Follow TV Tropes

Following

History Characters / Wargroove

Go To

OR

Is there an issue? Send a MessageReason:
None


* {{Expy}}: Of the Mechs from Advance Wars.

to:

* {{Expy}}: Of the Mechs from Advance Wars.Wars, foot soldiers with heavier armor-piercing weapons but less movement range.



* {{Expy}}: A kind of amalgamation of the Advance Wars Artillery unit, as the simplest indirect attacker with the same range, and the Anti-Tank from DoR, with its vulnerability to foot soldiers, and being able to both fire on adjacent units and counterattack.

to:

* {{Expy}}: A kind of amalgamation of the Advance Wars Artillery unit, as the simplest indirect attacker with the same range, and the Anti-Tank from DoR, [=DoR=], with its vulnerability to foot soldiers, and being able to both fire on adjacent units and counterattack.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ArcherArchetype: They're pretty useful in range combat. If they don't move at all, they even get a critical hit.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Of Advance Wars Artillery/Mech Gun. It diverges somewhat significantly when examined closely, however; the Archer can attack air units, can move and fire, and can attack/counterattack at point blank. So it's probably more of an Expy to the Anti-Tank.

to:

* {{Expy}}: Of A kind of amalgamation of the Advance Wars Artillery/Mech Gun. It diverges somewhat significantly when examined closely, however; Artillery unit, as the Archer can attack air units, can move simplest indirect attacker with the same range, and fire, the Anti-Tank from DoR, with its vulnerability to foot soldiers, and can attack/counterattack at point blank. So it's probably more of an Expy being able to the Anti-Tank.both fire on adjacent units and counterattack.

Changed: 279

Removed: 259

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup, Fixing indentation


* DropTheHammer: His weapon of choice, which can helpfully double as a golf club.
* FastballSpecial: ''Tee Off'' can be used this way, launching a friendly unit towards an advantageous position.
** GrievousHarmWithABody: Wulfar's groove can also be used on enemy units, launching them towards their fellows to deal deal area-of-effect damage.

to:

* DropTheHammer: His weapon of choice, which can helpfully double as a golf club.
* FastballSpecial: ''Tee Off'' can be used this way, launching a friendly unit towards an advantageous position.
** GrievousHarmWithABody:
position. Wulfar's groove can also be used [[GrievousHarmWithABody on enemy units, units]], launching them towards their fellows to deal deal area-of-effect damage.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

->'''Voiced by:''' (English)


Added DiffLines:

->'''Voiced by:''' (English)


Added DiffLines:

->'''Voiced by:''' Creator/MarissaLenti (English)


Added DiffLines:

->'''Voiced by:''' (English)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MilesToGoBeforeISleep: At least part of the reason why Pistil is so desperate to not be seen as a disappointment and achieve a major breakthrough ''somewhere'' is because, by Faahri standards, she's nearing the point of dying from age (Faahri live about 30 years and she is 27). So she is afraid of leaving a forgettable legacy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JustAKid: In his Arcade run, he encounters this attitude a couple of times and expresses irritation with it from various grown-ups. His mother, understanding him better, at least gives him the benefit of the doubt and has him prove his capabilities in combat to her before she considers punishing him for running off into danger. When he wins, she just asks that he uses proper care when heading into danger.

Added: 108

Removed: 136

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* HasAType: Ryota likes people with a sense of honour, duty, and skill, along with blue hair and green eyes.



* TheLastOfTheseIsNotLikeTheOthers: Ryota likes people with a sense of honour, duty, skill... [[HasAType and blue hair and green eyes.]]

Added: 220

Changed: 122

Removed: 220

Is there an issue? Send a MessageReason:
None


* EyePatchOfPower: Crossed with ElectronicEyes. Her left eye appears to have a mechanical replacement strapped over it. Whether she lost the eye in some manner of accident or simply replaced the eye herself is not clear.



* EyePatchOfPower: Crossed with ElectronicEyes. Her left eye appears to have a mechanical replacement strapped over it. Whether she lost the eye in some manner of accident or simply replaced the eye herself is not clear.



