.
* EverythingsBetterWithDinosaurs: Pyrorex is a Dinosaur-Type monster.
* {{Expy}}: Their Trigger Effects mirror the effects of powerful cards from the game's past that are currently Forbidden or otherwise restricted or errata'd in the current game.
** The effect of Grandsoil is an exact replica of Monster Reborn.
** The effect of Moulinglacia is a more powerful version of Delinquent Duo.
** The effect of Pyrorex is a weakened version of Ring of Destruction.
** The effect of Windrose is an exact replica of Harpie's Feather Duster.
** The effect of Phosphorage is an exact replica of Raigeki.
** The effect of Oblemirage is an exact replica of pre-erratum Sangan.
** Additionally, the Elemental Lords are very similar to the Monarchs archetype; both are strong element-oriented monsters with effects that trigger when they are summoned.
** Their summoning condition (needing exactly 5 monsters of their respective Attributes in the Graveyard) is similar to Dark Armed Dragon.
* AnIcePerson: Moulinglacia represents ice.
* NobleBirdOfPrey: Windrose is a Winged Beast-Type monster.
* OurDemonsAreDifferent: Oblemirage is a Fiend-Type monster.
* OurFairiesAreDifferent / OurAngelsAreDifferent: Phosphorage is a Fairy-Type monster (Angel-Type, in the OCG).
* SeaMonster: Moulinglacia is a Sea Serpent-Type monster.
* ShockAndAwe: Both Phosphorage and its corresponding Elementsabers have electricity motifs despite none of them being Thunder-Type.
* ThemeNaming: Each Lord is named in a different language with their respective element: "Grandsoil" (Earth) and "Windrose" (Wind) in English (this one could be German too), "Moulinglacia" (Ice) and "Phosphorage" (Orage = Thunderstorm) in French, and "Pyrorex" (Fire) in Latin.
** The Elementsabers are all named after a Hawaiian word that pertains to their respective Attribute: "Molehu" (twilight), "Lapauila" (lightning), "Malo'o" (dried), "Nalu" (wave), "Makani" (wind), and "Aina" (land).
* TookALevelInBadass: Based on Elemental Training's artwork and TCG name, Lapauila Mana appears to be an upgraded form of Lapauila.
* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).
[[/folder]]

[[folder:Empowered Warrior / Aether / Summoner]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/empower.png]]
[[caption-width-right:250:Aether, the Empowering dragon.]]
The '''[[http://yugipedia.com/wiki/Empowered Warrior Empowered Warriors]]''' are an archetype of Warrior-Type monsters related to the '''[[http://yugipedia.com/wiki/Summoner Summoners]]''' series of Spellcaster-Type monster. Their effects are varied, ranging from normal monster support to summoning other monsters to the field, or destroying cards. Their ace cards are the '''[[http://yugipedia.com/wiki/Aether Aether]]''' group of Dragon-Type monsters.
----
!!!Tropes associated with the Empowered Warriors, Summoners, and Aether monsters:
* AntiMagic: Hydrotortoise's effect destroys a Spell or Trap Card on the field when flipped face-up.
* DarkIsEvil: Aether, the Wicked Empowering Dragon has black scales in contrast to his previous gold coloration.
* ElementalPowers: All six of the Attributes are covered by this archetype.
* EnemySummoner: Terriger and the White Tiger Summoner can summon normal monsters from the hand when they are themselves summoned. Arnis and the Red Sparrow Summoner can summon Spellcaster-Type and Warrior-Type monsters respectively when they are destroyed by battle.
* TheFourGods: The first four Empowered Warriors are based on the four gods, with Aether representing the Yellow Dragon.
* GoldColoredSuperiority: Aether is the most powerful card in the serie in terms of ATK and is gold-colored. However, its wicked form, who has the same ATK, is more useful.
[[/folder]]

[[folder:Entity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entity_9.png]]
[[caption-width-right:250:In their house at your extra deck, The Entities wait dreaming]]
The '''[[http://yugipedia.com/wiki/Entity Entity]]''' series are cards based on the Franchise/CthulhuMythos. There are six monsters, two each Fusion, Synchro, and Xyz, and a couple of support Spells for them. They have effects that rely on synergy between the three card types. The Elder Entities are Fusion Monsters, the Old Entities are Synchro Monsters, and the Outer Entities are Xyz Monsters. The ace card of the archtype is Outer Entity Azathot, who can obliterate the opponent's field under the right circumstances.
----
!!!Tropes associated with the Entity cards:
* AllYourPowersCombined: Azathot requires one of each monster type (Fusion, Synchro, Xyz) as its Xyz materials to activate its effect, and the way the series works it's meant that you use the other members of the archetype to pull that off.
* AntiMagic: When Azathot hits the field, your opponent can't activate monster effects for the rest of the turn.
* ArtifactOfDoom: The Unspeakable Trapezohedron, based on the Shining Trapezohedron.
* AwesomeButImpractical:
** An archetype based on the Cthulhu mythos? It's as cool as it sounds. Getting the most out of it requires a deck capable of pulling off Fusion, Synchro, and Xyz Summons easily? It's as difficult and impractical as it sounds. However, this became more mitigated once all their support cards were out; the Entities really only need to worry about Synchro Summoning their Level 4s, Instant Fusion and Re-Fusion will take care of Norden and from there he can revive one of those Level 4s to set up for Azathot's summon.
** Outer Entity Nyarla can increase its Rank on summoning, and can detach its Xyz Materials to attach any monster in your Graveyard as a new Xyz Material, and gain its Type and Attribute. As the ''Yu-Gi-Oh!'' wiki goes into detail on, [[http://yugipedia.com/wiki/Card_Tips:Outer_Entity_Nyarla this gives it absurd levels of combo potential]], since it can become any Rank, Type, or Attribute you want. This is amazing for all the Rank Up cards that need monsters of specific Ranks and Types to use, and its ability to freely discard cards in the hand and cycle out of the Graveyard and back again via its Xyz Material effect can be useful for many cards. However, given Nyarla is a StoneWall that can't do much else and isn't very compatible with other cards, its versatility is more a novelty than actually effective.
* BlowYouAway: Old Entity Hastorr is a WIND monster.
* BoringButPractical:
** Elder Entity Norden can be splashed into any deck that has room for it and Instant Fusion in the main deck, because it's effect to instantly revive a Level 4 or lower monster on summoning is easy to get off and very useful for a multitude of combos. It's nothing flashy, but it makes it the most useful card of the archetype.
** Old Entity Cthugha has the simple effect of letting you draw a card if it's used as a Fusion or Xyz Material. In a deck this tricky to build right, draw power is very welcome and Cthugha's effect is invaluable.
* BrainwashedAndCrazy: When Hastorr is sent to the Graveyard as a monster, it equips itself to an opponent's monster, negating its effects and stopping it from attacking. Get rid of it as an equip card and it gives control of that monster to you.
* CastingAShadow: Outer Entity Azathot is a DARK monster.
* DishingOutDirt: Outer Entity Nyarla is an EARTH monster.
* EldritchAbomination: ''Duh'', they're blatantly based on the works of HP Lovecraft. Their card artworks are some of the most bizarre and unsettling in the game. Special mention to, appropriately enough, Azathot, who is just a roiling mass of darkness with mouths and arms emerging.
* EldritchLocation: Their Dreamland Field Spell.
* ElementalPowers: Each one of them has a different Attribute, with all six being represented.
* GlassCannon: Azathot can destroy all cards on the opponent's field if summoned as intended, but it can only do it once under normal circumstances, and 2400 ATK is not hard to run over. It's going to hit hard when it hits, but after that it's likely not going to last long.
* HumanoidAbomination: The Elder Entities N'tss and Norden are human in appearance, but given the theme of the archetype, it's a safe bet that their true nature is far different.
* LightEmUp: Elder Entity N'tss is a LIGHT monster.
* MakingASplash: Elder Entity Norden is a WATER monster.
* MechanicallyUnusualFighter: While their significance isn't as prominent once ''ARC-V'' hit and other archetypes began doing the same, the Entities were one of the first archetypes to combine Fusion, Synchro, and Xyz. This leads to some very bizarre effects individually that synergize quite well when the cards are put together. Though, given it's a Cthulhu mythos archetype, having cards with unusual effects is very fitting.
** Elder Entity Norden is a Fusion of any 2 Xyz or Synchro monsters. Elder Entity N'tss meanwhile isn't summoned by a Fusion cards, but by sending its Fusion Materials on the field to the Graveyard; its Fusion Materials are the same as Norden's.
** Old Entity Cthugha can return all Rank 4 Xyzs on the field to the Extra Deck when summoned, and if used as a Fusion or Xyz Material, the controller can draw a card. Old Entity Hastorr equips itself to an opponent's monster when sent to the Graveyard, negating its effects and not letting it attack, then if it leaves the field while equipped, the equipped monster changes control to you.
** Outer Entity Nyarla lets you discard cards to change its Rank, and you can detach all its Xyz Materials to attach another monster in your Graveyard to it as an Xyz Material, then Nyarla's Type and Attribute become the Type and Attribute of the chosen monster. The ace of the series, Outer Entity Azathot, can only uses its most potent effect if it has one of each card type (Fusion, Synchro, Xyz) as its Xyz Materials.
* NotTheIntendedUse: Elder Entity N'tss can destroy a card on the field if it's sent to the Graveyard, without the specification that it had to be sent from the field. This means that, while you'll rarely see it being summoned due to its summoning conditions, it is occasionally used alongside cards that can send cards straight from the Extra Deck to the Graveyard, such as Infernoid Tierra, Zaborg the Mega Monarch, and Cyberdark Claw.
* OmnicidalManiac: If you manage to get Azathot out using a Fusion, Synchro, and Xyz as its three Xyz Materials, it can destroy the opponent's field by detaching an Xyz Material.
* PlayingWithFire: Old Entity Chthugha is a FIRE monster.
* StoneWall: Nyarla has a whopping 2600 DEF, but 0 ATK.
[[/folder]]

[[folder:Evil HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_evilheroinfernowing_lcgx_en_sr_1e.png]]
[[caption-width-right:230:They're back in black.]]
The '''[[http://yugipedia.com/wiki/Evil_HERO Evil HERO]]''' archetype is a sub-archetype of the HERO archetype. The Evil [=HEROes=] are twisted versions of the Elemental HERO monsters and most of them can only be summoned with Dark Fusion, but their effects are stronger than their Elemental HERO counter parts. In ''GX'', they are used by Judai/[[DubNameChange Jaden]] Yuki's SuperPoweredEvilSide, the Supreme King ("Haou" in Japanese). But since they only appear for a short time in the anime, there are only a few of them.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Evil HERO monsters:
* AllYourPowersCombined: Evil HERO Dark Gaia's base ATK is the combined base ATK of the Fusion Materials.
* AntiHero: The Evil HERO monsters are not villains, but heroes.
* CaptainErsatz: Malicious Edge is basically Wolverine.
* CastingAShadow: Infernal Prodigy and Malicious Bane are DARK monsters.
* DarkActionGirl: Inferno Wing and Infernal Sniper are both female.
* DarkIsEvil[=/=]DarkIsNotEvil: A complicated case, since the Evil HERO monsters are both evil and heroes. The former most definitely applies in the anime, where the Evil [=HEROes=] are the signature cards of [[ArcVillain Haou/The Supreme King]].
** The latter can be seen in their card effects if you view Evil [=HEROes=] as vigilantes. Elemental [=HEROes=] uphold and respect the law, as is seen by having to go through various circumstances and conditions before their effects are met. Evil [=HEROes=] don't have to go through laws or restrictions and just pop off their powerful effects.
* DishingOutDirt: Wild Cyclone, Dark Gaia, Malicious Edge and Infernal Gainer are EARTH monsters.
* DistaffCounterpart: Inferno Wing is an evil female version of Elemental HERO Flame Wingman.
* ElementalPowers: They cover four different Attributes: EARTH, FIRE, DARK and LIGHT.
* EvilCounterpart: Several of them are dark versions of the Elemental HERO monsters.
** Inferno Wing to Flame Wingman.
** Lightning Golem to Thunder Giant.
** Infernal Sniper to Rampart Blaster.
** Wild Cyclone to Wild Wingman.
** Malicious Edge to Bladedge.
** Infernal Prodigy is one to Hero Kid who isn't a Elemental HERO monster but is connected to them by a trap card.
** Aduster Gold to Captain Gold
** Sinister Necrom to Necroshade
* EvilHero: Duh! It's all in the name. They might even be the TropeNamer.
* FusionDance: There are not many Evil HERO monsters, but most of them require the same Fusion Materials as their counterparts.
** Burstinatrix + Avian = Inferno Wing.
** Sparkman + Clayman = Lightning Golem.
** Burstinatrix + Clayman = Infernal Sniper.
** Avian + Wildheart = Wild Cyclone.
** Malicious Edge + a Level 6 or higher Fiend-Type Monster = Malicious Fiend.
** A Fiend-Type Monster + a Rock-Type Monster = Dark Gaia.
** An Evil HERO Monster + a Level 5 or higher Monster = Malicious Bane. Appearance-wise, it appears to be a fusion between Malicious Edge and Infernal Gainer.
* GoodIsImpotent: Downplayed. The Evil Heroes have decidedly stronger versions of their Good Counterpart effects but unlike them, require specific spell cards to Fusion summon their monsters.
* LightEmUp: Lightning Golem and Aduster Gold are LIGHT monsters.
* MythologyGag: A few of the more recent cards reference elements of the latter half of ''GX''.
** The artwork of Aduster Gold features the comet that appeared in season 3 of ''GX'' with said comet depicted as having a blue glow just like it did when the Supreme King was present.
** Supreme King Castle is, as its name suggests, the castle of the Supreme King who played. The card even allows the player to use, among others, Super Polymerization in order to fusion summon the Evil [=HEROes=] fusions just like the aforementioned character did.
** Evil Mind's artwork references a scene from episode 146 of ''GX'' with Inferno Wing having the pose in both.
* OneWayVisor: Inferno Wing has a large visor.
* OurDemonsAreDifferent: The Evil HERO monsters are all Fiend-Type monsters, but they still look similar to the Warrior-Type Elemental HERO monsters.
* PlayingWithFire: Inferno Wing, Infernal Sniper and Malicious Fiend are FIRE monsters.
* SuperpoweredEvilSide: What they embody as the {{evil counterpart}}s of the Elemental HERO monsters. The Evil HERO monsters in general don't have as many fusion possibilities as the Elemental HERO monsters, in addition to having less flexibility in how to actually summon them, with Dark Fusion and Dark Calling being the only ways to do so. In exchange they have ''much'' more powerful effects compared to their Elemental counterparts, such as Inferno Wing dealing damage equal to the destroyed monster's ATK or DEF (whichever is higher) in addition to Piercing Damage, Infernal Sniper being unable to be destroyed by Spell Cards and inflicting 1000 damage just for being in Defense Position, Lightning Golem being able to straight up destroy one monster on the field once per turn without the need to discard a card, and Wild Cyclone being able to prevent the activation of Spell and Trap cards while it attacks and even destroy the ones that are face down whenever he inflicts damage.
* ShockAndAwe: Lightning Golem, of course.
* WingedHumanoid: Inferno Wing, Wild Cyclone, Malicious Edge, Malicious Fiend, Dark Gaia and Infernal Prodigy.
* WolverineClaws: Malicious Edge has really Wolverine-like claws. Malicious Fiend has similar ones.
[[/folder]]

[[folder:Evil Eye]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evileye_5.png]]
[[caption-width-right:250:The Evil Eye of Selene, the card's basis.]]
'''[[http://yugipedia.com/wiki/Evil_Eye Evil Eye]]''', or simply '''Cursed Eye''' (''Jugan'') in the OCG, is an archetype of whose members and support revolve around the Equip Spell "Evil Eye of Selene".
----
!!!Tropes associated with the Evil Eye monsters:
* AchillesHeel: Like any Deck whose functionality is dependent on a single card, Prohibition can cripple this Deck, if not bring it to a screeching halt.
* BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.
* CastFromHP: The tradeoff for Evil Eye of Selene; each time you activate the effect of the monster it's equipped to, or another Evil Eye Spell or Trap, it buffs the monster by 500 ATK, but it also drains an equal amount of LP. Furthermore, by paying 1000 LP and banishing a fellow Spell/Trap, you can set this card from your Graveyard to your field.
* CastingAShadow: Each monster in the archetype is a DARK Fiend.
* ConfusionFu: Their Spell/Trap lineup covers everything from back row removal to even taking control of your opponent's monsters.
* CriticalStatusBuff: The counterpart of Selene, Gorgoneio, buffs its equipped monster's ATK by the difference in LP between you and your opponent if yours is lower. The costs for Selene's effects can thus help set this up for some potentially massive boosts in strength.
* DifficultButAwesome: While their effects shave away your [=LP=] very swiftly, they can counter almost anything your opponent tries to do.
* {{Expy}}: The expanded effects of their Spell/Traps cards that are applied while the Equip Spell "Evil Eye of Selene" is in your Spell/Trap Zone bring to mind the Sky Striker Spells.
* {{Familiar}}: The Retainers, Bajilius and Catoblepas, serve as these to Medusa and Serziel, respectively.
* {{Foil}}: Serziel and Medusa are rivals to each other, and the contrast between them is very blatant: their ATK/DEF are the inverse of each other, Serziel searches other "Evil Eye" cards from the Deck—unlike Medusa who returns them from the Graveyard—and they're also each other's SpearCounterpart to boot.
* LongHairedPrettyBoy: Serziel is somewhat androgynous.
* GlassCannon: Their central card is Evil Eye of Selene which, as mentioned above, can drain a lot of LP very quickly.
* MagicalEye: Natch.
* NoSell: Any Evil Eye monster equipped with Evil Eye of Selene can't be destroyed by battle or card effects, and the opponent can't target it with card effects either.
** Catoblepas can prevent a single instance of an Evil Eye Spell or Trap from being destroyed by an opponent's card effect.
* OneWingedAngel: The influence of the Evil Eyes turns Serziel and Medusa into their Link Monster forms, Zerrziel and Gorgone.
* OurDemonsAreDifferent: All of them are Fiend-Type monsters.
* StatusBuff: By activating Evil Eye card effects while you have an Evil Eye equipped with Evil Eye of Selene, that equipped monster can gain 500 ATK a pop. Gorgone's effect also grants it 100 ATK for each different Evil Eye card in your Graveyard.
[[/folder]]

[[folder:Evil★Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:350:Sweet on the outside..]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:..bitter on the inside.]]
The '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.

It is comprised of several different sub-archetypes and series: the Live☆Twins composed of Kisikil and Lilla—two Cyberse monsters resembling online personalities in the vein of [=YouTubers=] who each have sub-archetypes named after themselves—and the Spells that support them. The Evil★Twins themselves are the Fiend-Type Link evolutions of the Live☆Twins, depicted as their more nefarious real-life counterparts, along with their ace monster and combined form, Evil★Twins Kisikil-Lilla, and the Traps that support the Deck as a whole.
----
!!!Tropes associated with the Evil★Twins:
* ArcSymbol: The [[LuckyCharmsTitle star in the archetype's name]], something that hadn't been seen since the OCG only Magi Magi ☆ Magician Girl. Interestingly, it's empty looking for the Live☆Twins but filled out for the Evil★Twins.
* BareYourMidriff: Live☆Twin Kisikil wears nothing but a vest over her chest, beneath her jacket.
* TheCameo: Ghost Ogre and Ash Blossom are on the thumbnails for one of their videos in Live Twin Channel.
* CastFromHitPoints: Played with in Live☆Twin Lilla's case; her effect makes it so that your ''opponent'' must pay 500 LP to declare an attack.
* CastingAShadow: Both forms of Lilla, as well as Kisikil-Lilla together, are DARK monsters.
** DarkIsEvil: Given Lilla's a thief who uses a fake identity to cover her tracks.
* {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.
* ClassyCatBurglar / PhantomThief : They're a blend of both. Kisikil & Lilla are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
* CombatMedic: Live☆Twin Kisikil heals you for 500 LP each time your opponent declares an attack.
* CombinationAttack: Whatever it is that allows the two together as Kisikil-Lilla to send your opponent's entire field to the GY, minus two cards of their choosing.
* FangsAreEvil: Kisikil's prone to flashing grins with attention being drawn to her canines. Her Live☆Twin counterpart outright has ScaryTeeth, especially when she's mad.
* GirlishPigtails: Live☆Twin Kisikil has these. They're actually still present as Evil★Twin Kisikil, but usually held back like a TomboyishPonytail.
* HimeCut: Evil★Twin Lilla has these, though her Live☆Twin version's is a more unkempt variation.
* LightEmUp: Both forms of Kisikil are LIGHT monsters.
** LightIsNotGood: Kisikil is just as complicit in her crimes as Lilla, and seems all too happy about it.
* MeaningfulName: Evil twin wireless networks are phony Wi-Fi access points that pretend to be legitimate as they secretly steal from unsuspecting users they lure in.
** Additionally, together they are named Kisikil-Lilla, a Sumerian variant of lilitu, which can mean "of the night" (the Evil★Twins carry out their crimes at night), on top of Lili being female demons (the Evil★Twins are Fiends).
* {{Meganekko}}: Both of them, whose pairs cross with CoolShades.
* MythologyGag: Them being twins in pink & blue while also being Fiends brought to the minds of many Delinquent Duo & Gemini Imps.
* NiceCharacterMeanActor: The Live☆Twins are bright, vibrant and cheerful. The Evil★Twins are unrepentant criminals who exploit said personas.
* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.
* OurDemonsAreDifferent: The Evil★Twins are both Fiends. The only indication they're anything truly supernatural is when they're on the move, and their accessories materialize - including pairs of wings, pointed tails and in Kisikil's case, horns.
* ShoutOut: The artstyle for the Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.
* SiblingsInCrime: [[ExactlyWhatItSaysOnTheTin It's in the name]]. They're thieves who use their online personalities as facades.
* SpyCatsuit: The Evil★Twins don these, even when at home.
* VillainWithGoodPublicity: The entire theme with them; the Live☆Twins are the innocent and sweet but ultimately fake online personas the Evil★Twins use while they go off to do no good.
[[/folder]]

[[folder:Evilswarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evilswarm.png]]
[[caption-width-right:250:The swarm consumes all.]]
The '''[[http://yugipedia.com/wiki/Verz Evilswarm]]''' monsters, known as '''Verz''' in the OCG, are a series of DARK monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and are lead by several powerful Xyz monsters, the strongest of which is Evilswarm Ouroboros.
----
!!!Tropes associated with the Evilswarms:
* AscendToAHigherPlaneOfExistence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
%%* BlackKnight: Evilswarm Nightmare.
* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.
* CastingAShadow: They are all DARK monsters
* CombatTentacles: Many Evilswarms gain these as a result of their corruption, best seen on Evilswarm Ouroboros and Evilswarm Thunderbird.
* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.
* TheCorruption: The Evilswarm virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.
* CripplingOverspecialization: To a certain extent. The boss monster of the Deck (Evilswarm Ophion) prevents the Special Summons of Level 5 or higher monsters. It can also search out Infestation Pandemic, a QuickPlay Spell that protects all Evilswarm monsters on the field from Spell and Trap effects. Ophion can single handedly shut down a large number of decks. But a problem arises when he is confronted by a deck that mainly runs Level 4 or lower monsters (e.g. Fire Fists). While the deck can still protect itself from Spell and Trap Cards, it has a much harder time protecting itself from Monster effects (e.g. Fire Fist's Bear monster destruction effect).
* CrystalDragonJesus: It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellar Sombre. Kerykeion's second coming was during the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.
* CuteIsEvil: Evilswarm Mandrago because it's an infected Naturia Cosmobeet.
%%* DarkIsEvil: And how.
* DarkIsNotEvil: Evilswarm Kerykeion is not a true Evilswarm monster and also is not completely corrupted per se as compared to the other Duel Terminal monsters infected by the virus of Evilswarm.
* DramaPreservingHandicap: In the Duel Terminal storyline, Kerykeion lost against Cairngorgon because he held back. He simply couldn't use his full power against a former friend of his.
* DubNameChange: Evilswarm in the TCG.
* EvilCounterpart: The Archetype's theme is making these of former Duel Terminal Archetypes.
* {{Expy}}: Aside from their EvilCounterpart theme being similar to the existing Dark Counterparts, the Evilswarm have quite a bit in common with the Phyrexians and/or Eldrazi in TabletopGame/MagicTheGathering.
* Foreshadowing: Gishki Noellia was infected and corrupted by the Evilswarm virus pretty early into the Steelswarm storyline after crossing the DespairEventHorizon, but we aren't made privy to exactly ''what'' it is that corrupted her until the Steelswarm are defeated, with the force corrupting her simply referred to as "the thoughts of the Steelswarm."
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the Gishki Aquamirror to fuse itself with the 3 corrupted Ice Barrier Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a true Evilswarm monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of Evilswarm, and thus explaining the Constellar symbol that can be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.
* MultipleHeadCase: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.
* NamesToRunAwayFromReallyFast: Because ''"Evilswarm"'' [[SarcasmMode is definitely a name that would be used by good guys]].
* NiceJobBreakingItHero: If Kerykeion actually fought back against Cairngorgon, none of the events of the third Duel Terminal storyline would come to pass.
** Also how the Evilswarm are introduced; sure, the tribes managed to destroy the Steelswarm, but doing so only released the Evilswarm virus from its Steelswarm hosts, causing far, ''far'' more destruction than the Steelswarm ever did.
* ObviouslyEvil: The TCG name of this group of monsters is Evilswarm.
* PuppeteerParasite:
** Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Steelswarm monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Steelswarms, thus any monster infected by it, became a slave to their will.
** For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while the Evilswarm Infection lurks around her, with none other than Steelswarm Grez in the background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Evilswarm (Evigishki Psychelone).
** Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Evilswarm Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Evilswarm Virus is actually an amalgamate of the Steelswarm souls searching for new bodies in order to fulfill their objectives.
* SealedEvilInACan: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Evilswarms... it didn't end well.
* SortingAlgorithmOfEvil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before ''God itself'' was summoned to push the ResetButton. And even then Evilswarm Kerykeion played a key role in defeating said God.
* TheManBehindTheMan: The Evilswarm plague is the force behind all of the Steelswarm's destructive actions in the first place.
* ThemeNaming: The Evilswarms are named after various monsters and deities from a variety of mythologies. This indicates that they are highly destructive and should not be treated lightly.
** However some of them also have names based on the ThemeNaming of the archtype they were in per-corruption. Some can overlap (Castor) or be the OddNameOut (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).
* TyrannosaurusRex: Evilswarms Salamandra
* OurDragonsAreDifferent: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Evilswarm Bahamut, Gungnir becoming Evilswarm Ophion, and finally Trishula becoming Evilswarm Ouroboros.
* ZombieApocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.
[[/folder]]

[[folder:Evol]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evolzar.png]]
[[caption-width-right:250:Evolution can be a very scary thing.]]
The '''[[http://yugipedia.com/wiki/Evol Evol]]''' cards are a series of FIRE monsters. They come as Reptiles, Dinosaurs and Dragons, which is the entire point -- the Reptilian Evoltiles special summon the stronger Evolsaurs, activating their effects and setting up the field to Xyz summon the powerful Evolzars.
----
!!!Tropes associated with the Evol monsters.
* DinosaursAreDragons: Played straight in this archetype.
* EvolutionaryLevels: The whole premise of this archetype. From [[http://yugipedia.com/wiki/Evoltile Evotile]] to [[http://yugipedia.com/wiki/Evolsaur Evolsaur]], then finally to [[http://yugipedia.com/wiki/Evolzar Evolzar]].
* MeaningfulName: The archetype's name is derived from the term '''Evolution'''.
* OurDragonsAreDifferent: The Evolzar monsters
* PlayingWithFire: The entire archetype consists of FIRE monsters.
* PrehistoricMonster: Played straight with the Evoltile and Evolsaur, but averted with the Evolzar.
* ReptilesAreAbhorrent: The Evoltile monsters.
* SeldomSeenSpecies: Gephyrostegus, Casineria, Elginerpiton, Pleurosaurus, Westlothiana, Lagosuchus, Najash, Odontochelys, Vulcanodon, Darwinopterus, Amphicoelias, Sauropelta, Unelagia, Dolichosuchus, Sordes... the Evol archetype is pretty much laden with them, possibly because Jurracs took all the good ones first.
* StockDinosaurs: Surprisingly, mostly averted. The most famous ones on display are a Diplodocus and a Ceratosaurus.
* ThoseTwoGuys: The first two Evolzars, Laggia and Dolkka, are virtually always seen together in the same Deck. The both of them were also the faces of the Dino Rabbit format besides Rescue Rabbit itself.
[[/folder]]

[[folder:Exodia / Forbidden One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exodiatheforbiddenone_ldk2_en_c_1e.png]]
[[caption-width-right:250:The unstoppable Exodia.]]
'''[[http://yugipedia.com/wiki/Exodia Exodia]]''', also known as the '''Sealed''', is a monster that consist of five different pieces, all five of which comprises the [[http://yugipedia.com/wiki/Forbidden_One Forbidden One]] archetype. Gathering all five pieces in the player's hand brings him/her an instant win. Exodia is one of the most famous monsters of all time since its appearance in the first ''Duel Monsters'' episode. Each piece is limited and in early years it was rather difficult to gather all five pieces, but during the years, the Exodia archetype has gained so much support, that it's one of the strongest archetypes in the game. Besides Exodia the Forbidden One, there are other Exodia and Exodia-related monsters, such as Exodia Necross and Exodius the Ultimate Forbidden Lord that focus on using the five pieces of the Forbidden Ones in different ways, often providing back-up strategies.

Exodia and its versions are used by Yugi Muto (and technically Sugoroku/[[DubNameChange Solomon]]), Seeker/[[DubNameChange Rare Hunter]], Gozaburo Kaiba, the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] and Amon Gaman/[[DubNameChange Adrian Gecko]]. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.


----
!!!Tropes associated with Exodia:
* AndThenJohnWasAZombie: While technically not a Zombie-Type Monster, Exodia Necross invokes this trope for Exodia.
* AnimalMotif: Snakes.
* AnArmAndALeg: Four of the five pieces are the severed limbs of Exodia.
* BadassNormal: Zigzagged example with the four limbs. The single limbs are very frail and weak monsters, but together with the head, they form the extremely powerful Exodia. They are also the first and currently only Normal Monsters that are limited in the game.
* BoringButPractical: Many Exodia decks are able to draw a lot of cards in one turn by repeating the same combos over and over again. Exodia [=OTK=]s can be really boring because they are very long.
* CastingAShadow: The pieces of the Forbidden One, the Exodia monsters and Exodius are DARK monsters.
* CCGImportanceDissonance: Exodius zigzags this, in a somewhat curious way. It lost its protective effects, its battle immunity, and its ability to hit the field with 2000 ATK instead of 0. However, it also got a much easier summoning condition of sending all monsters in your Graveyard back to the Deck, a condition that a lot of decks appreciate for letting them recycle their cards. This turned it from an unstoppable DifficultButAwesome boss monster to a quirky form of recursion that incidentally happened to be a Level 10 monster.
* ChainedByFashion: The four limbs are chained, since they are sealed.
* DarkIsEvil: Exodia Necross is completely black and is something of an evil version of Exodia.
* DishingOutDirt: Exodd, the Master of The Guard is an EARTH Rock-Type Monster.
* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
* {{Foil}}: Effect-wise, The Legendary Exodia Incarnate is this to both Exodia Necross and Exodius the Ultimate Forbidden Lord.
** This card's immunity to card effects is a stronger form of the immunity of Exodia Necross to Spell and Trap effects and destruction by battle. While Exodia Necross gains power the longer it remains on the field, this card loses power the longer it remains on the field. Exodia Necross requires all five Forbidden One cards to be in the Graveyard to stay in play; this card returns the pieces from the Graveyard to the hand.
** Exodius gains 1000 ATK for each Normal Monster in the player's Graveyard, and can send a new monster to the Graveyard each turn; this card gains 1000 ATK for each Forbidden One monster in the player's Graveyard, and returns one of them to the hand each turn. The effect of Exodius allows the player to instantly win the game once it has battled five times to send each Forbidden One card to the Graveyard; this card would need five turns to return all five "Forbidden One" cards from the Graveyard to the hand, which would then trigger the instant win effect of Exodia the Forbidden One. Both cards are also Level 10.
* InstantWinCondition: The Exodia archetype is oriented around winning Duels via their effects.
** Exodia the Forbidden One is the first card to invoke this. Gathering all five Forbidden One cards in your hand automatically wins you the Duel.
** Exodius the Ultimate Forbidden Lord had an effect that caused the controller to send a monster from their hand or Deck to the Graveyard when it declared an attack. It won its controller the Duel if they sent all five Forbidden One cards to the Graveyard that way.
** If Exodia, Master of The Guard was Tribute Summoned by Tributing five monsters and destroyed a DARK Fiend-Type monster owned by the opponent by battle, its controller win the Duel.
** True Exodia allowed ''its controller's opponent'' to win the Duel if it and the four Forbidden One Normal Monsters were the only monsters on the field.
* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and it has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.
* KamehameHadouken: Obliterate!!! is designed to be a card version of this.
* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck with the Graveyard and he dies" weakness, possesses no defenses against monster effects (which he did have in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.
* MegatonPunch: Exodia Necross's Exodia Crush.
* MeaningfulName: Exodia's name is derived after the Literature/BookOfExodus.
* NoSell: The Legendary Exodia Incarnate is immune to any card effect.
* OffWithHisHead: The head of Exodia is often presented as either an head or a limbless torso.
* PhysicalGod: Even its effect is god-like, since it gives you automatic win.
** Emphasized with The Legendary Exodia Incarnate, immune to all card effects and a whopping 5000 ATK if all five pieces are in the graveyard.
* SealedEvilInACan:
** Exodia is a sealed monster which is so powerful that it's divided into five pieces.
** Exxod is Exodia sealed in stone.
* SignatureMove: Obliterate!!! for the original Exodia, which was made into a [[http://yugipedia.com/wiki/Obliterate!!! card]].
* StoneWall: Exxod, Master of The Guard has 0 ATK, but 4000 DEF. That is a nod to the fact that the original five pieces of Exodia do not have offensive feasiblities on their own and, if need be, would otherwise be used to defend the player's Life Points.
* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius' effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.
[[/folder]]

[[folder:F.A.]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fa_7.png]]
[[caption-width-right:250:Duelists, start your engines!]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine monsters with 0 ATK. Most of their monsters' effects allow them to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the strongest Synchro Monsters in-archetype.
----
!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these in form and function; its effect drops the Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or higher (making it the first-ever official card to reference a Level higher than 12).
[[/folder]]

[[folder:(The) Fabled]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fabled.png]]
[[caption-width-right:250:The Fabled Boss monster; Leviathan]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.
----
!!!Tropes associated with the Fableds:
* AdorableEvilMinions:
** A number of Fabled monsters have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of the least powerful of the basic Fabled monsters.
** The monsters from the "The Fabled" archetype.
* AllThereInTheManual: Most of the story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful of the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their card effects [[note]]no Fabled monster has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of sorcery lets them summon their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due to the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed until ''Blazing Vortex'' a decade later.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
** Some of the Fabled monsters are named after different types of demons.
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf with gryphon wings and a snake for tail. This form can be seen in Fabled Regicide.
* TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The monster on the card resembles a fiendish horse with a shawl over its face.)
[[/folder]]

[[folder:Fairy Tail]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytail.png]]
[[caption-width-right:250:Your happily efur after; happily disrupted.]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' is a series of Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the corresponding story.
----
!!!Tropes associated with the Fairy Tail monsters:
* BackFromTheDead: Snow can revive heself during either player's turn at the cost of banishing seven cards from the graveyard.
* GameplayAndStoryIntegration: The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the turn.
* LightEmUp: Every monster shown thus far are LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.
[[/folder]]

[[folder:Fairy Tale]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytale.png]]
[[caption-width-right:250:Once upon a time...]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of monsters whose design takes inspiration from stories written by the Brothers Grimm. While their effects lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They are used by Leon von Schroeder in ''DM''.
----
!!!Tropes associated with the Fairy Tales:
* BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.
[[/folder]]

[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

----
!!!Tropes associated with the Felgrand monsters:
* AntiMagic: Arkbrave Dragon's effect upon it being Special Summoned from the GY allows you to banish all face-up Spells & Traps your opponent controls, which also gives it 200 ATK/DEF for each.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form of Paladin of Felgrand.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive and sharp chin and said jaw being metallic.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your own monsters as well, if you want to prioritize keeping them on the field and don't need to apply their effects at the time.
* PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* ResurrectiveImmortality: The general theme for Felgrand Dragon & it's support cards.
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck that they might as well be part of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was Special Summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.
[[/folder]]

[[folder:Fire Fist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/firefist.png]]
[[caption-width-right:250:The brotherhood's Xyz leader: Tiger King]]
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are a series of FIRE Beast-Warrior-Type monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the Fire Fists have effects that let you Set Fire Formation cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.
----
!!!Tropes associated with the Fire Fists:
* TheAtoner: In ancient times, a legion of evil souls were banished to the heavens, to endure centuries of imprisonment. Now they have seen the error of their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of the outlaws and ceremonial sacrifices are made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.
[[/folder]]

[[folder:Fire King]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fireking.png]]
[[caption-width-right:250:Scorch the wretched earth the duel walks on.]]
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype of FIRE monsters with effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garunix.

The archetype is featured in the Structure Deck: ''Onslaught of the Fire Kings''.
----
!!!Tropes associated with the Fire Kings:
* ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance to the Phoenix from Greek mythology and the Firebird.
** The feathers of Garunix are based on the Fenghuang, the Chinese version of the Phoenix. Understandably, this card is similar to the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself from the Graveyard, destroying all monsters on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the Phoenix, is its name, as the Garuda is often depicted with a birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.
[[/folder]]

[[folder:Fishborg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fishborg.png]]
[[caption-width-right:250:[[WesternAnimation/AmericanDad ...Klaus?]]]]
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three of them being Tuners, this aids greatly into Synchro decks.
----
!!!Tropes associated with the Fishborgs:
* BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite the name "Fishborg," the Fishborg Launcher appears to be powered by a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to this monster's appearance since the fish is piloting a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice
[[/folder]]

[[folder:Five-Headed Dragon (Petit Dragon / Ranryu / Darkfire Dragon)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Ranryu. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.
----
!!!Tropes associated with the Five-Headed Dragon:
* AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)
[[/folder]]

[[folder:Flamvell]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flamvell.png]]
[[caption-width-right:250:The Ancient Flamvell Diety]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' monsters are a series of FIRE monsters that rely on burn damage and power through battle. In the backstory of the cards, they were one of four elemental tribes that formed the Ally of Justice to fight the Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.
----
!!!Tropes associated with the Flamevells:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* FragileBruiser: The Ancient Flamvell Deity has attack upward of two thousand, and a defense of two hundred.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters are FIRE monsters, and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than their season 2 successor, the [[BloodKnight Lavals]].
* WeaksauceWeakness: They don't like having their battle positions messed with. Keep them off the offensive and they won't do much.
* WhatHappenedToTheMouse: They get no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
* TheWorfEffect: Ancient Flamvell Deity fought against Trishula. As "After the Storm" shows, it didn't win. (Trishula out-muscles it by two hundred attack points.)
[[/folder]]

[[folder:Fleur]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fleur.png]]
[[caption-width-right:250:Pretty (and dangerous) in pink.]]
'''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is a small archetype of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the formers being able or necessary to summon the latters.
----
!!!Tropes associated with Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Chevalier de Fleur can negate the activation of a Spell or Trap Card once per turn, but only in your turns.
* BlowYouAway: Chevalier de Fleur is a WIND monster.
* CastingAShadow: Necro Fleur and Sorciere de Fleur are DARK monsters.
* DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as the character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can bring back any monster from the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.
[[/folder]]

[[folder:Flower Cardian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flowercardian.png]]
[[caption-width-right:250:Welcome to the Koi-Koi Games]]
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.
----
!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell and Trap, as well as the effects of monsters any Flower Cardian battles.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is one of the weakest among the three boss monsters in terms of stats, tied with Moonflowerviewing.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card. Moonflowerviewing has a similar weapon, an “electric-rim” hand fan.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two or three different cards that let them put monsters on an empty field. If you didn't draw any of those, have fun playing the game at all.
* WorldsStrongestMan: Lightflare has the highest ATK among Synchro and Warrior-Type Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Fluffal / Edge Imp / Frightfurs]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frightfur.png]]
[[caption-width-right:250:What a Frightfur creation.]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning with the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Sora Shiun'in in ''ARC-V''.
----
!!!Tropes associated with the Fluffals, Edge Imp and Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation of a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back from the graveyard once per turn when you place a card from your hand on top of your deck.
** Frightfur Sheep can return from the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips a monster it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.
[[/folder]]

[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:250:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal monsters with 0 ATK and DEF and having Levels from 1 to 6. In the real-life card game, they were made into effect monsters which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.
----
!!!Tropes associated with the Fortune Ladies:
* BackFromTheDead: Fortune Lady Ever has the ability to revive herself if she is in the graveyard during the opponent's End Phase by banishing another Spellcaster from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotif each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Fairies are this. They later overgrow this trope when becoming [[HotWitch the Fortune Ladies]].
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://yugipedia.com/wiki/File:FortuneLadyEarth-TF05-EN-VG.png looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.
[[/folder]]

[[folder:Fossil]]
'''[[http://yugipedia.com/wiki/Fossil Fossils]]''' are a group of EARTH Rock Fusion Monsters that can only be Summoned through the Spell Card Fossil Fusion, which is able to use monsters in any Graveyard as materials. They are used by Jim "Crocodile" Cook in the ''GX'' anime.
----
!!!Tropes associated with the Fossils:
* ArmorPiercingAttack: With the exception of Skull Bone, the Fossil monsters all have the ability to inflict piercing damage.
* AttackAttackAttack: The Fossil Warriors each have an effect allowing them to make a second attack during the battle phase.
* BackFromTheDead: Time Stream's second effect can Special Summon any Fossil from the Graveyard.
** At the cost of discarding a card during the opponent's turn, Skull King can summon a monster in your opponent's graveyard to your side of the field.
* DishingOutDirt: The Fossils all have the EARTH attribute in addition to being Rock monsters.
* EvolutionPowerUp: Or to be more specific "De-Evolution Power-Up". Time Stream tributes a Fossil Fusion monster and summons a more powerful one from an earlier era in its place.
* GlassCannon: The archetype as a whole is this. Their Fusion monsters can deal a lot of damage with their effects and are easy to summon but they lack any sort of protective effect, meaning they can be easily taken off the field. While Fossil Fusion can grant them immunity to being targeted by monster effects to alleviate this issue, they remain weak against Spell/Trap cards and non-targeting removal.
** The Fossil Dragons, Skullgios and Skullgar, have incredibly high ATK for their Levels but 0 DEF. Skullgios is especially notable for being able to inflict double battle damage and to switch the ATK/DEF of any monster it battles, but having no other way to defend itself.
* FusionDance: The Fossil monsters are all Fusion monsters that can only be summoned using Fossil Fusion and require one Rock monster and one other monster with a specific level(s) as material.
* NoSell: Any monster Summoned by Fossil Fusion using monsters from both Graveyards cannot be targeted by monster effects.
* TyrannosaurusRex: Fossil Dragon Skullgios appears to be the animated fossil of a Tyrannosaurus. Fittingly, its debut apperance in the anime had Ultimate Tyranno being used as one of the materials for its fusion summon.
[[/folder]]

[[folder:Freed]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/freed.png]]
[[caption-width-right:250:A gentleman and a scholar to the end.]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in a lot of card art and is central to the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.
----
!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed the Matchless General
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of his energy to place his card on top of Jaden's Deck. Jaden is able to win the duel and defeat Zure with Freed's help. However, the card fades from existence as the duel ends, and Freed dies. Jaden vows to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way in the anime, but it's hard to blame him; his forces are fighting a hopeless war and have dwindled greatly.
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.
[[/folder]]

[[folder:Frog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frog_0.png]]
[[caption-width-right:250:This deck can toadally turn the tables if played right.]]
'''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power, but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is used by Princess Rose in ''GX''.
----
!!!Tropes associated with the Frogs:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters. The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves from destruction, and wiping out all cards the opponent controls.
[[/folder]]

[[folder:Fur Hire]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/furhire.png]]
[[caption-width-right:250:Just beware, when you get one [[ZergRush Fur Hire, you're getting them all.]]]]
'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, is a band of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates their own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the rest of the squad.

----
!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora, the Flying Furtress, is definitely this. In-game, it can search for a Fur Hire monster in exchange for giving up your normal draw for the turn, and can destroy the opponent's field if five or more different members of the group are on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can be easy to get confused. They even have their own flying ship.
* StatusBuff: Bravo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG, from the archetype's PunnyName, to every monster having a PunBasedTitle in its name, to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.
[[/folder]]
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to:

[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | '''F to H''' | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from F to H.
----
[[foldercontrol]]


[[folder:Earthbound Immortals]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/earthboundimmortals.png]]
[[caption-width-right:250:Dark signs portend darker dangers.]]
The '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series of Level 10 DARK monsters based on the Nazca lines. They were the primary antagonistic forces of the Dark Signers arc of ''5D's".

In addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.

''ARC-V'' expanded the Earthbound archtype with Earthbound Servants, who can use both Fusion and Synchro.
----
!!!Tropes associated with the Earthbound Immortals and Servants:
* AnimalMotifs: All of them are based on animals.
** Uru is based on a spider.
** Aslla piscu vaguely resembles a hummingbird.
** Cusillu possesses the appearance of a monkey.
** Ccarayhua moderately resembles a lizard.
** Ccapac Apu barely resembles a giant.
** Chacu Challhua looks like an orca.
** Wiraqocha Rasca is modeled after a condor.
* AwesomeButImpractical:
** Wiraqocha Rasca. It has 100 ATK and DEF and its effect is that when it's Normal Summoned, you can return up to three cards you control to your deck to have your opponent discard that many random cards from their hand and increase Wiraqocha Rasca's ATK by 1000 for each card discarded this way. Powerful, but it requires the player to have enough cards for both the Tribute Summoning and the effect and only works when Wiraqocha Rasca is Normal Summoned, so you can't use if you Special Summon Wiraqocha Rasca.
** Cusillu's unique effect is hard to use as well since it requires it to be destroyed by battle and for you to have another monster on the field. And since the Immortals cannot be targeted for an attack, you would have to let Cusillu attack a stronger monster on purpose just to use its effect when you could keep Cusillu on the field and keep attacking directly. Another way for it to happen would be for your opponent to negate Cusillu's effect and then attack it but that would require them letting you keep a monster on the field or using effects to make sure you still have a monster by the time Cusillu is destroyed.
** Attempting to pull off a win like how Rex tried in the anime borders into this territory as the player who tries it is required to run a very specifically constructed Deck and jump through a few hoops. To wit, the player must first have Synchro Monsters on their field and in their Graveyard, which can be met through the use of Sun Dragon Inti and Moon Dragon Quilla, the dragon monsters of the Inca series. If this is done, they can then Special Summon Earthbound Super Priest from their hand and then use its effect to add an Earthbound Immortal monster from their Deck or Graveyard to their hand, preferably Uru or Ccapac Apu. They must then Normal Summon that Earthbound Immortal, which will trigger Super Priest's effect to change the opponent's LP to 3000, low enough to win if the Summoned Earthbound Immortal then successfully attacks directly via its effect.
*** This combo veers more into the trope's territory if the player attempts to be faithful to the anime and uses Wiraqocha Rasca, Rex's own Earthbound Immortal. Namely, getting its ATK high enough to defeat the opponent this way entails having to return three cards from the controller's field to the Deck and then discarding the same number from the opponent's hand.
* BalanceBuff: For an archetype that is so focused on the controller having an active Field Spell Card, it is strange that for several years after their introduction, no such card existed that explicitly supported them and their playstyle. ''Duelist Pack: Legend Duelist 5'' changes this by introducing Earthbound Geoglyph, a Field Spell that cannot be targeted or destroyed by card effects while a Level 10 monster is on the field, which all of the Earthbound Immortals are, covering up their WeaksauceWeakness. It also supports the Earthbound Immortal archetype directly by allowing the controller to treat their Synchro Monsters as 2 Tributes for the Tribute Summon of an Earthbound Immortal. It also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned. This card also thus indirectly supports the Inca series as well by placing their Synchro dragons in the Graveyard to intiate their Inti and Quilla loop. The fact that the Inca series cycles through Inti and Quilla allows the cotnroller to very easily trigger the card's search effect.
* {{Bowdlerise}}: The archetype's name string in Japanese is 地縛神, which translates to "Earthbound God". The TCG instead changes this to "Earthbound Immortal".
* {{Brainwashed}}: Uru's ability lets his controller gain control of an opponent's monster for one turn in exchange for the sacrifice of one of his own monsters.
* CCGImportanceDissonance: Wiraqocha Rasca was the last Earthbound Immortal to be faced by the Signers in the anime, and by far the strongest. While it only had 1 ATK and DEF, its unique effect allowed the controller to change the opponent's LP to 1, provided they skip their Battle Phase. Rex's favored tactic was thus to use this effect and then try to win by attacking the opponent directly with the shared Earthbound Immortal effect on his next turn. Wiraqocha Rasca's OCG incarnation instead had its ATK and DEF changed to 100 and this effect was replaced with a less impressive one that let the controller return up to 3 cards from their field to their Deck and force the opponent to discard as many cards as possible, up to the number of returned cards. Wiraqocha Rasca then gained 1000 ATK for each discarded card. However, Earthbound Super Priest does let players replicate Rex's tactic by possessing a variant of Wiraqocha Rasca's anime effect, changing the opponent's LP to 3000 if an Earthbound Immortal is Normal Summoned with it on the field. In combination with Wiraqocha Rasca's unique OCG effect, this is enough to defeat the opponent provided the controller returns 3 cards and successfully attacks directly.
* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons.
* GameplayAndStoryIntegration: In the anime, Rex attempted to defeat Yusei by using an anime exclusive effect of Wiraqocha Rasca to skip his Battle Phase and change Yusei's LP to 1, and then attack the latter directly through its effect on his next turn. Players can replicate this tactic in a sense by first Summoning Earthbound Super Priest and then Normal Summoning Wiraqocha Rasca and then using Super Priest's effect to change the opponent's LP to 3000. If the controller can use Wiraqocha Rasca's effect to return 3 of their own cards on the field to the Deck (and discard cards from the opponent's hand), it will then have 3100 ATK, which is enough to defeat the opponent if it successfully attacks directly via its effect. However, given the AwesomeButImpractical aspect of needing to return 3 cards for Wiraqocha Rasca's effect, this tactic can instead be used with Uru or Ccapac Apu, who already hit the field with original [=ATK=]s of 3000.
* GodOfEvil: They are called Earthbound '''Gods''' in the Japanese variation.
* HoistByHisOwnPetard: The Ultimate Earthbound Immortal is a Continuous Trap Card that destroys a face-up monster on the field if a Normal Summoned or Set Earthbound Immortal is on the field. Note that it does not matter who controls the monster targeted for destruction or who controls the Earthbound Immortal in question. It is therefore a legal move to use this card's effect to destroy an opponent's Earthbound Immortal, which makes this card very potent in a MirrorMatch, as the controller can use it to clear the field of opposing Earthbound Immortals so they can Summon their own.
* LogicalWeakness: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.
* LoopholeAbuse: Since their effects destroy them if there is no field spell face-up on the field, it's possible to prevent this from happening by using cards like [[http://yugipedia.com/wiki/Hardened_Armed_Dragon Hardened Armed Dragon]], or [[http://yugipedia.com/wiki/March_of_the_Monarchs March of the Monarchs]] that make them unable to be destroyed by card effects. [[https://yugipedia.com/wiki/Earthbound_Linewalker Earthbound Linewalker]] explicitly prevents Earthbound Immortal monsters from being destroyed by their own effects.
* MyDeathIsJustTheBeginning: Several of the Immortals have effects that activate when the monster disappears from the field.
** Were Cusillu to be destroyed by battle, it can halve the opponent's life points by having its controller tribute a monster.
** Ccarayhua destroys all cards on the field if destroyed by a card effect that isn't its own.
** If Aslla piscu leaves the field, it takes all of the opponent's face-up monsters with it while inflicting 800 damage for each one. Unlike the other two, it doesn't need to be destroyed for this to happen.
* MythologyGag:
** Earthbound Linewalker physically resembles Rudger/Roman Goodwin, the leader of the Dark Signers and Uru's user.
** Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest's effect of making the opponent's LP become 3000 when an Earthbound Immortal is Normal Summoned is a reference to the anime effect of Rex's Earthbound Immortal, Wiraqocha Rasca, who could change the opponent's LP to 1 if the controller skipped their Battle Phase.
** The Ultimate Earthbound Immortal features Wiraqocha Rasca in its card artwork, and its name is a reference to the fact that Wiraqocha Rasca was touted as the "strongest Earthbound Immortal" in the anime.
* {{Nerf}}:
** All of the Earthbound Immortals are unaffected by the opponent's Spell and Trap Cards in the anime. They lost this effect in the OCG.
** In the anime, the absence of a Field Spell negated their effects, and they would then be destroyed during the End Phase of the turn if a new Field Spell isn't played until then. In the OCG, they are instantly destroyed by their own effects if no Field Spell is in play.
* OurGiantsAreBigger: Ccapac Apu is the based on the Nazca Line of the giant. However, he is not particularly bigger than the other Immortals.
* RainbowMotif: Each Earthbound Immortal is covered with marking that glow in a color of the rainbow. In the ''5D's'' anime, this also extends to their respective Dark Signers, who wear robes bearing the same colors.
** Red: Uru
** Orange: Aslla piscu
** Yellow: Cusillu
** Green: Ccarayhua
** Blue: Ccapac Apu
** Indigo: Chacu Challhua
** Violet: Wiraqocha Rasca
* {{Sadist}}: Ccapac Apu's effect points to it being something of this. Despite being tied with Uru for the highest natural ATK and being able to attack directly, it can also choose to slowly burn away at the opponent's LP in large chunks by destroying their monsters one by one.
* ThereCanOnlyBeOne: Only one Immortal can be on the field, meaning that if one player controls one, the other won't be able to summon another.
* WeakButSkilled: Wiraqocha Rasca is the weakest of the Immortals in terms of ATK and DEF. Fortunately, its effect lets him increase its ATK by up to 3000.
* WeaksauceWeakness: They have beefy stats and nasty effects, but self-destruct if there is no Field Spell in play.
[[/folder]]

