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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: They can wield bows and crossbows to attack from range.
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* ArcherArchetype: Her signature bow, the Serestia. The player gets to use it early on in the story to defeat the goblins invading Belos.
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* ArcherArchetype: She uses a pink bow in battle.
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Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. No examples allowed. Per TRS. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse. Audience reactions now allowed.
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* {{Bishonen}}: Levi is a very pretty man.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.
* SpontaneousWeaponCreation: One of their skills manifests as a whip which strikes enemies multiple times, which has a chance to upgrade into an even stronger version. Reaching level 220 unlocks a passive which guarantees that the whip will become stronger.
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* WhipItGood: One of their skills manifests as a whip which strikes enemies multiple times, which has a chance to upgrade into an even stronger version. Reaching level 220 unlocks a passive which guarantees that the whip will become stronger.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: Some of the Knight's maces manifest as axes.
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Weapon Of Choice is now a disambig + ZCE
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* {{BFS}}: Their first WeaponOfChoice.
* BladeOnAStick: Their second WeaponOfChoice.
* BladeOnAStick: Their second WeaponOfChoice.
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* RobotBuddy: The Meister's WeaponOfChoice. The [=MGs=] are unique in that each of them have a unique attack combo string, making them stand out among the other weapons.
to:
* RobotBuddy: The Meister's WeaponOfChoice.weapon. The [=MGs=] are unique in that each of them have a unique attack combo string, making them stand out among the other weapons.
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Disambig. per TRS
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* KnifeNut: They can use daggers if they choose so, however, it's often noted to be quite a bad idea due to running off their poor Strength stat.
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* KnifeNut: They can wield daggers, giving them great mobility in exchange for short range and slightly lower damage potential. They can also carry shields to help mitigate their low defenses however.
to:
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The trope has been renamed Spectacular Spinning.
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* EverythingsBetterWithSpinning: The mace tree has Power Grind, which can draw in plenty of mobs and hits multiple times, making it one of the best skills for luring in mobs.
* SpectacularSpinning: The mace tree has Power Grind, which can draw in plenty of mobs and hits multiple times, making it one of the best skills for luring in mobs.
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* EverythingsBetterWithSpinning: The Highlander is practically the god of this trope.
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* SpectacularSpinning: The Highlander is practically the god of this trope.
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Simple Staff has been disambiguated
* MagicStaff: They use a staff to boost their magic alongside an elemental stone.
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* SimpleStaff: They use a staff to boost their magic alongside an elemental stone.
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Up To Eleven is a defunct trope
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* BladeSpam: Sword Dancers take this UpToEleven by being capable of summoning a massive amount of swords in an area.
to:
* BladeSpam: Sword Dancers take this UpToEleven by being are capable of summoning a massive amount of swords in an area.
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* GradualGrinder: They have few options for actual burst, so their form of damage consists of quickly whittling down enemies' health with their multihit skills.
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None
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* StatusEffects: The Water spell tree is best known for their Ice Flank spell, which creates a zone that greatly slows any enemies that walk into it. Combined with the Water mastery passive, and you get a ''very'' potent source of crowd control.
to:
* StatusEffects: StatusInflictionAttack: The Water spell tree is best known for their Ice Flank spell, which creates a zone that greatly slows any enemies that walk into it. Combined with the Water mastery passive, and you get a ''very'' potent source of crowd control.
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* StatusEffects: They can inflict stuns, bleeds, binds, and confusion with their array of skills.
to:
* StatusEffects: StatusInflictionAttack: They can inflict stuns, bleeds, binds, and confusion with their array of skills.
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* StatusAilment: One of their skills fires off a sleep grenade, which can give them some breathing room.
to:
* StatusAilment: StatusInflictionAttack: One of their skills fires off a sleep grenade, which can give them some breathing room.