* AchillesHeel: They can't move and shoot on the same turn, or aim diagonally, making them easy to flank on their own.

to:

* AchillesHeel: They can't move and shoot on the same turn, or aim diagonally, making them easy to flank on their own. And the fact they cannot shoot units that are in forest tiles makes them largely useless if the map is heavily forested.

Added: 242

Changed: 203

Removed: 99

Is there an issue? Send a MessageReason:
None


* VillainousLegacy: According to the codex of ''Wargroove 2'', Sedge has left a bit of a mark on the Floran Tribes after his passing. The Floran [[GreekFire riverboat design]] is attributed to him -- Greenfinger Zawan forbid their construction on the grounds that a FireBreathingWeapon was too dangerous for florans to use, but his followers built a couple of them during Sedge's rebellion, and they ended up in the Tribes' armory anyway after his downfall. Speaking of followers, an early lore entry has a Floran scout express concern that Sedge's RenegadeSplinterFaction didn't disband with his death, but simply took everything they could from their camp and retreated somewhere out of sight...

to:

* VillainousLegacy: According to the codex of ''Wargroove 2'', Sedge has left a bit of a mark on the Floran Tribes after his passing. The Floran [[GreekFire riverboat design]] is attributed to him -- Greenfinger Zawan forbid their construction on the grounds that a FireBreathingWeapon was too dangerous for florans to use, but his followers built a couple of them during Sedge's rebellion, and they ended up in the Tribes' armory anyway after his downfall. Speaking of followers, an early lore entry has a Floran scout express concern the LoreCodex reveals that Sedge's RenegadeSplinterFaction didn't disband with his death, but simply took everything went into hiding and [[MurderInc formed an assassin guild]] so they could from their camp and retreated somewhere out of sight...continue HuntingTheMostDangerousGame.



* CosmeticallyDifferentSides: [[LampshadeHanging Expresses frustration]] in the LoreCodex with how ALL of her inventions are merely ''on par'' with the other nations' equivalent weaponry, despite otherwise being more technologically advanced.




%% Is frustrated that ALL of her inventions are merely ''on par'' with the other nations' weaponry.

Added: 844

Changed: 167

Is there an issue? Send a MessageReason:
None





* AdultsAreUseless: While their parents went to war, Harmon and Sordino conspired to steal Cacophony's superweapons and flee into the icy wastes, in the hope it would stop the conflict. Thousands of years later, Harmon invokes the trope when he sees Koji, Errol and Orla chasing him, assuming that they're trying to save the day because "the adults have failed" and bemoaning how times haven't changed.

to:

* AdultsAreUseless: While their parents went to war, Harmon and Sordino conspired to steal Cacophony's superweapons and flee into the icy wastes, in the hope believing it would stop force the conflict.exhausted kingdoms to sue for peace. Thousands of years later, Harmon invokes the trope when he sees Koji, Errol and Orla chasing him, assuming that they're trying to save the day because "the adults have failed" and bemoaning how times haven't changed.



* DemonicPossession: Hijacks Ragna's body when she dons the Fell Gauntlet, setting the plot of "Darkened Skies" into motion.

to:

* DemonicPossession: Hijacks Ragna's body when she dons the Fell Gauntlet, setting the plot of "Darkened "Dark Skies" storyline into motion.motion. Like other hosts of Cacophonic spirits, Ragna gains ProphetEyes and FlamingHair.


Added DiffLines:

* SecretAIMoves: Under the player's control in a VillainShoes mission, Harmon functions identically to Ragna. As an enemy encountered a few levels later, Harmon has access to both Ragna and Valder's grooves, and can activate either of them at any time.


Added DiffLines:

* UnfinishedBusiness: Harmon's entire motivation is to fulfill a promise to reuinite with his fiance, Prince Sordino of Silmor. Everything else is aggressively dismissed. Once they do find each-other, both spirits pass on and leave the Fell Gauntlets behind for Valder to claim.


