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* OffModel: A few versions of her official amiibo figure accidentally gave her [[DualWielding dual arm cannons]].
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** In ''Brawl'' and ''3DS/Wii U'', he appears out of a small tornado, then draws his sword and shield. Reminiscent of how Link could summon a whirlwind to warp in ''VideoGame/TheLegendOfZelda.''

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** In ''Brawl'' and ''3DS/Wii U'', he appears out of a small tornado, then draws his sword and shield. Reminiscent of how Link could summon a whirlwind to warp in ''VideoGame/TheLegendOfZelda.''VideoGame/TheLegendOfZeldaI.''
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* ButtMonkey: This is more an impermanent/[[DownplayedTrope downplayed]] example. On one occasion during Adventure Mode in ''Melee'', Mario attempts to jump onto the rooftop of Mushroom Castle... only to be jumped on top of, and sent falling down... by ''Luigi'' of all characters. Funny, considering that in terms of humiliating characters in their respective games, [[UnacceptableTargets Mario seems to be the only character considered off-limits by Nintendo]] — even more so since Luigi himself is usually depicted as ''the'' ButtMonkey of their franchise. In Sonic's reveal trailer, he gets knocked down by the hedgehog speeding past him and is the main target for his P-P-K combo. He gets kicked around a lot in ''3DS/Wii U'' and ''Ultimate'''s CGI Trailers. He gets his head crushed in Ridley's reveal trailer, gets blown up by a Creeper in Steve's reveal trailer, and nearly gets impaled in Sephiroth's reveal trailer.

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* ButtMonkey: This is more an impermanent/[[DownplayedTrope downplayed]] example. On one occasion during Adventure Mode in ''Melee'', Mario attempts to jump onto the rooftop of Mushroom Castle... only to be jumped on top of, and sent falling down... by ''Luigi'' of all characters. Funny, considering that in terms of humiliating characters in their respective games, [[UnacceptableTargets Mario seems to be the only character considered off-limits by Nintendo]] Nintendo — even more so since Luigi himself is usually depicted as ''the'' ButtMonkey of their franchise. In Sonic's reveal trailer, he gets knocked down by the hedgehog speeding past him and is the main target for his P-P-K combo. He gets kicked around a lot in ''3DS/Wii U'' and ''Ultimate'''s CGI Trailers. He gets his head crushed in Ridley's reveal trailer, gets blown up by a Creeper in Steve's reveal trailer, and nearly gets impaled in Sephiroth's reveal trailer.
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->See [[Characters/TheLegendOfZeldaLink Link's page]] for more information on the character in his origin series.

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->See [[Characters/TheLegendOfZeldaLink Link's page]] Characters/TheLegendOfZeldaTheTriforceWielders for more information on the character in his origin series.
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* BadassInDistress: Is captured by the Subspace Army early in the Subspace Emissary protecting Diddy from Bowser, forcing his little buddy to go on a rescue mission to save him.

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* BadassInDistress: Is captured by the Subspace Army early in the Subspace Emissary protecting saving Diddy from Bowser, forcing his little buddy to go on a rescue mission and Diddy’s goal in the story is to save him.
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* BadassInDistress: Is captured by the Subspace Army early in the Subspace Emissary protecting Diddy from Bowser, forcing his little buddy to go on a rescue mission to save him.

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* SpotlightStealingSquad: This trope is expected considering how our plumber friend is the most famous video game character ''of all time'' (let alone Nintendo's company mascot), but it got particularly egregious in ''3DS/Wii U''. In it, Mario was basically depicted as the main character, being the StandardizedLeader among the fighters and the single most common Toys/{{amiibo}}. He was also the default online avatar and the character whose voice clips were used in the Sound Test, and marketing material (particularly ads aimed at children/families) marketed the game as if it were a ''Mario'' spin-off. ''Ultimate'' toned this down once again, where despite Mario being fighter number 01 (being the first-billed character in the first ''Smash'' game), there is a clearer attempt to depict the cast as an ensemble, most notably with Link, Kirby, Fox and Inkling. In addition, a number of the ''3DS/Wii U'' and ''Ultimate'' trailers have him getting beaten up in some fashion (e.g. Getting caught by Villager's net, Charizard almost lands on him, Sephiroth pulls a BaitAndSwitch by looking like he impaled the hapless plumber and then its revealed he got Mario's overall strap instead).

