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* KnifeNut: Cursed Daggers tosses out a spread of knives that poison and debilitate enemy attacks. Each hit adds 0.5% to an Outlander's speed at Tier I, CriticalHit chance at Tier II and overall damage at Tier III, for four seconds
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* SeldomSeenSpecies: Red pandas are not that frequently seen in most media.

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* AbsoluteCleavage: Female Berserkers' default costume have them wearing nothing but suspenders to hide their breasts.



* LudicrousGibs: If they're not shattering their prey then the {{Critical Hit}}s from their WolverineClaws will be spreading enemies across the floor. Rupture is a particular skill that gut-punches the victim, stunning them before they explode to deal a burst of AreaOfEffect damage. This skill is only a OneHitKill in regards to the common mooks you fight but it will still blow a chunk of health out of brutes and even champions.

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* LudicrousGibs: If they're not shattering their prey then the {{Critical Hit}}s from their WolverineClaws will be spreading enemies across the floor. Rupture is a particular skill that gut-punches the victim, stunning them before they explode to deal a burst of AreaOfEffect damage. This skill is only a an OneHitKill in regards to the common mooks you fight but it will still blow a chunk of health out of brutes and even champions.champions.
* NavelDeepNeckline: Female Berserkers' default costume have them wearing nothing but suspenders to hide their breasts.



* ShockwaveStomp: Northern Rage causes fissures of icy shards to travel out from where you stomp while Glacial Shatter has you stomp the ground before several spots where your cursor was erupts with super heated steam that blinds enemies and can even ''ignite'' them at Tier II.

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* ShockwaveStomp: Northern Rage causes fissures of icy shards to travel out from where you stomp while Glacial Shatter has you stomp the ground before several spots where your cursor was erupts with super heated superheated steam that blinds enemies and can even ''ignite'' them at Tier II.
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!!The Alchemist

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* BottomlessMagazines: Outlanders have no shortage of ammunition, either they be arrows, bolts or bullets. The only "ammo" is Mana when it comes to the skills fired from these weapons.

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* BottomlessMagazines: Outlanders have no shortage of ammunition, either they be arrows, bolts bolts, bullets or bullets.buckshot. The only "ammo" is Mana when it comes to the skills fired from these weapons.



* UnnecessaryCombatRoll: Rune Vault is the closest it comes to a roll. Outlanders with this skill perform a backflip to leap out of danger while also damaging nearby enemies. Not a bad idea to invest at least one point into this skill as an escape ability or to give yourself more breathing room against an approaching enemy without having to run away.



* RecursiveAmmo: Shadow Shot fires a lightly guided shot that splits upon hitting an enemy, these shards will home in on nearby targets (or the initial target if they're moving) but deal a fraction of the initial damage. This makes it better than Chaos Burst for dealing with crowds in open areas



* SummonMagic: Bane Breath causes enemies killed after being afflicted to turn into shadowling beasts while their Shadowling Ammo passive summons small bat-like creatures by chance after a kill. Their final Sigil skill allows them to summon a Shadowling Brute that works like it's Tu'taran/Spectral counterpart. All of these summons benefit from the Death Ritual passive skill that increases their summon duration and damage.

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* SummonMagic: Bane Breath causes enemies killed after being afflicted to turn into shadowling beasts Shadowling fiends while their Shadowling Ammo passive summons small bat-like Skara-like creatures by chance after a kill. Their final Sigil skill allows them to summon a Shadowling Brute that works like it's its Tu'taran/Spectral counterpart. All of these summons benefit from the Death Ritual passive skill that increases their summon duration and damage.damage.
* UnnecessaryCombatRoll: Rune Vault is the closest it comes to a roll. Outlanders with this skill perform a backflip to leap out of danger while also damaging nearby enemies. Not a bad idea to invest at least one point into this skill as a dodging ability or to give yourself more breathing room against an approaching enemy without having to run away.



* BottomlessMagazines: You never need to reload your cannon after firing. Only time it's a concern is running out of Mana when firing the Blast Cannon and Fusillade skills.

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* BottomlessMagazines: You never need to reload your cannon after firing. Only time it's ammo is a concern is running out of Mana when firing the Blast Cannon and Fusillade skills.


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* PoweredArmor: Their armor (or exoskeleton if they lack it) is powered by an Ember-fueled boiler on their back and many of their skills rely upon it, some skills benefit from the armor's excess energy that it builds up during combat which is the basis for their Charge Meter.

