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* SuddenlyVoiced: She has a brief line in the introductory cutscene for World of Light.

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* SuddenlyVoiced: She has a brief line in the introductory cutscene for World of Light. This is the first time that Zelda has a fully-voiced line of dialogue in the ''Smash'' series, since she usually "speaks" in grunts like the rest of the ''Zelda'' characters. It's also the first time that any incarnation of Zelda featured in ''Smash'' has spoken dialogue, since they are not fully-voiced in their respective games (''Ocarina of Time'', ''Twilight Princess'', and ''Link Between Worlds'').
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\[[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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* SuddenlyVoiced: She has a brief line in the introductory cutscene for World of Light.
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The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]], [[EnemyMine teaming up with his nemesis]], or [[GrandTheftMe being controlled by another villain entirely]]). Bowser is an intimidating fire-breathing monster, [[TheDreaded feared by the populace]], [[UndyingLoyalty respected by his loyal minions]], and [[EvenEvilHasLovedOnes adored by his son, Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.

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The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]], [[EnemyMine teaming up with his nemesis]], or [[GrandTheftMe being controlled by another villain entirely]]). Bowser is an intimidating fire-breathing monster, [[TheDreaded feared by the populace]], [[UndyingLoyalty respected by his loyal minions]], and [[EvenEvilHasLovedOnes adored by his son, Bowser Jr.]] Whenever Peach is kidnapped, expect this guy to be the usual suspect. He holds the honor of being the first villain to be playable in ''Smash''.

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The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf, and Ryu.

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The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf, Kong,Ganondorf, and Ryu.Ryu, and can even pay Bowser back in full for all the kidnappings.



The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]] or [[EnemyMine teaming up with his nemesis]]), Bowser is an intimidating fire-breathing monster, feared by the populace, respected by his loyal minions, and [[GoodParents adored by his son Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.

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The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]] or go-karting]], [[EnemyMine teaming up with his nemesis]]), nemesis]], or [[GrandTheftMe being controlled by another villain entirely]]). Bowser is an intimidating fire-breathing monster, [[TheDreaded feared by the populace, populace]], [[UndyingLoyalty respected by his loyal minions, minions]], and [[GoodParents [[EvenEvilHasLovedOnes adored by his son son, Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.



* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] into merely being his minions.)

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* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] {{Retcon}}ned into merely being his minions.)



Zelda's alter ego and field persona used to avoid capture. In ''Ocarina of Time'', [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.

Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and spinoffs notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.

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Zelda's The alter ego and field persona used to avoid capture. In of Princess Zelda from ''Ocarina of Time'', Time''. In order to avoid capture by Ganondorf's minions, [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake.remake. In her game of origin, she would help Link by leading him to the temples and teaching him songs to warp to them. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.

Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and spinoffs [[VideoGame/HyruleWarriors spinoffs]] notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.



The LegacyCharacter princess of Hyrule, boasting magical attacks. A descendant of the Goddess Hylia, Zelda has used her powers to assist the various Heroes of Hyrule countless times -- though [[SaveThePrincess often not before having to be saved herself.]] ''Melee'' uses the incarnation who helped the Hero of Time defeat Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Brawl'' and ''3DS/Wii U'' uses her ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' self instead, while ''Ultimate'' bases her design off of her ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' appearances.

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The LegacyCharacter princess of Hyrule, boasting magical attacks. A descendant of the Goddess Hylia, Zelda has used her powers to assist the various Heroes of Hyrule countless times -- though [[SaveThePrincess often not before having to be saved herself.]] ]]

''Melee'' uses the incarnation who helped the Hero of Time defeat Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Brawl'' and ''3DS/Wii U'' uses her ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' self instead, while ''Ultimate'' bases her design off of her ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' appearances.

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* PrimalStance: His normal form in ''Melee'' and ''Brawl''. He has a more humanoid stance in ''3DS/Wii U'', though he reverts to this when transforming into Giga Bowser.

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* PrimalStance: His normal form in ''Melee'' and ''Brawl''. He has a more humanoid stance in ''3DS/Wii U'', U'' and on, though he reverts to this when transforming into Giga Bowser.


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* TruerToTheText: His revamp in ''Smash 4'' replaced his T-rex-esque proportions and PrimalStance with more humanoid proportions and expressive animations closer to his portrayal in canon. Most notably, the inexplicable sliding he did as his "run" was replaced by an actual run, something that Bowser has been able to do in many games.
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* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation. However the Japanese title of Event 21 in Melee roughly translates to 'Those Who Interfere People's Romance'.

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* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being given that they look and sound like children (too young to be lovers), and that they have identical features leads features, many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation. However However, the Japanese title of Event 21 in Melee ''Melee'' roughly translates to 'Those Who Interfere People's Romance'.Romance', and an update to the Japanese ''Melee'' website explains that they're "more than friends, but not quite lovers".
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* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation.

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* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation. However the Japanese title of Event 21 in Melee roughly translates to 'Those Who Interfere People's Romance'.

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!!!!!!Voiced by Jen Taylor (''Melee''), Samantha Kelly (''Brawl'' and ''3DS/Wii U'')

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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Jen Taylor (''Melee''), Samantha Kelly (''Brawl'' and ''3DS/Wii U'')



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!!!!!!Voiced by Creator/SanaeKobayashi

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[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbb_7.jpg]]]][[/labelnote]]
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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Creator/SanaeKobayashi



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!!!!!!Voiced by Jun Mizusawa

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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Jun Mizusawa



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->'''Voiced by:''' Jun Mizusawa\\
'''Home Series:''' ''Franchise/TheLegendOfZelda''

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->'''Voiced
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!!!!!!'''Voiced
by:''' Jun Mizusawa\\
Mizusawa

->
'''Home Series:''' ''Franchise/TheLegendOfZelda''
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* DubNameChange: An odd variation. In Japan, they're simply known as "Ice Climber" after their game of origin, while the states make it plural to refer to the Ice Climbers as characters. It's notable because the announcer always distinguishes between "Ice Climber" and "Ice Climbers" depending on the set language.
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* PronounTrouble: While the trophy descriptions are set and calling Sheik a "she", the ''Smash Ultimate'' Blog uses the "his" pronoun when talking about Sheik's speed. {{Justified}} in that it could just be an attempt to hide TheReveal [[VideoGame/TheLegendOfZeldaOcarinaOfTime in their home game]].

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* PronounTrouble: While the trophy descriptions are set and on calling Sheik a "she", the ''Smash Ultimate'' Blog uses the "his" pronoun when talking about Sheik's speed. {{Justified}} in that it could just be an attempt to hide TheReveal [[VideoGame/TheLegendOfZeldaOcarinaOfTime in their home game]].
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* PronounTrouble: While the trophy descriptions are set and calling Sheik a "she", the ''Smash Ultimate'' Blog uses the "his" pronoun when talking about Sheik's speed. {{Justified}} in that it could just be an attempt to hide TheReveal [[VideoGame/TheLegendOfZeldaOcarinaOfTime in their home game]].
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* ArmorPiercingAttack: In ''3DS/Wii U'', the Bowser Bomb is remarkably good at destroying even full shields if all parts of the move connect. If you don't have a counter attack, you'd best get out of the way.

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* MythologyGag: The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.



* ShoutOut: The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.
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* FeetFirstIntroduction: In the E3 2018 trailer showing all the returning fighters, we first see the Ice Climbers' shoes before the camera pans to show the rest of their bodies.
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* CoDragons: He and Ganondorf serve directly under Master Hand, with Bowser commanding his Koopa Troop as well as going out onto the battlefield himself and Ganondorf remotely controlling the R.O.B.s and other mechanisms of the Subspace Army.
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* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''Brawl'' onwards makes her femininity clearer however.

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* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''Brawl'' onwards makes her femininity clearer however. The ''Ultimate'' blog, conversely, mentions "his" abilities.

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* DecompositeCharacter: ''3DS/Wii U'' splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unused ''Twilight Princess'' concept art.

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* DecompositeCharacter: By removing all mid game transformation mechanics ''3DS/Wii U'' splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unused ''Twilight Princess'' concept art.art and the ''Brawl'' incarnation that could switch back and forth. ''Ultimate'' goes a step further by having Sheik and Zelda from different eras (''Breath of the Wild'' and ''Link Between Worlds'' respectively) so they may not even be the same person at all anymore.



* {{Adorkable}}: In contrast to her more serene and regal demeanour in her previous appearances, Zelda's new ''Link Between Worlds''-based redesign is a younger and cuter version who takes herself less seriously — to reflect this, she's much more expressive and cheerful, striking dramatic poses with a dorky little smile and cheekily waving to her opponents.



* BrainyBrunette: In ''Brawl'' and ''3DS/Wii U'', she has beautiful light brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom.

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* BrainyBrunette: In ''Brawl'' and ''3DS/Wii U'', she has beautiful light brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom.Wisdom, and as a counterpart to the blonde and bubbly Peach.



* DecompositeCharacter: Sheik was an alternate form of Zelda in ''Melee'' and ''Brawl'', but became her own character in ''3DS/Wii U''.

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* DecompositeCharacter: Sheik was an alternate form of Zelda in ''Melee'' and ''Brawl'', but became her own character in ''3DS/Wii U''.U'' and is depicted from a different era than Zelda altogether in ''Ultimate.''
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[[folder:14 – Bowser]]

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[[folder:14 – Bowser]]Bowser (Koopa)]]
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From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo (ポポ) and Nana (ナナ) are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.

