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Malekith was merged back per the new CSP rules. Merge approved by the CSP thread here


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* DeconstructiveParody: Of the ProudWarriorRace. Rather than being based on "noble" warrior peoples like the Mongols or the Vikings, the Greenskins of the ''Warhammer'' world are basically just big, green [[LoonyFan British football hooligans]]. Greenskins don't want your land, don't want your riches, don't want the glory of conquering you, and don't think you are a threat they need to pre-emptively strike to protect themselves against. They don't even fight you necessarily because they ''dislike'' you in particular. It's that they literally ''need'' to ''fight somebody'' on a regular basis, it's in their biology. Deprived of a good scrap, they will actually start withering away down to nothing - they will shrink in size, their muscles will waste away, and they'll even get beer bellies. They will even fight each other lacking any other opponent.
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** Vampire Counts: Bludd-drinkaz is really great fights like scaly boyz and Ogres. Da dead-uns, not so much, dey keep gettin' back up and dey never have any gud loot. Sometimes da bludd-drinkaz gotz gud loot [[ArtifactOfDoom but dat loot is weird]] and tries to talk to ya so I dunno any boyz hang on ta it fer long.

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** Vampire Counts: Bludd-drinkaz is really great fights like scaly boyz and Ogres. Da dead-uns, not so much, dey keep gettin' back up and dey never have any gud loot. Sometimes da bludd-drinkaz gotz gud loot [[ArtifactOfDoom but dat loot is weird]] and tries to talk to ya so I dunno any boyz hang on ta it fer long. Alwayz like "kill 'im, put a banner up ova dere", shut it, ya stupid bludd-drinka crown, I woz gonna do dat anywayz.
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* TheAce: Black Orcs are stronger, more resilient, more disciplined and more intelligent than conventional Orcs. Other than sheer speed and reaction time they are superior to Orcs in every way and even there they are 'merely' at the same level as their more numerous kin.

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->''"When you first see a Squig herd being forced onto the battlefield by their Night Goblin herders, you don't know whether to laugh or soil yourself. They bounce all over the place like some kind of mad circus act, the Night Goblins adding to the weird carnival look of the thing by capering about and screaming themselves. Then one of those things just bounces right through your regiment like a giant cannoball, and you know that laughter is not the right response."''
-->--'''Leonhard, Mercenary'''
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* ExtraEyes: After millennia of worshipping the Spider God and exposing themselves to the toxins of countless spider species, some Forest Goblins have developed... unusual traits. The Goblin Great Shaman model attached to the Catchweb Spidershrine mount in 8th Edition, for instance, has three pairs of eyes stacked vertically, mimicking the spiders that he worships.
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* OurWyvernsAreDifferent: Orc chieftains often ride Wyverns, smaller and armless relatives of dragons that lack their larger relatives' intelligence and fiery breathe but instead possess poisonous stingers.

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* OurWyvernsAreDifferent: Orc chieftains often ride Wyverns, smaller and armless relatives of dragons that lack their larger relatives' intelligence and fiery breathe breath, but instead possess poisonous stingers.
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* TheChooserOfTheOne: His ultimate goal is to find the [[EvilMessiah "Once an' Future Git"]], who will unite all the Orc tribes into a single army and rampage from one end of the world to the other.

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* TheChooserOfTheOne: His ultimate goal is to find the [[EvilMessiah [[DarkMessiah "Once an' Future Git"]], who will unite all the Orc tribes into a single army and rampage from one end of the world to the other.



* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded to a 5+ ward save.

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* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints units in an army that includes Wurrzag are upgraded from their default 6+ ward save to a 5+ ward save.save, representing the superior potency and skill of his magical warpaint.

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* AsskickingLeadsToLeadership: As is traditional for Orc warbosses.

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* AsskickingLeadsToLeadership: As is traditional for Orc warbosses.warbosses, Gorbad assembled his army by crushing rivals and bulying weaker orcs into following him.



* EliteArmy: Gorbad was so famous that he attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade Orcs units to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.

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* EliteArmy: Gorbad was so famous that he attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade any number of regular Orcs units to the more powerful Big 'Uns any time he wishes.
'Uns, when these are normally a one-per-army unit.
* FourStarBadass: Gorbad was a great warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble from a 12" range to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.