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None
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* StandardStatusEffects: The Water spell tree is best known for their Ice Flank spell, which creates a zone that greatly slows any enemies that walk into it. Combined with the Water mastery passive, and you get a ''very'' potent source of crowd control.
to:
* StandardStatusEffects: StatusEffects: The Water spell tree is best known for their Ice Flank spell, which creates a zone that greatly slows any enemies that walk into it. Combined with the Water mastery passive, and you get a ''very'' potent source of crowd control.
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* StandardStatusEffects: They can inflict stuns, bleeds, binds, and confusion with their array of skills.
to:
* StandardStatusEffects: StatusEffects: They can inflict stuns, bleeds, binds, and confusion with their array of skills.
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* HatedByAll: While she is well liked in Aoich, virtually everyone in Atlantis and Midgard utterly despises her, and for good reason, given her true identity.
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* ZeroPercentApprovalRating: While she is well liked in Aoich, virtually everyone in Atlantis and Midgard utterly despises her, and for good reason, given her true identity.
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None
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* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evade enemy attacks, but they're not too durable otherwise.
to:
* FragileSpeedster: LightningBruiser: They sport incredible mobility, having up to ''three'' ''five'' dashes to easily evade enemy attacks, but they're not too durable otherwise.and they have respectable amounts of damage mitigation to soak up damage.
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* GlassCannon: A bow wielding Wind Stalker specializes in powerful multihit skills and crowd control, and boasts incredible mobility.
* LightningBruiser: A dagger wielding Wind Stalker is generally this, sporting powerful critical damage, with a shield to help mitigate damage, at the cost of being a CloseRangedCombatant.
* MightyGlacier: A crossbow wielding Wind Stalker specializes in immense damage output to destroy enemies quickly from afar, at the cost of relatively slow attacks and lower mobility.
* MoneySink: Their secondary resource is EP, which is recharged by spending a certain amount of ely or by gaining ely from killing enemies. EP is used to fuel the Wind Stalker's more powerful skills.
* LightningBruiser: A dagger wielding Wind Stalker is generally this, sporting powerful critical damage, with a shield to help mitigate damage, at the cost of being a CloseRangedCombatant.
* MightyGlacier: A crossbow wielding Wind Stalker specializes in immense damage output to destroy enemies quickly from afar, at the cost of relatively slow attacks and lower mobility.
* MoneySink: Their secondary resource is EP, which is recharged by spending a certain amount of ely or by gaining ely from killing enemies. EP is used to fuel the Wind Stalker's more powerful skills.
to:
* GlassCannon: A bow wielding Wind Stalker specializes in powerful multihit skills and crowd control, and boasts incredible has good mobility.
* LightningBruiser: A dagger wielding Wind Stalker is generally this, sporting powerful critical damage, with a shield to help mitigate damage, at the cost of being aCloseRangedCombatant.
CloseRangeCombatant.
* MightyGlacier: A crossbow wielding Wind Stalker specializes in immense damage output to destroy enemies quickly from afar, at the cost of relatively slowattacks and lower mobility.
attacks.
* MoneySink: Their secondary resource is EP, which is recharged byspending a certain amount of ely using their EP recharge skill, or by gaining ely from killing enemies. EP is used to fuel the Wind Stalker's more powerful skills.
* LightningBruiser: A dagger wielding Wind Stalker is generally this, sporting powerful critical damage, with a shield to help mitigate damage, at the cost of being a
* MightyGlacier: A crossbow wielding Wind Stalker specializes in immense damage output to destroy enemies quickly from afar, at the cost of relatively slow
* MoneySink: Their secondary resource is EP, which is recharged by
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* StanceSystem: They gain a second stance upon becoming a Soul Reaver, and gain a third one upon becoming a Soul Lord
to:
* StanceSystem: They gain a second stance upon becoming a Soul Reaver, and gain a third one upon becoming a Soul LordLord.
