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-->-- Inspector Drept
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-->''"The hag wears death about her as a cloak some who meet her doth vanish, others perish with bloody work done upon their bodies. There art hints spoken of creatures made of stone. And ever, the tale of a hag, a bent old woman. Ever old, but growing no older, in a span that hath taken me from boyhood to mine own age."''

----
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hag_3.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hag_3.org/pmwiki/pub/images/the_hag_9.jpg]]
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/thief_the_hag_2724.jpg]]

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[[quoteright:200:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thief_the_hag_2724.jpg]]
org/pmwiki/pub/images/the_hag_3.jpg]]
[[caption-width-right:350:''"Yes, yes, thinking, too clever, but still one step behind. Your Keeper Artemus, convenient to use his form to take the Artifacts from you. His life... mine, mine now. And yours... Where?! No! But no use hiding; a thousand eyes I have to spy after you. No use running, fleeing - a thousand legs at my bidding! I will prevail! I have lived years decades centuries, I will live forever!"'']]
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Dewicked trope


* BadassBeard: He's the Master Forger and High Priest of St. Edgar's, so it's only fitting he'd have one.

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* BadassBeard: A greying one, but a well-kept one.



* BitCharacter
* TheEngineer
* GrumpyOldMan

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* %%* BitCharacter
* %%* TheEngineer
* %%* GrumpyOldMan



* EnergyBeing
* NatureSpirit

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* %%* EnergyBeing
* %%* NatureSpirit



* WillOTheWisp: A classic example.

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* %%* WillOTheWisp: A classic example.
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* UncertainDoom: The only one of the three games' villains to end their story like this. Though she is surrounded by approaching Keeper Enforcers, so it seems all but certain what became of her.

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* UncertainDoom: The only one of the three games' villains to end their story like this. Though she is surrounded by approaching Keeper Enforcers, so it seems all but certain what became of her.her, and that's assuming that she isn't [[NoImmortalInertia already dying from losing the glyph powers that have allowed her to live so long]].
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* {{Jerkass}}: He is well-meaning and just wants to preserve the Keeper order and its function, but frequently shows incompetence or comes across as abrassive and paranoid.

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* {{Jerkass}}: He is well-meaning and just wants to preserve the Keeper order and its function, but frequently shows incompetence or comes across as abrassive abrasive and paranoid.
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* TomatoInTheMirror: [[spoiler: An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an portrait of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]

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* TomatoInTheMirror: [[spoiler: An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an a portrait of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]
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* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl. There Shall Be A Reckoning]]".]]

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* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl. There Shall Shalt Be A Reckoning]]".]]

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* UnwittingPawn: [[spoiler: He spends a good portion of the story fulfilling requests sent to his office, in the form of notes signed by someone going by "C". He assumes that they come from Caduca, only to realize his mistake when the notes keep coming ''after her death''. These requests came from Gamall, and let her steal books or obscure information from the Keepers]].


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* TakenForGranite: [[spoiler: Just as she is about to discover information leading her to Gamall's true form, Gamall turns her to stone and frames Garrett for the crime]].

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* TheReveal: While there was definitely something unsettling about her appearance already in the second game, the twist about Gamall's true nature in the third game was really [[ShockingSwerve shocking]].
* TomatoInTheMirror: [[spoiler: In ''Deadly Shadows'', when Garrett stumbles upon [[PlotTwist an image of someone who looks exactly the same as her]].]]

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* TheReveal: While there was definitely something unsettling about her appearance already in the second game, the twist about Gamall's true nature in the third game was really [[ShockingSwerve shocking]].
shocking.
* TomatoInTheMirror: [[spoiler: In ''Deadly Shadows'', when Garrett stumbles upon [[PlotTwist an image portrait of someone who looks exactly the same as her]].her]], in a building that burned down long before she was taken in by the Keepers.]]



* HauntedFetter: Like with Murus, to free her soul, you have to collect some items that have significance to her personal history and then dispose of them according to her instructions. In a neat twist on this trope, the purpose is to erase the ''Cradle's'' memory of her, since it will keep her inside as long as [[GeniusLoci it can remember her]].