Added DiffLines:

* SealedEvilInACan: The society of Cacophonic/Silmorian remnants living in the southern wastes view Sordino as this, since he's a deranged spectre armed with an ArtifactOfDoom. They go to great lengths to prevent anyone from finding him, though they unfortunately have no idea what to do once he actually wakes up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurvivorshipBias: Because his military career was so fruitful, his impoverished family was generously taken care of, and Empress Tenhri strived to make life better for imperial citizens after the war with King Kaspar, Ryota [[ObliviouslyEvil struggles to grasp]] that Heavensong's colonies [[EvilColonialist aren't being treated nearly as well]], and is outraged by the rebellion's lack of "gratitude".

Added: 1141

Changed: 57

Removed: 441

Is there an issue? Send a MessageReason:
None


* SenselessSacrifice: [[spoiler:Zawan dies fulfilling his oath to prevent anyone from unsealing the Queen of Cacophony's workshop, only for it to be revealed that his predicessor, Greenfinger Russom, had already broken the oath and relocated the SealedEvilInACan, leaving the chamber empty. For added irony, Russom had left a note in there explaining what happened, clearly expecting young Zawan to also give in to curiousity.]]



* CutscenePowerToTheMax: [[spoiler:When faced as an enemy in the campaign in ''VideoGame/Wargroove2'', she can do things in scripted events like teleport in units without using her groove, teleport multiple units and even teleport herself!]]



* OhCrap: Upon seeing Rhomb's HulkingOut groove for the first time (most likely performed when Nuru herself is within attack range), even the experienced hunter can't help but balk:
-->'''Romb:''' ''[[PowerMakesYourVoiceDeep The enemy is near.]]''\\
'''Nuru:''' [[CurseCutShort HOLY-!!]]



* PartsUnknown: Nuru is noted to be a visiting foreigner, rather than a native of the Gloomwoods, and is secretive about her past even to Greenfinger Zawan - He knows only that she arrived on a "ship" that had "travelled a massively, ridiculously long way".

to:

* PartsUnknown: Nuru is noted in the LoreCodex to be a visiting foreigner, rather than a native of the Gloomwoods, and is secretive about her past even to Greenfinger Zawan - He knows only that she arrived on a "ship" that had "travelled a massively, ridiculously long way".



* SecretAIMoves: [[spoiler:When faced as an enemy in the campaign in ''VideoGame/Wargroove2'', she can do things like teleport in units without using her groove, teleport multiple units and even teleport herself! Though this is limited to CutscenePoweToTheMax scripted events.]]
* SuddenlyVoiced: Only used generic floran grunts during dialogue in ''Starbound'', much like other characters. Here, she has [[VoiceGrunting unique voice clips.]]



* WorldOfCardboardSpeech: In ''Wargroove 2'', [[spoiler:after Greenfinger is killed by the Faahri, a heartbroken Nuru declares that she's fed up with adhering to the AlienNonInterferenceClause, and starts tearing apart the Cacophonic ruins with energy weapons]].

to:

* WorldOfCardboardSpeech: In ''Wargroove 2'', [[spoiler:after Greenfinger is killed by the Faahri, a heartbroken Nuru declares that she's fed up with adhering to the AlienNonInterferenceClause, AlienNonInterferenceClause for the sake of "this backwater planet", and starts tearing apart the Cacophonic ruins with energy weapons]].weapons]].
* YouAreInCommandNow: [[spoiler:Becomes the acting leader of the Floran Tribes after Zawan's death in ''Wargroove 2'', as according to her "a new greenfinger hasn't even been born yet".]]

Changed: 130

Is there an issue? Send a MessageReason:
None


Ryota's Groove is ''Blade Dash''. When used, Ryota performs a number of linear dashes through lines of enemies, dealing 45% of his regular damage (increasing by 5% for each line he makes) to any enemy units caught underneath. It can also pass through allied and neutral units, which will not deal any damage to them. It can make as many dashes as possible, but cannot dash through the same unit twice. In ''Wargroove 2'', Ryota's groove can be charged twice to double the maximum range of each dash, increase the damage, and cause affected units lose 1 movement range for their next turn.

to:

