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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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* SkillGateCharacter: In ''3DS/Wii U''. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of pre-release tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.

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* SkillGateCharacter: SkillGateCharacters: In ''3DS/Wii U''. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of pre-release tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.
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-->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1985

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-->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1985



-->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1985

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-->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1985



From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly unbreakable bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.\\

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From the old [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly unbreakable bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.\\



-->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[UsefulNotes/Nintendo64 N64]]], 1998

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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[UsefulNotes/Nintendo64 [[[Platform/Nintendo64 N64]]], 1998



---> Zelda in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986

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---> Zelda in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1986



--->Zelda from ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[UsefulNotes/Nintendo64 N64]]], 1998

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--->Zelda from ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[UsefulNotes/Nintendo64 [[[Platform/Nintendo64 N64]]], 1998



--->Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [[[UsefulNotes/NintendoGameCube GameCube]]/UsefulNotes/{{Wii}}], 2006

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--->Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [[[UsefulNotes/NintendoGameCube GameCube]]/UsefulNotes/{{Wii}}], [[[Platform/NintendoGameCube GameCube]]/Platform/{{Wii}}], 2006



--->Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkToThePast'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1991

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--->Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkToThePast'' [[[UsefulNotes/SuperNintendoEntertainmentSystem [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1991
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* SuperMode: His (temporary) transformation into Giga Bowser for his Final Smash in ''Brawl'' and ''3DS/Wii U'' is basically a {{Kaiju}} version of himself as he's far more monstrous in size, high attack strength, has ElementalPowers for some of his physical attacks, and has ImmuneToFlinching properties by being able to tank an absurd number of hits, which makes it impossible to outright KO him.

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* SuperMode: His (temporary) transformation into Giga Bowser for his Final Smash in ''Brawl'' and ''3DS/Wii U'' is basically a powerful {{Kaiju}} version of himself as he's far more monstrous in size, high attack strength, has ElementalPowers for some of his physical attacks, and has ImmuneToFlinching properties by being able to tank an absurd number of hits, which makes it impossible to outright KO him.
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* SuperMode: His (temporary) transformation into Giga Bowser for his Final Smash in ''Brawl'' and ''3DS/Wii U'' is basically a {{Kaiju}} version of himself as he's far more monstrous in size, high attack strength, has ElementalPowers for some of his physical attacks, and has ImmuneToFlinching properties by being able to tank an absurd number of hits, which makes it impossible to outright KO him.

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* MythologyGag: The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.

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* MythologyGag: MythologyGag:
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The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.co-op.
** Unlike other one-handed weapon wielders in ''Smash'', the Ice Climbers use an AmbidextrousSprite and switch their weapons between hands, mirroring the flipped animations common in NES era sprites (with even the famously southpaw Link using a right-handed attack if he was facing the eastern direction).
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: If the page image did not make it clear, this is their main form of offense, mallets commonly used for smashing ice.
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* ToughSpikesAndStuds: The King of the Koopas is one of the sturdiest, resilient, and likely stubborn fighters to take on since he's deemed as ''the'' heaviest character who's fashioned with many spiked bracelets around his wrists and forearms, along with a choker around his neck. Even the official name for his [[ImmuneToFlinching Super Armor]] in ''3DS/Wii U'' and ''Ultimate'' is referred to as "Tough Guy", given that he's highly unaffected by knockback from weaker hits from his enemies as he can literally walk through puny attacks without ever having to shield himself.