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From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo (ポポ) and Nana (ナナ) are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.
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[[folder:14 – Bowser (Koopa)]]

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[[folder:14 – Bowser (Koopa)]]Bowser]]

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Dummied Out implies they can be hacked into the game via messing around with leftover files (which there are none to my knowledge).


* DemotedToExtra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable in ''3DS/Wii U'', but a trophy of them remains. See DummiedOut for more details on why this happened.

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* DemotedToExtra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable roster in ''3DS/Wii U'', but a U'' since their team gimmick couldn't work in the 3DS version due to hardware limitations. A trophy of them remains. See DummiedOut for more details remains on why this happened.both versions however.



* DummiedOut: Sadly, the Ice Climbers were unable to make the roster for ''3DS/Wii U'' due to the 3DS' processor being unable to handle their duality gimmick. There were fully-working Ice Climbers in the Wii U version up to and including [[UpToEleven 8-Player Smash with nothing but Popos and Nanas everywhere]], but the dev team was unable to replicate the success on the handheld, and they didn't want version-exclusive characters. Between the already high workload for the game and ''Ice Climber'''s lack of notoriety making them a low priority, Popo and Nana eventually just fell off the schedule and had to be cut.
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[[folder:13 – Peach ((ピーチ姫)]]

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[[folder:13 – Peach ((ピーチ姫)]]Peach]]



[[folder:14 – Bowser (クッパ, Koopa)]]

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[[folder:14 – Bowser (クッパ, Koopa)]](Koopa)]]



[[folder:15 – Ice Climbers (アイス クライマー)]]

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[[folder:15 – Ice Climbers (アイス クライマー)]]Climbers]]



[[folder:16 – Sheik (シーク)]]

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[[folder:16 – Sheik (シーク)]]Sheik]]



[[folder:17 – Zelda (ゼルダ姫)]]

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[[folder:17 – Zelda (ゼルダ姫)]]Zelda]]
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[[folder:13 – Peach]]

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[[folder:13 – Peach]]Peach ((ピーチ姫)]]



[[folder:14 – Bowser]]

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[[folder:14 – Bowser]]Bowser (クッパ, Koopa)]]



[[folder:15 – Ice Climbers]]

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[[folder:15 – Ice Climbers]]Climbers (アイス クライマー)]]



From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.

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From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo (ポポ) and Nana (ナナ) are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.



[[folder:16 – Sheik]]

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[[folder:16 – Sheik]]Sheik (シーク)]]



[[folder:17 – Zelda]]

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[[folder:17 – Zelda]]Zelda (ゼルダ姫)]]

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* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a {{cloudcuckoolander}}. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of DitzyGenius.

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* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a {{cloudcuckoolander}}. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of mischievous DitzyGenius.



%%* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action-oriented Samus and Sheik.

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%%* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast tea for Fox, or playing nice with the action-oriented Samus Mr. Game and Sheik.Watch.



* GirlySkirtTwirl: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]]. Her gown spins in many moves and is sometimes even weaponized.



%%* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.
* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both future ''Smash'' games, as well as her home series.

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%%* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.
* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both an embellishment of her N64 era design, that was lost in future ''Smash'' games, as well as games that are based on her home series.appearance on the Gamecube and onward.



* PrincessesRule: No word on a king or queen outside of the comics, in ''Super Mario Bros. 3'' there appears to be several kings that serve under ''her'', yet Peach is still a princess.



%%* EvilRedhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.



* NinjaPirateZombieRobot: An ox dragon turtle.



* RatedMForManly: Just like in his home series, Bowser is one ''manly'' turtle monster, but here he's scarier and more threatening than ever. To say nothing of Giga Bowser…



* TurtlePower: He was originally supposed to be an ox, which is why he has horns. Then someone decided it did not make sense for an ox to be leading turtles.



* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'', he's roughly twice as tall as Mario.

to:

* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'', he's roughly twice as tall as Mario.Mario, but transforms into Giga Bowser as a reference to his being huge in certain boss battles.



* FlashStep: Unlike Zelda's, Sheik's appears more like a SmokeOut.



* TeleportersAndTransporters: Her Up-B attack makes her vanish, [[StealthHiBye just like a ninja.]]



* MysticalWhiteHair: She gets white hair when she is using her [[http://i.imgur.com/3ewNWOZ.png black palette swap]] in ''Brawl'' and ''3DS/Wii U'' and her dark purple palette swap in ''Ultimate''. It gives her a faint resemblance to a [[Characters/TheLegendOfZeldaRaces Sheikah]].

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* MysticalWhiteHair: She gets white hair when she is using her [[http://i.imgur.com/3ewNWOZ.png black "Dark" palette swap]] in ''Brawl'' and ''3DS/Wii U'' and her dark purple palette swap in ''Ultimate''.onwards. It gives her a faint resemblance to a [[Characters/TheLegendOfZeldaRaces Sheikah]].



* WomanInWhite: One of her alternate costumes in ''Melee'' and ''[=SSB4=]'' is a [[http://i.imgur.com/PeteSjj.png white dress]], which is based on her field sprite from ''VideoGame/TheLegendOfZeldaALinkToThePast''. In the latter game, it's also reminiscent of the outfit she wears in the latter parts of ''VideoGame/TheLegendOfZeldaSkywardSword''.
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This page lists the starter fighters of ''VideoGame/SuperSmashBrosMelee''.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' '''13–17 (Starting Newcomers)''' | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
----

Added: 439

Changed: 1349

Removed: 3940

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Removed Daisy, she'll be listed on Characters.Super Smash Bros Echo Fighters.


[[folder:13ᵋ – Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]]
!!!!!! Voiced by Deanna Mustard

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[[folder:13ᵋ [[folder:14 Daisy]]
Bowser]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.org/pmwiki/pub/images/bowserssbu.png]]
!!!!!! Voiced by Deanna Mustard[[caption-width-right:350:[[MonsterLord King of the Koopas]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bowser_ssb4_4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbm.jpg]]]][[/labelnote]]



-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], 1989

->'''Playable in:''' ''Ultimate''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.

First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.

to:

-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], 1989

''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Ultimate''

''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\\
'''Final Smash:''' [[OneWingedAngel Giga Bowser]]

The feisty Princess King of the four kingdoms Koopas, ArchEnemy of Sarasaland, Daisy was saved by the Mario from Bros, and the evil alien Tatanga and since then has been a firm friend of biggest threat in the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is (when he's not [[GoKartingWithBowser go-karting]] or [[EnemyMine teaming up with Mario; fitting, as his nemesis]]), Bowser is an intimidating fire-breathing monster, feared by the two princesses are best friends.

First appearing as an alternate skin for Peach, Daisy finally throws her crown in
populace, respected by his loyal minions, and [[GoodParents adored by his son Bowser Jr.]] He holds the Smashing scene, honor of being the first new Echo Fighter villain to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.playable in ''Smash''.



* AscendedExtra: Went from a PaletteSwap of Peach and a trophy to an actual fighter.
* AssistCharacter: Blue Toad appears in her moveset, serving the same roles that Red Toad does with Peach.
* AssKicksYou: As an Echo Fighter of Peach, Daisy has a similar move.
* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.
* FlowerMotif: Daisies, obviously.
* GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=6A8ZwOT0_X8 Classic Tennis]]'' from ''VideoGame/MarioTennis: Ultra Smash''.
* MovesetClone: Her moveset is based off of Peach's.
* PaletteSwap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
* PetalPower: Befitting her name, her attacks have flower petal effects trailing from them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present in the series since ''Melee'' — but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous, and less formal of the two — but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she'll be a MovesetClone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially shows in her animations and taunts.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Anime/SailorMoon-esque wink in the latter.
[[/folder]]

[[folder:14 – Bowser]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserssbu.png]]
[[caption-width-right:350:[[MonsterLord King of the Koopas]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bowser_ssb4_4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbm.jpg]]]][[/labelnote]]

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\\
'''Final Smash:''' [[OneWingedAngel Giga Bowser]]

The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]] or [[EnemyMine teaming up with his nemesis]]), Bowser is an intimidating fire-breathing monster, feared by the populace, respected by his loyal minions, and [[GoodParents adored by his son Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.
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[[foldercontrol]]

[[folder:13 – Peach]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/peachssbu.png]]
[[caption-width-right:350:[[PrincessClassic Princess of Toadstools]] /[softreturn][[EverythingsBetterWithPrincesses Princess of the Mushroom Kingdom]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_peach_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Jen Taylor (''Melee''), Samantha Kelly (''Brawl'' and ''3DS/Wii U'')

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], Vegetable\\
'''Final Smash:''' [[StandardStatusEffects Peach Blossom]]

->''"Oh, did I win?"''

The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf, and Ryu.