* GuileHero: From the perspective of Orcs and Goblins. This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.

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* GuileHero: From Gorbad was unusually clever and strategically inclined, compared to the perspective of Orcs regular Warboss and Goblins. their default approach of "just charge the closest enemy and kill 'em!" This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.



* FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde.

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* FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde. In the 6th edition "Storm of Chaos" campaign, Grimgor even gained a special army list to represent his personal forces, which was forbidden from taking ''any'' goblins due to his having decided they were too much of a hinderance.



* TinTyrant: Clad in a suit of heavy plate. His ''Blood-Forged Armour'' was cooled with the blood of Dwarf Runepriest and grants his a 1+ armour save plus a 5+ ward save.

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* TinTyrant: Clad in a suit of heavy plate. His ''Blood-Forged Armour'' was cooled with the blood of Dwarf Runepriest and grants his him a 1+ armour save plus a 5+ ward save.



* CoolCrown: Azhag wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity'' rule thanks to having to beat back the possession attempts.

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* CoolCrown: Azhag wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity'' rule rule, which requires him to pass a Leadership test each turn or move in a random direction, thanks to having to beat back the possession attempts.



Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the Orc gods.

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Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the Orc gods. Kicked out of the Bone Nose tribe by its jealous shaman Old Wizzbang as a youth when his magical powers manifested, he wandered in the jungles for years before stumbling upon a strange mask in some old ruins. Upon putting it on, he was confronted by a shaman's ghost who told him that he had been chosen by Gork & Mork to go forth and seek "The Once an' Future Git", who would draw their sacred axe from the holy Gaffastone and unite all orcdom to conquer the world once more. Pausing only to return to the Bone Noses and turn Old Wizzbang into a squig, Wurrzag began his quest with zeal.



* TheChooserOfTheOne: His ultimate goal is to find the "Once an' Future Git", who will unite all the Orc tribes into a single army and rampage from one end of the world to the other.
* CoolMask: Wurrzag wears a big wooden tribal mask. His ''Baleful Mask'' contains the ''Vindictive Gaze'' spell.
* {{Familiar}}: Wurzzag is accompanied by a squig said to have been a wizard that Wurzzag transformed into its present form. It allows him to store spell dice from his current power pool to reuse later.

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* TheChooserOfTheOne: His ultimate goal is to find the [[EvilMessiah "Once an' Future Git", Git"]], who will unite all the Orc tribes into a single army and rampage from one end of the world to the other.
* CoolMask: Wurrzag wears a big wooden tribal mask. His mask, which is the mystic relic which made him into the seeker of the One an' Future Git. Known as the ''Baleful Mask'' contains Mask'', it grants him visions of the era that the Once an' Future Git ruled over and/or will bring about, and can also fire EyeBeams at anyone he doesn't like. This functions mechanically as a Bound Spell, though the precise spell varies depending on edition, such as ''Gaze of Gork'' or ''Vindictive Gaze'' spell.
Gaze''.
* {{Familiar}}: Wurzzag is accompanied by a small, hairy squig said to have been a wizard that Wurzzag transformed into its present form.was originally the Bone Nose shaman Old Wizzbang, before Wurrzag got even with him. It allows him to store spell dice from his current power pool to reuse later.



* MagicStaff: The ''Baleful Staff'' is a hand weapon that grants him ''Magic Resistance'' and allows him to reroll miscast results.

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* MagicStaff: The ''Baleful Staff'' Staff'', which was give to him by the ghostly shaman who told him of his destiny, is a hand weapon that grants him ''Magic Resistance'' and allows him to reroll miscast results.



A legendarily bold, cunning and obese Goblin warlord who once besieged Ulthuan itself. Grom began as an ordinary Goblin who made a foolish bet, and that bet was to eat raw Troll flesh and live. Suffering agony as the piece kept regenerating inside of him, his body eventually reached a balance and Grom grew fat. Emboldened, Grom would become a feared Goblin Warboss who ravaged and pillaged a good chunk of the Empire then invaded Ulthuan, only to be slain at the battle of Tor Yvresse by Eltharion the Grim after months ensued of that bloody campaign.

