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-->'''Voiced By:''' Creator/JimCummings

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-->'''Voiced By:''' Creator/JimCummings
[[Creator/JimCummingsVoiceActor Jim Cummings]]
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-->'''Voiced By:''' [[Creator/JimCummingsVoiceActorCreator Jim Cummings]]

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-->'''Voiced By:''' [[Creator/JimCummingsVoiceActorCreator [[Creator/JimCummingsVoiceActor Jim Cummings]]
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-->'''Voiced By:''' Creator/JimCummings

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-->'''Voiced By:''' Creator/JimCummings
[[Creator/JimCummingsVoiceActorCreator Jim Cummings]]
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* VillainTeleportation: Their preferred method of travel. They even port out of the FinalBattle once the tide turns against them to recuperate at their radiant pool.

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* WhatHappenedToTheMouse: His fate is entirely unexplored in ''Icewind Dale 2''. Presumably he was killed when the Legion of the Chimera seized the Severed Hand as their headquarters, but it isn't confirmed and the timeframe between games is long enough that he may have left or succumbed to another fate before then.

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* WhatHappenedToTheMouse: His fate is entirely unexplored Downplayed. All that remains of Larrel in ''Icewind Dale 2''. Presumably 2'' are his bones, whose item description confirms that he was killed forgiven by Labelas and that his mortal form crumpled to dust and bone when his spirit departed the Legion of the Chimera seized mortal plane for Arvandor. That said, neither Orrick (who took over his tower) nor anyone else with an interest in the Severed Hand as their headquarters, but it isn't confirmed and the timeframe between games is long enough that he may have left or succumbed to another fate before then.its Mythal offer much, if any commentary on his fate.



* TheApprentice: Orrick keeps a goblin named Weenog as a housekeeper and (in theory) apprentice. In the sequel, the goblin is now a fully trained wizard and is off on his own.

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* TheApprentice: Orrick keeps a goblin named Weenog as a housekeeper and (in theory) apprentice. In the sequel, the goblin is now a fully trained wizard and is off on his own.own, and his son [[FamilyThemeNaming Weenagoo]] has become Orrick's new apprentice.



* MageTower: His first home was a tower in Kuldahar. In the sequel, after the Heroes of the Ten-Towns clear out the haunted Severed Hand, he abandons his tower and resettles in the Severed Hand's library to continue his research close-up.

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* MageTower: His first home was a tower in Kuldahar. In the sequel, after the Heroes of the Ten-Towns clear out the haunted Severed Hand, he abandons his tower and resettles in the Severed Hand's library to continue his research close-up. His -- formerly Larrel's -- Mage Tower is all that remains after the Hand's corrupted Mythal forcibly shifts the rest of the citadel to limbo.


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* NeutralNoLonger: Downplayed. His interests aren't aligned with Isair and Madae's, but by the time you meet him in the second game he feels like he's missed his chance to act against them. He does, however, view conflict with them as inevitable and thus offers discreet aid to the adventuring party.


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* TheRival: To Vese Nejj, a Red Wizard of Thay, who seeks to oust Orrick from the Mage Tower. Orrick is so many steps ahead of the guy that he doesn't even care if you betrayed the tower's defences to him, because he'd already replaced the exploitable components with shadow copies.
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* TheLastOfTheseIsNotLikeTheOthers: The final Lost Follower, Veddion Kairne, sought of Kholsa rather than await his death. Their was first a battle of words, with Kairne challenging his foe to ''prove'' his guilt in the Barbed Kingdom's slaughter, but it inevitable came to bloodshed.

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* TheLastOfTheseIsNotLikeTheOthers: The final Lost Follower, Veddion Kairne, sought of out Kholsa rather than await his death. Their Theirs was first a battle of words, with Kairne challenging his foe to ''prove'' his guilt in the Barbed Kingdom's slaughter, but it inevitable inevitably came to bloodshed.
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* ShowdownAtHighNoon: Ehld's battle with Atalaclys the Lost is framed like this, with their pair duelling within the "sandy square of a dead town."

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* ShowdownAtHighNoon: Ehld's battle with Atalaclys the Lost is framed like this, with their the pair duelling within the "sandy square of a dead town."

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%%!!Jerrod


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!Historical figures

%%!!Jerrod

%%!!Valas, the Black Raven

[[folder:The Barbed Kingdom & the Lost Followers]]
->''From the moment Ehld left the throne room in search of the Lost Followers, the weeping of the queen ended, and she never wept again.''
Once known as the Silver Court, the Barbed Kingdom was profaned and annihilated by the Lost Followers, six servitors of Bane as mighty as they were depraved. The six, though empowered at the height of their tyrannical god's influence on Faerûn, were cast down in battle by an unlikely opponent: the fallen kingdom's [[CoolOldGuy nearly eighty-year-old duke, Kholsa Ehld]], fulfilling a promise made to the atrocity's SoleSurvivor: the Barbed Kingdom's five-year-old queen, [[CruelMercy mockingly spared]]. The six villains' individual downfalls are chronicled in the pommel-turned-amulet of his holy avenger, Cera Sumat ("Six, now Silenced"), and the tale's remainder is related in the blade's [[AllThereInTheManual in-game blurb]].
----
* AChildShallLeadThem: The Barbed Kingdom's princess became queen upon the death of her father -- and ''everyone else'' in the kingdom -- at age five.
* AndIMustScream: The Lost Followers' fates as of the current era, locked in "screaming prisons" upon the Ethereal Plane. Hierpherus, the Baneite priest tasked with freeing them, frets that they'll be as likely to attack him as their enemies if unleashed in their frenzy.
* AllThereInTheManual: For some of the series' most memorable lore, its history is confined entirely to item blurbs and its relevance to the plot is minimal.
* ArcherArchetype: Jaiger of the Fanged Season, the bowman of the Lost Followers, who was bound to the elemental Plane of Air at birth and thus capable of manipulating the wind to empower his archery and misdirect his enemies. These handy skilled availed him little against Kholsa, who despite being fettered by Jaiger's arrows managed close the gap and cut his throat.
* BloodKnight: The Lost Followers "revelled in strife and tyranny; and for all the blood they shed, it was never enough."
* BodyHorror: Atalaclys the Lost, beset by a "rotting disease," was hunted to the great sands of Anarouch. After days of battle, Atalaclys's rotted throat cracked in the desert heat and left him unable to cast a getaway spell.
* CoolOldGuy: Kholsa Ehld, who undertook his plane-spanning quest of six years ''pushing 80'', outlived the Weeping Queen and died in his bed at 107.
* CruelMercy: The Barbed Kingdom had exactly one survivor: its five-year-old princess, spared in an act of malice. The Lost Followers cast wards to confine her to her ruined kingdom and abandoned her there to starve.
* DesecratingTheDead: The Silver Court's beheaded king was raised into undeath by his murderers and sent out to butcher his people.
* EqualOpportunityEvil: The Lost Followers were a diverse coterie of villains: male and female, vampire and barbarian, dwarf and half-storm giant, half-demon...
* GameplayAndStoryIntegration: Reading the Lost Followers' backstories is the key to their defeat, as their weaknesses are revealed therein.
* GuileHero: Kholsa prevailed over the Lost Followers as much due to his cunning as his might.
* HeroOfAnotherStory: Lampshaded in Cera Sumat's item summary.
-->''But the story of Ehld and Sumat were a story for another time, and of the adventures of another hero. This is now your time, and your epic. If your band counts a paladin among its number, then this ancient blade is yours to wield against the forces of evil... and perhaps, if your heart is true, save a land from destruction once again.''
* HoistByTheirOwnPetard: Inhein-Who-Was-Taken recklessly raised the dead of the Battle of the Bones in her battle against Kholsa, who took shelter in the aura of his holy avenger. The undead, who couldn't touch him, turned their wrath on their summoner instead. Broken Khree and Veddion Kairne also ran afoul of this trope; Kholsa goaded the former into collapsing his own temple, which crushed him, and Kairne collapsed into the very cairn he tried to bury Kholsa beneath.
* HumbleHero: The epitaph of Duke Kholsa Ehld, a legendary warrior and nobleman whose crowning victories were nearly BeyondTheImpossible, instead describes "Old Kholsa" as "traveller and farmer." It's probable that "Old Kholsa" never revealed his true identity after retiring north.
* InfinityPlusOneSword: Cera Sumat, Holy Avenger, Kholsa Ehld's blade and probably the best sword in the game. Better hope you've got a paladin in the party who can wield it, though.
* TheLastOfTheseIsNotLikeTheOthers: The final Lost Follower, Veddion Kairne, sought of Kholsa rather than await his death. Their was first a battle of words, with Kairne challenging his foe to ''prove'' his guilt in the Barbed Kingdom's slaughter, but it inevitable came to bloodshed.
* LastSecondChance: Kholsa offered each of them the chance to return to the Barbed Kingdom with him to answer for their crimes; none took it. In later life, he lamented his inability to redeem them.
* NoNonsenseNemesis: Kholsa and Broken Khree initiated their battle without a word exchanged, as Ehld was aware that his foe was MadeOfIron.
* OurVampiresAreDifferent: Inhein-Who-Was-Taken, a {{Necromancer}} and EvilSorceress Kholsa found sleeping beneath the [[LandmarkOfLore Battle of the Bones]]. The sun burned what was left of her at daybreak.
* ThePaladin: Duke Kholsa Ehld, of course.
* TheRedeemer: Kholsa's vow wasn't necessarily to kill the Lost Followers, but to see them answer for their crimes. Unfortunately, ViolenceIsTheOnlyOption when a redeemer's foes are BeyondRedemption.
* RedemptionRejection: All six Lost Followers. Ehld hoped to return them to the Barbed Kingdom to face judgement, but his offer was invariably met with scoffing.
* SetTheWorldOnFire: What befell the Barbed Kingdom and its surrounding lands; all was reduced to a scorched, barren wasteland.
* ShowdownAtHighNoon: Ehld's battle with Atalaclys the Lost is framed like this, with their pair duelling within the "sandy square of a dead town."
* TheSmurfettePrinciple: The vampire Inhein-Who-Was-Taken is the only lady Lost Follower. She's incidentally the only one Ehld didn't fell personally, or even cross blades with, although it was more due to pragmatism than chivalry: she taunted him to clash with her Blade Barrier, which he knew would be a bad idea, so he took refuge from her dark magics in the sanctuary of his holy avenger; Inhein's undead minions tore her apart instead when they couldn't pierce Kholsa's defences.
* VillainRespect: The duregar servants of the defeated Kaervas Death's Head permitted Kholsa to depart their subterranean empire unmolested. Kaervas himself is implied to have felt this.
* WhileRomeBurns: Invoked in the imagery of the Lost Followers' decadent feast while the Silver Court burned and its people screamed their dying breaths.
* WorthyOpponent: The black rock king Kaervas Death's Head, amused by Kholsa's audacity, granted him an audience, accepted his challenge, and found their strength matched.
[[/folder]]
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* GameplayAndStorySegregation: Ambiguously. He bever actually gives his name in dialogue, but his child disguise's model still wears by it (rather than Yxunomei's "Odd Little Girl" nameplate) and the player will leave their first conversation having gleaned it nonetheless.

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* GameplayAndStorySegregation: Ambiguously. He bever never actually gives his name in dialogue, but his child disguise's model still wears by it (rather than Yxunomei's "Odd Little Girl" nameplate) and the player will leave their first conversation having gleaned it nonetheless.
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* ContrastingSequelAntagonist: To Yxunomei, the first game's yuan-ti leader. He takes the guise of an odd little boy instead of an odd little girl, is a yuan-ti priestrather than a demon anointed yuan-ti royalty, and masquerades as a child instead of simply wearing one's face to distress his enemies.

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* ContrastingSequelAntagonist: To Yxunomei, the first game's yuan-ti leader. He takes the guise of an odd little boy instead of an odd little girl, is a yuan-ti priestrather priest rather than a demon anointed yuan-ti royalty, and masquerades as a child instead of simply wearing one's face not to distress his enemies.enemies but to hide his identity.

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* ChronicBackstabbingDisorder: As long as his customers pay him, he'll sell anything, including information, to anyone. In the second game, he helps your party evade the Legion of the Chimera, then sells you out to the Legion and gives them your location.