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* SpotlightStealingSquad: This trope is expected considering how our plumber friend is the most famous video game character ''of all time'' (let alone Nintendo's company mascot), but it got particularly egregious in ''3DS/Wii U''. In it, Mario was basically depicted as the main character, being the StandardizedLeader among the fighters and the single most common Toys/{{amiibo}}. He was also the default online avatar and the character whose voice clips were used in the Sound Test, and marketing material (particularly ads aimed at children/families) marketed the game as if it were a ''Mario'' spin-off. ''Ultimate'' toned this down once again, where despite Mario being fighter number 01 (being the first-billed character in the first ''Smash'' game), there is a clearer attempt to depict the cast as an ensemble, most notably with Link, Kirby, Fox and Inkling. In addition, a number of the ''3DS/Wii U'' and ''Ultimate'' trailers have him getting beaten up in some fashion (e.g. Getting caught by Villager's net, Charizard almost lands on him, Sephiroth pulls a BaitAndSwitch by looking like he impaled the hapless plumber and then its it's revealed he got Mario's overall strap instead).


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* ThrowTheDogABone: Nothing bad happens to Mario in Sora's reveal trailer and he's even the one to bring Sora in and even shakes hands with him at the end.
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* ButtMonkey: This is more an impermanent/[[DownplayedTrope downplayed]] example. On one occasion during Adventure Mode in ''Melee'', Mario attempts to jump onto the rooftop of Mushroom Castle... only to be jumped on top of, and sent falling down... by ''Luigi'' of all characters. Funny, considering that in terms of humiliating characters in their respective games, [[UnacceptableTargets Mario seems to be the only character considered off-limits by Nintendo]] — even more so since Luigi himself is usually depicted as ''the'' ButtMonkey of their franchise. In Sonic's reveal trailer, he gets knocked down by the hedgehog speeding past him and is the main target for his P-P-K combo. He gets kicked around a lot in ''Ultimate'''s CGI Trailers. He gets his head crushed in Ridley's reveal trailer, gets blown up by a Creeper in Steve's reveal trailer, and nearly gets impaled in Sephiroth's reveal trailer.

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* ButtMonkey: This is more an impermanent/[[DownplayedTrope downplayed]] example. On one occasion during Adventure Mode in ''Melee'', Mario attempts to jump onto the rooftop of Mushroom Castle... only to be jumped on top of, and sent falling down... by ''Luigi'' of all characters. Funny, considering that in terms of humiliating characters in their respective games, [[UnacceptableTargets Mario seems to be the only character considered off-limits by Nintendo]] — even more so since Luigi himself is usually depicted as ''the'' ButtMonkey of their franchise. In Sonic's reveal trailer, he gets knocked down by the hedgehog speeding past him and is the main target for his P-P-K combo. He gets kicked around a lot in ''3DS/Wii U'' and ''Ultimate'''s CGI Trailers. He gets his head crushed in Ridley's reveal trailer, gets blown up by a Creeper in Steve's reveal trailer, and nearly gets impaled in Sephiroth's reveal trailer.



* SpotlightStealingSquad: This trope is expected considering how our plumber friend is the most famous video game character ''of all time'' (let alone Nintendo's company mascot), but it got particularly egregious in ''3DS/Wii U''. In it, Mario was basically depicted as the main character, being the StandardizedLeader among the fighters and the single most common Toys/{{amiibo}}. He was also the default online avatar and the character whose voice clips were used in the Sound Test, and marketing material (particularly ads aimed at children/families) marketed the game as if it were a ''Mario'' spin-off. ''Ultimate'' toned this down once again, where despite Mario being fighter number 01 (being the first-billed character in the first ''Smash'' game), there is a clearer attempt to depict the cast as an ensemble, most notably with Link, Kirby, Fox and Inkling.

to:

* SpotlightStealingSquad: This trope is expected considering how our plumber friend is the most famous video game character ''of all time'' (let alone Nintendo's company mascot), but it got particularly egregious in ''3DS/Wii U''. In it, Mario was basically depicted as the main character, being the StandardizedLeader among the fighters and the single most common Toys/{{amiibo}}. He was also the default online avatar and the character whose voice clips were used in the Sound Test, and marketing material (particularly ads aimed at children/families) marketed the game as if it were a ''Mario'' spin-off. ''Ultimate'' toned this down once again, where despite Mario being fighter number 01 (being the first-billed character in the first ''Smash'' game), there is a clearer attempt to depict the cast as an ensemble, most notably with Link, Kirby, Fox and Inkling. In addition, a number of the ''3DS/Wii U'' and ''Ultimate'' trailers have him getting beaten up in some fashion (e.g. Getting caught by Villager's net, Charizard almost lands on him, Sephiroth pulls a BaitAndSwitch by looking like he impaled the hapless plumber and then its revealed he got Mario's overall strap instead).
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->Link performs his iconic Spin Attack from the ''Zelda'' series. The move is a single-hit attack on the groun, but multi-hit in the air. From ''Brawl'' onward, the attack can be charged for more damage and knockback.

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->Link performs his iconic Spin Attack from the ''Zelda'' series. The move is a single-hit attack on the groun, ground, but multi-hit in the air. From ''Brawl'' onward, the attack can be charged for more damage and knockback.

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'''Neutral Special:''' [[ArcherArchetype Bow / Hero's Bow / Bow and Arrows]]

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'''Neutral Special:''' [[ArcherArchetype [[BowAndSwordInAccord Bow / Hero's Bow / Bow and Arrows]]



* ArcherArchetype: As [[TheStoic stoic]], headstrong and focused as he is in his home series, which translates well into his ability to wield his bow from ''Melee'' and on.



* BadassAdorable: In all his ''Smash'' appearances, Link is an adorable, handsome {{Bishonen}} teen while being one of Nintendo's most renowned and capable heroes. {{Downplayed|trope}} in ''Brawl'' and ''3DS/Wii U'' where he's his more serious and adult-like ''Twilight Princess'' incarnation, but a bit of it is still there.



* {{Bishonen}}: As has become standard for every Link in their teens, Link in ''Smash Bros.'' is very pretty. He also has the honor of being the ''only'' youthful human(oid) male character out of the original 12. Viridi even swoons over him in his Palutena's Guidance conversation in ''3DS/Wii U'', and Pit is visibly jealous of both adult Link's handsomeness and Toon Link's cuteness.


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* PrettyBoy: As has become standard for every Link in their teens, Link in ''Smash Bros.'' is very pretty. He also has the honor of being the ''only'' youthful human(oid) male character out of the original 12. Viridi even swoons over him in his Palutena's Guidance conversation in ''3DS/Wii U'', and Pit is visibly jealous of both adult Link's [[{{Bishonen}} handsomeness]] and Toon Link's [[BadassAdorable cuteness]].
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* ForceAndFinesse: Some of Mario and Luigi's specific smash attacks and aerials are primarily focused on how they prefer to land their physical blows as the former likes to make use his fists while the latter has swift swipes. For Mario, his Forward Smash involves a small fiery explosion of flames from his palm, while Luigi's is a quick jutting sideways knife hand. Luigi's forward aerial is a quick mid-air karate chop, which can be seen as an optional combo starter, unlike his brother's, which is a powerful lunging [[MeteorMove slam dunk of a mighty punch]] that'll plummet any opponent downwards.

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* ForceAndFinesse: Some of Mario and Luigi's specific smash attacks and aerials are primarily focused on how they prefer to land their physical blows as the former likes to make use of his fists while the latter has swift swipes. For Mario, his Forward Smash involves a small fiery explosion of flames from his palm, while Luigi's is a quick jutting sideways knife hand. Luigi's forward aerial is a quick mid-air karate chop, which can be seen as an optional combo starter, unlike his brother's, which is a powerful lunging [[MeteorMove slam dunk of a mighty punch]] that'll plummet any opponent downwards.
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** He utilizes this attack for down smash since ''Melee'', where he strikes the ground by swinging both of his powerful fists downward as the attack launches surrounding enemies skyward.