As out of place as it may seem at first, [[DistressedDamsel given the role she's known for]], different games in her series have given her a playable role before ''Melee'', which translated into an asskicking princess in the ''Smash'' series. She's even [[VideoGame/SuperPrincessPeach saved the Mario Bros. herself once]]! Peach brings her innate magical powers and her trusted Toad assistant into the fray.
----
* AdaptationalBadass: While in her source series she's been shown to be quite capable of fighting, she rarely does so, and not to the same degree as she does here, unless you count her portrayal in ''ComicBook/SuperMarioAdventures''.
* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a {{cloudcuckoolander}}. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of DitzyGenius.
* AssKicksYou: Peach Bomber, which is her side-B attack, along with her back aerial, down throw and back throw. Her back throw provides the page image.
* AssistCharacter: She summons Toad as part of her Neutral Special. He works as a HumanShield who will [[CounterAttack release damaging spores if hit by an opponent]]. Custom moves can change him from using his spores to [[StandardStatusEffects put opponents to sleep]] if he's hit to changing him into a straight-up attack. In ''Ultimate'', Toad even pummels and helps Peach throw grabbed opponents.
* ArtEvolution: In ''Melee'', her dress was only slightly more detailed than it is in her own series, such as having a visible bodice. In ''Brawl'', they ramped it up to a full PimpedOutDress. In ''3DS/Wii U'', it's less embroidered than in ''Brawl'', but still much more detailed and embellished than her main series and ''Melee'' appearance.
* ArtificialBrilliance: Peach's ''Brawl'' AI can use the "low float" technique rather effectively to land some solid aerials.
* BadassAdorable: She's cute, kind, and can kick your rear to next Sunday.
* BadassPacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
* BigNo: She lets one out when she gets star KO'd in ''Brawl'' and ''3DS/Wii U''.
* CloudCuckoolander: She's quite goofy in ''Subspace Emissary'' cutscenes, such as offering tea to stop an ongoing fight while standing on a flying battleship in the middle of a battle.
* CombatStilettos: Even on the battlefield, she still wears her signature high heels.
* CounterAttack: [[http://www.ssbwiki.com/Toad_(move) Toad]] is used this way. He actually releases spores from his mouth to damage the opponent.
* CowerPower: In ''Ultimate'', rather than holding out Toad, she cowers behind him while he tries to protect her.
* CuteBruiser: To quote her ''3DS/Wii U'' trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact, she has one of the more physical fighting styles amongst the female characters.
* DamselInDistress: If you choose to save Zelda in ''The Subspace Emissary''. They both become this eventually. This role also gets poked at by Snake and Viridi.
* DevelopersForesight: If she's holding a Parasol item in ''Melee'', she'll use it instead of her own for her up special.
* DissonantSerenity: Her method of defusing the fight between Sheik and Fox is offering them both a SpotOfTea while they're on top of a battleship engaging in combat.
* EdibleAmmunition: Played with. The turnips she uses in combat cannot be eaten like Diddy Kong's peanuts, but they are still a potent projectile weapon.
* EverythingIsBetterWithPrincesses: Princess Peach is the titular princess of The Mushroom Kingdom. She is also the most famous princess in gaming and she holds the title with pride.
%%* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action-oriented Samus and Sheik.
* FanServicePack: Her breasts are larger and more visible in this series than they are in her home series. An example is her pose on the [[http://www.ssbwiki.com/images/6/62/Boxart-wiiu.png boxart]] for ''Super Smash Bros. for Wii U''.
* FightingClown: Peach wouldn't seem like much of a fighter considering her DamselInDistress background, and many of her abilities are silly, like using [[ImprobableWeaponUser sports equipment, radishes]], and [[AssKicksYou her butt]]. Nonetheless, she's still a strong and capable fighter.
* FryingPanOfDoom: She may pull out a frying pan to smack opponents when doing a Forward Smash. It is the most damaging but shortest-reaching of her three forward smash weapons.
* GameBreakingBug: In the early days of ''3DS'', there was an oversight with Peach's "Turnip Pull" Down Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since ''Melee''). This triggered the game's online match anti-cheat coding, getting players MistakenlyBanned from online play. A hotfix was released in short order.
* GlassCannon: Peach has an odd mix of attributes — below average weight (on par with Marth and Zelda), slow walking and dashing speeds, high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (in ''Melee'', if all five hits of her fully charged Down Smash connect, the opponent will receive up to ''65%'' damage).
* GoofyPrintUnderwear: In ''Brawl'', the trim of her panties appropriately has images of [[VisualPun peaches]].
* HammerSpace: No one's really all that sure where she pulls Toad out of…
* HotterAndSexier:
** She has a much more flirty personality as opposed to [[IncorruptiblePurePureness her completely innocent canon portrayal]], with suggestive winks and PantyShot-allowing attacks.
** The promotional screenshots for ''3DS/Wii U'' show her openly flirting with other male characters besides Mario, ranging from giving Marth sultry looks, to stealing Link from Zelda.
** She is more anatomically realistic in this series compared to her home series, and she also underwent a FanServicePack as explained above.
* HumanShield: Uses Toad as one from ''Melee'' to ''3DS/Wii U'', who also functions as a CounterAttack. In ''Ultimate'', this is revamped to TakingTheBullet.
* IKnowMaddenKombat: Her forward smash attack can potentially pull out either a [[VideoGame/MarioGolf golf club]] or a [[VideoGame/MarioTennis tennis racket]].
* ImprobableWeaponUser: Vegetables, frying pan, golf club, tennis racket, crown, and [[GrievousHarmWithABody Toad.]]
* LadyAndKnight: The Bright Lady to Mario's White Knight.
* {{Leitmotif}}: No song in particular is associated with her in any game besides ''Ultimate'', which gives her [[https://www.youtube.com/watch?v=qzKqRal7mUg Princess Peach's Castle's theme]]. However, the [[https://www.youtube.com/watch?v=nw1c5Dp5_FU Super Mario Bros Lost Levels Medley]] prominently plays her theme from her home series at the start.
* LimitBreak: Peach Blossom, a dance that doesn't cause any knockback, but deals good amounts of damage while putting her foes to sleep while spawning countless peaches to recover health with.
* MeteorMove: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It cannot meteor smash aerial foes anymore in ''[=SSB4=]''.
%%* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.
* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both future ''Smash'' games, as well as her home series.
* OnlySaneWoman: In the ''Subscape Emissary'' cutscenes, she's very intent on [[DefiedTrope defying]] LetsYouAndHimFight. Yes, a CloudCuckoolander ''and'' an Only Sane Woman.
* PaletteSwap: In ''Melee'', she had a full [[VideoGame/SuperMarioLand Princess Daisy]] costume with a change in skin color and glove length, though as of ''Brawl'' it's her usual outfit just with Daisy's colors. Her white color swap is reminiscent of her [[FairytaleWeddingDress wedding dress]] from ''ComicBook/SuperMarioAdventures'' and ''VideoGame/SuperPaperMario''. ''Brawl'' gave her a red dress which is a reference to [[VideoGame/DonkeyKong Pauline]]. ''3DS/Wii U'' also adds Fire Peach from ''VideoGame/SuperMario3DWorld''.
* ParasolParachute: She uses her parasol to slow down her fall, [[ParasolOfPain to beat the snot out of her opponents]], [[ParasolOfPrettiness or just to show her more feminine side.]]
* PimpedOutDress: Her character model in ''Brawl'' makes her dress the most elaborate it's been yet. ''3DS/Wii U'' tones it down a bit, but it's still rather elaborate.
* PrincessesPreferPink: Which is just as well, peaches can be pinky.
* PrincessesRule: No word on a king or queen outside of the comics, in ''Super Mario Bros. 3'' there appears to be several kings that serve under ''her'', yet Peach is still a princess.
* ReallyGetsAround: While some promotional images and cutscenes portray her as being with Mario as in her home series, she's also seen out with Link and flirting with Marth.
* RoyalsWhoActuallyDoSomething: As this is a fighting game, she takes a very active role, something she showed occasionally before ''Melee'' in her home series.
* SkipOfInnocence: Her normal walk cycle as of ''Brawl''.
* StatuesqueStunner: If her ''Franchise/SuperMarioBros'' self is of any indication, she is 6'1" tall.
* SuperCuteSuperPowers: Her up tilt and side special in ''Brawl'' create pink heart effects, while her new up aerial in ''3DS/Wii U'' creates a rainbow and adds a pink ribbon to her up smash.
* TakingTheBullet: ''Ultimate'' changes her Neutral B to this. While in previous installments Peach would hold Toad out in front of her as a HumanShield, ''Ultimate'' has her duck away in fear while Toad willingly defends her.
* TookALevelInBadass: In ''Ultimate'', instead of being held out unwillingly in front of Peach, Toad is now laying down the punches himself. Inversely, Peach herself now looks far more cowardly than she did before.
* {{Troll}}: Peach has quite a few [[AssKicksYou butt attacks]], and half her taunts and victory quotes are very cocky and/or have her literally taunt the opponent(s).
* WarriorPrincess: A princess with an upbeat attitude that still kicks a lot of ass.
* WhiteGloves: Like Mario and Luigi, only it makes more sense in Peach's case, as her profession would probably be more likely to keep her hands nice and shiny.
[[/folder]]

[[folder:13ᵋ – Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]]
!!!!!! Voiced by Deanna Mustard
->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], 1989

->'''Playable in:''' ''Ultimate''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.