Ryota's Groove is ''Blade Dash''. When used, Ryota performs a number of linear dashes through lines of enemies, dealing 45% of his regular damage (increasing by 5% for each line he makes) to any enemy units caught underneath. It can also pass through allied and neutral units, which will not deal any damage to them. It can make as many dashes as possible, but cannot dash through the same unit twice. In ''Wargroove 2'', Ryota's groove he instead dashes a fixed number of spaces and can be otherwise move freely using it so long as he ends on an empty space. When charged twice to double it doubles the maximum range of each dash, his dashes, increase the damage, and cause affected units lose 1 movement range for their next turn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutOfFocus: In ''Wargroove 2'', Mercia makes a few, brief appearances here and there, but otherwise largely is not directly involved in the plot until the very end. Perhaps to compensate for the fact that she was center-stage for pretty much all of the first game's campaign.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HearingVoices: In ''Wargroove 2'', it's stated that the Fell Gauntlet causes the wielder to hear voices in their head at almost all times and it has driven most of the previous Fell Lords insane. That Valder hasn't suffered the same fate bespeaks his [[HeroicWillpower sheer force of will.]] [[spoiler:After Prince Harmon and Sordino are reunited, while he's resting with Ragna, Valder notes with some intrigue that the Gauntlet is now silent.]]

Added: 148

Changed: 6

Is there an issue? Send a MessageReason:
None


* EvilOldFolks: Faahri on average have a lifespan of 30 years. Pistil's pusing ''27'', and the rest of her character folder should speak for itself.



* {{Irony}}: There's something to be said about just how much Pistil's own arrogance sabotages her pursuit of knowledge. [[spoiler:There's ''no one'' on the entire planet who could impart more knowledge to her than Nuru, show her technology ''way'' more advanced than anything she's ever seen, show her whole other ''worlds''… But her treatment of the Florans (such as burning part of their forest) ensured that she will never know any of that]].

to:

* {{Irony}}: There's something to be said about just how much Pistil's own arrogance sabotages her pursuit of knowledge. [[spoiler:There's ''no one'' on the entire planet who could impart more knowledge to her than Nuru, '''''Nuru''''', show her technology ''way'' more advanced than anything she's ever seen, show her whole other ''worlds''… But her treatment of the Florans (such as burning part of their forest) ensured that she will never know any of that]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LikeASonToMe: Gender-flipped and might explain her BecomingTheMask. [[spoiler:While the game makes no clear indication of it, her worry about Ragna when the Fell Gauntlet is missing (Errol and Orla find her searching for Ragna when they break into Felheim's captial), her staying by Ragna's side most of the journey to the south, and the fact her brand of magic is passed-down by the mother in her family, it's not too hard to think that Vesper has started to see Ragna as a surrogate daughter, even if she may never admit it.]]

Added: 922

Changed: 152

Is there an issue? Send a MessageReason:
None



%% Is frustrated that ALL of her inventions are merely ''on par'' with the other nations' weaponry.



* ApologeticAttacker: Takes no joy in killing anyone who can be corrupted by Requiem. One of her lines when attacking is "forgive me!".

to:

* ApologeticAttacker: Takes no joy in killing anyone who can be corrupted by Requiem. One of her lines when attacking is "forgive me!"."I am sorry!".



* FlyingBroomstick: All Sky Riders fly on these. Well, in a strict sense, only Cherrystone Witches. Felheim Wraiths either only use staffs or their broomsticks just don't have bristles anymore, Floran Swoopers' "broomsticks" apparently have flower buds in place of the bristles, Heavensong Stormowls use special flying staves designed by Koji with rotors in place of bristles, Outlaw Muses outright use oars, and Faahri Hexologists used to have these before Pistil invented crystal-powered variants that spew energy from the back.



* MechaMooks: Heavensong Cogshells. This appears to apply to Faahri Chelonians with the visible screwheads on the shells, but its lore entry implies it's actually artificial armor made from shed carapaces of Pincer Entoma (Faahri "Dog" units) since their natural shells are softer than others.