[[folder:Egyptian Gods]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod1.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod2.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod3.png]]
[[caption-width-right:150:Slifer, Ra, and Obelisk, the Egyptian God monsters.]]
'''[[http://yugipedia.com/wiki/Egyptian_God The Egyptian Gods]]''' are considered as the most powerful cards in the anime and manga universe. They are so powerful that they do not have even card effects written on their flavor texts and cannot be played. However, many years later, legal Effect Monster versions of them were released, but their effects are greatly {{Nerf}}ed, so playing them wouldn't be a GameBreaker. They also have their own Attribute and Type: DIVINE and Divine-Beast. The three Egyptian Gods, also known as the '''Sangenshin'''/'''Three Phantom Gods''' in Japanese, are The Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. Their ultimate form is Holactie the Creator of Light, formed when they pool their power into a single entity.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Egyptian Gods:
* AwakeningTheSleepingGiant: The player who manages to Tribute Sphere Mode and Special Summon Ra with its effect can be said to have accomplished this, as they managed to awaken Ra from its stasis and gained the use of a monster with a hard hitting 4000 ATK.
* AwesomeButImpractical: This has hit all of the Egyptian Gods in the OCG in various ways, to the point that if anyone wants to run them in a deck, they are really only a casual option at best. For the most part, they are usually relegated to decorating collector's binders, and owning copies of the cards is mainly seen as a novelty.
** The fact that each of them requires three Tributes to be Normal Summoned inherently means that any player using them has to Summon and then give up a big investment of monsters in order to meet their conditions. While this is not too difficult to accomplish, many players believe that there are better options to use Tribute fodder to Summon, especially since only Obelisk has reliably high stats and some form of inherent protection from card effects. Futhermore, the fact that Slifer and Ra have no inherent protection means that it is laughably easy for the opponent to use a card effect to remove them from the field, providing for a poor return for what was likely a lot of effort needed to get them on the field. While Obelisk ''does'' have such protection, it is limited to immunity from being targeted by either player's card effects. As such, non-targeting removal, which is a dime a dozen in the game, can still be employed to get rid of Obelisk. Additionally, few searchers exist to search out the Egyptian Gods themselves from the Deck, which increases the difficulty in reliably Summoning them.
** Slifer's first effect causes its ATK and DEF to be dependent on how many cards are in its controller's hand, with it gaining 1000 ATK and DEF for each card in the hand. However, this is countered by the fact that the effort needed to gather enough monsters onto the field to Tribute Summon an Egyptian God tends to be taxing on the hand. This often means that the controller's hand will not be big enough to grant Slifer any substantial amount of ATK in order to attack with. Slifer's other effect enables it to reduce the ATK of any monster the opponent Normal or Special Summons in Attack Position by 2000, and then destroy the Summoned monster if its ATK is reduced to 0 this way. However, this effect is reactive, and it is fairly easy for the opponent to play around it by simply not Summoning monsters in a way that triggers it (either Summoning them in Defense Position or Flip Summoning Set monsters). Finally, Slifer possesses no inherent protection from removal, making it fairly easy for the opponent to get rid of it without even having to battle it or be concerned about either of its effects.
** Of all the Egyptian Gods, Obelisk has been considered by most players to be the most reliable option to utilize, as unlike the others, it has a fixed ATK, 4000, and it possesses some inherent protection, being untargetable by card effects. However, to use its effect to destroy all of the opponent's monsters, the controller needs to Tribute two monsters as a cost, and Obelisk cannot attack during the turn that effect is used. The cost to use the effect has been widely deemed impractical, as after Summoning Obelisk, the controller would need to further strain their resources to get two more monsters onto the field, for a grand total of ''five Tributes''. And even if the effect is used, Obelisk ''cannot even attack'' to capitalize on the opponent's field being cleared, and so many players simply refrain from using the effect at all. All this has led to Obelisk being seen as little more than a glorified beatstick. Considering that there are more efficient ways to both get 4000 ATK monsters onto the field ''and'' clear away the opponent's monsters en masse, Obelisk is generally considered to be outclassed in both its niches.
** Ra is often considered to be the weakest Egyptian God monster, as it had two effects that contradicted each other. When it was Normal Summoned, its first effect allowed its controller to pay LP until they had 100 left, with Ra gaining ATK and DEF equal to the amount paid. To use Ra's second effect, the controller could pay 1000 LP and destroy a monster the opponent controlled. The controller could either use Ra's first effect to give it some ATK, and not have enough LP to use the second effect. Or, the controller could forgo the first effect and preserve their LP to use the second effect, but be left with Ra not having any ATK or DEF. The first option left Ra as little more than a beatstick, something Obelisk accomplished far more effectively with its fixed 4000 ATK, while the second option was not seen as worth it, since more efficient methods exist to remove opposing monsters. Additionally, Ra cannot be Special Summoned, meaning that there was no way to easily put it onto the field. Like Slifer, Ra also lacked inherent protection, meaning that the opponent could still simply get rid of it with any form of removal.
** Sphere Mode was created as a way to make Ra more playable, as it can be Tributed to Special Summon Ra from the hand or Deck, ignoring its Summoning conditions, and make its ATK and DEF 4000. Sphere Mode can be Tribute Summoned to either field by using three Tributes from that side of the field, and if Tribute Summoned to the opponent's field, it reverts to its owner's control at the End Phase of the next turn. While this gives it utility as a handy option to clear the opponent's field, it leaves Sphere Mode at the mercy of the opponent, who can easily get rid of it before the owner has a chance to regain it and Tribute it to Summon Ra. The fact that Sphere Mode cannot be targeted by card effects also prevents its owner from using such effects to regain control of Sphere Mode early. It should also be noted that if the opponent has Ra in their Deck, they can simply Tribute Sphere Mode to Summon it themselves. While it does give Ra the same stats as Obelisk, some players see Summoning Ra this way as an additional hoop they have to jump through, compared to directly Summoning Obelisk as a beatstick. This is all the more the case as Sphere Mode is another three Tribute monster that could wind up being a dead draw.
** Immortal Phoenix was intended to further bolster Ra's playability, but in and of itself, it also has issues that caused players to deem it impractical. To start, it can only be Special Summoned from the Graveyard if Ra is sent there, which thus means that some set-up for it is necessary, as its controller has to find a way to send it to the Graveyard from the hand or Deck. Should the controller manage to Summon it, Immortal Phoenix is a potent option, with 4000 ATK and being unaffected by card effects, along with an effect that lets players pay 1000 LP to send a monster the opponent controls to the Graveyard, without targeting or destroying it, as is the case with Ra's second effect. However, Immortal Phoenix has no permanent field presence, as it sends itself to the Graveyard during the End Phase, and Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions. While this is intended to let the controller cycle through Ra's forms once again, it should be noted that Sphere Mode can only Special Summon Ra from the hand or Deck, and not ''the Graveyard'', where Ra would likely be if Immortal Phoenix was successfully Summoned. This necessitates either running multiple copies of Ra in the Deck so Sphere Mode has something to Summon, or a dedicated way to consistently retrieve Ra from the Graveyard, both of which run the risk of bricking the Deck.
** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.
* BalanceBuff: Owing to how difficult Ra proved to use when it was first released, it later received support that attempted to alleviate some of its downsides.
** If Sphere Mode is Tributed by its own effect, it Special Summons Ra from the hand or Deck by ignoring its Summoning conditions, then changes Ra's ATK and DEF to 4000. This give Ra substantial stats without the controller having to use its first effect (and in fact, Summoning Ra this way precludes it), preserving their LP for use with Ra's second effect.
** Immortal Phoenix Special Summons itself from the Graveyard if Ra is sent there from the field. As it possesses 4000 ATK and is unaffected by other card effects, it is a potent beatstick if Summoned on the controller's turn and a difficult obstacle to overcome if Summoned on the opponent's turn. It also possesses an augmented version of Ra's second effect, being able to send an opponent's monster from the field to the Graveyard without targeting and destroying it at the cost of 1000 LP. While it sends itself to the Graveyard at the End Phase, it Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions, giving the controller continued field presence.
** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.
** For the duration of the turn it is activated, Blaze Cannon grants Ra several effects that greatly increase its field presence and offensive capabilities. First, it renders Ra unaffected by the opponent's card effects, which provides it with much needed protection that it did not inherently have, and patches up its glaring weakness of being easily removed by said card effects. Second, if an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not declare an attack that turn, and add the Tributed monsters' combined original ATK to Ra's ATK until the end of the turn. This allows Ra some offensive prowess, especially considering that Ra is otherwise dependent on its first effect to have any ATK, at the expense of the controller's LP. Finally, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. As this effect removes monsters without targeting or destroying them, it easily bypasses any form of protection against both, which can be found on some stronger monsters. On top of that, Blaze Cannon is a Quick-Play Spell Card whose activation and effect cannot be negated, meaning that it can be activated at any time in a pinch to protect Ra from the aforementioned all too common effect removal.
** Millennium Revelation is a Continuous Spell Card that addresses Ra's inability to be Special Summoned, a trait that disincentivised many players from using it over Slifer or Obelisk. To wit, its first effect has the controller send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to add Monster Reborn from their Deck to their hand. Millennium Revelation's second effect then allows the controller to sent it to the Graveyard to be able to Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions, but if Summoned that way, Ra is sent to the Graveyard during the End Phase.
** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.
* BigGood: Holactie, who brings an instant win.
* TheBigGuy: Obelisk typically fills this niche, as it has 4000 ATK and cannot be targeted by card effects, giving it great utility as a beatstick. While Slifer and Ra can potentially have more ATK than Obelisk, its ATK is fixed, unlike the other Egyptian Gods, whose ATK fluctuate due to their effects.
* BoringButPractical: Obelisk is widely considered to be the most (if not ''the only'') reliable Egyptian God monster to Tribute Summon, simply because it hits the field with a high original ATK of 4000, unlike Slifer and Ra. Because the others have ? ATK and effects that rely on further resources from the controller to determine their ATK (the number of cards in the controller's hand for Slifer and how much LP the controller can pay for Ra), they are often seen as being very situational to play, as after all is said and done, they usually wind up with less ATK than Obelisk. While Ancient Chant and Sphere Mode partly alleviate this issue by bolstering Ra's ATK to levels that are comparable to Obelisk's, it constitutes further set-up and more effort on the controller's part that they do not need to expend for Obelisk.
* BornAgainImmortality: Immortal Phoenix's effect evokes this trope, as it sends itself to the Graveyard during the End Phase and has the controller Special Summon Sphere Mode from the hand, Deck, or Graveyard in its place, which can be thought of as an egg for Ra. This allows the controller to cycle through Ra's forms once again.
* BreathWeapon:
** Ra's God Blaze Cannon. It charges a fireball inside its ring that transfers it to its head and then fires a golden fire blast.
** Slifer's Thunder Force is a long yellow thunder beam fired from the first mouth. The Summon Lightning Bolt ("Shou Raidan"), fired from the second mouth, is a blue lightning ball that weakens the enemy monster.
* CameBackStrong: If Ra is sent to the Graveyard and the controller also has Immortal Phoenix in the Graveyard, they can Special Summon the latter. Given that Ra's Phoenix Mode was regarded as a SuperMode in the anime and manga, from a thematic standpoint, it is evocative of this trope.
* CannibalismSuperpower:
** If its controller banishes it from the Graveyard, Ancient Chant changes the original ATK and DEF of a Ra Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it. It should be noted that Ra had this effect in the anime and manga but it was [[{{Nerf}} excluded from]] its OCG incarnation.
** One effect that Blaze Cannon grants to Ra is that if an attack is declared involving Ra, the controller can Tribute any number of their other monsters that did not attack that turn, and Ra gains ATK equal to the Tributed monsters' combined original ATK until the end of the turn. As with Ancient Chant, this gives Ra an effect it inherently possessed in the anime and manga, but not the OCG.
** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.
* CastFromHitPoints:
** Both of Ra's effects rely on its controller paying LP to work. Its first effect allows the controller to pay LP until they have 100 left when it is Normal Summoned, then Ra gains ATK and DEF equal to the amount paid. Its second effect targets and destroys a monster the opponent controls if the controller pays 1000 LP.
** Immortal Phoenix possesses an augmented version of Ra's second effect in that if the controller pays 1000 LP, an opposing monster of their choice is sent to the Graveyard without targeting or destroying it.
** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.
* CCGImportanceDissonance:
** They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.
** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.
* ColorCodedCharacters: Slifer is red, Obelisk is blue, and Ra is gold or yellow. This extends to their illegal printed cards, which are colored like the monsters they depict.
* ComplexityAddiction:
** This can be described as the mentality behind the designers of Millennium Revelation. To wit, it is a Continuous Spell Card whose first effect allows the controller to send a Divine-Beast-Type monster from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect then allows the controller to send it to the Graveyard, and if they do, they can Special Summon Ra from the Graveyard using Monster Reborn, ignoring its Summoning conditions, but they must send Ra to the Graveyard during the End Phase. As there other cards that can ''directly'' Special Summon monsters on their own by ignoring Summoning conditions, this comes across as the designers forcing the controller to put in more work than was otherwise necessary. The only clear reason for this was likely to evoke GameplayAndStoryIntegration, as Yami Marik often used Monster Reborn to Special Summon Ra from the Graveyard.
*** That said, Millennium Revelation does have some utility in providing an easy way to access Slifer and Obelisk, as they can be sent to pay the cost of the card's first effect and then be Special Summoned using the Monster Reborn that was retrieved. Additionally, Immortal Phoenix can also be sent to place it in the Graveyard so it can be Special Summoned when Ra is sent to the Graveyard during the End Phase, albeit it will then immediately return to the Graveyard as well because it is still the End Phase. However, this can be then capitalized upon to Special Summon Sphere Mode, creating another chance to Summon Ra.
** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.
* CompositeCharacter: An unusual variant of this occurs on Ra's OCG incarnation. To wit, its effect that allows the controller to pay 1000 LP to target and destroy an opponent's monster is actually possessed by its Phoenix Mode in the anime and manga. But since only Ra's standard form was intially released in the OCG, the designers decided to incorporate said effect into its OCG card. When Immortal Phoenix was ultimately released as its own physical card, it was instead given an augmented version of this effect, which could simply send opposing monsters to the Graveyard without targeting or destroying them.
* CuttingTheKnot: Given the inherent difficulty in amassing three Tributes in order to Normal Summon an Egyptian God, some cards were created that make the process a little easier.
** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.
** Reactor Slime allows the controller to Special Summon two Slime Tokens, which immediately gives them the necessary three Tributes. However, the controller cannot Normal or Special Summon any other monsters for the rest of the turn they use this effect, except Divine-Beast-Type monsters.
** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.
** If the controller declares a card name with the effect of The True Name and then excavates that card from the top of their Deck, then they can add it to their hand, and then add to their hand or Special Summon a DIVINE monster from their Deck. However, because the card does not ignore Summoning conditions, only Slifer or Obelisk can be Special Summoned this way, and they will be sent to the Graveyard through their own effects during the End Phase.
** Millennium Revelation allows the controller to forego using Tributes completely by sending a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. If the controller sent an Egyptian God monster, they can then use the Monster Reborn they added to Special Summon it. This even works with Ra as Millennium Revelation specifically allows the controller to Special Summon it with Monster Reborn, ignoring its Summoning conditions. However, the monster Summoned this way will be sent to the Graveyard during the End Phase by their own effects (in the case of Slifer and Obelisk) or by the effect of Millennium Revelation (in the case of Ra).
* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.
* DifficultButAwesome: Through the use of a deck that runs dedicated support as well as a way to amass plenty of Tribute fodder, they can hit the opponent pretty hard, but getting the most out of them still remains fairly difficult. In all, the deck is generally seen as a casual option that people run simply for the novelty of Summoning monsters that are considered [[PhysicalGod Physical Gods]] in-story.
* DrawAggro: Egyptian God Slime prevents the opponent from targeting the controller's monsters with attacks or card effects, except copies of Egyptian God Slime.
* DubNameChange: The series as a whole went from being called the "Three Phantom Gods" in Japanese to the "Egyptian God Cards" in the TCG languages. The individual members themselves also underwent name changes in translation.
** Winged Divine Dragon of Ra --> The Winged Dragon of Ra.
** Giant God Soldier of Obelisk --> Obelisk the Tormentor.
** Celestial Dragon of Osiris --> Slifer the Sky Dragon.
** Horakhty, the Creator God of Light --> Holactie the Creator of Light
* EnemySummoner: Given that each Egyptian God monster requires three Tributes to be Normal Summoned, some of the cards designed to support them possess this trait, placing more monsters on the field that the controller is intended to Tribute to Summon them.
** When Ra's Disciple is Summoned, it Special Summons two more copies of itself from the hand or Deck, but in turn, cannot be Tributed for anything other than the Tribute Summon of an Egyptian God. It also prevents its controller from Special Summoning monsters, other than through its effect. Curiously, it cannot be Tributed for the Tribute Summon of Sphere Mode, though this could be justified as Sphere Mode did not exist as a physical card when Ra's Disciple was first released.
** Reactor Slime has two effects meant to fulfill the Tribute requirements of an Egyptian God on its own. Its first effect allows the controller to Special Summon two Slime Tokens, but prohibits them from Normal or Special Summoning any other monsters for the rest of the turn, except Divine-Beast-Type monsters. If Reactor Slime is Tributed for its second effect, the controller can Set Metal Reflect Slime from their hand, Deck, or Graveyard, and be able to activate it that turn. The controller can then Tribute that Metal Reflect Slime to Special Summon Egyptian God Slime, which can be treated as three Tributes for a Tribute Summon, from their Extra Deck.
* EggMacGuffin: Sphere Mode can be seen as this if its owner Tribute Summons it to the opponent's field. As Sphere Mode will not return to the owner's control until the End Phase of the next turn from which it was Summoned, it would be quite the undertaking on the owner's part to ensure that the opponent doesn't get rid of it before that happens and thus prevent the owner from Tributing it to Special Summon Ra. Downplayed if the owner Summons Sphere Mode to their own field, however, as it can then be Tributed immediately to Summon Ra.
* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.
* FusionDance:
** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect.
** Holactie is the combined form of the three Egyptian Gods. While they fuse to become her in the anime and manga, she is instead an Effect Monster in the OCG that can be Special Summoned from the hand by Tributing the three Egyptian Gods.
** Egyptian God Slime is a Fusion Monster that uses an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials.
* GameplayAndStoryIntegration:
** In the anime, The Winged Dragon of Ra is Tribute Summoned in its Sphere Mode, where it is functionally useless to either player. To gain control of it, a player must recite a chant to demonstrate that they [[OnlyTheChosenMayWield are capable]] of unlocking it and utilizing its power. This aspect of Ra was integrated into the OCG in two different ways.
*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.
*** Activating and resolving Ancient Chant's first effect is ostensibly intended to represent the controller uttering the chant itself, if its name is any indication. When activated, this effect adds Ra from the controller's Deck or Graveyard to their hand, along with allowing them an additional Tribute Summon this turn, suggesting that they recited the chant and thus are now able to Summon Ra.
** Absent from Ra's OCG card, its anime and manga counterpart possessed an effect wherein if it was Tribute Summoned, its ATK and DEF are equal to the combined ATK and DEF that the Tributed monsters had on the field. Players can access this effect in the OCG through the second effect of Ancient Chant. Namely, if it is banished from the Graveyard as a cost, and Ra is Tribute Summoned that turn, the latter's original ATK and DEF become equal to the combined original ATK and DEF of the Tributed monsters.
** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.
** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.
** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.
* HoistByHisOwnPetard: Sphere Mode allows its controller to Tribute it to Special Summon Ra from their hand or Deck, ignoring its Summoning conditions. Should the opponent have a copy of Ra, they can easily Tribute a Sphere Mode that was Summoned to their field, thus preventing it from reverting to its owner and said owner from Summoning Ra themselves.
* HourOfPower: None of them have any permanent field presence if Special Summoned. If Slifer or Obelisk are Special Summoned, they are sent to the Graveyard during the End Phase, as is Ra if it was Special Summoned through Monster Reborn using the effect of Millennium Revelation, or Special Summoned via the effect of Dark Spell Regeneration. Immortal Phoenix sends itself to the Graveyard during the End Phase of the turn it was Special Summoned, and Special Summons Sphere Mode in its place from the hand, Deck, or Graveyard, ignoring its Summoning conditions.
* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.
* InstantWinCondition: If a player Special Summons Holactie, they automatically win the Duel.
* {{Irony}}: Due to how Ra was implemented in the OCG as a playable card, this has hit it in a few ways.
** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.
** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.
** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.
** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.
** Unlike Ra's other forms, only Immortal Phoenix has a fixed ATK and DEF, 4000, which means that it is likely the only form of Ra capable of playing a solid offensive role. This is at odds with how Ra's Phoenix Mode was used in the anime and manga, wherein it was ''solely'' used for its effect to destroy the opponent's monsters, and ''never'' used to attack opponents. The anime and manga left it ambiguous as to whether or not Phoenix Mode itself actually has any ATK or DEF.
** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.
** In the anime and manga, Atem discovering and declaring his name allowed him to Summon the Egyptian Gods and fuse them into Holactie to defeat Zorc Necrophades. The card based on this moment, The True Name, can add to the controller's hand, or Special Summon, a DIVINE monster from their Deck if they correctly declare and excavate the top card of their Deck. However, because Ra ''cannot be Special Summoned'', the controller cannot use The True Name to Summon it, which is at odds with the card's basis. The True Name also cannot Special Summon Holactie, because she is a Nomi monster that requires the controller to Tribute the three Egyptian Gods.
* IronicName: While Ra's Disciple can be Tributed to Tribute Summon all three Egyptian Gods, including Ra, contrary to its name, it cannot be used this way to Summon Sphere Mode, which is ''a form of Ra itself''. This can be explained, however, by the fact that Sphere Mode did not yet exist as a physical card when Ra's Disciple was first released.
* ItsPronouncedTroPay: Holactie is pronounced Hor-ak-ty.
* KamehameHadouken: Obelisk is capable of firing beams with his fist, God Hand Impact.
* KingInTheMountain: Ra can be said to be this while in its Sphere Mode, as it is a PhysicalGod sealed up in a giant, immobile levitating sphere. Once Ra is [[AwakeningTheSleepingGiant unsealed]], however, by Tributing Sphere Mode to Special Summon it, it hits the field with 4000 ATK.
* LoopholeAbuse:
** Immortal Phoenix Special Summons itself from the Graveyard if The Winged Dragon of Ra is sent ''from the field'' to the Graveyard. However, the former does not specify that the latter needs to be sent to the Graveyard ''from a Monster Zone''. Therefore, if Ra is sent to the Graveyard while ''equipped to another monster'', it will still satisfy the Summoning conditions of Immortal Phoenix. [[https://yugiohblog.konami.com/articles/?p=7706 This article]] from Konami even describes one way the controller can pull this off.
** Millennium Revelation's first effect requires the controller to send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to use its effect of adding Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard as a cost, and in turn, allows them to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. The player is thus ostensibly supposed to send Ra for the first effect and then use the second effect to Special Summon it. However, Millennium Revelation does not actually prevent the controller from sending ''any Divine-Beast-Type monster other than Ra'' for its first effect, and also ''does not restrict'' how the controller can use the Monster Reborn they added. It is thus a legal move to send Slifer or Obelisk and then use the searched Monster Reborn to Special Summon them instead of Ra.
* TheMagicPokerEquation: The True Name is intended to evoke this trope, as upon activation, the controller declares a card name and excavates the top card of their Deck, and if they are correct, that card is added to their hand and they can then add to their hand or Special Summon a DIVINE monster from their Deck. If, however, they declared wrongly, the excavated card is sent to their Graveyard.
* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.
** Sphere Mode can be Normal Summoned to either player's field by Tributing three monsters from that side of the field. As such, its owner can use it to great effect in removing an opponent's Extra Link, which will always be comprised of at least three monsters, and thus clear up the Extra Monster Zones.
* MechanicalMonster: Ra resembles a machine-looking bird dragon.
* MechanicallyUnusualFighter: Sphere Mode is the first (and to date, only) monster that can be Normal Summoned to the opponent's field. It and Holactie are the only monsters with ? ATK or DEF without an effect to determine that stat.
* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.
* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.
* MythologyGag: Considering their iconic status in the ''Yu-Gi-Oh!'' franchise as a whole, it should not be surprising that their OCG cards contain cues towards how they were used in the anime and manga.
** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.
** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.
** Immortal Phoenix possesses a Summoning condition wherein it Special Summons itself from the Graveyard when Ra is sent from the field to the Graveyard. This is a reference to how in the anime and manga, Yami Marik would frequently send Ra to the Graveyard and then Special Summon it, which would then cause Ra to shift to its Phoenix Mode. Immortal Phoenix's effect, wherein the controller can pay 1000 LP to send an opposing monster to the Graveyard, is an augmented version of Phoenix Mode's effect from the anime and manga, where if it battles a monster, the controller can pay 1000 LP to destroy the monster it is battling.
** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.
** Millennium Revelation's artwork depicts Ra in the stylized form that it appeared as on The Tablet of Lost Memories, along with the ankh seen on the Japanese OCG artwork of Monster Reborn. From a mechanical standpoint, the card references Yami Marik's penchant for discarding Ra to the Graveyard so that he can use Monster Reborn to Special Summon it. In that vein, the card's first effect sends a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard and if they do, they can Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions. However, Ra Summoned this way is sent to the Graveyard during the End Phase, a reference to how certain card effects, including Monster Reborn, only affect the Egyptian Gods for the turn they are used on them.
** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.
** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.
** The True Name's artwork depicts Atem clutching his cartouche necklace, just as his name appears on it, allowing him to recite it to Summon the Egyptian Gods and merge them into Holactie to defeat Zorc. Mechanically, the card's effect is based on Atem's ability to "influence fate" by [[TheMagicPokerEquation visualizing cards in his Deck before he actually drew them]]. He notably did this in his Ceremonial Duel with Yugi, wherein he declared he would draw Big Shield Gardna, before drawing it and Normal Summoning it, all without looking at it. This was also repeated for Dark Magic Curtain, Thousand Knives, and Dark Spear. However, in the case of the latter cards, he drew them first, then declared their names, and finally activated them immediately each time, all without looking at them. Similarly, The True Name allows the controller to declare a card name and then excavate the top card of their Deck, and if it is the declared card, they add it to their hand. If they do this, then they can add to their hand, or Special Summon, a DIVINE monster from their Deck, referencing how Atem discovering his name allowed him to Summon the Egyptian Gods. On the other hand, if the controller did not declare the excavated card's name, the excavated card is sent to the Graveyard.
** Mound of the Bound Creator was released in the OCG with all of its anime effects intact, as well as its damaging effect being buffed from inflicting 400 damage to the controller of the destroyed monster to 1000 damage instead. However, the OCG incarnation of the card also gained an effect that was absent from its anime counterpart, being that if the card is destroyed by a card effect and sent to the Graveyard, the controller can add a DIVINE monster from their Deck to their hand. In Jaden's duel against Franz, the latter used the card [[SupernormalBindings to restrain a copy of Ra]] and avoid suffering a BoltOfDivineRetribution for using an Egyptian God when he himself was [[OnlyTheChosenMayWield not chosen]] to do so. Specifially, the effect may reference the fact that Jaden would destroy the card by activating Skyscraper over it, after which he was able to Special Summon Ra from Franz's Graveyard and use it to win the duel.
** Metal Reflect Slime's OCG incarnation Special Summons itself as a monster with 0 ATK and 3000 DEF. This is a reference to its anime and manga counterpart, which could only be activated when the controller lost at least half their LP through battle damage from an opponent's monster's attack. Upon activation, Metal Reflect Slime would create a Slime Token whose DEF was equal to 3/4 of the ATK of the monster that attacked. As Yami Marik activated Metal Reflect Slime in response to an attack from Obelisk, he gained a Slime Token with 3000 DEF, 3/4 of Obelisk's 4000 ATK. The card's OCG counterpart would be released already possessing the stats that the Slime Token had from that duel.
** In the anime and manga, Egyptian God Slime was first Special Summoned when Yami Marik activated Metal Reflect Slime and had the Slime Token it generated assume the appearance of Obelisk. Marik later used Polymerization to fuse said Slime Token with Revival Jam so that he could impart traits of the latter into Egyptian God Slime, namely being able to treat it as Revival Jam, and thus using the effect of Jam Defender to redirect attacks to it. Revival Jam also continually regenerated when it would be destroyed in the anime and manga, a trait that Egyptian God Slime inherited. When released in the OCG, Egptian God Slime contained references to the way it was used by Marik. It could be Special Summoned from the Extra Deck by Tributing a Level 10 Aqua-Type monster with 0 ATK. Metal Reflect Slime Special Summons itself as such a monster when activated, thus making it a valid Tribute, referencing Marik initially using Metal Reflect Slime's Slime Token to assume Obelisk's appearance. It could also be Fusion Summoned by using an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials. As Revival Jam is an example of the former and a Special Summoned Metal Reflect Slime is an example of the latter, both can be used as Fusion Materials, referencing Marik fusing both monsters together. The opponent being unable to target the controller's monsters for attacks or card effects, except Egyptian God Slime, is a reference to Marik's use of Jam Defender to redirect attacks to it. Egyptian God Slime's OCG incarnation being indestructible by battle also reflects how it could continually regenerate in the anime and manga.
** Reactor Slime visually resembles a combination of Metal Reflect Slime, Jam Breeding Machine, and Humanoid Slime. Metal Reflect Slime was used by Yami Marik, while the latter two cards were used by Strings while under Marik's control. Reactor Slime's first effect Special Summoned Slime Tokens, the same Tokens that Jam Breeding Machine Special Summoned. Its second effect allowed it to be Tributed during the Battle Phase to Set Metal Reflect Slime from the hand, Deck, or Graveyard, and allowed the Set card to be activated that turn. This is possibly a reference to how in the anime and manga, Metal Reflect Slime could only be activated after its controller took battle damage.
** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.
** Juragedo was a Normal Monster in the anime and manga, and was Tributed by Yami Marik to use Ra's (anime and manga only) effect wherein the controller can Tribute monsters they control to add their ATK and DEF to that of Ra. This interaction was turned into an effect for Juragedo's Effect Monster OCG counterpart, which lets its controller Tribute it and target a monster they control, with the target gaining 1000 ATK until the end of the next turn.
* NamedAfterSomeoneFamous: Slifer's dub name is derived from Roger Slifer, who co-produced the English dub of the first season of the original anime series for 4Kids Entertainment.
* {{Nerf}}: Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.
** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast, the legal counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to being targeted by card effects from either player, this is a considerable step down from the aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still be affected by card effects that do not target it.
** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.
** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controlled and inflict 4000 damage to the opponent. Obelisk's legal incarnation lost the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used.
** Ra was hit the hardest by this when it was released as a legal card. This is hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.
*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.
*** The controller of a Special Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. They could also Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect, wherein it was immune to card effects or conditions that would otherwise prevent it from attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion on Ra empowered this way to reduce its ATK and DEF to 0, whilst gaining LP equal to the ATK Ra previously had.
*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.
** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the Hierachy system between the Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only one turn against each other, which was still adapted into the anime.
* NoSell:
** Obelisk cannot be targeted by either player's card effects.
** Sphere Mode cannot be targeted by the opponent's attacks or card effects.
** Immortal Phoenix is completely unaffected by the effects of other cards.
** Blaze Cannon grants Ra the effect of being unaffected by the opponent's card effects until the end of the turn in which it is activated.
** Mound of the Bound Creator prevents Level 10 or higher monsters (which the Egyptian God monsters all are) on the field from being targeted or destroyed by card effects.
* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.
* NotTheIntendedUse: Because Sphere Mode requires the controller to Tribute three monsters on either field to be Normal Summoned, it had some utility as an easy way to get rid of an opponent's Extra Link (which must contain at least three Link Monsters) and regain the use of the Extra Monster Zones. Considering the net loss in resources to the opponent, giving them Sphere Mode was largely considered to be a beneficial trade-off to Sphere Mode's owner. Given that Sphere Mode itself was released two years prior to the first Link Monsters, it's safe to say that the game's designers probably did not intend for the card to be used this way.
* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.
* OddNameOut:
** As Slifer was the only Egyptian God to undergo a significant DubNameChange, it is the only one to have a name with an English basis in the TCG languages, instead of Egyptian or Greek.
** Obelisk is the only Egyptian God whose name in the OCG was not derived from an Egyptian deity.
* OlympusMons: They are the only monsters of the DIVINE Attribute. Furthermore, the Egyptian Gods are the only monsters of the Divine-Beast-Type, while Holactie has her own [[SingleSpecimenSpecies exclusive Type]], Creator God. As they are in-story [[PhysicalGod Physical Gods]], this likely alludes to their intended story role as the most powerful cards in the game.
* OneHitKill: Ra's anime and manga counterpart possessed effects that enabled the controller to Tribute monsters and pay their LP to it, enabling Ra to gain ATK equal to the ATK of the Tributed monsters and the amount of LP paid, ostensibly so that the controller can raise its ATK to massive quantities to OTK the opponent. While Ra [[{{Nerf}} lost most of these effects]] when printed in the OCG as a playable card, several support cards that it later received in the OCG restore this functionality to it. Ra's Point-to-Point Transfer effect even alludes to the fact that the controller is supposed to use it for this trope, as its name in the original Japanese language anime and manga is "One Turn Kill".
* OneHitPolykill: Blaze Cannon gives Ra the ability to deal one of these, as if it attacks, all monsters the opponent controls are sent to the Graveyard after damage calculation.
* OurDragonsAreDifferent: Ra is a golden mechanical-like bird dragon who can turn itself into a phoenix. Slifer is a red snake-like dragon with giant wings and two mouths that breathe thunder and lightning. Both of them are neither Dragon-Types nor Wyrm-Types.
* OverlyNarrowSuperlative:
** The Egyptian God monsters are the only monsters of the Divine-Beast-Type, thus any cards that support that Type are technically ''de facto'' Egyptian God support. The DIVINE Attribute includes them and Holactie, once again meaning that any support for that Attribute is technically Egyptian God support in all but name.
** Egyptian God Slime can be Special Summoned from the Extra Deck via Contact Fusion if the controller Tributes a Level 10 Aqua-Type monster with 0 ATK. Only one such monster exists, Guardian Slime, which was released in the same pack as Egyptian God Slime, ostensibly so players have a monster that can be Tributed for this purpose. However, Metal Reflect Slime is a Continuous Trap Card that can Special Summon itself as such a monster and is thus also a valid Tribute. This is meant to invoke GameplayAndStoryIntegration, as Yami Marik used it as a Fusion Material to Fusion Summon Egyptian God Slime in the anime.
* OxymoronicBeing: Ra possesses two effects which are at odds with each other. When it is Normal Summoned, its first effect allows its controller to pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount paid. Its second effect allows its controller to pay 1000 LP to target and destroy a monster the opponent controls. This puts its controller in the position wherein if they choose to use the first effect, they won't have enough LP to use the second without using an LP increasing card effect. And should the controller choose to preserve their LP to use the second effect, Ra will be left with 0 ATK and DEF and thus be unable to damage the opponent after their field is cleared.
* PersonOfMassDestruction:
** If Obelisk's controller Tributes two monsters as a cost, they can use its effect to destroy all monsters the opponent controls. However, Obelisk cannot attack during the turn that effect is used.
** If Ra affected by Blaze Cannon attacks, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* ThePhoenix: Ra's Phoenix Mode, also known as the Immortal Phoenix. Its OCG incarnation even evokes the phoenix in a literal sense, as it sends itself to the Graveyard during the End Phase and Special Summons Sphere Mode in its place.
* PhysicalGod: All of them. They also DIVINE monsters. The three Egyptian Gods are Divine-Beast-Type Monsters, while Holactie is a Creator God-Type monster.
* PlayingWithFire: Ra uses fire attacks.
* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".
* PowerTrio: There are three of them, and as in-story [[PhysicalGod Physical Gods]], this is a given.
* PromotedToPlayable: The original printed Egyptian God cards were non-legal cards, released as promotional collector's items. Thus, they were colored very differently from any legal card, lacked written effects and instead simply had flavor text. They also had text stating that they could not be used in a Duel. As such, they only saw play in the most casual of games, where their inclusion in a deck was agreed upon by both players. Years after the original illegal cards were released, the Egyptian Gods later received playable legal cards, albeit with effects that were {{Nerf}}ed from their anime and manga incarnations.
* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.
* ReadingsAreOffTheScale:
** Holactie has ? ATK and DEF, and unusually for a monster with such stats, she has no effect that can be used to determine them. Given that she automatically wins the controller the Duel when Special Summoned, such an effect is not necessary. It can be implied that the designers intended to evoke this trope, by suggesting that Holactie's power is literally infinite.
** Averted with Sphere Mode, who like Holactie, has ? ATK and DEF and lacks an effect to determine its stats. Since Sphere Mode cannot attack, nor be targeted for attacks, this is usually irrelevant. That being said, [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami has stated that Sphere Mode's ATK and DEF on the field are treated as 0.
* RedEyesTakeWarning: Ra and Obelisk have red eyes. Slifer's yellow eyes also glow red.
* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.
* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.
* ShockAndAwe: Slifer breathes thunder and lightning.
* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.
* SingleSpecimenSpecies: Holactie is the only monster of the Creator God-Type.
* SixthRanger: Because of its name, Blaze Cannon is a member of the Blaze Accelerator archetype, and can thus be added from the Deck or Graveyard to the hand with the effect of Volcanic Rocket. However, it is unrelated to other Blaze Accelerator cards and the Volcanic monsters, and does not support their playstyle.
* SpellMyNameWithAThe: '''The''' Winged Dragon of Ra, and '''The''' Creator God of Light, Horakhty.
* StationaryBoss: Sphere Mode cannot attack, nor can it be targeted for attacks. Due to this, if it is the only monster on the controller's field, the opponent cannot declare an attack at all. Justified, as it is the inert sealed form of Ra, and in the anime and manga, was functionally useless to either player until one of them [[AwakeningTheSleepingGiant manages to unseal it]].
* StatusAilment: If a monster is Normal or Special Summoned to the opponent's field in Attack Position while Slifer is on the field, Slifer's effect causes the Summoned monster to lose 2000 ATK, and if the Summoned monster's ATK is reduced to 0 this way, it is destroyed.
* StatusBuff:
** Slifer gains 1000 ATK and DEF for each card in its controller's hand.
** If Ra is Normal Summoned, its controller can pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount of LP paid.
** Sphere Mode changes the ATK and DEF of a copy of Ra Special Summoned through its effect to 4000. Considering that a Special Summoned Ra would've otherwise had an ATK and DEF of 0, this is a clear buff.
** If it is banished from the Graveyard, Ancient Chant changes the original ATK and DEF of a copy of Ra that was Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it.
** Blaze Cannon gives Ra an effect wherein if Ra declares an attack, the controller can Tribute any number of their monsters that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn.
* StoneWall:
** Sphere Mode is a functional version of this, as it cannot be targeted for attacks. If it's the only monster on its controller's field, that means that the opponent cannot attack at all.
** When Guardian Slime battles an opponent's monster, it gains DEF equal to the opposing monster's ATK. If it is in Defense Position, this means that it cannot be destroyed by battle.
** Egyptian God Slime cannot be destroyed by battle, and while it is on the field, the opponent cannot target its controller's other monsters for attacks.
* SuperEmpowering: Blaze Cannon grants Ra three effects that last until the end of the turn. First, Ra becomes unaffected by the opponent's card effects. Second, when an attack is declared involving Ra, the controller can Tribute any number of their monsters that did not declare an attack that turn, with Ra gaining ATK equal to the Tributed monsters' combined original ATK until the end of the turn. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* SuperMode: Immortal Phoenix is ostensibly meant to be this to Ra's standard card. To wit, it can only be Special Summoned from the Graveyard when Ra is sent from the field to the Graveyard, indicating that Ra CameBackStrong by transforming into its Phoenix Mode. Additionally, Immortal Phoenix possesses traits that are intended to be straight upgrades to Ra. While Ra requires the controller to [[CastFromHitPoints pay LP]] until they have 100 left in order for it to have ''any'' ATK and DEF, Immortal Phoenix comes with an original ATK and DEF of 4000. Unlike Ra, who possesses no inherent protection from card effects, Immortal Phoenix is [[NoSell immune to them]]. Finally, Immortal Phoenix also has a stronger version of Ra's second effect, which allows the controller to pay 1000 LP to target and destroy an opposing monster. In contrast, Immortal Phoenix simply sends the opposing monster directly to the Graveyard from the field for the same LP cost, without targeting or destroying it.
* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.
* WingedHumanoid: Obelisk has wings like the other two Egyptian gods, but unlike them, he has a humanoid form. Holactie resembles a woman with wings.
* YellowLightningBlueLightning: Slifer's first mouth fires the yellow Thunder Force. The second mouth fires the blue Summon Lightning Bolt.
* YouCantThwartStageOne:
** The Normal Summon of an Egyptian God monster cannot be negated, and neither player can respond to it with card effects. This ensures that an Egyptian God will be Summoned successfully and that the opponent will then need to deal with it. Similarly, neither player can respond to Immortal Phoenix's effect to Special Summon itself from the Graveyard. Finally, Holactie's Special Summon cannot be negated, meaning that the player who Summons her will definitively win the Duel.
** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra its effects and thus force the opponent to deal with an empowered Ra.
[[/folder]]

[[folder:Eldlich the Golden Lord]]
'''[[http://yugipedia.com/wiki/Eldlich_the_Golden_Lord Eldlich the Golden Lord]]''' is a Zombie monster, and the focus of two different sub-archetypes of Spells and Traps: '''[[http://yugipedia.com/wiki/Eldlixer Eldlixer]]''' and '''[[http://yugipedia.com/wiki/Golden_Land Golden Land]]''', all of which debuted in Deck Build Pack: Secret Slayers.

The group as a whole makes reference to the mythical city of El Dorado—represented as the Continuous Spell Cursed El Dorlando—and the conquistadors who searched for it. From there, each sub-archetype supports both each other and Eldlich in their own way: the Eldlixers, themed around the four processes of the Magnum Opus of alchemy, are able to Special Summon any Zombie monster from different places—including the hand, Deck, and/or Graveyard—with the tradeoff being that said Zombie must be an Eldlich if there isn't already one on their field. They can then banish themselves from the Graveyard to Set Golden Land cards directly from the Deck. These Golden Land cards are primarily Continuous Traps with the ability to Special Summon themselves as Trap Monsters, and who can banish themselves from the Graveyard to Set more Eldlixers straight from the Deck.
----
!!!Tropes associated with Eldlich the Golden Lord:
* AchillesHeel: As the lone monster in the Deck, and one that has a number of support cards that reference it specifically, Eldlich will have a ''very'' hard time dealing with cards like Prohibition.
* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.
* DeathIsASlapOnTheWrist: Eldlich's effect is able to return it to the hand if it's in the Graveyard by sending a friendly Spell or Trap to the Graveyard, and then to Special Summon any Zombie from the hand (which, invariably, will end up being itself). That Summoned monster [[CameBackStrong then gains 1000 ATK/DEF and can't be destroyed by card effects]] until the end of the opponent's next turn.
* DifficultButAwesome: The Deck combines immense searchability with a large number of backrow, but has very few—if not only one—real source of damage, as its Trap Monsters are not nearly as strong as Eldlich himself.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters that also happens to be Zombie-Type.
[[/folder]]

[[folder:Elemental HERO]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_fifthhope_tf04_jp_vg.png]]
[[caption-width-right:300:By the elements combined!]]
The '''[[http://yugipedia.com/wiki/Elemental_HERO Elemental HERO]]''' archetype is a sub-archetype of the HERO archetype. The Elemental HERO monsters are all Warrior-Type monsters and the focus is heavily on Fusion Summoning. Most of the primary Elemental HERO monsters can be fused with one another, allowing for an enormous amount of flexibility in a dedicated Deck. They were designed by Kazuki Takahashi, and are themed after comic-book superheroes in the anime and are based of natural elements in the manga. This archetype is famous for being used by Judai/[[DubNameChange Jaden]] Yuki, who uses two different Elemental HERO decks in the anime and manga, respectively - in the anime, he fuses specific monsters to create a Fusion Monster, while in the manga he fuses an Elemental HERO with another monster with a specific Attribute. Elemental HERO decks are also used by Edo/[[DubNameChange Aster]] Phoenix and Koyo Hibiki in the anime and manga, respectively.

The Elemental HERO archetype might be just only a sub-archtype, but the Elemental HERO monsters are also a core element of the other sub-archetypes (except Destiny HERO).

->For Elemental HERO Neos, see the folder "Neos / Neo-Spacians / Chrysalis". For Elemental HERO Terra Firma's relation with the Legendary Planets, see the folder "Legendary Planets". For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.
----
!!!Tropes associated with the Elemental HERO monsters:
* ActionGirl: Burstinatrix, Lady Heat, Knospe, Poison Rose and Shadow Mist are the female non-Fusion females. A female Fusion Elemental HERO is Rampart Blaster.
* ArmorPiercingAttack: Bladedge can inflict Piercing Damage.
* AwesomeButImpractical: Unfortunately, nearly all the anime Fusion Monsters are this. Despite the hype they got back in the day, it took Konami practically the entirety of the ''GX'' era to figure out what makes a good Fusion Monster. First off, they require specific Fusion Materials to pull off, which can lead to a lot of brick hands. This can be lessened by using Fusion Substitute monsters, but even still, unless you specifically design a deck around bringing them out, don't expect to get too many of the Fusion Monsters out on the field. Secondly, a lot of their effects are incredibly underwhelming, often having effects that regular Effect Monsters would have at the time or gain later on thanks to PowerCreep. Thirdly and finally, even if you can get them on to the field, they are just as weak to cards like Mirror Force and such as any other monster. About the only anime HERO Fusion worth running is Shining Flare Wingman, and that forces you to run Sparkman, a Fusion Substitute monster, or Fusion Tag to pull off, the latter of which in turn eats up Extra Deck space by forcing you to have Flame Wingman in it.
* BadassNormal: Mudballman has no effect, but he has 3000 DEF.
* BarbieDollAnatomy: Burstinatrix seems to not have nipples.
* {{BFS}}: Neos Knight.
* BigGood: Bladedge, who is not a Fusion Monster, but has the highest stats among the non-Fusion monsters.
* BladeBelowTheShoulder: Bladedge and Wildegde. Mariner wields [[DualWielding two arm-sized anchor kunais with chains]].
* BlowYouAway: Avian, Stratos, Great Tornado, Storm Neos, and Tempest represent the wind element and are WIND monsters. Flame Wingman is also a WIND monster.
* CastingAShadow: Necroshade, Necroid Shaman, Shadow Mist and Escuridao are DARK monsters and represent the darkness element. Darkbright and Chaos are also DARK monsters.
* DarkIsNotEvil: The DARK Elemental HERO monsters are not evil.
* DishingOutDirt: Clayman, Gaia, Terra Firma and Core represent the earth element and are EARTH monsters. Other EARTH monsters are Wildheart, Bladedge, Wildedge, Wild Wingman, Plasma Vice, Mudballman, Rampart Blaster, Woodsman, Knospe and Poison Rose.
* DubNameChange: Many names were changed. Some examples:
** Featherman --> Avian.
** Burst Lady --> Burstinatrix.
** Necro Darkman --> Necroshade.
** Phoenix Guy --> Phoenix Enforcer.
** The Earth --> Terra Firma.
** The Heat --> Heat.
** Lady of Fire --> Lady Heat.
** Flame Blast --> Inferno.
** Frost Blade --> Ice Edge.
** Airman --> Stratos.
* ElementalPowers: The Elemental HERO monsters cover the six main Attributes. The best examples are the Fusion Monsters from the manga, who require only an Elemental HERO monster and a monster with a specific Attribute. In the East, there are more elements, such as wood, metal or ice.
* EvolutionaryLevels: Knospe --> Poison Rose.
* {{Expy}}: Many of the Elemental Heroes (particularly the non-Fusions) are based loosely on American comic book characters. Avian is {{ComicBook/Hawkman}}, Burstinatrix is Firestar, Bubbleman is {{ComicBook/Batman}}, Sparkman is Black Lightning, Clayman is [[ComicBook/FantasticFour The Thing]], Necroshade is ComicBook/{{Spawn}}, Bladedge is ComicBook/IronMan, Wildheart is Ka-Zar the Apeman...
* ExtraOreDinary: Bladedge and Captain Gold represent the metal element.
* FanNickname: The Omniheroes, who were introduced in the GX Manga. They are Elemental HERO's Absolute Zero, Nova Master, The Shining, Escuridao, Gaia, and Great Tornado. Each of them represent one of the six attributes, and require one Elemental HERO monster (or just any HERO monster in Absolute Zero's case) plus a monster of the relevant attribute.
* FiveManBand: The initial five Elemental HERO monsters in the anime: Avian is TheLeader, who also has the most fusions; Sparkman is TheLancer, who has less fusions than the others and is clearly stronger than the other four; Clayman is TheBigGuy, who has 2000 DEF points; Bubbleman is TheSmartGuy, who is mostly used strategically; and Burstinatrix is TheChick, who is the female member.
* FusionDance: UpToEleven. The archetype is Fusion-oriented to the point where they have more Fusion Monsters than you can fit into a single Extra Deck, so you may want to grab some popcorn:
** Avian + Burstinatrix = Flame Wingman or Phoenix Enforcer.
** Clayman + Sparkman = Thunder Giant.
** Clayman + Burstinatrix = Rampart Blaster.
** Clayman + Bubbleman = Mudballman.
** Wildheart + Bladedge = Wildedge.
** Bubbleman + Burstinatrix = Steam Healer.
** Wildheart + Necroshade = Necroid Shaman.
** Wildheart + Avian = Wild Wingman.
** Avian + Bubbleman = Mariner.
** Sparkman + Bladedge = Plasma Vice.
** Sparkman + Necroshade = Darkbright.
** Avian + Bubbleman + Sparkman = Tempest.
** Flame Wingman + Sparkman = Shining Flare Wingman.
** Phoenix Enforcer + Sparkman = Shining Phoenix Enforcer.
** Avian + Burstinatrix + Clayman + Bubbleman = Electrum.
** Ocean + Woodsman = Terra Firma.
** Heat + Lady Heat = Inferno.
** Any Elemental HERO monster + LIGHT monster = The Shining.
** Any HERO monster + WATER monster = Absolute Zero.
** Any Elemental HERO monster + WIND monster = Great Tornado.
** Any Elemental HERO monster + FIRE monster = Nova Master.
** Any Elemental HERO monster + EARTH monster = Gaia.
** Any Elemental HERO monster + DARK monster = Escuridao.
** 3x Elemental HERO = Core.
** 2x Masked HERO = Contrast HERO Chaos (treated as an Elemental HERO).
* GreenThumb: Woodsman, Knospe and Poison Rose represent the wood element. The latter two are also Plant-Type monsters, not Warriors.
* AnIcePerson: Absolute Zero and Ice Edge represent the ice element.
* IKnowMaddenKombat: Clay Guardian is modeled after a football player.
* LightEmUp: The Shining, Flash, and Prisma represent the light element and are LIGHT monsters. Other LIGHT monsters are Sparkman, Thunder Giant, Voltic, Shining Wingman, Shining Phoenix Enforcer, Captain Gold and Electrum. Chaos, on the other hand, can be treated as a LIGHT monster.
* LightIsGood: The LIGHT Elemental HERO monsters, particularly the Neos cards. Captain Gold and Bladgedge also qualify.
* LuckilyMyShieldWillProtectMe: Neos Knight, Rampart Blaster, and Clay Guardian,
* MakingASplash: Bubbleman, Neo Bubbleman, Steam Healer Mariner and Ocean represent the water Element and are WATER monsters. Absolute Zero and Ice Edge are also WATER monsters.
* MsFanservice: Burstinatrix, whose choice of clothing is an ''[[PaintedOnPants extremely]]'' tight body suit, the original version of which barely covers anything on one side of her body. Yes, she is literally half-naked. The Japanese card art featuring her also tends to depict her with large breasts.
* {{Nerf}}: In the anime, Bubbleman allowed the owner to draw two cards on summon as long as it was the only card on the field. In the game, the owner also has to have no cards in their hand.
** One of Inferno's abilities in the manga was to add a Spell Card from the grave to the hand when destroyed by battle. An incredibly useful ability that was not carried over.
* NextTierPowerUp: The signature Elemental HERO Fusion Monsters of Judai, Edo and Koyo have each an evolution.
** Judai's Flame Wingman turns into Shining Flare Wingman after fusing with Sparkman.
** Edo's Phoenix Enforcer turns into Shining Phoenix Enforcer after fusing with Sparkman.
** After Terra Firma returned to Koyo, he turns into Core after fusing with two other Elemental HERO monsters.[[note]]Although, Core doesn't necessarily need Terra Firma as his Fusion Material.[[/note]]
** While not necessarily this, Absolute Zero looks like an upgraded Ice Edge.
* NighInvulnerability: Phoenix Enforcer and Shining Phoenix Enforcer cannot be destroyed in battle.
* NotTheIntendedUse: It's a Fusion-based archetype, but players would often use them as a Rank 4 Xyz engine.
* OvershadowedByAwesome:
** The Fusion Elemental HERO monsters from the anime are overshadowed by the Fusion Elemental HERO monsters from the manga and the Masked HERO monsters (who are also from the manga). This is because the manga Elemental HERO monsters generally tend to have far better effects and more lax Fusion Material requirements than their anime counterparts. For example, most anime Elemental HERO Fusion Monsters require specific HERO monsters to fuse with. Meanwhile, most manga Elemental HERO Fusion Monsters just require one Elemental HERO and one monster of a specific Attribute to Fusion Summon them, which makes them far more reliable than their anime counterparts.
** The very same can be said with the non-Fusion Elemental HERO monsters from the anime. Almost all of them are Normal Monsters with bad or mediocre stats, and the Effect Monsters tend to be not as useful as their manga counterparts, with the exception of Bubbleman who retains his status as the most useful Main Deck Monster from the anime.
* PlayingWithFire: Burstinatrix, Heat, Lady Heat, Inferno, Nova Blaster and Blazeman represent the fire element and are FIRE monsters. Phoenix Enforcer is also a FIRE monster.
* ThePowerOfFriendship: The Fusions represent the bond and the friendship of the weak Elemental HERO monsters, who become strong heroes when they combine their power. This is also a strong contrast to the Destiny HERO monsters, who do not rely on fusions (until ''ARC-V'' anyway).
* PunnyName: Ice Edge is pronounced like '''Ice Age'''.
* ShockAndAwe: Sparkman, Thunder Giant, Plasma Vice, Darkbright and Voltic represent the thunder element.
* ShoutOut: Terra Firma physically resembles [[Franchise/DragonBall Frieza]].
* TheSmurfettePrinciple: Burstinatrix was originally the only female hero, as said on her card. Later on, it would be said that she was the ''first'' female Elemental Hero.
* SomethingPerson: The OCG Heroes were all over this, and a few names still stick around: Clayman, Sparkman, and Flame Wingman, most notably.
* StoneWall: Clayman and Mudballman are not strong, but have very high DEF.
* ThemeNaming: Especially in the OCG, most of the Elemental HERO monsters have "man" in their name. Phoenix Guy and Shining Phoenix Guy are notable exceptions, who follow the theme naming of the Destiny HERO monsters.
* ThisIsADrill: Grand Neos
* TopHeavyGuy: Mudballman, Thunder Giant, and Inferno.
* ToylessToylineCharacter: Clay Guardian has not recieved an offical card.
* UnskilledButStrong: Mudballman virtually has no effect whatsoever among the Fusion Elemental HERO monsters, but has 3000 DEF.
* UselessUsefulSpell: Elemental HERO Rampart Blaster's second errata is easily one of the most baffling things in the game. Originally, the wording of her effect implied that she could attack directly when in Defense position, albeit with half her original ATK. This was all well and good until it was errata'd to also require the opponent to have no monsters in play... in which case you're better off just putting Rampart Blaster in Attack position and direct attacking the old fashioned way unless you're just that terrified of Mirror Force.
* WingedHumanoid: Avian, Sparkman, Darkbright, Dark Neos, Chaos Neos, Nebula Neos, Flame Wingman (who literally has one wing), Wild Wingman, Flare Neos, Magma Neos, Phoenix Enforcer, Shining Phoenix Enforcer, Cosmo Neos, Divine Neos, Grandmerge, Shining Flare Wingman, Storm Neos, Air Neos, and Tempest.
* WolverineClaws: Avian sports some on one of his hands.
* YinYangBomb: Chaos is a DARK monster that can be treated as a LIGHT monster as well. He's also a monster that isn't an Elemental HERO, but has an archetype condition stating he is always treated as one.
[[/folder]]

[[folder:Elemental Lord / Elementsaber]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/elementallord.png]]
[[caption-width-right:250:Banlists are more of a suggestion.]]
The five '''[[http://yugipedia.com/wiki/Elemental_Lord Elemental Lords]]''', known as '''Spirit Gods''' (霊神 ''Reishin'') in the OCG are Level 8 monsters with 2800 ATK and 2200 DEF that are Summoned when exactly 5 monsters of their Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they can activate powerful effects when called. The Elemental Lords are based on well known banned or limited cards in the game's history, usually spells or traps, with the odd monster thrown in.