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* AttackAttackAttack: The first few seconds in Rage stance grant a massive amount of cooldown reduction, encouraging the Demigod to spam their skills as much as possible within that timeframe.
to:
* AttackAttackAttack: The first few seconds in Rage stance grant a massive amount greatly reduce the cooldowns of cooldown reduction, all skills when attacking, encouraging the Demigod to spam their skills as much as possible within that timeframe.
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* MightyGlacier: As expected from carrying a weapon that humongous, the Mercenary dishes out some serious damage, but is quite sluggish when attacking.
to:
* MightyGlacier: As expected from carrying a weapon that humongous, the Mercenary dishes out some serious damage, but is quite sluggish when attacking. Thankfully, they can take quite the beating thanks to their above average Stamina and their shield mechanic.
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* DarkIsNotEvil: The Shadow Walker explicitly wields the powers of the evil Agasura, but as expected of being the player character, they're this trope.
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* JerkassHasAPoint: She has immense disdain for Iris and blames her for the world's problems, but as the Legend questline shows, she's not exactly wrong.
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None
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A subclass that wields psychic hands and psychic boots and specialize in incredible mobility and powerful combos in tandem with potent psychic power.
to:
A subclass that wields psychic hands and psychic boots and specialize specializes in incredible mobility and powerful combos in tandem with potent psychic power.
* ArtifactTitle: No, despite their name, they do not use any kicks in their skills.
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* ExtremityExtremist: Subverted, despite their name, they still use punches alongside kicks.
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None
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The second promoted option of the Warrior, they wield dual blades and specialize in incredibly powerful and long basic attack combos.
to:
The second promoted option of the Warrior, they wield dual blades and specialize in incredibly powerful and long basic attack combos.
* TheArtifact: Their reputation as the "powered up basic attack" class has long since faded, as their damage now comes from their combo skills and utilizes skills almost just as much as the other classes.
* GlassCannon: A bow wielding Wind Stalker specializes in powerful multihit skills and crowd control, and boasts incredible mobility.
* LightningBruiser: A dagger wielding Wind Stalker is generally this, sporting powerful critical damage, with a shield to help mitigate damage, at the cost of being a CloseRangedCombatant.
* MightyGlacier: A crossbow wielding Wind Stalker specializes in immense damage output to destroy enemies quickly from afar, at the cost of relatively slow attacks and lower mobility.
* LightningBruiser: A dagger wielding Wind Stalker is generally this, sporting powerful critical damage, with a shield to help mitigate damage, at the cost of being a CloseRangedCombatant.
* MightyGlacier: A crossbow wielding Wind Stalker specializes in immense damage output to destroy enemies quickly from afar, at the cost of relatively slow attacks and lower mobility.
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to:
* SquishyWizard: Their magic damage is immense, but they're even more fragile than the Wizard and Soul Breaker.
* JackOfAllStats: Wanderers are balanced in terms of Strength, Stamina, and Luck.
* GlassCannon: They can put out some monstrous damage output, but are quite fragile as expected of a magical class.
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!Subclasses
[[folder:Highlander]]
A subclass that wields large shurikens known as Spiral Swords, and excels in darting around the battlefield, dragging along enemies with their powerful spiral skills.
[[folder:Highlander]]
A subclass that wields large shurikens known as Spiral Swords, and excels in darting around the battlefield, dragging along enemies with their powerful spiral skills.
to:
[[folder:Highlander]]
A subclass
!!Lancer -> Black Knight -> Peacemaker -> Shadow Walker
Introduced in the Shadow Walker expansion, Lancers are magical fighters from the Guild Union Esnill, wielding a magic lance that
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* CloseRangeCombatant: They need to get in range to deal damage, but they have fantastic mobility to help them with this.
* EverythingsBetterWithSpinning: The Highlander is practically the god of this trope.
* FumaShuriken: The Spiral Sword is effectively this.
* MightyGlacier: Their skills aren't the fastest, but deal massive amounts of damage when they land.
* EverythingsBetterWithSpinning: The Highlander is practically the god of this trope.