* HatOfAuthority: Or hat of prestigious ranking, at least. Faahri Riflemen not only have these, it makes them feel self-important despite their impracticality.

to:

* HatOfAuthority: Or hat of prestigious ranking, at least. Faahri Riflemen Snipers not only have these, it (or rather, their becoming Snipers) makes them feel overly self-important despite their impracticality.impracticality of being easily spotted, and they even brag to each other about their hats' sized.

Added: 276

Changed: 440

Is there an issue? Send a MessageReason:
None


* NGOSuperpower: Have no problem deploying an army's worth of knights, mages, harpies and giants to get rid of a dog.

to:

* NGOSuperpower: Have no problem deploying an army's worth of knights, mages, harpies and giants ''giants'' to get rid of a dog.



* {{Expy}}: Of the Transport Copters from Advance Wars. However, they can carry other units - not just strictly Infantry.

to:

* {{Expy}}: Of the Transport Copters from Advance Wars. However, they can carry other units - not just strictly Infantry.Infantry (mainly because there are more kinds of "foot soldiers").



%% Faahri Supernals use Starglass crystals to keep afloat.



* HarpingOnAboutHarpies: Cherrystone Harpies are actually goodhearted creatures. They'll even aid miners and voluntarily join the battles of their adopted homeland.

to:

* HarpingOnAboutHarpies: Cherrystone Harpies are actually goodhearted creatures. They'll even aid miners and voluntarily join the battles of their adopted homeland. And if Outlaw Sirens are of the same race as they, they apparently speak through {{Teepathy}}.
* JetPack: Faahri Flight Engineers use these



* TheUnintelligible: Merfolk and Deepfolk only speak in frog-like ribbiting. Kappa zig-zag this trope, as they can speak perfectly fine through their diving helmets... except for one whose helmet happens to be damaged, resulting in muffled grunting. Faahri Aquanauts and Floran Splashers avert this entirely, as they're not separate races from the armies they serve.

to:

* TheUnintelligible: Merfolk Cherrystone Merfolk, Felheim Deepfolk, and Deepfolk Outlaw Buccaneers only speak in frog-like ribbiting. Kappa zig-zag this trope, as they can speak perfectly fine through their diving helmets... except for one whose helmet happens to be damaged, resulting in muffled grunting. Faahri Aquanauts and Floran Splashers avert this entirely, as they're not separate races from the armies they serve.



* TurnCoat: Rather than being operated by the usual Amphibian units, Outlaw boats have Kappas who turned against Heavensong in light of what's happening in the Saffron Isles.



* KrakenAndLeviathan: An assortment of giant octopi and squid.
* MechaMooks: The Faahri Kephalos is another of Pistil's robots. Apparently, the giant cats the Faahri use as mounts kept breaking ranks to attack living giant octopi the Faahri were attempting to train, and Pistil was tasked with finding a solution.

to:

* KrakenAndLeviathan: An assortment of giant octopi and squid.
squid. Cherrystone's is even outright called
* MechaMooks: The Faahri Kephalos is another of Pistil's robots. Apparently, the giant cats the Faahri use as mounts kept breaking ranks to attack living giant octopi the Faahri were attempting to train, and Pistil was tasked with finding a solution. Heavensong Korokamu are the same, made after Heavensong restaurant barons gave a fit over military using living Korokamu, so Engineer Mari eventually developed a mechanical version used in the game.

Added: 821

Changed: 563

Is there an issue? Send a MessageReason:
None


* AchievementsInIgnorance: Caesar is stated to be Mercia's pet, and doesn't even have Battlepup training, just a pair of powerful guards to defend him. According to the campaign Horatio and Beatrice get actual tactical advice from his barks, though for all we know they're just using Caesar as the figurehead of the army.

to:

* AchievementsInIgnorance: Caesar is stated to be Mercia's pet, and doesn't even have Battlepup training, just a pair of powerful guards to defend him. According to the campaign Horatio and Beatrice get actual tactical advice from his barks, though for all we know they're just using Caesar as the figurehead of the army. He's definitely the one with the Groove, though.



* FullBoarAction: Pirate Battleboars.