The Elemental Lords later received support in the form of the '''[[http://yugipedia.com/wiki/Elementsaber Elementsabers]]''', an archetype of Warrior monsters with the ability to change Attributes while in the Graveyard, allowing the Elemental Lords to be Summoned more easily.
----
!!!Tropes associated with the Elemental Lords and Elementsabers:
* AllYourPowersCombined: Their Field Spell, Temple of the Elemental Lords, grants your monsters 200 ATK/DEF for each monster with a different Attribute in your Graveyard.
** Elementsaber Lapauila Mana can be Summoned by sending 2 monsters with different Attributes from your hand to the Graveyard, and grants blanket effects to the Elemental Lords and Elementsabers on your field, depending on the original Attributes of any Elementsabers sent to activate that effect.
* BilingualBonus: The names of each Elemental Lord came from their corresponding element in various languages. See also ThemeNaming below.
* CoolButInefficient: What they have mostly proven to be. While they have extremely powerful effects, they have seen very little play due to the amount of set up required for them. The Elementsaber archetype was created primarily to address this issue.
** Notable exception to this is Moulinglacia in Mermails. This is mainly since the deck can easily fill up their Graveyard with WATERS monsters and manipulate it with cards like Salvage (and formerly Tidal). Also, it is searchable with Atlantean Dragoons (which can be utilized from the Deck with Genex Undine/Neptabyss, the Atlantean Prince).
* DubNameChange: Reishin/Spirit God -> Elemental Lord; Forceaurage -> Phosphorage; Willard -> Lapauila Mana.
* EarlyInstallmentWeirdness: Grandsoil, the first Elemental Lord to be released, did not possess a hard once per turn clause on its unique effect that became characteristic for the rest of the Elemental Lords. As a result, it wound up being used in degenerate loops designed to spam said effect repeatedly and rapidly amass advantage. It later received an [[{{Nerf}} errata]] that slapped such a clause on the effect and brought it in line with the other Elemental Lords.
* ElementalEmbodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the Monarchs being the same in almost every way except for Attribute, summoning requirements, and the effect that activates upon summoning.
** The Elementsabers can be seen as this, too, as each one's armor bears resemblance to that of their respective Elemental Lord.
* ElementalPowers: They have representatives in every Attribute:
** BlowYouAway: Windrose and Makani are WIND monsters.
** CastingAShadow: Oblemirage and Molehu are DARK monsters.
** DishingOutDirt: Grandsoil and Aina are EARTH monsters.
** LightEmUp: Phosphorage, Lapauila, and Lapauila Mana are LIGHT monsters.
** MakingASplash: Moulinglacia and Nalu are WATER monsters.
** PlayingWithFire: Pyrorex and Malo'o are FIRE monsters.
* EverythingsBetterWithDinosaurs: Pyrorex is a Dinosaur-Type monster.
* {{Expy}}: Their Trigger Effects mirror the effects of powerful cards from the game's past that are currently Forbidden or otherwise restricted or errata'd in the current game.
** The effect of Grandsoil is an exact replica of Monster Reborn.
** The effect of Moulinglacia is a more powerful version of Delinquent Duo.
** The effect of Pyrorex is a weakened version of Ring of Destruction.
** The effect of Windrose is an exact replica of Harpie's Feather Duster.
** The effect of Phosphorage is an exact replica of Raigeki.
** The effect of Oblemirage is an exact replica of pre-erratum Sangan.
** Additionally, the Elemental Lords are very similar to the Monarchs archetype; both are strong element-oriented monsters with effects that trigger when they are summoned.
** Their summoning condition (needing exactly 5 monsters of their respective Attributes in the Graveyard) is similar to Dark Armed Dragon.
* AnIcePerson: Moulinglacia represents ice.
* NobleBirdOfPrey: Windrose is a Winged Beast-Type monster.
* OurDemonsAreDifferent: Oblemirage is a Fiend-Type monster.
* OurFairiesAreDifferent / OurAngelsAreDifferent: Phosphorage is a Fairy-Type monster (Angel-Type, in the OCG).
* SeaMonster: Moulinglacia is a Sea Serpent-Type monster.
* ShockAndAwe: Both Phosphorage and its corresponding Elementsabers have electricity motifs despite none of them being Thunder-Type.
* ThemeNaming: Each Lord is named in a different language with their respective element: "Grandsoil" (Earth) and "Windrose" (Wind) in English (this one could be German too), "Moulinglacia" (Ice) and "Phosphorage" (Orage = Thunderstorm) in French, and "Pyrorex" (Fire) in Latin.
** The Elementsabers are all named after a Hawaiian word that pertains to their respective Attribute: "Molehu" (twilight), "Lapauila" (lightning), "Malo'o" (dried), "Nalu" (wave), "Makani" (wind), and "Aina" (land).
* TookALevelInBadass: Based on Elemental Training's artwork and TCG name, Lapauila Mana appears to be an upgraded form of Lapauila.
* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).
[[/folder]]

[[folder:Empowered Warrior / Aether / Summoner]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/empower.png]]
[[caption-width-right:250:Aether, the Empowering dragon.]]
The '''[[http://yugipedia.com/wiki/Empowered Warrior Empowered Warriors]]''' are an archetype of Warrior-Type monsters related to the '''[[http://yugipedia.com/wiki/Summoner Summoners]]''' series of Spellcaster-Type monster. Their effects are varied, ranging from normal monster support to summoning other monsters to the field, or destroying cards. Their ace cards are the '''[[http://yugipedia.com/wiki/Aether Aether]]''' group of Dragon-Type monsters.
----
!!!Tropes associated with the Empowered Warriors, Summoners, and Aether monsters:
* AntiMagic: Hydrotortoise's effect destroys a Spell or Trap Card on the field when flipped face-up.
* DarkIsEvil: Aether, the Wicked Empowering Dragon has black scales in contrast to his previous gold coloration.
* ElementalPowers: All six of the Attributes are covered by this archetype.
* EnemySummoner: Terriger and the White Tiger Summoner can summon normal monsters from the hand when they are themselves summoned. Arnis and the Red Sparrow Summoner can summon Spellcaster-Type and Warrior-Type monsters respectively when they are destroyed by battle.
* TheFourGods: The first four Empowered Warriors are based on the four gods, with Aether representing the Yellow Dragon.
* GoldColoredSuperiority: Aether is the most powerful card in the serie in terms of ATK and is gold-colored. However, its wicked form, who has the same ATK, is more useful.
[[/folder]]

[[folder:Entity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entity_9.png]]
[[caption-width-right:250:In their house at your extra deck, The Entities wait dreaming]]
The '''[[http://yugipedia.com/wiki/Entity Entity]]''' series are cards based on the Franchise/CthulhuMythos. There are six monsters, two each Fusion, Synchro, and Xyz, and a couple of support Spells for them. They have effects that rely on synergy between the three card types. The Elder Entities are Fusion Monsters, the Old Entities are Synchro Monsters, and the Outer Entities are Xyz Monsters. The ace card of the archtype is Outer Entity Azathot, who can obliterate the opponent's field under the right circumstances.
----
!!!Tropes associated with the Entity cards:
* AllYourPowersCombined: Azathot requires one of each monster type (Fusion, Synchro, Xyz) as its Xyz materials to activate its effect, and the way the series works it's meant that you use the other members of the archetype to pull that off.
* AntiMagic: When Azathot hits the field, your opponent can't activate monster effects for the rest of the turn.
* ArtifactOfDoom: The Unspeakable Trapezohedron, based on the Shining Trapezohedron.
* AwesomeButImpractical:
** An archetype based on the Cthulhu mythos? It's as cool as it sounds. Getting the most out of it requires a deck capable of pulling off Fusion, Synchro, and Xyz Summons easily? It's as difficult and impractical as it sounds. However, this became more mitigated once all their support cards were out; the Entities really only need to worry about Synchro Summoning their Level 4s, Instant Fusion and Re-Fusion will take care of Norden and from there he can revive one of those Level 4s to set up for Azathot's summon.
** Outer Entity Nyarla can increase its Rank on summoning, and can detach its Xyz Materials to attach any monster in your Graveyard as a new Xyz Material, and gain its Type and Attribute. As the ''Yu-Gi-Oh!'' wiki goes into detail on, [[http://yugipedia.com/wiki/Card_Tips:Outer_Entity_Nyarla this gives it absurd levels of combo potential]], since it can become any Rank, Type, or Attribute you want. This is amazing for all the Rank Up cards that need monsters of specific Ranks and Types to use, and its ability to freely discard cards in the hand and cycle out of the Graveyard and back again via its Xyz Material effect can be useful for many cards. However, given Nyarla is a StoneWall that can't do much else and isn't very compatible with other cards, its versatility is more a novelty than actually effective.
* BlowYouAway: Old Entity Hastorr is a WIND monster.
* BoringButPractical:
** Elder Entity Norden can be splashed into any deck that has room for it and Instant Fusion in the main deck, because it's effect to instantly revive a Level 4 or lower monster on summoning is easy to get off and very useful for a multitude of combos. It's nothing flashy, but it makes it the most useful card of the archetype.
** Old Entity Cthugha has the simple effect of letting you draw a card if it's used as a Fusion or Xyz Material. In a deck this tricky to build right, draw power is very welcome and Cthugha's effect is invaluable.
* BrainwashedAndCrazy: When Hastorr is sent to the Graveyard as a monster, it equips itself to an opponent's monster, negating its effects and stopping it from attacking. Get rid of it as an equip card and it gives control of that monster to you.
* CastingAShadow: Outer Entity Azathot is a DARK monster.
* DishingOutDirt: Outer Entity Nyarla is an EARTH monster.
* EldritchAbomination: ''Duh'', they're blatantly based on the works of HP Lovecraft. Their card artworks are some of the most bizarre and unsettling in the game. Special mention to, appropriately enough, Azathot, who is just a roiling mass of darkness with mouths and arms emerging.
* EldritchLocation: Their Dreamland Field Spell.
* ElementalPowers: Each one of them has a different Attribute, with all six being represented.
* GlassCannon: Azathot can destroy all cards on the opponent's field if summoned as intended, but it can only do it once under normal circumstances, and 2400 ATK is not hard to run over. It's going to hit hard when it hits, but after that it's likely not going to last long.
* HumanoidAbomination: The Elder Entities N'tss and Norden are human in appearance, but given the theme of the archetype, it's a safe bet that their true nature is far different.
* LightEmUp: Elder Entity N'tss is a LIGHT monster.
* MakingASplash: Elder Entity Norden is a WATER monster.
* MechanicallyUnusualFighter: While their significance isn't as prominent once ''ARC-V'' hit and other archetypes began doing the same, the Entities were one of the first archetypes to combine Fusion, Synchro, and Xyz. This leads to some very bizarre effects individually that synergize quite well when the cards are put together. Though, given it's a Cthulhu mythos archetype, having cards with unusual effects is very fitting.
** Elder Entity Norden is a Fusion of any 2 Xyz or Synchro monsters. Elder Entity N'tss meanwhile isn't summoned by a Fusion cards, but by sending its Fusion Materials on the field to the Graveyard; its Fusion Materials are the same as Norden's.
** Old Entity Cthugha can return all Rank 4 Xyzs on the field to the Extra Deck when summoned, and if used as a Fusion or Xyz Material, the controller can draw a card. Old Entity Hastorr equips itself to an opponent's monster when sent to the Graveyard, negating its effects and not letting it attack, then if it leaves the field while equipped, the equipped monster changes control to you.
** Outer Entity Nyarla lets you discard cards to change its Rank, and you can detach all its Xyz Materials to attach another monster in your Graveyard to it as an Xyz Material, then Nyarla's Type and Attribute become the Type and Attribute of the chosen monster. The ace of the series, Outer Entity Azathot, can only uses its most potent effect if it has one of each card type (Fusion, Synchro, Xyz) as its Xyz Materials.
* NotTheIntendedUse: Elder Entity N'tss can destroy a card on the field if it's sent to the Graveyard, without the specification that it had to be sent from the field. This means that, while you'll rarely see it being summoned due to its summoning conditions, it is occasionally used alongside cards that can send cards straight from the Extra Deck to the Graveyard, such as Infernoid Tierra, Zaborg the Mega Monarch, and Cyberdark Claw.
* OmnicidalManiac: If you manage to get Azathot out using a Fusion, Synchro, and Xyz as its three Xyz Materials, it can destroy the opponent's field by detaching an Xyz Material.
* PlayingWithFire: Old Entity Chthugha is a FIRE monster.
* StoneWall: Nyarla has a whopping 2600 DEF, but 0 ATK.
[[/folder]]

[[folder:Evil HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_evilheroinfernowing_lcgx_en_sr_1e.png]]
[[caption-width-right:230:They're back in black.]]
The '''[[http://yugipedia.com/wiki/Evil_HERO Evil HERO]]''' archetype is a sub-archetype of the HERO archetype. The Evil [=HEROes=] are twisted versions of the Elemental HERO monsters and most of them can only be summoned with Dark Fusion, but their effects are stronger than their Elemental HERO counter parts. In ''GX'', they are used by Judai/[[DubNameChange Jaden]] Yuki's SuperPoweredEvilSide, the Supreme King ("Haou" in Japanese). But since they only appear for a short time in the anime, there are only a few of them.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Evil HERO monsters:
* AllYourPowersCombined: Evil HERO Dark Gaia's base ATK is the combined base ATK of the Fusion Materials.
* AntiHero: The Evil HERO monsters are not villains, but heroes.
* CaptainErsatz: Malicious Edge is basically Wolverine.
* CastingAShadow: Infernal Prodigy and Malicious Bane are DARK monsters.
* DarkActionGirl: Inferno Wing and Infernal Sniper are both female.
* DarkIsEvil[=/=]DarkIsNotEvil: A complicated case, since the Evil HERO monsters are both evil and heroes. The former most definitely applies in the anime, where the Evil [=HEROes=] are the signature cards of [[ArcVillain Haou/The Supreme King]].
** The latter can be seen in their card effects if you view Evil [=HEROes=] as vigilantes. Elemental [=HEROes=] uphold and respect the law, as is seen by having to go through various circumstances and conditions before their effects are met. Evil [=HEROes=] don't have to go through laws or restrictions and just pop off their powerful effects.
* DishingOutDirt: Wild Cyclone, Dark Gaia, Malicious Edge and Infernal Gainer are EARTH monsters.
* DistaffCounterpart: Inferno Wing is an evil female version of Elemental HERO Flame Wingman.
* ElementalPowers: They cover four different Attributes: EARTH, FIRE, DARK and LIGHT.
* EvilCounterpart: Several of them are dark versions of the Elemental HERO monsters.
** Inferno Wing to Flame Wingman.
** Lightning Golem to Thunder Giant.
** Infernal Sniper to Rampart Blaster.
** Wild Cyclone to Wild Wingman.
** Malicious Edge to Bladedge.
** Infernal Prodigy is one to Hero Kid who isn't a Elemental HERO monster but is connected to them by a trap card.
** Aduster Gold to Captain Gold
** Sinister Necrom to Necroshade
* EvilHero: Duh! It's all in the name. They might even be the TropeNamer.
* FusionDance: There are not many Evil HERO monsters, but most of them require the same Fusion Materials as their counterparts.
** Burstinatrix + Avian = Inferno Wing.
** Sparkman + Clayman = Lightning Golem.
** Burstinatrix + Clayman = Infernal Sniper.
** Avian + Wildheart = Wild Cyclone.
** Malicious Edge + a Level 6 or higher Fiend-Type Monster = Malicious Fiend.
** A Fiend-Type Monster + a Rock-Type Monster = Dark Gaia.
** An Evil HERO Monster + a Level 5 or higher Monster = Malicious Bane. Appearance-wise, it appears to be a fusion between Malicious Edge and Infernal Gainer.
* GoodIsImpotent: Downplayed. The Evil Heroes have decidedly stronger versions of their Good Counterpart effects but unlike them, require specific spell cards to Fusion summon their monsters.
* LightEmUp: Lightning Golem and Aduster Gold are LIGHT monsters.
* MythologyGag: A few of the more recent cards reference elements of the latter half of ''GX''.
** The artwork of Aduster Gold features the comet that appeared in season 3 of ''GX'' with said comet depicted as having a blue glow just like it did when the Supreme King was present.
** Supreme King Castle is, as its name suggests, the castle of the Supreme King who played. The card even allows the player to use, among others, Super Polymerization in order to fusion summon the Evil [=HEROes=] fusions just like the aforementioned character did.
** Evil Mind's artwork references a scene from episode 146 of ''GX'' with Inferno Wing having the pose in both.
* OneWayVisor: Inferno Wing has a large visor.
* OurDemonsAreDifferent: The Evil HERO monsters are all Fiend-Type monsters, but they still look similar to the Warrior-Type Elemental HERO monsters.
* PlayingWithFire: Inferno Wing, Infernal Sniper and Malicious Fiend are FIRE monsters.
* SuperpoweredEvilSide: What they embody as the {{evil counterpart}}s of the Elemental HERO monsters. The Evil HERO monsters in general don't have as many fusion possibilities as the Elemental HERO monsters, in addition to having less flexibility in how to actually summon them, with Dark Fusion and Dark Calling being the only ways to do so. In exchange they have ''much'' more powerful effects compared to their Elemental counterparts, such as Inferno Wing dealing damage equal to the destroyed monster's ATK or DEF (whichever is higher) in addition to Piercing Damage, Infernal Sniper being unable to be destroyed by Spell Cards and inflicting 1000 damage just for being in Defense Position, Lightning Golem being able to straight up destroy one monster on the field once per turn without the need to discard a card, and Wild Cyclone being able to prevent the activation of Spell and Trap cards while it attacks and even destroy the ones that are face down whenever he inflicts damage.
* ShockAndAwe: Lightning Golem, of course.
* WingedHumanoid: Inferno Wing, Wild Cyclone, Malicious Edge, Malicious Fiend, Dark Gaia and Infernal Prodigy.
* WolverineClaws: Malicious Edge has really Wolverine-like claws. Malicious Fiend has similar ones.
[[/folder]]

[[folder:Evil Eye]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evileye_5.png]]
[[caption-width-right:250:The Evil Eye of Selene, the card's basis.]]
'''[[http://yugipedia.com/wiki/Evil_Eye Evil Eye]]''', or simply '''Cursed Eye''' (''Jugan'') in the OCG, is an archetype of whose members and support revolve around the Equip Spell "Evil Eye of Selene".
----
!!!Tropes associated with the Evil Eye monsters:
* AchillesHeel: Like any Deck whose functionality is dependent on a single card, Prohibition can cripple this Deck, if not bring it to a screeching halt.
* BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.
* CastFromHP: The tradeoff for Evil Eye of Selene; each time you activate the effect of the monster it's equipped to, or another Evil Eye Spell or Trap, it buffs the monster by 500 ATK, but it also drains an equal amount of LP. Furthermore, by paying 1000 LP and banishing a fellow Spell/Trap, you can set this card from your Graveyard to your field.
* CastingAShadow: Each monster in the archetype is a DARK Fiend.
* ConfusionFu: Their Spell/Trap lineup covers everything from back row removal to even taking control of your opponent's monsters.
* CriticalStatusBuff: The counterpart of Selene, Gorgoneio, buffs its equipped monster's ATK by the difference in LP between you and your opponent if yours is lower. The costs for Selene's effects can thus help set this up for some potentially massive boosts in strength.
* DifficultButAwesome: While their effects shave away your [=LP=] very swiftly, they can counter almost anything your opponent tries to do.
* {{Expy}}: The expanded effects of their Spell/Traps cards that are applied while the Equip Spell "Evil Eye of Selene" is in your Spell/Trap Zone bring to mind the Sky Striker Spells.
* {{Familiar}}: The Retainers, Bajilius and Catoblepas, serve as these to Medusa and Serziel, respectively.
* {{Foil}}: Serziel and Medusa are rivals to each other, and the contrast between them is very blatant: their ATK/DEF are the inverse of each other, Serziel searches other "Evil Eye" cards from the Deck—unlike Medusa who returns them from the Graveyard—and they're also each other's SpearCounterpart to boot.
* LongHairedPrettyBoy: Serziel is somewhat androgynous.
* GlassCannon: Their central card is Evil Eye of Selene which, as mentioned above, can drain a lot of LP very quickly.
* MagicalEye: Natch.
* NoSell: Any Evil Eye monster equipped with Evil Eye of Selene can't be destroyed by battle or card effects, and the opponent can't target it with card effects either.
** Catoblepas can prevent a single instance of an Evil Eye Spell or Trap from being destroyed by an opponent's card effect.
* OneWingedAngel: The influence of the Evil Eyes turns Serziel and Medusa into their Link Monster forms, Zerrziel and Gorgone.
* OurDemonsAreDifferent: All of them are Fiend-Type monsters.
* StatusBuff: By activating Evil Eye card effects while you have an Evil Eye equipped with Evil Eye of Selene, that equipped monster can gain 500 ATK a pop. Gorgone's effect also grants it 100 ATK for each different Evil Eye card in your Graveyard.
[[/folder]]

[[folder:Evil★Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:350:Sweet on the outside..]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:..bitter on the inside.]]
The '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.

It is comprised of several different sub-archetypes and series: the Live☆Twins composed of Kisikil and Lilla—two Cyberse monsters resembling online personalities in the vein of [=YouTubers=] who each have sub-archetypes named after themselves—and the Spells that support them. The Evil★Twins themselves are the Fiend-Type Link evolutions of the Live☆Twins, depicted as their more nefarious real-life counterparts, along with their ace monster and combined form, Evil★Twins Kisikil-Lilla, and the Traps that support the Deck as a whole.
----
!!!Tropes associated with the Evil★Twins:
* ArcSymbol: The [[LuckyCharmsTitle star in the archetype's name]], something that hadn't been seen since the OCG only Magi Magi ☆ Magician Girl. Interestingly, it's empty looking for the Live☆Twins but filled out for the Evil★Twins.
* BareYourMidriff: Live☆Twin Kisikil wears nothing but a vest over her chest, beneath her jacket.
* TheCameo: Ghost Ogre and Ash Blossom are on the thumbnails for one of their videos in Live Twin Channel.
* CastFromHitPoints: Played with in Live☆Twin Lilla's case; her effect makes it so that your ''opponent'' must pay 500 LP to declare an attack.
* CastingAShadow: Both forms of Lilla, as well as Kisikil-Lilla together, are DARK monsters.
** DarkIsEvil: Given Lilla's a thief who uses a fake identity to cover her tracks.
* {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.
* ClassyCatBurglar / PhantomThief : They're a blend of both. Kisikil & Lilla are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
* CombatMedic: Live☆Twin Kisikil heals you for 500 LP each time your opponent declares an attack.
* CombinationAttack: Whatever it is that allows the two together as Kisikil-Lilla to send your opponent's entire field to the GY, minus two cards of their choosing.
* FangsAreEvil: Kisikil's prone to flashing grins with attention being drawn to her canines. Her Live☆Twin counterpart outright has ScaryTeeth, especially when she's mad.
* GirlishPigtails: Live☆Twin Kisikil has these. They're actually still present as Evil★Twin Kisikil, but usually held back like a TomboyishPonytail.
* HimeCut: Evil★Twin Lilla has these, though her Live☆Twin version's is a more unkempt variation.
* LightEmUp: Both forms of Kisikil are LIGHT monsters.
** LightIsNotGood: Kisikil is just as complicit in her crimes as Lilla, and seems all too happy about it.
* MeaningfulName: Evil twin wireless networks are phony Wi-Fi access points that pretend to be legitimate as they secretly steal from unsuspecting users they lure in.
** Additionally, together they are named Kisikil-Lilla, a Sumerian variant of lilitu, which can mean "of the night" (the Evil★Twins carry out their crimes at night), on top of Lili being female demons (the Evil★Twins are Fiends).
* {{Meganekko}}: Both of them, whose pairs cross with CoolShades.
* MythologyGag: Them being twins in pink & blue while also being Fiends brought to the minds of many Delinquent Duo & Gemini Imps.
* NiceCharacterMeanActor: The Live☆Twins are bright, vibrant and cheerful. The Evil★Twins are unrepentant criminals who exploit said personas.
* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.
* OurDemonsAreDifferent: The Evil★Twins are both Fiends. The only indication they're anything truly supernatural is when they're on the move, and their accessories materialize - including pairs of wings, pointed tails and in Kisikil's case, horns.
* ShoutOut: The artstyle for the Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.
* SiblingsInCrime: [[ExactlyWhatItSaysOnTheTin It's in the name]]. They're thieves who use their online personalities as facades.
* SpyCatsuit: The Evil★Twins don these, even when at home.
* VillainWithGoodPublicity: The entire theme with them; the Live☆Twins are the innocent and sweet but ultimately fake online personas the Evil★Twins use while they go off to do no good.
[[/folder]]

[[folder:Evilswarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evilswarm.png]]
[[caption-width-right:250:The swarm consumes all.]]
The '''[[http://yugipedia.com/wiki/Verz Evilswarm]]''' monsters, known as '''Verz''' in the OCG, are a series of DARK monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and are lead by several powerful Xyz monsters, the strongest of which is Evilswarm Ouroboros.
----
!!!Tropes associated with the Evilswarms:
* AscendToAHigherPlaneOfExistence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
%%* BlackKnight: Evilswarm Nightmare.
* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.
* CastingAShadow: They are all DARK monsters
* CombatTentacles: Many Evilswarms gain these as a result of their corruption, best seen on Evilswarm Ouroboros and Evilswarm Thunderbird.
* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.
* TheCorruption: The Evilswarm virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.
* CripplingOverspecialization: To a certain extent. The boss monster of the Deck (Evilswarm Ophion) prevents the Special Summons of Level 5 or higher monsters. It can also search out Infestation Pandemic, a QuickPlay Spell that protects all Evilswarm monsters on the field from Spell and Trap effects. Ophion can single handedly shut down a large number of decks. But a problem arises when he is confronted by a deck that mainly runs Level 4 or lower monsters (e.g. Fire Fists). While the deck can still protect itself from Spell and Trap Cards, it has a much harder time protecting itself from Monster effects (e.g. Fire Fist's Bear monster destruction effect).
* CrystalDragonJesus: It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellar Sombre. Kerykeion's second coming was during the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.
* CuteIsEvil: Evilswarm Mandrago because it's an infected Naturia Cosmobeet.
%%* DarkIsEvil: And how.
* DarkIsNotEvil: Evilswarm Kerykeion is not a true Evilswarm monster and also is not completely corrupted per se as compared to the other Duel Terminal monsters infected by the virus of Evilswarm.
* DramaPreservingHandicap: In the Duel Terminal storyline, Kerykeion lost against Cairngorgon because he held back. He simply couldn't use his full power against a former friend of his.
* DubNameChange: Evilswarm in the TCG.
* EvilCounterpart: The Archetype's theme is making these of former Duel Terminal Archetypes.
* {{Expy}}: Aside from their EvilCounterpart theme being similar to the existing Dark Counterparts, the Evilswarm have quite a bit in common with the Phyrexians and/or Eldrazi in TabletopGame/MagicTheGathering.
* Foreshadowing: Gishki Noellia was infected and corrupted by the Evilswarm virus pretty early into the Steelswarm storyline after crossing the DespairEventHorizon, but we aren't made privy to exactly ''what'' it is that corrupted her until the Steelswarm are defeated, with the force corrupting her simply referred to as "the thoughts of the Steelswarm."
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the Gishki Aquamirror to fuse itself with the 3 corrupted Ice Barrier Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a true Evilswarm monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of Evilswarm, and thus explaining the Constellar symbol that can be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.
* MultipleHeadCase: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.
* NamesToRunAwayFromReallyFast: Because ''"Evilswarm"'' [[SarcasmMode is definitely a name that would be used by good guys]].
* NiceJobBreakingItHero: If Kerykeion actually fought back against Cairngorgon, none of the events of the third Duel Terminal storyline would come to pass.
** Also how the Evilswarm are introduced; sure, the tribes managed to destroy the Steelswarm, but doing so only released the Evilswarm virus from its Steelswarm hosts, causing far, ''far'' more destruction than the Steelswarm ever did.
* ObviouslyEvil: The TCG name of this group of monsters is Evilswarm.
* PuppeteerParasite:
** Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Steelswarm monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Steelswarms, thus any monster infected by it, became a slave to their will.
** For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while the Evilswarm Infection lurks around her, with none other than Steelswarm Grez in the background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Evilswarm (Evigishki Psychelone).
** Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Evilswarm Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Evilswarm Virus is actually an amalgamate of the Steelswarm souls searching for new bodies in order to fulfill their objectives.
* SealedEvilInACan: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Evilswarms... it didn't end well.
* SortingAlgorithmOfEvil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before ''God itself'' was summoned to push the ResetButton. And even then Evilswarm Kerykeion played a key role in defeating said God.
* TheManBehindTheMan: The Evilswarm plague is the force behind all of the Steelswarm's destructive actions in the first place.
* ThemeNaming: The Evilswarms are named after various monsters and deities from a variety of mythologies. This indicates that they are highly destructive and should not be treated lightly.
** However some of them also have names based on the ThemeNaming of the archtype they were in per-corruption. Some can overlap (Castor) or be the OddNameOut (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).
* TyrannosaurusRex: Evilswarms Salamandra
* OurDragonsAreDifferent: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Evilswarm Bahamut, Gungnir becoming Evilswarm Ophion, and finally Trishula becoming Evilswarm Ouroboros.
* ZombieApocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.
[[/folder]]

[[folder:Evol]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evolzar.png]]
[[caption-width-right:250:Evolution can be a very scary thing.]]
The '''[[http://yugipedia.com/wiki/Evol Evol]]''' cards are a series of FIRE monsters. They come as Reptiles, Dinosaurs and Dragons, which is the entire point -- the Reptilian Evoltiles special summon the stronger Evolsaurs, activating their effects and setting up the field to Xyz summon the powerful Evolzars.
----
!!!Tropes associated with the Evol monsters.
* DinosaursAreDragons: Played straight in this archetype.
* EvolutionaryLevels: The whole premise of this archetype. From [[http://yugipedia.com/wiki/Evoltile Evotile]] to [[http://yugipedia.com/wiki/Evolsaur Evolsaur]], then finally to [[http://yugipedia.com/wiki/Evolzar Evolzar]].
* MeaningfulName: The archetype's name is derived from the term '''Evolution'''.
* OurDragonsAreDifferent: The Evolzar monsters
* PlayingWithFire: The entire archetype consists of FIRE monsters.
* PrehistoricMonster: Played straight with the Evoltile and Evolsaur, but averted with the Evolzar.
* ReptilesAreAbhorrent: The Evoltile monsters.
* SeldomSeenSpecies: Gephyrostegus, Casineria, Elginerpiton, Pleurosaurus, Westlothiana, Lagosuchus, Najash, Odontochelys, Vulcanodon, Darwinopterus, Amphicoelias, Sauropelta, Unelagia, Dolichosuchus, Sordes... the Evol archetype is pretty much laden with them, possibly because Jurracs took all the good ones first.
* StockDinosaurs: Surprisingly, mostly averted. The most famous ones on display are a Diplodocus and a Ceratosaurus.
* ThoseTwoGuys: The first two Evolzars, Laggia and Dolkka, are virtually always seen together in the same Deck. The both of them were also the faces of the Dino Rabbit format besides Rescue Rabbit itself.
[[/folder]]

[[folder:Exodia / Forbidden One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exodiatheforbiddenone_ldk2_en_c_1e.png]]
[[caption-width-right:250:The unstoppable Exodia.]]
'''[[http://yugipedia.com/wiki/Exodia Exodia]]''', also known as the '''Sealed''', is a monster that consist of five different pieces, all five of which comprises the [[http://yugipedia.com/wiki/Forbidden_One Forbidden One]] archetype. Gathering all five pieces in the player's hand brings him/her an instant win. Exodia is one of the most famous monsters of all time since its appearance in the first ''Duel Monsters'' episode. Each piece is limited and in early years it was rather difficult to gather all five pieces, but during the years, the Exodia archetype has gained so much support, that it's one of the strongest archetypes in the game. Besides Exodia the Forbidden One, there are other Exodia and Exodia-related monsters, such as Exodia Necross and Exodius the Ultimate Forbidden Lord that focus on using the five pieces of the Forbidden Ones in different ways, often providing back-up strategies.

Exodia and its versions are used by Yugi Muto (and technically Sugoroku/[[DubNameChange Solomon]]), Seeker/[[DubNameChange Rare Hunter]], Gozaburo Kaiba, the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] and Amon Gaman/[[DubNameChange Adrian Gecko]]. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.


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!!!Tropes associated with Exodia:
* AndThenJohnWasAZombie: While technically not a Zombie-Type Monster, Exodia Necross invokes this trope for Exodia.
* AnimalMotif: Snakes.
* AnArmAndALeg: Four of the five pieces are the severed limbs of Exodia.
* BadassNormal: Zigzagged example with the four limbs. The single limbs are very frail and weak monsters, but together with the head, they form the extremely powerful Exodia. They are also the first and currently only Normal Monsters that are limited in the game.
* BoringButPractical: Many Exodia decks are able to draw a lot of cards in one turn by repeating the same combos over and over again. Exodia [=OTK=]s can be really boring because they are very long.
* CastingAShadow: The pieces of the Forbidden One, the Exodia monsters and Exodius are DARK monsters.
* CCGImportanceDissonance: Exodius zigzags this, in a somewhat curious way. It lost its protective effects, its battle immunity, and its ability to hit the field with 2000 ATK instead of 0. However, it also got a much easier summoning condition of sending all monsters in your Graveyard back to the Deck, a condition that a lot of decks appreciate for letting them recycle their cards. This turned it from an unstoppable DifficultButAwesome boss monster to a quirky form of recursion that incidentally happened to be a Level 10 monster.
* ChainedByFashion: The four limbs are chained, since they are sealed.
* DarkIsEvil: Exodia Necross is completely black and is something of an evil version of Exodia.
* DishingOutDirt: Exodd, the Master of The Guard is an EARTH Rock-Type Monster.
* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
* {{Foil}}: Effect-wise, The Legendary Exodia Incarnate is this to both Exodia Necross and Exodius the Ultimate Forbidden Lord.
** This card's immunity to card effects is a stronger form of the immunity of Exodia Necross to Spell and Trap effects and destruction by battle. While Exodia Necross gains power the longer it remains on the field, this card loses power the longer it remains on the field. Exodia Necross requires all five Forbidden One cards to be in the Graveyard to stay in play; this card returns the pieces from the Graveyard to the hand.
** Exodius gains 1000 ATK for each Normal Monster in the player's Graveyard, and can send a new monster to the Graveyard each turn; this card gains 1000 ATK for each Forbidden One monster in the player's Graveyard, and returns one of them to the hand each turn. The effect of Exodius allows the player to instantly win the game once it has battled five times to send each Forbidden One card to the Graveyard; this card would need five turns to return all five "Forbidden One" cards from the Graveyard to the hand, which would then trigger the instant win effect of Exodia the Forbidden One. Both cards are also Level 10.
* InstantWinCondition: The Exodia archetype is oriented around winning Duels via their effects.
** Exodia the Forbidden One is the first card to invoke this. Gathering all five Forbidden One cards in your hand automatically wins you the Duel.
** Exodius the Ultimate Forbidden Lord had an effect that caused the controller to send a monster from their hand or Deck to the Graveyard when it declared an attack. It won its controller the Duel if they sent all five Forbidden One cards to the Graveyard that way.
** If Exodia, Master of The Guard was Tribute Summoned by Tributing five monsters and destroyed a DARK Fiend-Type monster owned by the opponent by battle, its controller win the Duel.
** True Exodia allowed ''its controller's opponent'' to win the Duel if it and the four Forbidden One Normal Monsters were the only monsters on the field.
* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and it has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.
* KamehameHadouken: Obliterate!!! is designed to be a card version of this.
* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck with the Graveyard and he dies" weakness, possesses no defenses against monster effects (which he did have in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.
* MegatonPunch: Exodia Necross's Exodia Crush.
* MeaningfulName: Exodia's name is derived after the Literature/BookOfExodus.
* NoSell: The Legendary Exodia Incarnate is immune to any card effect.
* OffWithHisHead: The head of Exodia is often presented as either an head or a limbless torso.
* PhysicalGod: Even its effect is god-like, since it gives you automatic win.
** Emphasized with The Legendary Exodia Incarnate, immune to all card effects and a whopping 5000 ATK if all five pieces are in the graveyard.
* SealedEvilInACan:
** Exodia is a sealed monster which is so powerful that it's divided into five pieces.
** Exxod is Exodia sealed in stone.
* SignatureMove: Obliterate!!! for the original Exodia, which was made into a [[http://yugipedia.com/wiki/Obliterate!!! card]].
* StoneWall: Exxod, Master of The Guard has 0 ATK, but 4000 DEF. That is a nod to the fact that the original five pieces of Exodia do not have offensive feasiblities on their own and, if need be, would otherwise be used to defend the player's Life Points.
* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius' effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.
[[/folder]]

[[folder:F.A.]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fa_7.png]]
[[caption-width-right:250:Duelists, start your engines!]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine monsters with 0 ATK. Most of their monsters' effects allow them to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the strongest Synchro Monsters in-archetype.
----
!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these in form and function; its effect drops the Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or higher (making it the first-ever official card to reference a Level higher than 12).
[[/folder]]

[[folder:(The) Fabled]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fabled.png]]
[[caption-width-right:250:The Fabled Boss monster; Leviathan]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.
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!!!Tropes associated with the Fableds:
* AdorableEvilMinions:
** A number of Fabled monsters have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of the least powerful of the basic Fabled monsters.
** The monsters from the "The Fabled" archetype.
* AllThereInTheManual: Most of the story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful of the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their card effects [[note]]no Fabled monster has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of sorcery lets them summon their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due to the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed until ''Blazing Vortex'' a decade later.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
** Some of the Fabled monsters are named after different types of demons.
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf with gryphon wings and a snake for tail. This form can be seen in Fabled Regicide.
* TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The monster on the card resembles a fiendish horse with a shawl over its face.)
[[/folder]]

[[folder:Fairy Tail]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytail.png]]
[[caption-width-right:250:Your happily efur after; happily disrupted.]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' is a series of Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the corresponding story.
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!!!Tropes associated with the Fairy Tail monsters:
* BackFromTheDead: Snow can revive heself during either player's turn at the cost of banishing seven cards from the graveyard.
* GameplayAndStoryIntegration: The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the turn.
* LightEmUp: Every monster shown thus far are LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.
[[/folder]]

[[folder:Fairy Tale]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytale.png]]
[[caption-width-right:250:Once upon a time...]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of monsters whose design takes inspiration from stories written by the Brothers Grimm. While their effects lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They are used by Leon von Schroeder in ''DM''.
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!!!Tropes associated with the Fairy Tales:
* BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.
[[/folder]]

[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

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!!!Tropes associated with the Felgrand monsters:
* AntiMagic: Arkbrave Dragon's effect upon it being Special Summoned from the GY allows you to banish all face-up Spells & Traps your opponent controls, which also gives it 200 ATK/DEF for each.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form of Paladin of Felgrand.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive and sharp chin and said jaw being metallic.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your own monsters as well, if you want to prioritize keeping them on the field and don't need to apply their effects at the time.
* PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* ResurrectiveImmortality: The general theme for Felgrand Dragon & it's support cards.
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck that they might as well be part of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was Special Summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.
[[/folder]]

[[folder:Fire Fist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/firefist.png]]
[[caption-width-right:250:The brotherhood's Xyz leader: Tiger King]]
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are a series of FIRE Beast-Warrior-Type monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the Fire Fists have effects that let you Set Fire Formation cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.
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!!!Tropes associated with the Fire Fists:
* TheAtoner: In ancient times, a legion of evil souls were banished to the heavens, to endure centuries of imprisonment. Now they have seen the error of their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of the outlaws and ceremonial sacrifices are made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.
[[/folder]]

[[folder:Fire King]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fireking.png]]
[[caption-width-right:250:Scorch the wretched earth the duel walks on.]]
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype of FIRE monsters with effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garunix.

The archetype is featured in the Structure Deck: ''Onslaught of the Fire Kings''.
----
!!!Tropes associated with the Fire Kings:
* ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance to the Phoenix from Greek mythology and the Firebird.
** The feathers of Garunix are based on the Fenghuang, the Chinese version of the Phoenix. Understandably, this card is similar to the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself from the Graveyard, destroying all monsters on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the Phoenix, is its name, as the Garuda is often depicted with a birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.
[[/folder]]

[[folder:Fishborg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fishborg.png]]
[[caption-width-right:250:[[WesternAnimation/AmericanDad ...Klaus?]]]]
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three of them being Tuners, this aids greatly into Synchro decks.
----
!!!Tropes associated with the Fishborgs:
* BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite the name "Fishborg," the Fishborg Launcher appears to be powered by a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to this monster's appearance since the fish is piloting a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice
[[/folder]]

[[folder:Five-Headed Dragon (Petit Dragon / Ranryu / Darkfire Dragon)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Ranryu. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.
----
!!!Tropes associated with the Five-Headed Dragon:
* AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)
[[/folder]]

[[folder:Flamvell]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flamvell.png]]
[[caption-width-right:250:The Ancient Flamvell Diety]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' monsters are a series of FIRE monsters that rely on burn damage and power through battle. In the backstory of the cards, they were one of four elemental tribes that formed the Ally of Justice to fight the Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.
----
!!!Tropes associated with the Flamevells:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* FragileBruiser: The Ancient Flamvell Deity has attack upward of two thousand, and a defense of two hundred.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters are FIRE monsters, and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than their season 2 successor, the [[BloodKnight Lavals]].
* WeaksauceWeakness: They don't like having their battle positions messed with. Keep them off the offensive and they won't do much.
* WhatHappenedToTheMouse: They get no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
* TheWorfEffect: Ancient Flamvell Deity fought against Trishula. As "After the Storm" shows, it didn't win. (Trishula out-muscles it by two hundred attack points.)
[[/folder]]

[[folder:Fleur]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fleur.png]]
[[caption-width-right:250:Pretty (and dangerous) in pink.]]
'''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is a small archetype of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the formers being able or necessary to summon the latters.
----
!!!Tropes associated with Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Chevalier de Fleur can negate the activation of a Spell or Trap Card once per turn, but only in your turns.
* BlowYouAway: Chevalier de Fleur is a WIND monster.
* CastingAShadow: Necro Fleur and Sorciere de Fleur are DARK monsters.
* DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as the character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can bring back any monster from the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.
[[/folder]]

[[folder:Flower Cardian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flowercardian.png]]
[[caption-width-right:250:Welcome to the Koi-Koi Games]]
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.
----
!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell and Trap, as well as the effects of monsters any Flower Cardian battles.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is one of the weakest among the three boss monsters in terms of stats, tied with Moonflowerviewing.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card. Moonflowerviewing has a similar weapon, an “electric-rim” hand fan.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two or three different cards that let them put monsters on an empty field. If you didn't draw any of those, have fun playing the game at all.
* WorldsStrongestMan: Lightflare has the highest ATK among Synchro and Warrior-Type Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Fluffal / Edge Imp / Frightfurs]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frightfur.png]]
[[caption-width-right:250:What a Frightfur creation.]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning with the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Sora Shiun'in in ''ARC-V''.
----
!!!Tropes associated with the Fluffals, Edge Imp and Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation of a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back from the graveyard once per turn when you place a card from your hand on top of your deck.
** Frightfur Sheep can return from the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips a monster it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.
[[/folder]]

[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:250:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal monsters with 0 ATK and DEF and having Levels from 1 to 6. In the real-life card game, they were made into effect monsters which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.
----
!!!Tropes associated with the Fortune Ladies:
* BackFromTheDead: Fortune Lady Ever has the ability to revive herself if she is in the graveyard during the opponent's End Phase by banishing another Spellcaster from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotif each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Fairies are this. They later overgrow this trope when becoming [[HotWitch the Fortune Ladies]].
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://yugipedia.com/wiki/File:FortuneLadyEarth-TF05-EN-VG.png looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.
[[/folder]]

[[folder:Fossil]]
'''[[http://yugipedia.com/wiki/Fossil Fossils]]''' are a group of EARTH Rock Fusion Monsters that can only be Summoned through the Spell Card Fossil Fusion, which is able to use monsters in any Graveyard as materials. They are used by Jim "Crocodile" Cook in the ''GX'' anime.
----
!!!Tropes associated with the Fossils:
* ArmorPiercingAttack: With the exception of Skull Bone, the Fossil monsters all have the ability to inflict piercing damage.
* AttackAttackAttack: The Fossil Warriors each have an effect allowing them to make a second attack during the battle phase.
* BackFromTheDead: Time Stream's second effect can Special Summon any Fossil from the Graveyard.
** At the cost of discarding a card during the opponent's turn, Skull King can summon a monster in your opponent's graveyard to your side of the field.
* DishingOutDirt: The Fossils all have the EARTH attribute in addition to being Rock monsters.
* EvolutionPowerUp: Or to be more specific "De-Evolution Power-Up". Time Stream tributes a Fossil Fusion monster and summons a more powerful one from an earlier era in its place.
* GlassCannon: The archetype as a whole is this. Their Fusion monsters can deal a lot of damage with their effects and are easy to summon but they lack any sort of protective effect, meaning they can be easily taken off the field. While Fossil Fusion can grant them immunity to being targeted by monster effects to alleviate this issue, they remain weak against Spell/Trap cards and non-targeting removal.
** The Fossil Dragons, Skullgios and Skullgar, have incredibly high ATK for their Levels but 0 DEF. Skullgios is especially notable for being able to inflict double battle damage and to switch the ATK/DEF of any monster it battles, but having no other way to defend itself.
* FusionDance: The Fossil monsters are all Fusion monsters that can only be summoned using Fossil Fusion and require one Rock monster and one other monster with a specific level(s) as material.
* NoSell: Any monster Summoned by Fossil Fusion using monsters from both Graveyards cannot be targeted by monster effects.
* TyrannosaurusRex: Fossil Dragon Skullgios appears to be the animated fossil of a Tyrannosaurus. Fittingly, its debut apperance in the anime had Ultimate Tyranno being used as one of the materials for its fusion summon.
[[/folder]]

[[folder:Freed]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/freed.png]]
[[caption-width-right:250:A gentleman and a scholar to the end.]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in a lot of card art and is central to the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.
----
!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed the Matchless General
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of his energy to place his card on top of Jaden's Deck. Jaden is able to win the duel and defeat Zure with Freed's help. However, the card fades from existence as the duel ends, and Freed dies. Jaden vows to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way in the anime, but it's hard to blame him; his forces are fighting a hopeless war and have dwindled greatly.
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.
[[/folder]]

[[folder:Frog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frog_0.png]]
[[caption-width-right:250:This deck can toadally turn the tables if played right.]]
'''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power, but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is used by Princess Rose in ''GX''.
----
!!!Tropes associated with the Frogs:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters. The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves from destruction, and wiping out all cards the opponent controls.
[[/folder]]

[[folder:Fur Hire]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/furhire.png]]
[[caption-width-right:250:Just beware, when you get one [[ZergRush Fur Hire, you're getting them all.]]]]
'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, is a band of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates their own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the rest of the squad.

----
!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora, the Flying Furtress, is definitely this. In-game, it can search for a Fur Hire monster in exchange for giving up your normal draw for the turn, and can destroy the opponent's field if five or more different members of the group are on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can be easy to get confused. They even have their own flying ship.
* StatusBuff: Bravo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG, from the archetype's PunnyName, to every monster having a PunBasedTitle in its name, to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.
[[/folder]]
----
[[redirect:Characters/YuGiOhCardGame]]

Removed: 109195

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[[folder:Gadget]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:300:The original trio.]]
The '''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' are an archetype of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype represented by Ancient Gear Gadjiltron Chimera and Ancient Gear Gadjiltron Dragon. The second group of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds.
----
!!!Tropes associated with the Gadgets:
* AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gain the ATK of all monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes.
* CombatAndSupport: The Gadgets work as support for other cards, such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and requires Morphtronic cards to be discarded.
* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up.
* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
* DishingOutDirt: The majority of the Gadget are EARTH monsters.
* EnemySummoner: Gold and Silver Gadget can summon a level 4 or lower Machine monster when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster which makes sense since it appears to be partially based on a water gun.
* MiniMecha: Stronghold the Moving Fortress, Metal Hold, and Bootup Soldier-Dread Dynamo, which are piloted by the Gadgets.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms of removal spells to eliminate anything they can't beat in a fight, the Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card advantage in the game, and are perhaps the first few cards termed "floaters".
[[/folder]]

[[folder:Gagaga]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagaga.png]]
[[caption-width-right:250:He's got Gagas in the deck...]]
The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are an archetype of DARK Spellcaster-Type monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many of them can change their Levels.
----
!!!Tropes associated with the Gagagas:
* BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga monsters bear a crest of the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga monsters' effects to change their Levels allow them to Xyz Summon monsters with a wide range of Ranks, making it difficult to predict what they might pull from the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser are all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn the opponent, he is a Type C.
* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon of choice.
* MsFanservice: Gagaga Girl is an Expy of the Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit. The fans have certainly taken notice.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
* RecurringElement: Gagaga Cowboy's effect is similar to the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai" in the original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the anime and manga.
[[/folder]]

[[folder:Gagagigo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagagigo2_9.png]]
[[caption-width-right:250:The heroes journey is not one paved with peaceful stones...]]
The story of '''[[http://yugipedia.com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', is one of the longest and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on a long journey after meeting the hero Marauding Captain, wishing to aid in the fight against the Invader of Darkness. But the power he gained on his quest corrupted his mind and turned him evil, until he almost struck down his old friend, when he realized what he had become and redeemed himself.
----
!!!Tropes associated with Gagagigo:
* AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon are the second strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo the Risen fell down to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK and with A Legendary Ocean, which levels down WATER monsters by 1, it can be Normal Summoned as a powerful 2650 ATK beater. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed to "Gagagigo the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully robotic Gogiga Gagagigo.
* {{Expy}}: To ''Franchise/{{Digimon}}'':
** Gagagigo is one of Greymon.
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).[[note]]Specifically the original [=MetalGreymon=], which was Virus-type and had a sickly blue coloration as a result of the mechanization process.[[/note]]
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When he was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk: All versions of himself are humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER monsters.
* MyGodWhatHaveIDone: In the game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this out it redeemed himself by stopping his quest for more power.
* ReptilesAreAbhorrent: Only Giga Gagagigo and Gogiga Gagagigo are vicious.
* {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul is described as having long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], [[https://yugipedia.com/wiki/Awakening_of_the_Possessed_-_Gagigobyte Awakening of the Possessed - Gagigobyte]] and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the game.
* WorthyOpponent: To Freed the Brave Wanderer.
[[/folder]]

[[folder:Gaia Knight / Gaia The Fierce Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gaia_1.png]]
[[caption-width-right:250:The original Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. Most members of this archetype have 2300 ATK and 2100 DEF, each with differing effects.

The '''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knights]]''' are a subseries revolving around Gaia shifting steeds and weaponry through various advanced forms of summoning.

Shoma Yusa uses a Gaia Knight deck in his duel against Des.
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!!!Tropes associated with the Gaia Knights:
* BadassNormal: Gaia Knight, the Force of Earth is not only one of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance:
** The original Gaia the Fierce Knight can be fused with Curse of Dragon to Form Gaia the Dragon Champion.
** Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior monster.
** Any "Gaia the Fierce Knight" monster can be fused with a dragon monster to summon Sky Galloping Gaia the Dragon Champion. Visually, the Dragon monster is Curse of Dragonfire.
** Gaia the Magical Dragon Champion can be summoned using any Gaia the Fierce Knight and a Level 5 Dragon. Its artwork shows that it's Magical Gaia the Fierce Knight riding atop of Cursed Dragon - Curse of Dragon.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
%%* LoopholeAbuse: The two retrains of Gaia the Dragon Champion have the ability to be treated as if they had the original's name while on the field, allowing cards that specify
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* MythologyGag:
** The connection between this archetype and the Black Luster Soldier cards stems from the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.
** Bombarding Catapult Turtle is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.
* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the Thunder Charger]], who is the third Xyz Monster able to use Xyz Change.
* ThoseTwoGuys: Gaia, the Mid-Knight Sun and Gaia, the Polar Knight. They even have effects that support the other's Attribute.
[[/folder]]

[[folder:Gandora]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gandorathedragonofdestruction_tf04_jp_vg.png]]
[[caption-width-right:250:The Dragon of Destruction]]
'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.

Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Dragon of Destruction to secure a win in a duel against Yami Bakura near the end of [[Anime/YuGiOh the original series]].
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!!!Tropes associated with the Gandora archetype:
* AntiMagic: In addition to getting rid of monsters with their field wipe ability, the original Gandora as well as Gigarays can also get rid of spells and traps.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Gigarays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Gigarays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.
* CastingAShadow: All Gandora monsters are DARK.
* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including their allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
* DeaderThanDead: The original Gandora as well as Gigarays can banish cards rather than send them to the graveyard. And since Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Gigarays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Gigarays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Gigarays can no longer use its field wipe ability. But on the other hand, banishing all cards in the graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls.
* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their DEF.
* KillEmAll: The signature ability of Gandora monsters can get rid of ''all'' other monsters on the field.
* MutualKill: Gandora-X with Seto Kaiba's Deep-Eyes White Dragon in ''Anime/YuGiOhTheDarkSideOfDimensions''.
* NamesToRunAwayFromReallyFast: The names "Dragon of Destruction" and "Dragon of Demolition" don't exactly give off feelings of peace and happiness.
* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Gigarays can also wipe the backrow.
* RedAndBlackAndEvilAllOver: The Gandora monsters look it, being almost entirely red and black, and being DARK monsters that destroy everything around them. However, see DarkIsNotEvil.
* RequiredSecondaryPowers: None of the Gandora monsters have any sort of protection, so using one's field wipe ability will take out any others, unless they're being protected by something.
* WhenAllYouHaveIsAHammer: Besides Gandora-X dealing some burn damage and Giga Rays banishing the graveyard, Gandora monsters really only have one strategy: Wipe the board, then directly attack the now-defenseless opponent to inflict massive damage with their boosted ATK.
* XtremeKoolLetterz: The second Gandora monster, Gandora-X the Dragon of Demolition.
[[/folder]]

[[folder:Gearfried]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/257px_releaserestraint_tf04_jp_vg.png]]
[[caption-width-right:257:Gearfried removing [[PowerLimiter his iron armor]].]]
'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' is an armored knight with effects relying on Equip cards. In the anime they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his strength. Shoma Yusa uses a Gemini Warrior deck featuring Phoenix Warrior Gearfried as his ace for his second deck.
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!!!Tropes associated with Gearfried:
* AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried the Swordmaster.
* BlackKnight: Gearfried the Iron Knight is one literally, with his black armor.
* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
* ElementalPowers:
** CastingAShadow: Gearfried the Red-Eyes Iron Knight is a DARK monster, fitting into the primarily DARK Red-Eyes archetype.
** DishingOutDirt: Gearfried the Iron Knight is an EARTH monster.
** LightEmUp: Gearfried the Swordmaster, Gilti-Gearfried the Magical Steel Knight, and Lightray Gearfried are all LIGHT monsters.
** PlayingWithFire: Phoenix Gearfried and God Phoenix Gearfried are both FIRE monsters.
* IAmNotLeftHanded: Release Restraint, which has Gearfried the Iron Knight take off his armor, turning him into Gearfried the Swordmaster.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
* {{Necromancer}}: Gearfried the Red-Eyes Iron Knight, which can special summon Red-Eyes monsters from the graveyard.
* ThePhoenix: Phoenix Gearfried and God Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried the Swordsmaster's effect, which destroys an opponent's monster when it's equipped with a Equip card.
* WalkingShirtlessScene: Gearfried the Swordsmaster.
[[/folder]]

[[folder:Geargia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/geargia.png]]
[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]]
'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck, highlighted by their leaders Gear Gigant X and Geargiagear XG, who do both.