First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.
----
* AscendedExtra: Went from a PaletteSwap of Peach and a trophy to an actual fighter.
* AssistCharacter: Blue Toad appears in her moveset, serving the same roles that Red Toad does with Peach.
* AssKicksYou: As an Echo Fighter of Peach, Daisy has a similar move.
* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.
* FlowerMotif: Daisies, obviously.
* GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=6A8ZwOT0_X8 Classic Tennis]]'' from ''VideoGame/MarioTennis: Ultra Smash''.
* MovesetClone: Her moveset is based off of Peach's.
* PaletteSwap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
* PetalPower: Befitting her name, her attacks have flower petal effects trailing from them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present in the series since ''Melee'' — but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous, and less formal of the two — but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she'll be a MovesetClone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially shows in her animations and taunts.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Anime/SailorMoon-esque wink in the latter.
[[/folder]]

[[folder:14 – Bowser]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserssbu.png]]
[[caption-width-right:350:[[MonsterLord King of the Koopas]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bowser_ssb4_4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbm.jpg]]]][[/labelnote]]

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\\
'''Final Smash:''' [[OneWingedAngel Giga Bowser]]

The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]] or [[EnemyMine teaming up with his nemesis]]), Bowser is an intimidating fire-breathing monster, feared by the populace, respected by his loyal minions, and [[GoodParents adored by his son Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.
----
* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] into merely being his minions.)
* AdaptationPersonalityChange: In most ''Mario'' games with another villain, Bowser usually opposes them, preferring to be the only bad guy around. In ''The Subspace Emissary'', however, he willingly serves Master Hand, expressing sadness when [[spoiler:he finds him defeated]].
* AnthropomorphicShift: To reflect his increase in agility, Bowser's stance and proportions have been changed in ''3DS/Wii U'' to be much more humanoid to match his usual appearance from the ''Franchise/SuperMarioBros'' series, as opposed to the more bestial look ''Melee'' and ''Brawl'' gave him. He also uses more conventional punches and kicks instead of the more reptilian claw strikes and headbutts he once had. Bowser returns to his previous feral stance as Giga Bowser.
* ArtEvolution: In ''Melee'', he has an original design that gives him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. ''Brawl'' keeps his stance but changed his colors and makes his body look softer to match his main series appearance more. In ''3DS/Wii U'', he has a more upright stance.
* TheArtifact: While characters like Luigi and Peach received new voice clips in later ''Smash'' games to match their VocalEvolution, Bowser is still stuck with the growls, grunts, and roars based upon his [=N64=] era and (as of ''3DS/Wii U'') still hasn't been updated to match his current voice actor, Kenny James.
* AttentionDeficitOohShiny: Watching a butterfly is enough to distract him in Shulk's trailer. [[BackStab It doesn't end well for him.]]
* BalanceBuff: Bowser has been one of the biggest beneficiaries of such throughout the series. After his horrendous debut in ''Melee'', where he was so hilariously slow that he has always been considered a contender for worst character in the game, he was buffed considerably for ''Brawl'', where he was given some significantly improved mobility alongside farther reaching and slightly faster attacks, at the expense of some power. The ''Brawl'' buffs weren't enough, though, as he was still considered low, if not bottom, tier past early ''Brawl'', so ''Wii U/3DS'' saw him given a significant movement speed improvement, a bunch of new more-effective attacks, most of his moves being made faster among other improvements, and was made to hit harder than he ever had, alongside some new mechanics that benefited him immensely (such as the removal of chain-throwing and the introduction of Rage). At first it worked, as Bowser was considered a high tier contender in the very early ''3DS'' days, but then the 1.0.4 patch significantly nerfing vectoring (another new mechanic Bowser was a huge beneficiary of) and his same old weaknesses proving still exploitable saw his tier perception plummet, leading to the additional balance patches giving him some more buffs. Most significantly, his previously nigh-useless up throw was turned into a very dangerous combo throw, that can now combo into his up aerial for [=KOs=] below 100%. Now Bowser hasn't reclaimed his early ''3DS'' glory, but he's looked on as a lot more competitively viable than he's ever been.
%%* {{BFG}}: His Dark Cannon in ''Subspace Emissary.''
%%* BigBadDuumvirate: With Ganondorf in ''Subspace Emissary''.
* BreathWeapon: His [[PlayingWithFire Fire]] Breath Neutral B.
* ButtMonkey: After his addition, he literally became the punching bag in ''Melee'', ''Brawl'', and ''3DS/Wii U''[='=]s How-to-Play videos. Many screenshots shown during ''Brawl'' and ''3DS/Wii U's'' development also have him getting the short end of the stick, and in Shulk's trailer, he's the very first victim of Shulk's Back Slash.
* TheBrute: He's the powerhouse of the villain team in ''Subspace Emissary''.
* TheComputerIsACheatingBastard: The Bowser in ''Melee's'' Adventure Mode has a natural advantage in size and power over the playable version, most noticeable when your character is another Bowser. And then he evolves into Giga Bowser.
* DivergentCharacterEvolution: In ''Melee'', Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. ''Brawl'' made Giga Bowser a OneWingedAngel form with immunity to flinching. Finally, ''3DS/Wii U'' saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent AnthropomorphicShift, while Giga Bowser's fighting style remained distinctly primal. In ''Ulitmate'', Giga Bowser isn't directly playable, instead being a 2.5D style attack from the background.
* TheDogBitesBack: [[spoiler:Bowser ends up exacting revenge on Ganondorf's trophy when finding it after the latter, prior to being turned into one, had shot Bowser in the back with the only Trophy Gun left.]]
* DubNameChange: From Koopa in the Japanese versions. [[LampshadedTrope Lampshaded]] in the Bowser + Flame Runner trophy:
-->Incidentally, Bowser is known as Koopa in Japan, but the Japanese name for this bike is Super Bowser. How rare.
* EnemyMine: He joins the heroes in ''Brawl's'' adventure mode once he realizes that [[spoiler:Tabuu had manipulated everyone. He is distinguishable from Wario or Ganondorf in that he is the only antagonistic fighter who is required to join you]].
* EverythingsBetterWithSpinning: His down smash, neutral aerial, down aerial, and [[http://www.ssbwiki.com/Whirling_Fortress Whirling Fortress]].
* EvilIsBigger: Easily the most iconic video game villain of all time, and the biggest and bulkiest playable character in ''Smash'' ([[Franchise/{{Metroid}} Ridley]] is slightly taller than him in ''Ultimate'' when not slouching, but is very LeanAndMean in comparison).
* EvilIsBurningHot: One of the few villainous characters in the series, and with a lot of fire attacks and motifs to back it up.
%%* EvilRedhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.
* FinalBoss: In Adventure Mode in ''Melee'', though the boss Bowser is slightly larger than the playable one, which is particularly noticeable if you're playing as Bowser yourself.
* GroundPound: Bowser's down special move, Bowser Bomb, which is identical to the Ground Pound he performs in the final battle of ''VideoGame/SuperMarioBros3''. In ''3DS/Wii U'', his down aerial is reworked into being a second one, retracting into his shell and slamming downwards.
* TheHeavy: Although he is not the main antagonist of ''The Subspace Emissary'', he's the most recurring nuisance after the Ancient Minister.
* HitboxDissonance: His grab range in ''3DS/Wii U'' was buffed considerably, though his hands don't reach out any farther, leading to him grabbing beyond where his hand actually reaches. Especially noticeable in his pivot grab, which [[http://i0.kym-cdn.com/photos/images/original/001/069/651/3ba.gif extends twice as far as his hand.]]
* HumanShield: In ''Subspace Emissary'', he holds either Zelda or Peach in front of one of Link or Mario's attacks to get them to stop.
* ImmuneToFlinching: Bowser gained the exclusive "tough guy" ability in ''3DS/Wii U'', where if he is struck by hitboxes with negligible knockback, such as the first hits of most jabs, he will not be flinched.