* ChurchMilitant: Outlaw Priests. One was asked to cast the Storm's Dagger against Heavensong pilots, but he initially refused to since priests are meant for healing. As the days went on however, he eventually agreed, considering it as an act of surgery for removing the oppression "infecting" the Saffron Isles.



* ShockAndAwe: They attack by calling down bolts of lightning. Heavensong Mages are explicitly called Thunderbearers.

to:

* ShockAndAwe: They attack by calling down bolts of lightning. Heavensong Mages are explicitly called Thunderbearers.Thunderbears.



* OurDragonsAreDifferent: These dragons are very devastating units that will unleash destruction among Ground units.

to:

* OurDragonsAreDifferent: These dragons are very devastating units that will unleash destruction among Ground units. While Emberwings look like standard dragons, Fellbats are giant bats, Bloom Dragons are {{Planimal}} versions, Ryuu are mechanized variants, Pirate Skychildren have chameleon-like heads, and Stygiformes are basically giant owls.



* TheUnintelligible: Merfolk and Deepfolk only speak in frog-like ribbiting. Kappa zig-zag this trope, as they can speak perfectly fine through their diving helmets... except for one whose helmet happens to be damaged, resulting in muffled grunting.

to:

* TheUnintelligible: Merfolk and Deepfolk only speak in frog-like ribbiting. Kappa zig-zag this trope, as they can speak perfectly fine through their diving helmets... except for one whose helmet happens to be damaged, resulting in muffled grunting. Faahri Aquanauts and Floran Splashers avert this entirely, as they're not separate races from the armies they serve.



* CripplingOverspecialization: A great counter against air units and turtles, but only serve that purpose. Their movement range is also very poor - they have the same movement range as a Soldier (4) - compared to other sea units which are 5 (Amphibian), 8 (Warship), and 12 (Turtle).

to:

* CripplingOverspecialization: A great counter against air units and turtles, but only serve that purpose. Their movement range is also very poor - they have the same movement range as a Soldier (4) - compared to other sea units which are 5 (Amphibian), 8 (Warship), and 12 (Turtle). This is remedied in the second game, where they have 6 move now, at the cost of having 1 less range.



* {{Expy}}: Of Advance Wars Cruisers, countering Turtles (submarines) and air units while being themselves countered by Warships. They are a ranged unit as opposed to a melee-only one, however, and cannot carry Aeronauts.

to:

* {{Expy}}: Of Advance Wars Cruisers, countering Turtles (submarines) and air units while being themselves countered by Warships.Warships (until the second game). They are a ranged unit as opposed to a melee-only one, however, and cannot carry Aeronauts.



* CripplingOverspecialization: In the second game, they can only target land units and structures, losing the ability to attack naval units.



* OrganicTechnology: Floran riverboats use the same solar-energy-absorbing seeds that allow Bloom Dragons to breathe fire. It's mentioned in the codex that Sedge's early prototypes subverted the trope by instead using whale oil as a crude incindiary, since the rebels obviously couldn't acquire the necessary enchanted seeds from Greenfinger.

to:

* OrganicTechnology: Floran riverboats use the same solar-energy-absorbing seeds that allow Bloom Dragons to breathe fire. It's mentioned in the codex that Sedge's early prototypes subverted the trope by instead using whale oil as a crude incindiary, incendiary, since the rebels obviously couldn't acquire the necessary enchanted seeds from Greenfinger.



* HatOfAuthority: Or hat of prestigious ranking, at least. Faahri Riflemen not only have these, it makes them feel self-important despite their impracticality.



* PirateParrot: Pirate Musketeers each have these on their shoulders. Apparently, they also serve as spotters while the Musketeers themselves are apparently blindfolded.



* NecessaryDrawback: After ransacking a building, they have to return to an allied structure with slower movement to drop off the loot. Logical enough, and it stops a single thief crippling the entire enemy economy.

to:

* NecessaryDrawback: After ransacking a building, they have to return to an allied structure with slower movement to drop off the loot.loot, requiring Wagons as a getaway vehicle. Logical enough, and it stops a single thief crippling the entire enemy economy.



[[/folder]]

to:

[[/folder]][[/folder]]

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllAnimalsAreDogs: The Faahri "Dog" units are ''beetles''.