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A legendarily bold, cunning and obese Goblin warlord who once besieged Ulthuan itself. Grom began as an ordinary Goblin who made a foolish bet, and that bet was to eat raw Troll flesh and live. Suffering agony as the piece kept regenerating inside of him, his body eventually reached a balance and Grom grew fat. Emboldened, Grom would become a feared Goblin Warboss who ravaged and pillaged a good chunk of the Empire then invaded Ulthuan, only to be slain at the battle of Tor Yvresse by Eltharion the Grim after months ensued of that bloody campaign. He's one of the oldest special characters in ''Warhammer'' lore, having debuted during the 2nd edition as the leader of a Regiment of Renown.



* BlessedWithSuck: After foolishly eating troll-meat on a bet, he's stuck with a shapeless mass of troll-flesh endlessly regenerating inside his stomach. This is why he's so fat, and it also afflicts him with constant pain and flatulence.
* CruelAndUnusualDeath: [[spoiler:Tortured, cut to pieces and incinerated by Eltharion for his assault on Tor Yvresse.]]
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a troll-like HealingFactor.

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* BlessedWithSuck: After foolishly eating troll-meat on a bet, he's stuck with a shapeless mass of troll-flesh endlessly regenerating inside his stomach. This is why he's so fat, has given him SuperStrength and it the ability to regenerate like a troll himself, but has also made him morbidly obese ad afflicts him with constant pain and flatulence.
* CruelAndUnusualDeath: [[spoiler:Tortured, CruelAndUnusualDeath:
** In his 2nd edition lore, it's stated that Grom spent a ''month'' after his victory on Zhuf Field by executing 100 dwarfs each day, which he did by sitting on them until they suffocated under Grom's massive, foul-smelling buttocks.
** [[spoiler:Grom himself was canonically tortured,
cut to pieces and incinerated by Eltharion for his assault on Tor Yvresse.]]
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient makes him repulsively fat and causes him pain. constant painful stomachaches as well as uncontrollale flatulence. On the upside, it increases his strength to make him stronger even than an orc, and gives him a troll-like HealingFactor.HealingFactor.
* FatBastard: Grom is shockingly obese, and also a brutal, all-conquering warlord. He nearly annihilated the world by toppling many of the magical stones on Ulthuan that are responsible for regulating the ambient magical level. Various iteratious of his lore have also described him as performing such feats as executing people by crushing them under his arse, and being responsible for the near-total genocide of the gnomes of the Old World.



%%* AndroclesLion: The way Skarsnik got his Squig companion, Gobbla.

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%%* * AndroclesLion: The According to the novels, the way Skarsnik got his Squig companion, Gobbla.Gobbla, was when he saved a small squig from being eaten on a whimsical moment of compassion. That squig grew up to become a huge alpha amongst its kind, and when Skarsnik was thrown into an arena with it in the intent of being FedToTheBeast, it remembered his kindness and ''protected'' him. Ever since then, it's been his most loyal companion and one true friend.



* PetMonstrosity: The Giant Cave Squig Gobbla.

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* PetMonstrosity: The Giant Cave Squig Gobbla.Gobbla is a vaguely reptilian monster that basically looks like a [[WalkingHead giant mouth]] [[MoreTeethThanTheOsmondFamily full of razor-sharp teeth]]. It devours anything it can get its jaws on... but acts like a loving dog to Skarsnik.
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[[caption-width-right:350:Grimgor is da Best!]]

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[[caption-width-right:350:Grimgor [[caption-width-right:350:"Grimgor is da Best!]]best!"]]



[[caption-width-right:350:Gobbla Iz Ungry!]]

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[[caption-width-right:350:Gobbla Iz Ungry!]][[caption-width-right:350:"Gobbla iz ungry!"]]
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Savage Orcs are used to living in desolate wastelands where big monsters roam. As a result, they use ''Big Stabbas'', giant spears that require two Orcs to carry and are especially useful against large creatures. Savage Orcs unit with a certain minimum of troops can field a ''Big Stabba'', gaining the ''Impact Hit'' (Strength 5) rule. Against large targets, the impact hits gain the ''Multiple Wounds'' rule.