* FumaShuriken: The Spiral Sword is effectively this.
* MightyGlacier: Their skills aren't the fastest, but deal massive amounts of damage when they land.
to:
* CloseRangeCombatant: They need to get in range to deal damage, but BackFromTheDead: Notably, they have fantastic mobility to help them with this.
* EverythingsBetterWithSpinning: The Highlanderan Immortality gauge that fills up very slowly, but when it is practically full, it allows the god of this trope.
* FumaShuriken: The Spiral Sword is effectively this.
* MightyGlacier: Their skills aren't the fastest, but dealShadow Walker to cheat death and immediately return to life without any penalties to EXP and ely, also dealing massive amounts of damage when they land.to any monsters nearby.
* CastingAShadow: The Lancer is another dark-aspected class.
* SuperMode: The Shadow Knight form can be triggered once the user's Dark Mana gauge is full, massively boosting the power and range of their skills for a short duration.
* EverythingsBetterWithSpinning: The Highlander
* FumaShuriken: The Spiral Sword is effectively this.
* MightyGlacier: Their skills aren't the fastest, but deal
* CastingAShadow: The Lancer is another dark-aspected class.
* SuperMode: The Shadow Knight form can be triggered once the user's Dark Mana gauge is full, massively boosting the power and range of their skills for a short duration.
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[[folder:Sword Dancer]]
A subclass that wields two floating swords known as Psionic Blades, and excels in destroying large groups of mobs quickly with their potent arsenal of telekinetic blades.
A subclass that wields two floating swords known as Psionic Blades, and excels in destroying large groups of mobs quickly with their potent arsenal of telekinetic blades.
to:
[[folder:Highlander]]
A subclass that wields
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* BladeSpam: Sword Dancers take this UpToEleven by being capable of summoning a massive amount of swords in an area.
* FragileSpeedster: They're not as strong as the Blade Master in terms of raw damage, but have very good mobility to compensate for it.
* PsychicPowers: They utilize this to use their swords and their skills.
* FragileSpeedster: They're not as strong as the Blade Master in terms of raw damage, but have very good mobility to compensate for it.
* PsychicPowers: They utilize this to use their swords and their skills.
to:
* BladeSpam: Sword Dancers take this UpToEleven by being capable of summoning a massive amount of swords CloseRangeCombatant: They need to get in an area.
* FragileSpeedster: They're not as strong as the Blade Master in terms of rawrange to deal damage, but they have very good fantastic mobility to compensate for it.
help them with this.
*PsychicPowers: They utilize EverythingsBetterWithSpinning: The Highlander is practically the god of this to use their swords and their skills.trope.
* FumaShuriken: The Spiral Sword is effectively this.
* MightyGlacier: Their skills aren't the fastest, but deal massive amounts of damage when they land.
* FragileSpeedster: They're not as strong as the Blade Master in terms of raw
*
* FumaShuriken: The Spiral Sword is effectively this.
* MightyGlacier: Their skills aren't the fastest, but deal massive amounts of damage when they land.
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[[folder:Terror Knight]]
A subclass that wields massive gauntlets and excels in crushing enemies and stealing their lifeforce with dark powers.
A subclass that wields massive gauntlets and excels in crushing enemies and stealing their lifeforce with dark powers.
to:
A subclass that wields
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* LifeDrain: A large number of their skills can steal enemy health to keep themselves alive.
* MightyGlacier: Terror Knights are very strong, but are lacking in mobility and speed.
* PowerFist: They wield large, heavy gauntlets.
* MightyGlacier: Terror Knights are very strong, but are lacking in mobility and speed.
* PowerFist: They wield large, heavy gauntlets.
to:
* LifeDrain: A large number BladeSpam: Sword Dancers take this UpToEleven by being capable of their skills can steal enemy health to keep themselves alive.
summoning a massive amount of swords in an area.