The archetype is featured in the Structure Deck: ''Geargia Rampage''.
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!!!Tropes associated with the Geargias:
* CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the mighty Geargiagear XG.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
* Their boss monsters are also fairly similar to Sentai/Power Rangers Megazords.
%%* MechanicalLifeforms
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in the cockpit.
* TheProfessor: In order to stop Dr. Gearck�s conquest of the entire world with the power of the evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
* RepetitiveName: Only on this archetype's Japanese pronounciation.
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.
[[/folder]]

[[folder:Gem-Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gemknights.png]]
[[caption-width-right:250:Perfectly fusion summoned, as all things should be.]]
'''[[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]]''' are an archetype of gemstone-themed Warriors that rely on Fusion Summoning via Gem-Knight Fusion to quickly swarm the field with powerful Fusion cards, their cards also recycling other Gem-Knights from the Graveyard. Their leader is Gem-Knight Master Diamond. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] in the ''Anime/YuGiOhArcV'' Anime.
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!!!Tropes associated with the Gem-Knights:
* AllYourColorsCombined: The background and sword of Master Diamond's give off this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters in the Graveyard.
* AscendToAHigherPlaneOfExistence: Crystal does this after the death of Tierra, Source of Destruction, as seen in "Zefra Providence". He takes Gem-Knight Lapis with him.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out the good guys.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond back from the dead by using the magic of the Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia is the only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto from death.
* BigGood: Master Diamond.
* ColorCodedStones: With the exception of Lazuli, each of the knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas and Evilswarm Ouroboros. With Sophia defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.
* HeroicSacrifice: During the final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All of them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]] is second-in-command of the Gem-Knights after Master Diamond.
* LetsFightLikeGentlemen: They value honor above everything else, and only got into fighting after being attacked repeatedly by the [[ProudWarriorRace Lavals]]. This is probably why they got so angry at the Evilswarm and Gishki as described above.
* LightEmUp: Seraphinite needs a LIGHT monster to be Fusion Summoned.
* MakingASplash: Sapphire, Iolite, Amethyst, and [[PunnyName Aquamarine]] are all Aqua-Type monsters.
* ManOfKryptonite: According to the artwork of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to Vylon Disigma - it has 100 more ATK, it was EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type monsters.
* PowerGivesYouWings: Phantom Quartz is a Link counterpart of Crystal containing the power of the Zefra as seen by his wings in his card art.
* RainbowMotif: As the archtype is partly a homage to the Crystal Beasts this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When the Gishki attempt to wipe out the Gusto with chemical weapons of some sort, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them are named after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights and the [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck monster group. However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who is said to be a great friend with Lazuli, and they can even form a Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite was the only female Fusion Monster of the group (until ''ARC-V'' came with two new female Fusions).
[[/folder]]

[[folder:Generaider]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/generaid.png]]
[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
'''[[http://yugipedia.com/wiki/Generaider Generaiders]]''' are an archetype comprised mostly of Level 9 monsters with various Types and Attributes. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card and use their effects to control the fight. The archetype has several cards that are able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck monsters also simultaneously act as support for the archetype as well as for monsters that share their respective type.
----
!!!Tropes associated with the Generaiders:
* AntiMagic:
** Boss Room is an unusual exemple in that instead of negating a card or effect, it allows the player to discard a card to instead change the activated effect to one that makes both players draw a card
** By tributing two Generaiders and/or Spellcasters, Haar can negate the activation of a card or effect and destroy that card.
* BackFromTheDead: Hela can Tribute a Zombie or Generaider to summon another Zombie or Generaider from the Graveyard in its stead.
* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the Main Deck Generaids being the player characters, and the Extra Deck monster—Jormungandr—being the boss in question to be battled. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.
* ElementalPowers: The Main Deck Generaids encompass all six Attributes:
** BlowYouAway: Frodi, Generaid Boss of Swords is a WIND monster.
** CastingAShadow: Hela, Generaider Boss of Doom and Harr, Generaider Boss of Storms are DARK monsters.
** DishingOutDirt: Dovelgus, Generaider Boss of Iron and Jormungandr, Gneraider Boss of Eternity are EARTH monsters.
** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid of Delusion are LIGHT monsters.
** MakingASplash: Nidhogg, Generaider Boss of Ice is a WATER monster.
** PlayingWithFire: Naglfar, Generaider Boss of Fire and Loptr, Shadow of the Generaider Bosses are both FIRE monsters.
* HoistByHisOwnPetard: The main drawback of this archetype. While it can force the opponent to mill cards per the game's limit to hand size—which can be altered via certain cards, but very few such cards exist—it also runs the risk of not only subjecting ''you'' to the same treatment, but also giving the opponent exactly the card they need to turn the game around.
* MookMaker: Their Field Spell, Generaider Boss Stage, lets you fill as much of your field as possible with Generaider Tokens but those will be destroyed when then turn ends. Their main purpose is to serve as tribute fodder for the effects of the Generaider Bosses.
* NoSell: Generaider Boss Loot prevents the opponent from targeting Generaider Effect Monsters for attacks while the player controls a Token.
* RealityWarper: At the cost of discarding a card, Generaid Territory can ''rewrite any card effect'' that responds to a Generaid effect, and make each player draw a card instead.
%%* SnakesAreSinister: Jormungandr, natch.
* StatusBuff: The archetype's ace monster—Jormungandr, Generaider Boss of Eternity—always has ATK/DEF that is 1000 times the number of materials attached to it. Its second effect can, once every turn, force each player to not only draw 1 card, but to attach 1 card from their hand or field to it as yet more material. And because it's a Quick Effect, it can be done during ''anyone's'' turn.
** Loptr grants all Generaiders on the field, himself included, an extra 1000 ATK/DEF during the opponent's turn.
* ThemeNaming: Each of the Level 9 Generaiders is meant to represent one of the Nine Worlds of Norse mythology.
[[/folder]]

[[folder:Genex]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:Genex Controller, the lifeblood of the deck...mostly.]]
'''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype of Machine-Type monsters with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro Monsters that gain different effects depending on the Attributes of the Synchro Materials used to summon them.
----
!!!Tropes associated with the Genex:
* CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controller as the Tuner have the 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow: The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
** DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE monsters.
* {{Homage}}: Many of the "Genex Ally" monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them can be used in conjunction with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special effects and they gain one, depending on which monsters you used for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up but can give off harmful radition which explains its burn damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used to rehydrate the body which explains its healing effect.
** In the OCG, the Flamvell archetype is called Frembell. Genex Ally Bellflame's name is a play on the Frembell archetype.
* MechanicalLifeforms: All Genex monsters are machines, although only a small number of them are Machine-type.
* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND monster and its body shape resembles that of a kite.
* ThemeNaming: Genex monster names resemble several forms of energy development (hydroelectric, geothermal, solar, etc).
* ZergRush: The "R-Genex" focus heavily upon swarming to better enable Synchro Summons.
[[/folder]]

[[folder:Ghostrick]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ghostrick.png]]
[[caption-width-right:250:Tender lumplings everywhere, Life's no fun without a good scare.]]
'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their leader is the Xyz monster Ghostrick Angel of Mischief.
----
!!!Tropes associated with the Ghostricks:
* AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until the introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The artwork for [[https://yugipedia.com/wiki/File:GhostrickBreak-WSUP-EN-SR-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'', and Stein seems to be either too dim or oblivious to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive, and tricky, often referred to as a bit of a trolling deck to the unprepared. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck that wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on the Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut: The Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from the opponent's deck.
[[/folder]]

[[folder:Gimmick Puppets]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gimmickpuppet.png]]
[[caption-width-right:250:Number 40: Gimmick Puppet of Strings, showing off the archetypes two major gimmicks: Puppetry, and nightmare fuel.]]
'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of mechanical toy-like monsters that are used by IV/[[DubNameChange Quattro]] in the ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.
----
!!!Tropes associated with the Gimmick Puppets:
* BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in [=ZeXal=], it lifts up its arms and then shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and places them into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the opponent.
* CreepyDoll: Princess and Dreary Doll
* CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns it's victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage at the opponent. Instead this card involves winning through a peaceful method.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible to do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
* PerversePuppet: The entire archetype appears to be this.
* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have effects ranging from stalling, swarming and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent them from XYZ summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them to blow up.
[[/folder]]

[[folder:Gishki]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, leader of the Gishki. Not exactly in the running for a "mother of the year" award.]]
'''[[http://yugipedia.com/wiki/Gishki Gishki]]''', called '''Ritua''' in the OCG, are a series of WATER monsters and a revival of the once-dead Ritual Monster idea. They search out their Ritual monsters and the universal Ritual card Gishki Aquamirror from the deck to quickly Ritual Summon them, and can recycle the Mirror and Ritual Monsters from the Graveyard. The strongest of them is Gishki Zielgigas.
----
!!!Tropes associated with the Gishki:
* BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but it failed. The failure rebounded in him turning into an unstable monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]] in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough for the Gishki cause. She also betrayed the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima and Evigishki Tetrogre. It's supposed to indicate how the Gishki rituals has changed them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HeelFaceRevolvingDoor: Exactly who's side they're on depends on whether Noellia's leading them and just how much she's being influenced by the Evilswarm. Without her, they're firmly on "Face", but otherwise... it can be a toss-up.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of the English word ''Ritual'', while the TCG name is a corruption of the Japanese word ''Gishiki'', which means "Ritual". This was probably necessary so cards with 'Ritual' in their names wouldn't accidentally become part of the archetype.
* LiteralSplitPersonality: Aquamirror Illusion is Emilia using its power to separate her spirit from her physical body. Her spirit eventually turned into Merrow-Geist while her physical body became Gustkrake
* LostInTranslation: Going by Gustkraken's Japanese name, gastkraken is made of Ghast (an old english for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual monsters is the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted all the she had done, and broke the Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the Ritual and tried to attack them. Using the last of her power in Spell Wall, Noellia defeated him. Before finally passing on, she passed on the Aquamirror to Avance and Emilia.
* ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and goes]] throughout the Duel Terminal storyline, but thematically, they're an evil cult that summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident that made Natalia die happened when Natalia and Noellia were researching for a way to defeat the Fabled without using Trishula. Natalia accidentally called out the Steelswarm, couldn't control them, and died. During Noellia's grief, she was consumed by the Steelswarm
[[/folder]]

[[folder:Gladiator Beasts]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gladiatorbeast.jpg]]
[[caption-width-right:250:There's no pollice verso awaiting you in this deck.]]
'''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are an archetype of mostly Beast-Warrior-Type and Winged-Beast-Type monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Domitianus. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.
----
!!!Tropes associated with the Gladiator Beasts:
* AntiMagic: Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Bestiari and Octavius can destroy a spell or trap card, Heraklinos lets you discard cards to negate spell and trap cards and Domitianus can negate monster effects.
* AttackAttackAttack: Gladiator Beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some LP in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
** Chaos Impact's latest support makes this trope extend to the opponent as well. Gladiator Naumachia's first effect forces every enemy monster to attack if able while you control a Gladiator Beast, and its second effect buffs a Beast's ATK by its own DEF. Then, Gladiator Beast Domitianus lets you choose which of your monsters the opponent attacks—which, given that Domitianus already has 3500 ATK, tends to be a quick decision if both cards are in your control.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
** 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
** Vespasius + 2 other Gladiator Beasts = Domitianus
** Augustus + 2 other Gladiator Beasts = Andabata
** 2 level 5 or higher Gladiator Beasts = Tamer Editor
* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of the Gladiator Beasts
* LizardFolk: Retiari and Secutor.
* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
* NobleBirdOfPrey: Bestiari, Gyzarus, Lanista and Octavius.
* NoSell: Nerokius prevents the opponent from activating cards or effects while it's battling, and can't be destroyed by battle either. Chaos Impact later added Gladiator Rejection, which prevents the enemy's card effects from targeting any friendly Gladiator Beasts, except during the Battle Phase.
* OurCentaursAreDifferent: Equeste and Sagittari.
* PantheraAwesome: Alexander, Laquari, Heraklinos, Samnite, Tygerius and Attorix.
* TheSmurfettePrinciple: Attorix is the only female Gladiator Beast.
* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
* ThemeNaming: Their names are largely based on types of gladiators in the Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with names of famous Roman warriors (such as Octavius, Spartacus, and Tiberius).
* TyrannosaurusRex: Spartacus and Gaiodiaz.
[[/folder]]

[[folder:Goblin Attack Force]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/goblinattackforce.png]]
[[caption-width-right:250:You ended up in the wrong neighborhood, pal.]]
The '''[[http://yugipedia.com/wiki/Goblin Goblin Attack Force]]''' is a series of monsters that usually, but not always, are Warriors and Fiends. Appearing in many forms and outfits such as ninjas, knights, and bandits, the Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they universally switch to Defense Position after attacking, and most of them have 0 DEF.
----
!!!Tropes associated with the Goblin Attack Force:
* ActuallyFourMooks: They are five monsters in one card.
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as the butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking, and likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork for Goblin Marauding Force, one of the Goblins strikes the same position as "Marauding Captain"; a similarity noted in the card's name.\\
Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading their base, as seen in Prepare to Strike Back and Attack on GHQ.
* PuppeteerParasite: Shown in Mass Hypnosis which was done to them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork of Goblin Recon Force, they are shown using headsets and night goggles. The setting is usually believed to take place in the medieval times, as the other Goblin Attack Force variants use medieval weaponry.
* ShrinkRay: Victims of one in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without negating anything.
[[/folder]]

[[folder:Gorgonic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gorgonicguardian.png]]
[[caption-width-right:250:Gorgonic Guardian.]]
The '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists of DARK Rock-Type monsters that focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in his human past life.
----
* AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They are DARK monsters and used by [[TheCaligula human Vector]] and to a lesser extent Abyss when he dueled Shark through his sister.
* DishingOutDirt / RockMonster: All of them are Rock-Type monsters.
* {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some of the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
* SnakePeople: Gorgnic Guardian is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a rock snake.
* TakenForGranite: Gorgonic Guardian's effect in the anime shows it turning monsters to stone. Fitting for a Gorgon.
[[/folder]]

[[folder:Gouki]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gouki.png]]
[[caption-width-right:250:[[Wrestling/JushinThunderLiger Ikari no Gouki Liger!]]]]
The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka in ''Anime/YuGiOhVRAINS''.
----
!!!Tropes associated with the Gouki:
* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
* DishingOutDirt: On account of being EARTH monsters.
* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any one instance of battle or effect damage in half.
* LetsYouAndHimFight: Destroy Ogre's effect allows the opponent to Special Summon up to 2 monsters from their Graveyard, and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, and negate the effects of an equal number of the opponent's monsters.
* StatusAilment: The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon itself from the hand and then to have a Gouki on the field gain 800 ATK.
* ThemeNaming: The main deck Gouki monsters are named after wrestling moves.
* WeHaveReserves: Sort of. The Main Deck Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.
[[/folder]]

[[folder:Goyo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
[[caption-width-right:220:Mr. Steal yo cards]]
The '''[[http://yugipedia.com/wiki/Goyo Goyo]]''' are a group of EARTH Warrior-Type monsters with the ability to take control of the monsters they destroy. They are used by Tetsu Ushio in ''5D's'' and by members of the Security in ''ARC-V''.
----
!!!Tropes associated with the Goyos:
* BreathWeapon:: Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the others.
* DefeatMeansFriendship: As stated above, the Goyo monsters have an effect that allows their player to take control of monsters they defeat. However, this ability is depicted in the anime as holding the defeated monster captive.
* DishingOutDirt: All of the Goyo monsters are EARTH monsters.
* FusionDance: Goyo Emperor is a Fusion Monster that can be summoned by fusing two EARTH Warrior-Type Synchro Monsters.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle damage inflicted by the monster Special Summoned with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
** The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on a monster.
* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from the Extra Deck and increase his ATK in case he is attacked.
[[/folder]]

[[folder:Greed]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:300:The one and only Pot of Greed.]]
The '''[[http://yugipedia.com/wiki/Greed_(series) Greed]]''' series tells the story of the Goblin of Greed, once a wealthy goblin who lost his fortune and is trying to work his way back up in the world. Hard work is out of the question though, he's out to steal the Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get his fortune back.
----
!!!Tropes associated with Greed:
* BoringButPractical: Most of the Greed cards are simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by the number of cards you can draw. Suffice it to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him and he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired into "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered to be the opposite counterpart of "Pot of Greed" as Greed is to take(draw cards) and Generosity is to give(return cards). Their status is also opposite as Pot of Greed is Forbidden but this card is Unlimited.
* {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
** The word "Kame" in Japanese means both "Turtle" and "Jar", so Jar Turtle's Japanese name is a pun.
** Moray of Greed's Japanese name is a pun on the words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it can be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at the Dark Factory of Mass Production to get his money back.
* SelfParody: Greed Grado's artwork looks a lot like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass: According to Master Guide 2, the "Avatar of the Pot" is not a man wearing a pot on his head, and is actually the perfect evolution of the "Pot of Greed".
[[/folder]]

[[folder:Gravekeeper's]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper.png]]
[[caption-width-right:250:Your graveyard is sacred. Don't go defiling it.]]
The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary and Gravekeeper's Oracle.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.
----
!!!Tropes associated with the Gravekeeper's cards:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* ObviousRulePatch: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have the same ATK. "Oracle" is also sitting in the same chair as Visionary and is wearing similar clothing.
** "Gravekeeper's Shaman" is the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary and Gravekeeper's Priestess
[[/folder]]

[[folder:Graydle]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/graydle.png]]
[[caption-width-right:250:The boss monster, Graydle Dragon.]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.
----
!!!Tropes associated with the Graydles:
* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
* DeathActivatedSuperpower:With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
* {{Homage}}: The cards in this archetype follow the plot of ''Film/TheThing1982'' event by event: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). Finally, one of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon").
* MakingASplash: They are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.
[[/folder]]

[[folder:Guardians]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardian_2.jpg]]
[[caption-width-right:250:Guardian Eatos]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.
----
!!!Tropes associated with the Guardians:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because that card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, and 3 monsters are harder to get rid of than a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, the strongest Main Deck Warrior-Type monster that can be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus: The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
* ElementalPowers:
** From the Gate Guardian series:
*** MakingASplash: Suijin
*** BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
*** CastingAShadow: Gate Guardian, then Dark Guardian.
** From the Equip Guardian team:
*** PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power of the Guardians, which indicates that he owns all of the Guardian weapons.
* FusionDance: Gate Guardian is a fusion of "Sanga of the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference to its name; having two monsters on your field is "Order", rather than having "chaos" - only opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
* WingedHumanoid: Guardian Eatos.
[[/folder]]

[[folder:Guardragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardragon.png]]
[[caption-width-right:250:The World Legacies have a nasty secret...]]
'''[[https://yugipedia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters. They are connected to the '''[[https://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Guardragons:
* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* {{Reincarnation}}: According to the Master Guide 6, Justicia is [[spoiler:Ib's]] soul reincarnated.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
[[/folder]]

[[folder:Gun Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
[[caption-width-right:250:Barrel Dragon, the archetype's progenitor]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.
----
!!!Tropes associated with the Gun Dragons:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share names that consist of firearm-related terms and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon.
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32.
* GatlingGood: The appropriately-named Gatling Dragon, boasting an effect that lets it mow down multiple monsters if you get lucky with the coin toss.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
* MechanicalLifeforms: They are all mechanical dragons.
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're [[OurDragonsAreDifferent robot dragons]] with gun heads.
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolvers\that are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.
[[/folder]]

[[folder:Gusto]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto Eguls, their boss monster]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series of WIND monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives in the swamplands and fights alongside monsters to repel foreign enemies, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.
----
!!!Tropes associated with the Gustos:
* AntiMagic: Dust Storm of Gusto.
* BabiesEverAfter: According to Master Guide 4, Pilica is the daughter of Reeze and Kamui.
* BackFromTheDead:
** Windaar, Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls and then were purified after the defeat of Tierra.
** Many of their effects, spell and trap cards brings them back from the graveyard.
* BlowYouAway: The Gusto are a tribe of wind Psiquics.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars, and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Caam, Pilica and Winda.
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns: Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pilica, Descendant of Gusto appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze, Whirlwind of Gusto.
* GlassCannon: Many of them don't have high defense points.
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windaar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windaar and Musto
* NobleBirdOfPrey: Egul, Falco and Gulldo become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Griffin.
* PantheraAwesome: Gusto Thunbolt.
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds.
* StoneWall: Many have low attack but by using their effects spells and traps well, if one is destroyed in defense mode another can be place in defense position and block the opponents attacks and then returning them from the graveyard.
** Gusto Squirro has 0 attack points but has the highest defense points with 1800.
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Zefra archetype and calls herself "Zefram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their Main Deck monsters are low-level floaters, meaning that they summon other monsters when destroyed. The big three are Windda, Gulldo, and Egul, all of which summon each other. They rely on this to make plays, as while their swarming abilities are mediocre, it's ''very'' hard to completely get them off the field, and in most cases at least one of them will survive long enough to make Extra Deck plays.
* YouGottaHaveBlueHair: And most of them have green hair to go with the eyes.
[[/folder]]
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[[folder:Hand]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hand_5.png]]
[[caption-width-right:250:One of the boss monsters: Number 106: Giant Hand.]]
'''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' is a small series of monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside from the five Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand, Prominence Hand and Thunder Hand[[/note]] and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this series: The Judgement Hand.
---
!!!Tropes associated with the Hands:
* AnIcePerson: Ice Hand.
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg: The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* ElementalPowers: The Hands cover five of the six Attributes with WIND being the only one missing.
** CastingAShadow: Magic Hand is a DARK monster.
** DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
** LightEmUp: Thunder Hand's attribute is LIGHT.
** MakingASplash: Ice Hand is a WATER Aqua-Type monster.
** PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* FireIceDuo: Their principle playmakers, Fire Hand and Ice Hand, form this dynamic.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* SixthRanger: Thunder Hand was released several years after the other cards from this series.
* ShockAndAwe: The aptly-named Thunder Hand has the Thunder type. Sparks of electricity can be seen around it in its artwork.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
[[caption-width-right:250:Generally what you want your field to look like when playing them.]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are an archetype of WIND, low-level Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.
----
!!!Tropes associated with the Harpies:
* AbsoluteCleavage: Shows up quite often in the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect, and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks were non-existent due to so few cards and none of them being very good. Over the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once called "Harpie's Brother", making him the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
* {{Stripperiffic}}: In the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.
[[/folder]]

[[folder:Hazy Flame]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx What is something you can show, but can't see?]]]]
'''[[http://yugipedia.com/wiki/Hazy_Flame Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.
----
!!!Tropes associated with the Hazy Flames:
* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's a Hazy Flame support card that will let you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.
[[/folder]]

[[folder:Herald]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
[[caption-width-right:350:Herald of Ultimateness, who is composed of the other Herald monsters.]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but they also include a Synchro Monster (Herald of Arc Light) and an Xyz Monster (Herald of Pure Light). The colored Heralds are Level 2 and have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection. Light Tsukiko uses a Timelord/Herald hybrid deck as her first deck in the ''Yu-Gi-Oh OCG Structure'' Manga.
----
!!!Tropes associated with the Heralds:
* AntiMagic: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type monsters in the TCG, and Angel-Type monsters in the OCG.
* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.
[[/folder]]

[[folder:Heraldic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.
----
!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion and High Medallion Arts' effects.
* DubNameChange:
** In a lesser case, Genome Heriter becomes Genom-Heritage.
** God Medallion - Coat of Arms -> Heraldry Crest; likewise, Death Medallion - Chaos of Arms becomes Heraldry Crest of Horror.
** Heraldic Progenitor - Plain-Coat -> Heraldry Patriarch
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
[[/folder]]

[[folder:Hieratic]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/tumblr_on1oejlbyg1rie4kjo2_r1_500.png]]
[[caption-width-right:260:[[Franchise/{{Bakugan}} Field, open!]]]]
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.
----
!!!Tropes associated with the Hieratics:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic deck is more likely to be a hindrance to the archetype as a whole. To wit, both monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}:
** Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
** The archetype as a whole to the Winged Dragon of Ra. Similarly to Ra, they are dragons based on Egyptian deities, with a slightly mechanical appearance, spherical sealed forms, and an association with the sun.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you have two or more of them, out come the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal Monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him to Special Summon a Dragon-Type monster from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Being based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imagery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly, Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from the hand, Deck, or Graveyard. Hieratic Seal of the Sun Dragon Overlord is the only monster that can be Special Summoned with said effect. However, as a Gemini monster, Hieratic Seal of the Dragon King also counts as a Normal Monster in the Graveyard.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal" monsters.
* StatusAilment: Most of the Hieratic monsters effects to Special Summon Dragon-Type monsters also reduce the ATK and DEF of the Summoned monster to 0.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra Deck is there.
[[/folder]]

[[folder:Heroic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/heroic.png]]
[[caption-width-right:250:Heroes never die.]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with effects to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. They are used by Gauche/[[DubNameChange Nistro]] in ''ZEXAL''.
----
!!!Tropes associated with the Heroics:
* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
* DishingOutDirt: All Heroic monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who is a LIGHT monster and Number 86: Heroic Champion Rhongomyniad who is a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes the never-dying fighting spirit within this archetype's user Gauche.
[[/folder]]

[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
----
!!!Tropes associated with the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There are two common playing styles to this archetype -- Control and Swarm. Because this archetype has such flexibility, you can take portions of both strategies and implement them into a single deck. You can use control cards in a swarm strategy to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict the final blow to your opponent after you've countered all of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster on the field. This means that you can reuse monster effects like the attack negation of Number 39: Utopia, or the second effect of Number 91: Thunder Spark Dragon.
[[/folder]]

Added: 194306

Changed: 257791

Removed: 59046

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None


[[folder:F.A.]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fa_7.png]]
[[caption-width-right:250:Duelists, start your engines!]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine monsters with 0 ATK. Most of their monsters' effects allow them to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the strongest Synchro Monsters in-archetype.

to:

[[folder:F.A.]]

[[folder:Earthbound Immortals]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fa_7.org/pmwiki/pub/images/earthboundimmortals.png]]
[[caption-width-right:250:Duelists, start your engines!]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype
[[caption-width-right:250:Dark signs portend darker dangers.]]
The '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series
of Machine Level 10 DARK monsters with 0 ATK. Most based on the Nazca lines. They were the primary antagonistic forces of their monsters' effects allow them the Dark Signers arc of ''5D's".

In addition
to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional unique ability, all of them share two powerful effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport
that prevents them from being among targeted for attacks and lets them attack directly. However, they have the strongest Synchro Monsters in-archetype.drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.

''ARC-V'' expanded the Earthbound archtype with Earthbound Servants, who can use both Fusion and Synchro.



!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these in form and function; its effect drops the Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or higher (making it the first-ever official card to reference a Level higher than 12).

to:

!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels
Earthbound Immortals and bases its attack points Servants:
* AnimalMotifs: All of them are based
on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator,
animals.
** Uru is based on a spider.
** Aslla piscu vaguely
resembles one a hummingbird.
** Cusillu possesses the appearance
of these in form a monkey.
** Ccarayhua moderately resembles a lizard.
** Ccapac Apu barely resembles a giant.
** Chacu Challhua looks like an orca.
** Wiraqocha Rasca is modeled after a condor.
* AwesomeButImpractical:
** Wiraqocha Rasca. It has 100 ATK
and function; DEF and its effect drops the Level of another F.A. monster is that when it's Normal Summoned, you can return up to its original Level—"slowing three cards you control to your deck to have your opponent discard that many random cards from their hand and increase Wiraqocha Rasca's ATK by 1000 for each card discarded this way. Powerful, but it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser
requires the opponent player to pay 300 LP if they're activating have enough cards for both the Tribute Summoning and the effect of a monster with inferior Level/Rank.
** Pit Stop
and only works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this
when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.Wiraqocha Rasca is Normal Summoned, so you can't use if you Special Summon Wiraqocha Rasca.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap Cusillu's unique effect is activated, which it can then hard to use as well since it requires it to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't
be destroyed by battle while its Level is 11 or higher, and it can revive for you to have another F.A. monster on the field. And since the Immortals cannot be targeted for an attack, you would have to let Cusillu attack a stronger monster on purpose just to use its effect when you could keep Cusillu on the field and keep attacking directly. Another way for it to happen would be for your opponent to negate Cusillu's effect and then attack it but that would require them letting you keep a monster on the field or using effects to make sure you still have a monster by the time Cusillu is destroyed.
** Attempting to pull off a win like how Rex tried in the anime borders into this territory as the player who tries it is required to run a very specifically constructed Deck and jump through a few hoops. To wit, the player must first have Synchro Monsters on their field and in their Graveyard, which can be met through the use of Sun Dragon Inti and Moon Dragon Quilla, the dragon monsters of the Inca series. If this is done, they can then Special Summon Earthbound Super Priest
from your their hand and then use its effect to add an Earthbound Immortal monster from their Deck or Graveyard to their hand, preferably Uru or Ccapac Apu. They must then Normal Summon that Earthbound Immortal, which will trigger Super Priest's effect to change the opponent's LP to 3000, low enough to win if the Summoned Earthbound Immortal then successfully attacks directly via its effect.
*** This combo veers more into the trope's territory if the player attempts to be faithful to the anime and uses Wiraqocha Rasca, Rex's own Earthbound Immortal. Namely, getting its ATK high enough to defeat the opponent this way entails having to return three cards from the controller's field to the Deck and then discarding the same number from the opponent's hand.
* BalanceBuff: For an archetype that is so focused on the controller having an active Field Spell Card, it is strange that for several years after their introduction, no such card existed that explicitly supported them and their playstyle. ''Duelist Pack: Legend Duelist 5'' changes this by introducing Earthbound Geoglyph, a Field Spell that cannot be targeted or destroyed by card effects while a
Level 10 monster is ''13'' or higher (making it on the first-ever official field, which all of the Earthbound Immortals are, covering up their WeaksauceWeakness. It also supports the Earthbound Immortal archetype directly by allowing the controller to treat their Synchro Monsters as 2 Tributes for the Tribute Summon of an Earthbound Immortal. It also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned. This card also thus indirectly supports the Inca series as well by placing their Synchro dragons in the Graveyard to intiate their Inti and Quilla loop. The fact that the Inca series cycles through Inti and Quilla allows the cotnroller to very easily trigger the card's search effect.
* {{Bowdlerise}}: The archetype's name string in Japanese is 地縛神, which translates to "Earthbound God". The TCG instead changes this to "Earthbound Immortal".
* {{Brainwashed}}: Uru's ability lets his controller gain control of an opponent's monster for one turn in exchange for the sacrifice of one of his own monsters.
* CCGImportanceDissonance: Wiraqocha Rasca was the last Earthbound Immortal to be faced by the Signers in the anime, and by far the strongest. While it only had 1 ATK and DEF, its unique effect allowed the controller to change the opponent's LP to 1, provided they skip their Battle Phase. Rex's favored tactic was thus to use this effect and then try to win by attacking the opponent directly with the shared Earthbound Immortal effect on his next turn. Wiraqocha Rasca's OCG incarnation instead had its ATK and DEF changed to 100 and this effect was replaced with a less impressive one that let the controller return up to 3 cards from their field to their Deck and force the opponent to discard as many cards as possible, up to the number of returned cards. Wiraqocha Rasca then gained 1000 ATK for each discarded card. However, Earthbound Super Priest does let players replicate Rex's tactic by possessing a variant of Wiraqocha Rasca's anime effect, changing the opponent's LP to 3000 if an Earthbound Immortal is Normal Summoned with it on the field. In combination with Wiraqocha Rasca's unique OCG effect, this is enough to defeat the opponent provided the controller returns 3 cards and successfully attacks directly.
* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons.
* GameplayAndStoryIntegration: In the anime, Rex attempted to defeat Yusei by using an anime exclusive effect of Wiraqocha Rasca to skip his Battle Phase and change Yusei's LP to 1, and then attack the latter directly through its effect on his next turn. Players can replicate this tactic in a sense by first Summoning Earthbound Super Priest and then Normal Summoning Wiraqocha Rasca and then using Super Priest's effect to change the opponent's LP to 3000. If the controller can use Wiraqocha Rasca's effect to return 3 of their own cards on the field to the Deck (and discard cards from the opponent's hand), it will then have 3100 ATK, which is enough to defeat the opponent if it successfully attacks directly via its effect. However, given the AwesomeButImpractical aspect of needing to return 3 cards for Wiraqocha Rasca's effect, this tactic can instead be used with Uru or Ccapac Apu, who already hit the field with original [=ATK=]s of 3000.
* GodOfEvil: They are called Earthbound '''Gods''' in the Japanese variation.
* HoistByHisOwnPetard: The Ultimate Earthbound Immortal is a Continuous Trap Card that destroys a face-up monster on the field if a Normal Summoned or Set Earthbound Immortal is on the field. Note that it does not matter who controls the monster targeted for destruction or who controls the Earthbound Immortal in question. It is therefore a legal move to use this card's effect to destroy an opponent's Earthbound Immortal, which makes this card very potent in a MirrorMatch, as the controller can use it to clear the field of opposing Earthbound Immortals so they can Summon their own.
* LogicalWeakness: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.
* LoopholeAbuse: Since their effects destroy them if there is no field spell face-up on the field, it's possible to prevent this from happening by using cards like [[http://yugipedia.com/wiki/Hardened_Armed_Dragon Hardened Armed Dragon]], or [[http://yugipedia.com/wiki/March_of_the_Monarchs March of the Monarchs]] that make them unable to be destroyed by card effects. [[https://yugipedia.com/wiki/Earthbound_Linewalker Earthbound Linewalker]] explicitly prevents Earthbound Immortal monsters from being destroyed by their own effects.
* MyDeathIsJustTheBeginning: Several of the Immortals have effects that activate when the monster disappears from the field.
** Were Cusillu to be destroyed by battle, it can halve the opponent's life points by having its controller tribute a monster.
** Ccarayhua destroys all cards on the field if destroyed by a card effect that isn't its own.
** If Aslla piscu leaves the field, it takes all of the opponent's face-up monsters with it while inflicting 800 damage for each one. Unlike the other two, it doesn't need to be destroyed for this to happen.
* MythologyGag:
** Earthbound Linewalker physically resembles Rudger/Roman Goodwin, the leader of the Dark Signers and Uru's user.
** Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest's effect of making the opponent's LP become 3000 when an Earthbound Immortal is Normal Summoned is a
reference to the anime effect of Rex's Earthbound Immortal, Wiraqocha Rasca, who could change the opponent's LP to 1 if the controller skipped their Battle Phase.
** The Ultimate Earthbound Immortal features Wiraqocha Rasca in its card artwork, and its name is
a Level higher reference to the fact that Wiraqocha Rasca was touted as the "strongest Earthbound Immortal" in the anime.
* {{Nerf}}:
** All of the Earthbound Immortals are unaffected by the opponent's Spell and Trap Cards in the anime. They lost this effect in the OCG.
** In the anime, the absence of a Field Spell negated their effects, and they would then be destroyed during the End Phase of the turn if a new Field Spell isn't played until then. In the OCG, they are instantly destroyed by their own effects if no Field Spell is in play.
* OurGiantsAreBigger: Ccapac Apu is the based on the Nazca Line of the giant. However, he is not particularly bigger
than 12).the other Immortals.
* RainbowMotif: Each Earthbound Immortal is covered with marking that glow in a color of the rainbow. In the ''5D's'' anime, this also extends to their respective Dark Signers, who wear robes bearing the same colors.
** Red: Uru
** Orange: Aslla piscu
** Yellow: Cusillu
** Green: Ccarayhua
** Blue: Ccapac Apu
** Indigo: Chacu Challhua
** Violet: Wiraqocha Rasca
* {{Sadist}}: Ccapac Apu's effect points to it being something of this. Despite being tied with Uru for the highest natural ATK and being able to attack directly, it can also choose to slowly burn away at the opponent's LP in large chunks by destroying their monsters one by one.
* ThereCanOnlyBeOne: Only one Immortal can be on the field, meaning that if one player controls one, the other won't be able to summon another.
* WeakButSkilled: Wiraqocha Rasca is the weakest of the Immortals in terms of ATK and DEF. Fortunately, its effect lets him increase its ATK by up to 3000.
* WeaksauceWeakness: They have beefy stats and nasty effects, but self-destruct if there is no Field Spell in play.



[[folder:(The) Fabled]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fabled.png]]
[[caption-width-right:250:The Fabled Boss monster; Leviathan]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.

to:

[[folder:(The) Fabled]]
[[quoteright:250:https://static.
[[folder:Egyptian Gods]]
[[quoteright:150:https://static.
tvtropes.org/pmwiki/pub/images/fabled.org/pmwiki/pub/images/egyptiangod1.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod2.
png]]
[[caption-width-right:250:The Fabled Boss monster; Leviathan]]\n[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod3.png]]
[[caption-width-right:150:Slifer, Ra, and Obelisk, the Egyptian God monsters.]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, com/wiki/Egyptian_God The Egyptian Gods]]''' are considered as the most powerful cards in the anime and manga universe. They are so powerful that they do not have even card effects written on their flavor texts and cannot be played. However, many years later, legal Effect Monster versions of them were released, but their effects are greatly {{Nerf}}ed, so playing them wouldn't be a GameBreaker. They also have their own Attribute and Type: DIVINE and Divine-Beast. The three Egyptian Gods, also known as '''Demon Roar the '''Sangenshin'''/'''Three Phantom Gods''' (魔轟神 ''Magōshin'') in Japanese, are The Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. Their ultimate form is Holactie the Creator of Light, formed when they pool their power into a single entity.

For information on their role
in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.anime, see Characters/YuGiOhAnimeAndMangaCards.



!!!Tropes associated with the Fableds:
* AdorableEvilMinions:
** A number of Fabled monsters have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of the least powerful of the basic Fabled monsters.
** The monsters from the "The Fabled" archetype.
* AllThereInTheManual: Most of the story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful of the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their card effects [[note]]no Fabled monster has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of sorcery lets them summon their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due to the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed until ''Blazing Vortex'' a decade later.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
** Some of the Fabled monsters are named after different types of demons.
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf with gryphon wings and a snake for tail. This form can be seen in Fabled Regicide.
* TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The monster on the card resembles a fiendish horse with a shawl over its face.)

to:

!!!Tropes associated with the Fableds:
Egyptian Gods:
* AdorableEvilMinions:
AwakeningTheSleepingGiant: The player who manages to Tribute Sphere Mode and Special Summon Ra with its effect can be said to have accomplished this, as they managed to awaken Ra from its stasis and gained the use of a monster with a hard hitting 4000 ATK.
* AwesomeButImpractical: This has hit all of the Egyptian Gods in the OCG in various ways, to the point that if anyone wants to run them in a deck, they are really only a casual option at best. For the most part, they are usually relegated to decorating collector's binders, and owning copies of the cards is mainly seen as a novelty.
** A number The fact that each of Fabled them requires three Tributes to be Normal Summoned inherently means that any player using them has to Summon and then give up a big investment of monsters have goofy-looking super-deformed minions on in order to meet their conditions. While this is not too difficult to accomplish, many players believe that there are better options to use Tribute fodder to Summon, especially since only Obelisk has reliably high stats and some form of inherent protection from card art.
** Fabled Lurrie
effects. Futhermore, the fact that Slifer and Fabled Topi, some of Ra have no inherent protection means that it is laughably easy for the least powerful of opponent to use a card effect to remove them from the basic Fabled monsters.
field, providing for a poor return for what was likely a lot of effort needed to get them on the field. While Obelisk ''does'' have such protection, it is limited to immunity from being targeted by either player's card effects. As such, non-targeting removal, which is a dime a dozen in the game, can still be employed to get rid of Obelisk. Additionally, few searchers exist to search out the Egyptian Gods themselves from the Deck, which increases the difficulty in reliably Summoning them.
** The Slifer's first effect causes its ATK and DEF to be dependent on how many cards are in its controller's hand, with it gaining 1000 ATK and DEF for each card in the hand. However, this is countered by the fact that the effort needed to gather enough monsters from onto the "The Fabled" archetype.
* AllThereInTheManual: Most of
field to Tribute Summon an Egyptian God tends to be taxing on the story behind hand. This often means that the Fabled controller's hand will not be big enough to grant Slifer any substantial amount of ATK in order to attack with. Slifer's other effect enables it to reduce the ATK of any monster the opponent Normal or Special Summons in Attack Position by 2000, and then destroy the Summoned monster if its ATK is reduced to 0 this way. However, this effect is reactive, and it is fairly easy for the opponent to play around it by simply not Summoning monsters is referenced in a way that triggers it (either Summoning them in Defense Position or Flip Summoning Set monsters). Finally, Slifer possesses no inherent protection from removal, making it fairly easy for the Duel Terminal manuals such as opponent to get rid of it without even having to battle it or be concerned about either of its effects.
** Of all
the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The
Egyptian Gods, Obelisk has been considered by most powerful players to be the most reliable option to utilize, as unlike the others, it has a fixed ATK, 4000, and it possesses some inherent protection, being untargetable by card effects. However, to use its effect to destroy all of the Fabled opponent's monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called
the Magoshin (Demonic Roar Gods) controller needs to Tribute two monsters as a cost, and Magoshinju (Demonic Roar God Beasts), Obelisk cannot attack during the archetypes are translated turn that effect is used. The cost to use the effect has been widely deemed impractical, as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through
after Summoning Obelisk, the controller would need to further strain their resources to get two more monsters onto the field, for a grand total of ''five Tributes''. And even if the effect is used, Obelisk ''cannot even attack'' to capitalize on the opponent's field being cleared, and so many players simply refrain from using the effect at all. All this has led to Obelisk being seen as little more than a glorified beatstick. Considering that there are more efficient ways to both get 4000 ATK monsters onto the field ''and'' clear away the opponent's monsters en masse, Obelisk is generally considered to be outclassed in both its niches.
** Ra is often considered to be the weakest Egyptian God monster, as it had two effects that contradicted each other. When it was Normal Summoned, its first effect allowed its controller to pay LP until they had 100 left, with Ra gaining ATK and DEF equal to the amount paid. To use Ra's second effect, the controller could pay 1000 LP and destroy a monster the opponent controlled. The controller could either use Ra's first effect to give it some ATK, and not have enough LP to use the second effect. Or, the controller could forgo the first effect and preserve their LP to use the second effect, but be left with Ra not having any ATK or DEF. The first option left Ra as little more than a beatstick, something Obelisk accomplished far more effectively with its fixed 4000 ATK, while the second option was not seen as worth it, since more efficient methods exist to remove opposing monsters. Additionally, Ra cannot be Special Summoned, meaning that there was no way to easily put it onto the field. Like Slifer, Ra also lacked inherent protection, meaning that the opponent could still simply get rid of it with any form of removal.
** Sphere Mode was created as a way to make Ra more playable, as it can be Tributed to Special Summon Ra from the hand or Deck, ignoring its Summoning conditions, and make its ATK and DEF 4000. Sphere Mode can be Tribute Summoned to either field by using three Tributes from that side of the field, and if Tribute Summoned to the opponent's field, it reverts to its owner's control at the End Phase of the next turn. While this gives it utility as a handy option to clear the opponent's field, it leaves Sphere Mode at the mercy of the opponent, who can easily get rid of it before the owner has a chance to regain it and Tribute it to Summon Ra. The fact that Sphere Mode cannot be targeted by
card effects [[note]]no Fabled also prevents its owner from using such effects to regain control of Sphere Mode early. It should also be noted that if the opponent has Ra in their Deck, they can simply Tribute Sphere Mode to Summon it themselves. While it does give Ra the same stats as Obelisk, some players see Summoning Ra this way as an additional hoop they have to jump through, compared to directly Summoning Obelisk as a beatstick. This is all the more the case as Sphere Mode is another three Tribute monster that could wind up being a dead draw.
** Immortal Phoenix was intended to further bolster Ra's playability, but in and of itself, it also
has issues that caused players to deem it impractical. To start, it can only be Special Summoned from the Graveyard if Ra is sent there, which thus means that some set-up for it is necessary, as its controller has to find a printed flavor text[[/note]], Fabled way to send it to the Graveyard from the hand or Deck. Should the controller manage to Summon it, Immortal Phoenix is a potent option, with 4000 ATK and being unaffected by card effects, along with an effect that lets players pay 1000 LP to send a monster the opponent controls to the Graveyard, without targeting or destroying it, as is the case with Ra's second effect. However, Immortal Phoenix has no permanent field presence, as it sends itself to the Graveyard during the End Phase, and Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions. While this is intended to let the controller cycle through Ra's forms once again, it should be noted that Sphere Mode can only Special Summon Ra from the hand or Deck, and not ''the Graveyard'', where Ra would likely be if Immortal Phoenix was successfully Summoned. This necessitates either running multiple copies of Ra in the Deck so Sphere Mode has something to Summon, or a dedicated way to consistently retrieve Ra from the Graveyard, both of which run the risk of bricking the Deck.
** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute
monsters command powerful sorcery. At least one type of sorcery lets them summon that can copy their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel,
names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and The Fabled Chawa Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are downright adorable.still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.
* BalanceBuff: Owing to how difficult Ra proved to use when it was first released, it later received support that attempted to alleviate some of its downsides.
** If Sphere Mode is Tributed by its own effect, it Special Summons Ra from the hand or Deck by ignoring its Summoning conditions, then changes Ra's ATK and DEF to 4000. This give Ra substantial stats without the controller having to use its first effect (and in fact, Summoning Ra this way precludes it), preserving their LP for use with Ra's second effect.
** Immortal Phoenix Special Summons itself from the Graveyard if Ra is sent there from the field. As it possesses 4000 ATK and is unaffected by other card effects, it is a potent beatstick if Summoned on the controller's turn and a difficult obstacle to overcome if Summoned on the opponent's turn. It also possesses an augmented version of Ra's second effect, being able to send an opponent's monster from the field to the Graveyard without targeting and destroying it at the cost of 1000 LP. While it sends itself to the Graveyard at the End Phase, it Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions, giving the controller continued field presence.
** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.
** For the duration of the turn it is activated, Blaze Cannon grants Ra several effects that greatly increase its field presence and offensive capabilities. First, it renders Ra unaffected by the opponent's card effects, which provides it with much needed protection that it did not inherently have, and patches up its glaring weakness of being easily removed by said card effects. Second, if an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not declare an attack that turn, and add the Tributed monsters' combined original ATK to Ra's ATK until the end of the turn. This allows Ra some offensive prowess, especially considering that Ra is otherwise dependent on its first effect to have any ATK, at the expense of the controller's LP. Finally, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. As this effect removes monsters without targeting or destroying them, it easily bypasses any form of protection against both, which can be found on some stronger monsters. On top of that, Blaze Cannon is a Quick-Play Spell Card whose activation and effect cannot be negated, meaning that it can be activated at any time in a pinch to protect Ra from the aforementioned all too common effect removal.