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** He utilizes this attack for his down smash since ''Melee'', where he strikes the ground by swinging both of his powerful fists downward as the attack launches surrounding enemies skyward.
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* SlapstickKnowsNoGender: In a sense, given that every playable character in ''Smash'' is subject to slapstick. Being [[TheSmurfettePrinciple the only unambiguously female character]] in the first game, she's depicted on the box art being punched out by Fox. Even after more female fighters were introduced over time, Samus in her power suit appears to be the only humanoid female that can be hit by the male characters in the updates by Sakurai. And she was the main victim of Little Mac in his debut trailer. Wii Fit Trainer, the only other woman he tried to hit (or who even showed up), dodged him, resulting in him being KO'd.

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* SlapstickKnowsNoGender: {{Slapstick}}: In a sense, given that every playable character in ''Smash'' is subject to slapstick. Being [[TheSmurfettePrinciple the only unambiguously female character]] in the first game, she's depicted on the box art being punched out by Fox. Even after more female fighters were introduced over time, Samus in her power suit appears to be the only humanoid female that can be hit by the male characters in the updates by Sakurai. And she was the main victim of Little Mac in his debut trailer. Wii Fit Trainer, the only other woman he tried to hit (or who even showed up), dodged him, resulting in him being KO'd.

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If he doesn't contruct anything, especially in a large scale, then he doesn't qualify for Person Of Mass Construction.


* LadyAndKnight: The White Knight to Peach's Bright Lady.

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* LadyAndKnight: The White Knight to Peach's Bright Lady. Unlike Link, he's not a knight by job but he otherwise plays the trope straight both in his home series and in the Subspace Emissary.



* PersonOfMassConstruction: His Builder Mario outfit from ''VideoGame/SuperMarioMaker'', which is his 7th costume in ''Ultimate''. Granted, he merely just "looks the part" since the outfit itself is basically an optional aesthetic for Mario to wear instead of him actually constructing something.
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* PersonOfMassConstruction: His Builder Mario outfit from ''VideoGame/SuperMarioMaker'', which is his 7th costume in ''Ultimate''. Granted, he merely just "looks the part" since the outfit itself is basically an optional aesthetic for Mario to wear instead of him actually constructing something.
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* AsskickingLeadsToLeadership: Until ''Ultimate'' where more fighters got a chance to shine, in any group he's ever been with, be it the Subspace Emissary or the ''3DS/Wii U'' trailers, Mario's at the forefront. And nobody, not even ''Bowser'' tries to contest it.
* AsskickingPose: Does his ''Brawl'' pose in promotional trailers and ''The Subspace Emissary''.

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* AsskickingLeadsToLeadership: Until ''Ultimate'' where more fighters got a chance to shine, in any group he's ever been with, be it the Subspace Emissary or the ''3DS/Wii U'' trailers, Mario's at the forefront. And nobody, not even ''Bowser'' ''Bowser'', tries to contest it.
* AsskickingPose: Does his ''Brawl'' pose render in promotional trailers and ''The Subspace Emissary''.



* CatchPhrase: "Let's-a-Go!", said at the beginning of each match.

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* CatchPhrase: "Let's-a-Go!", said "Let's-a go!", of course. Said at the beginning of each match.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: Until ''Ultimate'' where more fighters got a chance to shine, in any group he's ever been with, be it the Subspace Emissary or the ''3DS/Wii U'' trailers, Mario's at the forefront. And nobody, not even ''Bowser'' tries to contest it.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Until ''Ultimate'' where more fighters got a chance to shine, in any group he's ever been with, be it the Subspace Emissary or the ''3DS/Wii U'' trailers, Mario's at the forefront. And nobody, not even ''Bowser'' tries to contest it.



* BewareTheSillyOnes: Mario's silliness is slightly toned down here, but in the end, he's Nintendo's cartoonish mascot and definitely looks out of place compared to the likes of Link or Samus. However, he's Nintendo's most seasoned veteran, is far more serious here than in his home series, and frequently [[AsskickingEqualsAuthority leads the charge]] whenever he forms a group with other fighters. The PAL version of ''Wii U'' even gives him a serious Boxing Ring title that contrasts with his usual cartoony nature, as seen above.