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* HauntedFetter: Like with Murus, to free her soul, you have to collect some items that have significance to her personal history and then dispose of them according to her instructions. In a neat twist on this trope, the purpose is to erase the ''Cradle's'' memory of her, since it will keep her inside as long as [[GeniusLoci it can remember her]].her]], and those items keep its memory of her fresh.



* TomatoInTheMirror: [[spoiler: An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]

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* TomatoInTheMirror: [[spoiler: An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an image portrait of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]



* AchillesHeel: The Rune of Unmaking negates any runes it's used on. As the statues are animated by runes, Garrett can use the Rune of Unmaking on his blackjack to cause them to explode.



* EverythingsDeaderWithZombies: A variation. They're walking corpses, but they are ''not'' technically zombies as the universe of ''Thief'' defines them. [[spoiler:They're "puppets" of the Shalebridge Cradle, forever imprisoned by its will and animated by its memories of them when they were alive.]]

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* EverythingsDeaderWithZombies: A variation. They're walking corpses, but they are ''not'' technically zombies as the universe of ''Thief'' defines them. [[spoiler:They're "puppets" of the Shalebridge Cradle, the most infamous patients of the place forever imprisoned by its will and animated by its memories of them when they were alive.]]



* AncientConspiracy: She's at least several centuries old and has secretly meddled in some of The City's affairs for quite a long time.

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* AncientConspiracy: She's at least several centuries old and has secretly meddled in some of The City's affairs for quite a long time. Unusually for the trope, she's an ancient conspiracy all by herself, with her only allies being people fooled by her various disguises and personas.


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* BodyOfBodies: Her long existence of stealing bodies and lives from her victims have turned her into a twisted, hunchbacked ogre whose body is comprised of the bodies of her prey. There's barely no skin on her that doesn't have a pair of [[AndIMustScream silently screaming faces]] staring back at you.
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* TomatoInTheMirror: [[spoiler: In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]

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* TomatoInTheMirror: [[spoiler: In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]

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The Unseen and The Ghost are both valid names for the exact same trope, so it's redundant to put both down. Please do not add multiple tropes with a slash, as per How To Write An Example guidelines. Resorting entries back into alphabetical order as per the "Ignore articles at the beginnings of titles" rule in How To Alphabetize Things. Do not conceal trope names in a list of examples with spoilers, as per Handling Spoilers guidelines. Spelling and grammar cleanup.


* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The Hag]] is real and a threat to The City, and not just a character from nursery rhymes and old wives' tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.

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* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend The the Hag]] is real and a an active threat to The City, and not just a character from nursery rhymes and old wives' tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.



* ContinuityNod: His [[UniqueEnemy unique NPC model]] in ''Deadly Shadows'' had the same tattooes that he had in the animated cutscene in which he made his first appearance during the storyline of ''The Metal Age''.

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* ContinuityNod: His [[UniqueEnemy unique NPC model]] in ''Deadly Shadows'' had the same tattooes tattoes that he had in the animated cutscene in which he made his first appearance during the storyline of ''The Metal Age''.



* TheUnseen / TheGhost

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* TheUnseen / TheGhost
TheUnseen



* NonActionGuy: Are harmless to the player, outside of floating close to him and giving his position away by illuminating the area he is standing in.

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* NonActionGuy: Are harmless to the player, outside of floating close to him Garrett and giving his position away by illuminating the area he is standing in.



* [[PlantAliens Plant Creatures]]: Of the tree variety.

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* [[PlantAliens Plant Creatures]]: PlantPerson: Of the tree variety.



* EarlyBirdCameo: [[spoiler:Prior to the mission where you visit the Kurshok Citadel, you can find a single Kurshok imprisoned by the City Watch at their local station in Stonemarket. You can choose to ingore the Kurshok's pleas for help or you can pick the lock on his cell and let him go. If you chose the latter, he'll try to make a run for it and HilarityEnsues in the Stonemarket streets.]]

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* EarlyBirdCameo: [[spoiler:Prior to the mission where you visit the Kurshok Citadel, you can find a single Kurshok imprisoned by the City Watch at their local station in Stonemarket. You can choose to ingore ignore the Kurshok's pleas for help or you can pick the lock on his cell and let him go. If you chose the latter, he'll try to make a run for it and HilarityEnsues in the Stonemarket streets.]]



* YouNoTakeCandle[=/=]{{Pluralses}}: Share this style of speech with the human Pagans.