Added: 109

Changed: 184

Is there an issue? Send a MessageReason:
None


** In ''Wargroove 2'', [[spoiler:his loyalty takes a severe beating over the course of the game, especially when he sees the very poor conditions for the prisoners on the Saffron Isles. At the end of the game, he's seen sneaking out of the castle at night, dressed as an Outlaw, though it's ambiguous as to whether he's abandoning Heavensong altogether or merely deciding to take matters into his own hands under a different identity]].

to:

** In ''Wargroove 2'', [[spoiler:his loyalty takes a severe beating over the course of the game, especially when he sees the very poor conditions for the prisoners on the Saffron Isles. At the end of the game, he's seen sneaking out of the castle at night, dressed as an Outlaw, though it's ambiguous as to whether he's abandoning Heavensong altogether or merely deciding to take certain matters into his own hands under a different identity]].



* ChildSoldiers: While her exact age isn't given, Greenfinger is taken aback when he sees Lytra for the first time, lamenting that someone as young as her shouldn't be forced to fight on the battlefield.

to:

* ChildSoldiers: While her exact age isn't given, Greenfinger is taken aback when he sees Lytra for the first time, lamenting that someone as young as her shouldn't be forced to fight on the battlefield. Lore entries claim she's 16, but given Faahri lifespans are 30 years in average, this case is murky.



* OneHitKill: Similarly to Wulfar's "Tee-Off", Song Cyclone can instantly destroy units if it repositions them in an illegal space, such as by dropping ground units into the ocean, bringing naval units onto dry land, or throwing wheeled vehicles into mountains and forests. Units can also be killed if their new position would interfere with a unit that can't be moved by the groove, like commanders or Greenfinger's vine barriers.

to:

* OneHitKill: Similarly to Wulfar's "Tee-Off", Song Cyclone can instantly destroy units if it repositions them in an illegal space, such as by dropping ground units into the ocean, bringing naval units onto dry land, or throwing wheeled vehicles into mountains and forests. forests, or throwing ''anything'' into Castle walls. Units can also be killed if their new position would interfere with a unit that can't be moved by the groove, like commanders Commanders or Greenfinger's Zawan's vine barriers.



* SpectacularSpinning: Whether using her groove or just her standard attack, Lytra tends to spin like a top while doing it for no reason than just because.

to:

* SpectacularSpinning: Whether using her groove or just her standard attack, Lytra tends to spin like a top while doing it for seemingly no reason than just because.



* SurprisinglyEliteCannonFodder: Her official rank in the Faahri military is "CF (cannon fodder)", but she ends up becoming a commander and capable leader.

to:

* SurprisinglyEliteCannonFodder: Her official rank in the Faahri military is "CF (cannon fodder)", but she ends up becoming a commander Commander and capable leader.


Added DiffLines:

* CannonFodder: Is listed as this, same as Lytra.


Added DiffLines:

%% Blatantly considers mutiny in front of Lytra for a moment
Is there an issue? Send a MessageReason:
None


** This is more averted in ''Wargroove 2'', making the groove slightly less powerful, but far easier to use and not quite so reliant enemy positioning.

to:

** This is more averted in ''Wargroove 2'', making the groove Groove slightly less powerful, but far easier to use and not quite so reliant on enemy positioning.



-->'''Ryota:''' [[VideoGame/Persona5 You'll never see me coming]].
* SingleStrokeBattle: While it can strike multiple lines of enemies and doesn't necessarily finish them in one strike, his groove nonetheless has this vibe about it.

to:

-->'''Ryota:''' [[VideoGame/Persona5 You'll never see me coming]].
coming]]!
* SingleStrokeBattle: While it can strike multiple lines of enemies and doesn't necessarily finish them in one strike, his groove Groove nonetheless has this vibe about it.