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* ToughSpikesAndStuds: ToughSpikesAndStuds: The King of the Koopas is one of the sturdiest, resilient, and likely stubborn fighters to ever take on since he's deemed as ''the'' heaviest character who's also fashioned with many spiked bracelets around his wrists and forearms, along with a choker around his neck. Even the official name for his [[ImmuneToFlinching Super Armor]] in ''3DS/Wii U'' and ''Ultimate'' is referred to as "Tough Guy", given that he's highly unaffected by knockback from weaker hits from his enemies as he can literally walk through puny attacks without ever having to shield himself.
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* ToughSpikesAndStuds: The King of the Koopas is one of the sturdiest, resilient, and likely stubborn fighters to take on since he's deemed as ''the'' heaviest character who's fashioned with many spiked bracelets around his wrists and forearms, along with a choker around his neck. Even the official name for his [[ImmuneToFlinching Super Armor]] in ''3DS/Wii U'' and ''Ultimate'' is referred to as "Tough Guy", given that he's highly unaffected by knockback from weaker hits from his enemies as he can literally walk through puny attacks without ever having to shield himself.
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God Never Said That. Sakurai said the Twilight Princess artists created the design, but not that it was intended for the game. Hyrule Historia also says it was created specifically for Brawl
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God Never Said That. Sakurai said the Twilight Princess artists created the design, but not that it was intended for the game. Hyrule Historia also says it was created specifically for Brawl


Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and [[VideoGame/HyruleWarriors spinoffs]] notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.

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Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and [[VideoGame/HyruleWarriors spinoffs]] notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept an original design from created by the artists of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.



* AmbiguousSituation: Sheik's relation to the greater ''Zelda'' timeline is hard to pin down in ''Ultimate''. While ''Melee''[='=]s Sheik is unambiguously the one from ''Ocarina of Time'', transforming from that game's Zelda, and ''Brawl''[='=]s Sheik transforms from ''Twilight Princess'' Zelda and is based on unused concept art from that game, from ''3DS/Wii U'' onward Zelda and Sheik are now separate characters on the roster, so they could now be entirely separate people as well. While ''3DS/Wii U'' has them both keep their ''Twilight'' designs and the Wii U version's "Identity Crisis" event has Sheik turn into Zelda upon defeat, suggesting they probably still are the same person in that game, ''Ultimate'' makes things complicated by having Sheik dress in clothes from ''Breath of the Wild'' despite not appearing in that game, while the playable Zelda is the ''A Link to the Past'' or ''A Link Between Worlds'' Zelda, who has nothing to do with Sheik whatsoever. Despite this, they still share a voice actor. So while it's clear the playable Zelda and Sheik are now separate characters (made explicit in Sora's reveal trailer), exactly which Zelda this Sheik is remains ambiguous. Possibilities range from her being ''Ocarina of Time'' Zelda (who was the one to actually have Sheik as an identity in canon and in ''Melee''), ''Twilight Princess'' Zelda (who Sheik was in the previous two games), and ''Breath of the Wild'' Zelda (because of the Stealth Set, and that Zelda being absent from the game beyond a Spirit). Another possibility is that the playable Zelda and Sheik are the Zelda of ''A Link to the Past'' and the Zelda of ''A Link Between Worlds'', but which Zelda is which depends on who's talking.

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* AmbiguousSituation: Sheik's relation to the greater ''Zelda'' timeline is hard to pin down in ''Ultimate''. While ''Melee''[='=]s Sheik is unambiguously the one from ''Ocarina of Time'', transforming from that game's Zelda, and ''Brawl''[='=]s Sheik transforms from ''Twilight Princess'' Zelda and is based on unused concept art from that game, influenced by the game's artstyle, from ''3DS/Wii U'' onward Zelda and Sheik are now separate characters on the roster, so they could now be entirely separate people as well. While ''3DS/Wii U'' has them both keep their ''Twilight'' designs and the Wii U version's "Identity Crisis" event has Sheik turn into Zelda upon defeat, suggesting they probably still are the same person in that game, ''Ultimate'' makes things complicated by having Sheik dress in clothes from ''Breath of the Wild'' despite not appearing in that game, while the playable Zelda is the ''A Link to the Past'' or ''A Link Between Worlds'' Zelda, who has nothing to do with Sheik whatsoever. Despite this, they still share a voice actor. So while it's clear the playable Zelda and Sheik are now separate characters (made explicit in Sora's reveal trailer), exactly which Zelda this Sheik is remains ambiguous. Possibilities range from her being ''Ocarina of Time'' Zelda (who was the one to actually have Sheik as an identity in canon and in ''Melee''), ''Twilight Princess'' Zelda (who Sheik was in the previous two games), and ''Breath of the Wild'' Zelda (because of the Stealth Set, and that Zelda being absent from the game beyond a Spirit). Another possibility is that the playable Zelda and Sheik are the Zelda of ''A Link to the Past'' and the Zelda of ''A Link Between Worlds'', but which Zelda is which depends on who's talking.