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* YouNoTakeCandle[=/=]{{Pluralses}}: YouNoTakeCandle: Share this style of speech with the human Pagans.
Pagans, with the typical {{Pluralses}}.



* GhostlyGoals: To have her appearance restored by breaking the magical seal on her skin and bones. Once that's done, she assumes her old shape, thanks Garrett and moves on to... wherever it is that she goes.

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* GhostlyGoals: To have her appearance restored by breaking the magical seal on her real skin and bones. Once that's done, she assumes her old shape, thanks Garrett and moves on to... wherever it is that she goes.



* [[spoiler:TomatoInTheMirror:]] An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]

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* [[spoiler:TomatoInTheMirror:]] TomatoInTheMirror: [[spoiler: An actual plot point, when Garrett stumbles upon [[spoiler: [[PlotTwist an image of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]



* KillItWithWater / ReviveKillsZombie: Throwing Holy Water at them or having them run through a fresh puddle of Holy Water kills them instantly. Depending on their state of alertness, one or two flashbombs should also take them out, since they are incredibly averse to bright light.

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* KillItWithWater / ReviveKillsZombie: Throwing Holy Water at them or having them run through a fresh puddle of Holy Water kills them instantly. Depending on their state of alertness, one or two flashbombs should also take them out, since they are incredibly averse to bright light.



* SuperSpeed: Another combat trait of their's that encourages the player to avoid a direct confrontation with them, trying stealthy evasion or a stealthy kill instead.

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* SuperSpeed: Another combat trait of their's theirs that encourages the player to avoid a direct confrontation with them, trying stealthy evasion or a stealthy kill instead.



* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a verbal routine once they locate an intruder.

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* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing trespassing in the area they're patrolling/guarding, Garrett included. Expect to hear a verbal routine once they locate an intruder.



* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: A (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.

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* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: A a (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.



A bizarre, unusual and extremely dangerous variety of undead. They're not restless spirits in rotting flesh, nor do they consume live humans, but they will attack on sight. They appear in only one location and have a fixed number (nine). [[spoiler:They were once the nine most notorious and dangerous of criminally insane patients at the Shalebridge Cradle, and have remained trapped there since its abandonment, body and soul. The malevolent will of the Cradle plays with them by moving their bodies around and acting out their old lives.]]

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A bizarre, unusual and extremely dangerous variety of undead. They're not restless spirits in rotting flesh, nor do they consume live humans, but they will attack on sight. They appear in only one location and have a fixed number (nine). [[spoiler:They were once the nine most notorious and dangerous of the criminally insane patients at the Shalebridge Cradle, and have remained trapped there since its abandonment, body and soul. The malevolent will of the Cradle plays with them by moving their bodies around and acting out their old lives.]]



* InstitutionalApparel: Rotting, stained straitjackets and bandages, and wire cages over their heads and hands. Both are real historic (and thankfully archaic) methods of confining mental patients to keep them from injuring themselves.



* InstitutionalApparel: Rotting, stained straitjackets and bandages, and wire cages over their heads and hands. Both are real (and thankfully archaic) methods of confining mental patients to keep them from injuring themselves.



* TheAssimilator[=/=]YouAreWhoYouEat: Her main ability is to kill someone and "steal their skin", allowing her to shapeshift into that person's form. She has to do this on a regular basis to maintain her immortality. Her true form is a massive humanoid form composed of dozens of stolen human bodies.

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* TheAssimilator[=/=]YouAreWhoYouEat: TheAssimilator: Her main ability is to kill someone and "steal their skin", allowing her to shapeshift into [[YouAreWhoYouEat that person's form.form]]. She has to do this on a regular basis to maintain her immortality. Her true form is a massive humanoid form composed of dozens of stolen human bodies.



* BroughtDownToNormal: [[spoiler: Since Garrett can't kill her, he's forced to use an ancient ritual to get rid of all Glyph magic, which causes Gamall to revert to an ordinary old woman with no powers. She soon finds herself surrounded by Keepers who look ready to make her pay for her numerous crimes.]]

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* BroughtDownToNormal: [[spoiler: Since Garrett can't kill her, her as she is, he's forced to use an ancient ritual to get rid of all Glyph magic, which causes Gamall to revert to an ordinary old woman with no powers. She soon finds herself surrounded by Keepers who look ready to make her pay for her numerous crimes.]]