* ImplacableMan: He still takes damage when attacked as Giga Bowser in ''Brawl'' and ''3DS/Wii U'', but is completely {{immune to flinching}} and knockback.
* {{Kaiju}}: Giga Bowser is an archetypical Japanese giant monster. Regular Bowser also qualifies, if a smaller example than usual.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=kNAmyydSGX0 The Airship Theme]] played in many of his appearances in Subspace. In addition, his Ultimate character trailer played [[https://www.youtube.com/watch?v=k1MUx-AiLek King Koopa Battle]], his boss fight theme from ''VideoGame/SuperMarioBros3''.
* LightningBruiser: In ''3DS/Wii U'', they buffed his speed, and his attacks have been reworked to be much quicker, making him one of the hardest-hitting characters in the game ''and'' frighteningly fast to boot. His more upright stance in that entry reflects this. Furthermore, Bowser's already great endurance was helped by making him ImmuneToFlinching against attacks with negligible knockback, like the first hit of most jabs. Despite this, Bowser finds less competitive success than other lightning bruisers due to his easily exploitable weaknesses (including his size and weight, which are probably his biggest weaknesses and near-unavoidable for his character).
* LimitBreak: Giga Bowser. He grows ''huge'' and has all of his attacks buffed on top of being immune to knockback during the transformation. In ''Ultimate'', he instead turns into a BackgroundBoss and charges a massive punch, which instantly Screen [=KOs=] anyone hit by it.
* MegatonPunch: In ''Ultimate'', Giga Bowser unleashes a punch so powerful that anyone that gets hit by it instantly [[GlassSmackAndSlide goes splat against the screen]].
* MeteorMove: His down aerial in ''Brawl'' (towards the end of the attack) and ''3DS/Wii U'' (towards the beginning of the attack), and his down strong attack while he's Giga Bowser (first claw strike) will Meteor Smash targets.
* MightyGlacier: In ''Melee'', he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and laggiest attacks in the game. In ''Brawl'', his movement speed was buffed and his attacks were made slightly faster, though he was still an overall slow character who relies on his great power to make up the difference.
* MixAndMatchCritters: He's a monstrous turtle with some elements of oxen, dragons, and dinosaurs.
* MythologyGag:
** His [[BreathWeapon Fire Breath]] move can be customized into either a stream of flames or to spit large {{Fireballs}}, both variations of Bowser's fire breath that he is able to do in his own series.
** The Bowser Bomb is based on his attack pattern in ''VideoGame/SuperMarioBros3''.
** His revamped Final Smash in ''Ultimate'' has him transform into Giga Bowser, but he turns even more enormous while delivering a powerful punch towards the screen and is surrounded by a swirling background, much like the final boss of ''VideoGame/SuperMarioGalaxy2''. Sakurai himself compares it to the [[BackgroundBoss boss fight against Baby Bowser]] in ''VideoGame/YoshisIsland''.
* {{Nerf}}: In ''3DS/Wii U'', prior to the 1.0.4 patch, an opponent dragged offstage by Flying Slam would always be KO'd before Bowser, which besides making it inescapable if dragged offstage, always ensured Bowser would win if he did the move on his and the opponent's last stock. The 1.0.4 patch changed it so, depending on the height at which the move was initiated, will either result in Bowser and the opponent being KO'd at the same time, or Bowser will ''die first'' (despite Bowser being visibly above the opponent). This change means not only will Bowser risk losing if he attempts a suicide KO on his last stock, but his opponent can actually now recover and survive it if Bowser dies first and their recovery is good enough to make it back to the stage. The same patch also gave Bowser a serious indirect nerf by nerfing the new vectoring mechanic to the ground, as since Bowser is the epitome of a character who can't combo and is pure combo food while living a really long time and hitting really hard, he became significantly less viable competitively when comboing and [=KOing=] became much easier in the game.
* NinjaPirateZombieRobot: An ox dragon turtle.
* NotZilla: Bowser's monstrous behavior in ''Smash'' is more reminiscent of Godzilla than usual, and one event in ''Melee'' even has a Giant Bowser face off against a Giant Donkey Kong as a possible homage to ''Film/KingKongVsGodzilla''. Even more so with Giga Bowser, who's pretty much a dead ringer for the King of Monsters, and has the size too.
* OffModel: His PrimalStance and proportions in ''Melee'' and ''Brawl'' do not match his regular appearance in the Mario series, though it somewhat resembles Bowser's sprite in the original ''Super Mario Bros.''
* OneWingedAngel: Giga Bowser, the TrueFinalBoss in ''Melee'' and his LimitBreak in ''Brawl''. Just think of Bowser, [[http://images1.wikia.nocookie.net/__cb20120923192215/ssb4/images/f/fc/Giga_Bowser.jpg only bigger, more muscular, and more monstrous]]. Turned UpToEleven in ''Ultimate,'' where he grows to giant size like he does in ''VideoGame/SuperMarioWorld2YoshisIsland''.
* OurDragonsAreDifferent: [[SubvertedTrope Subverted]]; Bowser is a big reptilian monster with some dragonlike characteristics, but ''Smash'' doesn't classify him as a dragon as it does with Yoshi, Charizard, Ridley, and Corrin.
* OutOfTheInferno: His BigEntrance in ''Brawl'' and ''[=SSB4=]'' multiplayer matches.
* PaletteSwap: His red, blue, and white swaps are inspired by the sprites of the Koopalings Wendy, Iggy, and Morton respectively in ''VideoGame/SuperMarioBros3''.
* PlayingWithFire: Several of his attacks come with fire effects.
* PrimalStance: His normal form in ''Melee'' and ''Brawl''. He has a more humanoid stance in ''3DS/Wii U'', though he reverts to this when transforming into Giga Bowser.
* RatedMForManly: Just like in his home series, Bowser is one ''manly'' turtle monster, but here he's scarier and more threatening than ever. To say nothing of Giga Bowser…
* RecurringBoss: Fought or faced multiple times in the Event Matches after the first one, where he serves as the WarmUpBoss. His Giga Bowser transformation was the TrueFinalBoss in ''Melee'', while normal Bowser is faced alongside other villains as one of the [[FinalBoss Final Bosses]] in the last[[note]]actually second-to-last[[/note]] event of the sequels.
* RedEyesTakeWarning: Especially as Giga Bowser.
* RoyalsWhoActuallyDoSomething: He is the king of the Koopas, and he's no slouch in battle.
* SavedForTheSequel: Bowser, along with Mewtwo, King Dedede, and Marth, was planned to be playable in the first ''Smash'' game, but was unable to get in due to time and budget constraints. In the next game, he finally got to show the Smash world what he's made of.
* SignatureMove: In ''3DS/Wii U'', it was his new side smash, a powerful dropkick, in order to show off his more athletic revamped moveset.
* SkillGateCharacter: In ''3DS/Wii U''. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of prerelease tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.
* SoreLoser: When he's defeated, his clapping animation [[SarcasticClapping is remarkably sarcastic]].
* SpikesOfVillainy: He's loaded with spikes, noted by his ''Melee'' classic trophy.
* SpinToDeflectStuff: ''3DS/Wii U'' gives his Whirling Fortress the ability to deflect weaker projectiles if they hit the top part of the shell.
* SpinningPiledriver: In ''Ultimate'', his Flying Slam has been given an additional animation. He now spins while dropping with the enemy. The move also explodes upon impact.
* StockSoundEffect: In ''Melee'', some of his roars come from Kaiju movies, which only proves his ferocity.
* StoutStrength: Bowser isn't ''obese'' like Dedede or Wario, but he has a typical "giant reptile" build with both muscle and fat, and is one of the hardest hitters in the series.
* SuicideAttack: Bowser can use Flying Slam to hurl himself right off the stage, carrying a hapless opponent along for the ride. If both Bowser and his target are on their last life when this is used in ''Brawl'', Bowser will be declared the winner in a last stock situation instead of initiating Sudden Death if he's being played on a lower player port due to [[http://www.ssbwiki.com/Port_priority the port priority system]]. It's also possible to do in ''3DS/Wii U'', though as covered in the nerf section, it became a lot less reliable after the 1.0.4 patch.
* TurtlePower: He was originally supposed to be an ox, which is why he has horns. Then someone decided it did not make sense for an ox to be leading turtles.
* WrestlerInAllOfUs: In ''Brawl'', he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab). And in ''3DS/Wii U'', he gains a drop-kick as well.
* WarmUpBoss: The first event in both ''Melee'', ''Brawl'', and ''Wii U'' feature him as one of the first opponents to be fought, facing Mario.
* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'', he's roughly twice as tall as Mario.
[[/folder]]