* DogStereotype: Due ** Millennium Revelation is a Continuous Spell Card that addresses Ra's inability to be Special Summoned, a trait that disincentivised many players from using it over Slifer or Obelisk. To wit, its first effect has the controller send a Divine-Beast-Type monster from their hand to the look Graveyard as a cost to add Monster Reborn from their Deck to their hand. Millennium Revelation's second effect then allows the controller to sent it to the Graveyard to be able to Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions, but if Summoned that way, Ra is sent to the Graveyard during the End Phase.
** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy
of Ra gaining ATK and DEF equal to the amount paid. The Fabled Chawa, controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.
* BigGood: Holactie, who brings an instant win.
* TheBigGuy: Obelisk typically fills this niche, as it has 4000 ATK and cannot be targeted by card effects, giving it great utility as a beatstick. While Slifer and Ra can potentially have more ATK than Obelisk, its ATK is fixed, unlike the other Egyptian Gods, whose ATK fluctuate due to their effects.
* BoringButPractical: Obelisk is widely considered to be the
most likely based (if not ''the only'') reliable Egyptian God monster to Tribute Summon, simply because it hits the field with a high original ATK of 4000, unlike Slifer and Ra. Because the others have ? ATK and effects that rely on a Chihuahua. It is further resources from the controller to determine their ATK (the number of cards in the controller's hand for Slifer and how much weaker LP the controller can pay for Ra), they are often seen as being very situational to play, as after all is said and done, they usually wind up with less ATK than most Obelisk. While Ancient Chant and Sphere Mode partly alleviate this issue by bolstering Ra's ATK to levels that are comparable to Obelisk's, it constitutes further set-up and more effort on the controller's part that they do not need to expend for Obelisk.
* BornAgainImmortality: Immortal Phoenix's effect evokes this trope, as it sends itself to the Graveyard during the End Phase and has the controller Special Summon Sphere Mode from the hand, Deck, or Graveyard in its place, which can be thought of as an egg for Ra. This allows the controller to cycle through Ra's forms once again.
* BreathWeapon:
** Ra's God Blaze Cannon. It charges a fireball inside its ring that transfers it to its head and then fires a golden fire blast.
** Slifer's Thunder Force is a long yellow thunder beam fired from the first mouth. The Summon Lightning Bolt ("Shou Raidan"), fired from the second mouth, is a blue lightning ball that weakens the enemy monster.
* CameBackStrong: If Ra is sent to the Graveyard and the controller also has Immortal Phoenix in the Graveyard, they can Special Summon the latter. Given that Ra's Phoenix Mode was regarded as a SuperMode in the anime and manga, from a thematic standpoint, it is evocative of this trope.
* CannibalismSuperpower:
** If its controller banishes it from the Graveyard, Ancient Chant changes the original ATK and DEF of a Ra Tribute Summoned that turn to the combined original ATK and DEF of the
monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
**
Tributed to Summon it. It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are
Ra had this according to effect in the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles anime and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field,
manga but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed until ''Blazing Vortex'' a decade later.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the
it was [[{{Nerf}} excluded from]] its OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
** Some of the Fabled monsters are named after different types of demons.
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf with gryphon wings and a snake for tail. This form can be seen in Fabled Regicide.
* TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
incarnation.
** One effect that Blaze Cannon grants to Ra is that if an attack is declared involving Ra, the controller can Tribute any number of their other monsters that did not attack that turn, and Ra gains ATK equal to the Tributed monsters' combined original ATK until the end of the turn. As with Ancient Chant, this gives Ra an effect it inherently possessed in the anime and manga, but not the OCG.
** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.
* CastFromHitPoints:
** Both of Ra's effects rely on its controller paying LP to work. Its first effect allows the controller to pay LP until they have 100 left when it is Normal Summoned, then Ra gains ATK and DEF equal to the amount paid. Its second effect targets and destroys a monster the opponent controls if the controller pays 1000 LP.
** Immortal Phoenix possesses an augmented version of Ra's second effect in that if the controller pays 1000 LP, an opposing monster of their choice is sent to the Graveyard without targeting or destroying it.
** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.
* CCGImportanceDissonance:
** They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.
** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.
* ColorCodedCharacters: Slifer is red, Obelisk is blue, and Ra is gold or yellow. This extends to their illegal printed cards, which are colored like the monsters they depict.
* ComplexityAddiction:
** This can be described as the mentality behind the designers of Millennium Revelation. To wit, it is a Continuous Spell Card whose first effect allows the controller to send a Divine-Beast-Type monster from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect then allows the controller to send it to the Graveyard, and if they do, they can Special Summon Ra from the Graveyard using Monster Reborn, ignoring its Summoning conditions, but they must send Ra to the Graveyard during the End Phase. As there other cards that can ''directly'' Special Summon monsters on their own by ignoring Summoning conditions, this comes across as the designers forcing the controller to put in more work than was otherwise necessary. The only clear reason for this was likely to evoke GameplayAndStoryIntegration, as Yami Marik often used Monster Reborn to Special Summon Ra from the Graveyard.
*** That said, Millennium Revelation does have some utility in providing an easy way to access Slifer and Obelisk, as they can be sent to pay the cost of the card's first effect and then be Special Summoned using the Monster Reborn that was retrieved. Additionally, Immortal Phoenix can also be sent to place it in the Graveyard so it can be Special Summoned when Ra is sent to the Graveyard during the End Phase, albeit it will then immediately return to the Graveyard as well because it is still the End Phase. However, this can be then capitalized upon to Special Summon Sphere Mode, creating another chance to Summon Ra.
** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.
* CompositeCharacter: An unusual variant of this occurs on Ra's OCG incarnation. To wit, its effect that allows the controller to pay 1000 LP to target and destroy an opponent's monster is actually possessed by its Phoenix Mode in the anime and manga. But since only Ra's standard form was intially released in the OCG, the designers decided to incorporate said effect into its OCG card. When Immortal Phoenix was ultimately released as its own physical card, it was instead given an augmented version of this effect, which could simply send opposing monsters to the Graveyard without targeting or destroying them.
* CuttingTheKnot: Given the inherent difficulty in amassing three Tributes in order to Normal Summon an Egyptian God, some cards were created that make the process a little easier.
** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.
** Reactor Slime allows the controller to Special Summon two Slime Tokens, which immediately gives them the necessary three Tributes. However, the controller cannot Normal or Special Summon any other monsters for the rest of the turn they use this effect, except Divine-Beast-Type monsters.
** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.
** If the controller declares a card name with the effect of The True Name and then excavates that card from the top of their Deck, then they can add it to their hand, and then add to their hand or Special Summon a DIVINE monster from their Deck. However, because the card does not ignore Summoning conditions, only Slifer or Obelisk can be Special Summoned this way, and they will be sent to the Graveyard through their own effects during the End Phase.
** Millennium Revelation allows the controller to forego using Tributes completely by sending a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. If the controller sent an Egyptian God monster, they can then use the Monster Reborn they added to Special Summon it. This even works with Ra as Millennium Revelation specifically allows the controller to Special Summon it with Monster Reborn, ignoring its Summoning conditions. However, the monster Summoned this way will be sent to the Graveyard during the End Phase by their own effects (in the case of Slifer and Obelisk) or by the effect of Millennium Revelation (in the case of Ra).
* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.
* DifficultButAwesome: Through the use of a deck that runs dedicated support as well as a way to amass plenty of Tribute fodder, they can hit the opponent pretty hard, but getting the most out of them still remains fairly difficult. In all, the deck is generally seen as a casual option that people run simply for the novelty of Summoning monsters that are considered [[PhysicalGod Physical Gods]] in-story.
* DrawAggro: Egyptian God Slime prevents the opponent from targeting the controller's monsters with attacks or card effects, except copies of Egyptian God Slime.
* DubNameChange: The series as a whole went from being called the "Three Phantom Gods" in Japanese to the "Egyptian God Cards" in the TCG languages. The individual members themselves also underwent name changes in translation.
** Winged Divine Dragon of Ra --> The Winged Dragon of Ra.
** Giant God Soldier of Obelisk --> Obelisk the Tormentor.
** Celestial Dragon of Osiris --> Slifer the Sky Dragon.
** Horakhty, the Creator God of Light --> Holactie the Creator of Light
* EnemySummoner: Given that each Egyptian God monster requires three Tributes to be Normal Summoned, some of the cards designed to support them possess this trait, placing more monsters on the field that the controller is intended to Tribute to Summon them.
** When Ra's Disciple is Summoned, it Special Summons two more copies of itself from the hand or Deck, but in turn, cannot be Tributed for anything other than the Tribute Summon of an Egyptian God. It also prevents its controller from Special Summoning monsters, other than through its effect. Curiously, it cannot be Tributed for the Tribute Summon of Sphere Mode, though this could be justified as Sphere Mode did not exist as a physical card when Ra's Disciple was first released.
** Reactor Slime has two effects meant to fulfill the Tribute requirements of an Egyptian God on its own. Its first effect allows the controller to Special Summon two Slime Tokens, but prohibits them from Normal or Special Summoning any other monsters for the rest of the turn, except Divine-Beast-Type monsters. If Reactor Slime is Tributed for its second effect, the controller can Set Metal Reflect Slime from their hand, Deck, or Graveyard, and be able to activate it that turn. The controller can then Tribute that Metal Reflect Slime to Special Summon Egyptian God Slime, which can be treated as three Tributes for a Tribute Summon, from their Extra Deck.
* EggMacGuffin: Sphere Mode can be seen as this if its owner Tribute Summons it to the opponent's field. As Sphere Mode will not return to the owner's control until the End Phase of the next turn from which it was Summoned, it would be quite the undertaking on the owner's part to ensure that the opponent doesn't get rid of it before that happens and thus prevent the owner from Tributing it to Special Summon Ra. Downplayed if the owner Summons Sphere Mode to their own field, however, as it can then be Tributed immediately to Summon Ra.
* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.
* FusionDance:
** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect.
** Holactie is the combined form of the three Egyptian Gods. While they fuse to become her in the anime and manga, she is instead an Effect Monster in the OCG that can be Special Summoned from the hand by Tributing the three Egyptian Gods.
** Egyptian God Slime is a Fusion Monster that uses an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials.
* GameplayAndStoryIntegration:
** In the anime, The Winged Dragon of Ra is Tribute Summoned in its Sphere Mode, where it is functionally useless to either player. To gain control of it, a player must recite a chant to demonstrate that they [[OnlyTheChosenMayWield are capable]] of unlocking it and utilizing its power. This aspect of Ra was integrated into the OCG in two different ways.
*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.
*** Activating and resolving Ancient Chant's first effect is ostensibly intended to represent the controller uttering the chant itself, if its name is any indication. When activated, this effect adds Ra from the controller's Deck or Graveyard to their hand, along with allowing them an additional Tribute Summon this turn, suggesting that they recited the chant and thus are now able to Summon Ra.
** Absent from Ra's OCG card, its anime and manga counterpart possessed an effect wherein if it was Tribute Summoned, its ATK and DEF are equal to the combined ATK and DEF that the Tributed monsters had on the field. Players can access this effect in the OCG through the second effect of Ancient Chant. Namely, if it is banished from the Graveyard as a cost, and Ra is Tribute Summoned that turn, the latter's original ATK and DEF become equal to the combined original ATK and DEF of the Tributed monsters.
** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.
** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.
** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.
* HoistByHisOwnPetard: Sphere Mode allows its controller to Tribute it to Special Summon Ra from their hand or Deck, ignoring its Summoning conditions. Should the opponent have a copy of Ra, they can easily Tribute a Sphere Mode that was Summoned to their field, thus preventing it from reverting to its owner and said owner from Summoning Ra themselves.
* HourOfPower: None of them have any permanent field presence if Special Summoned. If Slifer or Obelisk are Special Summoned, they are sent to the Graveyard during the End Phase, as is Ra if it was Special Summoned through Monster Reborn using the effect of Millennium Revelation, or Special Summoned via the effect of Dark Spell Regeneration. Immortal Phoenix sends itself to the Graveyard during the End Phase of the turn it was Special Summoned, and Special Summons Sphere Mode in its place from the hand, Deck, or Graveyard, ignoring its Summoning conditions.
* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.
* InstantWinCondition: If a player Special Summons Holactie, they automatically win the Duel.
* {{Irony}}: Due to how Ra was implemented in the OCG as a playable card, this has hit it in a few ways.
** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.
** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.
** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.
** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.
** Unlike Ra's other forms, only Immortal Phoenix has a fixed ATK and DEF, 4000, which means that it is likely the only form of Ra capable of playing a solid offensive role. This is at odds with how Ra's Phoenix Mode was used in the anime and manga, wherein it was ''solely'' used for its effect to destroy the opponent's monsters, and ''never'' used to attack opponents. The anime and manga left it ambiguous as to whether or not Phoenix Mode itself actually has any ATK or DEF.
** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.
** In the anime and manga, Atem discovering and declaring his name allowed him to Summon the Egyptian Gods and fuse them into Holactie to defeat Zorc Necrophades. The card based on this moment, The True Name, can add to the controller's hand, or Special Summon, a DIVINE monster from their Deck if they correctly declare and excavate the top card of their Deck. However, because Ra ''cannot be Special Summoned'', the controller cannot use The True Name to Summon it, which is at odds with the card's basis. The True Name also cannot Special Summon Holactie, because she is a Nomi monster that requires the controller to Tribute the three Egyptian Gods.
* IronicName: While Ra's Disciple can be Tributed to Tribute Summon all three Egyptian Gods, including Ra, contrary to its name, it cannot be used this way to Summon Sphere Mode, which is ''a form of Ra itself''. This can be explained, however, by the fact that Sphere Mode did not yet exist as a physical card when Ra's Disciple was first released.
* ItsPronouncedTroPay: Holactie is pronounced Hor-ak-ty.
* KamehameHadouken: Obelisk is capable of firing beams with his fist, God Hand Impact.
* KingInTheMountain: Ra can be said to be this while in its Sphere Mode, as it is a PhysicalGod sealed up in a giant, immobile levitating sphere. Once Ra is [[AwakeningTheSleepingGiant unsealed]], however, by Tributing Sphere Mode to Special Summon it, it hits the field with 4000 ATK.
* LoopholeAbuse:
** Immortal Phoenix Special Summons itself from the Graveyard if The Winged Dragon of Ra is sent ''from the field'' to the Graveyard. However, the former does not specify that the latter needs to be sent to the Graveyard ''from a Monster Zone''. Therefore, if Ra is sent to the Graveyard while ''equipped to another monster'', it will still satisfy the Summoning conditions of Immortal Phoenix. [[https://yugiohblog.konami.com/articles/?p=7706 This article]] from Konami even describes one way the controller can pull this off.
** Millennium Revelation's first effect requires the controller to send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to use its effect of adding Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard as a cost, and in turn, allows them to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. The player is thus ostensibly supposed to send Ra for the first effect and then use the second effect to Special Summon it. However, Millennium Revelation does not actually prevent the controller from sending ''any Divine-Beast-Type monster other than Ra'' for its first effect, and also ''does not restrict'' how the controller can use the Monster Reborn they added. It is thus a legal move to send Slifer or Obelisk and then use the searched Monster Reborn to Special Summon them instead of Ra.
* TheMagicPokerEquation: The True Name is intended to evoke this trope, as upon activation, the controller declares a card name and excavates the top card of their Deck, and if they are correct, that card is added to their hand and they can then add to their hand or Special Summon a DIVINE monster from their Deck. If, however, they declared wrongly, the excavated card is sent to their Graveyard.
* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.
** Sphere Mode can be Normal Summoned to either player's field by Tributing three monsters from that side of the field. As such, its owner can use it to great effect in removing an opponent's Extra Link, which will always be comprised of at least three monsters, and thus clear up the Extra Monster Zones.
* MechanicalMonster: Ra resembles a machine-looking bird dragon.
* MechanicallyUnusualFighter: Sphere Mode is the first (and to date, only) monster that can be Normal Summoned to the opponent's field. It and Holactie are the only monsters with ? ATK or DEF without an effect to determine that stat.
* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.
* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.
* MythologyGag: Considering their iconic status in the ''Yu-Gi-Oh!'' franchise as a whole, it should not be surprising that their OCG cards contain cues towards how they were used in the anime and manga.
** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.
** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.
** Immortal Phoenix possesses a Summoning condition wherein it Special Summons itself from the Graveyard when Ra is sent from the field to the Graveyard. This is a reference to how in the anime and manga, Yami Marik would frequently send Ra to the Graveyard and then Special Summon it, which would then cause Ra to shift to its Phoenix Mode. Immortal Phoenix's effect, wherein the controller can pay 1000 LP to send an opposing monster to the Graveyard, is an augmented version of Phoenix Mode's effect from the anime and manga, where if it battles a monster, the controller can pay 1000 LP to destroy the monster it is battling.
** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.
** Millennium Revelation's artwork depicts Ra in the stylized form that it appeared as on The Tablet of Lost Memories, along with the ankh seen on the Japanese OCG artwork of Monster Reborn. From a mechanical standpoint, the card references Yami Marik's penchant for discarding Ra to the Graveyard so that he can use Monster Reborn to Special Summon it. In that vein, the card's first effect sends a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard and if they do, they can Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions. However, Ra Summoned this way is sent to the Graveyard during the End Phase, a reference to how certain card effects, including Monster Reborn, only affect the Egyptian Gods for the turn they are used on them.
** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.
** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.
** The True Name's artwork depicts Atem clutching his cartouche necklace, just as his name appears on it, allowing him to recite it to Summon the Egyptian Gods and merge them into Holactie to defeat Zorc. Mechanically, the card's effect is based on Atem's ability to "influence fate" by [[TheMagicPokerEquation visualizing cards in his Deck before he actually drew them]]. He notably did this in his Ceremonial Duel with Yugi, wherein he declared he would draw Big Shield Gardna, before drawing it and Normal Summoning it, all without looking at it. This was also repeated for Dark Magic Curtain, Thousand Knives, and Dark Spear. However, in the case of the latter cards, he drew them first, then declared their names, and finally activated them immediately each time, all without looking at them. Similarly, The True Name allows the controller to declare a card name and then excavate the top card of their Deck, and if it is the declared card, they add it to their hand. If they do this, then they can add to their hand, or Special Summon, a DIVINE monster from their Deck, referencing how Atem discovering his name allowed him to Summon the Egyptian Gods. On the other hand, if the controller did not declare the excavated card's name, the excavated card is sent to the Graveyard.
** Mound of the Bound Creator was released in the OCG with all of its anime effects intact, as well as its damaging effect being buffed from inflicting 400 damage to the controller of the destroyed monster to 1000 damage instead. However, the OCG incarnation of the card also gained an effect that was absent from its anime counterpart, being that if the card is destroyed by a card effect and sent to the Graveyard, the controller can add a DIVINE monster from their Deck to their hand. In Jaden's duel against Franz, the latter used the card [[SupernormalBindings to restrain a copy of Ra]] and avoid suffering a BoltOfDivineRetribution for using an Egyptian God when he himself was [[OnlyTheChosenMayWield not chosen]] to do so. Specifially, the effect may reference the fact that Jaden would destroy the card by activating Skyscraper over it, after which he was able to Special Summon Ra from Franz's Graveyard and use it to win the duel.
** Metal Reflect Slime's OCG incarnation Special Summons itself as a monster with 0 ATK and 3000 DEF. This is a reference to its anime and manga counterpart, which could only be activated when the controller lost at least half their LP through battle damage from an opponent's monster's attack. Upon activation, Metal Reflect Slime would create a Slime Token whose DEF was equal to 3/4 of the ATK of the monster that attacked. As Yami Marik activated Metal Reflect Slime in response to an attack from Obelisk, he gained a Slime Token with 3000 DEF, 3/4 of Obelisk's 4000 ATK. The card's OCG counterpart would be released already possessing the stats that the Slime Token had from that duel.
** In the anime and manga, Egyptian God Slime was first Special Summoned when Yami Marik activated Metal Reflect Slime and had the Slime Token it generated assume the appearance of Obelisk. Marik later used Polymerization to fuse said Slime Token with Revival Jam so that he could impart traits of the latter into Egyptian God Slime, namely being able to treat it as Revival Jam, and thus using the effect of Jam Defender to redirect attacks to it. Revival Jam also continually regenerated when it would be destroyed in the anime and manga, a trait that Egyptian God Slime inherited. When released in the OCG, Egptian God Slime contained references to the way it was used by Marik. It could be Special Summoned from the Extra Deck by Tributing a Level 10 Aqua-Type monster with 0 ATK. Metal Reflect Slime Special Summons itself as such a monster when activated, thus making it a valid Tribute, referencing Marik initially using Metal Reflect Slime's Slime Token to assume Obelisk's appearance. It could also be Fusion Summoned by using an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials. As Revival Jam is an example of the former and a Special Summoned Metal Reflect Slime is an example of the latter, both can be used as Fusion Materials, referencing Marik fusing both monsters together. The opponent being unable to target the controller's monsters for attacks or card effects, except Egyptian God Slime, is a reference to Marik's use of Jam Defender to redirect attacks to it. Egyptian God Slime's OCG incarnation being indestructible by battle also reflects how it could continually regenerate in the anime and manga.
** Reactor Slime visually resembles a combination of Metal Reflect Slime, Jam Breeding Machine, and Humanoid Slime. Metal Reflect Slime was used by Yami Marik, while the latter two cards were used by Strings while under Marik's control. Reactor Slime's first effect Special Summoned Slime Tokens, the same Tokens that Jam Breeding Machine Special Summoned. Its second effect allowed it to be Tributed during the Battle Phase to Set Metal Reflect Slime from the hand, Deck, or Graveyard, and allowed the Set card to be activated that turn. This is possibly a reference to how in the anime and manga, Metal Reflect Slime could only be activated after its controller took battle damage.
** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.
** Juragedo was a Normal Monster in the anime and manga, and was Tributed by Yami Marik to use Ra's (anime and manga only) effect wherein the controller can Tribute monsters they control to add their ATK and DEF to that of Ra. This interaction was turned into an effect for Juragedo's Effect Monster OCG counterpart, which lets its controller Tribute it and target a monster they control, with the target gaining 1000 ATK until the end of the next turn.
* NamedAfterSomeoneFamous: Slifer's dub name is derived from Roger Slifer, who co-produced the English dub of the first season of the original anime series for 4Kids Entertainment.
* {{Nerf}}: Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.
** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast, the legal counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to being targeted by card effects from either player, this is a considerable step down from the aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still be affected by card effects that do not target it.
** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.
** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controlled and inflict 4000 damage to the opponent. Obelisk's legal incarnation lost the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used.
** Ra was hit the hardest by this when it was released as a legal card. This is hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.
*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.
*** The controller of a Special Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. They could also Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect, wherein it was immune to card effects or conditions that would otherwise prevent it from attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion on Ra empowered this way to reduce its ATK and DEF to 0, whilst gaining LP equal to the ATK Ra previously had.
*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.
** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the Hierachy system between the Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only one turn against each other, which was still adapted into the anime.
* NoSell:
** Obelisk cannot be targeted by either player's card effects.
** Sphere Mode cannot be targeted by the opponent's attacks or card effects.
** Immortal Phoenix is completely unaffected by the effects of other cards.
** Blaze Cannon grants Ra the effect of being unaffected by the opponent's card effects until the end of the turn in which it is activated.
** Mound of the Bound Creator prevents Level 10 or higher monsters (which the Egyptian God monsters all are) on the field from being targeted or destroyed by card effects.
* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.
* NotTheIntendedUse: Because Sphere Mode requires the controller to Tribute three monsters on either field to be Normal Summoned, it had some utility as an easy way to get rid of an opponent's Extra Link (which must contain at least three Link Monsters) and regain the use of the Extra Monster Zones. Considering the net loss in resources to the opponent, giving them Sphere Mode was largely considered to be a beneficial trade-off to Sphere Mode's owner. Given that Sphere Mode itself was released two years prior to the first Link Monsters, it's safe to say that the game's designers probably did not intend for the card to be used this way.
* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.
* OddNameOut:
** As Slifer was the only Egyptian God to undergo a significant DubNameChange, it is the only one to have a name with an English basis in the TCG languages, instead of Egyptian or Greek.
** Obelisk is the only Egyptian God whose name in the OCG was not derived from an Egyptian deity.
* OlympusMons: They are the only monsters of the DIVINE Attribute. Furthermore, the Egyptian Gods are the only monsters of the Divine-Beast-Type, while Holactie has her own [[SingleSpecimenSpecies exclusive Type]], Creator God. As they are in-story [[PhysicalGod Physical Gods]], this likely alludes to their intended story role as the most powerful cards in the game.
* OneHitKill: Ra's anime and manga counterpart possessed effects that enabled the controller to Tribute monsters and pay their LP to it, enabling Ra to gain ATK equal to the ATK of the Tributed monsters and the amount of LP paid, ostensibly so that the controller can raise its ATK to massive quantities to OTK the opponent. While Ra [[{{Nerf}} lost most of these effects]] when printed in the OCG as a playable card, several support cards that it later received in the OCG restore this functionality to it. Ra's Point-to-Point Transfer effect even alludes to the fact that the controller is supposed to use it for this trope, as its name in the original Japanese language anime and manga is "One Turn Kill".
* OneHitPolykill: Blaze Cannon gives Ra the ability to deal one of these, as if it attacks, all monsters the opponent controls are sent to the Graveyard after damage calculation.
* OurDragonsAreDifferent: Ra is a golden mechanical-like bird dragon who can turn itself into a phoenix. Slifer is a red snake-like dragon with giant wings and two mouths that breathe thunder and lightning. Both of them are neither Dragon-Types nor Wyrm-Types.
* OverlyNarrowSuperlative:
** The Egyptian God monsters are the only monsters of the Divine-Beast-Type, thus any cards that support that Type are technically ''de facto'' Egyptian God support. The DIVINE Attribute includes them and Holactie, once again meaning that any support for that Attribute is technically Egyptian God support in all but name.
** Egyptian God Slime can be Special Summoned from the Extra Deck via Contact Fusion if the controller Tributes a Level 10 Aqua-Type monster with 0 ATK. Only one such monster exists, Guardian Slime, which was released in the same pack as Egyptian God Slime, ostensibly so players have a monster that can be Tributed for this purpose. However, Metal Reflect Slime is a Continuous Trap Card that can Special Summon itself as such a monster and is thus also a valid Tribute. This is meant to invoke GameplayAndStoryIntegration, as Yami Marik used it as a Fusion Material to Fusion Summon Egyptian God Slime in the anime.
* OxymoronicBeing: Ra possesses two effects which are at odds with each other. When it is Normal Summoned, its first effect allows its controller to pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount paid. Its second effect allows its controller to pay 1000 LP to target and destroy a monster the opponent controls. This puts its controller in the position wherein if they choose to use the first effect, they won't have enough LP to use the second without using an LP increasing card effect. And should the controller choose to preserve their LP to use the second effect, Ra will be left with 0 ATK and DEF and thus be unable to damage the opponent after their field is cleared.
* PersonOfMassDestruction:
** If Obelisk's controller Tributes two monsters as a cost, they can use its effect to destroy all monsters the opponent controls. However, Obelisk cannot attack during the turn that effect is used.
** If Ra affected by Blaze Cannon attacks, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* ThePhoenix: Ra's Phoenix Mode, also known as the Immortal Phoenix. Its OCG incarnation even evokes the phoenix in a literal sense, as it sends itself to the Graveyard during the End Phase and Special Summons Sphere Mode in its place.
* PhysicalGod: All of them. They also DIVINE monsters. The three Egyptian Gods are Divine-Beast-Type Monsters, while Holactie is a Creator God-Type monster.
* PlayingWithFire: Ra uses fire attacks.
* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".
* PowerTrio: There are three of them, and as in-story [[PhysicalGod Physical Gods]], this is a given.
* PromotedToPlayable: The original printed Egyptian God cards were non-legal cards, released as promotional collector's items. Thus, they were colored very differently from any legal card, lacked written effects and instead simply had flavor text. They also had text stating that they could not be used in a Duel. As such, they only saw play in the most casual of games, where their inclusion in a deck was agreed upon by both players. Years after the original illegal cards were released, the Egyptian Gods later received playable legal cards, albeit with effects that were {{Nerf}}ed from their anime and manga incarnations.
* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.
* ReadingsAreOffTheScale:
** Holactie has ? ATK and DEF, and unusually for a monster with such stats, she has no effect that can be used to determine them. Given that she automatically wins the controller the Duel when Special Summoned, such an effect is not necessary. It can be implied that the designers intended to evoke this trope, by suggesting that Holactie's power is literally infinite.
** Averted with Sphere Mode, who like Holactie, has ? ATK and DEF and lacks an effect to determine its stats. Since Sphere Mode cannot attack, nor be targeted for attacks, this is usually irrelevant. That being said, [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami has stated that Sphere Mode's ATK and DEF on the field are treated as 0.
* RedEyesTakeWarning: Ra and Obelisk have red eyes. Slifer's yellow eyes also glow red.
* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.
* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.
* ShockAndAwe: Slifer breathes thunder and lightning.
* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.
* SingleSpecimenSpecies: Holactie is the only monster of the Creator God-Type.
* SixthRanger: Because of its name, Blaze Cannon is a member of the Blaze Accelerator archetype, and can thus be added from the Deck or Graveyard to the hand with the effect of Volcanic Rocket. However, it is unrelated to other Blaze Accelerator cards and the Volcanic monsters, and does not support their playstyle.
* SpellMyNameWithAThe: "The Fabled" '''The''' Winged Dragon of Ra, and '''The''' Creator God of Light, Horakhty.
* StationaryBoss: Sphere Mode cannot attack, nor can it be targeted for attacks. Due to this, if it
is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on
the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The
only monster on the controller's field, the opponent cannot declare an attack at all. Justified, as it is the inert sealed form of Ra, and in the anime and manga, was functionally useless to either player until one of them [[AwakeningTheSleepingGiant manages to unseal it]].
* StatusAilment: If a monster is Normal or Special Summoned to the opponent's field in Attack Position while Slifer is on the field, Slifer's effect causes the Summoned monster to lose 2000 ATK, and if the Summoned monster's ATK is reduced to 0 this way, it is destroyed.
* StatusBuff:
** Slifer gains 1000 ATK and DEF for each
card in its controller's hand.
** If Ra is Normal Summoned, its controller can pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount of LP paid.
** Sphere Mode changes the ATK and DEF of a copy of Ra Special Summoned through its effect to 4000. Considering that a Special Summoned Ra would've otherwise had an ATK and DEF of 0, this is a clear buff.
** If it is banished from the Graveyard, Ancient Chant changes the original ATK and DEF of a copy of Ra that was Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it.
** Blaze Cannon gives Ra an effect wherein if Ra declares an attack, the controller can Tribute any number of their monsters that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn.
* StoneWall:
** Sphere Mode is a functional version of this, as it cannot be targeted for attacks. If it's the only monster on its controller's field, that means that the opponent cannot attack at all.
** When Guardian Slime battles an opponent's monster, it gains DEF equal to the opposing monster's ATK. If it is in Defense Position, this means that it cannot be destroyed by battle.
** Egyptian God Slime cannot be destroyed by battle, and while it is on the field, the opponent cannot target its controller's other monsters for attacks.
* SuperEmpowering: Blaze Cannon grants Ra three effects that last until the end of the turn. First, Ra becomes unaffected by the opponent's card effects. Second, when an attack is declared involving Ra, the controller can Tribute any number of their monsters that did not declare an attack that turn, with Ra gaining ATK equal to the Tributed monsters' combined original ATK until the end of the turn. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* SuperMode: Immortal Phoenix is ostensibly meant to be this to Ra's standard card. To wit, it can only be Special Summoned from the Graveyard when Ra is sent from the field to the Graveyard, indicating that Ra CameBackStrong by transforming into its Phoenix Mode. Additionally, Immortal Phoenix possesses traits that are intended to be straight upgrades to Ra. While Ra requires the controller to [[CastFromHitPoints pay LP]] until they have 100 left in order for it to have ''any'' ATK and DEF, Immortal Phoenix comes with an original ATK and DEF of 4000. Unlike Ra, who possesses no inherent protection from card effects, Immortal Phoenix is [[NoSell immune to them]]. Finally, Immortal Phoenix also has a stronger version of Ra's second effect, which allows the controller to pay 1000 LP to target and destroy an opposing monster. In contrast, Immortal Phoenix simply sends the opposing monster directly to the Graveyard from the field for the same LP cost, without targeting or destroying it.
* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.
* WingedHumanoid: Obelisk has wings like the other two Egyptian gods, but unlike them, he has a humanoid form. Holactie
resembles a fiendish horse woman with a shawl over wings.
* YellowLightningBlueLightning: Slifer's first mouth fires the yellow Thunder Force. The second mouth fires the blue Summon Lightning Bolt.
* YouCantThwartStageOne:
** The Normal Summon of an Egyptian God monster cannot be negated, and neither player can respond to it with card effects. This ensures that an Egyptian God will be Summoned successfully and that the opponent will then need to deal with it. Similarly, neither player can respond to Immortal Phoenix's effect to Special Summon itself from the Graveyard. Finally, Holactie's Special Summon cannot be negated, meaning that the player who Summons her will definitively win the Duel.
** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra
its face.)effects and thus force the opponent to deal with an empowered Ra.



[[folder:Fairy Tail]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytail.png]]
[[caption-width-right:250:Your happily efur after; happily disrupted.]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' is a series of Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the corresponding story.

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[[folder:Fairy Tail]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytail.png]]
[[caption-width-right:250:Your happily efur after; happily disrupted.]]
[[folder:Eldlich the Golden Lord]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' com/wiki/Eldlich_the_Golden_Lord Eldlich the Golden Lord]]''' is a series Zombie monster, and the focus of Level 4 LIGHT Spellcaster-Type monsters that two different sub-archetypes of Spells and Traps: '''[[http://yugipedia.com/wiki/Eldlixer Eldlixer]]''' and '''[[http://yugipedia.com/wiki/Golden_Land Golden Land]]''', all of which debuted in Deck Build Pack: Secret Slayers.

The group as a whole makes reference to the mythical city of El Dorado—represented as the Continuous Spell Cursed El Dorlando—and the conquistadors who searched for it. From there,
each possess 1850 ATK sub-archetype supports both each other and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and Eldlich in their effects references events own way: the Eldlixers, themed around the four processes of the Magnum Opus of alchemy, are able to Special Summon any Zombie monster from different places—including the hand, Deck, and/or Graveyard—with the tradeoff being that said Zombie must be an Eldlich if there isn't already one on their field. They can then banish themselves from the corresponding story.Graveyard to Set Golden Land cards directly from the Deck. These Golden Land cards are primarily Continuous Traps with the ability to Special Summon themselves as Trap Monsters, and who can banish themselves from the Graveyard to Set more Eldlixers straight from the Deck.



!!!Tropes associated with the Fairy Tail monsters:
* BackFromTheDead: Snow can revive heself during either player's turn at the cost of banishing seven cards from the graveyard.
* GameplayAndStoryIntegration: The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the turn.
* LightEmUp: Every monster shown thus far are LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.

to:

!!!Tropes associated with Eldlich the Fairy Tail monsters:
Golden Lord:
* BackFromTheDead: Snow can revive heself during either player's turn at AchillesHeel: As the cost lone monster in the Deck, and one that has a number of banishing seven support cards from the graveyard.
that reference it specifically, Eldlich will have a ''very'' hard time dealing with cards like Prohibition.
* GameplayAndStoryIntegration: BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's
Golden Land Trap Monsters are noticeably blinged-out as well.
* DeathIsASlapOnTheWrist: Eldlich's
effect is a reference able to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will
return it to the hand at if it's in the Graveyard by sending a friendly Spell or Trap to the Graveyard, and then to Special Summon any Zombie from the hand (which, invariably, will end up being itself). That Summoned monster [[CameBackStrong then gains 1000 ATK/DEF and can't be destroyed by card effects]] until the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the
opponent's next turn.
* LightEmUp: Every DifficultButAwesome: The Deck combines immense searchability with a large number of backrow, but has very few—if not only one—real source of damage, as its Trap Monsters are not nearly as strong as Eldlich himself.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their
monster shown thus far form, are all LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough
monsters that also happens to compete with higher-leveled monsters. Fortunately, their effects are useful.be Zombie-Type.



[[folder:Fairy Tale]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytale.png]]
[[caption-width-right:250:Once upon a time...]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of monsters whose design takes inspiration from stories written by the Brothers Grimm. While their effects lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They are used by Leon von Schroeder in ''DM''.

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[[folder:Fairy Tale]]
[[quoteright:250:https://static.
[[folder:Elemental HERO]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/fairytale.org/pmwiki/pub/images/386px_fifthhope_tf04_jp_vg.png]]
[[caption-width-right:250:Once upon a time...]]
[[caption-width-right:300:By the elements combined!]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series com/wiki/Elemental_HERO Elemental HERO]]''' archetype is composed a sub-archetype of the HERO archetype. The Elemental HERO monsters whose design takes inspiration from stories written by are all Warrior-Type monsters and the Brothers Grimm. While their effects lacked a clear focus is heavily on Fusion Summoning. Most of the primary Elemental HERO monsters can be fused with one another, allowing for an enormous amount of flexibility in a dedicated Deck. They were designed by Kazuki Takahashi, and are themed after comic-book superheroes in the anime and are based of natural elements in the manga. This archetype is famous for being used by Judai/[[DubNameChange Jaden]] Yuki, who uses two different Elemental HERO decks in the anime and manga, respectively - in the anime, he fuses specific monsters to create a Fusion Monster, while in the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They manga he fuses an Elemental HERO with another monster with a specific Attribute. Elemental HERO decks are also used by Leon von Schroeder Edo/[[DubNameChange Aster]] Phoenix and Koyo Hibiki in ''DM''.the anime and manga, respectively.

The Elemental HERO archetype might be just only a sub-archtype, but the Elemental HERO monsters are also a core element of the other sub-archetypes (except Destiny HERO).

->For Elemental HERO Neos, see the folder "Neos / Neo-Spacians / Chrysalis". For Elemental HERO Terra Firma's relation with the Legendary Planets, see the folder "Legendary Planets". For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.



!!!Tropes associated with the Fairy Tales:
* BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.

to:

!!!Tropes associated with the Fairy Tales:
Elemental HERO monsters:
* ActionGirl: Burstinatrix, Lady Heat, Knospe, Poison Rose and Shadow Mist are the female non-Fusion females. A female Fusion Elemental HERO is Rampart Blaster.
* ArmorPiercingAttack: Bladedge can inflict Piercing Damage.
* AwesomeButImpractical: Unfortunately, nearly all the anime Fusion Monsters are this. Despite the hype they got back in the day, it took Konami practically the entirety of the ''GX'' era to figure out what makes a good Fusion Monster. First off, they require specific Fusion Materials to pull off, which can lead to a lot of brick hands. This can be lessened by using Fusion Substitute monsters, but even still, unless you specifically design a deck around bringing them out, don't expect to get too many of the Fusion Monsters out on the field. Secondly, a lot of their effects are incredibly underwhelming, often having effects that regular Effect Monsters would have at the time or gain later on thanks to PowerCreep. Thirdly and finally, even if you can get them on to the field, they are just as weak to cards like Mirror Force and such as any other monster. About the only anime HERO Fusion worth running is Shining Flare Wingman, and that forces you to run Sparkman, a Fusion Substitute monster, or Fusion Tag to pull off, the latter of which in turn eats up Extra Deck space by forcing you to have Flame Wingman in it.
* BadassNormal: Mudballman has no effect, but he has 3000 DEF.
* BarbieDollAnatomy: Burstinatrix seems to not have nipples.
* {{BFS}}: Neos Knight.
* BigGood: Bladedge, who is not a Fusion Monster, but has the highest stats among the non-Fusion monsters.
* BladeBelowTheShoulder: Bladedge and Wildegde. Mariner wields [[DualWielding two arm-sized anchor kunais with chains]].
* BlowYouAway: Glife Avian, Stratos, Great Tornado, Storm Neos, and Tempest represent the Phantom Bird wind element and are WIND monsters. Flame Wingman is also a WIND monster.
* CastingAShadow: Hexe Trude is a Necroshade, Necroid Shaman, Shadow Mist and Escuridao are DARK monster.
monsters and represent the darkness element. Darkbright and Chaos are also DARK monsters.
* DarkIsNotEvil: The DARK Elemental HERO monsters are not evil.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, Clayman, Gaia, Terra Firma and Iron Knight Core represent the earth element and are EARTH monsters.
monsters. Other EARTH monsters are Wildheart, Bladedge, Wildedge, Wild Wingman, Plasma Vice, Mudballman, Rampart Blaster, Woodsman, Knospe and Poison Rose.
* DubNameChange: Many names were changed. Some examples:
** Featherman --> Avian.
** Burst Lady --> Burstinatrix.
** Necro Darkman --> Necroshade.
** Phoenix Guy --> Phoenix Enforcer.
** The Earth --> Terra Firma.
** The Heat --> Heat.
** Lady of Fire --> Lady Heat.
** Flame Blast --> Inferno.
** Frost Blade --> Ice Edge.
** Airman --> Stratos.
* ElementalPowers: The Elemental HERO monsters cover the six main Attributes. The best examples are the Fusion Monsters from the manga, who require only an Elemental HERO monster and a monster with a specific Attribute. In the East, there are more elements, such as wood, metal or ice.
* EvolutionaryLevels: Knospe --> Poison Rose.
* {{Expy}}: Many of the Elemental Heroes (particularly the non-Fusions) are based loosely on American comic book characters. Avian is {{ComicBook/Hawkman}}, Burstinatrix is Firestar, Bubbleman is {{ComicBook/Batman}}, Sparkman is Black Lightning, Clayman is [[ComicBook/FantasticFour The Thing]], Necroshade is ComicBook/{{Spawn}}, Bladedge is ComicBook/IronMan, Wildheart is Ka-Zar the Apeman...
* ExtraOreDinary: Bladedge and Captain Gold represent the metal element.
* FanNickname: The Omniheroes, who were introduced in the GX Manga. They are Elemental HERO's Absolute Zero, Nova Master, The Shining, Escuridao, Gaia, and Great Tornado. Each of them represent one of the six attributes, and require one Elemental HERO monster (or just any HERO monster in Absolute Zero's case) plus a monster of the relevant attribute.
* FiveManBand: The initial five Elemental HERO monsters in the anime: Avian is TheLeader, who also has the most fusions; Sparkman is TheLancer, who has less fusions than the others and is clearly stronger than the other four; Clayman is TheBigGuy, who has 2000 DEF points; Bubbleman is TheSmartGuy, who is mostly used strategically; and Burstinatrix is TheChick, who is the female member.
* FusionDance: UpToEleven. The archetype is Fusion-oriented to the point where they have more Fusion Monsters than you can fit into a single Extra Deck, so you may want to grab some popcorn:
** Avian + Burstinatrix = Flame Wingman or Phoenix Enforcer.
** Clayman + Sparkman = Thunder Giant.
** Clayman + Burstinatrix = Rampart Blaster.
** Clayman + Bubbleman = Mudballman.
** Wildheart + Bladedge = Wildedge.
** Bubbleman + Burstinatrix = Steam Healer.
** Wildheart + Necroshade = Necroid Shaman.
** Wildheart + Avian = Wild Wingman.
** Avian + Bubbleman = Mariner.
** Sparkman + Bladedge = Plasma Vice.
** Sparkman + Necroshade = Darkbright.
** Avian + Bubbleman + Sparkman = Tempest.
** Flame Wingman + Sparkman = Shining Flare Wingman.
** Phoenix Enforcer + Sparkman = Shining Phoenix Enforcer.
** Avian + Burstinatrix + Clayman + Bubbleman = Electrum.
** Ocean + Woodsman = Terra Firma.
** Heat + Lady Heat = Inferno.
** Any Elemental HERO monster + LIGHT monster = The Shining.
** Any HERO monster + WATER monster = Absolute Zero.
** Any Elemental HERO monster + WIND monster = Great Tornado.
** Any Elemental HERO monster + FIRE monster = Nova Master.
** Any Elemental HERO monster + EARTH monster = Gaia.
** Any Elemental HERO monster + DARK monster = Escuridao.
** 3x Elemental HERO = Core.
** 2x Masked HERO = Contrast HERO Chaos (treated as an Elemental HERO).
* GreenThumb: Woodsman, Knospe and Poison Rose represent the wood element. The latter two are also Plant-Type monsters, not Warriors.
* AnIcePerson: Absolute Zero and Ice Edge represent the ice element.
* IKnowMaddenKombat: Clay Guardian is modeled after a football player.
* LightEmUp: Prinzessin is The Shining, Flash, and Prisma represent the light element and are LIGHT monsters. Other LIGHT monsters are Sparkman, Thunder Giant, Voltic, Shining Wingman, Shining Phoenix Enforcer, Captain Gold and Electrum. Chaos, on the other hand, can be treated as a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK,
LightIsGood: The LIGHT Elemental HERO monsters, particularly while Golden Castle the Neos cards. Captain Gold and Bladgedge also qualify.
* LuckilyMyShieldWillProtectMe: Neos Knight, Rampart Blaster, and Clay Guardian,
* MakingASplash: Bubbleman, Neo Bubbleman, Steam Healer Mariner and Ocean represent the water Element and are WATER monsters. Absolute Zero and Ice Edge are also WATER monsters.
* MsFanservice: Burstinatrix, whose choice
of Stromberg exists clothing is an ''[[PaintedOnPants extremely]]'' tight body suit, the original version of which barely covers anything on one side of her body. Yes, she is literally half-naked. The Japanese card art featuring her also tends to depict her with large breasts.
* {{Nerf}}: In the anime, Bubbleman allowed the owner to draw two cards on summon as long as it was the only card
on the field. In the game, the owner also has to have no cards in their hand.
** One of Inferno's abilities in the manga was to add a Spell Card from the grave to the hand when destroyed by battle. An incredibly useful ability that was not carried over.
* NextTierPowerUp: The signature Elemental HERO Fusion Monsters of Judai, Edo and Koyo have each an evolution.
** Judai's Flame Wingman turns into Shining Flare Wingman after fusing with Sparkman.
** Edo's Phoenix Enforcer turns into Shining Phoenix Enforcer after fusing with Sparkman.
** After Terra Firma returned to Koyo, he turns into Core after fusing with two other Elemental HERO monsters.[[note]]Although, Core doesn't necessarily need Terra Firma as his Fusion Material.[[/note]]
** While not necessarily this, Absolute Zero looks like an upgraded Ice Edge.
* NighInvulnerability: Phoenix Enforcer and Shining Phoenix Enforcer cannot be destroyed in battle.
* NotTheIntendedUse: It's a Fusion-based archetype, but players would often use them as a Rank 4 Xyz engine.
* OvershadowedByAwesome:
** The Fusion Elemental HERO monsters from the anime are overshadowed by the Fusion Elemental HERO monsters from the manga and the Masked HERO monsters (who are also from the manga). This is because the manga Elemental HERO monsters generally tend to have far better effects and more lax Fusion Material requirements than their anime counterparts.
For instance, Iron Knight loses 1000 ATK while Iron Hans is on example, most anime Elemental HERO Fusion Monsters require specific HERO monsters to fuse with. Meanwhile, most manga Elemental HERO Fusion Monsters just require one Elemental HERO and one monster of a specific Attribute to Fusion Summon them, which makes them far more reliable than their anime counterparts.
** The very same can be said with
the field, non-Fusion Elemental HERO monsters from the anime. Almost all of them are Normal Monsters with bad or mediocre stats, and Glass Slippers the Effect Monsters tend to be not as useful as their manga counterparts, with the exception of Bubbleman who retains his status as the most useful Main Deck Monster from the anime.
* PlayingWithFire: Burstinatrix, Heat, Lady Heat, Inferno, Nova Blaster and Blazeman represent the fire element and are FIRE monsters. Phoenix Enforcer is also a FIRE monster.
* ThePowerOfFriendship: The Fusions represent the bond and the friendship of the weak Elemental HERO monsters, who become strong heroes when they combine their power. This is also a strong contrast to the Destiny HERO monsters, who do not rely on fusions (until ''ARC-V'' anyway).
* PunnyName: Ice Edge is pronounced like '''Ice Age'''.
* ShockAndAwe: Sparkman, Thunder Giant, Plasma Vice, Darkbright and Voltic represent the thunder element.
* ShoutOut: Terra Firma physically resembles [[Franchise/DragonBall Frieza]].
* TheSmurfettePrinciple: Burstinatrix was originally the only female hero, as said on her card. Later on, it would be said that she was the ''first'' female Elemental Hero.
* SomethingPerson: The OCG Heroes were all over this, and a few names still stick around: Clayman, Sparkman, and Flame Wingman, most notably.
* StoneWall: Clayman and Mudballman are not strong, but have very high DEF.
* ThemeNaming: Especially in the OCG, most of the Elemental HERO monsters have "man" in their name. Phoenix Guy and Shining Phoenix Guy are notable exceptions, who follow the theme naming of the Destiny HERO monsters.
* ThisIsADrill: Grand Neos
* TopHeavyGuy: Mudballman, Thunder Giant, and Inferno.
* ToylessToylineCharacter: Clay Guardian has not recieved an offical card.
* UnskilledButStrong: Mudballman virtually has no effect whatsoever among the Fusion Elemental HERO monsters, but has 3000 DEF.
* UselessUsefulSpell: Elemental HERO Rampart Blaster's second errata is easily one of the most baffling things in the game. Originally, the wording of her effect implied that she could attack directly when in Defense position, albeit with half her original ATK. This was all well and good until it was errata'd to also require the opponent to have no monsters in play... in which case you're better off just putting Rampart Blaster in Attack position and direct attacking the old fashioned way unless you're just that terrified of Mirror Force.
* WingedHumanoid: Avian, Sparkman, Darkbright, Dark Neos, Chaos Neos, Nebula Neos, Flame Wingman (who literally has one wing), Wild Wingman, Flare Neos, Magma Neos, Phoenix Enforcer, Shining Phoenix Enforcer, Cosmo Neos, Divine Neos, Grandmerge, Shining Flare Wingman, Storm Neos, Air Neos, and Tempest.
* WolverineClaws: Avian sports some on one of his hands.
* YinYangBomb: Chaos is a DARK monster that
can cause any equipped be treated as a LIGHT monster as well. He's also a monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.
an Elemental HERO, but has an archetype condition stating he is always treated as one.



[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

to:

[[folder:Felgrand [[folder:Elemental Lord / Darkblaze Dragon]]
Elementsaber]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.org/pmwiki/pub/images/elementallord.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

[[caption-width-right:250:Banlists are more of a suggestion.]]
The five
'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT com/wiki/Elemental_Lord Elemental Lords]]''', known as '''Spirit Gods''' (霊神 ''Reishin'') in the OCG are Level 8 monsters who focus on summoning Dragon-Type with 2800 ATK and 2200 DEF that are Summoned when exactly 5 monsters from the Graveyard to trigger of their effects.

Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they can activate powerful effects when called. The Elemental Lords are based on well known banned or limited cards in the game's history, usually spells or traps, with the odd monster thrown in.

The Elemental Lords later received support in the form of the
'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated com/wiki/Elementsaber Elementsabers]]''', an archetype of Warrior monsters with Felgrand due the ability to being released together change Attributes while in their original Deck, and gaining benefit from Felgrand's playstyle.
the Graveyard, allowing the Elemental Lords to be Summoned more easily.



!!!Tropes associated with the Felgrand monsters:
* AntiMagic: Arkbrave Dragon's effect upon it being Special Summoned from the GY allows you to banish all face-up Spells & Traps your opponent controls, which also gives it 200 ATK/DEF for each.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form of Paladin of Felgrand.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive and sharp chin and said jaw being metallic.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your own monsters as well, if you want to prioritize keeping them on the field and don't need to apply their effects at the time.
* PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* ResurrectiveImmortality: The general theme for Felgrand Dragon & it's support cards.
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck that they might as well be part of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was Special Summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.

to:

!!!Tropes associated with the Felgrand monsters:
Elemental Lords and Elementsabers:
* AntiMagic: Arkbrave Dragon's effect upon it being Special Summoned from AllYourPowersCombined: Their Field Spell, Temple of the GY allows you to banish all face-up Spells & Traps Elemental Lords, grants your opponent controls, which also gives it monsters 200 ATK/DEF for each.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the
each monster with a different Attribute in your Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon ** Elementsaber Lapauila Mana can be Summoned by sending 2 monsters with different Attributes from your hand to the Graveyard, and grants blanket effects to the Elemental Lords and Elementsabers on your field, depending on the original Attributes of any Elementsabers sent to activate that effect.
* BilingualBonus: The names of each Elemental Lord came from their corresponding element in various languages. See also ThemeNaming below.
* CoolButInefficient: What they have mostly proven to be. While they have extremely powerful effects, they have seen very little play due to the amount of set up required for them. The Elementsaber archetype was created primarily to address this issue.
** Notable exception to this is Moulinglacia in Mermails. This is mainly since the deck can easily fill up their
Graveyard with WATERS monsters and summon manipulate it with cards like Salvage (and formerly Tidal). Also, it is searchable with Atlantean Dragoons (which can be utilized from the Deck with Genex Undine/Neptabyss, the Atlantean Prince).
* DubNameChange: Reishin/Spirit God -> Elemental Lord; Forceaurage -> Phosphorage; Willard -> Lapauila Mana.
* EarlyInstallmentWeirdness: Grandsoil, the first Elemental Lord to be released, did not possess
a token. Step three, Tribute both Paladin/Guardian hard once per turn clause on its unique effect that became characteristic for the rest of the Elemental Lords. As a result, it wound up being used in degenerate loops designed to spam said effect repeatedly and rapidly amass advantage. It later received an [[{{Nerf}} errata]] that slapped such a clause on the effect and brought it in line with the other Elemental Lords.
* ElementalEmbodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the Monarchs being the same in almost every way except for Attribute, summoning requirements,
and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of
effect that activates upon summoning.
** The Elementsabers can be seen as
this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form
too, as each one's armor bears resemblance to that of Paladin of Felgrand.
their respective Elemental Lord.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both ElementalPowers: They have the ability to equip themselves with Dragon-Type representatives in every Attribute:
** BlowYouAway: Windrose and Makani are WIND
monsters.
* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive ** CastingAShadow: Oblemirage and sharp chin Molehu are DARK monsters.
** DishingOutDirt: Grandsoil
and said jaw being metallic.
*
Aina are EARTH monsters.
**
LightEmUp: They Phosphorage, Lapauila, and Lapauila Mana are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand ** MakingASplash: Moulinglacia and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them
Nalu are also tied to dragons.
* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your own monsters as well, if you want to prioritize keeping them on the field and don't need to apply their effects at the time.
*
WATER monsters.
**
PlayingWithFire: Darkblaze Dragon Pyrorex and Malo'o are FIRE monsters.
* EverythingsBetterWithDinosaurs: Pyrorex
is a FIRE Dinosaur-Type monster.
* ResurrectiveImmortality: The general theme for Felgrand Dragon & it's support cards.
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with
{{Expy}}: Their Trigger Effects mirror the Deck that they might as well be part effects of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was Special Summoned, but that could only be done
powerful cards from the graveyard and only if it was sent there from game's past that are currently Forbidden or otherwise restricted or errata'd in the field. Its retrained version not only lacks the restriction, but also has current game.
** The effect of Grandsoil is an exact replica of Monster Reborn.
** The effect of Moulinglacia is
a more powerful version of its Delinquent Duo.
** The
effect as well as of Pyrorex is a weakened version of Ring of Destruction.
** The effect of Windrose is
an additional one.exact replica of Harpie's Feather Duster.
** The effect of Phosphorage is an exact replica of Raigeki.
** The effect of Oblemirage is an exact replica of pre-erratum Sangan.
** Additionally, the Elemental Lords are very similar to the Monarchs archetype; both are strong element-oriented monsters with effects that trigger when they are summoned.
** Their summoning condition (needing exactly 5 monsters of their respective Attributes in the Graveyard) is similar to Dark Armed Dragon.
* AnIcePerson: Moulinglacia represents ice.
* NobleBirdOfPrey: Windrose is a Winged Beast-Type monster.
* OurDemonsAreDifferent: Oblemirage is a Fiend-Type monster.
* OurFairiesAreDifferent / OurAngelsAreDifferent: Phosphorage is a Fairy-Type monster (Angel-Type, in the OCG).
* SeaMonster: Moulinglacia is a Sea Serpent-Type monster.
* ShockAndAwe: Both Phosphorage and its corresponding Elementsabers have electricity motifs despite none of them being Thunder-Type.
* ThemeNaming: Each Lord is named in a different language with their respective element: "Grandsoil" (Earth) and "Windrose" (Wind) in English (this one could be German too), "Moulinglacia" (Ice) and "Phosphorage" (Orage = Thunderstorm) in French, and "Pyrorex" (Fire) in Latin.
** The Elementsabers are all named after a Hawaiian word that pertains to their respective Attribute: "Molehu" (twilight), "Lapauila" (lightning), "Malo'o" (dried), "Nalu" (wave), "Makani" (wind), and "Aina" (land).
* TookALevelInBadass: Based on Elemental Training's artwork and TCG name, Lapauila Mana appears to be an upgraded form of Lapauila.
* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).



[[folder:Fire Fist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/firefist.png]]
[[caption-width-right:250:The brotherhood's Xyz leader: Tiger King]]
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are a series of FIRE Beast-Warrior-Type monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the Fire Fists have effects that let you Set Fire Formation cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.

to:

[[folder:Fire Fist]]
[[folder:Empowered Warrior / Aether / Summoner]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/firefist.org/pmwiki/pub/images/empower.png]]
[[caption-width-right:250:The brotherhood's Xyz leader: Tiger King]]
[[caption-width-right:250:Aether, the Empowering dragon.]]
The
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in com/wiki/Empowered Warrior Empowered Warriors]]''' are an archetype of Warrior-Type monsters related to the OCG, are a '''[[http://yugipedia.com/wiki/Summoner Summoners]]''' series of FIRE Beast-Warrior-Type Spellcaster-Type monster. Their effects are varied, ranging from normal monster support to summoning other monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of to the Fire Fists have effects that let you Set Fire Formation field, or destroying cards. Their ace cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood '''[[http://yugipedia.com/wiki/Aether Aether]]''' group of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.Dragon-Type monsters.



!!!Tropes associated with the Fire Fists:
* TheAtoner: In ancient times, a legion of evil souls were banished to the heavens, to endure centuries of imprisonment. Now they have seen the error of their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of the outlaws and ceremonial sacrifices are made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.

to:

!!!Tropes associated with the Fire Fists:
Empowered Warriors, Summoners, and Aether monsters:
* TheAtoner: In ancient times, AntiMagic: Hydrotortoise's effect destroys a legion of evil souls were banished to Spell or Trap Card on the heavens, to endure centuries of imprisonment. Now they have seen field when flipped face-up.
* DarkIsEvil: Aether,
the error Wicked Empowering Dragon has black scales in contrast to his previous gold coloration.
* ElementalPowers: All six
of their ways, the Attributes are covered by this archetype.
* EnemySummoner: Terriger
and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they White Tiger Summoner can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type summon normal monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko
hand when they are themselves summoned. Arnis and Flaming Star Emperor - Choraio
* BattleAura: As seen in
the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame Red Sparrow Summoner can summon Spellcaster-Type and doesn't have any monster/animal from.
Warrior-Type monsters respectively when they are destroyed by battle.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior TheFourGods: The first four Empowered Warriors are based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on
four gods, with Aether representing the "General of Double Spears".
Yellow Dragon.
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku GoldColoredSuperiority: Aether is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming
most powerful card in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian
serie in terms of the outlaws ATK and ceremonial sacrifices are made to him.
** Chotenn
is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. gold-colored. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned
its wicked form, who has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype
same ATK, is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.
more useful.



[[folder:Fire King]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fireking.png]]
[[caption-width-right:250:Scorch the wretched earth the duel walks on.]]
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype of FIRE monsters with effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garunix.

The archetype is featured in the Structure Deck: ''Onslaught of the Fire Kings''.

to:

[[folder:Fire King]]
[[folder:Entity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fireking.org/pmwiki/pub/images/entity_9.png]]
[[caption-width-right:250:Scorch the wretched earth the duel walks on.]]
[[caption-width-right:250:In their house at your extra deck, The Entities wait dreaming]]
The
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype com/wiki/Entity Entity]]''' series are cards based on the Franchise/CthulhuMythos. There are six monsters, two each Fusion, Synchro, and Xyz, and a couple of FIRE monsters with support Spells for them. They have effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. synergy between the three card types. The leader is Fire King High Avatar Garunix.

Elder Entities are Fusion Monsters, the Old Entities are Synchro Monsters, and the Outer Entities are Xyz Monsters. The archetype is featured in the Structure Deck: ''Onslaught ace card of the Fire Kings''.archtype is Outer Entity Azathot, who can obliterate the opponent's field under the right circumstances.



!!!Tropes associated with the Fire Kings:
* ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance to the Phoenix from Greek mythology and the Firebird.
** The feathers of Garunix are based on the Fenghuang, the Chinese version of the Phoenix. Understandably, this card is similar to the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself from the Graveyard, destroying all monsters on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the Phoenix, is its name, as the Garuda is often depicted with a birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.

to:

!!!Tropes associated with the Fire Kings:
Entity cards:
* ArchEnemy: With AllYourPowersCombined: Azathot requires one of each monster type (Fusion, Synchro, Xyz) as its Xyz materials to activate its effect, and the Atlanteans. way the series works it's meant that you use the other members of the archetype to pull that off.
* AntiMagic: When Azathot hits the field, your opponent can't activate monster effects for the rest of the turn.
* ArtifactOfDoom: The Unspeakable Trapezohedron, based on the Shining Trapezohedron.
* AwesomeButImpractical:
** An archetype based on the Cthulhu mythos? It's as cool as it sounds. Getting the most out of it requires a deck capable of pulling off Fusion, Synchro, and Xyz Summons easily? It's as difficult and impractical as it sounds. However, this became more mitigated once all their support cards were out; the Entities really only need to worry about Synchro Summoning their Level 4s, Instant Fusion and Re-Fusion will take care of Norden and from there he can revive one of those Level 4s to set up for Azathot's summon.
** Outer Entity Nyarla can increase its Rank on summoning, and can detach its Xyz Materials to attach any monster in your Graveyard as a new Xyz Material, and gain its Type and Attribute. As the ''Yu-Gi-Oh!'' wiki goes into detail on, [[http://yugipedia.com/wiki/Card_Tips:Outer_Entity_Nyarla this gives it absurd levels of combo potential]], since it can become any Rank, Type, or Attribute you want.
This is very prominent amazing for all the Rank Up cards that need monsters of specific Ranks and Types to use, and its ability to freely discard cards in the artwork for Ocean Ablaze. Both hand and cycle out of this card's applicable effects are designed to the Graveyard and back again via its Xyz Material effect can be useful for both "Atlanteans" many cards. However, given Nyarla is a StoneWall that can't do much else and "Fire Kings". The isn't very compatible with other cards, its versatility is more a novelty than actually effective.
* BlowYouAway: Old Entity Hastorr is a WIND monster.
* BoringButPractical:
** Elder Entity Norden can be splashed into any deck that has room for it and Instant Fusion in the main deck, because it's
effect which Special Summons WATER monsters also destroys to instantly revive a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any Level 4 or lower monster on summoning is easy to get off and very useful for a multitude of combos. It's nothing flashy, but it makes it the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some most useful card of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix
archetype.
** Old Entity Cthugha has the simple effect of letting you draw a card if it's used as a Fusion or Xyz Material. In a deck this tricky to build right, draw power
is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance
very welcome and Cthugha's effect is invaluable.
* BrainwashedAndCrazy: When Hastorr is sent
to the Phoenix Graveyard as a monster, it equips itself to an opponent's monster, negating its effects and stopping it from Greek mythology attacking. Get rid of it as an equip card and the Firebird.
** The feathers
it gives control of Garunix are that monster to you.
* CastingAShadow: Outer Entity Azathot is a DARK monster.
* DishingOutDirt: Outer Entity Nyarla is an EARTH monster.
* EldritchAbomination: ''Duh'', they're blatantly
based on the Fenghuang, the Chinese version works of HP Lovecraft. Their card artworks are some of the Phoenix. Understandably, this card is similar to most bizarre and unsettling in the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also
game. Special mention to, appropriately enough, Azathot, who is just a roiling mass of darkness with mouths and arms emerging.
* EldritchLocation: Their Dreamland Field Spell.
* ElementalPowers: Each one of them
has a part of Garuda of it, different Attribute, with its avian all six being represented.
* GlassCannon: Azathot can destroy all cards on the opponent's field if summoned as intended, but it can only do it once under normal circumstances, and 2400 ATK is not hard to run over. It's going to hit hard when it hits, but after that it's likely not going to last long.
* HumanoidAbomination: The Elder Entities N'tss and Norden are human in
appearance, godly power, but given the theme of the archetype, it's a safe bet that their true nature is far different.
* LightEmUp: Elder Entity N'tss is a LIGHT monster.
* MakingASplash: Elder Entity Norden is a WATER monster.
* MechanicallyUnusualFighter: While their significance isn't as prominent once ''ARC-V'' hit
and being enemies with serpents (Well, Sea Serpents, as in other archetypes began doing the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in
same, the grave, and a second Entities were one on the field. During your Standby Phase, of the first Garunix summons archetypes to combine Fusion, Synchro, and Xyz. This leads to some very bizarre effects individually that synergize quite well when the cards are put together. Though, given it's a Cthulhu mythos archetype, having cards with unusual effects is very fitting.
** Elder Entity Norden is a Fusion of any 2 Xyz or Synchro monsters. Elder Entity N'tss meanwhile isn't summoned by a Fusion cards, but by sending its Fusion Materials on the field to the Graveyard; its Fusion Materials are the same as Norden's.
** Old Entity Cthugha can return all Rank 4 Xyzs on the field to the Extra Deck when summoned, and if used as a Fusion or Xyz Material, the controller can draw a card. Old Entity Hastorr equips
itself from to an opponent's monster when sent to the Graveyard, destroying negating its effects and not letting it attack, then if it leaves the field while equipped, the equipped monster changes control to you.
** Outer Entity Nyarla lets you discard cards to change its Rank, and you can detach
all monsters its Xyz Materials to attach another monster in your Graveyard to it as an Xyz Material, then Nyarla's Type and Attribute become the Type and Attribute of the chosen monster. The ace of the series, Outer Entity Azathot, can only uses its most potent effect if it has one of each card type (Fusion, Synchro, Xyz) as its Xyz Materials.
* NotTheIntendedUse: Elder Entity N'tss can destroy a card
on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from if it's sent to the Graveyard, destroying all monsters on without the field including specification that it had to be sent from the first. Unless your opponent has something field. This means that, while you'll rarely see it being summoned due to stop its summoning conditions, it is occasionally used alongside cards that can send cards straight from the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection
Extra Deck to the Garuda, Graveyard, such as Infernoid Tierra, Zaborg the Hindu Mega Monarch, and Buddhist version of Cyberdark Claw.
* OmnicidalManiac: If you manage to get Azathot out using a Fusion, Synchro, and Xyz as its three Xyz Materials, it can destroy
the Phoenix, opponent's field by detaching an Xyz Material.
* PlayingWithFire: Old Entity Chthugha
is its name, as the Garuda is often depicted with a birdman-like body, while Garunix FIRE monster.
* StoneWall: Nyarla
has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.
whopping 2600 DEF, but 0 ATK.



[[folder:Fishborg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fishborg.png]]
[[caption-width-right:250:[[WesternAnimation/AmericanDad ...Klaus?]]]]
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three of them being Tuners, this aids greatly into Synchro decks.

to:

[[folder:Fishborg]]
[[quoteright:250:https://static.
[[folder:Evil HERO]]
[[quoteright:230:https://static.
tvtropes.org/pmwiki/pub/images/fishborg.org/pmwiki/pub/images/450px_evilheroinfernowing_lcgx_en_sr_1e.png]]
[[caption-width-right:250:[[WesternAnimation/AmericanDad ...Klaus?]]]]\n[[caption-width-right:230:They're back in black.]]
The
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' com/wiki/Evil_HERO Evil HERO]]''' archetype is a sub-archetype of the HERO archetype. The Evil [=HEROes=] are a small series twisted versions of WATER the Elemental HERO monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three most of them being Tuners, this aids greatly into Synchro decks.can only be summoned with Dark Fusion, but their effects are stronger than their Elemental HERO counter parts. In ''GX'', they are used by Judai/[[DubNameChange Jaden]] Yuki's SuperPoweredEvilSide, the Supreme King ("Haou" in Japanese). But since they only appear for a short time in the anime, there are only a few of them.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.



!!!Tropes associated with the Fishborgs:
* BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite the name "Fishborg," the Fishborg Launcher appears to be powered by a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to this monster's appearance since the fish is piloting a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice

to:

!!!Tropes associated with the Fishborgs:
Evil HERO monsters:
* BladeBelowTheShoulder: Fishborg Launcher's weapon AllYourPowersCombined: Evil HERO Dark Gaia's base ATK is the combined base ATK of choice.
the Fusion Materials.
* CombatTentacles: Fishborg Planter sports these.
AntiHero: The Evil HERO monsters are not villains, but heroes.
* GunsAkimbo: Fishborg CaptainErsatz: Malicious Edge is basically Wolverine.
* CastingAShadow: Infernal Prodigy and Malicious Bane are DARK monsters.
* DarkActionGirl: Inferno Wing and Infernal Sniper are both female.
* DarkIsEvil[=/=]DarkIsNotEvil: A complicated case, since the Evil HERO monsters are both evil and heroes. The former most definitely applies in the anime, where the Evil [=HEROes=] are the signature cards of [[ArcVillain Haou/The Supreme King]].
** The latter can be seen in their card effects if you view Evil [=HEROes=] as vigilantes. Elemental [=HEROes=] uphold and respect the law, as is seen by having to go through various circumstances and conditions before their effects are met. Evil [=HEROes=] don't have to go through laws or restrictions and just pop off their powerful effects.
* DishingOutDirt: Wild Cyclone, Dark Gaia, Malicious Edge and Infernal Gainer are EARTH monsters.
* DistaffCounterpart: Inferno Wing is an evil female version of Elemental HERO Flame Wingman.
* ElementalPowers: They cover four different Attributes: EARTH, FIRE, DARK and LIGHT.
* EvilCounterpart: Several of them are dark versions of the Elemental HERO monsters.
** Inferno Wing to Flame Wingman.
** Lightning Golem to Thunder Giant.
** Infernal Sniper to Rampart
Blaster.
** Wild Cyclone to Wild Wingman.
** Malicious Edge to Bladedge.
** Infernal Prodigy is one to Hero Kid who isn't a Elemental HERO monster but is connected to them by a trap card.
** Aduster Gold to Captain Gold
** Sinister Necrom to Necroshade
* MiniMecha: Appearance-wise they EvilHero: Duh! It's all in the name. They might even be the TropeNamer.
* FusionDance: There
are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite
not many Evil HERO monsters, but most of them require the name "Fishborg," the Fishborg Launcher same Fusion Materials as their counterparts.
** Burstinatrix + Avian = Inferno Wing.
** Sparkman + Clayman = Lightning Golem.
** Burstinatrix + Clayman = Infernal Sniper.
** Avian + Wildheart = Wild Cyclone.
** Malicious Edge + a Level 6 or higher Fiend-Type Monster = Malicious Fiend.
** A Fiend-Type Monster + a Rock-Type Monster = Dark Gaia.
** An Evil HERO Monster + a Level 5 or higher Monster = Malicious Bane. Appearance-wise, it
appears to be powered by a Belostomatidae insect.
fusion between Malicious Edge and Infernal Gainer.
* NotQuiteDead: They can Special Summon themselves from GoodIsImpotent: Downplayed. The Evil Heroes have decidedly stronger versions of their Good Counterpart effects but unlike them, require specific spell cards to Fusion summon their monsters.
* LightEmUp: Lightning Golem and Aduster Gold are LIGHT monsters.
* MythologyGag: A few of
the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting
more recent cards reference elements of the latter half of ''GX''.
** The artwork of Aduster Gold features the comet that appeared in season 3 of ''GX'' with said comet depicted as having a blue glow just like it did when the Supreme King was present.
** Supreme King Castle is, as its name suggests, the castle of the Supreme King who played. The card even allows the player
to this use, among others, Super Polymerization in order to fusion summon the Evil [=HEROes=] fusions just like the aforementioned character did.
** Evil Mind's artwork references a scene from episode 146 of ''GX'' with Inferno Wing having the pose in both.
* OneWayVisor: Inferno Wing has a large visor.
* OurDemonsAreDifferent: The Evil HERO monsters are all Fiend-Type monsters, but they still look similar to the Warrior-Type Elemental HERO monsters.
* PlayingWithFire: Inferno Wing, Infernal Sniper and Malicious Fiend are FIRE monsters.
* SuperpoweredEvilSide: What they embody as the {{evil counterpart}}s of the Elemental HERO monsters. The Evil HERO monsters in general don't have as many fusion possibilities as the Elemental HERO monsters, in addition to having less flexibility in how to actually summon them, with Dark Fusion and Dark Calling being the only ways to do so. In exchange they have ''much'' more powerful effects compared to their Elemental counterparts, such as Inferno Wing dealing damage equal to the destroyed
monster's appearance since ATK or DEF (whichever is higher) in addition to Piercing Damage, Infernal Sniper being unable to be destroyed by Spell Cards and inflicting 1000 damage just for being in Defense Position, Lightning Golem being able to straight up destroy one monster on the fish is piloting field once per turn without the need to discard a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice
card, and Wild Cyclone being able to prevent the activation of Spell and Trap cards while it attacks and even destroy the ones that are face down whenever he inflicts damage.
* ShockAndAwe: Lightning Golem, of course.
* WingedHumanoid: Inferno Wing, Wild Cyclone, Malicious Edge, Malicious Fiend, Dark Gaia and Infernal Prodigy.
* WolverineClaws: Malicious Edge has really Wolverine-like claws. Malicious Fiend has similar ones.