* [[spoiler: CreepyChild]]: Her current disguise at the time ''Deadly Shadows'' takes place.

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* CreepyChild: [[spoiler: CreepyChild]]: Her current disguise at the time ''Deadly Shadows'' takes place.place]].



* HumanoidAbomination: Her more powerful, monstrous form, which she uses for combat. She's basically a giant, skinless humanoid figure made up of dozens of assimilated bodies. It's incredibly disturbing to look at it closely.

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* HumanoidAbomination: Her more powerful, monstrous form, which she uses for combat. She's basically a giant, skinless humanoid figure made up of dozens of assimilated bodies. It's incredibly disturbing to look at it her closely.

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A Gentleman Thief is a gentleman who is a thief; they have to steal and be a gentleman to count, so I'm cutting this example entirely. Resorting entries back into alphabetical order, as per How To Alphabetize Things guidelines. Please do not add multiple tropes with a slash, as per How To Write An Example. Never hide a trope name in a list of examples behind a spoiler tag, as per Handling Spoilers guidelines.


* TheChessmaster: Apparently considers himself this and regards his plan to get back at his cousin Ember to be rather ingenious. As we see at the Blue Heron Inn, this is wishful thinking on his part, since a good chuck of the plan was suggested to him at the inn by [[TheMole lord Ember's cook]].



* TheChessmaster: Apparently considers himself this and regards his plan to get back at his cousin Ember to be rather ingenious. As we see at the Blue Heron Inn, this is wishful thinking on his part, since a good chuck of the plan was suggested to him at the inn by [[TheMole lord Ember's cook]].



* IntrepidMerchant: How he came to his impressive wealth and property. Captain of the merchant carrack ''The Abysmal Gale''. However, he has a DarkSecret. [[spoiler:Though his wife doesn't suspect a thing, he frequently doubles as a pirate and privateer, using his wealthy merchant reputation and public persona as a facade.]]

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* IntrepidMerchant: How he came to his impressive wealth and property. Captain of the merchant carrack ''The Abysmal Gale''. However, he has a DarkSecret. [[spoiler:Though his wife doesn't suspect a thing, he frequently doubles doubled as a pirate and privateer, using his wealthy merchant reputation and public persona as a facade.]]



* TheUnseen: Unseen, but heard, as Garrett gets the opportunity to listen to a recording of his voice on a leftover Mechanist viktrola.



* TheUnseen: Unseen, but heard, as Garrett gets the opportunity to listen to a recording of his voice on a leftover Mechanist viktrola.

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* TheUnseen: Unseen, but heard, as Garrett gets the opportunity to listen to a recording of his voice on a leftover Mechanist viktrola.



* MeaningfulName: Her surname evokes the name of a dog breed. She constantly dogs the more well-meaning part of the Overlook Manor's staff, since she is affraid they'd undermine her newly gained power over the estate after Robert Moira's death.

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* MeaningfulName: Her surname evokes the name of a dog breed. She constantly dogs the more well-meaning part of the Overlook Manor's staff, since she is affraid afraid they'd undermine her newly gained power over the estate after Robert Moira's death.



* GentlemanThief: Well, gentleman shopkeeper of a thieving gear shop.



* ShoutOut: Has an accent and style of speech rather reminiscent of Mae West.

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* ShoutOut: Has an accent and style of speech rather reminiscent of Mae West.Creator/MaeWest.



* FlatEarthAtheist: Mentions to Garrett that he doesn't believe the Abysmal Gale is infested with [[spoiler:zombies]]. He believes that the crew were simply killed by a plague or some other deadly disease.

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* FlatEarthAtheist: Mentions to Garrett that he doesn't believe the Abysmal Gale is infested with [[spoiler:zombies]].[[spoiler:undead zombies]]. He believes that the crew were simply killed by a plague or some other deadly disease.



* JustAStupidAccent[=/=]WhatTheHellIsThatAccent




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* JustAStupidAccent



* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.

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* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions occasions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.



* {{Manchild}}: [[https://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but is eventually turned off when she realises what a numbskull he is.