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* ShockAndAwe: Two of the Tundra skills instead use electricity with the Storm Hatchet throwing skill or Storm Claw which imbues their weapons with a chance to shock and cast ChainLightning from their target, up to two times. Shadow Burst also inflicts a percentage of your weapon's DPS as electric damage.

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* ShockAndAwe: Two of the Tundra skills instead use electricity with the Storm Hatchet throwing skill or Storm Claw which imbues their weapons with a chance to shock and cast ChainLightning from their target, up to two times.the chain is extended with each tier. Shadow Burst also inflicts a percentage of your weapon's DPS as electric damage.



* WolverineClaws: Claws are their main weapons, they can't hit multiple targets but they're fast and [[ArmorPiercingAttack deal damage at half the target's physical armor value]].

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* {{Synchronization}}: Shadow Bind causes every affected enemy in the casting area to take a percentage of damage from other bound targets, again allowing claws to deal damage to more than just one target. Red Wolf is a passive form of this where up to two nearby enemies are savaged upon performing a CriticalHit.
* WolverineClaws: Claws are their main weapons, they can't hit multiple targets but they're fast and [[ArmorPiercingAttack deal damage at half the target's physical armor value]]. That and quite a handful of the Berserker's active and passive skills are designed to affect nearby enemies when they damage their target such as [[ChainLightning Storm Claw]], [[{{Synchronization}} Shadow Bind]], etc.
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* LudicrousGibs: If they're not shattering their prey then the {{Critical Hit}}s from their WolverineClaws will be spreading the floor with their enemies. Rupture is a particular skill that gut-punches the victim, stunning them before they explode to deal a burst of AreaOfEffect damage. This skill is ''not'' a OneHitKill despite what you might think but it will still blow a large chunk of health out of larger mooks and champions.

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* LudicrousGibs: If they're not shattering their prey then the {{Critical Hit}}s from their WolverineClaws will be spreading enemies across the floor with their enemies.floor. Rupture is a particular skill that gut-punches the victim, stunning them before they explode to deal a burst of AreaOfEffect damage. This skill is ''not'' only a OneHitKill despite what in regards to the common mooks you might think fight but it will still blow a large chunk of health out of larger mooks brutes and even champions.

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* GatheringSteam: The Outlander has the most passive charge meter that fills when you deal damage through attacks and specific skills, increasing their critical chance, attack speed, casting speed, and movement speed. Share the Wealth is a passive skill that shares a fraction of this to nearby pets and allies along with applying it to themselves as a bonus. It's the slowest meter to fill and it decays rapidly but the first attack with an empty meter gets a damage bonus along with a guaranteed stun if applicable.



* HulkSpeak: Their status speeches ("Don't got that much gold!", "Health low!") provide a downgraded version of this to imply a DumbMuscle status or it's the dialect they had in the Valgang tribes.

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* GatheringSteam: Raze is a single-target skill that increases in power with each strike you land. It does not build charge so wait until your SuperMode (and your Ravage passive, for good measure) activates and watch as you tear champions and bosses apart limb from limb!
* HulkSpeak: Their status speeches ("Don't got that much gold!", "Health low!") provide a downgraded version of this to imply a DumbMuscle status or it's the dialect they had in of the Valgang tribes.tribes that are like this.


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* LudicrousGibs: If they're not shattering their prey then the {{Critical Hit}}s from their WolverineClaws will be spreading the floor with their enemies. Rupture is a particular skill that gut-punches the victim, stunning them before they explode to deal a burst of AreaOfEffect damage. This skill is ''not'' a OneHitKill despite what you might think but it will still blow a large chunk of health out of larger mooks and champions.
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* ScreamingWarrior: Berserkers will throws lots of grunts when they make their attacks.

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* ScreamingWarrior: Berserkers will throws lots of grunts when they make their attacks. Howl weaponizes this by releasing an AreaOfEffect that terrifies enemies, slowing them down and greatly decreasing their defense.
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* UnnecessaryCombatRoll: Rune Vault is the closest it comes to a roll. Outlanders with this skill perform a backflip to leap out of danger while also damaging enemies around the spot they leapt from.

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* UnnecessaryCombatRoll: Rune Vault is the closest it comes to a roll. Outlanders with this skill perform a backflip to leap out of danger while also damaging enemies around the spot they leapt from.nearby enemies. Not a bad idea to invest at least one point into this skill as an escape ability or to give yourself more breathing room against an approaching enemy without having to run away.