** In ''Wargroove 2'', [[spoiler:his loyalty takes a severe beating over the course of the game, especially when he sees the very poor conditions for the prisoners on the Saffron Isles. At the end of the game, he's seen sneaking out of the castle at night, dressed as an Outlaw]].

to:

** In ''Wargroove 2'', [[spoiler:his loyalty takes a severe beating over the course of the game, especially when he sees the very poor conditions for the prisoners on the Saffron Isles. At the end of the game, he's seen sneaking out of the castle at night, dressed as an Outlaw]].Outlaw, though it's ambiguous as to whether he's abandoning Heavensong altogether or merely deciding to take matters into his own hands under a different identity]].
Is there an issue? Send a MessageReason:
None


* FailedASpotCheck: Despite receiving reports from Saffron Isles about a new Pirate Captain named Tealbeard and one soldier suggesting "Big Buff Hammer Man", he doesn't immediately guess that it might be Wulfar (whom he has technically fought alongside during the last mission of ''Double Trouble'') until they meet face-to-face at the end of the Saffron Isles campaign [[spoiler:where he is captured]].

to:

* FailedASpotCheck: Despite receiving reports from Saffron Isles about a new Pirate Captain named Tealbeard and one soldier suggesting "Big Buff Hammer Man", he doesn't immediately guess that it might be Wulfar (whom he has technically fought alongside during the last mission of ''Double Trouble'') until they meet face-to-face at the end of the Saffron Isles campaign [[spoiler:where he is captured]].captured]], and even then he could only think he was familiar [[spoiler:before Tenri confirms it after rescuing him when the rebellion showed up at her doorstep]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


%% Mercia was actually considering Tenri's proposal in the second-to-last mission of the second game – she hesitated greatly, but the idea of invading Felheim to destroy the Fell Gauntlet wasn't completely out of the question
%% But as soon as Tenri suggested ''using'' Cacophony artifacts, she immediately drew a line, and Emeric was right there with her.
Is there an issue? Send a MessageReason:
None


* {{Foil}}: As much as she would deny it, she and Valder are actually this. [[spoiler:Both lost their loved ones at very young ages because of Felheim (her due to Kaspar's invasion, him due to the Fallow after Major Shōsa killed Kaspar). While Tenri became driven to use domination by force as a way to attain peace, Valder seeks a nonviolent way to stop any more Fallow from plaguing Aurania and prevent this tragedy from ever repeating. For Tenri, the scars run too deep for her to learn from her mistakes, whereas Valder finally admits to his shortcomings thanks to Harmon-in-Ragna projecting his grievances over his own mother Maestra.]]

to:

* {{Foil}}: As much as she would deny it, she and Valder are actually this. [[spoiler:Both lost their loved ones at very young ages because of Felheim (her due to Kaspar's invasion, him due to the Fallow after Major Shōsa killed Kaspar). Kaspar), and want to prevent this violence from hurting them again. While Tenri became driven to use domination by force as a way to attain peace, this, Valder seeks sought a nonviolent non-violent way to stop any more Fallow Fallows from plaguing Aurania and prevent this tragedy from ever repeating.Aurania. For Tenri, the scars run too deep for her to learn from her mistakes, whereas Valder finally admits to his shortcomings thanks to Harmon-in-Ragna projecting his grievances over his own mother Maestra.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TragicKeepsake: His equipped item is called Lucia's Bow. Hans would've wed her, had she survived the invasion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParentalSubstitute: All but serves this role to Mercia since she's lost both her parents (mother when she was 6, and her father at the start of the game).
Is there an issue? Send a MessageReason:
None


* SuperNotDrowningSkills: [[spoiler:''Film/PiratesOfTheCaribbean''-style. When she sinks her own barge during a cutscene, she walks all the way from the middle of the ocean to Requiem's tomb, just to find Mercia and Sigrid. Amusingly, even in the heat of the volcano, she's still dripping with saltwater when she shows up.]]

to:

* SuperNotDrowningSkills: [[spoiler:''Film/PiratesOfTheCaribbean''-style.[[spoiler:''Franchise/PiratesOfTheCaribbean''-style. When she sinks her own barge during a cutscene, she walks all the way from the middle of the ocean to Requiem's tomb, just to find Mercia and Sigrid. Amusingly, even in the heat of the volcano, she's still dripping with saltwater when she shows up.]]

Top