*MightyGlacier: Terror Knights are FragileSpeedster: They're not as strong as the Blade Master in terms of raw damage, but have very strong, but are lacking in good mobility and speed.
to compensate for it.
*PowerFist: PsychicPowers: They wield large, heavy gauntlets.utilize this to use their swords and their skills.
*
*
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[[folder:Psykicker]]
A subclass that wields psychic hands and psychic boots and specialize in incredible mobility and powerful combos in tandem with potent psychic power.
A subclass that wields psychic hands and psychic boots and specialize in incredible mobility and powerful combos in tandem with potent psychic power.
to:
A subclass that wields
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* CloseRangeCombatant: Just like their Guardian counterparts.
* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evade enemy attacks, but they're not too durable otherwise.
* ExtremityExtremist: Subverted, despite their name, they still use punches alongside kicks.
* PsychicPowers: They can create psychic fields to damage their foes.
* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evade enemy attacks, but they're not too durable otherwise.
* ExtremityExtremist: Subverted, despite their name, they still use punches alongside kicks.
* PsychicPowers: They can create psychic fields to damage their foes.
to:
* CloseRangeCombatant: Just like LifeDrain: A large number of their Guardian counterparts.
* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evadeskills can steal enemy attacks, health to keep themselves alive.
* MightyGlacier: Terror Knights are very strong, butthey're not too durable otherwise.
are lacking in mobility and speed.
*ExtremityExtremist: Subverted, despite their name, they still use punches alongside kicks.
* PsychicPowers:PowerFist: They can create psychic fields to damage their foes.wield large, heavy gauntlets.
* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evade
* MightyGlacier: Terror Knights are very strong, but
*
* PsychicPowers:
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[[folder:Phantom Mage]]
A subclass that wields dual bladed scythes known as battle staves, and specializes in dealing both physical and magical damage at the same time, and sporting some great crowd control with their skills.
A subclass that wields dual bladed scythes known as battle staves, and specializes in dealing both physical and magical damage at the same time, and sporting some great crowd control with their skills.
to:
A subclass that wields
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* CloseRangeCombatant: Just like their Guardian counterparts.
* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evade enemy attacks, but they're not too durable otherwise.
* ExtremityExtremist: Subverted, despite their name, they still use punches alongside kicks.
* PsychicPowers: They can create psychic fields to damage their foes.
[[/folder]]
[[folder:Phantom Mage]]
A subclass that wields dual bladed scythes known as battle staves, and specializes in dealing both physical and magical damage at the same time, and sporting some great crowd control with their skills.
----
* FragileSpeedster: They sport incredible mobility, having up to ''three'' dashes to easily evade enemy attacks, but they're not too durable otherwise.
* ExtremityExtremist: Subverted, despite their name, they still use punches alongside kicks.
* PsychicPowers: They can create psychic fields to damage their foes.
[[/folder]]
[[folder:Phantom Mage]]
A subclass that wields dual bladed scythes known as battle staves, and specializes in dealing both physical and magical damage at the same time, and sporting some great crowd control with their skills.
----
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None
* MoneySink: The biggest downside to playing a Demigod. The magic rod will never break even if you fail an enchant, but it comes at a price. Be prepared to spend ''millions upon millions'' of ely for a single level of enchantment in the endgame.
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* StandardStatusEffects: They can inflict bleeds, binds, and confusion with their array of skills.
* WhipItGood: One of their skills manifests as a whip which strikes enemies multiple times. They gain a stronger version as their 11th Legend skill.
* WhipItGood: One of their skills manifests as a whip which strikes enemies multiple times. They gain a stronger version as their 11th Legend skill.
to:
* StandardStatusEffects: They can inflict stuns, bleeds, binds, and confusion with their array of skills.
* WhipItGood: One of their skills manifests as a whip which strikes enemies multipletimes. They gain times, which has a chance to upgrade into an even stronger version as their 11th Legend skill.version. Reaching level 220 unlocks a passive which guarantees that the whip will become stronger.