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* BottomlessMagazines: Outlanders have no shortage of ammunition, either they be arrows, bolts or bullets.
* DeadlyDisc: Five of their skills specialize in various throwing glaive artifacts they discover. The basic glaive homes in and inflicts poison damage and can rebound to hit further enemies. Sandstorm throws glaives that whip up whirlwinds, cutting through and disorienting enemies. The Shattering Glaive, well, shatters and sprays shrapnel like a grenade, damaging enemies in it's radius. Flaming Glaives throws out two of them that travel in concentric circles until they bounce off a wall. Glaive Sweep performs a SpinAttack that knocks away enemies with a chance to interrupt and stun them.

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* BottomlessMagazines: Outlanders have no shortage of ammunition, either they be arrows, bolts or bullets.
bullets. The only "ammo" is Mana when it comes to the skills fired from these weapons.
* DeadlyDisc: Five of their skills specialize in various throwing glaive artifacts they discover. The basic glaive homes in and inflicts poison damage and can rebound to hit further enemies. Sandstorm throws glaives that whip up whirlwinds, cutting through and disorienting enemies. The Shattering Glaive, well, shatters and sprays shrapnel like a grenade, damaging enemies in it's radius. Flaming Glaives throws out two of them that travel in concentric circles until they bounce off a wall. Glaive Sweep performs a SpinAttack that knocks away enemies with a chance to interrupt and stun them. Burning Leap has them wield a flaming glaive that they swing about as they make their jump.



* FlechetteStorm[=/=]KnifeNut: Cursed Daggers tosses out a spread of knives that poison and debilitate enemy attacks. Each hit adds 0.5% to an Outlander's speed at Tier I, CriticalHit chance at Tier II and overall damage at Tier III, for four seconds



* KnifeNut: Cursed Daggers tosses out a spread of knives that poison and debilitate enemy attacks. Each hit adds 0.5% to an Outlander's speed at Tier I, CriticalHit chance at Tier II and overall damage at Tier III, for four seconds



* {{Multishot}}: Chaos Burst fires a trio of poisonous shots that ricochet and pierce, then fire five at Tier III. Nowhere near [[VideoGame/DiabloII amazonian]] levels but the ricochet and piercing ability makes it lethal in smaller spaces.

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* {{Multishot}}: Chaos Burst fires a trio of poisonous shots that ricochet and pierce, then fire five at Tier III. Nowhere near [[VideoGame/DiabloII amazonian]] Askari]] levels but the ricochet and piercing ability makes it lethal in smaller spaces.spaces.
* UnnecessaryCombatRoll: Rune Vault is the closest it comes to a roll. Outlanders with this skill perform a backflip to leap out of danger while also damaging enemies around the spot they leapt from.



* DropTheHammer: Magma Mace conjures a large, red hot maul that's swung in a wide arc in front of them.

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* DropTheHammer: Magma Mace conjures a large, red hot red-hot maul that's swung in a wide arc in front of them.them. It generates no charge but it's a good option to replacing your melee attack and it benefits from Staff Mastery and Wand Chaos.



* {{BFS}}: Great swords are suited to this class along with the other great weapons. The aptly named Heavy Lifting passive lets them swing great weapons faster and convey a chance to stun.

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* {{BFS}}: Great swords are suited to this class along with the other great weapons. The aptly named Heavy Lifting passive lets them swing great weapons (and auto-load cannons) faster and convey a chance to stun.



* CattlePunk: Engineers have this aesthetic thanks to their job being the Imperial colonization within Vilderan.

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* CattlePunk: Engineers have this aesthetic thanks to their job being as the Imperial colonization within Vilderan.workhorse.

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* BottomlessMagazines: You never need to reload your cannon after firing.

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* BottomlessMagazines: You never need to reload your cannon after firing. Only time it's a concern is running out of Mana when firing the Blast Cannon and Fusillade skills.
* CattlePunk: Engineers have this aesthetic thanks to their job being the Imperial colonization within Vilderan.



* GutturalGrowler: The Engineer in the animated commercials for the UsefulNotes/NintendoSwitch port. He sounds more blood-thirsty than the ''Berserker''.



* LightningFireJuxtaposition: Fire and Electricity are the Engineer's strongest elements, especially since the Fire and Spark passive skill increases the damage done by these elements along with fitting in with the CattlePunk theme of the character.