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* BewareTheSillyOnes: Mario's silliness is slightly toned down here, but in the end, he's Nintendo's cartoonish mascot and definitely looks out of place compared to the likes of Link or Samus. However, he's Nintendo's most seasoned veteran, is far more serious here than in his home series, and frequently [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership leads the charge]] whenever he forms a group with other fighters. The PAL version of ''Wii U'' even gives him a serious Boxing Ring title that contrasts with his usual cartoony nature, as seen above.
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* {{Nerf}}: From ''Melee'' to ''Brawl'', her [[http://www.ssbwiki.com/Missile Smash Missiles,]] Smash attacks, and melee attacks were weakened in power. This may have been justified as her Zero Suit form was introduced as a more agile close-range fighter to contrast her Varia Suit's focus on long-range attacks.

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* {{Nerf}}: From ''Melee'' to ''Brawl'', her [[http://www.ssbwiki.com/Missile Smash Missiles,]] Smash attacks, and melee attacks were weakened in power. This may have been justified as be because her Zero Suit form was introduced as a more agile close-range fighter to contrast her Varia Suit's focus on long-range attacks.
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** ''Ultimate'' has a lot less focus on ''Other M'' as a whole, with all the other ''Metroid'' characters getting new designs based on older Metroid games and Zero Suit Samus getting a [[HeroicBuild physique upgrade]] that diverges even further from that game. However, Samus still retains the same design she had in ''3DS/Wii U''. This is partly justified since ''VideoGame/MetroidSamusReturns'' most likely started development much later than ''Ultimate''.

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** ''Ultimate'' has a lot less focus on ''Other M'' as a whole, with all the other ''Metroid'' characters getting new designs based on older Metroid games and Zero Suit Samus getting a [[HeroicBuild physique upgrade]] that diverges even further from that game. However, Samus still retains the same design she had in ''3DS/Wii U''. This is partly justified enforced since ''VideoGame/MetroidSamusReturns'' most likely started development much later than ''Ultimate''.
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* HavingABlast: His second customizable up special, Explosive Punch, where the attack severely reduces the vertical height of Mario's recovery and exchanges it for an even stronger and fiery (but highly laggy) Super Jump Punch that not only sets off a deadly explosion, but it also enhances Mario's KO and launching power.
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* DanceBattler: In ''Smash Bros. 64'', his down smash was originally a mix between a 360º breakdancing spin and the splits. He hasn't retained this kind of attack in other installments of the series thereafter.


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** He utilizes this attack for down smash since ''Melee'', where he strikes the ground by swinging both of his powerful fists downward as the attack launches surrounding enemies skyward.


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* ManChild: His infamous sleeping animation involves him lying on back while he's rocking his entire body back and forth as he's sucking on his thumb as if he was a (giant) baby.
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It's either one trope or the other. It can't be both.


* AdaptationalBadass: A minor example in ''Ultimate''. She uses her ''Other M'' design, and her confrontation with Ridley in his reveal trailer evokes their encounter in that game, with Samus having an OhCrap moment and showing fear in both instances. However, instead of going through an uncontrollable HeroicBSOD, Samus almost immediately regains her composure and proceeds to stand her ground against her nemesis, showing that [[ShesBack this is indeed the badass Samus we know and love]]. Bonus badass points for Samus -- despite having her Power Suit blasted off near the end of the trailer by Ridley's Final Smash -- ''still'' leaping at him out of the flames [[UnstoppableRage with a look of absolute murderous rage]].
* AdaptationalWimp: For understandable reasons considering her status as a WalkingArmory, Samus has an extremely limited arsenal here than she does in her home games, including how she doesn't have the Ice Beam, but she certainly makes due with what she has.
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* AdaptationalWimp: For understandable reasons considering her status as a WalkingArmory, Samus has an extremely limited arsenal here than she does in her home games, but she certainly makes due with what she has.

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* AdaptationalWimp: For understandable reasons considering her status as a WalkingArmory, Samus has an extremely limited arsenal here than she does in her home games, including how she doesn't have the Ice Beam, but she certainly makes due with what she has.
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'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Based on the bombs from ''Breath of the Wild'', which are spawned from Link’s Shiekah Slate. Works much the same as the old Bomb move, with the exception that using down B again will manually detonate it and having realistic ball physics.