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* AffablyEvil: Unfailingly polite to his "honored customers," even "[[FantasticRacism darthiir]]."
* ChronicBackstabbingDisorder: As long as his customers pay him, he'll sell anything, including information, to anyone. In the second game, he helps your party evade the Legion of the Chimera, then sells you out to the Legion and gives them your location.location, then warns you to depart in haste because your enemies have somehow picked up your trail.
* EvenEvilHasStandards: On one hand, he's an exemplar of his race's propensity for treachery and deceit. On the other, he considers himself a businessman first and foremost and couldn't care less about the race of his honoured customers.
-->'''PC''': How did a dark elf wind up in a village of deep gnomes? Deep gnomes hate drow, don't they?
-->'''Nym''': Dire need overcomes simple hatred in periods of duress. I am a businessman. Petty racial differences are irrelevant in my dealings.



* OnlyInItForTheMoney: For the good of Nym's wallet, all causes give way.



* SpeciesLoyalty: Downplayed, as he'd assuredly screw over a drow as readily as a darthiir if there was profit to be made in the screwing, but it's implied that there was an element of this in his [[spoiler:decision to sell the horde his stolen elven weapons, as one "angle" he considered was that the dwarves were gearing up to attack the drow before this incident thrust them into war with the surface elves.]]



%%!!The Yuan-ti



!!The Legion of the Chimera
[[folder:Guthma]]
!!Guthma

A fearsome bugbear chieftain overseeing the orc and goblin horde's attack on Targos.

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!!The Legion Yuan-ti
[[folder:General tropes]]
A cruel and merciless race
of SnakePeople in service to Sseth, the Chimera
[[folder:Guthma]]
!!Guthma

A fearsome bugbear chieftain overseeing
Sibilant Death. Entrenched in the orc and goblin horde's attack on Targos. mountain complex of Dragon's Eye, they seek the downfall of Kuldahar.



* TheBrute: Far from stupid, but really only in it for the carnage and glory.
* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherincal.
* TheStarscream: Bristles at Sherincal micromanaging his army and plots to send her and her Legion Targos's way after its fall.
* StarterVillain: A beefy pawn with a wicked morning star, but a pawn nonetheless.

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* TheBrute: Far from stupid, but really AlwaysChaoticEvil: They're notable in that across both games, the yuan-ti don't produce so much as a TokenGoodTeammate. High Sorceress Izbelah probably comes the closest, for all ViolenceIsTheOnlyOption if you try to reason with her, and only in it for then because she's busy dealing with an EvilVersusOblivion subplot.
* BossInMooksClothing: Inverted with
the carnage and glory.
* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherincal.
* TheStarscream: Bristles at Sherincal micromanaging his army and plots to send her and her
oft-mentioned Cedra, who brokered the yuan-ti's alliance with the Legion Targos's way after its fall.
of the Chimera in ''II'', but who's not much more remarkable than any other yuan-ti sorceress in combat and gets zero dialogue. Madae speaks on her behalf during her one in-person appearance and she doesn't outlive the subsequent battle.
* StarterVillain: A beefy pawn ColdBloodedTorture: Masters of cruel poisons and purveyors of all manner of torture devices, including the classic racks and iron maidens.
* CreateYourOwnVillain: The yuan-ti were always a hostile element, but the monsters at the top of the pyramid swelled their ranks
with a wicked morning star, exiles from Kuldahar whose crimes were being or birthing yuan-ti children by rape. Which was admittedly the least courtesy owed, what with "seeding" Kuldahar's captured villagers in the first place.
* {{Foil}}: To the Aurilites, especially in the second game. They're nominal allies through their alliance with the Legion of the Chimera,
but they thrive in tropical climes the Icedawn would love nothing more than to freeze.
* FreudianExcuse: The new generation of yuan-ti halfbloods, at least, have good reason to resent Kuldahar, whose frenzied menfolk tried to kill them and their mothers when [[ChildByRape what they were]] became apparent.
* HumanSacrifice: Big fans of this, and they take more pleasure in it than their Aurilite counterparts.
* ReligionOfEvil: Adherents of Sseth,
a pawn nonetheless.ChaoticEvil deity personified as a great winged serpent.
* SnakePeople: Well, they are. Amusingly, Sseth's "princess," despite not being yuan-ti herself, will call you an "ignorant pig" if you actually use this appellation in conversation with her.
* SssssnakeTalk: Several have the tic, chiefly the abominations at the top of their hierarchy.
* VillainousValor: The yuan-ti pureblood High Commander Grishum, who welcomes a departure from the deceptive tactics of Yxunomei's reign in favour of worthy battles with defiant enemies.



[[folder:Sherincal]]
!!Sherincal
->''"To the shores of war, then, shall we travel, with valor as our greatest guide."''
A half-dragon warrior commanding the Legion of the Chimera's forces on the western front.

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[[folder:Sherincal]]
!!Sherincal
->''"To
[[folder:Thorasskus]]
!!Thorasskus
->"When all is sssaid and done, it alwaysss comesss down to thisss, isss it not ssso... ? Good against evil - order against chaosss - fire against ice - life against death - flesh against sssteel."
The yuan-ti high priest in ''Icewind Dale II'', encountered in
the shores form of war, then, shall we travel, with valor as our greatest guide."''
A half-dragon warrior commanding the Legion of the Chimera's forces on the western front.
an [[CreepyChild odd little boy]].



* BadBoss: Has very little tolerance for failure, insulting her underling Guthma for his own at some length, and kills an Andoran druid just to punish ''her mate'' for deviating from a command.
* {{BFS}}: Wields Winged Blight, a massive and repulsive two-handed sword, reinforced with human bones and wrapped in tanned human flesh.
* TheDragon: Half of one, literally and figuratively. She's the half-dragon general of the Legion's western armies and, depending on how the ice temple is approached, can be fought as a DiscOneFinalBoss.
* FairPlayVillain: Ruthless as she is, she does possess a sense of honor, at least insofar as battlefield etiquette is concerned. If told about Captain Yurst's fate, falling from the clutches of her soarsmen to bleed and freeze to death on the icy hills below, she'll the lament the injustice of a noble foe meeting such an end.
* VillainousValor: She actually holds to the concept of valor as one of her guiding tenets.
* YouAreWhatYouHate: Despises her human blood and has a cabal of necromancers on hand to try and purge it. For contrast, she lauds her dragon heritage, but laments how little she's gained from it.

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* BadBoss: Has very ContrastingSequelAntagonist: To Yxunomei, the first game's yuan-ti leader. He takes the guise of an odd little tolerance boy instead of an odd little girl, is a yuan-ti priestrather than a demon anointed yuan-ti royalty, and masquerades as a child instead of simply wearing one's face to distress his enemies.
* CreepyChild: His mortal disguise. Unlike Yxunomei, who exploited this trope
for failure, insulting the psychological effect but otherwise made no effort to hide her underling Guthma for true nature, Thorasskus actually tries to pass himself off as a lost little boy.
* GameplayAndStorySegregation: Ambiguously. He bever actually gives
his own at some length, name in dialogue, but his child disguise's model still wears by it (rather than Yxunomei's "Odd Little Girl" nameplate) and kills an Andoran druid just to punish ''her mate'' for deviating from a command.
the player will leave their first conversation having gleaned it nonetheless.
* {{BFS}}: Wields Winged Blight, a massive TheMagnificent: Nheero can learn that he's known as "One-Of-Many," and repulsive two-handed sword, reinforced can apparently only be seen by his fellow yuan-ti, and only after a ritual cleansing beneath "Sseth's eye" at that. It's unclear whether that last part is a sham, but it ''is'' required to pass beneath an enchanted archway called Sseth's Eye to meet him.
* SayingTooMuch: Makes the rookie error of not bothering to contrive an alias; Nheero, if pointed in the direction of the library, can figure out his identity
with human bones and wrapped only the clue of his (very conspicuous) name. He even identifies his fake mother by the name of his high sorceress, which the player can point out to poke another hole in tanned human flesh.his deception.
* TheDragon: Half ObviouslyEvil: He's first encountered under inexplicable attack by a raid of one, literally efreeti in a secret, lavish chamber of Dragon's Eye, vacillates between dissonant perkiness and figuratively. She's the half-dragon general of the Legion's western armies and, depending on how the ice temple is approached, can be fought as a DiscOneFinalBoss.
* FairPlayVillain: Ruthless as she is, she does possess a sense of honor, at least insofar as battlefield etiquette is concerned. If told about Captain Yurst's fate, falling from the clutches of her soarsmen to bleed
perfunctory distress, and freeze to death on the icy hills below, she'll the lament the injustice of bears a noble foe meeting such an end.
* VillainousValor: She actually holds to the concept of valor as one of her guiding tenets.
* YouAreWhatYouHate: Despises her
peculiar name for a human blood child.
* PaperThinDisguise: Somehow comes off as an even less convincing child than Yxunomei,
and has she wasn't even trying.
* VillainRespect: Concedes that your speaking character is
a cabal of necromancers on hand to try WorthyOpponent for their wisdom and purge it. For contrast, she lauds her dragon heritage, but laments how little she's gained from it.hopes to absorb that quality when he eats you.



[[folder:Saablic Tan]]
A Red Wizard of Thay, he was one of Poquelin's lieutenants, until Malavon betrayed him and turned him into an umber hulk.

to:

[[folder:Saablic Tan]]
A Red Wizard
!!The Legion of Thay, he was one of Poquelin's lieutenants, until Malavon betrayed him the Chimera
[[folder:Guthma]]
!!Guthma

A fearsome bugbear chieftain overseeing the orc
and turned him into an umber hulk.goblin horde's attack on Targos.



* DramaticIrony: The adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
* FaceHeelTurn: He wasn't really a "face" in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders for the Legion of the Chimera.
* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
* SmallRoleBigImpact: In the second game, he's killed ''outside'' the Severed Hand, but his influence is felt throughout the final chapter and the player gets some extensive interactions with his conclave.

to:

* DramaticIrony: The adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
* FaceHeelTurn: He wasn't
TheBrute: Far from stupid, but really a "face" only in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders
it for the carnage and glory.
* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherincal.
* TheStarscream: Bristles at Sherincal micromanaging his army and plots to send her and her
Legion of the Chimera.
Targos's way after its fall.
* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
* SmallRoleBigImpact: In the second game, he's killed ''outside'' the Severed Hand, but his influence is felt throughout the final chapter and the player gets some extensive interactions
StarterVillain: A beefy pawn with his conclave.a wicked morning star, but a pawn nonetheless.



[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.

to:

[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to
[[folder:Sherincal]]
!!Sherincal
->''"To
the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read.
shores of war, then, shall we travel, with valor as our greatest guide."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of half-dragon warrior commanding the Legion of the Chimera, a self-described organization of creatures cast out from Chimera's forces on the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.western front.


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* BadBoss: Has very little tolerance for failure, insulting her underling Guthma for his own at some length, and kills an Andoran druid just to punish ''her mate'' for deviating from a command.
* {{BFS}}: Wields Winged Blight, a massive and repulsive two-handed sword, reinforced with human bones and wrapped in tanned human flesh.
* TheDragon: Half of one, literally and figuratively. She's the half-dragon general of the Legion's western armies and, depending on how the ice temple is approached, can be fought as a DiscOneFinalBoss.
* FairPlayVillain: Ruthless as she is, she does possess a sense of honor, at least insofar as battlefield etiquette is concerned. If told about Captain Yurst's fate, falling from the clutches of her soarsmen to bleed and freeze to death on the icy hills below, she'll the lament the injustice of a noble foe meeting such an end.
* VillainousValor: She actually holds to the concept of valor as one of her guiding tenets.
* YouAreWhatYouHate: Despises her human blood and has a cabal of necromancers on hand to try and purge it. For contrast, she lauds her dragon heritage, but laments how little she's gained from it.
[[/folder]]

[[folder:Saablic Tan]]
A Red Wizard of Thay, he was one of Poquelin's lieutenants, until Malavon betrayed him and turned him into an umber hulk.
----
* DramaticIrony: The adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
* FaceHeelTurn: He wasn't really a "face" in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders for the Legion of the Chimera.
* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
* SmallRoleBigImpact: In the second game, he's killed ''outside'' the Severed Hand, but his influence is felt throughout the final chapter and the player gets some extensive interactions with his conclave.
[[/folder]]

[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.
----


Added DiffLines:

* CreateYourOwnVillain: On two counts. The people of Kuldahar refused to see them as anything other than fiends, and mistook the (natural) death of their foster mother for murder at the twins' hands; and the Ten-Towns' refusal to recognize the legitimacy of their nation is what spurred them to war.
-->'''Iselore''': 'They are forged from evil, and nothing but evil can come from them!' I remember telling her that. Did we make it so? I cannot help but wonder now. Egenia believed with all her heart that the cambions could be good and virtuous creatures.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* EvenEvilHasStandards: Before the FinalBattle, Isair asks your speaking character their motive. If you choose gold or war, he'll profess to be DisappointedByTheMotive.
-->'''Isair''': So, you just wander from battlefield to battlefield, profiting from conflict? While my sister and I do not profess to be saintly, our war is fought for a cause.
Is there an issue? Send a MessageReason:
None


* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherinncal.

to:

* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherinncal.Sherincal.