* BladeOnAStick: He wields ''Skarsnik's Prodda'', a crude spear that can project blasts of magical energy. It can launch a magic missile of Strength 6, inflicting D3 hits with no armour save allowed.
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* TheChooserOfTheOne: His ultimate goal is to find the "Once an' Future Git", who will unite all the Orc tribes into a single army and rampage from one end of the world to the other.
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* BadassInCharge: Snagla is at the head of his little band of Spider Riders, who get the ''Ambushers'', ''Devastating Charge'' and ''Hatred'' (Empire) rule. They also cause ''Fear'' when charging.



* BadassInCharge: Gitilla is at the head of his small band of wolf boyz named ''Da Howlerz''. They have a +1 bonus to Ballistic Skill over similar units, as well as the ''Quick to Fire'' rule.

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* DayHurtsDarkAdjustedEyes: Night Goblins are adapted for life in dark underground places, and as such find direct sunlight to be unpleasant and often painful. When they must travel on the surface, they used deep hoods and cloaks to shield themselves from the light.



* LightHurtsDarkAdjustedEyes: Night Goblins are adapted for life in dark underground places, and as such find direct sunlight to be unpleasant and often painful. When they must travel on the surface, they used deep hoods and cloaks to shield themselves from the light.
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* LightHurtsDarkAdjustedEyes: Night Goblins are adapted for life in dark underground places, and as such find direct sunlight to be unpleasant and often painful. When they must travel on the surface, they used deep hoods and cloaks to shield themselves from the light.
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* AuthorityEqualsAsskicking: Goes both ways. The most powerful orcs tends to become the leaders but they also absorb more Waagh! energy ''because'' they are the leaders and grow bigger because of it. In game, the Orcs and Goblins are one of the factions whose leaders have natural stats increase the most compared to the footsoldiers.

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* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: Goes both ways. The most powerful orcs tends tend to become the leaders but they also absorb more Waagh! energy ''because'' they are the leaders and grow bigger because of it. In game, the Orcs and Goblins are one of the factions whose leaders have natural stats increase the most compared to the footsoldiers.

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* ChallengeSeeker: Their favorite opponents are ones who can put up a good fight and make them ''work'' for their victories.



* DirtyCoward: Most Goblins are tiny and understandably easy to frighten. They are much more interested in uneven fights and inflicting pain on anything weaker than them. In-game, most Goblins have have a lower leadership score than Orcs usually do, and a much lower score than more disciplined factions like Elves or Dwarves have.

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* DirtyCoward: Most Goblins are tiny and understandably easy to frighten. They are much more interested in uneven fights and inflicting pain on anything weaker than them. In-game, most Goblins have have a lower leadership score than Orcs usually do, and a much lower score than more disciplined factions like Elves or Dwarves have.



* MortonsFork: The problem when dealing with Greenskin raids is that the Orcs ''love'' to find people who can put up a good fight against them. Manages an extremely successful defense? Now multiple Greenskin tribes will want to get a piece of the action by trying to invade themselves. Think you can hunt them down and stop their raids at the source? Their ridiculously fast reproduction makes wiping them out almost impossible, and all it'll accomplish is the other tribes planning out their own attacks so you'll go after them too because you've demonstrated that you're a WorthyOpponent. Eltharion the Grim found this out the hard way.

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* MortonsFork: The problem when dealing with Greenskin raids is that the Orcs ''love'' to find people who can put up a good fight against them. Manages Manage an extremely successful defense? Now multiple Greenskin tribes will want to get a piece of the action by trying to invade themselves. Think you can hunt them down and stop their raids at the source? Their ridiculously fast reproduction makes wiping them out almost impossible, and all it'll accomplish is the other tribes planning out their own attacks so you'll go after them too because you've demonstrated that you're a WorthyOpponent. Eltharion the Grim found this out the hard way.



** Goblins are marginally more intelligent than Orcs. However the trope isn't played entirely straight; while Goblins are smarter than Orcs, in many ways their minds are [[WeakWilled much weaker]], reflected in the game partly by their woeful leadership and partly by their lack of psychic strength (on the battlefield Orc Shamans can draw mental energy from the massed Orc troops while Goblins' minds provide far less power.)

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** Goblins are marginally more intelligent than Orcs. However the trope isn't played entirely straight; while Goblins are smarter than Orcs, in many ways their minds are [[WeakWilled much weaker]], reflected in the game partly by their woeful leadership and partly by their lack of psychic strength (on the battlefield Orc Shamans can draw mental energy from the massed Orc troops while Goblins' minds provide far less power.)power).



* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.

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* EyepatchofPower: EyepatchOfPower: Lost an eye in battle and grafted an iron plate over the wound.



* GrandTheftMe: He was the target of this as a fragment of Nagash' soul trapped inside the Crown kept trying to overtake him. However, Azhag was no weakling and was as such locked in a daily psychic struggle for dominance.

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* GrandTheftMe: He was the target of this as a fragment of Nagash' Nagash's soul trapped inside the Crown kept trying to overtake him. However, Azhag was no weakling and was as such locked in a daily psychic struggle for dominance.



* DefensiveFeintTrap: Skarsnik is a master of feigning retreat and luring the enemy into his traps. So his ''Tricksy Traps'' rule allows Goblin unit choosing to flee as a reaction to enemy charge to then reform immediately and perform normal actions.



* DefensiveFeintTrap: Skarsnik is a master of feigning retreat and luring the enemy into his traps. So his ''Tricksy Traps'' rule allows Goblin unit choosing to flee as a reaction to enemy charge to then reform immediately and perform normal actions.
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* TheWarlord: Orcish society typically consists of disunited, squabbling tribes and bands until a tribal leader or accomplished warrior manages to crack enough heads together to force them to recognize him as the new Warboss and lash together a large horde to lead off on a merry rampage.
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* TheSavageIndian: Older Forest Goblin art tends to take multiple clues from this trope, most notably giving them the warpaint and feathered bonnets associated with the archetype, so that Forest Goblins end up looking like short, green-skinned evil Indian stereotypes.

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* TheSavageIndian: Older Forest Goblin art tends to take multiple clues from this trope, most notably giving them the warpaint and feathered bonnets associated with the archetype, so that Forest Goblins end up looking like short, green-skinned evil Indian stereotypes.
stereotypes. More recent artwork tends to significantly deemphasize these themes outside of the occasional feather.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: As is traditional for Orc warbosses.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: As is traditional for Orc warbosses.
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* AnAxeToGrind: ''Morglor the Manglar'', his massive and enchanted axe. It was one of the most feared weapons of all and its rules show. It grants the ''Always Strikes First'' and ''Multiple Wounds'' rule and ignores armour.



* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.



* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him +2 Strength and has the ''Killing Blow'' rule enhancedd against all Elves.

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* BrutishCharacterBrutishWeapon: Orcs, a culture of ferocious and brutal warriors, are usually depicted wielding an assortment of axes and cleaver-like blades called choppas.
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* TransplantedAliens: They're said by some of the fluff to have been accidentally introduced to the planet as spores that hitched a ride on the Old Ones' starships.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.


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* ForcedTransformation: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* MortonsFork: The problem when dealing with Greenskin raids is that the Orcs ''love'' to find people who can put up a good fight against them. Manages an extremely successful defense? Now multiple Greenskin tribes will want to get a piece of the action by trying to invade themselves. Think you can hunt them down and stop their raids at the source? Their ridiculously fast reproduction makes wiping them out almost impossible, and all it'll accomplish is the other tribes planning out their own attacks so you'll go after them too because you've demonstrated that you're a WorthyOpponent. Eltharion the Grim found this out the hard way.
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* BizarreAlienReproduction: Greenskins are fungal creatures that reproduce via spores. This serves to explain why the Greenskins outnumber every race in the Old World save the Skaven and why they're nigh-incapable of being eradicated despite constant efforts to do so.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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* EliteMooks: Easily the best and most expensive melee infantry of the Greenskins.

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* EliteMooks: Easily They're easily the best and most expensive melee infantry of the Greenskins. Greenskins, and their rarity means that, instead of being found as tribes of their own, they typically tend to act as a core of elite and reliable infantry within other Orc warbands.


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* BadWithTheBone: Savage Orcs often use bone to craft their crude weaponry, and it's not uncommon for a Savage Orc's weapon to just be the femur of some large animal.


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* PeltsOfTheBarbarian: On those occasions where Savage Orcs wear clothing of any real sort, it's typically just crudely cured animal skins draped over their bodies. Some tribes distinguish themselves by the specific type of animals they use for this purpose, such as the Boneklubberz (who favor tiger pelts) and the Snakeskinz (who drape themselves in the colorful hides of giant serpents).

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