* PlayingWithFire: Their Blitz skills commonly deal damage, either as fiery fissures when slamming the ground or directly from the weapon itself. The Fire and Spark passive increases the damage done by these elements, befitting the machinery nature of the Engineer.

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* PlayingWithFire: Their Fiery effects are common in the Blitz tree though some skills commonly deal damage, either as in others also have a fiery fissures when slamming the ground or directly from the weapon itself. The effect to them. Their Fire and Spark passive increases the damage done by these elements, befitting the machinery nature of the Engineer.this element.



* ShockAndAwe: Their suits build up a charge of energy over time which they can discharge from a variety of purposes, from a force field to a static burst that gibs enemies. The Fire and Spark passive increases the damage done by these elements, befitting the machinery nature of the Engineer.

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* ShockAndAwe: Their suits build up a charge Electricity is the main theme of energy over time which they can discharge from a variety of purposes, from a force field to a static burst that gibs enemies. The the Aegis tree but some skills in the other two also use Electricity. As with Fire above, the Fire and Spark passive increases the damage done by these elements, befitting the machinery nature of the Engineer.this element.

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* CoupDeGrace: Their third passive in the Blitz tree, hitting a stunned enemy will inflict a burst of damage based on their modified Strength stat. This synergizes well with skills like Heavy Lifting, Ember Reach, Shock Grenades, etc. However, there is a brief, hidden CoolDown on this skill to prevent you from sweeping a helpless group of stunned mooks.



* HighClassGlass: Most of them have of a monocle when you create your character.

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* GogglesDoNothing: One hair option when creating the character has these resting on their forehead.
* HighClassGlass: Most of them have of a monocle Some face options when you create your character.a new character gives them a fancy brass monocle over their left eye. Same with the generic icon for male Engineers and a lot of official media.
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-> ''Enough talk! Gold and glory await!''

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-> ''Enough ''[[BloodKnight Enough talk! Gold and glory await!''await!]]''



-> ''If a problem is too big to fix... one must break it into smaller problems.''

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-> ''If a problem is too big to fix... [[LudicrousGibs one must break it into smaller problems.problems]].''

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* {{BFS}}: Great swords are suited to this class.
* BladeOnAStick: Polearms have the longest reach of any melee weapon but are slow to swing.

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* {{BFS}}: Great swords are suited to this class.
class along with the other great weapons. The aptly named Heavy Lifting passive lets them swing great weapons faster and convey a chance to stun.
* BladeOnAStick: Polearms have the longest reach of any melee weapon but are [[SliceAndDiceSwordsmanship slow to swing.swing around]].



* CarryABigStick: The mace class weapons though it's a catchall term for anything big and blunt that you can swing with one hand so it can range from this trope, DropTheHammer, to WrenchWhack.



* DropTheHammer: Great hammers and maces convey a chance to interrupt enemy attacks unless they have resistance/immunity. The aptly named Sledgebot wields a hammer of it's own.

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* DropTheHammer: Great hammers and maces (at least the ones depicted as a hammer) convey a chance to interrupt enemy attacks unless they have resistance/immunity. The aptly named Sledgebot wields a hammer of it's own.
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* ArmorPiercingAttack: Claws deal damage against enemies at half their physical armor value, making up for their inability to hit multiple targets. The Shred Armor passive skill temporarily steals the physical armor from struck enemies and applying it to you.

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* ArmorPiercingAttack: Claws deal damage against enemies at half their physical armor value, making up for their inability to hit multiple targets. The Shred Armor passive skill temporarily steals the physical armor from struck enemies and applying applies it to you.the Berserker.

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* DropTheHammer: Magma Mace conjures a large, red hot maul that's swung in a wide arc in front of them.



* ShockAndAwe: Storm skills typically are able to hit multiple enemies in a single attack, making them ideal for crowd control with skills such as Shocking Orb or Shock Bolts.