Added: 14300

Changed: 3369

Removed: 8110

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%%!!The Aurilites



[[folder:Saablic Tan]]
A Red Wizard of Thay, he was one of Poquelin's lieutenants, until Malavon betrayed him and turned him into an umber hulk.

to:

[[folder:Saablic Tan]]
A Red Wizard
[[folder:Brother Poquelin]]
!!Revered Brother Poquelin
->''"Who am I? I am but a simple priest, spreading the gospel
of Thay, he was one suffering to the masses. Soon, you will all know the litany of Poquelin's lieutenants, until Malavon betrayed him and turned him into an umber hulk.
our faith... I'd start praying now, if I were you."''
-->'''Voiced By:''' Creator/JohnKassir

A high-ranking priest of Ilmater from the far-off land of Cormyr.




* DramaticIrony: The adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
* FaceHeelTurn: He wasn't really a "face" in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders for the Legion of the Chimera.
* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
[[/folder]]

[[folder:Brother Poquelin]]
!!Revered Brother Poquelin
->''"Who am I? I am but a simple priest, spreading the gospel of suffering to the masses. Soon, you will all know the litany of our faith... I'd start praying now, if I were you."''
-->'''Voiced By:''' Creator/JohnKassir

A high-ranking priest of Ilmater from the far-off land of Cormyr.
----



%%!!The Legion of the Chimera



* PlotIrrelevantVillain: One of only a few antagonists in ''Icewind Dale II'' completely unrelated to the Legion of the Chimera.



[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.

to:

[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to
!!Aurilites
[[folder:General tropes]]
Servants of
the effect of... 'You're too late to stop us!' Isn't that Cold Goddess, Auril the way it works Frostmaiden. Minor antagonists in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins
first game and major ones in the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.second.



* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's had enough of this in the final battle.
* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than her brother, but while Isair sometimes makes decisions for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins for the first time.
* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
* DeadGuyJunior: Iselore named them after his parents on Egenia's request, which he would later come to regret.
* DeadpanSnarker: Constantly. They treat the player party as one big joke.
-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\\
'''Isair:''' Really? That's fascinating, because I was just thinking of killing them. Would that be alright with you, sister?\\
'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
* DualBoss: You fight both of them at the same time, along with their flunkies.
* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
* HornedHumanoid: Another gift from their fiendish sire Belhifet.
* MightMakesRight:
-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
* UtopiaJustifiesTheMeans: Equality for all... through open war and a SuperBreedingProgram.
-->'''Isair:''' Even you must agree that such a true and noble goal surely justifies whatever means necessary to bring it about -- and with that being said, it's time for your meddling to end.
* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share the accent. Neither do any of the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent the actors have in any of the Infinity Engine games.
* VillainHasAPoint: Discrimination and prejudice against half-breed races and the like is very prominent in the Forgotten Realms setting, and it was only due to how the Ten-Towns received their attempts at diplomacy that the twins responded with force.
* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.

to:

* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's had enough of this in the final battle.
* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than
AnIcePerson: Obviously. Even undercover, Lysan isn't all that subtle about her brother, but while Isair sometimes makes decisions for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins
affinity for the first time.
* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
* DeadGuyJunior: Iselore named them after his parents on Egenia's request, which he would later come to regret.
* DeadpanSnarker: Constantly. They treat the player party as one big joke.
-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\\
'''Isair:''' Really? That's fascinating, because I was just thinking of killing them. Would that be alright with you, sister?\\
'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
* DualBoss: You fight both of them at the same time, along with their flunkies.
* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
* HornedHumanoid: Another gift from their fiendish sire Belhifet.
* MightMakesRight:
-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
cold.
* UtopiaJustifiesTheMeans: Equality for all... through open war and a SuperBreedingProgram.
-->'''Isair:''' Even you must agree that such a true and noble goal surely justifies whatever means necessary
AvengingTheVillain: Lysan, who fell in the first game after trying to bring it about -- and with that being said, it's time for your meddling to end.
* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he
quench all warmth within the Vale of Shadows, has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share martyred by her fellow Aurilites in the accent. Neither do any of second.
* DragonTheirFeet: Thvara, a cleric Cathin dispatched to rally
the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent local barbarians to the actors cause -- and to serve as sacrifices should the clerics run out of ''enemies'' to bleed -- was still on this mission when the glacier fell and is encountered only after the high priestesses are dead.
* EndlessWinter: Their goddess's goal, and thus their own.
* EnemyMine: They
have little stake in any of the Infinity Engine games.
Legion's politics, but are happy to take them as allies, fulfilling their part of a mutually beneficial pact that will see them armed with Kuldahar's Heartstone Gem.
* VillainHasAPoint: Discrimination and prejudice against half-breed races HistoricalHeroUpgrade: The triplets believe their beloved Lysan was unjustly murdered for her faith. While it ''was'' the party who initiated battle with her, it was to prevent her unleashing an EndlessWinter upon Kuldahar, not religious persecution.
* HumanSacrifice: The source of their ice temple's perpetual reformation, carried out by Lysara, who's a bit disquieted at (what she presumes to be) Auril's bloodlust.
* IcePalace: Technically a temple, but they've constructed an impressive one in the second game,
and the triplets lord over it like is very prominent in royalty.
* NotMeThisTime: When confronted about
the Forgotten Realms setting, and wintry storm that crashed Oswald's airship, Lysara insists it was only due to how the Ten-Towns received neither her nor her sisters' doing, but a congregation of their attempts at diplomacy that Aurilite brothers who were simply [[NothingPersonal practising a ritual]]. She lightly mocks Oswald for lacking the twins responded competence to navigate said storm and you're given the option to spare the repentant men responsible.
* ReligionOfEvil: Auril is a cruel goddess and her minions perform her work
with force.
* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.
ruthless zeal.


Added DiffLines:


[[folder:Oria, Cathin, and Lysara]]
!!Oria, Cathin, and Lysara
Conjoined triplets who serve the Frostmaiden as high priestesses. They've joined the Legion of the Chimera in alliance and overseen the magical construction of a majestic ice temple to buffer the Western Pass.

----
* AlasPoorVillain: Lysara gives a brief, sad soliloquy when she's brought to death's door, befitting her status as the TokenGoodTeammate.
* AMotherToHerMen: Cathin, the most overtly [[LadyOfWar martial]] sister, will call for a timeout when encountered and insist that your quarrel is with her, not her clerics.
* ClimaxBoss: Lysara, oddly enough, despite likely being the first high priestess you'll encounter. Unlike her sisters, she's fully voiced, engages you with an [[MightyGlacier ice golem]] in addition to her Aurilite cohort, and gets her own battle theme. Oria's is the [[PuzzleBoss trickier fight]], but she's fought with less fanfare.
* DamagerHealerTank: They all wield a measure of ice magic, and are high priestesses of Auril besides, but Oria is a mage, Lysara is an offensive cleric, and LadyOfWar Cathin leans more into the fighter fantasy.
* KneelBeforeZod: Lysara demands the player kneel before her (although she'll think less of you if you actually do it), and Cathin permits you to address her as your "queen."
* StartOfDarkness: Lysara is a fundamentally kind person, and Nickademus claims Oria was once an innocent seduced by Auril's power, but Lysan's death marked this for all three sisters.
* TokenGoodTeammate: Lysara, the least maniacal sister, through whom most of the temple's workings and dealings are gleaned. Your character can even voice their observation that a kind person lurks under the surface, which she'll halfway concede, but [[ViolenceIsTheOnlyOption your appeals to her better nature fail to thaw her icy heart]].
* TwinTelepathy: Triplet Telepathy, but still. Each of the sisters hears the others' voices in her head and will know if any have been killed.
[[/folder]]

!!The Legion of the Chimera
[[folder:Guthma]]
!!Guthma

A fearsome bugbear chieftain overseeing the orc and goblin horde's attack on Targos.
----
* TheBrute: Far from stupid, but really only in it for the carnage and glory.
* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherinncal.
* TheStarscream: Bristles at Sherincal micromanaging his army and plots to send her and her Legion Targos's way after its fall.
* StarterVillain: A beefy pawn with a wicked morning star, but a pawn nonetheless.
[[/folder]]

[[folder:Sherincal]]
!!Sherincal
->''"To the shores of war, then, shall we travel, with valor as our greatest guide."''
A half-dragon warrior commanding the Legion of the Chimera's forces on the western front.
----
* BadBoss: Has very little tolerance for failure, insulting her underling Guthma for his own at some length, and kills an Andoran druid just to punish ''her mate'' for deviating from a command.
* {{BFS}}: Wields Winged Blight, a massive and repulsive two-handed sword, reinforced with human bones and wrapped in tanned human flesh.
* TheDragon: Half of one, literally and figuratively. She's the half-dragon general of the Legion's western armies and, depending on how the ice temple is approached, can be fought as a DiscOneFinalBoss.
* FairPlayVillain: Ruthless as she is, she does possess a sense of honor, at least insofar as battlefield etiquette is concerned. If told about Captain Yurst's fate, falling from the clutches of her soarsmen to bleed and freeze to death on the icy hills below, she'll the lament the injustice of a noble foe meeting such an end.
* VillainousValor: She actually holds to the concept of valor as one of her guiding tenets.
* YouAreWhatYouHate: Despises her human blood and has a cabal of necromancers on hand to try and purge it. For contrast, she lauds her dragon heritage, but laments how little she's gained from it.
[[/folder]]

[[folder:Saablic Tan]]
A Red Wizard of Thay, he was one of Poquelin's lieutenants, until Malavon betrayed him and turned him into an umber hulk.
----
* DramaticIrony: The adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
* FaceHeelTurn: He wasn't really a "face" in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders for the Legion of the Chimera.
* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
* SmallRoleBigImpact: In the second game, he's killed ''outside'' the Severed Hand, but his influence is felt throughout the final chapter and the player gets some extensive interactions with his conclave.
[[/folder]]

[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.
----
* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's had enough of this in the final battle.
* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than her brother, but while Isair sometimes makes decisions for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins for the first time.
* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
* DeadGuyJunior: Iselore named them after his parents on Egenia's request, which he would later come to regret.
* DeadpanSnarker: Constantly. They treat the player party as one big joke.
-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\\
'''Isair:''' Really? That's fascinating, because I was just thinking of killing them. Would that be alright with you, sister?\\
'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
* DualBoss: You fight both of them at the same time, along with their flunkies.
* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
* HornedHumanoid: Another gift from their fiendish sire Belhifet.
* MightMakesRight:
-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
* UtopiaJustifiesTheMeans: Equality for all... through open war and a SuperBreedingProgram.
-->'''Isair:''' Even you must agree that such a true and noble goal surely justifies whatever means necessary to bring it about -- and with that being said, it's time for your meddling to end.
* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share the accent. Neither do any of the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent the actors have in any of the Infinity Engine games.
* VillainHasAPoint: Discrimination and prejudice against half-breed races and the like is very prominent in the Forgotten Realms setting, and it was only due to how the Ten-Towns received their attempts at diplomacy that the twins responded with force.
* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.
[[/folder]]
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* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:the shattered pieces of Aihonen's blade pierces her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?

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* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:the shattered pieces of Aihonen's blade pierces pierce her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?
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* GreaterScopeVillain: An ancient dragon defeated by the controversial hero Aihonen -- controversial because while he saved the settlers from Iscasaracht, he also fought against the Uthgardt. Much of the events of ''HOW'' stem from the battle between the two. [[spoiler:Iscaracht graduates to BigBad (or rather is revealed to have been the true BigBad all along) when it turns out Iscasaracht is back and has been manipulating the Uthgardt into a war with the Ten-Towns which will inevitably destroy them both as part of her age-long revenge plot.]]