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'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Based on the bombs from ''Breath of the Wild'', which are spawned from Link’s Shiekah Slate. Works much the same as the old Bomb move, with the exception that using down B again will manually detonate it and having it, plus the addition of realistic ball physics.
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* SuperSpecialMove: Mario Finale, has him fire two massive fireballs that spiral past the edge of the screen. This is an amped-up version of his standard fireball, which serves as his neutral special.

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* SuperSpecialMove: Mario Finale, The "Mario Finale" has him fire two massive fireballs that spiral past the edge of the screen. This is an amped-up version of his standard fireball, which serves as his neutral special.
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* {{Irony}}: In ''Brawl'' and ''3DS/Wii U'', DK's Final Smash, Konga Beat, is just an ordinary pair of bongos that he plays with which involves a MusicalGameplay mechanic as shockwaves are spread depending on the correct button timing and inputs on whatever kind of controller that the player uses. For ''Ultimate'', His Final Smash has been heavily changed to Jungle Rush, which is a frantic and continuous RapidFireFisticuffs attack which is seen as a beatdown technique that Donkey Kong uses on enemies and bosses in ''VideoGame/DonkeyKongJungleBeat'', a game where the main controller method involves using the bongo peripheral. And fittingly, every time Donkey Kong uses Jungle Rush, bongos can also be heard in the background while he's beating the enemy into submission.

to:

* {{Irony}}: In ''Brawl'' and ''3DS/Wii U'', DK's Final Smash, Konga Beat, is just an ordinary pair of bongos that he plays with which involves a MusicalGameplay mechanic as shockwaves are spread depending on the correct button timing and inputs on whatever kind of controller that the player uses. For ''Ultimate'', His Final Smash has been heavily changed to Jungle Rush, which is a frantic and continuous RapidFireFisticuffs attack which is seen as a fast-paced beatdown technique that Donkey Kong uses on enemies and bosses in ''VideoGame/DonkeyKongJungleBeat'', a game where the main controller method involves using the bongo peripheral. And fittingly, every time Donkey Kong uses Jungle Rush, bongos can also be heard in the background while he's beating the enemy into submission.
Is there an issue? Send a MessageReason:
None


* ForceAndFinesse: Some of Mario and Luigi's specific smash attacks and aerials are primarily focused on how they prefer to land their physical blows as the former likes to use his fists while the latter has swift swipes. For Mario, his Forward Smash involves a small explosion of flames from his palm, while Luigi's is a quick jutting sideways knife hand. Luigi's forward aerial is a mid-air karate chop, which can be seen as an optional combo starter unlike his brother's which is a lunging [[MeteorMove slam dunk of a mighty punch]] that'll plummet any opponent downwards.

to:

* ForceAndFinesse: Some of Mario and Luigi's specific smash attacks and aerials are primarily focused on how they prefer to land their physical blows as the former likes to make use his fists while the latter has swift swipes. For Mario, his Forward Smash involves a small fiery explosion of flames from his palm, while Luigi's is a quick jutting sideways knife hand. Luigi's forward aerial is a quick mid-air karate chop, which can be seen as an optional combo starter starter, unlike his brother's brother's, which is a powerful lunging [[MeteorMove slam dunk of a mighty punch]] that'll plummet any opponent downwards.



* InASingleBound: He's famously known for his eponymous jumps in his series (although Luigi is the superior jumper). While his actual jumps are standard in gameplay, whereas in cutscenes and trailers he's shown to make impressively higher leaps such as when he leaped into the skies as an attempt to attack Link in one scene for the ''Subspace Emissary''. At one moment in Greninja's trailer, he backed away from Charizard's stomp by backflipping all the way to his allies and then he takes off to the air and starts lunging towards his newfound opponent, who's a Flying-Type, preparing to engage the dragon in battle with a fire attack of his own. He wasn't called Jumpman for nothing.