[[folder:15 – Ice Climbers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iceclimbers.png]]
[[caption-width-right:350:[[AnIcePerson Bone-Chilling Duo]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbb_7.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/SanaeKobayashi

-> '''Home Series:''' ''VideoGame/IceClimber''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Ice Climber'' [NES], 1985

-> '''Playable in:''' ''Melee'', ''Brawl'', ''Ultimate''\\
'''Specials''': [[AnIcePerson Ice Shot]], [[SpinAttack Squall]] [[InstantFlightJustAddSpinning Hammer]], Belay, Blizzard\\
'''Final Smash:''' [[AnIcePerson Iceberg]]

From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.

In ''Smash'', they work together to take down their opponents with teamwork-based attacks and ice-based powers.
----
* AdaptationalBadass: Much like Captain Falcon, they never displayed any cryokinetic abilities in their home game.
* AdventureDuo: Would be a BattleCouple if their relationship wasn't totally platonic.
* AchillesHeel: Losing the second Ice Climber (typically Nana) severely cripples the character's attack and recovery options; and unlike Rosalina, whose Luma partner respawns after a few moments, the Ice Climbers won't become a duo again until the lead climber falls.
* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation.
* BadassAdorable: They're mountain-climbing experts and powerful fighters in their own right, and they just look so adorable in the process.
* BlackBeadEyes: Both climbers sport these, similarly to Kirby.
* BlushSticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in, though.
* TheBusCameBack: They return in ''Ultimate'' after being cut from ''3DS/Wii U''.
* {{Cheerful Child}}ren: They're left with a VagueAge in the original ''Ice Climber'' game, but are most certainly these here.
* CombinationAttack: All of them except [[LimitBreak Iceberg]] become stronger with the presence of both of them, but Belay and Blizzard depend on both the most.
* CryCute: On the results screen after a loss, as a CallBack to the original game.
* CurbStompBattle: "Wobbling". Unlike in most fighting games, players can attack enemies during grab attacks before tossing them. This works heavily in the Ice Climbers' favor, given that there are 2 of them. The player can grab the opponent and repeatedly tap the attack button to have the Climbers attack in immediate alternating succession. If done properly, the round becomes hilariously one-sided, as the Climbers can rack up damage and the opponent can only sit there and take it until they're finished off (by inputting for a smash attack, Popo may wind up to throw the sucker, but Nana simply does the smash attack, knocking them from Popo's grasp and sending them to their doom).
* CycleOfHurting: In ''Melee'', the Ice Climbers can perform a technique known as "wobbling" where a desynced Climber grabs their opponent and pummels them in rapid succession with the other Climber. It's near impossible to get out of unless the Ice Climbers decide to throw.
* DemotedToExtra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable in ''3DS/Wii U'', but a trophy of them remains. See DummiedOut for more details on why this happened.
* DifficultButAwesome: It's possible to "de-sync" them for short periods of time to pull of some {{Combos}}, like having Nana do a Smash attack while Popo is in the middle of a grab.
* DropTheHammer: If the page image did not make it clear, this is their main form of offense.
* DummiedOut: Sadly, the Ice Climbers were unable to make the roster for ''3DS/Wii U'' due to the 3DS' processor being unable to handle their duality gimmick. There were fully-working Ice Climbers in the Wii U version up to and including [[UpToEleven 8-Player Smash with nothing but Popos and Nanas everywhere]], but the dev team was unable to replicate the success on the handheld, and they didn't want version-exclusive characters. Between the already high workload for the game and ''Ice Climber'''s lack of notoriety making them a low priority, Popo and Nana eventually just fell off the schedule and had to be cut.
* EnemyMine: Seeing the bond they share in ''SSB'', it's hard to believe they were ''rivals'' in the original game.
* FreakOut: Nana has an adorable one when Popo is nowhere to be seen in ''Ultimate.''
* GlassCannon: They can hit hard, but if they are separated, or especially if the computer-controlled Climber is KO'd, their defensive and recovery options become severely limited.
* AnIcePerson: For no reason other than to give them more battle options, as they did not have ice powers in their own games.
* AnIceSuit: Parkas that resemble Eskimo dress.
* IdenticalTwinIDTag: Aside from the color of their parkas, the only other physical difference between them is the shape of their bangs.
* JustFriends: Sakurai describes them as being close since childhood, [[PlatonicLifePartners more than friends]] not [[ShipTease quite lovers.]] [[http://38.media.tumblr.com/54e2f0a47db68181889b3e05ff555b33/tumblr_n8w6lui2nq1r206k2o1_1280.jpg (Or that one has unrequited feelings depending on the translation.)]]
* KaizoTrap: If you K.O. the lead character (usually Popo, depends on the PaletteSwap), the following character disappears shortly afterwards. In the hands of a good player, and especially if they were K.O.'d by a smash attack with a lot of ending lag, and especially if they were [[ATwinkleInTheSky star K.O.'d]], the following character can definitely [[TakingYouWithMe land a KOing blow before they disappear]].
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EUChBiDcccY Icicle Mountain]], which got another remix in ''Brawl'' simply called [[https://www.youtube.com/watch?v=sm3oGbx8uwo Ice Climber]], which got reused in ''Ultimate''.
* LimitBreak: For their Final Smash, they'll summon a giant Iceberg that covers most of the stage. It freezes enemies upon contact.
* MechanicallyUnusualFighter: They're effectively two characters being controlled at once. This can lead to some shenanigans when grabbing or being grabbed, as the second Ice Climber can still attack normally in ''Melee'' and ''Brawl''.
* MeteorMove: Their forward aerial will Meteor Smash targets, though in ''Brawl'' only the CPU controlled one can do this.
* {{Nerf}}: Their return in ''Ultimate'' came with some significant nerfs. Their grab game is far less fearsome due to the removal of chain grabbing, the other Ice Climber no longer pummels the enemy during a grab, and if the lead Ice Climber is grabbed, the other one will panic and do nothing, similar to Rosalina and Luma.
* NoHoldsBarredBeatdown: "Wobbling" is the process of grabbing the opponent and repeatedly pummeling them.
* NotQuiteDead: In Versus mode. you can still control the partner while the lead one is flying off screen.
* OhCrap: In ''Ultimate'', if the lead Ice Climber is grabbed, the other will stand in place panicking.
* PaletteSwap: Notably, half of the outfits allow the player to control Nana instead of Popo; the leader is indicated on their select-screen portrait in ''Melee''. One is based on their original sprites (a more washed-out blue for Popo and red for Nana), and another clads them both in white (with their gloves color-coded accordingly).
* PinkGirlBlueBoy: Their default outfits. Blue for Popo, and pink for Nana.
* PuppetFighter: Downplayed. If the Ice Climbers are "de-synced", the player can alternate between which character is acting, allowing them to be controlled separately. This is also the reason the KaizoTrap mentioned above works. The problem is that if the lead character is safe but too far away from the following character, the following character will stop acting and automatically chase the lead one down, so the player has to be careful when doing this trick. This in contrast to Rosalina, who can control the Luma regardless of the distance between them.
* ShoutOut: The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.
* SoreLoser: In reference to the "No bonus" animation in their home game, they sob when defeated instead of clapping.
* SpinAttack: Their Side Special, Squall Hammer, has them spin around while swinging their hammers. The move can give them some airtime, assisting in horizontal recovery.
* TheSouthPaw: Both of them use their hammers in their left hands.
* VagueAge: They may be {{Cheerful Child}}ren, they may be adults in a cutesy artstyle, or anything in-between.
* WeCannotGoOnWithoutYou: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.
[[/folder]]

[[folder:16 – Sheik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheikssbu.png]]
[[caption-width-right:350:[[GratuitousNinja The Illusive Sheikah]] /[softreturn][[MysteriousPast A Sheikah Shrouded in Mystery]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssb4_2.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Jun Mizusawa

'''SHEIK APPEARS ON THE SCENE!'''

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Needle Storm, [[WhipItGood Chain]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[SmokeOut Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\
'''Final Smash:''' [[SacredBowAndArrows Light Arrow]]

Zelda's alter ego and field persona used to avoid capture. In ''Ocarina of Time'', [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.

Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and spinoffs notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
----
* TheArtifact: Sheik remains the only OneShotCharacter (technically speaking) from the ''Zelda'' franchise in the series due to being incorporated as Zelda's gimmick in her ''Smash'' debut.[[note]]The most recent game featuring Princess Zelda at the time was ''Ocarina of Time'', where Zelda disguised herself as Sheik to hide from Ganondorf.[[/note]] Other popular one-shots from the same series, such as Midna and Ghirahim, have been relegated to Assist Trophies at best. Even with the inability to transform characters in ''3DS/Wii U'', Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as {{Decomposite Character}}s. It's also likely due to her ''Smash'' popularity that [[spoiler:the incarnation of Zelda in the non-canon ''VideoGame/HyruleWarriors'' uses Sheik as an alternate identity]].
* ArtEvolution: Despite only appearing in one game in ''Zelda'' canon, Sheik's design continues to evolve with eras the character never existed in. In ''Melee'', her design was based on her ''Ocarina of Time'' appearance. Beginning in ''Brawl'' she's based on an [[WhatCouldHaveBeen unused character design]] for a scrapped ''Twilight Princess'' appearance. In ''Ultimate'', she wears the Stealth Chest Guard and Stealth Tights from ''Breath of the Wild''.
* {{Bifauxnen}}: She's a woman disguised as a man. [[ArtEvolution Later games make her femininity more clear, however.]]
* BladeSpam: Sheik's Final Smash in ''Ultimate'' has her rapidly assault the enemy from many angles by {{Flash Step}}ing with her sword.
* ChainPain: Her side special in ''Melee'' and ''Brawl'' has her attack with a chain with slight electric properties.
* ChargedAttack: Neutral B, Needle Storm, which can be stored. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage. They are fired diagonally downwards in midair.
* CompositeCharacter: In ''Brawl'' and ''3DS/Wii U'', this Sheik is an original incarnation based on ''Twilight Princess''' artstyle, and a non-canon alter-ego of ''Twilight Princess'' Zelda. In canon, only ''Ocarina of Time's'' Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in ''Twilight Princess''. In ''Ultimate'', her bodysuit and armor have been updated to match the design of Link's Sheikah Set from ''Breath of the Wild.'' Interestingly, she keeps her ponytail from her ''Brawl'' design rather than the short hair used in Shiek's mask in the same game.
* DamselOutOfDistress: She takes matters in her own hands once she's imprisoned on the Halberd in the Subspace Emissary.
* DecompositeCharacter: ''3DS/Wii U'' splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unused ''Twilight Princess'' concept art.
* FlashStep: Unlike Zelda's, Sheik's appears more like a SmokeOut.
* FlechetteStorm: Needle Storm, which is also a charged attack.
* FragileSpeedster: Has incredibly fast movement and attacks but fairly low weight. ''Melee''[='=]s incarnation edged more towards LightningBruiser, however, due to her surprisingly high weight and falling speed.
* KickChick: Her kicks are slightly slower than her fists, but they hurt.
* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik is Zelda in disguise.]] ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
* {{Leitmotif}}:
** In ''Melee'', she shared [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]] with Zelda.
** In ''Brawl'', the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], again shared with Zelda.
** In ''3DS/Wii U'', the [[https://www.youtube.com/watch?v=6GOEvgcm-0w Gerudo Valley]] played during the April Direct to introduce her as a separate character from Zelda. The same theme was reused for her ''Ultimate'' trailer.
* LightEmUp: With the light arrows she uses in her Final Smash.
* LightningBruiser: In ''Melee'', she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes. She's also great at taking a hit due to her relatively high weight for her size and high falling speed, which allows her to survive strong attacks well.
* LimitBreak: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally. In ''Ultimate'', her Final Smash has been changed to a lightning-fast blitz of sword slashes and kicks from all angles.
* {{Nerf}}: In ''Brawl'', she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened Up Smash, the removal of her down throw chain throw, and sustaining more knockback.
* {{Ninja}}: Extrapolated from ''Ocarina of Time'', where she and Impa were the last of the Sheikah and were known to [[StealthHiBye ninja vanish.]]
* OrnamentalWeapon: Since ''Brawl'', she has a small tantō that she never uses. {{Zigzagged}} in ''Ultimate'', where she no longer has the tantō on her model, but she does draw a short sword for her new [[LimitBreak Final Smash.]]
* RapidFireFisticuffs: Her basic stationary attack.
* RedEyesTakeWarning: A fearsome {{Ninja}} with the traditional red eyes of the Sheikah tribe.
* RoyalsWhoActuallyDoSomething: The disguised form of Princess Zelda, who also happens to be a ninja.
* {{Sarashi}}: Wears chest wraps across all of her appearances.
* ScarfOfAsskicking: Sheik gains a long scarf in her design in ''Ultimate''.
* SmokeOut: Her recovery has her pause to release a smoke bomb before reappearing elsewhere.
* StanceSystem: Used to be able to switch into Zelda at will until ''3DS/Wii U'', where the two are separated from each other and given new down-specials.
* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''Brawl'' onwards makes her femininity clearer however.
* TechnicolorEyes: Zelda has blue irises, while Sheik's are red.
* TeleportersAndTransporters: Her Up-B attack makes her vanish, [[StealthHiBye just like a ninja.]]
* ThirdEye: Her primary emblem is the Eye of Truth, a stylized eye with a teardrop associated with the Sheikah tribe. Her Final Smash in ''Ultimate'' flashes a big one of these across the screen before she attacks her opponents.
* ThrowDownTheBomblet: Her side special in ''3DS/Wii U'' has her using grenades.
* WalkingSpoiler: Unless you've only played ''3DS/Wii U'' before even touching ''Ocarina of Time''.
* WallJump: Can also cling to walls in ''Brawl''.
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here. However, in ''Melee'', one of her Japanese victory quotes has her say, "It's over!" in Japanese.
[[/folder]]