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* {{Manchild}}: [[https://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but him and ''he doesn't realize it'', and she is eventually turned off when she realises realizes what a numbskull he is.



* {{Foil}}[=/=] StraightMan: To Dumb Guard.



* StraightMan: To Dumb Guard.



* [[spoiler:KilledOffForReal: He is murdered by The Hag off-screen shortly before the finale of ''Deadly Shadows''.]]

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* [[spoiler:KilledOffForReal: KilledOffForReal: [[spoiler: He is murdered by The Hag off-screen shortly before the finale of ''Deadly Shadows''.]]



* [[spoiler: KilledOffForReal: Murdered by The Hag shortly before the finale of ''Deadly Shadows''.]]

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* [[spoiler: KilledOffForReal: [[spoiler: Murdered by The Hag shortly before the finale of ''Deadly Shadows''.]]



* ProperlyParanoid: He and the other Keeper Elders are legitimatelly worried and rather distrustful, but it turns out they've been focusing on the wrong people and the wrong events, instead of the real cause of the Keeper crisis.

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* ProperlyParanoid: He and the other Keeper Elders are legitimatelly legitimately worried and rather distrustful, but it turns out they've been focusing on the wrong people and the wrong events, instead of the real cause of the Keeper crisis.



* CreepyChild and EmotionlessGirl: Oh, ''yes''...

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* CreepyChild and EmotionlessGirl: CreepyChild: Oh, ''yes''...



* [[spoiler:TheMole]]

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* [[spoiler:TheMole]]TheMole



* [[spoiler:TomatoInTheMirror:]] In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]

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* [[spoiler:TomatoInTheMirror:]] TomatoInTheMirror: [[spoiler: In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler: [[PlotTwist an image of someone who looks exactly the same as her]].]]






* [[spoiler:DeadlyDisc: Their main weapon are chakram-like crooked throwing blades, charged with Glyph Magic energy.]]

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* [[spoiler:DeadlyDisc: DeadlyDisc: [[spoiler: Their main weapon are chakram-like crooked throwing blades, charged with Glyph Magic energy.]]



* [[spoiler:HuntingTheMostDangerousGame / KilledToUpholdTheMasquerade: Apparently their main function. Take three guesses why they're summoned in ''Deadly Shadows'' when Orland and most of the Keepers declare Garrett guilty of treason to the Keepers and Caduca's murder...]]

to:

* [[spoiler:HuntingTheMostDangerousGame / KilledToUpholdTheMasquerade: HuntingTheMostDangerousGame: Apparently their main function. function, alongside with KilledToUpholdTheMasquerade. Take three guesses why they're summoned in ''Deadly Shadows'' when Orland and most of the Keepers declare [[spoiler: Garrett guilty of treason to the Keepers and Caduca's murder...]]



* [[spoiler:HighlyVisibleNinja]]
* [[spoiler: {{Telepathy}} ]]

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* [[spoiler:HighlyVisibleNinja]]
HighlyVisibleNinja
* [[spoiler: {{Telepathy}} ]]



* [[spoiler:PosthumousCharacter]]

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* [[spoiler:PosthumousCharacter]]PosthumousCharacter
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* RememberTheNewGuy: They first appear in ''Deadly Shadows'' and are only present in a single mission.

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* RememberTheNewGuy: They first appear in ''Deadly Shadows'' and are only present in a single mission.mission, yet according to writings they have a history with the Trickster and other beastmen that goes back millennia.
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* FutureImperfect: Their remaining population lives a far simpler life than their ancestors, trying to eek out an existence among the ruins of their once great civilization. Due to all the destruction, shortages, depopulation and isolation from the rest of the world that has befallen them, many of them consider the surviving records on their history as merely exaggerated myths.

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* FutureImperfect: Their remaining population lives a far simpler life than their ancestors, trying to eek eke out an existence among the ruins of their once great civilization. Due to all the destruction, shortages, depopulation and isolation from the rest of the world that has befallen them, many of them consider the surviving records on their history as merely exaggerated myths.
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* WouldHurtAChild: The nasty implication given [[spoiler:her current form.]]

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* WouldHurtAChild: The nasty implication Clearly has no qualms with this given [[spoiler:her current form.form being that of Lauryl after having taken the child's skin as her latest disguise.]]
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* WouldHurtAChild: The nasty implication given [[spoiler:her current form.]]