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* GreaterScopeVillain: An ancient dragon defeated by the controversial hero Aihonen -- controversial because while he saved the settlers from Iscasaracht, he also fought against the Uthgardt. Much of the events of ''HOW'' stem from the battle between the two. [[spoiler:Iscaracht [[spoiler:Icasaracht graduates to BigBad (or rather is revealed to have been the true BigBad all along) when it turns out Iscasaracht is back and has been manipulating the Uthgardt into a war with the Ten-Towns which will inevitably destroy them both as part of her age-long revenge plot.]]



* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:The shattered pieces of Aihonen's blade pierces her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?

to:

* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:The [[spoiler:the shattered pieces of Aihonen's blade pierces her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?
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* ThisCannotBe: Once you slay him, he'll utter these words before dying.
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* NumberOfTheBeast: Every 66 years, she drains 6 children of their life essence to maintain her youth.
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dewicking Badass Baritone


* EvilSoundsDeep: Especially for a ''female'' dragon. [[spoiler:And especially when still in the body of Wylfdene, meaning her lines are being voiced in the BadassBaritone of Creator/RonPerlman.]]

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* EvilSoundsDeep: Especially for a ''female'' dragon. [[spoiler:And especially when still in the body of Wylfdene, meaning her lines are being voiced in the BadassBaritone low voice of Creator/RonPerlman.]]
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* LadyOfWar: Her more zealous followers refer to her as "[[ReligionOfEvil Sseth's]] princess," but she rather more prosaically describes herself as a "soldier."
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-->'''Belhifet:''' [[spoiler: No, no! [[{{Immortality}} Not after all this time!]]]]

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-->'''Belhifet:''' [[spoiler: No, no! [[{{Immortality}} Not after After all this time!]]]]time...]]this cannot be the end. ThisCannotBe]]
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* KilledOffForReal: He is slain in the mortal plane and banished back to Avernus for a century at the end, but [[spoiler: In ''Siege of Dragonstone?'' He is killed in his fortress in Avernus. He's gone forever now.]]

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* KilledOffForReal: He is slain in the mortal plane and banished back to Avernus for a century at the end, but [[spoiler: In ''Siege of Dragonstone?'' Dragonspear?'' He is killed in his fortress in Avernus. He's gone forever now.]]



-->'''Belhifet:''' [[spoiler: No, no! [[{{Immortality}}Not after all this time!]]]]

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-->'''Belhifet:''' [[spoiler: No, no! [[{{Immortality}}Not [[{{Immortality}} Not after all this time!]]]]

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* VillainousBreakdown: [[spoiler:During the end cinematic, [[NarratorAllAlong the kindly narrator's voice]] turns to anger before [[EvilLaugh laughing evilly]] as the now-revealed Belhifet swears his revenge against all Faerun.]]

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* VillainousBreakdown: VillainousBreakdown:
**
[[spoiler:During the end cinematic, [[NarratorAllAlong the kindly narrator's voice]] turns to anger before [[EvilLaugh laughing evilly]] as the now-revealed Belhifet swears his revenge against all Faerun.]]


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** And then a shorter one [[spoiler: when permenantly killed in ''Siege of Dragonspear.'']]
-->'''Belhifet:''' [[spoiler: No, no! [[{{Immortality}}Not after all this time!]]]]

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[[folder:Orrick the Gray]]
!!Orrick the Gray

A mage living in the tower overlooking Kuldahar. He is purely concerned with his own magical research, indifferent to the troubles facing the Dale. His only real contact with the outside world is selling a few magical trinkets, which the locals can't use or understand, to passing adventurers.

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[[folder:Orrick [[folder:Larrel]]
!!Larrel
The founder of
the Gray]]
!!Orrick
Severed Hand, an ancient elven fortress. When the Gray

A mage living in
Hand was invaded by an army of orcs, they resorted to casting a mythal over the tower overlooking Kuldahar. He is purely concerned with his own magical research, indifferent to the troubles facing the Dale. His only real contact with the outside world is selling fortress but it went arry, trapping all within, elf and orc alike, in a few magical trinkets, which the locals can't use or understand, to passing adventurers.state of perpetual undeath.



* TheApprentice: Orrick keeps a goblin named Weenog as a housekeeper and (in theory) apprentice. In the sequel, the goblin is now a fully trained wizard and is off on his own.
* LivingWithTheVillain: In the sequel, you find Orrick in the Severed Hand, the elven citadel which has converted into the Legion of the Chimera's base of operations. True to his name, he's not exactly cooperating with them, but as long as he can continue studying the mythal undisturbed, he doesn't care about the Legion's denizens, politics, religion, wars or atrocities.
* MageTower: His first home was a tower in Kuldahar. In the sequel, after the Heroes of the Ten-Towns clear out the haunted Severed Hand, he abandons his tower and resettles in the Severed Hand's library to continue his research close-up.
* MeaningfulName: Orrick '''The Gray''' remains neutral at every turn. He doesn't take sides in conflicts between good and evil, or order against chaos.
* PermanentlyMissableContent: Beware, his items for sale will change every time you begin a new chapter.
* TrueNeutral: His in-universe alignment, and the reason he's "the Gray": Orrick refuses to take sides in any conflict, and is only concerned with the knowledge he can gather.

to:

* TheApprentice: Orrick keeps a goblin named Weenog as a housekeeper and (in theory) apprentice. TheAtoner: In the sequel, the goblin is now a fully trained wizard and is off on his own.
* LivingWithTheVillain: In the sequel, you find Orrick
end he resolves to remain in the Severed Hand, Hand trying to do what he can to help the elven citadel which has converted trapped spirits of the other elves move on.
* {{Cloudcuckoolander}}: The failed casting of the mythal and his transformation
into a baelnorn has driven him mad. Restoring the astrolabe also restores his sanity.
* FantasticRacism: He ''hates'' the dwarfs, as he believes they betrayed the elves by supplying the orcs with their weapons and killed his daughter.
* OurLichesAreDifferent: He's actually a ''baelnorn'', a "good" lich. He was cursed with such a form by Labelas Enoreth for his awful decisions leading the Hand.
* TragicKeepsake: If you find his daughter's journal in Dorn's Deep, telling how she befriended the dwarves and died fighting alongside them, Larrel is stunned and goes off to contemplate this revelation.
* WhatHappenedToTheMouse: His fate is entirely unexplored in ''Icewind Dale 2''. Presumably he was killed when
the Legion of the Chimera's base of operations. True to his name, he's not exactly cooperating with them, but as long as he can continue studying the mythal undisturbed, he doesn't care about the Legion's denizens, politics, religion, wars or atrocities.
* MageTower: His first home was a tower in Kuldahar. In the sequel, after the Heroes of the Ten-Towns clear out the haunted Severed Hand, he abandons his tower and resettles in
Chimera seized the Severed Hand's library to continue his research close-up.
* MeaningfulName: Orrick '''The Gray''' remains neutral at every turn. He doesn't take sides in conflicts
Hand as their headquarters, but it isn't confirmed and the timeframe between good and evil, games is long enough that he may have left or order against chaos.
* PermanentlyMissableContent: Beware, his items for sale will change every time you begin a new chapter.
* TrueNeutral: His in-universe alignment, and the reason he's "the Gray": Orrick refuses
succumbed to take sides in any conflict, and is only concerned with the knowledge he can gather.another fate before then.



%%!!Larrel
%%!!Hjollder
%%!!The Seer
%%!!The Kedros Family



!Foes

[[folder:Kresselack]]
!!Kresselack the Black Wolf
-->'''Voiced By:''' Creator/TonyJay

The spirit of an ancient warlord now haunting the Vale of Shadows.

to:

!Foes

[[folder:Kresselack]]
!!Kresselack the Black Wolf
-->'''Voiced By:''' Creator/TonyJay

The spirit of an ancient warlord now haunting the Vale of Shadows.
!Neutral characters

[[folder:Nym]]
A drow merchant that encounters both adventuring parties. He doesn't care who he deals with as long as he gets paid.



* TwentyFourHourArmor: Being a spirit, he's being wearing the same armor non-stop for centuries.
* AffablyEvil: Even with all the evils deeds Kresselack committed in his previous life, he's very well-mannered, polite and even allow you to loot his tomb after you help him.
* AlasPoorVillain: He proves to be surprisingly reasonable once you've battled your way to the heart of his tomb -- pitiable, even, in that he has come to see his life of bloody conquest as wasted, and the immortality he once sought as a curse. All the more so now that he will have to spend undeath alone in his tomb, since [[NiceJobBreakingItHero you've destroyed his companions]]. When he asks that you stop the Aurilites from breaking the remaining enchantments on his tomb so that he is also forced to spend eternity in cold and darkness as well.
* ArcVillain: For the Vale of Shadows and, naturally, Kresselack's Tomb.
* BarredFromTheAfterlife: After he sacrificed his life to his god, he found himself bound to his tomb and is unable to leave the Material plane.
* {{BFS}}: His favored weapon is a greatsword, which he allows you to loot after you complete a quest for him.
* BlackKnight: An undead warrior. Technically a barbarian in life, he was buried in his ceremonial armor and very much looks the part.
* EvilOverlord: In life he was this, but in death he discovered that no matter how hard he tried -- burying himself with his entire army -- you really can't take it with you.
* EvilSoundsDeep: Intoned by the great Tony Jay.
* ILied: Kresselack promised your party to reveal who's responsible for the evil plaguing Kuldahar in exchange for slaying an Aurilite cultist. After you've done the deed, he admits not knowing who's behind the troubles in Kuldahar.
* LaserGuidedKarma: Kresselack was a warlord and a conqueror. For all the evil deeds he had done, including slaying his most loyal followers, he was rewarded with eternal un-life bound to his tomb.
* NightOfTheLivingMooks: He was buried with his army, all of which you must fight on your way to Kresselack himself... only to find out that they were telling the truth, and genuinely had nothing to do with the current troubles in the region.
* NotMeThisTime: After killing your way to the end of Kresselack's tomb and destroying all his undead guardians... it turns out Kresselack really wasn't behind the theft of the Heartstone Gem or the kidnappings in Kuldahar. You have, however, left his crypt undefended and thus vulnerable to a different threat [[spoiler:namely the Aurilites, devotees of the evil goddess of cold.]]
* ReallyGetsAround: A description of a magical bastard sword in the sequel revealed that Kresselack has sired many children with different women.
* WhoWantsToLiveForever: Kresselack [[ImmortalitySeeker believed he did in life]], but since then he's discovered that neverending undeath is a curse, but perhaps a fitting punishment for the life he led.

to:

* TwentyFourHourArmor: Being a spirit, he's being wearing ChronicBackstabbingDisorder: As long as his customers pay him, he'll sell anything, including information, to anyone. In the same armor non-stop for centuries.
* AffablyEvil: Even with all the evils deeds Kresselack committed in his previous life, he's very well-mannered, polite and even allow you to loot his tomb after you help him.
* AlasPoorVillain: He proves to be surprisingly reasonable once you've battled your way to the heart of his tomb -- pitiable, even, in that
second game, he has come to see his life of bloody conquest as wasted, and the immortality he once sought as a curse. All the more so now that he will have to spend undeath alone in his tomb, since [[NiceJobBreakingItHero you've destroyed his companions]]. When he asks that you stop the Aurilites from breaking the remaining enchantments on his tomb so that he is also forced to spend eternity in cold and darkness as well.
* ArcVillain: For the Vale of Shadows and, naturally, Kresselack's Tomb.
* BarredFromTheAfterlife: After he sacrificed his life to his god, he found himself bound to his tomb and is unable to leave the Material plane.
* {{BFS}}: His favored weapon is a greatsword, which he allows you to loot after you complete a quest for him.
* BlackKnight: An undead warrior. Technically a barbarian in life, he was buried in his ceremonial armor and very much looks the part.
* EvilOverlord: In life he was this, but in death he discovered that no matter how hard he tried -- burying himself with his entire army -- you really can't take it with you.
* EvilSoundsDeep: Intoned by the great Tony Jay.
* ILied: Kresselack promised
helps your party evade the Legion of the Chimera, then sells you out to reveal who's the Legion and gives them your location.
* KarmaHoudini: In the first game it's possible to kill him once you learn what he's done, but canonically he lived to the sequel. While it's possible to kill him before he teleports away, presumably by its nature this too is non-canon and Nym escaped any form of justice.
* SmallRoleBigImpact: He's the one who [[spoiler:sold dwarf weapons to the orcs besieging the Severed Hand, after he stole them from Dorn's Deep. This led to the elves believing the dwarves had betrayed them and their alliance fracturing]]. If not for Nym, the Severed Hand and Dorn's Deep probably wouldn't have fallen and the elves and dwarves would still be fighting the orcs, making him
responsible for a lot of the evil plaguing Kuldahar in exchange for slaying an Aurilite cultist. After you've done the deed, he admits not knowing who's behind the troubles in Kuldahar.
* LaserGuidedKarma: Kresselack was a warlord and a conqueror. For all the evil deeds he had done, including slaying his most loyal followers, he was rewarded with eternal un-life bound to his tomb.
* NightOfTheLivingMooks: He was buried with his army, all of which you must fight on your way to Kresselack himself... only to find out that they were telling the truth, and genuinely had nothing to do with the current troubles
chaos in the region.
* NotMeThisTime: After killing your way to the end of Kresselack's tomb and destroying all his undead guardians... it turns out Kresselack really wasn't behind the theft
Spine of the Heartstone Gem or the kidnappings in Kuldahar. You have, however, left his crypt undefended and thus vulnerable to a different threat [[spoiler:namely the Aurilites, devotees of the evil goddess of cold.]]
* ReallyGetsAround: A description of a magical bastard sword in the sequel revealed that Kresselack has sired many children with different women.
* WhoWantsToLiveForever: Kresselack [[ImmortalitySeeker believed he did in life]], but since then he's discovered that neverending undeath is a curse, but perhaps a fitting punishment for the life he led.
World.