[[folder:17 – Zelda]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zeldassbu.png]]
[[caption-width-right:350:[[TheWisePrince Hyrule's Wise Princess]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbm.jpg]]]][[/labelnote]]

->'''Voiced by:''' Jun Mizusawa\\
'''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii], 2006
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' [3DS], 2013

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[{{Teleportation}} Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'' onwards)\\
'''Final Smash:''' [[SacredBowAndArrows Light Arrow]] ''([=Brawl, 3DS/Wii U=])'', [[ContainmentField Triforce of Wisdom]] ''(Ultimate)''

The LegacyCharacter princess of Hyrule, boasting magical attacks. A descendant of the Goddess Hylia, Zelda has used her powers to assist the various Heroes of Hyrule countless times -- though [[SaveThePrincess often not before having to be saved herself.]] ''Melee'' uses the incarnation who helped the Hero of Time defeat Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Brawl'' and ''3DS/Wii U'' uses her ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' self instead, while ''Ultimate'' bases her design off of her ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' appearances.
----
* AdaptationalBadass: Most incarnations of Zelda do not fight directly, and even when they do, they tend to stick to a more supporting role with a bow. Her ''Smash'' incarnation, on the other hand, is a KungFuWizard who can and will get in your face.
* {{Adorkable}}: In contrast to her more serene and regal demeanour in her previous appearances, Zelda's new ''Link Between Worlds''-based redesign is a younger and cuter version who takes herself less seriously — to reflect this, she's much more expressive and cheerful, striking dramatic poses with a dorky little smile and cheekily waving to her opponents.
* AgeLift: A variation. Since Zelda has changed incarnations over the years, her age has also changed with them. In her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances, she appears to be around sixteen; in her ''Twilight Princess'' design, she's in her twenties, no longer a princess but a queen-in-waiting.
* AnimatedArmor: Her Phantom Slash summons the enchanted Phantom Armor to attack foes.
* ArmorPiercingAttack: One of the custom moves for her Phantom Slash special is Phantom Breaker, which can break full shields if charged enough.
* AssistCharacter: Her Down Special summons a Phantom for both defensive and offensive purposes. Custom moves in ''3DS/Wii U'' change how the Phantom acts.
* AttackReflector: Nayru's Love, her neutral special, can reflect projectiles.
* BadassAdorable: While Zelda's always been a beautiful young princess, her ''Ultimate'' design being based on her appearance from ''A Link Between Worlds'' makes her look younger, cuter, and more cheerful, but no less capable in battle than she ever was.
* BadassCape: Zelda gains one in ''Ultimate'', with the crest of the Hylian Royal Family on the back. It previously featured on a few different Zeldas, including the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'', ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'', and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' incarnations.
* BalanceBuff: The Zelda in ''Ultimate'' is more competent than the Zeldas in previous games. She's faster, is able to trap opponents more easily, and her specials don't remove her momentum as it did previously.
* BeautyEqualsGoodness: The beautiful young princess of Hyrule — who also happens to be one of the kindest and wisest rulers anyone could ever hope for.
* BrainyBrunette: In ''Brawl'' and ''3DS/Wii U'', she has beautiful light brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom.
* CombatStilettos: She has heels in ''Melee'', but switches to more practical boots in ''Brawl''. Interestingly, in all games after ''Melee'', she has received higher walking and dashing speeds, though they are still slow. ''Ultimate'' goes back to the trope, giving her sandal-like heeled boots again.
* CompositeCharacter:
** In ''Melee'', her design is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'', she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.
** In ''Melee'', her specials all use the magic ''Link'' can learn in ''Ocarina of Time''.
** Despite ''Brawl'' having a ''Twilight Princess''' design, she can still turn into Sheik a la ''Ocarina Of Time''. WordOfGod says Sheik was an [[WhatCouldHaveBeen unused character design]] for a potential ''Twilight Princess'' appearance.
** ''3DS/Wii U'' separates the two characters, but gives Zelda the ability to summon Phantom Zelda from ''Spirit Tracks'', adding more composites to the character.
** Her ''Ultimate'' look is a composite of her appearances from ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Her moveset is the same as previous games, with her Final Smash being different and being based off her ''Ocarina Of Time'' usage of the Triforce of Wisdom to hold down Ganondorf (while the Zelda from ''A Link Between Worlds'' also had the Triforce of Wisdom, she gets kidnapped and her Triforce piece taken from her before she can get a chance to use it). According to the reveal video for ''Ultimate'', Zelda's incarnation from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was passed over because that Zelda was more focused on research than action, while Sakurai said in the subsequent Treehouse stream that they also wanted to give a broad range of representation for the ''Zelda'' franchise rather than focus on a handful of games.
%%* DamselInDistress: If you choose to save Peach in ''The Subspace Emissary''. They both become this eventually.
* DecompositeCharacter: Sheik was an alternate form of Zelda in ''Melee'' and ''Brawl'', but became her own character in ''3DS/Wii U''.
* DifficultButAwesome:
** In the air, at least. All but one of her aerials have to be landed '''exactly''' right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted, however, they ''will'' hurt.
** Farore's Wind can attack the opponent from multiple angles. However, its distance has to be calculated almost perfectly. Otherwise, Zelda can end up plummeting to her doom or getting beaten up easily, as she is completely defenseless when she reappears.
* EverythingsBetterWithPrincesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her ''Twilight Princess'' iteration, as her ''Brawl'' trophy states that she was in the process of becoming queen before Zant attacked.
* EverythingsBetterWithSparkles: Many of her magic attacks involve sparkles.
* FanServicePack: The fourth game maintained her already very attractive ''Twilight Princess'' incarnation, but with the addition of a softer and more expressive face, brighter eyes, and slightly larger — though still reasonably-sized — breasts.
** While the fanservice-iness is toned down a little in ''Ultimate'' thanks to using her more conservative ''Link Between Worlds'' design instead, she still looks gorgeous in a cuter way; particularly with regard to her newfound expressiveness and cheeriness, adorkable smiles and poses, and new cut-away boots that reveal her lower legs and toes.
* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
* FullContactMagic: Zelda's attacks are often magically enhanced kicks, knifehand, and palm strikes.
* GlacierWaif: Despite being on the light side, something visible in her design, she is tall, moves slowly, and hits hard.
* GracefulLadiesLikePurple: In ''Brawl'' and ''3DS/Wii U'', in-keeping with her more mature ''Twilight Princess'' look.
* HairOfGoldHeartOfGold: In ''Melee'' and ''Ultimate'', she has golden-blonde hair like any other number of kindhearted fantasy princesses — including Peach — taken respectively from her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances. One palette swap in ''Brawl'' and ''3DS/Wii U'' can also give her this.
* HartmanHips: Like in ''Twilight Princess'', she has fairly prominent hips in ''Brawl'' and ''3DS/Wii U'', but not to the same extent as Peach.
* HighClassGloves: She wears them in most of her appearances to date, the sole exceptions being her red costume in ''Brawl'' and her design in ''Ultimate''.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* KickChick: Her Lightning Kicks and down aerial — since ''Brawl'' — are potentially the strongest attacks in her arsenal, provided the timing is done correctly.
* KungFuWizard: She can fight barehanded, which is accentuated by her magic.
* LadyOfBlackMagic: Very much capable of knocking back opponents with powerful spells, and while maintaining her princessly grace.
* LadyOfWar: While Zelda is very elegant, even moreso than Rosalina and Palutena, she is just as powerful and graceful in battle with her magically enhanced blows and the light arrows used in her Final Smash.
* LadyAndKnight:
** The Bright Lady to Link's White Knight.
** Her Phantom Knight attack in ''3DS/Wii U'' creates a rather paradoxical case of this, as her "knight" is her ''Spirit Tracks'' incarnation in a Phantom's armor.
* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik and Zelda are the same]]. ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