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* InASingleBound: He's famously known for his eponymous jumps in his series (although Luigi is the superior jumper). While his actual jumps are typically standard in gameplay, whereas in cutscenes and trailers trailers, he's shown to make impressively higher leaps such as when he leaped into the skies as an attempt to attack Link in one scene for in the ''Subspace Emissary''. At one moment in Greninja's trailer, he backed away from Charizard's stomp attack by backflipping all the way back to his allies and then he takes off to the air and starts lunging towards his newfound opponent, who's a Flying-Type, Flying-Type Pokemon, preparing to engage the dragon in battle with a fire attack of his own. He wasn't called Jumpman for nothing.



* DeathGlare: Whenever the Giant Punch is fully charged in ''Ultimate''. He looks so enraged that there are veins seen in his eyebrows.

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* DeathGlare: Whenever the Giant Punch is fully charged in ''Ultimate''. He looks so enraged that there are veins seen pulsating in his eyebrows.



* {{Irony}}: In ''Brawl'' and ''3DS/Wii U'', DK's Final Smash, Konga Beat, is an ordinary pair of bongos that he plays as shockwaves are spread depending on the correct button inputs on whatever kind of controller that player uses. For ''Ultimate'', His Final Smash has been changed to Jungle Rush, which is a frantic and continuous RapidFireFisticuffs attack which is seen as a beatdown technique that Donkey Kong uses on bosses in ''VideoGame/DonkeyKongJungleBeat'' a game where the main controller method involves using the bongo peripheral and thus every time Donkey Kong uses Jungle Rush, bongos can also be heard as he beats the enemy into submission.

to:

* {{Irony}}: In ''Brawl'' and ''3DS/Wii U'', DK's Final Smash, Konga Beat, is just an ordinary pair of bongos that he plays with which involves a MusicalGameplay mechanic as shockwaves are spread depending on the correct button timing and inputs on whatever kind of controller that the player uses. For ''Ultimate'', His Final Smash has been heavily changed to Jungle Rush, which is a frantic and continuous RapidFireFisticuffs attack which is seen as a beatdown technique that Donkey Kong uses on enemies and bosses in ''VideoGame/DonkeyKongJungleBeat'' ''VideoGame/DonkeyKongJungleBeat'', a game where the main controller method involves using the bongo peripheral and thus peripheral. And fittingly, every time Donkey Kong uses Jungle Rush, bongos can also be heard as he beats in the background while he's beating the enemy into submission.
Is there an issue? Send a MessageReason:
None


'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Based on the bombs from ''Breath of the Wild'', which are spawned from Link’s Shiekah Slate. Works much the same as the old Bomb move, with the exception that using down B again will detonate it and having realistic ball physics.

to:

'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Based on the bombs from ''Breath of the Wild'', which are spawned from Link’s Shiekah Slate. Works much the same as the old Bomb move, with the exception that using down B again will manually detonate it and having realistic ball physics.
Is there an issue? Send a MessageReason:
None


'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Works much the same as the old Bomb move, with the exception that using down B again will detonate it and having realistic ball physics.

to:

'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Based on the bombs from ''Breath of the Wild'', which are spawned from Link’s Shiekah Slate. Works much the same as the old Bomb move, with the exception that using down B again will detonate it and having realistic ball physics.
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* InASingleBound: He's famously known for his eponymous jumps in his series (although Luigi is the superior jumper). While his actual jumps are standard in gameplay, whereas in cutscenes and trailers he's shown to make impressively higher leaps such as when he leaped into the skies as an attempt to attack Link in one scene for the ''Subspace Emissary''. At one moment in Greninja's trailer, he backed away from Charizard's stomp by backflipping all the way to his allies and then starts lunging towards his newfound opponent, who's a Flying-Type.

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* InASingleBound: He's famously known for his eponymous jumps in his series (although Luigi is the superior jumper). While his actual jumps are standard in gameplay, whereas in cutscenes and trailers he's shown to make impressively higher leaps such as when he leaped into the skies as an attempt to attack Link in one scene for the ''Subspace Emissary''. At one moment in Greninja's trailer, he backed away from Charizard's stomp by backflipping all the way to his allies and then he takes off to the air and starts lunging towards his newfound opponent, who's a Flying-Type. Flying-Type, preparing to engage the dragon in battle with a fire attack of his own. He wasn't called Jumpman for nothing.

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