* WhipItGood: One of their skills manifests as a whip which strikes enemies multiple
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None
* MightyGlacier: Their skills aren't the fastest, but deal massive amounts of damage when they land.
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* CripplingOverspecialization: Sword Dancers are ''amazing'' at destroying large groups of mobs very quickly thanks to their passive chance to summon additional swords per hit. Unfortunately, their damage output tends to suffer a bit when facing single bosses as a result.
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A subclass that wields psychic hands and psychic boots and specialize in incredible mobility and swift combos with their basic attacks.
to:
A subclass that wields psychic hands and psychic boots and specialize in incredible mobility and swift powerful combos in tandem with their basic attacks.potent psychic power.
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* FragileSpeedster: They're faster than their counterparts, but have lesser defenses.
to:
* FragileSpeedster: They're faster than their counterparts, They sport incredible mobility, having up to ''three'' dashes to easily evade enemy attacks, but have lesser defenses.they're not too durable otherwise.
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* DropTheHammer: Their Earth aspected skill manifests as an adorable looking rabbit hammer which can stun enemies.
* GreenThumb: Secret Garden summons a thicket of sharp thorns to bind and cause the enemy to bleed.
* GreenThumb: Secret Garden summons a thicket of sharp thorns to bind and cause the enemy to bleed.
to:
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* ImprobableWeaponUser: Their Water aspected skill manifests as a golf club which can slow enemies.
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* SinisterScythe: Their battle staves are basically this but in name, and their Fire aspected skill manifests as a dark scythe which can cause enemies to bleed.
* StandardStatusEffects: They can inflict stuns, slows, bleeds, binds, sleep, and confusion with their array of skills.
* WhipItGood: Their Wind aspected skill manifests as a whip which strikes enemies multiple times. They gain a stronger version as their 11th Legend skill.
* StandardStatusEffects: They can inflict stuns, slows, bleeds, binds, sleep, and confusion with their array of skills.
* WhipItGood: Their Wind aspected skill manifests as a whip which strikes enemies multiple times. They gain a stronger version as their 11th Legend skill.
to:
* SinisterScythe: Their battle staves are basically this but in name, and their Fire aspected skill manifests as a dark scythe which can cause enemies primary damage skills use the power of the Devil Scythe to bleed.
deal damage.
* StandardStatusEffects: They can inflictstuns, slows, bleeds, binds, sleep, and confusion with their array of skills.
* WhipItGood:Their Wind aspected skill One of their skills manifests as a whip which strikes enemies multiple times. They gain a stronger version as their 11th Legend skill.
* StandardStatusEffects: They can inflict
* WhipItGood:
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* LifeDrain: Their Prestissimo spell creates an area that damages all enemies and drains their health for up to 2% of the damage dealt. Maestros can also provide this as a short buff for their allies.
to:
* LifeDrain: Their Prestissimo spell creates an area that damages all enemies and drains their health for up to 2% of the damage dealt. Maestros can also provide this as a short buff for their allies.
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* DifficultButAwesome: They are often regarded to be the most difficult subclass to play effectively due to how expensive they can be to invest in, as well as being heavily reliant on critical hits to shine.
to:
* DifficultButAwesome: They are often regarded to be the most powerful, yet also the most difficult subclass to play effectively due to how expensive they can be to invest in, as well as being heavily reliant on critical hits to shine.
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* {{Ninja}}: They're basically ninjas in all but name, having a multitude of skills revolving around stealth and shadows.
to:
* GlassCannon: They dish out fantastic damage very quickly, but they're quite fragile.
* {{Ninja}}: They're basically ninjas in all but name, having a multitude of skills revolving around stealth and shadows. One of their attacks even summons an army of ninjas to quickly attack an area.
* {{Ninja}}: They're basically ninjas in all but name, having a multitude of skills revolving around stealth and shadows. One of their attacks even summons an army of ninjas to quickly attack an area.