[[folder:Five-Headed Dragon (Petit Dragon / Ranryu / Darkfire Dragon)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Ranryu. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.

to:

[[folder:Five-Headed Dragon (Petit Dragon / Ranryu / Darkfire Dragon)]]
[[quoteright:300:https://static.
[[folder:Evil Eye]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/fgd.png]]
The
org/pmwiki/pub/images/evileye_5.png]]
[[caption-width-right:250:The Evil Eye of Selene, the card's basis.]]
'''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' com/wiki/Evil_Eye Evil Eye]]''', or simply '''Cursed Eye''' (''Jugan'') in the OCG, is an archetype of whose members and support revolve around the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion Equip Spell "Evil Eye of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Ranryu. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.
Selene".



!!!Tropes associated with the Five-Headed Dragon:
* AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)

to:

!!!Tropes associated with the Five-Headed Dragon:
Evil Eye monsters:
* AchillesHeel: It Like any Deck whose functionality is impervious to all elemental attacks and hits hard, but dependent on a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned
single card, Prohibition can cripple this Deck, if not bring it to serve as such.
a screeching halt.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.
* CastFromHP: The tradeoff for Evil Eye of Selene; each time you activate
the anime). Enough to run over any effect of the monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters,
it's equipped to, or another Evil Eye Spell or Trap, it can be splashed into any deck running a decent buffs the monster by 500 ATK, but it also drains an equal amount of Dragon-Type monsters with LP. Furthermore, by paying 1000 LP and banishing a single Dragon's Mirror needed fellow Spell/Trap, you can set this card from your Graveyard to pull it out your field.
* CastingAShadow: Each monster
in the late game. Once out it's just archetype is a beatstick, but it's a 5000 DARK Fiend.
* ConfusionFu: Their Spell/Trap lineup covers everything from back row removal to even taking control of your opponent's monsters.
* CriticalStatusBuff: The counterpart of Selene, Gorgoneio, buffs its equipped monster's
ATK one -- by the difference in LP between you and your opponent better have an effect to get rid of it or if yours is lower. The costs for Selene's effects can thus help set this up for some potentially massive boosts in strength.
* DifficultButAwesome: While their effects shave away your [=LP=] very swiftly,
they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is
can counter almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure anything your deck opponent tries to do.
* {{Expy}}: The expanded effects of their Spell/Traps cards that are applied while the Equip Spell "Evil Eye of Selene"
is set up in your Spell/Trap Zone bring to protect it from harmful card effects!
mind the Sky Striker Spells.
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, {{Familiar}}: The Retainers, Bajilius and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, Catoblepas, serve as these to Medusa and Serziel, respectively.
* {{Foil}}: Serziel and Medusa are rivals to each other,
and the sheer number contrast between them is very blatant: their ATK/DEF are the inverse of Dragon-Type monsters that can revive themselves each other, Serziel searches other "Evil Eye" cards from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters Deck—unlike Medusa who returns them from your deck whenever played ''and'' swarm the field Graveyard—and they're also each other's SpearCounterpart to boot.
* LongHairedPrettyBoy: Serziel is somewhat androgynous.
* GlassCannon: Their central card is Evil Eye of Selene which, as mentioned above, can drain a lot of LP very quickly.
* MagicalEye: Natch.
* NoSell: Any Evil Eye monster equipped
with them even if Five-Headed Dragon couldn't Evil Eye of Selene can't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] destroyed by battle or card effects, and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of can't target it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon,
with each head representing card effects either.
** Catoblepas can prevent
a different Attribute, is very similar to ''Dungeons & Dragons'' depictions single instance of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it
an Evil Eye Spell or Trap from being destroyed in battle by an opponent's card effect.
* OneWingedAngel: The influence of the Evil Eyes turns Serziel and Medusa into their Link Monster forms, Zerrziel and Gorgone.
* OurDemonsAreDifferent: All of them are Fiend-Type monsters.
* StatusBuff: By activating Evil Eye card effects while you have an Evil Eye equipped
with any non-LIGHT monster. It has ''5000 ATK'' -- unless Evil Eye of Selene, that equipped monster can gain 500 ATK a pop. Gorgone's effect also grants it 100 ATK for each different Evil Eye card in your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)
Graveyard.



[[folder:Flamvell]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flamvell.png]]
[[caption-width-right:250:The Ancient Flamvell Diety]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' monsters are a series of FIRE monsters that rely on burn damage and power through battle. In the backstory of the cards, they were one of four elemental tribes that formed the Ally of Justice to fight the Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.

to:

[[folder:Flamvell]]
[[quoteright:250:https://static.
[[folder:Evil★Twin]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/flamvell.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:250:The Ancient Flamvell Diety]]
[[caption-width-right:350:Sweet on the outside..]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:..bitter on the inside.]]
The
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters are a series introduced in the ''Deck Build Pack: Genesis Impactors''.

It is comprised
of FIRE several different sub-archetypes and series: the Live☆Twins composed of Kisikil and Lilla—two Cyberse monsters resembling online personalities in the vein of [=YouTubers=] who each have sub-archetypes named after themselves—and the Spells that rely on burn damage and power through battle. In support them. The Evil★Twins themselves are the backstory Fiend-Type Link evolutions of the cards, they were one of four elemental tribes Live☆Twins, depicted as their more nefarious real-life counterparts, along with their ace monster and combined form, Evil★Twins Kisikil-Lilla, and the Traps that formed support the Ally of Justice to fight the Worm invasion. There is Deck as a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.whole.



!!!Tropes associated with the Flamevells:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* FragileBruiser: The Ancient Flamvell Deity has attack upward of two thousand, and a defense of two hundred.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters are FIRE monsters, and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than their season 2 successor, the [[BloodKnight Lavals]].
* WeaksauceWeakness: They don't like having their battle positions messed with. Keep them off the offensive and they won't do much.
* WhatHappenedToTheMouse: They get no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
* TheWorfEffect: Ancient Flamvell Deity fought against Trishula. As "After the Storm" shows, it didn't win. (Trishula out-muscles it by two hundred attack points.)

to:

!!!Tropes associated with the Flamevells:
Evil★Twins:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once ArcSymbol: The [[LuckyCharmsTitle star in the archetype's name]], something that hadn't been seen since the OCG only Magi Magi ☆ Magician Girl. Interestingly, it's empty looking for the Live☆Twins but filled out for the Evil★Twins.
* BareYourMidriff: Live☆Twin Kisikil wears nothing but
a turn, before they vest over her chest, beneath her jacket.
* TheCameo: Ghost Ogre and Ash Blossom
are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be
on the thumbnails for one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse videos in Live Twin Channel.
* CastFromHitPoints: Played with in Live☆Twin Lilla's case; her effect makes it so that your ''opponent'' must pay 500 LP to declare an attack.
* CastingAShadow: Both forms of Lilla,
as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* FragileBruiser: The Ancient Flamvell Deity has attack upward of two thousand, and a defense of two hundred.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters
well as Kisikil-Lilla together, are FIRE monsters, and all Neo Flamvell are also Pyro-Type DARK monsters.
** DarkIsEvil: Given Lilla's a thief who uses a fake identity to cover her tracks.
* ProudWarriorRace: Although they seem {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.
* ClassyCatBurglar / PhantomThief : They're a blend of both. Kisikil & Lilla are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
* CombatMedic: Live☆Twin Kisikil heals you for 500 LP each time your opponent declares an attack.
* CombinationAttack: Whatever it is that allows the two together as Kisikil-Lilla to send your opponent's entire field to the GY, minus two cards of their choosing.
* FangsAreEvil: Kisikil's prone to flashing grins with attention being drawn to her canines. Her Live☆Twin counterpart outright has ScaryTeeth, especially when she's mad.
* GirlishPigtails: Live☆Twin Kisikil has these. They're actually still present as Evil★Twin Kisikil, but usually held back like a TomboyishPonytail.
* HimeCut: Evil★Twin Lilla has these, though her Live☆Twin version's is a more unkempt variation.
* LightEmUp: Both forms of Kisikil are LIGHT monsters.
** LightIsNotGood: Kisikil is just as complicit in her crimes as Lilla, and seems all too happy about it.
* MeaningfulName: Evil twin wireless networks are phony Wi-Fi access points that pretend
to be more level-headed and civilized than legitimate as they secretly steal from unsuspecting users they lure in.
** Additionally, together they are named Kisikil-Lilla, a Sumerian variant of lilitu, which can mean "of the night" (the Evil★Twins carry out
their season 2 successor, crimes at night), on top of Lili being female demons (the Evil★Twins are Fiends).
* {{Meganekko}}: Both of them, whose pairs cross with CoolShades.
* MythologyGag: Them being twins in pink & blue while also being Fiends brought to
the [[BloodKnight Lavals]].
minds of many Delinquent Duo & Gemini Imps.
* WeaksauceWeakness: They don't like having NiceCharacterMeanActor: The Live☆Twins are bright, vibrant and cheerful. The Evil★Twins are unrepentant criminals who exploit said personas.
* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.
* OurDemonsAreDifferent: The Evil★Twins are both Fiends. The only indication they're anything truly supernatural is when they're on the move, and
their battle positions messed with. Keep them off accessories materialize - including pairs of wings, pointed tails and in Kisikil's case, horns.
* ShoutOut: The artstyle for
the offensive Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.
* SiblingsInCrime: [[ExactlyWhatItSaysOnTheTin It's in the name]]. They're thieves who use their online personalities as facades.
* SpyCatsuit: The Evil★Twins don these, even when at home.
* VillainWithGoodPublicity: The entire theme with them; the Live☆Twins are the innocent
and sweet but ultimately fake online personas the Evil★Twins use while they won't go off to do much.
* WhatHappenedToTheMouse: They get
no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
* TheWorfEffect: Ancient Flamvell Deity fought against Trishula. As "After the Storm" shows, it didn't win. (Trishula out-muscles it by two hundred attack points.)
good.



[[folder:Fleur]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fleur.png]]
[[caption-width-right:250:Pretty (and dangerous) in pink.]]
'''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is a small archetype of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the formers being able or necessary to summon the latters.

to:

[[folder:Fleur]]
[[folder:Evilswarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fleur.org/pmwiki/pub/images/evilswarm.png]]
[[caption-width-right:250:Pretty (and dangerous) in pink.[[caption-width-right:250:The swarm consumes all.]]
The '''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is com/wiki/Verz Evilswarm]]''' monsters, known as '''Verz''' in the OCG, are a small archetype series of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level DARK monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and two high-Level ones with are lead by several powerful Xyz monsters, the formers being able or necessary to summon the latters.strongest of which is Evilswarm Ouroboros.



!!!Tropes associated with Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Chevalier de Fleur can negate the activation of a Spell or Trap Card once per turn, but only in your turns.
* BlowYouAway: Chevalier de Fleur is a WIND monster.
* CastingAShadow: Necro Fleur and Sorciere de Fleur are DARK monsters.
* DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as the character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can bring back any monster from the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.

to:

!!!Tropes associated with Fleur:
the Evilswarms:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK AscendToAHigherPlaneOfExistence: Constellar Sombre and Sherry's ace monster.
Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
%%* BlackKnight: Evilswarm Nightmare.
* AntiMagic: Chevalier de Fleur BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can negate be identified as being parts of the activation whole monster. While the merge of a Spell or Trap Card once per turn, but only "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in your turns.
* BlowYouAway: Chevalier de Fleur is
a WIND monster.
large group of mangled biomass.
* CastingAShadow: Necro Fleur and Sorciere de Fleur They are all DARK monsters.
monsters
* DarkActionGirl: Sorciere de Fleur is CombatTentacles: Many Evilswarms gain these as a result of their corruption, best seen on Evilswarm Ouroboros and Evilswarm Thunderbird.
* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.
* TheCorruption: The Evilswarm virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.
* CripplingOverspecialization: To a certain extent. The boss monster of the Deck (Evilswarm Ophion) prevents the Special Summons of
Level 8 Spellcaster-Type Effect 5 or higher monsters. It can also search out Infestation Pandemic, a QuickPlay Spell that protects all Evilswarm monsters on the field from Spell and Trap effects. Ophion can single handedly shut down a large number of decks. But a problem arises when he is confronted by a deck that mainly runs Level 4 or lower monsters (e.g. Fire Fists). While the deck can still protect itself from Spell and Trap Cards, it has a much harder time protecting itself from Monster with 2900 ATK and is Sherry's ace effects (e.g. Fire Fist's Bear monster destruction effect).
* CrystalDragonJesus: It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellar Sombre. Kerykeion's second coming was
during her FaceHeelTurn.
the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.
* CuteIsEvil: Evilswarm Mandrago because it's an infected Naturia Cosmobeet.
%%*
DarkIsEvil: The DARK And how.
* DarkIsNotEvil: Evilswarm Kerykeion is not a true Evilswarm monster and also is not completely corrupted per se as compared to the other Duel Terminal
monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as
infected by the character who used those cards virus of Evilswarm.
* DramaPreservingHandicap: In the Duel Terminal storyline, Kerykeion lost against Cairngorgon because he held back. He simply couldn't use his full power against a former friend of his.
* DubNameChange: Evilswarm
in the anime was French. TCG.
* EvilCounterpart:
The Japanese names Archetype's theme is making these of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
former Duel Terminal Archetypes.
* GreenThumb: As {{Expy}}: Aside from their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne
EvilCounterpart theme being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering
similar to the flower-themed appearance existing Dark Counterparts, the Evilswarm have quite a bit in common with the Phyrexians and/or Eldrazi in TabletopGame/MagicTheGathering.
* Foreshadowing: Gishki Noellia was infected and corrupted by the Evilswarm virus pretty early into the Steelswarm storyline after crossing the DespairEventHorizon, but we aren't made privy to exactly ''what'' it is that corrupted her until the Steelswarm are defeated, with the force corrupting her simply referred to as "the thoughts
of the monsters.
Steelswarm."
* MechanicalLifeforms: Oddly enough, Fleur Synchron FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the Gishki Aquamirror to fuse itself with the 3 corrupted Ice Barrier Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a Machine-Type true Evilswarm monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur
and is destroyed by a card effect, its effect lets the player call Sorciere de Fleur also not completely corrupted per se, as compared to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she
other Duel Terminal monsters infected by the virus of Evilswarm, and thus explaining the Constellar symbol that can bring be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.
* MultipleHeadCase: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.
* NamesToRunAwayFromReallyFast: Because ''"Evilswarm"'' [[SarcasmMode is definitely a name that would be used by good guys]].
* NiceJobBreakingItHero: If Kerykeion actually fought
back against Cairngorgon, none of the events of the third Duel Terminal storyline would come to pass.
** Also how the Evilswarm are introduced; sure, the tribes managed to destroy the Steelswarm, but doing so only released the Evilswarm virus from its Steelswarm hosts, causing far, ''far'' more destruction than the Steelswarm ever did.
* ObviouslyEvil: The TCG name of this group of monsters is Evilswarm.
* PuppeteerParasite:
** Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Steelswarm monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Steelswarms, thus
any monster from infected by it, became a slave to their will.
** For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while
the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster
Evilswarm Infection lurks around her, with none other than Steelswarm Grez in the Junk Synchro Monsters background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Evilswarm (Evigishki Psychelone).
** Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Evilswarm Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Evilswarm Virus is actually an amalgamate of the Steelswarm souls searching for new bodies in order to fulfill their objectives.
* SealedEvilInACan: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Evilswarms... it didn't end well.
* SortingAlgorithmOfEvil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before ''God itself'' was summoned to push the ResetButton. And even then Evilswarm Kerykeion played a key role in defeating said God.
* TheManBehindTheMan: The Evilswarm plague is the force behind all of the Steelswarm's destructive actions in the first place.
* ThemeNaming: The Evilswarms are named after various monsters and deities from a variety of mythologies. This indicates
that requires a specific Synchron Tuner Monster as one they are highly destructive and should not be treated lightly.
** However some
of her Synchro Materials, but she has no "Warrior" them also have names based on the ThemeNaming of the archtype they were in her name, thus she cannot per-corruption. Some can overlap (Castor) or be Special Summoned by Stardust Warrior's effect.
the OddNameOut (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.TyrannosaurusRex: Evilswarms Salamandra
* OurDragonsAreDifferent: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Evilswarm Bahamut, Gungnir becoming Evilswarm Ophion, and finally Trishula becoming Evilswarm Ouroboros.
* ZombieApocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.



[[folder:Flower Cardian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flowercardian.png]]
[[caption-width-right:250:Welcome to the Koi-Koi Games]]
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.

to:

[[folder:Flower Cardian]]
[[folder:Evol]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flowercardian.org/pmwiki/pub/images/evolzar.png]]
[[caption-width-right:250:Welcome to the Koi-Koi Games]]
[[caption-width-right:250:Evolution can be a very scary thing.]]
The
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. com/wiki/Evol Evol]]''' cards are a series of FIRE monsters. They are based on come as Reptiles, Dinosaurs and Dragons, which is the traditional Japanese card game named Hanafuda, infamous for entire point -- the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon Reptilian Evoltiles special summon the stronger Evolsaurs, activating their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on and setting up the board.field to Xyz summon the powerful Evolzars.



!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell and Trap, as well as the effects of monsters any Flower Cardian battles.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is one of the weakest among the three boss monsters in terms of stats, tied with Moonflowerviewing.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card. Moonflowerviewing has a similar weapon, an “electric-rim” hand fan.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two or three different cards that let them put monsters on an empty field. If you didn't draw any of those, have fun playing the game at all.
* WorldsStrongestMan: Lightflare has the highest ATK among Synchro and Warrior-Type Monsters to date, with pure 5000 ATK.

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!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell and Trap, as well as the effects of monsters any Flower Cardian battles.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss
Evol monsters.
* TheCameo: All over DinosaursAreDragons: Played straight in this archetype.
* EvolutionaryLevels: The whole premise of this archetype. From [[http://yugipedia.com/wiki/Evoltile Evotile]] to [[http://yugipedia.com/wiki/Evolsaur Evolsaur]], then finally to [[http://yugipedia.com/wiki/Evolzar Evolzar]].
* MeaningfulName: The archetype's name is derived from
the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon
term '''Evolution'''.
* OurDragonsAreDifferent:
The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
Evolzar monsters
* CastingAShadow: They're all DARK PlayingWithFire: The entire archetype consists of FIRE monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up
PrehistoricMonster: Played straight with other archetypes, locking down summons of non-Flower Cardians the Evoltile and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine
Evolsaur, but averted with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to
the rain man/poet and frog. Evolzar.
* ReptilesAreAbhorrent:
The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is one of the weakest among the three boss monsters in terms of stats, tied with Moonflowerviewing.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card. Moonflowerviewing has a similar weapon, an “electric-rim” hand fan.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss
Evoltile monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they SeldomSeenSpecies: Gephyrostegus, Casineria, Elginerpiton, Pleurosaurus, Westlothiana, Lagosuchus, Najash, Odontochelys, Vulcanodon, Darwinopterus, Amphicoelias, Sauropelta, Unelagia, Dolichosuchus, Sordes... the Evol archetype is pretty much have to be played laden with them, possibly because Jurracs took all the good ones first.
* StockDinosaurs: Surprisingly, mostly averted. The most famous ones
on their own... display are a Diplodocus and they only have maybe a Ceratosaurus.
* ThoseTwoGuys: The first
two or three different cards that let Evolzars, Laggia and Dolkka, are virtually always seen together in the same Deck. The both of them put monsters on an empty field. If you didn't draw any of those, have fun playing were also the game at all.
* WorldsStrongestMan: Lightflare has
faces of the highest ATK among Synchro and Warrior-Type Monsters to date, with pure 5000 ATK.Dino Rabbit format besides Rescue Rabbit itself.



[[folder:Fluffal / Edge Imp / Frightfurs]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frightfur.png]]
[[caption-width-right:250:What a Frightfur creation.]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning with the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Sora Shiun'in in ''ARC-V''.

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[[folder:Fluffal [[folder:Exodia / Edge Imp / Frightfurs]]
Forbidden One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frightfur.png]]
[[caption-width-right:250:What a Frightfur creation.
org/pmwiki/pub/images/exodiatheforbiddenone_ldk2_en_c_1e.png]]
[[caption-width-right:250:The unstoppable Exodia.
]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, com/wiki/Exodia Exodia]]''', also known as '''Furnimal''' the '''Sealed''', is a monster that consist of five different pieces, all five of which comprises the [[http://yugipedia.com/wiki/Forbidden_One Forbidden One]] archetype. Gathering all five pieces in the OCG, player's hand brings him/her an instant win. Exodia is a series one of adorable EARTH Fairy-Type the most famous monsters based on animal plushies, of all time since its appearance in the first ''Duel Monsters'' episode. Each piece is limited and in early years it was rather difficult to gather all five pieces, but during the years, the Exodia archetype has gained so much support, that it's one of them with wings. They the strongest archetypes in the game. Besides Exodia the Forbidden One, there are other Exodia and Exodia-related monsters, such as Exodia Necross and Exodius the Ultimate Forbidden Lord that focus on Fusion Summoning with using the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: five pieces of the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' Forbidden Ones in the OCG. They different ways, often providing back-up strategies.

Exodia and its versions
are used by Sora Shiun'in Yugi Muto (and technically Sugoroku/[[DubNameChange Solomon]]), Seeker/[[DubNameChange Rare Hunter]], Gozaburo Kaiba, the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] and Amon Gaman/[[DubNameChange Adrian Gecko]]. For information on their role in ''ARC-V''.the anime, see Characters/YuGiOhAnimeAndMangaCards.




!!!Tropes associated with the Fluffals, Edge Imp and Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation of a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back from the graveyard once per turn when you place a card from your hand on top of your deck.
** Frightfur Sheep can return from the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips a monster it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.

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!!!Tropes associated with Exodia:
* AndThenJohnWasAZombie: While technically not a Zombie-Type Monster, Exodia Necross invokes this trope for Exodia.
* AnimalMotif: Snakes.
* AnArmAndALeg: Four of
the Fluffals, Edge Imp five pieces are the severed limbs of Exodia.
* BadassNormal: Zigzagged example with the four limbs. The single limbs are very frail
and Frightfurs:
* AntiMagic: Frightfur Sheep
weak monsters, but together with the head, they form the extremely powerful Exodia. They are also the first and Chimera prevent currently only Normal Monsters that are limited in the opponent from using game.
* BoringButPractical: Many Exodia decks are able to draw a lot of
cards or in one turn by repeating the same combos over and over again. Exodia [=OTK=]s can be really boring because they are very long.
* CastingAShadow: The pieces of the Forbidden One, the Exodia monsters and Exodius are DARK monsters.
* CCGImportanceDissonance: Exodius zigzags this, in a somewhat curious way. It lost its protective effects, its battle immunity, and its ability to hit the field with 2000 ATK instead of 0. However, it also got a much easier summoning condition of sending all monsters in your Graveyard back to the Deck, a condition that a lot of decks appreciate for letting them recycle their cards. This turned it from an unstoppable DifficultButAwesome boss monster to a quirky form of recursion that incidentally happened to be a Level 10 monster.
* ChainedByFashion: The four limbs are chained, since they are sealed.
* DarkIsEvil: Exodia Necross is completely black and is something of an evil version of Exodia.
* DishingOutDirt: Exodd, the Master of The Guard is an EARTH Rock-Type Monster.
* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
* {{Foil}}: Effect-wise, The Legendary Exodia Incarnate is this to both Exodia Necross and Exodius the Ultimate Forbidden Lord.
** This card's immunity to card
effects whenever they attack or are attacked. Frightfur March can negate is a stronger form of the activation immunity of a monster effect or that of a spell/Trap Exodia Necross to Spell and Trap effects and destruction by battle. While Exodia Necross gains power the longer it remains on the field, this card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this
loses power the longer it remains on the field. Exodia Necross requires all five Forbidden One cards to be in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying Graveyard to stay in play; this card returns the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back
pieces from the graveyard Graveyard to the hand.
** Exodius gains 1000 ATK for each Normal Monster in the player's Graveyard, and can send a new monster to the Graveyard each turn; this card gains 1000 ATK for each Forbidden One monster in the player's Graveyard, and returns one of them to the hand each turn. The effect of Exodius allows the player to instantly win the game
once per turn when you place a it has battled five times to send each Forbidden One card to the Graveyard; this card would need five turns to return all five "Forbidden One" cards from your hand on top the Graveyard to the hand, which would then trigger the instant win effect of your deck.Exodia the Forbidden One. Both cards are also Level 10.
* InstantWinCondition: The Exodia archetype is oriented around winning Duels via their effects.
** Frightfur Sheep can return from Exodia the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from
Forbidden One is the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, first card to invoke this. Gathering all five Forbidden One cards in your hand automatically wins you can special summon the Frightfur used in its summon.Duel.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, ** Exodius the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its
Ultimate Forbidden Lord had an effect allows it to return to that caused the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due
controller to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips
send a monster from their hand or Deck to the Graveyard when it declared an attack. It won its controller the Duel if they sent all five Forbidden One cards to the Graveyard that way.
** If Exodia, Master of The Guard was Tribute Summoned by Tributing five monsters and
destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the a DARK Fiend-Type monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except
owned by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that
the opponent couldn't activate Spell or Trap Cards when it attacks until by battle, its controller win the end of Duel.
** True Exodia allowed ''its controller's opponent'' to win
the damage step. In Duel if it and the game, not four Forbidden One Normal Monsters were the only does monsters on the field.
* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and
it have has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.
* KamehameHadouken: Obliterate!!! is designed to be
a better card version of this effect, but it can be summoned this.
* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck
with any Fluffal instead of Fluffal Sheep the Graveyard and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo
he dies" weakness, possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs
no defenses against monster effects (which he did have blades sticking out of them, mainly Edge Imp Sabres in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.
* MegatonPunch: Exodia Necross's Exodia Crush.
* MeaningfulName: Exodia's name is derived after the Literature/BookOfExodus.
* NoSell: The Legendary Exodia Incarnate is immune to any card effect.
* OffWithHisHead: The head of Exodia is often presented as either an head or a limbless torso.
* PhysicalGod: Even
its Fusions.effect is god-like, since it gives you automatic win.
** Emphasized with The Legendary Exodia Incarnate, immune to all card effects and a whopping 5000 ATK if all five pieces are in the graveyard.
* SealedEvilInACan:
** Exodia is a sealed monster which is so powerful that it's divided into five pieces.
** Exxod is Exodia sealed in stone.
* SignatureMove: Obliterate!!! for the original Exodia, which was made into a [[http://yugipedia.com/wiki/Obliterate!!! card]].
* StoneWall: Exxod, Master of The Guard has 0 ATK, but 4000 DEF. That is a nod to the fact that the original five pieces of Exodia do not have offensive feasiblities on their own and, if need be, would otherwise be used to defend the player's Life Points.
* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius' effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.



[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:250:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal monsters with 0 ATK and DEF and having Levels from 1 to 6. In the real-life card game, they were made into effect monsters which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.

to:

[[folder:Fortune Ladies / Fortune Fairies]]
[[folder:F.A.]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:250:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of
org/pmwiki/pub/images/fa_7.png]]
[[caption-width-right:250:Duelists, start
your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal
engines!]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine
monsters with 0 ATK and DEF and having ATK. Most of their monsters' effects allow them to increase their own Levels from by 1 to 6. In the real-life card game, they were made into each time an F.A. Spell/Trap or effect monsters which support Spellcaster monsters in genral.

Both archetypes
is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s
are used by Carly in ''5D's'', based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer. strongest Synchro Monsters in-archetype.



!!!Tropes associated with the Fortune Ladies:
* BackFromTheDead: Fortune Lady Ever has the ability to revive herself if she is in the graveyard during the opponent's End Phase by banishing another Spellcaster from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotif each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Fairies are this. They later overgrow this trope when becoming [[HotWitch the Fortune Ladies]].
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://yugipedia.com/wiki/File:FortuneLadyEarth-TF05-EN-VG.png looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.

to:

!!!Tropes associated with the Fortune Ladies:
F.A.:
* BackFromTheDead: Fortune Lady Ever has AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the ability combined levels of F.A. monsters it points to revive herself if she is multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these
in form and function; its effect drops the graveyard Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2
during the opponent's End Phase by banishing another Spellcaster Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster
from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed
your hand if you all ready have one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotif each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Fairies are this. They later overgrow this trope when becoming [[HotWitch the Fortune Ladies]].
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she
out on your field. However, you can special summon 1 Fortune Lady a Dark Dragster that was special summoned from the Graveyard.
* MagicWand: Each
hand previously out of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay
your GY even if the second (or even third) Dark Dragster is on the field, the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or
higher their (making it the first-ever official card to reference a Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://yugipedia.com/wiki/File:FortuneLadyEarth-TF05-EN-VG.png looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.
higher than 12).



[[folder:Fossil]]
'''[[http://yugipedia.com/wiki/Fossil Fossils]]''' are a group of EARTH Rock Fusion Monsters that can only be Summoned through the Spell Card Fossil Fusion, which is able to use monsters in any Graveyard as materials. They are used by Jim "Crocodile" Cook in the ''GX'' anime.

to:

[[folder:Fossil]]
[[folder:(The) Fabled]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fabled.png]]
[[caption-width-right:250:The Fabled Boss monster; Leviathan]]
'''[[http://yugipedia.com/wiki/Fossil Fossils]]''' com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a group series of EARTH Rock Fusion Monsters that can only be Summoned through the Spell Card Fossil Fusion, which is able to use monsters in any Graveyard as materials. LIGHT Fiend- and Beast-Type monsters. They are used by Jim "Crocodile" Cook in ancient sealed entities released during the ''GX'' anime.Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.



!!!Tropes associated with the Fossils:
* ArmorPiercingAttack: With the exception of Skull Bone, the Fossil monsters all have the ability to inflict piercing damage.
* AttackAttackAttack: The Fossil Warriors each have an effect allowing them to make a second attack during the battle phase.
* BackFromTheDead: Time Stream's second effect can Special Summon any Fossil from the Graveyard.
** At the cost of discarding a card during the opponent's turn, Skull King can summon a monster in your opponent's graveyard to your side of the field.
* DishingOutDirt: The Fossils all have the EARTH attribute in addition to being Rock monsters.
* EvolutionPowerUp: Or to be more specific "De-Evolution Power-Up". Time Stream tributes a Fossil Fusion monster and summons a more powerful one from an earlier era in its place.
* GlassCannon: The archetype as a whole is this. Their Fusion monsters can deal a lot of damage with their effects and are easy to summon but they lack any sort of protective effect, meaning they can be easily taken off the field. While Fossil Fusion can grant them immunity to being targeted by monster effects to alleviate this issue, they remain weak against Spell/Trap cards and non-targeting removal.
** The Fossil Dragons, Skullgios and Skullgar, have incredibly high ATK for their Levels but 0 DEF. Skullgios is especially notable for being able to inflict double battle damage and to switch the ATK/DEF of any monster it battles, but having no other way to defend itself.
* FusionDance: The Fossil monsters are all Fusion monsters that can only be summoned using Fossil Fusion and require one Rock monster and one other monster with a specific level(s) as material.
* NoSell: Any monster Summoned by Fossil Fusion using monsters from both Graveyards cannot be targeted by monster effects.
* TyrannosaurusRex: Fossil Dragon Skullgios appears to be the animated fossil of a Tyrannosaurus. Fittingly, its debut apperance in the anime had Ultimate Tyranno being used as one of the materials for its fusion summon.

to:

!!!Tropes associated with the Fossils:
Fableds:
* ArmorPiercingAttack: With the exception AdorableEvilMinions:
** A number
of Skull Bone, the Fossil Fabled monsters all have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of
the ability to inflict piercing damage.
* AttackAttackAttack:
least powerful of the basic Fabled monsters.
**
The Fossil Warriors each have an effect allowing them to make a second attack during the battle phase.
* BackFromTheDead: Time Stream's second effect can Special Summon any Fossil
monsters from the Graveyard.
** At
"The Fabled" archetype.
* AllThereInTheManual: Most of
the cost story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful
of discarding the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their
card during the opponent's turn, Skull King can summon a effects [[note]]no Fabled monster in your opponent's graveyard to your side has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of the field.
* DishingOutDirt: The Fossils all have the EARTH attribute in addition to being Rock
sorcery lets them summon their "The Fabled" monsters.
* EvolutionPowerUp: Or CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due
to be the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more specific "De-Evolution Power-Up". Time Stream tributes a Fossil Fusion monster than they can handle.
* EnemySummoner: Fabled Grimro
and summons a more powerful one from an earlier era in its place.
Fabled Ragin.
* GlassCannon: EvilVersusEvil: The Fabled archetype as a whole is this. Their Fusion versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT
monsters can deal a lot believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of damage the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name
with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed until ''Blazing Vortex'' a decade later.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate
their effects and are easy upon being discarded from the hand, usually to summon but they lack any sort of protective effect, meaning they themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be easily taken off the field. While Fossil Fusion can grant them immunity discarded by costs and (usually) still work.[[/note]] This leads to being targeted by monster effects to alleviate this issue, they remain weak against Spell/Trap many Fabled players using cards and non-targeting removal.
** The Fossil Dragons, Skullgios and Skullgar, have incredibly high ATK
that discard cards from their hand for their Levels but 0 DEF. Skullgios is especially notable for being able to inflict double battle damage and to switch the ATK/DEF of any monster it battles, but having no costs, including other way to defend itself.
Fableds.
* FusionDance: MeaningfulName: The Fossil world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
** Some of the Fabled
monsters are all Fusion named after different types of demons.
* OneWingedAngel: The Fabled Fiend-Type
monsters that can only be summoned using Fossil Fusion and require one Rock monster and one other monster are this in their most basic forms.
* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf
with gryphon wings and a specific level(s) as material.
snake for tail. This form can be seen in Fabled Regicide.
* NoSell: Any monster Summoned by Fossil Fusion using TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
* SealedEvilInACan: The Fabled
monsters rise up from both Graveyards cannot a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to
be targeted by a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The
monster effects.
* TyrannosaurusRex: Fossil Dragon Skullgios appears to be
on the animated fossil of card resembles a Tyrannosaurus. Fittingly, fiendish horse with a shawl over its debut apperance in the anime had Ultimate Tyranno being used as one of the materials for its fusion summon. face.)



[[folder:Freed]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/freed.png]]
[[caption-width-right:250:A gentleman and a scholar to the end.]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in a lot of card art and is central to the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.

to:

[[folder:Freed]]
[[folder:Fairy Tail]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/freed.org/pmwiki/pub/images/fairytail.png]]
[[caption-width-right:250:A gentleman and a scholar to the end. [[caption-width-right:250:Your happily efur after; happily disrupted.]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in com/wiki/Fairy_Tail Fairy Tail]]''' is a lot series of card art Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and is central to 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.corresponding story.



!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed the Matchless General
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of his energy to place his card on top of Jaden's Deck. Jaden is able to win the duel and defeat Zure with Freed's help. However, the card fades from existence as the duel ends, and Freed dies. Jaden vows to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way in the anime, but it's hard to blame him; his forces are fighting a hopeless war and have dwindled greatly.
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.

to:

!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed
the Matchless General
Fairy Tail monsters:
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives
BackFromTheDead: Snow can revive heself during either player's turn at the prison camp, and sacrifices cost of banishing seven cards from the last graveyard.
* GameplayAndStoryIntegration: The effects
of his energy each Fairy Tail monsters allude to place his card on top of Jaden's Deck. Jaden is able to win events from the duel and defeat Zure with Freed's help. However, tale the card fades is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card
from existence as the duel ends, and Freed dies. Jaden vows hand, deck or graveyard alluding to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way
the Fairy Godmother's gifts. And just like how the spell ended at midnight in the anime, story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere
but it's hard the banished zone but said card will return to blame him; his forces the hand at the end of the turn.
* LightEmUp: Every monster shown thus far
are fighting LIGHT monsters.
* PunnyName: The group's name is
a hopeless war pun of "Fairy Tale" and have dwindled greatly.
"Tail".
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation WeakButSkilled: While 1850 ATK is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.
quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.



[[folder:Frog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frog_0.png]]
[[caption-width-right:250:This deck can toadally turn the tables if played right.]]
'''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power, but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is used by Princess Rose in ''GX''.

to:

[[folder:Frog]]
[[folder:Fairy Tale]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frog_0.org/pmwiki/pub/images/fairytale.png]]
[[caption-width-right:250:This deck can toadally turn the tables if played right.[[caption-width-right:250:Once upon a time...]]
The '''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of low-level WATER Aqua types that rely on swarming monsters whose design takes inspiration from stories written by the field and using various Brothers Grimm. While their effects to search out other Frogs. lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They lack power, but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is are used by Princess Rose Leon von Schroeder in ''GX''.''DM''.



!!!Tropes associated with the Frogs:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters. The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves from destruction, and wiping out all cards the opponent controls.

to:

!!!Tropes associated with the Frogs:
Fairy Tales:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight
on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters.
WritingAroundTrademarks: The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages,
reason for the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype name change from ''Cinderella'' to ''Prinzessin'' in the 5D's era, and even though they had a few cards that treated themselves as Des Frog TCG in order to try and get use out of avoid possible lawsuits from {{Creator/Disney}}, due to how the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One
card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won resembles the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves
character from destruction, and wiping out all cards the opponent controls.movies.



[[folder:Fur Hire]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/furhire.png]]
[[caption-width-right:250:Just beware, when you get one [[ZergRush Fur Hire, you're getting them all.]]]]
'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, is a band of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates their own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the rest of the squad.

to:

[[folder:Fur Hire]]
[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/furhire.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:Just beware, when you get one [[ZergRush Fur Hire, you're getting them all.]]]]\n[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, com/wiki/Felgrand Felgrand]]''' is a band series of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared LIGHT monsters who focus on swarming the field. The Level 4 or lower summoning Dragon-Type monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates Graveyard to trigger their own unique effect when effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is
a Dragon-Type monster Fur Hire that is Special Summoned. The Level 5+ monsters have usually paired or associated with Felgrand due to being released together in their own unique effects that activate when they are Special Summoned original Deck, and provide protective effects for the rest of the squad.
gaining benefit from Felgrand's playstyle.



!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora, the Flying Furtress, is definitely this. In-game, it can search for a Fur Hire monster in exchange for giving up your normal draw for the turn, and can destroy the opponent's field if five or more different members of the group are on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can be easy to get confused. They even have their own flying ship.
* StatusBuff: Bravo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG, from the archetype's PunnyName, to every monster having a PunBasedTitle in its name, to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.

to:

!!!Tropes associated with Fur Hire:
the Felgrand monsters:
* CoolAirship: AntiMagic: Arkbrave Dragon's effect upon it being Special Summoned from the GY allows you to banish all face-up Spells & Traps your opponent controls, which also gives it 200 ATK/DEF for each.
* BackFromTheDead:
Their associated Field Spell, Fandora, playstyle revolves around summoning Dragon-Type monsters from the Flying Furtress, Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon
is definitely this. In-game, a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form of Paladin of Felgrand.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive and sharp chin and said jaw being metallic.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless
it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand
can search for a Fur Hire do this to any monster on the field but in exchange for giving up said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your normal draw for the turn, and can destroy the opponent's field own monsters as well, if five or more different members of the group are you want to prioritize keeping them on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans
field and players of don't need to apply their effects at the game.
time.
* DiscardAndDraw: PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* ResurrectiveImmortality:
The unique effect of Helmer.
general theme for Felgrand Dragon & it's support cards.
* HiredGuns: SixthRanger:
**
The archetype's English TCG name implies deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck
that they are this.
might as well be part of them.
* NoSell: TookALevelInBadass: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap original Felgrand Dragon could only use its effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you
if it was Special Summoned, but that they are "[[HiredGuns monsters "Fur Hire"]]".
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can
could only be easy to get confused. They even have their own flying ship.
* StatusBuff: Bravo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG,
done from the archetype's PunnyName, to every monster having graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a PunBasedTitle in more powerful version of its name, to their support cards wording said support effect as supporting a "monster "Fur Hire"" well as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.
additional one.



[[folder:Gadget]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:300:The original trio.]]
The '''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' are an archetype of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype represented by Ancient Gear Gadjiltron Chimera and Ancient Gear Gadjiltron Dragon. The second group of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds.

to:

[[folder:Gadget]]
[[quoteright:300:https://static.
[[folder:Fire Fist]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:300:The original trio.]]
The
org/pmwiki/pub/images/firefist.png]]
[[caption-width-right:250:The brotherhood's Xyz leader: Tiger King]]
'''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are an archetype a series of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH FIRE Beast-Warrior-Type monsters that search out a copy of one rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the other two Fire Fists have effects that let you Set Fire Formation cards directly from the deck when summoned. Two more members were later added. Lacking or Graveyard, and in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection tandem with Fire Formation cards, the Ancient Gear archetype represented by Ancient Gear Gadjiltron Chimera Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Ancient Gear Gadjiltron Dragon. The second group Xyz monsters, with Brotherhood of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from
Fire Fist - Kirin being the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds. strongest.



!!!Tropes associated with the Gadgets:
* AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gain the ATK of all monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes.
* CombatAndSupport: The Gadgets work as support for other cards, such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and requires Morphtronic cards to be discarded.
* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up.
* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
* DishingOutDirt: The majority of the Gadget are EARTH monsters.
* EnemySummoner: Gold and Silver Gadget can summon a level 4 or lower Machine monster when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster which makes sense since it appears to be partially based on a water gun.
* MiniMecha: Stronghold the Moving Fortress, Metal Hold, and Bootup Soldier-Dread Dynamo, which are piloted by the Gadgets.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms of removal spells to eliminate anything they can't beat in a fight, the Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card advantage in the game, and are perhaps the first few cards termed "floaters".

to:

!!!Tropes associated with the Gadgets:
Fire Fists:
* AllYourPowersCombined: Metalhold TheAtoner: In ancient times, a legion of evil souls were banished to the Mobile Fortified Fortress gain heavens, to endure centuries of imprisonment. Now they have seen the ATK error of all their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with
from the Ancient Gear archetype, through Gadjiltron Chimera very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko
and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has
a member of both archetypes.
flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* CombatAndSupport: The Gadgets work as support for other cards, such as cards BearsAreBadNews: Yushi's BattleAura looks like Stronghold, a bear; fitting for a warrior based on the Ancient Gears, "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on
the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku
and requires Morphtronic cards to be discarded.
Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up.
* CuteMachines:
The first group of Gadget monsters are Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on
a series of adorable gear-themed monsters.
* DishingOutDirt: The majority of the Gadget are EARTH monsters.
* EnemySummoner: Gold and Silver Gadget can summon a level 4 or lower Machine monster when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster
horse, which makes sense since it appears to be partially is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are
based on a water gun.
animals.
* MiniMecha: Stronghold FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of
the Moving Fortress, Metal Hold, outlaws and Bootup Soldier-Dread Dynamo, which ceremonial sacrifices are piloted by made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during
the Gadgets.
reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like
As the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
name suggests, they are all FIRE monsters.
* WeHaveReserves: What made {{Recurring Element}}:
** This archetype is similar to
the initial trio of Gadgets so renowned was "Prophecy" archetype due to their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms reliance on an archetype of removal spells to eliminate anything they can't beat in a fight, Spell and Trap cards. The Prophecy archetype relies on the Gadgets could wear down the opponent's resources "Spellbook"" archetype, while constantly having a good supply the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star"
monsters to tank and deliver hits. This highlighted are named after the importance 108 heroes of card advantage in ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the game, and Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are perhaps the first few cards termed "floaters".named after celestials.



[[folder:Gagaga]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagaga.png]]
[[caption-width-right:250:He's got Gagas in the deck...]]
The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are an archetype of DARK Spellcaster-Type monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many of them can change their Levels.

to:

[[folder:Gagaga]]
[[folder:Fire King]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagaga.org/pmwiki/pub/images/fireking.png]]
[[caption-width-right:250:He's got Gagas in [[caption-width-right:250:Scorch the deck...wretched earth the duel walks on.]]
The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are com/wiki/Fire_King Fire Kings]]''' an an archetype of DARK Spellcaster-Type FIRE monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their with effects that rely on swarming destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garunix.

The archetype is featured in
the field to facilitate Structure Deck: ''Onslaught of the free summoning of almost any Xyz Monster, since many of them can change their Levels.Fire Kings''.



!!!Tropes associated with the Gagagas:
* BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga monsters bear a crest of the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga monsters' effects to change their Levels allow them to Xyz Summon monsters with a wide range of Ranks, making it difficult to predict what they might pull from the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser are all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn the opponent, he is a Type C.
* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon of choice.
* MsFanservice: Gagaga Girl is an Expy of the Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit. The fans have certainly taken notice.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
* RecurringElement: Gagaga Cowboy's effect is similar to the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai" in the original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the anime and manga.

to:

!!!Tropes associated with the Gagagas:
Fire Kings:
* BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga
ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters bear also destroys a crest of monster you control, triggering the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga
"Fire King" monsters' effects effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance
to change their Levels allow them to Xyz Summon monsters with a wide range of Ranks, making it difficult to predict what they might pull the Phoenix from Greek mythology and the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser
Firebird.
** The feathers of Garunix
are all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn
based on the opponent, he Fenghuang, the Chinese version of the Phoenix. Understandably, this card is a Type C.
* {{Homage}}: Gagaga Cowboy looks
similar to Jude the Dude monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself
from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the
Graveyard, destroying all monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon
on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of choice.
damage per turn on top of that.
* MsFanservice: Gagaga Girl MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is an Expy a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau
of the Dark Magician Girl, '''the''' Ms. Fanservice mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the franchise, and looks just like her in Phoenix, is its name, as the Garuda is often depicted with a darker colored outfit. The fans birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters
have certainly taken notice.
their effects triggered when they're destroyed and sent to the Graveyard.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Gagaga Cowboy's effect Fire King High Avatar Garunix is similar to the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai" in the original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their
a Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either
8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" next turn and destroys all other monsters use physical attacks in on the anime field when it does. Change "monsters" to "Spell and manga. Trap cards", and you have the classic Sacred Phoenix of Nephthys.



[[folder:Gagagigo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagagigo2_9.png]]
[[caption-width-right:250:The heroes journey is not one paved with peaceful stones...]]
The story of '''[[http://yugipedia.com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', is one of the longest and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on a long journey after meeting the hero Marauding Captain, wishing to aid in the fight against the Invader of Darkness. But the power he gained on his quest corrupted his mind and turned him evil, until he almost struck down his old friend, when he realized what he had become and redeemed himself.

to:

[[folder:Gagagigo]]
[[folder:Fishborg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagagigo2_9.org/pmwiki/pub/images/fishborg.png]]
[[caption-width-right:250:The heroes journey is not one paved with peaceful stones...]]
The story of
[[caption-width-right:250:[[WesternAnimation/AmericanDad ...Klaus?]]]]
'''[[http://yugipedia.com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is one of to revive themselves from the longest Graveyard, and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on a long journey after meeting the hero Marauding Captain, wishing to aid in the fight against the Invader three of Darkness. But the power he gained on his quest corrupted his mind and turned him evil, until he almost struck down his old friend, when he realized what he had become and redeemed himself.them being Tuners, this aids greatly into Synchro decks.



!!!Tropes associated with Gagagigo:
* AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon are the second strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo the Risen fell down to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK and with A Legendary Ocean, which levels down WATER monsters by 1, it can be Normal Summoned as a powerful 2650 ATK beater. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed to "Gagagigo the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully robotic Gogiga Gagagigo.
* {{Expy}}: To ''Franchise/{{Digimon}}'':
** Gagagigo is one of Greymon.
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).[[note]]Specifically the original [=MetalGreymon=], which was Virus-type and had a sickly blue coloration as a result of the mechanization process.[[/note]]
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When he was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk: All versions of himself are humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER monsters.
* MyGodWhatHaveIDone: In the game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this out it redeemed himself by stopping his quest for more power.
* ReptilesAreAbhorrent: Only Giga Gagagigo and Gogiga Gagagigo are vicious.
* {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul is described as having long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], [[https://yugipedia.com/wiki/Awakening_of_the_Possessed_-_Gagigobyte Awakening of the Possessed - Gagigobyte]] and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the game.
* WorthyOpponent: To Freed the Brave Wanderer.

to:

!!!Tropes associated with Gagagigo:
the Fishborgs:
* AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they
are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite
the second strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo name "Fishborg," the Risen fell down Fishborg Launcher appears to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered be powered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from
the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher
is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind
counterpart to, and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK and with A Legendary Ocean, which levels down WATER monsters by 1, it can be Normal Summoned as a powerful 2650 ATK beater. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster.
intended replacement for, "Fishborg Blaster". Furthermore, Gogiga Gagagigo and Gagagigo the Risen ATK/DEF of this card are strongest Reptile-Type Monsters in the game.
reversed ATK/DEF of "Fishborg Blaster".
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In
VisualPun: The fish inside the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to "Gagagigo this monster's appearance since the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully
fish is piloting a robotic Gogiga Gagagigo.
* {{Expy}}: To ''Franchise/{{Digimon}}'':
** Gagagigo is one of Greymon.
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).[[note]]Specifically the original [=MetalGreymon=], which was Virus-type and had a sickly blue coloration as a result of the mechanization process.[[/note]]
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When he was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk: All versions of himself are humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER monsters.
* MyGodWhatHaveIDone: In the game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this out it redeemed himself by stopping his quest for more power.
* ReptilesAreAbhorrent: Only Giga Gagagigo and Gogiga Gagagigo are vicious.
* {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul is described as having
suit armed with long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], [[https://yugipedia.com/wiki/Awakening_of_the_Possessed_-_Gagigobyte Awakening of the Possessed - Gagigobyte]] and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the game.
* WorthyOpponent: To Freed the Brave Wanderer.
ranged blasters.
%%* WeaponOfChoice



[[folder:Gaia Knight / Gaia The Fierce Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gaia_1.png]]
[[caption-width-right:250:The original Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. Most members of this archetype have 2300 ATK and 2100 DEF, each with differing effects.

The '''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knights]]''' are a subseries revolving around Gaia shifting steeds and weaponry through various advanced forms of summoning.

Shoma Yusa uses a Gaia Knight deck in his duel against Des.

to:

[[folder:Gaia Knight [[folder:Five-Headed Dragon (Petit Dragon / Gaia The Fierce Knight]]
[[quoteright:250:https://static.
Ranryu / Darkfire Dragon)]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/gaia_1.png]]
[[caption-width-right:250:The original Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. Most members of this archetype have 2300 ATK and 2100 DEF, each with differing effects.

org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knights]]''' are com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a subseries revolving around Gaia shifting steeds Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and weaponry through various advanced forms of summoning.

Shoma Yusa uses
ridiculously simple summoning conditions for a Gaia Knight Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in his duel against Des.''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Ranryu. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.



!!!Tropes associated with the Gaia Knights:
* BadassNormal: Gaia Knight, the Force of Earth is not only one of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance:
** The original Gaia the Fierce Knight can be fused with Curse of Dragon to Form Gaia the Dragon Champion.
** Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior monster.
** Any "Gaia the Fierce Knight" monster can be fused with a dragon monster to summon Sky Galloping Gaia the Dragon Champion. Visually, the Dragon monster is Curse of Dragonfire.
** Gaia the Magical Dragon Champion can be summoned using any Gaia the Fierce Knight and a Level 5 Dragon. Its artwork shows that it's Magical Gaia the Fierce Knight riding atop of Cursed Dragon - Curse of Dragon.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
%%* LoopholeAbuse: The two retrains of Gaia the Dragon Champion have the ability to be treated as if they had the original's name while on the field, allowing cards that specify
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* MythologyGag:
** The connection between this archetype and the Black Luster Soldier cards stems from the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.
** Bombarding Catapult Turtle is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.
* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the Thunder Charger]], who is the third Xyz Monster able to use Xyz Change.
* ThoseTwoGuys: Gaia, the Mid-Knight Sun and Gaia, the Polar Knight. They even have effects that support the other's Attribute.

to:

!!!Tropes associated with the Gaia Knights:
Five-Headed Dragon:
* BadassNormal: Gaia Knight, AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In
the Force anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion
of Earth ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is not only one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and
one of the strongest Level 6 Synchro Monsters, others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is
one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia
cutest, most harmless creatures you could find in the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance:
**
game. The original Gaia the Fierce Knight can be fused with Curse of Five-Headed Dragon to Form Gaia the Dragon Champion.
** Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Considering Gaia Drake
is something of a portmanteau of Gaia and Naturia Leodrake, one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this
potential Fusion Materials, for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi
and his friends succeed in stopping it, but the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior monster.
** Any "Gaia
Big Five rewrite the Fierce Knight" monster can be fused with a dragon monster to game code and summon Sky Galloping Gaia it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In
the backstory, once it was defeated by Dragon Champion. Visually, the Dragon monster is Curse of Dragonfire.
** Gaia the Magical Dragon Champion can be summoned using any Gaia the Fierce Knight and a Level 5 Dragon. Its artwork shows that it's Magical Gaia the Fierce Knight riding atop of Cursed Dragon - Curse of Dragon.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
%%* LoopholeAbuse: The two retrains of Gaia the Dragon Champion have the ability to be treated as if they had the original's name while on the field, allowing cards that specify
* MechanicalHorse: Gaia
Master Knight, the Force of Earth and Gaia Drake, the Universal Force.
* MythologyGag:
** The connection between this archetype and
the Black Luster Soldier cards stems from sealed the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.
** Bombarding Catapult Turtle is a reference to how Yugi used the original Catapult Turtle to throw Gaia the
Darkfire Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, in the Salamandra sword. Now it's a Level 4 monster which is the level shown sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based
on Catapult Turtle's card Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed
in the manga.
* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though,
anime has been by fusing Gaia with the Curse of Dragon, you could get Gaia the battle: First by Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Master Knight, Gaia then by Mirage Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals
even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, [[PhysicalGod Obelisk the Thunder Charger]], who is Tormentor]], its record in the third Xyz Monster able to use Xyz Change.
* ThoseTwoGuys: Gaia,
anime is pretty bad. Out of five appearances in the Mid-Knight Sun and Gaia, franchises (not counting flashbacks), there is only ''one'' case where the Polar Knight. They even have effects duelist using it has won. (And that support time, the other's Attribute.opponent was just an unnamed patron at [=KaibaLand=].)



[[folder:Gandora]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gandorathedragonofdestruction_tf04_jp_vg.png]]
[[caption-width-right:250:The Dragon of Destruction]]
'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.

Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Dragon of Destruction to secure a win in a duel against Yami Bakura near the end of [[Anime/YuGiOh the original series]].

to:

[[folder:Gandora]]
[[folder:Flamvell]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gandorathedragonofdestruction_tf04_jp_vg.png]]
org/pmwiki/pub/images/flamvell.png]]
[[caption-width-right:250:The Dragon of Destruction]]
'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type
Ancient Flamvell Diety]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]'''
monsters with 0 ATK and DEF. The archetype consists are a series of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other FIRE monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has rely on burn damage and power through battle. In the player lose half their life points.

Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora
backstory of the Dragon cards, they were one of Destruction to secure a win in a duel against Yami Bakura near four elemental tribes that formed the end Ally of [[Anime/YuGiOh Justice to fight the original series]].Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.