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* HavingABlast: Infernal Collapse summons an explosion at the location of your cursor, very good for gibbing a group of enemies and burning the stragglers that survive.
* OneHitPolyKill: Magma ''Spear'' is a pretty indicative name in its piercing ability.
* PowerPalms: They execute the starting Magma Spear skill this way, alternating between palms for as long as you use it.
* ShockAndAwe: Storm skills typically are able to hit multiple enemies in a single attack, making them ideal for crowd control with skills such as Shocking Orb or Shock Bolts.Bolts.
* RandomEffectSpell: Wand Chaos has a chance to cause a random spell to happen each time a projectile fired from them connects, ranging from a blinding vortex, a shadowling flyer, a rain of poison, etc. This effect also triggers with Magma Spear, Magma Mace, Icy Blast and Shock Bolts when wands are equipped. You can easily make a build out of these skills and maybe hybridize it with the BoringYetPractical Staff Mastery passive that instead lowers all resistances if a staff attack or the aforementioned skills connect.
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** Aegis of Fate is a passive that has a chance to trigger upon being hit and the chance increases with further points invested, granting a shield that can absorb 200% + 100 of your armor with a %50 knockback reduction. Unlike Forcefield, this one will last indefinitely until it absorbs all the damage it can and it takes priority above said skill.

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** Aegis of Fate is a passive that has a chance to trigger upon being hit and the chance increases with further points invested, granting a shield that can absorb 200% + 100 of your armor with a %50 50% knockback reduction. Unlike Forcefield, this one will last indefinitely until it absorbs all the damage it can and it takes priority above said skill.

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* LiterallyShatteredLives: With Tundra skills, natch. The Shatter Storm passive makes this normally visual effect into an offensive ability where shattered victims will damage nearby enemies and have a chance to chill or freeze them as well, resulting in an [[IncrediblyLamePun avalanche]] of shattering enemies when it gets started.



Engineers are the workhorse of the Empire and responsible for the colonization of said Empire in Vilderan. Being GadgeteerGenius', they examine and adapt technology and equipment from long forgotten Dwarven artifacts, the result is [[SteamPunk Steam]] PoweredArmor that grants them both superior protection and immense strength that they call upon to smite the enemy. Along with armor, they have the capability to construct helpful, steam powered machines to aid them. Engineers wield great two handed weapons ranging from massive wrenches to pole-arms longer than they are tall with Blitz abilities that summon forth fiery fissures and smash the enemy. Engineers specializing in Construction both use special munitions in their cannons along with building temporary allies for support ranging from a healing pulse generating robot to a gun turret on legs that saturates the area with machine gun fire. Aegis skills are suited to the usage of a shield, bashing the enemy with the massive plate or discharging their suit energy for a variety of purposes from force fields to nasty electrocutions.

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Engineers are the workhorse of the Empire and responsible for the colonization of said Empire in Vilderan. Being GadgeteerGenius', they examine and adapt technology and equipment from long forgotten Dwarven artifacts, the result is [[SteamPunk Steam]] PoweredArmor that grants them both superior protection and immense strength that they call upon to smite the enemy. Along with armor, they have the capability to construct helpful, steam powered machines to aid them. Engineers wield great two handed weapons ranging from massive wrenches to pole-arms longer than they are tall with Blitz abilities that summon forth fiery fissures and smash the enemy. Engineers specializing in Construction both use special munitions in their cannons along with building temporary allies for support ranging from a healing pulse generating robot to a gun turret on legs that saturates the area with machine gun fire. Aegis skills are suited to the usage of a shield, bashing the enemy with the massive plate heater or discharging their suit energy for a variety of purposes from force fields to nasty electrocutions.



* DeflectorShields: The Forcefield can absorb damage for a limited time or when it sustained enough damage.

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* DeflectorShields: The Forcefield can absorb damage for thirty seconds at a limited time or when until it sustained enough damage.absorbs the maximum amount, pips of the charge meter add more points that it can absorb. A fraction of the protection is granted to your pets and allies until hitting Tier II in which they get the same protection as you do, capable of turning the [[SquishyWizard Embermage]], [[GlassCannon Outlander]], and [[FragileSpeedster Berserker]] into NighInvulnerable killing machines.
** Aegis of Fate is a passive that has a chance to trigger upon being hit and the chance increases with further points invested, granting a shield that can absorb 200% + 100 of your armor with a %50 knockback reduction. Unlike Forcefield, this one will last indefinitely until it absorbs all the damage it can and it takes priority above said skill.



* ShieldBash: Their first skill in the Aegis tree is the very trope name, attacks use a percentage of physical defense from the shield and stun the enemy. Further tiers increase the damage dealt and segments of their charge meter contribute a damage bonus. A later skill, Fire Bash, works differently in that it releases a blast of fire from their shield in a wide spread in front of them and charge pips make the attack larger.