%%!!The Aurilites

[[folder:Yxunomei]]
!!Yxunomei
->''"I am a soldier by day, a farmer by night. The harvest of dead souls provides nutrition for my nation's war."''
-->'''Voiced By:''' Creator/TaraStrong

An ancient and powerful entity which has taken the volcano of Dragon's Eye for her fortress and the yuan-ti and lizardfolk within for her followers. The heroes must seek her out after she steals the Heartstone Gem.

to:

%%!!The Aurilites

[[folder:Yxunomei]]
!!Yxunomei
->''"I am
[[folder:Orrick the Gray]]
!!Orrick the Gray

A mage living in the tower overlooking Kuldahar. He is purely concerned with his own magical research, indifferent to the troubles facing the Dale. His only real contact with the outside world is selling
a soldier by day, a farmer by night. The harvest of dead souls provides nutrition for my nation's war."''
-->'''Voiced By:''' Creator/TaraStrong

An ancient and powerful entity
few magical trinkets, which has taken the volcano of Dragon's Eye for her fortress and the yuan-ti and lizardfolk within for her followers. The heroes must seek her out after she steals the Heartstone Gem.locals can't use or understand, to passing adventurers.



* ArcVillain: Worshipped as a god by the yuan-ti of Dragon's Eye and the final opponent fought in the area.
* BadassBoast: Though as she sees it, she's only speaking the unvarnished truth.
* BenevolentBoss: Zigzagged. She intends to honor her commitment to her yuan-ti followers by leaving behind the kingdom she intends to create on Toril, and she's annoyed when the PC refers to them as SnakePeople. She's quite blunt about how she feels about failure, however -- if they can't prevent the party from stealing back the Heartstone Gem, then they've earned their deaths. That doesn't stop her from joining in the final fight against the heroes in Dragon's Eye.
* {{Cincinnatus}}: Surprisingly, yes. She doesn't care to remain in this world to rule it, and would rather leave the kingdom she would conquer to her yuan-ti followers. [[spoiler:This is because she's a high-ranking soldier in the multiverse-spanning army of [[OurDemonsAreDifferent the tanar'ri]], and her business on Faerun is mainly to prevent the Old Enemy -- Belhifet -- from gaining a foothold for his own people.]]
* ColdHam: Remains cold and remote at all times, while delivering some of the game's most over-the-top, Lovecraftian dialogue... only to cap it off with the occasional understatement which does more to reveal how far removed she is from earthly concerns than anything else.
-->'''Odd Little Girl:''' Quite.
* CreepyChild: She appears to the party in the guise of a decidedly ''odd'' little girl.
* CrypticConversation: She starts out this way, perhaps before finding a level the party will understand.
-->'''Odd Little Girl:''' Your moon is eclipsed. There are no more shadows, only a corona that illuminates forgotten promises to the black devotees.
* EldritchAbomination: Much of her dialogue and trappings (her yuan-ti cult, for instance) would be right at home in a CosmicHorror story. [[spoiler:She's actually a marilith, which isn't even the highest rank of tanar'ri, ''D&D''[='s=] stock ChaoticEvil race of demons.]]%%InUniverse
* EvilVersusEvil: She's locked in a millennia-long conflict with the Old Enemy, which has only found its way to Toril and the Dale in the past few hundred years. [[spoiler:Specifically, she's a demon, aligned with chaos and evil in the neverending conflict of the Blood War. Her enemy, Belhifet, is one of the LawfulEvil devils.]]%%InUniverse
* AFormYouAreComfortableWith: Inverted with her [[CreepyChild Odd Little Girl]] guise. She's well aware that it creeps people out, but more importantly, most people hesitate to attack her when she looks like an innocent child. Even if they know the truth, there's an emotional cost to it.
* GoMadFromTheRevelation:
-->'''Odd Little Girl:''' The forces at work here are factories of truth so foreign to your understanding that if you attempted to observe the machine in its entirety, it would burn your fragile mind to vapor.
* ItsPersonal: Towards you, by the time you fight her. If you attempt to cut off dialogue with her and [[ScrewThisImOuttaHere excuse yourself]], she's having none of it, claiming that she's going to take some pleasure in making you ''pay'' for the havoc you've caused.
* JustTheFirstCitizen: She's a ancient demonic entity who is literally worshipped as a god in Dragon's Eye. What does she say when you ask her who or what she is? A soldier.
* TheManInFrontOfTheMan: She styles herself as the handmaiden of the yuan-ti's god, Sseth.
* MultiArmedAndDangerous: In her true form. [[spoiler:As a marilith, she looks like a woman with a snake's body in place of legs, and six arms, wielding a weapon in each hand.]]
* OrderVsChaos: Played with. Despite her cold, rational way of thinking, Yxunomei is a creature who embodies chaos and evil on a primal level. [[spoiler:By way of contrast, Belhifet is far more petty, personal, and emotional despite being a creature of law.]]
* OurDemonsAreDifferent: She's actually [[spoiler:a tanar'ri, a race of ChaoticEvil fiends from the Lower Planes of the ''D&D'' multiverse. More than that, her serpent-bodied, many-armed form is that of a marilith, somewhere below the highest ranks of demons and not unique by any means. Which gives a sense of the relatively minor scale of these events on a cosmic scale.]]%%InUniverse
* PragmaticVillainy: She intends to reward her followers with the kingdom her conquest will leave behind if they serve her well, yet invites you to simply take what you need should they fail her. She is neither kind or uncaring, merely... dispassionate.
* ScrewYouElves: Something of a backhanded example, since Odd Little Girl only gets away with this by virtue of exaggerating most of elves' insufferable traits.
-->'''Odd Little Girl:''' Oh, my. Hundreds of years. You must feel very proud to be able to leap out of the primordial ooze of godly creation, gasp for a moment in the air, an lie on the shore in the belief that you won't die like all the other fish. All the while, elephants of stone stomp on these celestial shores and *you*, in your blindness, take no note.
* SesquipedalianLoquaciousness: At first.[[note]]"Sidereal translations" simply being another way of saying "the movement of the stars."[[/note]]
-->'''Odd Little Girl:''' Sidereal translations spell out chaotic events in your future. Beware.\\
'''PC:''' Uh, that's great, little girl...
* SnakePeople: Her favored servants are the snake-like yuan-ti, though she'll take offense if you actually ''call'' them snake people, as opposed to their proper name. [[spoiler:She herself has the lower body of a huge serpent in her true form.]]
* TheStoic: Part of the reason her Odd Little Girl form is so [[CreepyChild creepy]]: she's utterly emotionless.
* TimeAbyss: She's ''old''.
-->'''PC:''' You're right, oh mighty one. But... aren't we all really just motes of dust, floating in a sea of time?\\
'''Odd Little Girl:''' No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of thought are drowned in blood.
* TroublingUnchildlikeBehavior: Yes, all the above quotes are delivered by a little girl standing shoulder to shoulder with an army of serpent cultists who kidnap, torture, and eat their victims.
* WouldntHurtAChild: ExploitedTrope. She doesn't [[BlueAndOrangeMorality really understand]] ''why'' beings on this plane are generally hesitant to attack children, but she's nonetheless identified this as a weakness to be exploited and thus uses a child as her avatar. Where Yxunomei comes from, there's no concept of man, woman, or child; all are fair game to be reaped in the harvest of souls.
* YeGoodeOldeDays: Her yuan-ti followers want a return the world to the good old days when, as Yxunomei can personally recall, the Dale was still humid, tropical jungle swampland.

to:

* ArcVillain: Worshipped TheApprentice: Orrick keeps a goblin named Weenog as a god by housekeeper and (in theory) apprentice. In the yuan-ti of Dragon's Eye sequel, the goblin is now a fully trained wizard and is off on his own.
* LivingWithTheVillain: In
the final opponent fought sequel, you find Orrick in the area.
* BadassBoast: Though as she sees it, she's only speaking
Severed Hand, the unvarnished truth.
* BenevolentBoss: Zigzagged. She intends to honor her commitment to her yuan-ti followers by leaving behind
elven citadel which has converted into the kingdom she intends to create on Toril, and she's annoyed when Legion of the PC refers Chimera's base of operations. True to them his name, he's not exactly cooperating with them, but as SnakePeople. She's quite blunt about how she feels about failure, however -- if they can't prevent long as he can continue studying the party from stealing back the Heartstone Gem, then they've earned their deaths. That doesn't stop her from joining in the final fight against the heroes in Dragon's Eye.
* {{Cincinnatus}}: Surprisingly, yes. She
mythal undisturbed, he doesn't care to remain about the Legion's denizens, politics, religion, wars or atrocities.
* MageTower: His first home was a tower
in this world to rule it, Kuldahar. In the sequel, after the Heroes of the Ten-Towns clear out the haunted Severed Hand, he abandons his tower and would rather leave the kingdom she would conquer to her yuan-ti followers. [[spoiler:This is because she's a high-ranking soldier resettles in the multiverse-spanning army of [[OurDemonsAreDifferent the tanar'ri]], and her business on Faerun is mainly Severed Hand's library to prevent the Old Enemy -- Belhifet -- from gaining a foothold for continue his own people.]]
research close-up.
* ColdHam: Remains cold and remote MeaningfulName: Orrick '''The Gray''' remains neutral at all times, while delivering some of the game's most over-the-top, Lovecraftian dialogue... only to cap it off with the occasional understatement which does more to reveal how far removed she is from earthly concerns than anything else.
-->'''Odd Little Girl:''' Quite.
* CreepyChild: She appears to the party in the guise of a decidedly ''odd'' little girl.
* CrypticConversation: She starts out this way, perhaps before finding a level the party will understand.
-->'''Odd Little Girl:''' Your moon is eclipsed. There are no more shadows, only a corona that illuminates forgotten promises to the black devotees.
* EldritchAbomination: Much of her dialogue and trappings (her yuan-ti cult, for instance) would be right at home in a CosmicHorror story. [[spoiler:She's actually a marilith, which isn't even the highest rank of tanar'ri, ''D&D''[='s=] stock ChaoticEvil race of demons.]]%%InUniverse
* EvilVersusEvil: She's locked in a millennia-long conflict with the Old Enemy, which has only found its way to Toril and the Dale in the past few hundred years. [[spoiler:Specifically, she's a demon, aligned with chaos and evil in the neverending conflict of the Blood War. Her enemy, Belhifet, is one of the LawfulEvil devils.]]%%InUniverse
* AFormYouAreComfortableWith: Inverted with her [[CreepyChild Odd Little Girl]] guise. She's well aware that it creeps people out, but more importantly, most people hesitate to attack her when she looks like an innocent child. Even if they know the truth, there's an emotional cost to it.
* GoMadFromTheRevelation:
-->'''Odd Little Girl:''' The forces at work here are factories of truth so foreign to your understanding that if you attempted to observe the machine in its entirety, it would burn your fragile mind to vapor.
* ItsPersonal: Towards you, by the time you fight her. If you attempt to cut off dialogue with her and [[ScrewThisImOuttaHere excuse yourself]], she's having none of it, claiming that she's going to take some pleasure in making you ''pay'' for the havoc you've caused.
* JustTheFirstCitizen: She's a ancient demonic entity who is literally worshipped as a god in Dragon's Eye. What does she say when you ask her who or what she is? A soldier.
* TheManInFrontOfTheMan: She styles herself as the handmaiden of the yuan-ti's god, Sseth.
* MultiArmedAndDangerous: In her true form. [[spoiler:As a marilith, she looks like a woman with a snake's body in place of legs, and six arms, wielding a weapon in each hand.]]
* OrderVsChaos: Played with. Despite her cold, rational way of thinking, Yxunomei is a creature who embodies chaos and evil on a primal level. [[spoiler:By way of contrast, Belhifet is far more petty, personal, and emotional despite being a creature of law.]]
* OurDemonsAreDifferent: She's actually [[spoiler:a tanar'ri, a race of ChaoticEvil fiends from the Lower Planes of the ''D&D'' multiverse. More than that, her serpent-bodied, many-armed form is that of a marilith, somewhere below the highest ranks of demons and not unique by any means. Which gives a sense of the relatively minor scale of these events on a cosmic scale.]]%%InUniverse
* PragmaticVillainy: She intends to reward her followers with the kingdom her conquest will leave behind if they serve her well, yet invites you to simply take what you need should they fail her. She is neither kind or uncaring, merely... dispassionate.
* ScrewYouElves: Something of a backhanded example, since Odd Little Girl only gets away with this by virtue of exaggerating most of elves' insufferable traits.
-->'''Odd Little Girl:''' Oh, my. Hundreds of years. You must feel very proud to be able to leap out of the primordial ooze of godly creation, gasp for a moment in the air, an lie on the shore in the belief that you won't die like all the other fish. All the while, elephants of stone stomp on these celestial shores and *you*, in your blindness, take no note.
* SesquipedalianLoquaciousness: At first.[[note]]"Sidereal translations" simply being another way of saying "the movement of the stars."[[/note]]
-->'''Odd Little Girl:''' Sidereal translations spell out chaotic events in your future. Beware.\\
'''PC:''' Uh, that's great, little girl...
* SnakePeople: Her favored servants are the snake-like yuan-ti, though she'll take offense if you actually ''call'' them snake people, as opposed to their proper name. [[spoiler:She herself has the lower body of a huge serpent in her true form.]]
* TheStoic: Part of the reason her Odd Little Girl form is so [[CreepyChild creepy]]: she's utterly emotionless.
* TimeAbyss: She's ''old''.
-->'''PC:''' You're right, oh mighty one. But... aren't we all really just motes of dust, floating in a sea of time?\\
'''Odd Little Girl:''' No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of thought are drowned in blood.
* TroublingUnchildlikeBehavior: Yes, all the above quotes are delivered by a little girl standing shoulder to shoulder with an army of serpent cultists who kidnap, torture, and eat their victims.
* WouldntHurtAChild: ExploitedTrope. She
every turn. He doesn't [[BlueAndOrangeMorality really understand]] ''why'' beings on this plane are generally hesitant to attack children, but she's nonetheless identified this as a weakness to be exploited and thus uses a child as her avatar. Where Yxunomei comes from, there's no concept of man, woman, or child; all are fair game to be reaped take sides in the harvest of souls.
* YeGoodeOldeDays: Her yuan-ti followers want a return the world to the
conflicts between good old days when, as Yxunomei and evil, or order against chaos.
* PermanentlyMissableContent: Beware, his items for sale will change every time you begin a new chapter.
* TrueNeutral: His in-universe alignment, and the reason he's "the Gray": Orrick refuses to take sides in any conflict, and is only concerned with the knowledge he
can personally recall, the Dale was still humid, tropical jungle swampland.gather.



%%!!The Yuan-ti

[[folder:Brother Poquelin]]
!!Revered Brother Poquelin
->''"Who am I? I am but a simple priest, spreading the gospel of suffering to the masses. Soon, you will all know the litany of our faith... I'd start praying now, if I were you."''
-->'''Voiced By:''' Creator/JohnKassir

A high-ranking priest of Ilmater from the far-off land of Cormyr.

to:

%%!!The Yuan-ti

[[folder:Brother Poquelin]]
!!Revered Brother Poquelin
->''"Who am I? I am but a simple priest, spreading
[[folder:Kresselack]]
!!Kresselack
the gospel of suffering to the masses. Soon, you will all know the litany of our faith... I'd start praying now, if I were you."''
Black Wolf
-->'''Voiced By:''' Creator/JohnKassir

A high-ranking priest
Creator/TonyJay

The spirit
of Ilmater from an ancient warlord now haunting the far-off land Vale of Cormyr.Shadows.



* ArtifactOfDoom: [[Literature/TheLegendOfDrizzt Crenshinibon, the Crystal Shard]], an object of great malevolence and power. Poquelin wears it on a chain around his neck. [[spoiler:And he avoids its influence, not by any force of will or arcane power, but simply because its plans and those of Belhifet happen to coincide.]]
* BadassBoast:
-->'''Brother Poquelin:''' I am the beginning and the end of this story. I, and ''only'' I, will determine how it plays out. Goodbye.
* DeadpanSnarker: Unlike Yxunomei, the Old Enemy isn't above snide wordplay and petty jibes while gloating over having gotten the best of the heroes all this time.
-->'''Brother Poquelin:''' I'm sorry, but war and charades are the only two games I know how to play.
* EvilSorcerer: Despite being a priest, his magical powers amount to this. [[spoiler:Since as a devil, of course, he in no way has the support of a god of good such as Ilmater.]]
* FlunkyBoss: Summons huge numbers of EliteMooks to swarm the party during when you finally manage to track him down.
* HiddenVillain: Your first true meeting with Poquelin happens a good 4/5ths of the way through the game. The first time you meet him, he's in disguise as [[spoiler:Arundel. And with the heroes distracting themselves dealing with Kresselack and Yxunomei while he built up his forces elsewhere, he really couldn't have planned it better himself.]]
* JustBetweenYouAndMe: Gloats over [[spoiler:having acquired Crenshinibon, assembled the various lieutenants you've already confronted and killed, freezing the passes and having his frost giant servants cause the avalanche which killed most of the expedition out of Easthaven, and killing Arundel personally.]]
* MeaningfulName: Poquelin is the family name of Molière, famous French comedian and playwright. Fitting for someone who is simply playing a role.
* ObviouslyEvil: By the time you meet him, he's dropped any pretense and does all his gloating in sneering, self-amused manner. He's also got pale, bluish skin, and [[RedAndBlackAndEvilAllOver red and black robes]]. One assumes he made more of an effort to maintain his disguise previously, but he already knows you've found him out by the time you confront him.
* SmugSnake: [[spoiler:In his true form as Belhifet]], the closest thing Poquelin has to a friend is [[spoiler:his demonic ArchEnemy Yxonumei. Of course, given how old they both are, maybe it's not surprising that he views everyone else as fleeting and expendable.]]
* SinisterMinister: A revered brother of Ilmater, the god of suffering but also [[DarkIsNotEvil mercy]]. [[spoiler:Poquelin is really a (literal) DevilInDisguise, however, and Poquelin in all likelihood never existed, formed wholesale out of Brother Perdiem's memories.]]
* SoftSpokenSadist: Speaks in a high, breathy stage whisper as he mocks your accomplishments, assuming you don't simply cut straight to the fight with him. Of course, given that they got [[Series/TalesFromTheCrypt the Cryptkeeper himself]] to voice him, it couldn't have been any other way.
* TeleportSpam: A major part of the fight against him is managing to catch him before he teleports away again, hiding behind his many mooks.

to:

* ArtifactOfDoom: [[Literature/TheLegendOfDrizzt Crenshinibon, TwentyFourHourArmor: Being a spirit, he's being wearing the Crystal Shard]], an object same armor non-stop for centuries.
* AffablyEvil: Even with all the evils deeds Kresselack committed in his previous life, he's very well-mannered, polite and even allow you to loot his tomb after you help him.
* AlasPoorVillain: He proves to be surprisingly reasonable once you've battled your way to the heart
of his tomb -- pitiable, even, in that he has come to see his life of bloody conquest as wasted, and the immortality he once sought as a curse. All the more so now that he will have to spend undeath alone in his tomb, since [[NiceJobBreakingItHero you've destroyed his companions]]. When he asks that you stop the Aurilites from breaking the remaining enchantments on his tomb so that he is also forced to spend eternity in cold and darkness as well.
* ArcVillain: For the Vale of Shadows and, naturally, Kresselack's Tomb.
* BarredFromTheAfterlife: After he sacrificed his life to his god, he found himself bound to his tomb and is unable to leave the Material plane.
* {{BFS}}: His favored weapon is a greatsword, which he allows you to loot after you complete a quest for him.
* BlackKnight: An undead warrior. Technically a barbarian in life, he was buried in his ceremonial armor and very much looks the part.
* EvilOverlord: In life he was this, but in death he discovered that no matter how hard he tried -- burying himself with his entire army -- you really can't take it with you.
* EvilSoundsDeep: Intoned by the
great malevolence Tony Jay.
* ILied: Kresselack promised your party to reveal who's responsible for the evil plaguing Kuldahar in exchange for slaying an Aurilite cultist. After you've done the deed, he admits not knowing who's behind the troubles in Kuldahar.
* LaserGuidedKarma: Kresselack was a warlord
and power. Poquelin wears it on a chain around conqueror. For all the evil deeds he had done, including slaying his neck. [[spoiler:And most loyal followers, he avoids its influence, not by any force was rewarded with eternal un-life bound to his tomb.
* NightOfTheLivingMooks: He was buried with his army, all
of will or arcane power, but simply because its plans which you must fight on your way to Kresselack himself... only to find out that they were telling the truth, and those of Belhifet happen genuinely had nothing to coincide.]]
* BadassBoast:
-->'''Brother Poquelin:''' I am
do with the beginning and current troubles in the region.
* NotMeThisTime: After killing your way to
the end of this story. I, Kresselack's tomb and ''only'' I, will determine how destroying all his undead guardians... it plays out. Goodbye.
* DeadpanSnarker: Unlike Yxunomei,
turns out Kresselack really wasn't behind the Old Enemy isn't above snide wordplay and petty jibes while gloating over having gotten the best theft of the heroes all this time.
-->'''Brother Poquelin:''' I'm sorry, but war
Heartstone Gem or the kidnappings in Kuldahar. You have, however, left his crypt undefended and charades are thus vulnerable to a different threat [[spoiler:namely the only two games I know how to play.
* EvilSorcerer: Despite being a priest, his magical powers amount to this. [[spoiler:Since as a devil,
Aurilites, devotees of course, he in no way has the support evil goddess of a god of good such as Ilmater.cold.]]
* FlunkyBoss: Summons huge numbers ReallyGetsAround: A description of EliteMooks to swarm a magical bastard sword in the party during when you finally manage to track him down.
* HiddenVillain: Your first true meeting with Poquelin happens a good 4/5ths of the way through the game. The first time you meet him, he's in disguise as [[spoiler:Arundel. And with the heroes distracting themselves dealing with
sequel revealed that Kresselack and Yxunomei while has sired many children with different women.
* WhoWantsToLiveForever: Kresselack [[ImmortalitySeeker believed
he built up his forces elsewhere, he really couldn't have planned it better himself.]]
* JustBetweenYouAndMe: Gloats over [[spoiler:having acquired Crenshinibon, assembled the various lieutenants you've already confronted and killed, freezing the passes and having his frost giant servants cause the avalanche which killed most of the expedition out of Easthaven, and killing Arundel personally.]]
* MeaningfulName: Poquelin is the family name of Molière, famous French comedian and playwright. Fitting for someone who is simply playing a role.
* ObviouslyEvil: By the time you meet him,
did in life]], but since then he's dropped any pretense and does all his gloating in sneering, self-amused manner. He's also got pale, bluish skin, and [[RedAndBlackAndEvilAllOver red and black robes]]. One assumes he made more of an effort to maintain his disguise previously, but he already knows you've found him out by the time you confront him.
* SmugSnake: [[spoiler:In his true form as Belhifet]], the closest thing Poquelin has to a friend is [[spoiler:his demonic ArchEnemy Yxonumei. Of course, given how old they both are, maybe it's not surprising
discovered that he views everyone else as fleeting and expendable.]]
* SinisterMinister: A revered brother of Ilmater,
neverending undeath is a curse, but perhaps a fitting punishment for the god of suffering but also [[DarkIsNotEvil mercy]]. [[spoiler:Poquelin is really a (literal) DevilInDisguise, however, and Poquelin in all likelihood never existed, formed wholesale out of Brother Perdiem's memories.]]
* SoftSpokenSadist: Speaks in a high, breathy stage whisper as
life he mocks your accomplishments, assuming you don't simply cut straight to the fight with him. Of course, given that they got [[Series/TalesFromTheCrypt the Cryptkeeper himself]] to voice him, it couldn't have been any other way.
* TeleportSpam: A major part of the fight against him is managing to catch him before he teleports away again, hiding behind his many mooks.
led.