!!!Tropes associated with the Gandora archetype:
* AntiMagic: In addition to getting rid of monsters with their field wipe ability, the original Gandora as well as Gigarays can also get rid of spells and traps.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Gigarays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Gigarays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.
* CastingAShadow: All Gandora monsters are DARK.
* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including their allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
* DeaderThanDead: The original Gandora as well as Gigarays can banish cards rather than send them to the graveyard. And since Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Gigarays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Gigarays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Gigarays can no longer use its field wipe ability. But on the other hand, banishing all cards in the graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls.
* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their DEF.
* KillEmAll: The signature ability of Gandora monsters can get rid of ''all'' other monsters on the field.
* MutualKill: Gandora-X with Seto Kaiba's Deep-Eyes White Dragon in ''Anime/YuGiOhTheDarkSideOfDimensions''.
* NamesToRunAwayFromReallyFast: The names "Dragon of Destruction" and "Dragon of Demolition" don't exactly give off feelings of peace and happiness.
* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Gigarays can also wipe the backrow.
* RedAndBlackAndEvilAllOver: The Gandora monsters look it, being almost entirely red and black, and being DARK monsters that destroy everything around them. However, see DarkIsNotEvil.
* RequiredSecondaryPowers: None of the Gandora monsters have any sort of protection, so using one's field wipe ability will take out any others, unless they're being protected by something.
* WhenAllYouHaveIsAHammer: Besides Gandora-X dealing some burn damage and Giga Rays banishing the graveyard, Gandora monsters really only have one strategy: Wipe the board, then directly attack the now-defenseless opponent to inflict massive damage with their boosted ATK.
* XtremeKoolLetterz: The second Gandora monster, Gandora-X the Dragon of Demolition.

to:

!!!Tropes associated with the Gandora archetype:
Flamevells:
* AntiMagic: In addition CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed
to getting rid be one of monsters with the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their field wipe ability, missing leader Souza, the original Gandora Flamvells barely got any further mention. It gets worse as well as Gigarays can also they get rid a SuspiciouslySimilarSubstitute near the end of spells season one, in the form of the Neo Flamvells.
* FragileBruiser: The Ancient Flamvell Deity has attack upward of two thousand,
and traps.
a defense of two hundred.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Gigarays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
heads Cerberus has.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Gigarays require the life points to activate PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their effects, while Gandora-X just takes the life points during each of your end phases.
strongest boss monster.
* CastingAShadow: All Gandora PlayingWithFire: Naturally, all Flamvell monsters are DARK.
* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other
FIRE monsters, including and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than
their allies, but are still used by season 2 successor, the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
[[BloodKnight Lavals]].
* DeaderThanDead: The original Gandora as well as Gigarays can banish cards rather than send them to the graveyard. And since Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Gigarays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Gigarays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Gigarays can no longer use its field wipe ability. But on the other hand, banishing all cards in the graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls.
* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their DEF.
* KillEmAll: The signature ability of Gandora monsters can get rid of ''all'' other monsters on the field.
* MutualKill: Gandora-X with Seto Kaiba's Deep-Eyes White Dragon in ''Anime/YuGiOhTheDarkSideOfDimensions''.
* NamesToRunAwayFromReallyFast: The names "Dragon of Destruction" and "Dragon of Demolition"
WeaksauceWeakness: They don't exactly give like having their battle positions messed with. Keep them off feelings of peace the offensive and happiness.
they won't do much.
* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on WhatHappenedToTheMouse: They get no clear mention at the field by itself. The original Gandora as well as Gigarays can also wipe the backrow.
* RedAndBlackAndEvilAllOver: The Gandora monsters look it, being almost entirely red and black, and being DARK monsters
end of season one. Although, it is highly implied that destroy everything around them. However, see DarkIsNotEvil.
* RequiredSecondaryPowers: None of
both [[KillEmAll went extinct when Trishula froze the Gandora monsters have any sort of protection, so using one's field wipe ability will take out any others, unless they're being protected by something.
world]].
* WhenAllYouHaveIsAHammer: Besides Gandora-X dealing some burn damage and Giga Rays banishing TheWorfEffect: Ancient Flamvell Deity fought against Trishula. As "After the graveyard, Gandora monsters really only have one strategy: Wipe the board, then directly Storm" shows, it didn't win. (Trishula out-muscles it by two hundred attack the now-defenseless opponent to inflict massive damage with their boosted ATK.
* XtremeKoolLetterz: The second Gandora monster, Gandora-X the Dragon of Demolition.
points.)



[[folder:Gearfried]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/257px_releaserestraint_tf04_jp_vg.png]]
[[caption-width-right:257:Gearfried removing [[PowerLimiter his iron armor]].]]
'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' is an armored knight with effects relying on Equip cards. In the anime they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his strength. Shoma Yusa uses a Gemini Warrior deck featuring Phoenix Warrior Gearfried as his ace for his second deck.

to:

[[folder:Gearfried]]
[[quoteright:257:https://static.
[[folder:Fleur]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/257px_releaserestraint_tf04_jp_vg.org/pmwiki/pub/images/fleur.png]]
[[caption-width-right:257:Gearfried removing [[PowerLimiter his iron armor]]. [[caption-width-right:250:Pretty (and dangerous) in pink.]]
'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' com/wiki/Fleur Fleur]]''' is an armored knight with effects relying on Equip cards. In the anime they're a small archetype of four cards that were used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the story of how Gearfried became too powerful formers being able or necessary to control himself and sealed himself in iron armor to contain his strength. Shoma Yusa uses a Gemini Warrior deck featuring Phoenix Warrior Gearfried as his ace for his second deck.summon the latters.



!!!Tropes associated with Gearfried:
* AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried the Swordmaster.
* BlackKnight: Gearfried the Iron Knight is one literally, with his black armor.
* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
* ElementalPowers:
** CastingAShadow: Gearfried the Red-Eyes Iron Knight is a DARK monster, fitting into the primarily DARK Red-Eyes archetype.
** DishingOutDirt: Gearfried the Iron Knight is an EARTH monster.
** LightEmUp: Gearfried the Swordmaster, Gilti-Gearfried the Magical Steel Knight, and Lightray Gearfried are all LIGHT monsters.
** PlayingWithFire: Phoenix Gearfried and God Phoenix Gearfried are both FIRE monsters.
* IAmNotLeftHanded: Release Restraint, which has Gearfried the Iron Knight take off his armor, turning him into Gearfried the Swordmaster.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
* {{Necromancer}}: Gearfried the Red-Eyes Iron Knight, which can special summon Red-Eyes monsters from the graveyard.
* ThePhoenix: Phoenix Gearfried and God Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried the Swordsmaster's effect, which destroys an opponent's monster when it's equipped with a Equip card.
* WalkingShirtlessScene: Gearfried the Swordsmaster.

to:

!!!Tropes associated with Gearfried:
Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried
Chevalier de Fleur can negate the Swordmaster.
activation of a Spell or Trap Card once per turn, but only in your turns.
* BlackKnight: Gearfried the Iron Knight BlowYouAway: Chevalier de Fleur is one literally, with his black armor.
a WIND monster.
* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
* ElementalPowers:
**
CastingAShadow: Gearfried the Red-Eyes Iron Knight is a Necro Fleur and Sorciere de Fleur are DARK monster, fitting into the primarily DARK Red-Eyes archetype.
** DishingOutDirt: Gearfried the Iron Knight is an EARTH monster.
** LightEmUp: Gearfried the Swordmaster, Gilti-Gearfried the Magical Steel Knight, and Lightray Gearfried are all LIGHT monsters.
** PlayingWithFire: Phoenix Gearfried and God Phoenix Gearfried are both FIRE
monsters.
* IAmNotLeftHanded: Release Restraint, which has Gearfried the Iron DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower
Knight take off his armor, turning him into Gearfried and Flower Sorceress in French. Justified, seeing as the Swordmaster.
character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: Gearfried the Red-Eyes Iron Knight, which This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can special summon Red-Eyes monsters bring back any monster from the graveyard.
* ThePhoenix: Phoenix Gearfried and God Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried the Swordsmaster's effect, which destroys an
opponent's monster when it's equipped with a Equip card.
Graveyard, but only for one turn and it cannot attack directly.
* WalkingShirtlessScene: Gearfried SixthRanger: Chevalier de Fleur is this for the Swordsmaster.Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.



[[folder:Geargia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/geargia.png]]
[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]]
'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck, highlighted by their leaders Gear Gigant X and Geargiagear XG, who do both.

The archetype is featured in the Structure Deck: ''Geargia Rampage''.

to:

[[folder:Geargia]]
[[folder:Flower Cardian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/geargia.org/pmwiki/pub/images/flowercardian.png]]
[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]]\n[[caption-width-right:250:Welcome to the Koi-Koi Games]]
'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck, highlighted by their leaders Gear Gigant X and Geargiagear XG, who do both.

The archetype is featured
debuting in the Structure Deck: ''Geargia Rampage''.ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.



!!!Tropes associated with the Geargias:
* CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the mighty Geargiagear XG.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
* Their boss monsters are also fairly similar to Sentai/Power Rangers Megazords.
%%* MechanicalLifeforms
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in the cockpit.
* TheProfessor: In order to stop Dr. Gearck�s conquest of the entire world with the power of the evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
* RepetitiveName: Only on this archetype's Japanese pronounciation.
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.

to:

!!!Tropes associated with the Geargias:
Cardians:
* CombiningMecha: The Gigant Carrier AntiMagic: Lightflare can negate Spell and Gear Gigant X can combine their gears to form Trap, as well as the mighty Geargiagear XG.
effects of monsters any Flower Cardian battles.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles
ArtShift: In the namesake anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two
of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles boss monsters.
* TheCameo: All over
the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how place, due to each Cardian non-Synchro monster (barring Matsu) depicting the Gunmen such as Gurren Lagann have a face on artwork of their front corresponding hanafuda card with something in it replaced by a mouth. Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon
The head on top Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're
also looks similarly to sentient.
* CoolHelmet: Lightflare's bird helmet,
a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further
reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards
that note is can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon
the fact bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is one of the weakest among the three boss monsters in terms of stats, tied with Moonflowerviewing.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given
that this some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by
card slightly resembles effects, or be targeted by the Digimon Shoutmon X3, opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card. Moonflowerviewing
has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
weapon, an “electric-rim” hand fan.
* Their boss WeakButSkilled: The non-Synchro monsters are also fairly similar exceptionally weak stat-wise, but are needed to Sentai/Power Rangers Megazords.
%%* MechanicalLifeforms
Summon their boss monsters.
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be WeaksauceWeakness: ''Bricking.'' Given that all the "Geargia" monsters are just those Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two commanding or three different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine cards that let them put monsters to summon, shows both on an empty field. If you didn't draw any of them in those, have fun playing the cockpit.
game at all.
* TheProfessor: In order to stop Dr. Gearck�s conquest of the entire world with the power of the evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
* RepetitiveName: Only on this archetype's Japanese pronounciation.
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and
WorldsStrongestMan: Lightflare has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck highest ATK among Synchro and also gains 200 ATK for each Geargia you control, even itself.Warrior-Type Monsters to date, with pure 5000 ATK.



[[folder:Gem-Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gemknights.png]]
[[caption-width-right:250:Perfectly fusion summoned, as all things should be.]]
'''[[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]]''' are an archetype of gemstone-themed Warriors that rely on Fusion Summoning via Gem-Knight Fusion to quickly swarm the field with powerful Fusion cards, their cards also recycling other Gem-Knights from the Graveyard. Their leader is Gem-Knight Master Diamond. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] in the ''Anime/YuGiOhArcV'' Anime.

to:

[[folder:Gem-Knight]]
[[folder:Fluffal / Edge Imp / Frightfurs]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gemknights.org/pmwiki/pub/images/frightfur.png]]
[[caption-width-right:250:Perfectly fusion summoned, as all things should be.[[caption-width-right:250:What a Frightfur creation.]]
The '''[[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]]''' are an archetype com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of gemstone-themed Warriors that rely adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning via Gem-Knight Fusion to quickly swarm the field with powerful Fusion cards, the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their cards also recycling other Gem-Knights from uh..."[[CameBackWrong evolved]]" forms: the Graveyard. Their leader is Gem-Knight Master Diamond. '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] Sora Shiun'in in the ''Anime/YuGiOhArcV'' Anime.''ARC-V''.



!!!Tropes associated with the Gem-Knights:
* AllYourColorsCombined: The background and sword of Master Diamond's give off this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters in the Graveyard.
* AscendToAHigherPlaneOfExistence: Crystal does this after the death of Tierra, Source of Destruction, as seen in "Zefra Providence". He takes Gem-Knight Lapis with him.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out the good guys.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond back from the dead by using the magic of the Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia is the only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto from death.
* BigGood: Master Diamond.
* ColorCodedStones: With the exception of Lazuli, each of the knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas and Evilswarm Ouroboros. With Sophia defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.
* HeroicSacrifice: During the final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All of them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]] is second-in-command of the Gem-Knights after Master Diamond.
* LetsFightLikeGentlemen: They value honor above everything else, and only got into fighting after being attacked repeatedly by the [[ProudWarriorRace Lavals]]. This is probably why they got so angry at the Evilswarm and Gishki as described above.
* LightEmUp: Seraphinite needs a LIGHT monster to be Fusion Summoned.
* MakingASplash: Sapphire, Iolite, Amethyst, and [[PunnyName Aquamarine]] are all Aqua-Type monsters.
* ManOfKryptonite: According to the artwork of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to Vylon Disigma - it has 100 more ATK, it was EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type monsters.
* PowerGivesYouWings: Phantom Quartz is a Link counterpart of Crystal containing the power of the Zefra as seen by his wings in his card art.
* RainbowMotif: As the archtype is partly a homage to the Crystal Beasts this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When the Gishki attempt to wipe out the Gusto with chemical weapons of some sort, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them are named after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights and the [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck monster group. However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who is said to be a great friend with Lazuli, and they can even form a Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite was the only female Fusion Monster of the group (until ''ARC-V'' came with two new female Fusions).

to:

!!!Tropes associated with the Gem-Knights:
* AllYourColorsCombined: The background
Fluffals, Edge Imp and sword Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation
of Master Diamond's give off a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as
this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters
in the Graveyard.
* AscendToAHigherPlaneOfExistence: Crystal does this after
anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the death of Tierra, Source of Destruction, as seen facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger
in "Zefra Providence". He takes Gem-Knight Lapis with him.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out
the good guys.
anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond BackFromTheDead:
** Edge Imp Sabres's effect allows it to come
back from the dead by using the magic of the Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia is the only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto
graveyard once per turn when you place a card from death.
* BigGood: Master Diamond.
* ColorCodedStones: With the exception
your hand on top of Lazuli, each of the knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas and Evilswarm Ouroboros. With Sophia defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.
your deck.
* HeroicSacrifice: During ** Frightfur Sheep can return from the final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All of them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]] is second-in-command of
graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from
the Gem-Knights after Master Diamond.
* LetsFightLikeGentlemen: They value honor above everything else, and only got into fighting after being attacked repeatedly by the [[ProudWarriorRace Lavals]]. This
graveyard when it is probably why they got so angry at the Evilswarm and Gishki as described above.
* LightEmUp: Seraphinite
fusion summoned. Since it needs a LIGHT Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems
to be Fusion Summoned.
* MakingASplash: Sapphire, Iolite, Amethyst,
based of Goyo Guardian. Both have 2800 ATK and [[PunnyName Aquamarine]] can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs
are all Aqua-Type DARK monsters.
* ManOfKryptonite: According to ChainPain: Edge Imp Chain and Frightfur Sheep. In the artwork anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions
of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to Vylon Disigma - it has 100 more ATK, it was the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are
EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type
monsters.
* PowerGivesYouWings: Phantom Quartz is a Link counterpart of Crystal containing the power DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Zefra as seen by his wings in his card art.
Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* RainbowMotif: As EvilLaugh: In the archtype is partly a homage to anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with
the Crystal Beasts Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically,
this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When
shortsell of the Gishki attempt to wipe out deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once
the Gusto Edge Imps have their way with chemical weapons of some sort, them, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them
Fluffals are named transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime,
after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights and the [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck
it equips a monster group. it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime.
However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who the real life version is said much easier to be a great friend with Lazuli, and they summon, since any Fluffal can even form a be used for its Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect
was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only female does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as
Fusion Monster Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one
of these.
* ShearMenace: The Edge Imps and
the group (until ''ARC-V'' came with two new female Fusions).Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.



[[folder:Generaider]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/generaid.png]]
[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
'''[[http://yugipedia.com/wiki/Generaider Generaiders]]''' are an archetype comprised mostly of Level 9 monsters with various Types and Attributes. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card and use their effects to control the fight. The archetype has several cards that are able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck monsters also simultaneously act as support for the archetype as well as for monsters that share their respective type.

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[[folder:Generaider]]
[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/generaid.png]]
[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:250:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Generaider Generaiders]]''' com/wiki/Fortune_Lady Fortune Ladies]]''' are an archetype comprised mostly a series of Level 9 elementally-attuned Spellcaster-Type monsters with various Types the similar gimmick of gaining one Level each of your Standby Phases, and Attributes. Their playstyle revolve around using having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field spell, Generaider Boss Stage, to summon and increasing their Main Deck Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters straight from until the deck if next turn.

They have younger and weaker counterparts, called
the opponent draws a card and use their effects to control '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the fight. The archetype has several cards that anime are able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck Normal monsters also simultaneously act as support for with 0 ATK and DEF and having Levels from 1 to 6. In the archetype as well as for real-life card game, they were made into effect monsters that share their respective type.which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.



!!!Tropes associated with the Generaiders:
* AntiMagic:
** Boss Room is an unusual exemple in that instead of negating a card or effect, it allows the player to discard a card to instead change the activated effect to one that makes both players draw a card
** By tributing two Generaiders and/or Spellcasters, Haar can negate the activation of a card or effect and destroy that card.
* BackFromTheDead: Hela can Tribute a Zombie or Generaider to summon another Zombie or Generaider from the Graveyard in its stead.
* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the Main Deck Generaids being the player characters, and the Extra Deck monster—Jormungandr—being the boss in question to be battled. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.
* ElementalPowers: The Main Deck Generaids encompass all six Attributes:
** BlowYouAway: Frodi, Generaid Boss of Swords is a WIND monster.
** CastingAShadow: Hela, Generaider Boss of Doom and Harr, Generaider Boss of Storms are DARK monsters.
** DishingOutDirt: Dovelgus, Generaider Boss of Iron and Jormungandr, Gneraider Boss of Eternity are EARTH monsters.
** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid of Delusion are LIGHT monsters.
** MakingASplash: Nidhogg, Generaider Boss of Ice is a WATER monster.
** PlayingWithFire: Naglfar, Generaider Boss of Fire and Loptr, Shadow of the Generaider Bosses are both FIRE monsters.
* HoistByHisOwnPetard: The main drawback of this archetype. While it can force the opponent to mill cards per the game's limit to hand size—which can be altered via certain cards, but very few such cards exist—it also runs the risk of not only subjecting ''you'' to the same treatment, but also giving the opponent exactly the card they need to turn the game around.
* MookMaker: Their Field Spell, Generaider Boss Stage, lets you fill as much of your field as possible with Generaider Tokens but those will be destroyed when then turn ends. Their main purpose is to serve as tribute fodder for the effects of the Generaider Bosses.
* NoSell: Generaider Boss Loot prevents the opponent from targeting Generaider Effect Monsters for attacks while the player controls a Token.
* RealityWarper: At the cost of discarding a card, Generaid Territory can ''rewrite any card effect'' that responds to a Generaid effect, and make each player draw a card instead.
%%* SnakesAreSinister: Jormungandr, natch.
* StatusBuff: The archetype's ace monster—Jormungandr, Generaider Boss of Eternity—always has ATK/DEF that is 1000 times the number of materials attached to it. Its second effect can, once every turn, force each player to not only draw 1 card, but to attach 1 card from their hand or field to it as yet more material. And because it's a Quick Effect, it can be done during ''anyone's'' turn.
** Loptr grants all Generaiders on the field, himself included, an extra 1000 ATK/DEF during the opponent's turn.
* ThemeNaming: Each of the Level 9 Generaiders is meant to represent one of the Nine Worlds of Norse mythology.

to:

!!!Tropes associated with the Generaiders:
* AntiMagic:
** Boss Room is an unusual exemple in that instead of negating a card or effect, it allows the player to discard a card to instead change the activated effect to one that makes both players draw a card
** By tributing two Generaiders and/or Spellcasters, Haar can negate the activation of a card or effect and destroy that card.
Fortune Ladies:
* BackFromTheDead: Hela can Tribute a Zombie or Generaider to summon another Zombie or Generaider from Fortune Lady Ever has the Graveyard ability to revive herself if she is in its stead.
* BossBattle: The entire theme of
the Deck is structured around the idea of an RPG "raid", with the Main Deck Generaids being the player characters, and the Extra Deck monster—Jormungandr—being the boss in question to be battled. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.
* ElementalPowers: The Main Deck Generaids encompass all six Attributes:
** BlowYouAway: Frodi, Generaid Boss of Swords is a WIND monster.
** CastingAShadow: Hela, Generaider Boss of Doom and Harr, Generaider Boss of Storms are DARK monsters.
** DishingOutDirt: Dovelgus, Generaider Boss of Iron and Jormungandr, Gneraider Boss of Eternity are EARTH monsters.
** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid of Delusion are LIGHT monsters.
** MakingASplash: Nidhogg, Generaider Boss of Ice is a WATER monster.
** PlayingWithFire: Naglfar, Generaider Boss of Fire and Loptr, Shadow of the Generaider Bosses are both FIRE monsters.
* HoistByHisOwnPetard: The main drawback of this archetype. While it can force the opponent to mill cards per the game's limit to hand size—which can be altered via certain cards, but very few such cards exist—it also runs the risk of not only subjecting ''you'' to the same treatment, but also giving the opponent exactly the card they need to turn the game around.
* MookMaker: Their Field Spell, Generaider Boss Stage, lets you fill as much of your field as possible with Generaider Tokens but those will be destroyed when then turn ends. Their main purpose is to serve as tribute fodder for the effects of the Generaider Bosses.
* NoSell: Generaider Boss Loot prevents the opponent from targeting Generaider Effect Monsters for attacks while the player controls a Token.
* RealityWarper: At the cost of discarding a card, Generaid Territory can ''rewrite any card effect'' that responds to a Generaid effect, and make each player draw a card instead.
%%* SnakesAreSinister: Jormungandr, natch.
* StatusBuff: The archetype's ace monster—Jormungandr, Generaider Boss of Eternity—always has ATK/DEF that is 1000 times the number of materials attached to it. Its second effect can, once every turn, force each player to not only draw 1 card, but to attach 1 card from their hand or field to it as yet more material. And because it's a Quick Effect, it can be done during ''anyone's'' turn.
** Loptr grants all Generaiders on the field, himself included, an extra 1000 ATK/DEF
graveyard during the opponent's turn.
End Phase by banishing another Spellcaster from the Graveyard.
* ThemeNaming: BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements:
Each of the Level 9 Generaiders initial six Fortune Ladies, as well as the Fortune Fairies, is meant to represent one dressed in the color of their Attribute, [[RainbowMotif each in a color of the Nine Worlds rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Fairies are this. They later overgrow this trope when becoming [[HotWitch the Fortune Ladies]].
* ElementalPowers: All
of Norse mythology.them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://yugipedia.com/wiki/File:FortuneLadyEarth-TF05-EN-VG.png looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.



[[folder:Genex]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:Genex Controller, the lifeblood of the deck...mostly.]]
'''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype of Machine-Type monsters with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro Monsters that gain different effects depending on the Attributes of the Synchro Materials used to summon them.

to:

[[folder:Genex]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:Genex Controller, the lifeblood of the deck...mostly.]]
[[folder:Fossil]]
'''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype com/wiki/Fossil Fossils]]''' are a group of Machine-Type monsters with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro EARTH Rock Fusion Monsters that gain different effects depending on can only be Summoned through the Attributes of the Synchro Materials Spell Card Fossil Fusion, which is able to use monsters in any Graveyard as materials. They are used to summon them.by Jim "Crocodile" Cook in the ''GX'' anime.



!!!Tropes associated with the Genex:
* CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controller as the Tuner have the 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow: The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
** DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE monsters.
* {{Homage}}: Many of the "Genex Ally" monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them can be used in conjunction with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special effects and they gain one, depending on which monsters you used for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up but can give off harmful radition which explains its burn damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used to rehydrate the body which explains its healing effect.
** In the OCG, the Flamvell archetype is called Frembell. Genex Ally Bellflame's name is a play on the Frembell archetype.
* MechanicalLifeforms: All Genex monsters are machines, although only a small number of them are Machine-type.
* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND monster and its body shape resembles that of a kite.
* ThemeNaming: Genex monster names resemble several forms of energy development (hydroelectric, geothermal, solar, etc).
* ZergRush: The "R-Genex" focus heavily upon swarming to better enable Synchro Summons.

to:

!!!Tropes associated with the Genex:
Fossils:
* CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controller as
ArmorPiercingAttack: With the Tuner exception of Skull Bone, the Fossil monsters all have the 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow:
ability to inflict piercing damage.
* AttackAttackAttack:
The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
Fossil Warriors each have an effect allowing them to make a second attack during the battle phase.
* BackFromTheDead: Time Stream's second effect can Special Summon any Fossil from the Graveyard.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
**
At the cost of discarding a card during the opponent's turn, Skull King can summon a monster in your opponent's graveyard to your side of the field.
*
DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE
The Fossils all have the EARTH attribute in addition to being Rock monsters.
* {{Homage}}: Many of the "Genex Ally" EvolutionPowerUp: Or to be more specific "De-Evolution Power-Up". Time Stream tributes a Fossil Fusion monster and summons a more powerful one from an earlier era in its place.
* GlassCannon: The archetype as a whole is this. Their Fusion
monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them
can be used in conjunction deal a lot of damage with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special
their effects and are easy to summon but they gain one, depending on which monsters you used lack any sort of protective effect, meaning they can be easily taken off the field. While Fossil Fusion can grant them immunity to being targeted by monster effects to alleviate this issue, they remain weak against Spell/Trap cards and non-targeting removal.
** The Fossil Dragons, Skullgios and Skullgar, have incredibly high ATK
for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up
Levels but can give off harmful radition which explains its burn 0 DEF. Skullgios is especially notable for being able to inflict double battle damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used
and to rehydrate switch the body which explains its healing effect.
** In the OCG, the Flamvell archetype is called Frembell. Genex Ally Bellflame's name is a play on the Frembell archetype.
ATK/DEF of any monster it battles, but having no other way to defend itself.
* MechanicalLifeforms: All Genex FusionDance: The Fossil monsters are machines, although all Fusion monsters that can only a small number of them are Machine-type.
* NotTheIntendedUse: Since Undine's effect
be summoned using Fossil Fusion and require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND
one Rock monster and its body shape resembles that of a kite.
* ThemeNaming: Genex
one other monster names resemble several forms with a specific level(s) as material.
* NoSell: Any monster Summoned by Fossil Fusion using monsters from both Graveyards cannot be targeted by monster effects.
* TyrannosaurusRex: Fossil Dragon Skullgios appears to be the animated fossil
of energy development (hydroelectric, geothermal, solar, etc).
* ZergRush: The "R-Genex" focus heavily upon swarming to better enable Synchro Summons.
a Tyrannosaurus. Fittingly, its debut apperance in the anime had Ultimate Tyranno being used as one of the materials for its fusion summon.



[[folder:Ghostrick]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ghostrick.png]]
[[caption-width-right:250:Tender lumplings everywhere, Life's no fun without a good scare.]]
'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their leader is the Xyz monster Ghostrick Angel of Mischief.

to:

[[folder:Ghostrick]]
[[folder:Freed]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ghostrick.org/pmwiki/pub/images/freed.png]]
[[caption-width-right:250:Tender lumplings everywhere, Life's no fun without [[caption-width-right:250:A gentleman and a good scare.scholar to the end.]]
'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other com/wiki/Freed Freed]]''' has only three cards face down to his name, but he appears in a lot of card art and searching out other members from is central to the deck. Their leader is larger Gagagigo story. Once a wandering warrior named Freed the Xyz monster Ghostrick Angel of Mischief.Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.



!!!Tropes associated with the Ghostricks:
* AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until the introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The artwork for [[https://yugipedia.com/wiki/File:GhostrickBreak-WSUP-EN-SR-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'', and Stein seems to be either too dim or oblivious to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive, and tricky, often referred to as a bit of a trolling deck to the unprepared. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck that wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on the Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut: The Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from the opponent's deck.

to:

!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed
the Ghostricks:
Matchless General
* AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until {{Determinator}}: As seen in the introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The
artwork for [[https://yugipedia.com/wiki/File:GhostrickBreak-WSUP-EN-SR-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of
his back)'', and Stein seems energy to be either too dim or oblivious place his card on top of Jaden's Deck. Jaden is able to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate
win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you
the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive,
and tricky, often referred to as a bit of a trolling deck to the unprepared. defeat Zure with Freed's help. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck that wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on
the Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out
card fades from existence as the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human
duel ends, and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward Freed dies. Jaden vows to the next night with a full moon.
save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While
KnightInSourArmor: He acts this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear way in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) anime, but it's hard to blame him; his forces are fighting a hopeless war and their TCG counterpart, World Superstars were released.
* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut: The Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf
have been found out by someone, Socuteboss acts as backup by making them think dwindled greatly.
* LightTheWay: Only
the encounter was only a dream.Brave Wanderer version, his Matchless General incarnation is Earth.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from
LuckilyMyShieldWillProtectMe: Seen in the opponent's deck.artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.



[[folder:Gimmick Puppets]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gimmickpuppet.png]]
[[caption-width-right:250:Number 40: Gimmick Puppet of Strings, showing off the archetypes two major gimmicks: Puppetry, and nightmare fuel.]]
'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of mechanical toy-like monsters that are used by IV/[[DubNameChange Quattro]] in the ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.

to:

[[folder:Gimmick Puppets]]
[[folder:Frog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gimmickpuppet.org/pmwiki/pub/images/frog_0.png]]
[[caption-width-right:250:Number 40: Gimmick Puppet of Strings, showing off [[caption-width-right:250:This deck can toadally turn the archetypes two major gimmicks: Puppetry, and nightmare fuel.tables if played right.]]
'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power, but have various handy effects. Their leader is an D.3.S. Frog, fused from three Des Frogs. This archetype of mechanical toy-like monsters that are is used by IV/[[DubNameChange Quattro]] Princess Rose in the ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.''GX''.



!!!Tropes associated with the Gimmick Puppets:
* BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in [=ZeXal=], it lifts up its arms and then shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and places them into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the opponent.
* CreepyDoll: Princess and Dreary Doll
* CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns it's victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage at the opponent. Instead this card involves winning through a peaceful method.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible to do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
* PerversePuppet: The entire archetype appears to be this.
* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have effects ranging from stalling, swarming and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent them from XYZ summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them to blow up.

to:

!!!Tropes associated with the Gimmick Puppets:
Frogs:
* BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its
AntiMagic: Unitoad's effect in [=ZeXal=], lets it lifts up its arms and then shoots numerous puppet strings from its two palms at an destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your
opponent's monster. monsters. The monster is then dragged forward to this monster's chest, which opens up and places them art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears
into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at low-level spam archetype in the opponent.
* CreepyDoll: Princess
5D's era, and Dreary Doll
* CripplingOverspecialization: They're pretty good at churning
even though they had a few cards that treated themselves as Des Frog to try and get use out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based
on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), effects]] [[VisualPun and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns it's victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances,
artworks]]. Very few Frogs recieved this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage treatment at the opponent. Instead this card involves winning through a peaceful method.
international releases.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible to do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's
MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* PerversePuppet: The entire archetype appears to be this.
{{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* PunnyName: Gimmick Puppet NeverSayDie: Death Frog --> Des Troy's name itself appears to be Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou
a pun for tank]] with an effect that forces the word "destroy", which opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance
is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is
likely based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" term "frogman," which is a person equipped to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have Though weak, "Frog" cards can unleash devastating effects ranging from stalling, swarming and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent them from XYZ
that include rapid summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on
option to increase their ATK or protect themselves from destruction, and wiping out all cards the field, even his allies, and causes them to blow up.opponent controls.



[[folder:Gishki]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, leader of the Gishki. Not exactly in the running for a "mother of the year" award.]]
'''[[http://yugipedia.com/wiki/Gishki Gishki]]''', called '''Ritua''' in the OCG, are a series of WATER monsters and a revival of the once-dead Ritual Monster idea. They search out their Ritual monsters and the universal Ritual card Gishki Aquamirror from the deck to quickly Ritual Summon them, and can recycle the Mirror and Ritual Monsters from the Graveyard. The strongest of them is Gishki Zielgigas.

to:

[[folder:Gishki]]
[[quoteright:220:https://static.
[[folder:Fur Hire]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.org/pmwiki/pub/images/furhire.png]]
[[caption-width-right:220:Noellia, leader of the Gishki. Not exactly in the running for a "mother of the year" award.]]
[[caption-width-right:250:Just beware, when you get one [[ZergRush Fur Hire, you're getting them all.]]]]
'''[[http://yugipedia.com/wiki/Gishki Gishki]]''', called '''Ritua''' com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, are is a series band of WATER anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters and a revival of have effects that Special Summon another monster Fur Hire from the once-dead Ritual Monster idea. They search out hand, which in turn activates their Ritual own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the universal Ritual card Gishki Aquamirror from rest of the deck to quickly Ritual Summon them, and can recycle the Mirror and Ritual Monsters from the Graveyard. The strongest of them is Gishki Zielgigas.squad.



!!!Tropes associated with the Gishki:
* BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but it failed. The failure rebounded in him turning into an unstable monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]] in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough for the Gishki cause. She also betrayed the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima and Evigishki Tetrogre. It's supposed to indicate how the Gishki rituals has changed them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HeelFaceRevolvingDoor: Exactly who's side they're on depends on whether Noellia's leading them and just how much she's being influenced by the Evilswarm. Without her, they're firmly on "Face", but otherwise... it can be a toss-up.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of the English word ''Ritual'', while the TCG name is a corruption of the Japanese word ''Gishiki'', which means "Ritual". This was probably necessary so cards with 'Ritual' in their names wouldn't accidentally become part of the archetype.
* LiteralSplitPersonality: Aquamirror Illusion is Emilia using its power to separate her spirit from her physical body. Her spirit eventually turned into Merrow-Geist while her physical body became Gustkrake
* LostInTranslation: Going by Gustkraken's Japanese name, gastkraken is made of Ghast (an old english for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual monsters is the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted all the she had done, and broke the Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the Ritual and tried to attack them. Using the last of her power in Spell Wall, Noellia defeated him. Before finally passing on, she passed on the Aquamirror to Avance and Emilia.
* ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and goes]] throughout the Duel Terminal storyline, but thematically, they're an evil cult that summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident that made Natalia die happened when Natalia and Noellia were researching for a way to defeat the Fabled without using Trishula. Natalia accidentally called out the Steelswarm, couldn't control them, and died. During Noellia's grief, she was consumed by the Steelswarm

to:

!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora,
the Gishki:
* BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas
Flying Furtress, is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but
definitely this. In-game, it failed. The failure rebounded in him turning into an unstable can search for a Fur Hire monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]]
in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork
exchange for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough
giving up your normal draw for the Gishki cause. She also betrayed turn, and can destroy the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge opponent's field if five or more different members of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life group are on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified field.
* DubNameChange: A point
of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima
[[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and Evigishki Tetrogre. It's supposed to indicate how players of the Gishki rituals has changed game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep
them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HeelFaceRevolvingDoor: Exactly who's side they're on depends on whether Noellia's leading them and just how much she's being influenced by the Evilswarm. Without her, they're firmly on "Face", but otherwise... it can be a toss-up.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan
from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as
the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of
card texts for their support cards in the English word ''Ritual'', while TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the TCG name is a corruption case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage
of the Japanese word ''Gishiki'', which means "Ritual". This was probably necessary so cards with 'Ritual' archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PunBasedTitle: Every single monster in the archetype has this
in their names wouldn't accidentally become part English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough
of the archetype.
trope in place that it can be easy to get confused. They even have their own flying ship.
* LiteralSplitPersonality: Aquamirror Illusion StatusBuff: Bravo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype
is Emilia using its power to separate her spirit full of this in the English TCG, from her physical body. Her spirit eventually turned into Merrow-Geist while her physical body became Gustkrake
* LostInTranslation: Going by Gustkraken's Japanese
the archetype's PunnyName, to every monster having a PunBasedTitle in its name, gastkraken to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is made of Ghast (an old english the case for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower
monsters is have Special Summoning effects, which can quickly fill up the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted all the she had done, and broke the Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the Ritual and tried to attack them. Using the last of her power in Spell Wall, Noellia defeated him. Before finally passing on, she passed on the Aquamirror to Avance and Emilia.
* ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and goes]] throughout the Duel Terminal storyline, but thematically, they're an evil cult that summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident that made Natalia die happened when Natalia and Noellia were researching for a way to defeat the Fabled without using Trishula. Natalia accidentally called out the Steelswarm, couldn't control them, and died. During Noellia's grief, she was consumed by the Steelswarm
board.



[[folder:Gladiator Beasts]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gladiatorbeast.jpg]]
[[caption-width-right:250:There's no pollice verso awaiting you in this deck.]]
'''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are an archetype of mostly Beast-Warrior-Type and Winged-Beast-Type monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Domitianus. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.

to:

[[folder:Gladiator Beasts]]
[[quoteright:250:https://static.
[[folder:Gadget]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/gladiatorbeast.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:250:There's no pollice verso awaiting you in this deck.[[caption-width-right:300:The original trio.]]
The '''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, com/wiki/Gadgets Gadgets]]''' are an archetype of mostly Beast-Warrior-Type and Winged-Beast-Type Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to search out a copy of one of the other two from the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by summoned. Two more members were later added. Lacking in power, those gadgets rely on cards like Stronghold the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Domitianus. Despite Moving Fortress for offense. They share a connection with the Ancient Gear archetype is introduced represented by Ancient Gear Gadjiltron Chimera and Ancient Gear Gadjiltron Dragon. The second group of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from the first group against his alter ego
in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in ''ARC-V''.Anime/YuGiOh5Ds.



!!!Tropes associated with the Gladiator Beasts:
* AntiMagic: Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Bestiari and Octavius can destroy a spell or trap card, Heraklinos lets you discard cards to negate spell and trap cards and Domitianus can negate monster effects.
* AttackAttackAttack: Gladiator Beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some LP in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
** Chaos Impact's latest support makes this trope extend to the opponent as well. Gladiator Naumachia's first effect forces every enemy monster to attack if able while you control a Gladiator Beast, and its second effect buffs a Beast's ATK by its own DEF. Then, Gladiator Beast Domitianus lets you choose which of your monsters the opponent attacks—which, given that Domitianus already has 3500 ATK, tends to be a quick decision if both cards are in your control.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
** 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
** Vespasius + 2 other Gladiator Beasts = Domitianus
** Augustus + 2 other Gladiator Beasts = Andabata
** 2 level 5 or higher Gladiator Beasts = Tamer Editor
* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of the Gladiator Beasts
* LizardFolk: Retiari and Secutor.
* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
* NobleBirdOfPrey: Bestiari, Gyzarus, Lanista and Octavius.
* NoSell: Nerokius prevents the opponent from activating cards or effects while it's battling, and can't be destroyed by battle either. Chaos Impact later added Gladiator Rejection, which prevents the enemy's card effects from targeting any friendly Gladiator Beasts, except during the Battle Phase.
* OurCentaursAreDifferent: Equeste and Sagittari.
* PantheraAwesome: Alexander, Laquari, Heraklinos, Samnite, Tygerius and Attorix.
* TheSmurfettePrinciple: Attorix is the only female Gladiator Beast.
* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
* ThemeNaming: Their names are largely based on types of gladiators in the Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with names of famous Roman warriors (such as Octavius, Spartacus, and Tiberius).
* TyrannosaurusRex: Spartacus and Gaiodiaz.

to:

!!!Tropes associated with the Gladiator Beasts:
Gadgets:
* AntiMagic: Many AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gain the ATK of their all monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes.
* CombatAndSupport: The Gadgets work as
support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell for other cards, Bestiari such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and Octavius can destroy a spell or trap card, Heraklinos lets you discard requires Morphtronic cards to negate spell and trap cards and Domitianus can negate monster effects.
* AttackAttackAttack: Gladiator Beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some LP in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
** Chaos Impact's latest support makes this trope extend to the opponent as well. Gladiator Naumachia's first effect forces every enemy monster to attack if able while you control a Gladiator Beast, and its second effect buffs a Beast's ATK by its own DEF. Then, Gladiator Beast Domitianus lets you choose which of your monsters the opponent attacks—which, given that Domitianus already has 3500 ATK, tends to
be a quick decision if both cards are in your control.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
discarded.
** 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
** Vespasius + 2 other Gladiator Beasts = Domitianus
** Augustus + 2 other Gladiator Beasts = Andabata
** 2 level 5 or higher Gladiator Beasts = Tamer Editor
* GladiatorGames: Their main theme. In fact, CombinationAttack: Several cards are depicted as incorporating the Gadgets into their home field is called Colosseum - Cage mechanics to power themselves up.
* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
* DishingOutDirt: The majority
of the Gladiator Beasts
Gadget are EARTH monsters.
* LizardFolk: Retiari EnemySummoner: Gold and Secutor.
* LuckilyMyShieldWillProtectMe: If
Silver Gadget can summon a level 4 or lower Machine monster equipped when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster which makes sense since it appears to be partially based on a water gun.
* MiniMecha: Stronghold the Moving Fortress, Metal Hold, and Bootup Soldier-Dread Dynamo, which are piloted by the Gadgets.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired
with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
* NobleBirdOfPrey: Bestiari, Gyzarus, Lanista and Octavius.
* NoSell: Nerokius prevents the opponent from activating cards or effects while it's battling, and
all forms of removal spells to eliminate anything they can't be destroyed by battle either. Chaos Impact later added Gladiator Rejection, which prevents beat in a fight, the enemy's Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card effects from targeting any friendly Gladiator Beasts, except during the Battle Phase.
* OurCentaursAreDifferent: Equeste and Sagittari.
* PantheraAwesome: Alexander, Laquari, Heraklinos, Samnite, Tygerius and Attorix.
* TheSmurfettePrinciple: Attorix is the only female Gladiator Beast.
* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
* ThemeNaming: Their names are largely based on types of gladiators
advantage in the Roman Colosseum (such as Dimacari, Hoplomus, game, and Secutor), along with names of famous Roman warriors (such as Octavius, Spartacus, and Tiberius).
* TyrannosaurusRex: Spartacus and Gaiodiaz.
are perhaps the first few cards termed "floaters".



[[folder:Goblin Attack Force]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/goblinattackforce.png]]
[[caption-width-right:250:You ended up in the wrong neighborhood, pal.]]
The '''[[http://yugipedia.com/wiki/Goblin Goblin Attack Force]]''' is a series of monsters that usually, but not always, are Warriors and Fiends. Appearing in many forms and outfits such as ninjas, knights, and bandits, the Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they universally switch to Defense Position after attacking, and most of them have 0 DEF.

to:

[[folder:Goblin Attack Force]]
[[folder:Gagaga]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/goblinattackforce.org/pmwiki/pub/images/gagaga.png]]
[[caption-width-right:250:You ended up [[caption-width-right:250:He's got Gagas in the wrong neighborhood, pal.deck...]]
The '''[[http://yugipedia.com/wiki/Goblin Goblin Attack Force]]''' is a series of com/wiki/Gagaga Gagaga]]''' monsters that usually, but not always, are Warriors an archetype of DARK Spellcaster-Type monsters and Fiends. Appearing EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many forms and outfits such as ninjas, knights, and bandits, the Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they universally switch to Defense Position after attacking, and most of them have 0 DEF.can change their Levels.



!!!Tropes associated with the Goblin Attack Force:
* ActuallyFourMooks: They are five monsters in one card.
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as the butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking, and likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork for Goblin Marauding Force, one of the Goblins strikes the same position as "Marauding Captain"; a similarity noted in the card's name.\\
Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading their base, as seen in Prepare to Strike Back and Attack on GHQ.
* PuppeteerParasite: Shown in Mass Hypnosis which was done to them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork of Goblin Recon Force, they are shown using headsets and night goggles. The setting is usually believed to take place in the medieval times, as the other Goblin Attack Force variants use medieval weaponry.
* ShrinkRay: Victims of one in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without negating anything.

to:

!!!Tropes associated with the Goblin Attack Force:
Gagagas:
* ActuallyFourMooks: They are five BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga
monsters in one card.
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as the butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in
bear a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one
crest of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking, and likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork
Chinese character for Goblin Marauding Force, one of the Goblins strikes the same position "I, me" which can be pronounced as "Marauding Captain"; "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear
a striking similarity noted in the card's name.\\
Due
appearance to the fact that the Goblins are putting on blonde wigs Dark Magician and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger
Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and come out alive. As such, Goblin Marauding Force is weaker 1000 ATK less than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading
their base, as seen in Prepare to Strike Back counterparts. Gagaga Child and Attack Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain
on GHQ.
them.
* PuppeteerParasite: Shown {{Clerk}}: Keeping the trope description in Mass Hypnosis which was done mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga monsters' effects
to change their Levels allow them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork
to Xyz Summon monsters with a wide range of Goblin Recon Force, Ranks, making it difficult to predict what they might pull from the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser
are shown using headsets all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns
and night goggles. his effects to either attack or burn the opponent, he is a Type C.
* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon of choice.
* MsFanservice: Gagaga Girl is an Expy of the Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit.
The setting fans have certainly taken notice.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
* RecurringElement: Gagaga Cowboy's effect
is usually believed similar to take place the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai"
in the medieval times, as original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be
the other Goblin Attack Force variants younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they
use medieval weaponry.
* ShrinkRay: Victims of one
as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without negating anything.
anime and manga.



[[folder:Gorgonic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gorgonicguardian.png]]
[[caption-width-right:250:Gorgonic Guardian.]]
The '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists of DARK Rock-Type monsters that focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in his human past life.

to:

[[folder:Gorgonic]]
[[folder:Gagagigo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gorgonicguardian.org/pmwiki/pub/images/gagagigo2_9.png]]
[[caption-width-right:250:Gorgonic Guardian.[[caption-width-right:250:The heroes journey is not one paved with peaceful stones...]]
The story of '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', is one of DARK Rock-Type monsters that focus mostly the longest and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on Rank 3 Xyz Summoning. They're themed a long journey after gargoyles meeting the hero Marauding Captain, wishing to aid in the fight against the Invader of Darkness. But the power he gained on his quest corrupted his mind and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in turned him evil, until he almost struck down his human past life.old friend, when he realized what he had become and redeemed himself.



* AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They are DARK monsters and used by [[TheCaligula human Vector]] and to a lesser extent Abyss when he dueled Shark through his sister.
* DishingOutDirt / RockMonster: All of them are Rock-Type monsters.
* {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some of the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
* SnakePeople: Gorgnic Guardian is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a rock snake.
* TakenForGranite: Gorgonic Guardian's effect in the anime shows it turning monsters to stone. Fitting for a Gorgon.

to:

!!!Tropes associated with Gagagigo:
* AntiMagic: Gorgonic Golem's AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon are the
second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They
strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo the Risen fell down to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are DARK tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK and with A Legendary Ocean, which levels down WATER
monsters by 1, it can be Normal Summoned as a powerful 2650 ATK beater. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and used by [[TheCaligula human Vector]] Gagagigo the Risen are strongest Reptile-Type Monsters in the game.
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling
and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed to "Gagagigo the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully robotic Gogiga Gagagigo.
* {{Expy}}: To ''Franchise/{{Digimon}}'':
** Gagagigo is one of Greymon.
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).[[note]]Specifically the original [=MetalGreymon=], which was Virus-type and had
a lesser extent Abyss when sickly blue coloration as a result of the mechanization process.[[/note]]
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When
he dueled Shark through was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his sister.
corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* DishingOutDirt / RockMonster: HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk:
All versions of them himself are Rock-Type humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER
monsters.
* {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some of
MyGodWhatHaveIDone: In the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1
game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
out it redeemed himself by stopping his quest for more power.
* SnakesAreSinister: Gorgonic Gargoyle is serpentine ReptilesAreAbhorrent: Only Giga Gagagigo and creepy-looking.
Gogiga Gagagigo are vicious.
* SnakePeople: Gorgnic Guardian {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul
is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle described as having long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], [[https://yugipedia.com/wiki/Awakening_of_the_Possessed_-_Gagigobyte Awakening of the Possessed - Gagigobyte]] and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who
is a rock snake.
quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* TakenForGranite: Gorgonic Guardian's effect WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the anime shows it turning monsters to stone. Fitting for a Gorgon.game.
* WorthyOpponent: To Freed the Brave Wanderer.



[[folder:Gouki]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gouki.png]]
[[caption-width-right:250:[[Wrestling/JushinThunderLiger Ikari no Gouki Liger!]]]]
The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka in ''Anime/YuGiOhVRAINS''.

to:

[[folder:Gouki]]
[[folder:Gaia Knight / Gaia The Fierce Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gouki.org/pmwiki/pub/images/gaia_1.png]]
[[caption-width-right:250:[[Wrestling/JushinThunderLiger Ikari no Gouki Liger!]]]]
[[caption-width-right:250:The original Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. Most members of this archetype have 2300 ATK and 2100 DEF, each with differing effects.

The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' com/wiki/Gaia_Knight Gaia Knights]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm subseries revolving around Gaia shifting steeds and beatdown tactics. Their Main Deck monsters are named after animals and weaponry through various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka advanced forms of summoning.

Shoma Yusa uses a Gaia Knight deck
in ''Anime/YuGiOhVRAINS''.his duel against Des.



!!!Tropes associated with the Gouki:
* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
* DishingOutDirt: On account of being EARTH monsters.
* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any one instance of battle or effect damage in half.
* LetsYouAndHimFight: Destroy Ogre's effect allows the opponent to Special Summon up to 2 monsters from their Graveyard, and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, and negate the effects of an equal number of the opponent's monsters.
* StatusAilment: The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon itself from the hand and then to have a Gouki on the field gain 800 ATK.
* ThemeNaming: The main deck Gouki monsters are named after wrestling moves.
* WeHaveReserves: Sort of. The Main Deck Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.

to:

!!!Tropes associated with the Gouki:
Gaia Knights:
* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
* DishingOutDirt: On account
BadassNormal: Gaia Knight, the Force of being EARTH monsters.
* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any
Earth is not only one instance of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into
battle or effect damage in half.
with a lance.
* LetsYouAndHimFight: Destroy Ogre's effect allows CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight,
the opponent to Special Summon up to 2 monsters from their Graveyard, Force of Earth and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back
his horse are mechanical. His torso is attached to the hand, and negate the effects of an equal number top of the opponent's monsters.
horse.
* StatusAilment: DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance:
**
The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed Gaia the Fierce Knight can be fused with Curse of Dragon to have no DEF at all) this almost always plays out in their favor—''almost'', as Form Gaia the Dragon Champion.
** Gaia Knight, the Force of Earth with any
other Link Monsters on non-Effect Synchro Monster becomes Gaia Drake, the field will not be affected by this effect for Universal Force. Considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the same reasons.
potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior monster.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a
Any "Gaia the Fierce Knight" monster that any of its three Link Markers point to is destroyed.
** Jet Ogre
can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help be fused with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their effects to strengthen
a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki dragon monster to have another one gain its ATK for summon Sky Galloping Gaia the turn, while Headbatt can discard another Gouki Dragon Champion. Visually, the Dragon monster is Curse of Dragonfire.
** Gaia the Magical Dragon Champion can be summoned using any Gaia the Fierce Knight and a Level 5 Dragon. Its artwork shows that it's Magical Gaia the Fierce Knight riding atop of Cursed Dragon - Curse of Dragon.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
%%* LoopholeAbuse: The two retrains of Gaia the Dragon Champion have the ability
to Special Summon itself be treated as if they had the original's name while on the field, allowing cards that specify
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* MythologyGag:
** The connection between this archetype and the Black Luster Soldier cards stems
from the hand and then to have a Gouki on original Gaia the field gain 800 ATK.
* ThemeNaming: The main deck Gouki
Fierce Knight being one of the monsters are named after wrestling moves.
used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.
** Bombarding Catapult Turtle is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.
* WeHaveReserves: Sort of. The Main Deck Goukis can RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels
each add a different Gouki from your Deck time and either made it easier for him to your hand if they're sent from the field be summoned or granted additional abilities to the GY. This allows the player to maintain hand advantage compensate for his attack values, with some even while Summoning doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the archetype's otherwise resource-intensive Link Monsters.Thunder Charger]], who is the third Xyz Monster able to use Xyz Change.
* ThoseTwoGuys: Gaia, the Mid-Knight Sun and Gaia, the Polar Knight. They even have effects that support the other's Attribute.



[[folder:Goyo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
[[caption-width-right:220:Mr. Steal yo cards]]
The '''[[http://yugipedia.com/wiki/Goyo Goyo]]''' are a group of EARTH Warrior-Type monsters with the ability to take control of the monsters they destroy. They are used by Tetsu Ushio in ''5D's'' and by members of the Security in ''ARC-V''.

to:

[[folder:Goyo]]
[[quoteright:220:https://static.
[[folder:Gandora]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.org/pmwiki/pub/images/gandorathedragonofdestruction_tf04_jp_vg.png]]
[[caption-width-right:220:Mr. Steal yo cards]]\nThe '''[[http://yugipedia.com/wiki/Goyo Goyo]]''' are a group [[caption-width-right:250:The Dragon of EARTH Warrior-Type Destruction]]
'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type
monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the ability to take control Dragon of the Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters they destroy. They are on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.

Yugi Muto occasionally
used by Tetsu Ushio in ''5D's'' and by members of Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Security Dragon of Destruction to secure a win in ''ARC-V''.a duel against Yami Bakura near the end of [[Anime/YuGiOh the original series]].



!!!Tropes associated with the Goyos:
* BreathWeapon:: Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the others.
* DefeatMeansFriendship: As stated above, the Goyo monsters have an effect that allows their player to take control of monsters they defeat. However, this ability is depicted in the anime as holding the defeated monster captive.
* DishingOutDirt: All of the Goyo monsters are EARTH monsters.
* FusionDance: Goyo Emperor is a Fusion Monster that can be summoned by fusing two EARTH Warrior-Type Synchro Monsters.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle damage inflicted by the monster Special Summoned with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
** The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on a monster.
* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from the Extra Deck and increase his ATK in case he is attacked.

to:

!!!Tropes associated with the Goyos:
Gandora archetype:
* BreathWeapon:: Goyo Emperor attacks AntiMagic: In addition to getting rid of monsters with a fire breath since he their field wipe ability, the original Gandora as well as Gigarays can also get rid of spells and traps.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Gigarays gains 300 ATK for each banished card, so it
doesn't necessarily commit this trope, though the card's effect encourages it.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Gigarays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.
* CastingAShadow: All Gandora monsters are DARK.
* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including their allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
* DeaderThanDead: The original Gandora as well as Gigarays can banish cards rather than send them to the graveyard. And since Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Gigarays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Gigarays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Gigarays can no longer
use any weapons like its field wipe ability. But on the others.
* DefeatMeansFriendship: As stated above,
other hand, banishing all cards in the Goyo graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls.
* GlassCannon: Gandora
monsters have an effect that allows 0 DEF. And while they have effects to raise their player to take control ATK above 0, none of them can boost their DEF.
* KillEmAll: The signature ability of Gandora
monsters they defeat. can get rid of ''all'' other monsters on the field.
* MutualKill: Gandora-X with Seto Kaiba's Deep-Eyes White Dragon in ''Anime/YuGiOhTheDarkSideOfDimensions''.
* NamesToRunAwayFromReallyFast: The names "Dragon of Destruction" and "Dragon of Demolition" don't exactly give off feelings of peace and happiness.
* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Gigarays can also wipe the backrow.
* RedAndBlackAndEvilAllOver: The Gandora monsters look it, being almost entirely red and black, and being DARK monsters that destroy everything around them.
However, this ability is depicted in the anime as holding the defeated monster captive.
see DarkIsNotEvil.
* DishingOutDirt: All RequiredSecondaryPowers: None of the Goyo Gandora monsters are EARTH monsters.
* FusionDance: Goyo Emperor is a Fusion Monster that can be summoned
have any sort of protection, so using one's field wipe ability will take out any others, unless they're being protected by fusing two EARTH Warrior-Type Synchro Monsters.
something.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle
WhenAllYouHaveIsAHammer: Besides Gandora-X dealing some burn damage inflicted by and Giga Rays banishing the monster Special Summoned graveyard, Gandora monsters really only have one strategy: Wipe the board, then directly attack the now-defenseless opponent to inflict massive damage with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
**
their boosted ATK.
* XtremeKoolLetterz:
The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro
second Gandora monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on a monster.
* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from
Gandora-X the Extra Deck and increase his ATK in case he is attacked.Dragon of Demolition.



[[folder:Greed]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:300:The one and only Pot of Greed.]]
The '''[[http://yugipedia.com/wiki/Greed_(series) Greed]]''' series tells the story of the Goblin of Greed, once a wealthy goblin who lost his fortune and is trying to work his way back up in the world. Hard work is out of the question though, he's out to steal the Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get his fortune back.

to:

[[folder:Greed]]
[[quoteright:300:https://static.
[[folder:Gearfried]]
[[quoteright:257:https://static.
tvtropes.org/pmwiki/pub/images/but_what_does_it_do.org/pmwiki/pub/images/257px_releaserestraint_tf04_jp_vg.png]]
[[caption-width-right:300:The one and only Pot of Greed.[[caption-width-right:257:Gearfried removing [[PowerLimiter his iron armor]].]]
The '''[[http://yugipedia.com/wiki/Greed_(series) Greed]]''' series tells com/wiki/Gearfried Gearfried]]''' is an armored knight with effects relying on Equip cards. In the anime they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of the Goblin of Greed, once a wealthy goblin who lost how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his fortune and is trying to work strength. Shoma Yusa uses a Gemini Warrior deck featuring Phoenix Warrior Gearfried as his way back up in the world. Hard work is out of the question though, he's out to steal the Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get ace for his fortune back.second deck.