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* BadassGrandpa / CoolOldGuy : Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers).


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* CoolOldGuy : Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers).
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* BadassGrandpa: Despite his age and plumpness, he's still quite skilled with swinging a sword.

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* CrushKillDestroy: Their ominous MadnessMantra once they're alerted of Garrett's presence or outright spot him.
-->'''Statue:''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!'''''



* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a CrushKillDestroy verbal routine once they locate an intruder.

to:

* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's tresspassing in the area they're patrolling/guarding, Garrett included. Expect to hear a CrushKillDestroy verbal routine once they locate an intruder.
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None

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* UncertainDoom: The only one of the three games' villains to end their story like this. Though she is surrounded by approaching Keeper Enforcers, so it seems all but certain what became of her.

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* IntelligentGerbil: They're quite ugly and fairly glutunous rat humanoids. They're also surprisingly tall.



* PettingZooPeople: They're quite ugly and fairly glutunous rat humanoids. They're also surprisingly tall.

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* BroughtDownToNormal: [[spoiler: Since Garrett can't kill her, he's forced to use an ancient ritual to get rid of all Glyph magic, which causes Gamall to revert to an ordinary old woman with no powers. She soon finds herself surrounded by Keepers who look ready to make her pay for her numerous crimes.]]



* DrivenByEnvy

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* DrivenByEnvyDrivenByEnvy: Her original motivation for seeking the forbidden knowledge of the Glyph of Transformation.



* HumanoidAbomination: Her more powerful, monstrous form, which she uses for combat. It's incredibly disturbing to look at it closely.

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* HumanoidAbomination: Her more powerful, monstrous form, which she uses for combat. She's basically a giant, skinless humanoid figure made up of dozens of assimilated bodies. It's incredibly disturbing to look at it closely.closely.
* ImplacableMan: During the finale, Gamall pursues Garrett throughout the entire city; due to her invincibility, all Garrett can do is evade her (the other city residents will helpfully attack her and serve as a distraction, though none of them last long against her).


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* MadeOfIron: Like the Trickster, Gamall is powerful enough that nothing in Garrett's arsenal, or even the entirety of the City Guard, can even harm her. She's even able to shrug off Glyph attacks in a battle with the Keepers. However, due to a programming oversight, slipping on a puddle of oil will cause her to fall and be knocked unconscious.
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* MadnessMantra: ''(sobbing)'' "Back! Back with you! ''Old''! Oh so ''old''! All ''ruined''!"
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* TheChessmaster: Apparently considers himself this and regards his plan to get back at his cousin Ember to be rather ingenious. As we see at the Blue Heron Inn, this is wishful thinking on his part, since a good chuck of the plan was suggested to him at the inn by [[TheMole lord Julian's cook]].

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* TheChessmaster: Apparently considers himself this and regards his plan to get back at his cousin Ember to be rather ingenious. As we see at the Blue Heron Inn, this is wishful thinking on his part, since a good chuck of the plan was suggested to him at the inn by [[TheMole lord Julian's Ember's cook]].
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* ButtMonkey: If you knock him out and rob the rest of the flats in the tenement clean several times, he'll even ''[[TheDevTeamThinksOfEverything get fired]]'' by the tenement's landlord!

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* ButtMonkey: If you knock him out and rob the rest of the flats in the tenement clean several times, he'll even ''[[TheDevTeamThinksOfEverything get fired]]'' ''get fired'' by the tenement's landlord!

Added: 273

Changed: 161

Removed: 150

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* GameplayAndStorySegregation: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.



* SlidingScaleOfGameplayAndStorySegregation: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.

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* SlidingScaleOfGameplayAndStorySegregation: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.



* GameplayAndStorySegregation: He appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.



* SlidingScaleOfGameplayAndStorySegregation: He appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.



* WhenTreesAttack: Once they spot you, it's time to ''run like hell'' and hide somewhere while they calm down, or get your sword and fire arrows ready.

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* WhenTreesAttack: Once they spot you, it's time to ''run like hell'' and hide somewhere while they calm down, or get your sword and fire arrows ready.
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* MoralityPet: There's no reason not to steal her fortune -- there's no penalty for it -- but many players don't, and she somehow knows you didn't steal from her.

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