* LegacyCharacter: A version of Zelda is reincarnated alongside every legendary hero.
* {{Leitmotif}}:
** In ''Melee'' she was mostly associated with [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple.]]
** In ''Brawl'' the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], showcased on the Dojo pre-release and used as her unique credits theme. It also prominently plays Zelda's Lullaby, her theme from her home series.
** In ''3DS/Wii U'', the [[https://youtu.be/sF9lU2YviVU?t=1m12s Menu]] portion of the Great Sea / Menu medley played during the April Direct to introduce her as a separate character from Sheik.
** In ''Ultimate'', her character trailer uses [[https://www.youtube.com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as her theme.
* LightEmUp: The light arrows used in her Final Smash.
* LimitBreak: Zelda fires a large Light Arrow straight forward. Opponents hit by it are launched more vertically than Sheik's version. In ''Ultimate'', she switches to using the Triforce of Wisdom to trap enemies and deal damage before knocking them back, and can instantly KO enemies whose damage is 100% and above.
* MysticalWhiteHair: She gets white hair when she is using her [[http://i.imgur.com/3ewNWOZ.png black palette swap]] in ''Brawl'' and ''3DS/Wii U'' and her dark purple palette swap in ''Ultimate''. It gives her a faint resemblance to a [[Characters/TheLegendOfZeldaRaces Sheikah]].
* MeteorMove: Her down tilt attack and down aerial will Meteor Smash targets. Like Peach, her down tilt attack is difficult to land the Meteor Smash with because the opponent needs to be airborne to produce the effect, and it was removed entirely in the fourth game.
* ModestyShorts: She wears white tights under her dress in ''Melee'', and then leggings in ''Brawl'' and ''3DS/Wii U''. She still wears leggings in ''Ultimate'', but to go with her new cut-away sandal boots, they only go up to her lower knees.
* NiceShoes: As seen in her above render, her ''Link Between Worlds''-based design in ''Ultimate'' gives her a new pair of boots that are partially cut away in a sandal-like fashion, showing off her lower legs and toes.
* PaletteSwap: In ''Brawl'', she has an alt that resembles her look in ''Ocarina of Time'' and by extension, ''Melee.'' ''3DS/Wii U'' adds one based on ''A Link To The Past/Between Worlds'', which is very similar to the ''Ocarina'' look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match ''Ocarina of Time 3D.'' In ''Ultimate'', she has a new assortment of swaps — her red palette is given darker hair to resemble her original design, the ''Ocarina'' design is retained, and she also has designs based on ''Skyward Sword'' and ''Twilight Princess''.
* PerpetualFrowner: In ''Brawl'', she's mostly serious or "sad", save for her first cutscene in ''Subspace Emmisary'', where [[https://www.ssbwiki.com/images/b/b6/Subspace_zelda_peach.PNG she's smiling alongside Peach]] while greeting the crowd. If you played ''Twilight Princess'', [[StoicWoobie you'll probably know why she doesn't smile very much]]. In ''3DS/Wii U'', Zelda is much more expressive. For example, she scowls when performing certain attacks (such as her [[https://www.ssbwiki.com/images/a/a3/SSB4_-_Zelda_Screen-20.png neutral attack]]), appears alarmed when [[https://www.ssbwiki.com/images/1/1a/SSB4_-_Zelda_Screen-6.jpg teetering on a ledge]], and winces sadly when [[https://www.ssbwiki.com/images/7/7d/SSB4_-_Zelda_Screen-31.png laying prone]]. ''Ultimate'' inverts this, with her default expression being a graceful and cheerful smile.
* PinkGirlBlueBoy: In ''Ultimate'', her default outfit is white and pink as it was in ''A Link Between Worlds'', while Link's is blue as it was in ''Breath of the Wild''.
* PlayerGuidedMissile: Din's Fire, her side special. Works differently from the SphereOfDestruction that it was in ''Ocarina of Time''.
* PlayingWithFire: Her up aerial, Din's Fire, and Farore's Wind (''Brawl'' only, when reappearing) will set enemies on fire when making contact. ''3DS/Wii U'' also adds the custom moves Din's Flare, Din's Blaze, and Nayru's Passion, and her down throw was also changed to have a fire effect.
* PrincessesPreferPink: She sports some pink in ''Melee'', but not to the extent of Peach. It is later one of her [[http://i.imgur.com/9Xl9rxl.png palette swaps]] since ''Brawl''. She also sports some pink in ''Ultimate'', as she did in ''A Link Between Worlds''.
* PurpleIsPowerful: Wears purple in her default costume in ''Brawl'' and ''3DS/Wii U'' and she has some very potent attacks [[DifficultButAwesome if you land them just so]]. Her backward, forward, and downward aerial attacks in particular can knock opponents pretty far away ''even at 0%''.
* RapunzelHair: In ''Brawl'' and ''3DS/Wii U''. While not as ridiculous as Palutena's, her hair goes down to her waist, and that's when it's tied into a braid at the bottom.
* RealIsBrown: Her ''Brawl'' design reflects the desaturated, somewhat sepia-toned look she had in ''Twilight Princess''; both ''Brawl'' and ''Twilight Princess'' were released in the heyday of this trope. Her colors, like all characters, were brightened in ''3DS/Wii U.''
* ReligiousBruiser: One of her victory poses is a praying gesture while looking up to the sky. In her home series, she occasionally talks about following the will of the goddesses, and her royal lineage is descended from the gods.
* TheRival: A lot of the pictures for ''3DS/Wii U'' depict her as being this to Rosalina. Maybe because they're both serene [[LadyOfWar Ladies Of War?]]
* RoyalsWhoActuallyDoSomething: She started to take more active roles after her ''Ocarina of Time'' incarnation, which just so happens to be the first one featured in ''Smash''.
* SexyBacklessOutfit: Her back is fairly exposed in ''Brawl'' and ''3DS/Wii U'', but not in ''Melee'' and ''Ultimate''.
* SexyWalk: She sways her hips when she walks in ''Brawl'' and ''3DS/Wii U''.
* ShockAndAwe: In ''Melee'' and ''Brawl'', her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial, and sweetspotted down aerial (in ''Brawl'') all had electric properties. They were all changed to be purely magical in ''3DS/Wii U'' except for down throw, which received a fire effect instead.
* SilkHidingSteel: A beautiful, serene, and kind-hearted princess who can defend herself, with or without her hero. Her ''Ocarina of Time'' and ''Twilight Princess'' portrayals also qualify for the trope.
* SquishyWizard: She mainly attacks with magic, but is quite slow and light, and her recovery is sub-par.
* StanceSystem: Switching into Sheik amounts to this. Changed in ''3DS/Wii U'', where the two are separated from each other and given new down-specials to further differentiate them from each other.
* StatuesqueStunner: She's taller than Peach, who is 6'1" tall, and she rivals Zero Suit Samus in height, who is 6'3".
* TheStoic: She does not convey much emotion in ''Twilight Princess'' because of the Twilight invasion, a portrayal that carries over to ''Brawl'' and ''3DS/Wii U''. The latter game, however, made all characters more expressive, including her as explained above. ''Ultimate'' moves away from this by making her more cheerful and expressive.
* SummonMagic: Zelda's new down special in ''3DS/Wii U'' allows her to summon a [[VideoGame/TheLegendOfZeldaSpiritTracks Phantom]] to either attack or act as a meat shield. If it breaks, it takes 9 seconds for it to respawn.
* TeleportersAndTransporters: Farore's Wind, which allows her to teleport to cover some good ground.
* TeleFrag: In ''3DS/Wii U'', one could pull off a version of this using Farore's Wind. By warping right on top of opponents, she can cause considerable knockback, and even KO opponents under 50%.
* ThereIsNoKillLikeOverkill: In her Final Smash in ''Ultimate'', Triforce of Wisdom, she damages the enemies caught inside. It then instantly [=KOs=] enemies that have 100% damage or higher upon the end of the attack.
* TookALevelInCheerfulness: The new, younger Zelda in ''Ultimate'' is a lot more expressive and happy when fighting compared to her more stoic previous incarnations — with her default expression now being a confident smile. This is likely a nod to the design change to her ''A Link Between Worlds'' look, whose Zelda was shown to be quite upbeat.
* TriangRelations: In the lead-up to the release of ''3DS/Wii U'', several images showed her being jealous of Link and Peach spending time together. This carries into the actual game, since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here.
* WarriorPrincess: A calm, gentle, quiet, and polite young princess who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses, even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!
* WomanInWhite: One of her alternate costumes in ''Melee'' and ''[=SSB4=]'' is a [[http://i.imgur.com/PeteSjj.png white dress]], which is based on her field sprite from ''VideoGame/TheLegendOfZeldaALinkToThePast''. In the latter game, it's also reminiscent of the outfit she wears in the latter parts of ''VideoGame/TheLegendOfZeldaSkywardSword''.
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