!!!Tropes associated with Greed:
* BoringButPractical: Most of the Greed cards are simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by the number of cards you can draw. Suffice it to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him and he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired into "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered to be the opposite counterpart of "Pot of Greed" as Greed is to take(draw cards) and Generosity is to give(return cards). Their status is also opposite as Pot of Greed is Forbidden but this card is Unlimited.
* {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
** The word "Kame" in Japanese means both "Turtle" and "Jar", so Jar Turtle's Japanese name is a pun.
** Moray of Greed's Japanese name is a pun on the words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it can be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at the Dark Factory of Mass Production to get his money back.
* SelfParody: Greed Grado's artwork looks a lot like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass: According to Master Guide 2, the "Avatar of the Pot" is not a man wearing a pot on his head, and is actually the perfect evolution of the "Pot of Greed".

to:

!!!Tropes associated with Greed:
Gearfried:
* BoringButPractical: Most of AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried
the Greed cards are simple in effect: draw Swordmaster.
* BlackKnight: Gearfried the Iron Knight is
one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by literally, with his black armor.
* CharacterizationMarchesOn: In
the number anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of cards you can draw. Suffice it armor, which is why a parasite can't infect him. Later on, that's proven to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him and he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired into "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered to
much not be the opposite counterpart of "Pot of Greed" as Greed case.
* ElementalPowers:
** CastingAShadow: Gearfried the Red-Eyes Iron Knight
is to take(draw cards) a DARK monster, fitting into the primarily DARK Red-Eyes archetype.
** DishingOutDirt: Gearfried the Iron Knight is an EARTH monster.
** LightEmUp: Gearfried the Swordmaster, Gilti-Gearfried the Magical Steel Knight,
and Generosity is to give(return cards). Their status is also opposite as Pot of Greed is Forbidden but this card is Unlimited.
* {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
Lightray Gearfried are all LIGHT monsters.
** The word "Kame" in Japanese means PlayingWithFire: Phoenix Gearfried and God Phoenix Gearfried are both "Turtle" and "Jar", so Jar Turtle's Japanese name is a pun.
** Moray of Greed's Japanese name is a pun on
FIRE monsters.
* IAmNotLeftHanded: Release Restraint, which has Gearfried
the words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it can be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering
Iron Knight take off his armor, turning him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at
Gearfried the Dark Factory Swordmaster.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
* {{Necromancer}}: Gearfried the Red-Eyes Iron Knight, which can special summon Red-Eyes monsters from the graveyard.
* ThePhoenix: Phoenix Gearfried and God Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story
of Mass Production to get "Gearfried the Swordmaster", in one of his money back.
* SelfParody: Greed Grado's artwork looks a lot like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass:
duels. According to Master Guide 2, his story, the "Avatar power of "Gearfried" was so great, that merely holding a weapon resulted in the Pot" is not a man wearing a pot on widescale devastation of entire battlefield. Fearful of his head, own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and is actually "limiting his power" can be seen as "Gearfried the perfect evolution of Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried
the "Pot of Greed".Swordsmaster's effect, which destroys an opponent's monster when it's equipped with a Equip card.
* WalkingShirtlessScene: Gearfried the Swordsmaster.



[[folder:Gravekeeper's]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper.png]]
[[caption-width-right:250:Your graveyard is sacred. Don't go defiling it.]]
The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary and Gravekeeper's Oracle.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.

to:

[[folder:Gravekeeper's]]
[[folder:Geargia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper.org/pmwiki/pub/images/geargia.png]]
[[caption-width-right:250:Your graveyard is sacred. Don't go defiling it.]]
The
[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]]
'''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' com/wiki/Geargia Geargias]]''' are a series an archetype of DARK Spellcasters themed after Egyptian guards and priests. super-deformed EARTH Machines. They have various effects that allow them to search rely on swarming the field and searching out each other members and swarm from the field, and limit the opponent's field. Central to them is deck, highlighted by their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary leaders Gear Gigant X and Gravekeeper's Oracle.

Geargiagear XG, who do both.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.''Geargia Rampage''.



!!!Tropes associated with the Gravekeeper's cards:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* ObviousRulePatch: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have the same ATK. "Oracle" is also sitting in the same chair as Visionary and is wearing similar clothing.
** "Gravekeeper's Shaman" is the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary and Gravekeeper's Priestess

to:

!!!Tropes associated with the Gravekeeper's cards:
Geargias:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the tablet behind mighty Geargiagear XG.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross",
this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
* Their boss monsters are also fairly similar to Sentai/Power Rangers Megazords.
%%* MechanicalLifeforms
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz
monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations the cockpit.
* TheProfessor: In order to stop Dr. Gearck�s conquest
of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out
entire world with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into
the power of the ''Egyptian God Cards'', evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as indicated by his artwork the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget"
and effects.
"Wind-Up" monsters in appearance.
* BackFromTheDead: Gravekeeper's Chief's RepetitiveName: Only on this archetype's Japanese pronounciation.
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different
effect revives another Gravekeeper's to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when
the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed
Graveyard by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* ObviousRulePatch: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text
tributing itself, meaning that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards
can be seen good to support other archetypes; "Geargiano MK-II" can do the artwork for Gravekeeper's Oracle's card, inscribed on same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]]
monster from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have
Hand; "Geargiarmor" search any Geargia from the same ATK. "Oracle" Deck each time time it is also sitting in the same chair as Visionary flipped face-up and is wearing similar clothing.
** "Gravekeeper's Shaman" is
a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary
field, as it can Special Summon itself from your Hand and Gravekeeper's Priestesshas the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.



[[folder:Graydle]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/graydle.png]]
[[caption-width-right:250:The boss monster, Graydle Dragon.]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.

to:

[[folder:Graydle]]
[[folder:Gem-Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/graydle.org/pmwiki/pub/images/gemknights.png]]
[[caption-width-right:250:The boss monster, Graydle Dragon.[[caption-width-right:250:Perfectly fusion summoned, as all things should be.]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' com/wiki/Gem-Knight Gem-Knights]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves gemstone-themed Warriors that rely on Fusion Summoning via Gem-Knight Fusion to activate quickly swarm the field with powerful Fusion cards, their effects and taking control of cards also recycling other Gem-Knights from the opponent's monsters.Graveyard. Their leader is Gem-Knight Master Diamond. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] in the ''Anime/YuGiOhArcV'' Anime.



!!!Tropes associated with the Graydles:
* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
* DeathActivatedSuperpower:With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
* {{Homage}}: The cards in this archetype follow the plot of ''Film/TheThing1982'' event by event: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). Finally, one of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon").
* MakingASplash: They are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.

to:

!!!Tropes associated with the Graydles:
Gem-Knights:
* ColorCodedForYourConvenience: AllYourColorsCombined: The color background and sword of Master Diamond's give off this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters in the Graveyard.
* AscendToAHigherPlaneOfExistence: Crystal does this after the death of Tierra, Source of Destruction, as seen in "Zefra Providence". He takes Gem-Knight Lapis with him.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out the good guys.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond back from the dead by using the magic
of the three non-Tuner Graydles Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia
is the same as only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the type of card they need to be destroyed by in order to use their effect.
leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* DeathActivatedSuperpower:With BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto from death.
* BigGood: Master Diamond.
* ColorCodedStones: With
the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because
Lazuli, each of the Barney knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas
and Betty Hill case.Evilswarm Ouroboros. With Sophia defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.

* FusionDance: As shown by its artwork, Graydle Dragon is HeroicSacrifice: During the combination final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All
of all four Graydles: Its head them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]]
is that second-in-command of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
Gem-Knights after Master Diamond.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. LetsFightLikeGentlemen: They are also depicted like this in the artwork for Graydle Impact.
* {{Homage}}: The cards in this archetype follow the plot of ''Film/TheThing1982'' event by event: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them
value honor above everything else, and assuming their form ("Graydle Parasite"). It gets discovered and is only got into fighting after being attacked ("Graydle Combat"), but parts of its body detach repeatedly by the [[ProudWarriorRace Lavals]]. This is probably why they got so angry at the Evilswarm and morph into clones ("Graydle Split"). Finally, one of said clones mutates into Gishki as described above.
* LightEmUp: Seraphinite needs
a monstrous amalgamation of every previous host ("Graydle Dragon").
LIGHT monster to be Fusion Summoned.
* MakingASplash: They Sapphire, Iolite, Amethyst, and [[PunnyName Aquamarine]] are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves ManOfKryptonite: According to opponent monsters when destroyed by specific means and taking control of them.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in
the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears
of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to be a physical amalgamation of body parts from other Graydle Vylon Disigma - it has 100 more ATK, it was EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, including and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type monsters.
* PowerGivesYouWings: Phantom Quartz is a Link counterpart of Crystal containing
the head power of Graydle Alligator, the Zefra as seen by his wings in his card art.
* RainbowMotif: As the archtype is partly a homage to the Crystal Beasts this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When the Gishki attempt to wipe out the Gusto with chemical weapons
of Graydle Eagle some sort, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them are named after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights
and the arms [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck monster group. However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who is said to be a great friend with Lazuli,
and torso they can even form a Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite was the only female Fusion Monster of Graydle Slime. It also has Graydle Cobra as a tail.the group (until ''ARC-V'' came with two new female Fusions).



[[folder:Guardians]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardian_2.jpg]]
[[caption-width-right:250:Guardian Eatos]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.

to:

[[folder:Guardians]]
[[folder:Generaider]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardian_2.jpg]]
[[caption-width-right:250:Guardian Eatos]]
org/pmwiki/pub/images/generaid.png]]
[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' com/wiki/Generaider Generaiders]]''' are just this side an archetype comprised mostly of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian Level 9 monsters with various Types and Attributes. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card and use their effects to control the fight. The archetype has several cards that are just able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck monsters also simultaneously act as support for the archetype as well as for monsters that happen to have the word in share their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.respective type.



!!!Tropes associated with the Guardians:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because that card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, and 3 monsters are harder to get rid of than a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, the strongest Main Deck Warrior-Type monster that can be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus: The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
* ElementalPowers:
** From the Gate Guardian series:
*** MakingASplash: Suijin
*** BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
*** CastingAShadow: Gate Guardian, then Dark Guardian.
** From the Equip Guardian team:
*** PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power of the Guardians, which indicates that he owns all of the Guardian weapons.
* FusionDance: Gate Guardian is a fusion of "Sanga of the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference to its name; having two monsters on your field is "Order", rather than having "chaos" - only opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
* WingedHumanoid: Guardian Eatos.

to:

!!!Tropes associated with the Guardians:
Generaiders:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because AntiMagic:
** Boss Room is an unusual exemple in
that instead of negating a card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's
or effect, which shows it allows the player to discard a card to instead change the activated effect to one that she is makes both players draw a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by
card
** By
tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, Generaiders and/or Spellcasters, Haar can negate the activation of a card or effect and 3 monsters are harder to get rid of than destroy that card.
* BackFromTheDead: Hela can Tribute
a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used Zombie or Generaider to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, another Zombie or Generaider from the strongest Graveyard in its stead.
* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the
Main Deck Warrior-Type monster that can Generaids being the player characters, and the Extra Deck monster—Jormungandr—being the boss in question to be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus:
battled. The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher
Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
Loot.
* ElementalPowers:
ElementalPowers: The Main Deck Generaids encompass all six Attributes:
** From the Gate Guardian series:
*** MakingASplash: Suijin
***
BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
***
Frodi, Generaid Boss of Swords is a WIND monster.
**
CastingAShadow: Gate Guardian, then Dark Guardian.
Hela, Generaider Boss of Doom and Harr, Generaider Boss of Storms are DARK monsters.
** From the Equip Guardian team:
***
DishingOutDirt: Dovelgus, Generaider Boss of Iron and Jormungandr, Gneraider Boss of Eternity are EARTH monsters.
** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid of Delusion are LIGHT monsters.
** MakingASplash: Nidhogg, Generaider Boss of Ice is a WATER monster.
**
PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma
Naglfar, Generaider Boss of Fire and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power
Loptr, Shadow of the Guardians, which indicates that he owns all Generaider Bosses are both FIRE monsters.
* HoistByHisOwnPetard: The main drawback of this archetype. While it can force the opponent to mill cards per the game's limit to hand size—which can be altered via certain cards, but very few such cards exist—it also runs the risk of not only subjecting ''you'' to the same treatment, but also giving the opponent exactly the card they need to turn the game around.
* MookMaker: Their Field Spell, Generaider Boss Stage, lets you fill as much of your field as possible with Generaider Tokens but those will be destroyed when then turn ends. Their main purpose is to serve as tribute fodder for the effects
of the Guardian weapons.
Generaider Bosses.
* FusionDance: Gate Guardian is a fusion of "Sanga of NoSell: Generaider Boss Loot prevents the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion opponent from targeting Generaider Effect Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as
for attacks while the other Guardian cards, were this for Rafael, at least after player controls a Token.
* RealityWarper: At
the storm cost of discarding a card, Generaid Territory can ''rewrite any card effect'' that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its
responds to a Generaid effect, and make each player draw a card instead.
%%* SnakesAreSinister: Jormungandr, natch.
* StatusBuff: The archetype's ace monster—Jormungandr, Generaider Boss of Eternity—always has ATK/DEF that is 1000 times
the real-life version number of the Celestial Sword has an added ATK-boosting materials attached to it. Its second effect for Guardian Eatos if it is sent can, once every turn, force each player to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference
not only draw 1 card, but to its name; having two monsters on your attach 1 card from their hand or field is "Order", rather than having "chaos" - only to it as yet more material. And because it's a Quick Effect, it can be done during ''anyone's'' turn.
** Loptr grants all Generaiders on the field, himself included, an extra 1000 ATK/DEF during the
opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
turn.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword
ThemeNaming: Each of the Goddess.
* WingedHumanoid: Guardian Eatos.
Level 9 Generaiders is meant to represent one of the Nine Worlds of Norse mythology.



[[folder:Guardragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardragon.png]]
[[caption-width-right:250:The World Legacies have a nasty secret...]]
'''[[https://yugipedia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters. They are connected to the '''[[https://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.

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[[folder:Guardragon]]
[[quoteright:250:https://static.
[[folder:Genex]]
[[quoteright:220:https://static.
tvtropes.org/pmwiki/pub/images/guardragon.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:The World Legacies have a nasty secret...[[caption-width-right:250:Genex Controller, the lifeblood of the deck...mostly.]]
'''[[https://yugipedia.com/wiki/Guardragon Guardragons]]''' are a series '''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype of Dragon Machine-Type monsters who revolve around the ability with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and summon Dragon-Type monsters via were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro Monsters that gain different effects of their Link monsters. They are connected to depending on the '''[[https://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.Attributes of the Synchro Materials used to summon them.



!!!Tropes associated with the Guardragons:
* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* {{Reincarnation}}: According to the Master Guide 6, Justicia is [[spoiler:Ib's]] soul reincarnated.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.

to:

!!!Tropes associated with the Guardragons:
Genex:
* EarlyBirdCameo: While CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controller as
the series as a whole is Tuner have the last group associated 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow: The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
** DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE monsters.
* {{Homage}}: Many of the "Genex Ally" monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them can be used in conjunction
with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the World Legacy Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special effects and they gain one, depending on which monsters you used for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up but can give off harmful radition which explains its burn damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used to rehydrate the body which explains its healing effect.
** In the OCG, the Flamvell
archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of is called Frembell. Genex Ally Bellflame's name is a play on the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice Frembell archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* {{Reincarnation}}: According to the Master Guide 6, Justicia is [[spoiler:Ib's]] soul reincarnated.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain
MechanicalLifeforms: All Genex monsters instead are machines, although only a small number of destroying them.
them are Machine-type.
* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND monster and its body shape resembles that of a kite.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject Genex monster names resemble several forms of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
energy development (hydroelectric, geothermal, solar, etc).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him ZergRush: The "R-Genex" focus heavily upon swarming to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
better enable Synchro Summons.



[[folder:Gun Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
[[caption-width-right:250:Barrel Dragon, the archetype's progenitor]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.

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[[folder:Gun Dragon]]
[[folder:Ghostrick]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
[[caption-width-right:250:Barrel Dragon, the archetype's progenitor]]
org/pmwiki/pub/images/ghostrick.png]]
[[caption-width-right:250:Tender lumplings everywhere, Life's no fun without a good scare.]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK Machine monsters with appearances based on dragons. deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them leader is the Fusion Xyz monster Gatling Dragon.Ghostrick Angel of Mischief.



!!!Tropes associated with the Gun Dragons:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share names that consist of firearm-related terms and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon.
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32.
* GatlingGood: The appropriately-named Gatling Dragon, boasting an effect that lets it mow down multiple monsters if you get lucky with the coin toss.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
* MechanicalLifeforms: They are all mechanical dragons.
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're [[OurDragonsAreDifferent robot dragons]] with gun heads.
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolvers\that are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.

to:

!!!Tropes associated with the Gun Dragons:
Ghostricks:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The artwork for [[https://yugipedia.com/wiki/File:GhostrickBreak-WSUP-EN-SR-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'',
and "Gatling Dragon" are a family Stein seems to be either too dim or oblivious to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK
of DARK/Machine all face-up "Ghostrick" monsters, who share names but only that consist of firearm-related terms monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein
and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon.
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one
Mummy. Some of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed
to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting "Socuteboss" in the edit looking much brighter than English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the original. In equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the anime, proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in
the edit has probably been done to make it more suitable for children late 1800's, and this is are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The
reason why the "russian roulette" process is completely omitted in episode 32.
* GatlingGood: The appropriately-named Gatling Dragon, boasting an effect that lets it mow down multiple monsters if you get lucky with the coin toss.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether
they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
* MechanicalLifeforms: They are all mechanical dragons.
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're [[OurDragonsAreDifferent robot dragons]] with gun heads.
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In
entered the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's
the connection (fittingly, strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add
one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive, and tricky, often referred to as a bit of a trolling deck to the unprepared. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck
that played wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on
the card, Keith Howard, claims Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype
to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
* RevolversAreJustBetter: SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut:
The Barrel Dragon is Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are
a giant mechanical dragon made lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging
from three enormous revolvers\that are loaded with three bullets each, searching for other Ghostrick monsters and play Russian Roulette pointed at supports, flipping monsters faceup or facedown, and even banishing cards from the enemy monsters.opponent's deck.



[[folder:Gusto]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto Eguls, their boss monster]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series of WIND monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives in the swamplands and fights alongside monsters to repel foreign enemies, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.

to:

[[folder:Gusto]]
[[quoteright:220:https://static.
[[folder:Gimmick Puppets]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto Eguls, their boss monster]]
org/pmwiki/pub/images/gimmickpuppet.png]]
[[caption-width-right:250:Number 40: Gimmick Puppet of Strings, showing off the archetypes two major gimmicks: Puppetry, and nightmare fuel.]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of WIND mechanical toy-like monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives used by IV/[[DubNameChange Quattro]] in the swamplands ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and fights alongside associated cards are geared towards Summoning Level 8 monsters to repel foreign enemies, Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.Number 88: Gimmick Puppet of Leo.



!!!Tropes associated with the Gustos:
* AntiMagic: Dust Storm of Gusto.
* BabiesEverAfter: According to Master Guide 4, Pilica is the daughter of Reeze and Kamui.
* BackFromTheDead:
** Windaar, Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls and then were purified after the defeat of Tierra.
** Many of their effects, spell and trap cards brings them back from the graveyard.
* BlowYouAway: The Gusto are a tribe of wind Psiquics.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars, and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Caam, Pilica and Winda.
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns: Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pilica, Descendant of Gusto appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze, Whirlwind of Gusto.
* GlassCannon: Many of them don't have high defense points.
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windaar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windaar and Musto
* NobleBirdOfPrey: Egul, Falco and Gulldo become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Griffin.
* PantheraAwesome: Gusto Thunbolt.
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds.
* StoneWall: Many have low attack but by using their effects spells and traps well, if one is destroyed in defense mode another can be place in defense position and block the opponents attacks and then returning them from the graveyard.
** Gusto Squirro has 0 attack points but has the highest defense points with 1800.
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Zefra archetype and calls herself "Zefram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their Main Deck monsters are low-level floaters, meaning that they summon other monsters when destroyed. The big three are Windda, Gulldo, and Egul, all of which summon each other. They rely on this to make plays, as while their swarming abilities are mediocre, it's ''very'' hard to completely get them off the field, and in most cases at least one of them will survive long enough to make Extra Deck plays.
* YouGottaHaveBlueHair: And most of them have green hair to go with the eyes.

to:

!!!Tropes associated with the Gustos:
Gimmick Puppets:
* AntiMagic: Dust Storm BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance
of Gusto.
* BabiesEverAfter: According
Gimmick Puppet Egg Head has a similar look to Master Guide 4, Pilica is the daughter of Reeze and Kamui.
character Humpty Dumpty, a character from the popular English nursery rhyme.
* BackFromTheDead:
** Windaar, Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls
ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in [=ZeXal=], it lifts up its arms and then were purified after the defeat of Tierra.
** Many of their effects, spell
shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and trap cards brings places them back into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the graveyard.
opponent.
* BlowYouAway: The Gusto are a tribe of wind Psiquics.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars,
CreepyDoll: Princess and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
Dreary Doll
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Caam, Pilica
CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and Winda.
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns:
that's about it. Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pilica, Descendant of Gusto appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze, Whirlwind of Gusto.
* GlassCannon: Many of them don't have high defense points.
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windaar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windaar and Musto
* NobleBirdOfPrey: Egul, Falco and Gulldo become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Griffin.
* PantheraAwesome: Gusto Thunbolt.
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds.
* StoneWall: Many have low attack but by using their effects spells and traps well, if one is destroyed in defense mode another can be place in defense position and block the opponents attacks and then returning them from the graveyard.
** Gusto Squirro has 0 attack points but has the highest defense points with 1800.
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Zefra archetype and calls herself "Zefram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their
Main Deck monsters are low-level floaters, meaning that universally garbage on their own, they summon other monsters when destroyed. The big three are Windda, Gulldo, and Egul, all of which summon each other. They rely on this lack good ways to make plays, as while other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their swarming abilities are mediocre, Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns
it's ''very'' hard victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage at the opponent. Instead this card involves winning through a peaceful method.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible
to completely get them off do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
* PerversePuppet: The entire archetype appears to be this.
* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" to
the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have effects ranging from stalling, swarming
and in most cases at least one even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent
them will survive long enough to make Extra Deck plays.
from XYZ summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* YouGottaHaveBlueHair: And most WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them have green hair to go with the eyes.blow up.



[[folder:Hand]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hand_5.png]]
[[caption-width-right:250:One of the boss monsters: Number 106: Giant Hand.]]
'''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' is a small series of monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside from the five Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand, Prominence Hand and Thunder Hand[[/note]] and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this series: The Judgement Hand.
---
!!!Tropes associated with the Hands:
* AnIcePerson: Ice Hand.
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg: The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* ElementalPowers: The Hands cover five of the six Attributes with WIND being the only one missing.
** CastingAShadow: Magic Hand is a DARK monster.
** DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
** LightEmUp: Thunder Hand's attribute is LIGHT.
** MakingASplash: Ice Hand is a WATER Aqua-Type monster.
** PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* FireIceDuo: Their principle playmakers, Fire Hand and Ice Hand, form this dynamic.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* SixthRanger: Thunder Hand was released several years after the other cards from this series.
* ShockAndAwe: The aptly-named Thunder Hand has the Thunder type. Sparks of electricity can be seen around it in its artwork.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
[[caption-width-right:250:Generally what you want your field to look like when playing them.]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are an archetype of WIND, low-level Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.

to:

[[folder:Hand]]
[[quoteright:250:https://static.
[[folder:Gishki]]
[[quoteright:220:https://static.
tvtropes.org/pmwiki/pub/images/hand_5.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:250:One [[caption-width-right:220:Noellia, leader of the boss monsters: Number 106: Giant Hand.Gishki. Not exactly in the running for a "mother of the year" award.]]
'''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' is com/wiki/Gishki Gishki]]''', called '''Ritua''' in the OCG, are a small series of WATER monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy revival of the once-dead Ritual Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss idea. They search out their Ritual monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside
the universal Ritual card Gishki Aquamirror from the five Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand, Prominence Hand deck to quickly Ritual Summon them, and Thunder Hand[[/note]] can recycle the Mirror and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this series: The Judgement Hand.
---
!!!Tropes associated with the Hands:
* AnIcePerson: Ice Hand.
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand
Ritual Monsters from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg:
Graveyard. The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* ElementalPowers: The Hands cover five of the six Attributes with WIND being the only one missing.
** CastingAShadow: Magic Hand is a DARK monster.
** DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
** LightEmUp: Thunder Hand's attribute is LIGHT.
** MakingASplash: Ice Hand is a WATER Aqua-Type monster.
** PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* FireIceDuo: Their principle playmakers, Fire Hand and Ice Hand, form this dynamic.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* SixthRanger: Thunder Hand was released several years after the other cards from this series.
* ShockAndAwe: The aptly-named Thunder Hand has the Thunder type. Sparks of electricity can be seen around it in its artwork.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
[[caption-width-right:250:Generally what you want your field to look like when playing them.]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are an archetype of WIND, low-level Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their
strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made of them a viable deck theme would not come until years after the original anime ended.is Gishki Zielgigas.



!!!Tropes associated with the Harpies:
* AbsoluteCleavage: Shows up quite often in the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect, and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks were non-existent due to so few cards and none of them being very good. Over the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once called "Harpie's Brother", making him the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
* {{Stripperiffic}}: In the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.

to:

!!!Tropes associated with the Harpies:
Gishki:
* AbsoluteCleavage: Shows up quite often BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but it failed. The failure rebounded
in him turning into an unstable monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]] in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough for the Gishki cause. She also betrayed the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima and Evigishki Tetrogre. It's supposed to indicate how the Gishki rituals has changed them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HeelFaceRevolvingDoor: Exactly who's side they're on depends on whether Noellia's leading them and just how much she's being influenced by the Evilswarm. Without her, they're firmly on "Face", but otherwise... it can be a toss-up.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of the English word ''Ritual'', while the TCG name is a corruption of
the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck.
word ''Gishiki'', which means "Ritual". This was one probably necessary so cards with 'Ritual' in their names wouldn't accidentally become part of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd archetype.
* LiteralSplitPersonality: Aquamirror Illusion is Emilia using its power
to support "Harpie" Winged-Beasts (although they did separate her spirit from her physical body. Her spirit eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in
turned into Merrow-Geist while her original artwork is basically this with a pair of matching leggings and not much else.
physical body became Gustkrake
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The
LostInTranslation: Going by Gustkraken's Japanese artwork name, gastkraken is made of Ghast (an old english for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual monsters is the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted
all the Harpies has straps over their breasts, which are rather large, she had done, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, broke the initial releases Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the original Harpie Lady Ritual and Harpie Girl cards didn't cover them up at all; tried to attack them. Using the edits were only introduced last of her power in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In
Spell Wall, Noellia defeated him. Before finally passing on, she passed on the anime they get Phoenix Formation Aquamirror to Avance and Sparrow Formation
Emilia.
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before
goes]] throughout the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, Duel Terminal storyline, but thematically, they're one of the few archetypes whose members usually have a clause stating an evil cult that their names are treated as one specific card, in order to let them benefit from summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident
that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect,
made Natalia die happened when Natalia and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks
Noellia were non-existent due researching for a way to so few cards and none of them being very good. Over defeat the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay Fabled without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once
using Trishula. Natalia accidentally called "Harpie's Brother", making him out the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you
Steelswarm, couldn't control with an attack or card effect.
* {{Stripperiffic}}: In
them, and died. During Noellia's grief, she was consumed by the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.
Steelswarm



[[folder:Hazy Flame]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx What is something you can show, but can't see?]]]]
'''[[http://yugipedia.com/wiki/Hazy_Flame Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.

to:

[[folder:Hazy Flame]]
[[quoteright:300:https://static.
[[folder:Gladiator Beasts]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx What is something
org/pmwiki/pub/images/gladiatorbeast.jpg]]
[[caption-width-right:250:There's no pollice verso awaiting
you can show, but can't see?]]]]
in this deck.]]
'''[[http://yugipedia.com/wiki/Hazy_Flame Hazy Flame]]''', called '''Haze com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are a series an archetype of FIRE mostly Beast-Warrior-Type and Winged-Beast-Type monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards on, of course, Roman gladiators. Their unified gimmick is that allow them once they've battled, they can return to be the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned from by the hand without tribute. They combine to Xyz summon their effect of another Gladiator Beast. The strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.is Gladiator Beast Domitianus. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.



!!!Tropes associated with the Hazy Flames:
* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's a Hazy Flame support card that will let you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.

to:

!!!Tropes associated with the Hazy Flames:
Gladiator Beasts:
* AntiMagic: Of Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Bestiari and Octavius can destroy a sort. Most Hazy Flames share spell or trap card, Heraklinos lets you discard cards to negate spell and trap cards and Domitianus can negate monster effects.
* AttackAttackAttack: Gladiator Beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy
the enemy monster, or you can attack their defensive monsters, usually losing some LP in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that your can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
** Chaos Impact's latest support makes this trope extend to the
opponent cannot target them with card effects, rendering a lot of cards unable as well. Gladiator Naumachia's first effect forces every enemy monster to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects,
attack if able while you control a Gladiator Beast, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's buffs a Hazy Flame support card that will let Beast's ATK by its own DEF. Then, Gladiator Beast Domitianus lets you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide choose which of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If
your monsters the opponent controls attacks—which, given that Domitianus already has 3500 ATK, tends to be a monster and you have no non-FIRE quick decision if both cards are in your control.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss
monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).are brought out via Contact Fusion.
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
** Vespasius + 2 other Gladiator Beasts = Domitianus
** Augustus + 2 other Gladiator Beasts = Andabata
** 2 level 5 or higher Gladiator Beasts = Tamer Editor
* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of
the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
Gladiator Beasts
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot LizardFolk: Retiari and Secutor.
* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would
be targeted by your opponent's card effects. When this card destroyed, [[ItOnlyWorksOnce it is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
instead.]]
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot Bestiari, Gyzarus, Lanista and Octavius.
* NoSell: Nerokius prevents the opponent from activating cards or effects while it's battling, and can't
be destroyed by battle either. Chaos Impact later added Gladiator Rejection, which prevents the enemy's card effects, cannot be targeted by your opponent, effects from targeting any friendly Gladiator Beasts, except during the Battle Phase.
* OurCentaursAreDifferent: Equeste
and can sacrifice its immunity Sagittari.
* PantheraAwesome: Alexander, Laquari, Heraklinos, Samnite, Tygerius and Attorix.
* TheSmurfettePrinciple: Attorix is the only female Gladiator Beast.
* TagTeam: They have the ability
to destruction tag-out by returning to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit the deck in exchange for a different Gladiator Beast. The second one of them soon, that comes in ends up with a special ability it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
wouldn't have otherwise.
* ThemeNaming: The "Hazy Flame" monsters Their names are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects
largely based on types of gladiators in the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with one less Tribute, names of famous Roman warriors (such as Octavius, Spartacus, and in their case, without any Tributes, thus creating even more consistence. Tiberius).
* TyrannosaurusRex: Spartacus and Gaiodiaz.



[[folder:Herald]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
[[caption-width-right:350:Herald of Ultimateness, who is composed of the other Herald monsters.]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but they also include a Synchro Monster (Herald of Arc Light) and an Xyz Monster (Herald of Pure Light). The colored Heralds are Level 2 and have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection. Light Tsukiko uses a Timelord/Herald hybrid deck as her first deck in the ''Yu-Gi-Oh OCG Structure'' Manga.

to:

[[folder:Herald]]
[[quoteright:350:https://static.
[[folder:Goblin Attack Force]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.org/pmwiki/pub/images/goblinattackforce.png]]
[[caption-width-right:350:Herald of Ultimateness, who is composed of [[caption-width-right:250:You ended up in the other Herald monsters.wrong neighborhood, pal.]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known com/wiki/Goblin Goblin Attack Force]]''' is a series of monsters that usually, but not always, are Warriors and Fiends. Appearing in many forms and outfits such as '''Declarer''' in ninjas, knights, and bandits, the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they also include a Synchro Monster (Herald of Arc Light) universally switch to Defense Position after attacking, and an Xyz Monster (Herald most of Pure Light). The colored Heralds are Level 2 and them have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection. Light Tsukiko uses a Timelord/Herald hybrid deck as her first deck in the ''Yu-Gi-Oh OCG Structure'' Manga.0 DEF.



!!!Tropes associated with the Heralds:
* AntiMagic: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type monsters in the TCG, and Angel-Type monsters in the OCG.
* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.

to:

!!!Tropes associated with the Heralds:
Goblin Attack Force:
* AntiMagic: ActuallyFourMooks: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type
five monsters in one card.
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as
the TCG, butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking,
and Angel-Type likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork for Goblin Marauding Force, one of the Goblins strikes the same position as "Marauding Captain"; a similarity noted in the card's name.\\
Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger
monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading their base, as seen in Prepare to Strike Back and Attack on GHQ.
* PuppeteerParasite: Shown in Mass Hypnosis which was done to them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork of Goblin Recon Force, they are shown using headsets and night goggles. The setting is usually believed to take place
in the OCG.
* PowerNullifier: All Heralds (except Herald of
medieval times, as the Pure Light) have effects focusing on other Goblin Attack Force variants use medieval weaponry.
* ShrinkRay: Victims of one in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without
negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.
anything.



[[folder:Heraldic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.

to:

[[folder:Heraldic]]
[[quoteright:300:https://static.
[[folder:Gorgonic]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/heraldic.png]]
org/pmwiki/pub/images/gorgonicguardian.png]]
[[caption-width-right:250:Gorgonic Guardian.]]
The
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series com/wiki/Gorgonic Gorgonic]]''' archetype consists of Beast and Winged-Beast DARK Rock-Type monsters that activate effects in the Graveyard to swarm the field focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and summon other monstrous statues, their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers main form of offense being reducing enemy Xyz monsters. monsters' ATK to 0. They are share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Tron/[[DubNameChange Vetrix]] Vector in ''ZEXAL''.his human past life.



!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion and High Medallion Arts' effects.
* DubNameChange:
** In a lesser case, Genome Heriter becomes Genom-Heritage.
** God Medallion - Coat of Arms -> Heraldry Crest; likewise, Death Medallion - Chaos of Arms becomes Heraldry Crest of Horror.
** Heraldic Progenitor - Plain-Coat -> Heraldry Patriarch
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.

to:

!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They are DARK monsters
and High Medallion Arts' effects.
* DubNameChange:
** In
used by [[TheCaligula human Vector]] and to a lesser case, Genome Heriter becomes Genom-Heritage.
** God Medallion - Coat
extent Abyss when he dueled Shark through his sister.
* DishingOutDirt / RockMonster: All
of Arms -> Heraldry Crest; likewise, Death Medallion - Chaos of Arms becomes Heraldry Crest of Horror.
** Heraldic Progenitor - Plain-Coat -> Heraldry Patriarch
them are Rock-Type monsters.
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some
of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing
cuter Reptillianne cards, Gorgonic Guardian is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also
terrifyingly hideous. [[ArsonMurderAndJaywalking And its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Heraldic Beast Twin-Head Eagle Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
* SnakePeople: Gorgnic Guardian
is based on the Double-headed eagle, which off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
rock snake.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's
Gorgonic Guardian's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while anime shows it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems
turning monsters to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to
stone. Fitting for a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
Gorgon.



[[folder:Hieratic]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/tumblr_on1oejlbyg1rie4kjo2_r1_500.png]]
[[caption-width-right:260:[[Franchise/{{Bakugan}} Field, open!]]]]
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.

to:

[[folder:Hieratic]]
[[quoteright:260:https://static.
[[folder:Gouki]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tumblr_on1oejlbyg1rie4kjo2_r1_500.org/pmwiki/pub/images/gouki.png]]
[[caption-width-right:260:[[Franchise/{{Bakugan}} Field, open!]]]]
[[caption-width-right:250:[[Wrestling/JushinThunderLiger Ikari no Gouki Liger!]]]]
The
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype com/wiki/Gouki Gouki]]''' are a group of LIGHT Dragon-Type monsters. They rely on swarming the field EARTH Warrior-Type monsters with Dragon-Type Normal 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters at the cost of the Summoned monster losing are all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards named after ogres. They are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.used by Go Onizuka in ''Anime/YuGiOhVRAINS''.



!!!Tropes associated with the Hieratics:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic deck is more likely to be a hindrance to the archetype as a whole. To wit, both monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}:
** Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
** The archetype as a whole to the Winged Dragon of Ra. Similarly to Ra, they are dragons based on Egyptian deities, with a slightly mechanical appearance, spherical sealed forms, and an association with the sun.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you have two or more of them, out come the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal Monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him to Special Summon a Dragon-Type monster from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Being based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imagery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly, Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from the hand, Deck, or Graveyard. Hieratic Seal of the Sun Dragon Overlord is the only monster that can be Special Summoned with said effect. However, as a Gemini monster, Hieratic Seal of the Dragon King also counts as a Normal Monster in the Graveyard.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal" monsters.
* StatusAilment: Most of the Hieratic monsters effects to Special Summon Dragon-Type monsters also reduce the ATK and DEF of the Summoned monster to 0.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra Deck is there.

to:

!!!Tropes associated with the Hieratics:
Gouki:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic
AnimalThemedSuperbeing: The main deck is more likely to be a hindrance to the archetype as a whole. To wit, both Gouki monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
are each themed after an animal.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god On account of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}:
** Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
** The archetype as a whole to the Winged Dragon of Ra. Similarly to Ra, they are dragons based on Egyptian deities, with a slightly mechanical appearance, spherical sealed forms, and an association with the sun.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
being EARTH monsters.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome,
Main Deck monsters, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you previously stated, have two 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any one instance of battle
or more of them, out come effect damage in half.
* LetsYouAndHimFight: Destroy Ogre's effect allows
the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal Monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him
opponent to Special Summon a Dragon-Type monster up to 2 monsters from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction
Graveyard, and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either
for you to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious
the city same number of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Being based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imagery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly, Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes
non-Link Goukis from the Egyptian God Atem, [[spoiler: just like the real name your Graveyard to any of [[{{Anime/YuGiOh}} the Pharaoh]]]].
your zones Destroy Ogre points to.
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from
PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, Deck, or Graveyard. Hieratic Seal and negate the effects of an equal number of the Sun Dragon Overlord is the only monster that can be Special Summoned with said effect. However, as a Gemini monster, Hieratic Seal of the Dragon King also counts as a Normal Monster in the Graveyard.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal"
opponent's monsters.
* StatusAilment: Most of the Hieratic The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their
effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon Dragon-Type itself from the hand and then to have a Gouki on the field gain 800 ATK.
* ThemeNaming: The main deck Gouki
monsters also reduce the ATK and DEF of the Summoned monster to 0.
are named after wrestling moves.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra WeHaveReserves: Sort of. The Main Deck is there.Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.



[[folder:Heroic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/heroic.png]]
[[caption-width-right:250:Heroes never die.]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with effects to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. They are used by Gauche/[[DubNameChange Nistro]] in ''ZEXAL''.

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[[folder:Heroic]]
[[quoteright:250:https://static.
[[folder:Goyo]]
[[quoteright:220:https://static.
tvtropes.org/pmwiki/pub/images/heroic.png]]
[[caption-width-right:250:Heroes never die.]]
org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
[[caption-width-right:220:Mr. Steal yo cards]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' com/wiki/Goyo Goyo]]''' are a group of EARTH Warrior-Type monsters are a series of EARTH Warriors with effects the ability to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. take control of the monsters they destroy. They are used by Gauche/[[DubNameChange Nistro]] Tetsu Ushio in ''ZEXAL''.''5D's'' and by members of the Security in ''ARC-V''.



!!!Tropes associated with the Heroics:
* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
* DishingOutDirt: All Heroic monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who is a LIGHT monster and Number 86: Heroic Champion Rhongomyniad who is a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes the never-dying fighting spirit within this archetype's user Gauche.

to:

!!!Tropes associated with the Heroics:
Goyos:
* ArmsAndArmorThemeNaming: The Heroic Champions, BreathWeapon:: Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word others.
* DefeatMeansFriendship: As stated above, the Goyo monsters have an effect
that explains allows their player to take control of monsters they defeat. However, this ability is depicted in the monster's purpose.
anime as holding the defeated monster captive.
* DishingOutDirt: All Heroic of the Goyo monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who monsters.
* FusionDance: Goyo Emperor
is a LIGHT Fusion Monster that can be summoned by fusing two EARTH Warrior-Type Synchro Monsters.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle damage inflicted by the
monster and Number 86: Heroic Champion Rhongomyniad who Special Summoned with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
** The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on
a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes
1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from the never-dying fighting spirit within this archetype's user Gauche.Extra Deck and increase his ATK in case he is attacked.



[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.

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[[folder:hunder]]
[[quoteright:250:https://static.
[[folder:Greed]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/hunder.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, [[caption-width-right:300:The one and Brohunder[[/note]]]]
only Pot of Greed.]]
The
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' com/wiki/Greed_(series) Greed]]''' series tells the story of the Goblin of Greed, once a wealthy goblin who lost his fortune and is trying to work his way back up in the OCG, are a family world. Hard work is out of LIGHT Thunder-Type monsters that allow the player question though, he's out to Normal Summon more Thunder-Type monsters each turn, swarming steal the field. They are used by Thunder Spark in the ''ZEXAL'' manga.Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get his fortune back.



!!!Tropes associated with the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There are two common playing styles to this archetype -- Control and Swarm. Because this archetype has such flexibility, you can take portions of both strategies and implement them into a single deck. You can use control cards in a swarm strategy to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict the final blow to your opponent after you've countered all of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster on the field. This means that you can reuse monster effects like the attack negation of Number 39: Utopia, or the second effect of Number 91: Thunder Spark Dragon.

to:

!!!Tropes associated with Greed:
* BoringButPractical: Most of
the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There
Greed cards are two common playing styles simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to this archetype -- Control and Swarm. Because this archetype has such flexibility, play cards, your ability to make plays is limited solely by the number of cards you can take portions draw. Suffice it to say, there's a very good reason why Pot of both strategies Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him
and implement them he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired
into a single deck. You can use control cards in a swarm strategy "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered
to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict be the final blow opposite counterpart of "Pot of Greed" as Greed is to your opponent after you've countered all take(draw cards) and Generosity is to give(return cards). Their status is also opposite as Pot of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take
Greed is Forbidden but this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
card is Unlimited.
* LostInTranslation: {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
**
The names word "Kame" in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, means both "Turtle" and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon
"Jar", so Jar Turtle's Japanese name is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made
pun.
** Moray
of lightning''.
* ThemeNaming: This archetype
Greed's Japanese name is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster
pun on the field. This means that you words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it
can reuse monster effects be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at the Dark Factory of Mass Production to get his money back.
* SelfParody: Greed Grado's artwork looks a lot
like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass: According to Master Guide 2,
the attack negation "Avatar of Number 39: Utopia, or the second effect Pot" is not a man wearing a pot on his head, and is actually the perfect evolution of Number 91: Thunder Spark Dragon.the "Pot of Greed".


Added DiffLines:


[[folder:Gravekeeper's]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper.png]]
[[caption-width-right:250:Your graveyard is sacred. Don't go defiling it.]]
The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary and Gravekeeper's Oracle.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.
----
!!!Tropes associated with the Gravekeeper's cards:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* ObviousRulePatch: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have the same ATK. "Oracle" is also sitting in the same chair as Visionary and is wearing similar clothing.
** "Gravekeeper's Shaman" is the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary and Gravekeeper's Priestess
[[/folder]]

[[folder:Graydle]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/graydle.png]]
[[caption-width-right:250:The boss monster, Graydle Dragon.]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.
----
!!!Tropes associated with the Graydles:
* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
* DeathActivatedSuperpower:With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
* {{Homage}}: The cards in this archetype follow the plot of ''Film/TheThing1982'' event by event: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). Finally, one of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon").
* MakingASplash: They are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.
[[/folder]]

[[folder:Guardians]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardian_2.jpg]]
[[caption-width-right:250:Guardian Eatos]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.
----
!!!Tropes associated with the Guardians:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because that card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, and 3 monsters are harder to get rid of than a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, the strongest Main Deck Warrior-Type monster that can be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus: The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
* ElementalPowers:
** From the Gate Guardian series:
*** MakingASplash: Suijin
*** BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
*** CastingAShadow: Gate Guardian, then Dark Guardian.
** From the Equip Guardian team:
*** PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power of the Guardians, which indicates that he owns all of the Guardian weapons.
* FusionDance: Gate Guardian is a fusion of "Sanga of the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference to its name; having two monsters on your field is "Order", rather than having "chaos" - only opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
* WingedHumanoid: Guardian Eatos.
[[/folder]]

[[folder:Guardragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardragon.png]]
[[caption-width-right:250:The World Legacies have a nasty secret...]]
'''[[https://yugipedia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters. They are connected to the '''[[https://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Guardragons:
* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* {{Reincarnation}}: According to the Master Guide 6, Justicia is [[spoiler:Ib's]] soul reincarnated.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
[[/folder]]

[[folder:Gun Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
[[caption-width-right:250:Barrel Dragon, the archetype's progenitor]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.
----
!!!Tropes associated with the Gun Dragons:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share names that consist of firearm-related terms and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon.
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32.
* GatlingGood: The appropriately-named Gatling Dragon, boasting an effect that lets it mow down multiple monsters if you get lucky with the coin toss.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
* MechanicalLifeforms: They are all mechanical dragons.
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're [[OurDragonsAreDifferent robot dragons]] with gun heads.
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolvers\that are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.
[[/folder]]

[[folder:Gusto]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto Eguls, their boss monster]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series of WIND monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives in the swamplands and fights alongside monsters to repel foreign enemies, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.
----
!!!Tropes associated with the Gustos:
* AntiMagic: Dust Storm of Gusto.
* BabiesEverAfter: According to Master Guide 4, Pilica is the daughter of Reeze and Kamui.
* BackFromTheDead:
** Windaar, Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls and then were purified after the defeat of Tierra.
** Many of their effects, spell and trap cards brings them back from the graveyard.
* BlowYouAway: The Gusto are a tribe of wind Psiquics.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars, and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Caam, Pilica and Winda.
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns: Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pilica, Descendant of Gusto appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze, Whirlwind of Gusto.
* GlassCannon: Many of them don't have high defense points.
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windaar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windaar and Musto
* NobleBirdOfPrey: Egul, Falco and Gulldo become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Griffin.
* PantheraAwesome: Gusto Thunbolt.
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds.
* StoneWall: Many have low attack but by using their effects spells and traps well, if one is destroyed in defense mode another can be place in defense position and block the opponents attacks and then returning them from the graveyard.
** Gusto Squirro has 0 attack points but has the highest defense points with 1800.
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Zefra archetype and calls herself "Zefram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their Main Deck monsters are low-level floaters, meaning that they summon other monsters when destroyed. The big three are Windda, Gulldo, and Egul, all of which summon each other. They rely on this to make plays, as while their swarming abilities are mediocre, it's ''very'' hard to completely get them off the field, and in most cases at least one of them will survive long enough to make Extra Deck plays.
* YouGottaHaveBlueHair: And most of them have green hair to go with the eyes.
[[/folder]]

[[folder:Hand]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hand_5.png]]
[[caption-width-right:250:One of the boss monsters: Number 106: Giant Hand.]]
'''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' is a small series of monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside from the five Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand, Prominence Hand and Thunder Hand[[/note]] and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this series: The Judgement Hand.
---
!!!Tropes associated with the Hands:
* AnIcePerson: Ice Hand.
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg: The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* ElementalPowers: The Hands cover five of the six Attributes with WIND being the only one missing.
** CastingAShadow: Magic Hand is a DARK monster.
** DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
** LightEmUp: Thunder Hand's attribute is LIGHT.
** MakingASplash: Ice Hand is a WATER Aqua-Type monster.
** PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* FireIceDuo: Their principle playmakers, Fire Hand and Ice Hand, form this dynamic.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* SixthRanger: Thunder Hand was released several years after the other cards from this series.
* ShockAndAwe: The aptly-named Thunder Hand has the Thunder type. Sparks of electricity can be seen around it in its artwork.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
[[caption-width-right:250:Generally what you want your field to look like when playing them.]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are an archetype of WIND, low-level Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.
----
!!!Tropes associated with the Harpies:
* AbsoluteCleavage: Shows up quite often in the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect, and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks were non-existent due to so few cards and none of them being very good. Over the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once called "Harpie's Brother", making him the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
* {{Stripperiffic}}: In the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.
[[/folder]]

[[folder:Hazy Flame]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx What is something you can show, but can't see?]]]]
'''[[http://yugipedia.com/wiki/Hazy_Flame Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.
----
!!!Tropes associated with the Hazy Flames:
* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's a Hazy Flame support card that will let you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.
[[/folder]]

[[folder:Herald]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
[[caption-width-right:350:Herald of Ultimateness, who is composed of the other Herald monsters.]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but they also include a Synchro Monster (Herald of Arc Light) and an Xyz Monster (Herald of Pure Light). The colored Heralds are Level 2 and have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection. Light Tsukiko uses a Timelord/Herald hybrid deck as her first deck in the ''Yu-Gi-Oh OCG Structure'' Manga.
----
!!!Tropes associated with the Heralds:
* AntiMagic: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type monsters in the TCG, and Angel-Type monsters in the OCG.
* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.
[[/folder]]

[[folder:Heraldic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.
----
!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion and High Medallion Arts' effects.
* DubNameChange:
** In a lesser case, Genome Heriter becomes Genom-Heritage.
** God Medallion - Coat of Arms -> Heraldry Crest; likewise, Death Medallion - Chaos of Arms becomes Heraldry Crest of Horror.
** Heraldic Progenitor - Plain-Coat -> Heraldry Patriarch
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
[[/folder]]

[[folder:Hieratic]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/tumblr_on1oejlbyg1rie4kjo2_r1_500.png]]
[[caption-width-right:260:[[Franchise/{{Bakugan}} Field, open!]]]]
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.
----
!!!Tropes associated with the Hieratics:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic deck is more likely to be a hindrance to the archetype as a whole. To wit, both monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}:
** Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
** The archetype as a whole to the Winged Dragon of Ra. Similarly to Ra, they are dragons based on Egyptian deities, with a slightly mechanical appearance, spherical sealed forms, and an association with the sun.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you have two or more of them, out come the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal Monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him to Special Summon a Dragon-Type monster from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Being based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imagery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly, Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from the hand, Deck, or Graveyard. Hieratic Seal of the Sun Dragon Overlord is the only monster that can be Special Summoned with said effect. However, as a Gemini monster, Hieratic Seal of the Dragon King also counts as a Normal Monster in the Graveyard.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal" monsters.
* StatusAilment: Most of the Hieratic monsters effects to Special Summon Dragon-Type monsters also reduce the ATK and DEF of the Summoned monster to 0.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra Deck is there.
[[/folder]]

[[folder:Heroic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/heroic.png]]
[[caption-width-right:250:Heroes never die.]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with effects to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. They are used by Gauche/[[DubNameChange Nistro]] in ''ZEXAL''.
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!!!Tropes associated with the Heroics:
* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
* DishingOutDirt: All Heroic monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who is a LIGHT monster and Number 86: Heroic Champion Rhongomyniad who is a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes the never-dying fighting spirit within this archetype's user Gauche.
[[/folder]]

[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
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!!!Tropes associated with the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There are two common playing styles to this archetype -- Control and Swarm. Because this archetype has such flexibility, you can take portions of both strategies and implement them into a single deck. You can use control cards in a swarm strategy to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict the final blow to your opponent after you've countered all of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster on the field. This means that you can reuse monster effects like the attack negation of Number 39: Utopia, or the second effect of Number 91: Thunder Spark Dragon.
[[/folder]]
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* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.

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* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK.ATK and with A Legendary Ocean, which levels down WATER monsters by 1, it can be Normal Summoned as a powerful 2650 ATK beater. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.



** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).

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** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).[[note]]Specifically the original [=MetalGreymon=], which was Virus-type and had a sickly blue coloration as a result of the mechanization process.[[/note]]

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* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed since ''Hidden Arsenal 4''.

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* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed since ''Hidden Arsenal 4''.until ''Blazing Vortex'' a decade later.


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** Some of the Fabled monsters are named after different types of demons.
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Shoma Yusa uses a Gaia Knight deck in his duel against Des.

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* AntiMagic: Arkbrave Dragon's effect.

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* AntiMagic: Arkbrave Dragon's effect.effect upon it being Special Summoned from the GY allows you to banish all face-up Spells & Traps your opponent controls, which also gives it 200 ATK/DEF for each.



* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form of Paladin of Felgrand.



* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive and sharp chin and said jaw being metallic.



* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your own monsters as well, if you want to prioritize keeping them on the field and don't need to apply their effects at the time.



* PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]].

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* PowerNullifier: Divine Dragon Knight ResurrectiveImmortality: The general theme for Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]].Dragon & it's support cards.



* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was special summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.

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* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was special summoned, Special Summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.
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[[caption-width-right:250:Jormungandr, Generaider Boss of Eternity]]

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[[caption-width-right:250:Jormungandr, Generaider Boss of Eternity]][[caption-width-right:250:If you're wondering why you're hearing boss music …]]
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* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf with gryphon wings and a snake for tail. This form can be seen in Fabled Regicide.
* TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
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* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.
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* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].

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* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], [[https://yugipedia.com/wiki/Awakening_of_the_Possessed_-_Gagigobyte Awakening of the Possessed - Gagigobyte]] and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
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[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | '''F to H''' | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameMToN M to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

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[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | '''F to H''' | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameMToN M to [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

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* {{Expy}}: Of Greymon from ''Anime/{{Digimon}}'':

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* {{Expy}}: Of Greymon from ''Anime/{{Digimon}}'':To ''Franchise/{{Digimon}}'':
** Gagagigo is one of Greymon.
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[[caption-width-right:250:The original Gandora]]

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[[caption-width-right:250:The original Gandora]]Dragon of Destruction]]



Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Dragon of Destruction to secure a win in a duel against Yami Bakura near the end of the original series.

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Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Dragon of Destruction to secure a win in a duel against Yami Bakura near the end of [[Anime/YuGiOh the original series.series]].



!!!Tropes associated with Gandora:
* AntiMagic: In addition to getting rid of monsters with their field wipe ability, the original Gandora as well as Giga Rays can also get rid of spells and traps.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Giga Rays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Giga Rays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.

to:

!!!Tropes associated with Gandora:
the Gandora archetype:
* AntiMagic: In addition to getting rid of monsters with their field wipe ability, the original Gandora as well as Giga Rays Gigarays can also get rid of spells and traps.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Giga Rays Gigarays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Giga Rays Gigarays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.



* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including its allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
* DeaderThanDead: The original Gandora as well as Giga Rays can banish cards rather than send them to the graveyard. And since Giga Rays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Giga Rays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Giga Rays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Giga Rays can no longer use its field wipe ability. But on the other hand, banishing all cards in the graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, "giga rays," for which its third card, Gandora Giga Rays the Dragon of Destruction, is named. They're lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls. Though this can be invoked in order to increase their ATK.
* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their defense.

to:

* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including its their allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
* DeaderThanDead: The original Gandora as well as Giga Rays Gigarays can banish cards rather than send them to the graveyard. And since Giga Rays Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Giga Rays's Gigarays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Giga Rays Gigarays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Giga Rays Gigarays can no longer use its field wipe ability. But on the other hand, banishing all cards in the graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, "giga rays," Boundless Gigarays, for which its third card, Gigarays Gandora Giga Rays the Dragon of Destruction, is named. They're The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls. Though this can be invoked in order to increase their ATK.
controls.
* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their defense.DEF.



* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Giga Rays can also wipe the backrow.

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* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Giga Rays Gigarays can also wipe the backrow.

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* TheLastOfTheseIsNotLikeTheOthers: Kaguya is the only monster in this series to not be based on a fairy tale from the Brother Grimms.



* TheLastOfTheseIsNotLikeTheOthers:
** Jormungandr is an Xyz monster while the other Generaiders from the same pack were Main Deck monster. Furthermore, unlike them, it is solely dedicated to supporting the archetype's playstyle and does not have an effect which works with monsters that share its type.
** Unlike previous Generaider monsters which had a Level or Rank of 9, Loptr is a Level 4 monster instead and doesn't have "Generaider Boss of" in his name.



* TheLastOfTheseIsNotLikeTheOthers: They are the seventh and final group of monsters connected to the World Legacy archetype to be introduced, but unlike the previous groups, they are not an archetype and instead serve as support for Dragon-Type monsters in general.

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* MythologyGag: The connection between this archetype and the Black Luster Soldier cards stems from the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.

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* MythologyGag: MythologyGag:
**
The connection between this archetype and the Black Luster Soldier cards stems from the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.

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