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* ShieldBash: Their first skill in the Aegis tree is the very trope name, attacks use a percentage of physical defense from the shield and stun the enemy. Further tiers increase the damage dealt and segments of their charge meter contribute a damage bonus. A later skill, Fire Bash, works differently in that it releases a wide blast of fire from their shield in a wide spread in front of them and with charge pips make making the attack larger.



* YouWillNotEvadeMe: Ember Reach allows an Engineer to pull an enemy toward them, briefly stunning them. Charge pips increase the stun duration but neither does the skill expend nor gain charge.

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* YouWillNotEvadeMe: Ember Reach allows an Engineer to pull an enemy toward them, briefly stunning them. Charge pips increase the stun duration but neither does the skill expend nor gain charge.doesn't affect the meter.
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* ArmorPiercingAttack: Claws deal damage against enemies at half their physical armor value, making up for their inability to hit multiple targets.

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* ArmorPiercingAttack: Claws deal damage against enemies at half their physical armor value, making up for their inability to hit multiple targets. The Shred Armor passive skill temporarily steals the physical armor from struck enemies and applying it to you.



* HulkSpeak: Their status speeches ("Don't got that much gold!", "Health low!") provide a downgraded version of this to imply a DumbMuscle status or it's the dialect they were used to in the Valgang tribes.

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* HulkSpeak: Their status speeches ("Don't got that much gold!", "Health low!") provide a downgraded version of this to imply a DumbMuscle status or it's the dialect they were used to had in the Valgang tribes.



* ShockAndAwe: Two of the Tundra skills instead use electricity with the Storm Hatchet throwing skill or Storm Claw which imbues their weapons with a chance to shock and cast ChainLightning from their target, up to two times.

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* ShockAndAwe: Two of the Tundra skills instead use electricity with the Storm Hatchet throwing skill or Storm Claw which imbues their weapons with a chance to shock and cast ChainLightning from their target, up to two times. Shadow Burst also inflicts a percentage of your weapon's DPS as electric damage.



* SummonMagic: Their Shadow skills include the Wolf Shade that deals ice damage to foes while it's summoned. Their Wolf Pack skill summons forth a pack of kamikaze wolves that charge their target but they behave more like projectiles (similar to something like the [[VideoGame/DiabloII Bone Spirit]]).

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* SummonMagic: Their Shadow skills include the Wolf Shade that deals ice damage to foes while it's summoned. Their Wolf Pack skill summons forth a pack of kamikaze wolves that charge their target but they behave more like projectiles (similar to something like the [[VideoGame/DiabloII Bone Spirit]]).rather than a temporary summon.



* PlayingWithFire: Their Blitz skills commonly deal damage, either as fiery fissures when slamming the ground or directly hitting from the weapon. The Fire and Spark passive increases the damage done by these elements, befitting the machinery nature of the Engineer.

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* PlayingWithFire: Their Blitz skills commonly deal damage, either as fiery fissures when slamming the ground or directly hitting from the weapon.weapon itself. The Fire and Spark passive increases the damage done by these elements, befitting the machinery nature of the Engineer.
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* TheHeavy: This guy drives much of the main action of the game, but the title of BigBad proper goes to [[spoiler:The Netherlord]].
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* PrecisionGuidedBoomerang: The default Glaive Throw hurls a magical bladed boomerang that can tear apart multiple enemies with ease, and whose damage only increases the more Focus you have.
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* DeflectorShields: The Forcefield can absorb damage for a limited time or when it sustained enough damage.
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* AlchemyIsMagic: The alchemist's abilities are much closer to mages' spells than actual alchemy.
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* ScreamingWarrior: Berserkers will throws lots of grunts when they make their attacks.
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* AbsoluteCleavage: Female Berserkers' default costume have them wearing nothing but suspenders to hide their naughty bits.

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* AbsoluteCleavage: Female Berserkers' default costume have them wearing nothing but suspenders to hide their naughty bits.breasts.
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* DemotedToExtra: Playable in the first game. Reduced to respec NPC in the second.

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* DemotedToExtra: Playable in the first game. Reduced to a respec NPC in the second.
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* BottomlessMagazines: You never need to reload you cannons after firing.

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* BottomlessMagazines: You never need to reload you cannons your cannon after firing.
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* BottomlessMagazines: You never need to reload you cannons after firing.

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