* ArtEvolution: Despite only appearing in one game in ''Zelda'' canon, Sheik's design continues to evolve with eras the character never existed in. In ''Melee'', her design was based on her ''Ocarina of Time'' appearance. Beginning in ''Brawl'', she's based on an [[WhatCouldHaveBeen unused character design]] for a scrapped ''Twilight Princess'' appearance. In ''Ultimate'', she wears the Stealth Chest Guard and Stealth Tights from ''Breath of the Wild''.

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* ArtEvolution: Despite only appearing in one game in ''Zelda'' canon, Sheik's design continues to evolve with eras the character never existed in. In ''Melee'', her design was based on her ''Ocarina of Time'' appearance. Beginning in ''Brawl'', she's based on an [[WhatCouldHaveBeen unused character design]] for given a scrapped unique design to match a ''Twilight Princess'' appearance. In ''Ultimate'', she wears the Stealth Chest Guard and Stealth Tights from ''Breath of the Wild''.



* DecompositeCharacter: By removing all mid-game transformation mechanics, ''3DS/Wii U'' splits Sheik off into a stand-alone character, but still mostly based on her unused ''Twilight Princess'' concept art and the ''Brawl'' incarnation that could switch back and forth. ''Ultimate'' goes a step further by having Sheik and Zelda from different eras (''Breath of the Wild'' and ''Link Between Worlds'', respectively), so they may not even be the same person at all anymore.

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* DecompositeCharacter: By removing all mid-game transformation mechanics, ''3DS/Wii U'' splits Sheik off into a stand-alone character, but still mostly based on her unused ''Twilight Princess'' concept art Princess''-inspired design and the ''Brawl'' incarnation that could switch back and forth. ''Ultimate'' goes a step further by having Sheik and Zelda from different eras (''Breath of the Wild'' and ''Link Between Worlds'', respectively), so they may not even be the same person at all anymore.



** ''Brawl'': Both debuting stages from her series.[[note]]Bridge of Eldin and Pirate Ship, but since this Sheik is modeled after ''Twilight Princess'' concept art, she's more associated with Bridge of Eldin.[[/note]]

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** ''Brawl'': Both debuting stages from her series.[[note]]Bridge of Eldin and Pirate Ship, but since this Sheik is modeled after inspired by ''Twilight Princess'' concept art, Princess'', she's more associated with Bridge of Eldin.[[/note]]



** Despite ''Brawl'' having a ''Twilight Princess'' design, she can still turn into Sheik a la ''Ocarina Of Time''. WordOfGod says Sheik was an [[WhatCouldHaveBeen unused character design]] for a potential ''Twilight Princess'' appearance.

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** Despite ''Brawl'' having a ''Twilight Princess'' design, she can still turn into Sheik a la ''Ocarina Of Time''. WordOfGod says Sheik was an [[WhatCouldHaveBeen unused character design]] for a potential ''Twilight Princess'' appearance.



* SignificantDoubleCasting: She shares a voice actress with Sheik. [[SecretIdentity Take a wild guess why]]. Strangely, this still holds true in ''Ultimate'', even though this Sheik and Zelda are now two entirely separate incarnations of the princess (Zelda being the one from ''Link to the Past''[[note]] Or ''Link Between Worlds'', depending on who you ask[[/note]], and Sheik being based on her unused ''Twilight Princess'' appearance while wearing clothes from ''Breath of the Wild'').

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* SignificantDoubleCasting: She shares a voice actress with Sheik. [[SecretIdentity Take a wild guess why]]. Strangely, this still holds true in ''Ultimate'', even though this Sheik and Zelda are now two entirely separate incarnations of the princess (Zelda being the one from ''Link to the Past''[[note]] Or ''Link Between Worlds'', depending on who you ask[[/note]], and Sheik being based on her unused ''Twilight Princess'' appearance Princess''-inspired design while wearing clothes from ''Breath of the Wild'').

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