[[folder:Belhifet]]
!!Belhifet
->''"And as the first rays of dawn glittered off the scattered fragments of the crystalline tower, a light snow began to fall over the once-again peaceful town of Easthaven. And so ends the final chapter in my tale, with the forces of good triumphant over the forces of evil."''
-->'''-- Narrator'''

Hailing from Baator, the Nine Hells, the devil Belhifet seeks to conquer the whole of the Realms, beginning with Icewind Dale.

to:

[[folder:Belhifet]]
!!Belhifet
->''"And as the first rays
!Foes

%%!!The Aurilites

[[folder:Yxunomei]]
!!Yxunomei
->''"I am a soldier by day, a farmer by night. The harvest
of dawn glittered off the scattered fragments of the crystalline tower, a light snow began to fall over the once-again peaceful town of Easthaven. And so ends the final chapter in dead souls provides nutrition for my tale, with the forces of good triumphant over the forces of evil.nation's war."''
-->'''-- Narrator'''

Hailing from Baator,
-->'''Voiced By:''' Creator/TaraStrong

An ancient and powerful entity which has taken
the Nine Hells, volcano of Dragon's Eye for her fortress and the devil Belhifet seeks to conquer yuan-ti and lizardfolk within for her followers. The heroes must seek her out after she steals the whole of the Realms, beginning with Icewind Dale.Heartstone Gem.



* ArchEnemy: The demoness Yxunomei, his opposite in number in the Blood War.
* BigBad: The ultimate villain of the original ''Icewind Dale'', pulling the strings around the events around Kuldahar [[spoiler:through his disguise as Brother Poquelin]]. [[spoiler:Also the FinalBoss of ''VideoGame/BaldursGateSiegeOfDragonspear'', after Caelar reveals that the true purpose of the entire Crusade was to rescue her uncle from Belhifet's clutches.]]
* BigRedDevil: Played very straight. [[spoiler:Although he spends most of the first game disguised as the kindly Brother Poquelin.]]
* CirclesOfHell: ''D&D''[='s=] Nine Hells are based, in part, on [[Creator/DanteAlighieri Dante's]] ''[[Literature/TheDivineComedy Inferno]]''. Belhifet's domain is [[spoiler:a citadel of iron and chains on the first layer, [[FireAndBrimstoneHell Avernus]], which is where your pursuit of Caelar Argent ultimately takes you in ''Siege of Dragonspear''.]]
* CollapsingLair: The crystal tower in [[WhereItAllBegan Easthaven]] crumbles once Belhifet is finally vanquished.
* DemonLordsAndArchdevils: Not quite an archdevil in the intricate hierarchy of the baatezu, but a powerful and high-ranking unique devil in his own right.
* DevilInDisguise: ''A'' devil in disguise. [[spoiler:He spends most of the game HiddenInPlainSight as [[SinisterMinister Revered Brother]] [[DevilInDisguise Poquelin]], a priest of Ilmater, the LawfulGood god of suffering.]]
* DualWielding: Wields a pair of enormous machete-like blades.
* EvenEvilHasStandards: Even his fellow devils thought his grudge with Yxunomei was excessive. [[spoiler:Interestingly, despite being [[AlwaysChaoticEvil tanar'ri]], Yxunomei takes a far more measured approach to their conflict, and seems to have kept the favor of her own superiors.]]
* EvilSoundsDeep: While [[spoiler:in disguise as Brother Poquelin, he has a high, sibilant voice]], his actual voice is impressively deep and suitably ferocious, [[spoiler:provided as it is by mighty-voiced actor Creator/DavidOgdenStiers, who executes a deft turn from kindly scholar to snarling devil in the span of a few lines.]]
* HijackedByGanon: Fans of ''Literature/TheLegendOfDrizzt'' would probably expect this around the time Crenshinibon, the Crystal Shard, appears in the game. [[spoiler:While Poquelin/Belhifet retains center-stage, the crystal's power does allow him to create the VeryDefinitelyFinalDungeon. In a straighter example of the trope, Belhifet goes on to become the FinalBoss of ''Siege of Dragonspear'', with BigBad apparent Caelar Argent either joining forces with Charname to defeat him once and for all, or else falling fully and becoming a blackguard in service to Belhifet.]]
* KilledOffForReal: He is slain in the mortal plane and banished back to Avernus for a century at the end, but [[spoiler: In ''Siege of Dragonstone?'' He is killed in his fortress in Avernus. He's gone forever now.]]
* NarratorAllAlong: PlayedWith. [[spoiler:Like Creator/KevinMichaelRichardson in ''VideoGame/BaldursGate'', David Ogden Stiers provides the voice for both the game's main villain and the kindly narrator. In ''Icewind Dale'', however, the two characters are explicitly one and the same. In a clever bit of BaitAndSwitch, you don't actually hear Belhifet's real voice during the game itself, only in the final credits, when the pleasant, grandfatherly tones shift into hateful, bestial snarling as he swears to return some day, practically spitting out the word when he speaks of the triumph of the forces of "good". Perhaps even more surprisingly, the only thing the narrator seems to [[UnreliableNarrator mislead you about]] is his true identity.]]
* OrderVsChaos: Belhifet would have had to have taken action against the ancient demon Yxunomei if the player party hadn't beaten him to it.
* OurDemonsAreDifferent: In ''D&D'' lore, LawfulEvil devils come from Baator, the Nine Hells, while the ChaoticEvil demons come from the Abyss. The two fight a neverending, bloody war which frequently spills over into the "real" world of the Prime, where they collect the souls of the living and draft them into their battles. (When referring to both races collectively, the preferred in-universe nomenclature is "fiends".)
* {{Retcon}}: The first game keep referring Belhifet as a demon. This was changed to devil in the sequel.
* ThirdPersonPerson: Continues to refer to himself in the third person [[spoiler:as he finishes narrating the book of the player's adventures, breaking character as the narrator and revealing himself as a banished devil who [[WeWillMeetAgain will have his revenge]].]]
* TimeAbyss: Inevitably, as a contemporary of Yxunomei's. He doesn't play it up as much, however.
* WeWillMeetAgain: As a fiend, death is not the end for him, and he promises to return one day for his revenge. [[spoiler:He says this in-character as the [[NarratorAllAlong narrator]], making it seem as if he's addressing the player directly. ''16 years'' after Icewind Dale's initial release, he makes good on his promise in, of all places, ''VideoGame/BaldursGateSiegeOfDragonspear'', where he is the [[HijackedByGanon final villain]] yet again.]]
* VillainousBreakdown: [[spoiler:During the end cinematic, [[NarratorAllAlong the kindly narrator's voice]] turns to anger before [[EvilLaugh laughing evilly]] as the now-revealed Belhifet swears his revenge against all Faerun.]]
-->'''Belhifet:''' [[spoiler:As for the vanquished ''demon, Belhifet'', defeated on the Prime... [[NarratorAllAlong he was]] ''[[NotSoStoic banished]]'' back to the depths of Hell, where he languished for a period of a ''hundred years, '''tormented''' by the memory of his '''mistakes''', and '''waiting''' ''for the day he would ''[[WeWillMeetAgain return]]'' to Faerun, and ''exact'' his ''[[BestServedCold revenge]]''.]]
* VoluntaryShapeshifting: Like many more powerful [[OurDemonsAreDifferent fiends]] in ''TabletopGame/DungeonsAndDragons'', Belhifet can take a variety of different shapes. [[spoiler:He spends most of the game [[DevilInDisguise disguised]] as Brother Poquelin.]]

to:

* ArchEnemy: The demoness Yxunomei, his opposite in number ArcVillain: Worshipped as a god by the yuan-ti of Dragon's Eye and the final opponent fought in the Blood War.
area.
* BigBad: The ultimate villain of BadassBoast: Though as she sees it, she's only speaking the original ''Icewind Dale'', pulling unvarnished truth.
* BenevolentBoss: Zigzagged. She intends to honor her commitment to her yuan-ti followers by leaving behind
the strings around kingdom she intends to create on Toril, and she's annoyed when the events around Kuldahar [[spoiler:through his disguise PC refers to them as Brother Poquelin]]. [[spoiler:Also SnakePeople. She's quite blunt about how she feels about failure, however -- if they can't prevent the FinalBoss of ''VideoGame/BaldursGateSiegeOfDragonspear'', after Caelar reveals that the true purpose of the entire Crusade was to rescue her uncle party from Belhifet's clutches.stealing back the Heartstone Gem, then they've earned their deaths. That doesn't stop her from joining in the final fight against the heroes in Dragon's Eye.
* {{Cincinnatus}}: Surprisingly, yes. She doesn't care to remain in this world to rule it, and would rather leave the kingdom she would conquer to her yuan-ti followers. [[spoiler:This is because she's a high-ranking soldier in the multiverse-spanning army of [[OurDemonsAreDifferent the tanar'ri]], and her business on Faerun is mainly to prevent the Old Enemy -- Belhifet -- from gaining a foothold for his own people.
]]
* BigRedDevil: Played very straight. [[spoiler:Although he spends most ColdHam: Remains cold and remote at all times, while delivering some of the first game disguised game's most over-the-top, Lovecraftian dialogue... only to cap it off with the occasional understatement which does more to reveal how far removed she is from earthly concerns than anything else.
-->'''Odd Little Girl:''' Quite.
* CreepyChild: She appears to the party in the guise of a decidedly ''odd'' little girl.
* CrypticConversation: She starts out this way, perhaps before finding a level the party will understand.
-->'''Odd Little Girl:''' Your moon is eclipsed. There are no more shadows, only a corona that illuminates forgotten promises to the black devotees.
* EldritchAbomination: Much of her dialogue and trappings (her yuan-ti cult, for instance) would be right at home in a CosmicHorror story. [[spoiler:She's actually a marilith, which isn't even the highest rank of tanar'ri, ''D&D''[='s=] stock ChaoticEvil race of demons.]]%%InUniverse
* EvilVersusEvil: She's locked in a millennia-long conflict with the Old Enemy, which has only found its way to Toril and the Dale in the past few hundred years. [[spoiler:Specifically, she's a demon, aligned with chaos and evil in the neverending conflict of the Blood War. Her enemy, Belhifet, is one of the LawfulEvil devils.]]%%InUniverse
* AFormYouAreComfortableWith: Inverted with her [[CreepyChild Odd Little Girl]] guise. She's well aware that it creeps people out, but more importantly, most people hesitate to attack her when she looks like an innocent child. Even if they know the truth, there's an emotional cost to it.
* GoMadFromTheRevelation:
-->'''Odd Little Girl:''' The forces at work here are factories of truth so foreign to your understanding that if you attempted to observe the machine in its entirety, it would burn your fragile mind to vapor.
* ItsPersonal: Towards you, by the time you fight her. If you attempt to cut off dialogue with her and [[ScrewThisImOuttaHere excuse yourself]], she's having none of it, claiming that she's going to take some pleasure in making you ''pay'' for the havoc you've caused.
* JustTheFirstCitizen: She's a ancient demonic entity who is literally worshipped as a god in Dragon's Eye. What does she say when you ask her who or what she is? A soldier.
* TheManInFrontOfTheMan: She styles herself
as the kindly Brother Poquelin.handmaiden of the yuan-ti's god, Sseth.
* MultiArmedAndDangerous: In her true form. [[spoiler:As a marilith, she looks like a woman with a snake's body in place of legs, and six arms, wielding a weapon in each hand.
]]
* CirclesOfHell: ''D&D''[='s=] Nine Hells are based, in part, on [[Creator/DanteAlighieri Dante's]] ''[[Literature/TheDivineComedy Inferno]]''. Belhifet's domain OrderVsChaos: Played with. Despite her cold, rational way of thinking, Yxunomei is [[spoiler:a citadel of iron a creature who embodies chaos and chains evil on the first layer, [[FireAndBrimstoneHell Avernus]], which a primal level. [[spoiler:By way of contrast, Belhifet is where your pursuit far more petty, personal, and emotional despite being a creature of Caelar Argent ultimately takes you in ''Siege of Dragonspear''.law.]]
* CollapsingLair: The crystal tower in [[WhereItAllBegan Easthaven]] crumbles once Belhifet is finally vanquished.
* DemonLordsAndArchdevils: Not quite an archdevil in
OurDemonsAreDifferent: She's actually [[spoiler:a tanar'ri, a race of ChaoticEvil fiends from the intricate hierarchy Lower Planes of the baatezu, but ''D&D'' multiverse. More than that, her serpent-bodied, many-armed form is that of a powerful marilith, somewhere below the highest ranks of demons and high-ranking not unique devil in his own right.
by any means. Which gives a sense of the relatively minor scale of these events on a cosmic scale.]]%%InUniverse
* DevilInDisguise: ''A'' devil in disguise. [[spoiler:He spends PragmaticVillainy: She intends to reward her followers with the kingdom her conquest will leave behind if they serve her well, yet invites you to simply take what you need should they fail her. She is neither kind or uncaring, merely... dispassionate.
* ScrewYouElves: Something of a backhanded example, since Odd Little Girl only gets away with this by virtue of exaggerating
most of elves' insufferable traits.
-->'''Odd Little Girl:''' Oh, my. Hundreds of years. You must feel very proud to be able to leap out of
the game HiddenInPlainSight as [[SinisterMinister Revered Brother]] [[DevilInDisguise Poquelin]], a priest primordial ooze of Ilmater, godly creation, gasp for a moment in the LawfulGood god air, an lie on the shore in the belief that you won't die like all the other fish. All the while, elephants of suffering.stone stomp on these celestial shores and *you*, in your blindness, take no note.
* SesquipedalianLoquaciousness: At first.[[note]]"Sidereal translations" simply being another way of saying "the movement of the stars."[[/note]]
-->'''Odd Little Girl:''' Sidereal translations spell out chaotic events in your future. Beware.\\
'''PC:''' Uh, that's great, little girl...
* SnakePeople: Her favored servants are the snake-like yuan-ti, though she'll take offense if you actually ''call'' them snake people, as opposed to their proper name. [[spoiler:She herself has the lower body of a huge serpent in her true form.
]]
* DualWielding: Wields a pair TheStoic: Part of enormous machete-like blades.
the reason her Odd Little Girl form is so [[CreepyChild creepy]]: she's utterly emotionless.
* EvenEvilHasStandards: Even his fellow devils TimeAbyss: She's ''old''.
-->'''PC:''' You're right, oh mighty one. But... aren't we all really just motes of dust, floating in a sea of time?\\
'''Odd Little Girl:''' No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of
thought his grudge are drowned in blood.
* TroublingUnchildlikeBehavior: Yes, all the above quotes are delivered by a little girl standing shoulder to shoulder
with Yxunomei was excessive. [[spoiler:Interestingly, despite being [[AlwaysChaoticEvil tanar'ri]], Yxunomei takes a far more measured approach to an army of serpent cultists who kidnap, torture, and eat their conflict, and seems to have kept the favor of her own superiors.]]
* EvilSoundsDeep: While [[spoiler:in disguise as Brother Poquelin, he has a high, sibilant voice]], his actual voice is impressively deep and suitably ferocious, [[spoiler:provided as it is by mighty-voiced actor Creator/DavidOgdenStiers, who executes a deft turn from kindly scholar to snarling devil in the span of a few lines.]]
* HijackedByGanon: Fans of ''Literature/TheLegendOfDrizzt'' would probably expect this around the time Crenshinibon, the Crystal Shard, appears in the game. [[spoiler:While Poquelin/Belhifet retains center-stage, the crystal's power does allow him to create the VeryDefinitelyFinalDungeon. In a straighter example of the trope, Belhifet goes on to become the FinalBoss of ''Siege of Dragonspear'', with BigBad apparent Caelar Argent either joining forces with Charname to defeat him once and for all, or else falling fully and becoming a blackguard in service to Belhifet.]]
* KilledOffForReal: He is slain in the mortal plane and banished back to Avernus for a century at the end, but [[spoiler: In ''Siege of Dragonstone?'' He is killed in his fortress in Avernus. He's gone forever now.]]
* NarratorAllAlong: PlayedWith. [[spoiler:Like Creator/KevinMichaelRichardson in ''VideoGame/BaldursGate'', David Ogden Stiers provides the voice for both the game's main villain and the kindly narrator. In ''Icewind Dale'', however, the two characters are explicitly one and the same. In a clever bit of BaitAndSwitch, you don't actually hear Belhifet's real voice during the game itself, only in the final credits, when the pleasant, grandfatherly tones shift into hateful, bestial snarling as he swears to return some day, practically spitting out the word when he speaks of the triumph of the forces of "good". Perhaps even more surprisingly, the only thing the narrator seems to [[UnreliableNarrator mislead you about]] is his true identity.]]
* OrderVsChaos: Belhifet would have had to have taken action against the ancient demon Yxunomei if the player party hadn't beaten him to it.
victims.
* OurDemonsAreDifferent: In ''D&D'' lore, LawfulEvil devils come from Baator, the Nine Hells, while the ChaoticEvil demons come from the Abyss. The two fight a neverending, bloody war which frequently spills over into the "real" world of the Prime, where they collect the souls of the living and draft them into their battles. (When referring to both races collectively, the preferred in-universe nomenclature is "fiends".)
* {{Retcon}}: The first game keep referring Belhifet as a demon. This was changed to devil in the sequel.
* ThirdPersonPerson: Continues to refer to himself in the third person [[spoiler:as he finishes narrating the book of the player's adventures, breaking character as the narrator and revealing himself as a banished devil who [[WeWillMeetAgain will have his revenge]].]]
* TimeAbyss: Inevitably, as a contemporary of Yxunomei's. He
WouldntHurtAChild: ExploitedTrope. She doesn't play it up [[BlueAndOrangeMorality really understand]] ''why'' beings on this plane are generally hesitant to attack children, but she's nonetheless identified this as much, however.
* WeWillMeetAgain: As
a fiend, death is not weakness to be exploited and thus uses a child as her avatar. Where Yxunomei comes from, there's no concept of man, woman, or child; all are fair game to be reaped in the end for him, and he promises to harvest of souls.
* YeGoodeOldeDays: Her yuan-ti followers want a
return one day for his revenge. [[spoiler:He says this in-character as the [[NarratorAllAlong narrator]], making it seem as if he's addressing the player directly. ''16 years'' after Icewind Dale's initial release, he makes good on his promise in, of all places, ''VideoGame/BaldursGateSiegeOfDragonspear'', where he is the [[HijackedByGanon final villain]] yet again.]]
* VillainousBreakdown: [[spoiler:During the end cinematic, [[NarratorAllAlong the kindly narrator's voice]] turns to anger before [[EvilLaugh laughing evilly]] as the now-revealed Belhifet swears his revenge against all Faerun.]]
-->'''Belhifet:''' [[spoiler:As for the vanquished ''demon, Belhifet'', defeated on the Prime... [[NarratorAllAlong he was]] ''[[NotSoStoic banished]]'' back
world to the depths of Hell, where he languished for a period of a ''hundred years, '''tormented''' by good old days when, as Yxunomei can personally recall, the memory of his '''mistakes''', and '''waiting''' ''for the day he would ''[[WeWillMeetAgain return]]'' to Faerun, and ''exact'' his ''[[BestServedCold revenge]]''.]]
* VoluntaryShapeshifting: Like many more powerful [[OurDemonsAreDifferent fiends]] in ''TabletopGame/DungeonsAndDragons'', Belhifet can take a variety of different shapes. [[spoiler:He spends most of the game [[DevilInDisguise disguised]] as Brother Poquelin.]]
Dale was still humid, tropical jungle swampland.



[[folder:Wylfdene]]
!!Wylfdene
->''"I awoke that day. I am neither Wylfdene nor Jerrod, but both joined as one. It is through me that the tribes have come together. And through me, my people shall rule the North once more."''
-->'''Voiced By:''' Creator/RonPerlman

A barbarian warlord of the Uthgardt who perished a season past, only to now rise again to lead his people -- touched, it is said, by the spirit of the legendary hero Jerrod, and now possessing the spirits of both men. The united tribes now threaten the Ten Towns, to drive out the outlanders and reclaim the lands of his people.

to:

[[folder:Wylfdene]]
!!Wylfdene
->''"I awoke that day. I am neither Wylfdene nor Jerrod, but both joined as one. It is through me that the tribes have come together. And through me, my people shall rule the North once more."''
-->'''Voiced By:''' Creator/RonPerlman

%%!!The Yuan-ti

[[folder:Saablic Tan]]
A barbarian warlord Red Wizard of the Uthgardt who perished a season past, only to now rise again to lead his people -- touched, it is said, by the spirit Thay, he was one of the legendary hero Jerrod, Poquelin's lieutenants, until Malavon betrayed him and now possessing the spirits of both men. The united tribes now threaten the Ten Towns, to drive out the outlanders and reclaim the lands of his people.turned him into an umber hulk.



* BackFromTheDead: The great warlord Wylfdene, returned from the dead a season after his passing, having received a vision from the hero Jerrod.
* BarbarianHero: The barbarian's barbarian, and a hero among heroes, made up of both their greatest living warrior and a legend of their ancient past.
* BigBad: Of the ''Heart of Winter'' expansion pack. The leader of the barbarian army arrayed outside the gates of Lonelywood, calling for war to take back the Dale from the settlers of the Ten-Towns. [[spoiler: Then it turns out "Wylfdene" really was DeadAllAlong, his corpse hijacked by Iscasaracht, an ancient undead dragon with a vendetta against the whole of the Dale and all the settlers within, Uthgardt and settler alike. After TheReveal, she becomes the Big Bad proper.]]
* CameBackStrong: Returned from the dead as an immensely powerful (albeit undead) warrior.
* EndOfAnAge: Represents the last hurrah of the Uthgardt, and their bid to avoid losing any more of their land and nomadic culture to the southern settlers.
* FusionDance: The souls of both Wylfdene and Jerrod, united in death to raise his body and lead the tribes into a new age. [[spoiler:Actually a convenient lie -- the risen Wylfdene is neither man, but instead possessed by the spirit of the ancient dracolich Icasaracht who seeks her revenge on all humans in the Dale.]]
* HeroAntagonist: Unlike the [[CardCarryingVillain card-carrying villains]] of the original campaign, everything about Wylfdene is written as though he truly believes in his cause, and sees himself as the great hero his people need. [[spoiler:Which is as Icasaracht intended, and, in her own way, she too sees herself as entirely justified.]]
%%* MessianicArchetype:
* PossessingADeadBody: Wylfdene's corpse, reanimated by the fused spirits of Wylfdene and the Uthgardt's ancient hero Jerrod. [[spoiler:Actually Icasaracht.]]
* TheReveal: The story of the expansion is all about finding a way to stave off war with the Uthgardt. That means discrediting Wylfene, whose claims of being the reincarnation of Jerrod himself seem suspect. [[spoiler:Undead barbarian warlord? No, undead barbarian warlord's dead boy possessed by the spirit of an ancient undead dragon matron. The real Wylfene is truly dead, and Jerrod had nothing to do with it except as a way of manipulating the tribes into following Iscasaracht-as-Wylfdene.]]
* VillainHasAPoint: He's not wrong about what has been taken from the tribes already, and the possibility that the expansion of the outlanders will continue is real enough. He believes the only way to stop this from happening is to draw a line in the sand with the Ten Towns, however, and whether or not the player can convince him otherwise is an open question. [[spoiler:Until it's revealed that "Wylfdene" is actually Icasaracht, manipulating the two sides into an open war that will bring ruin to them both.]]
[[/folder]]

[[folder:Icasaracht]]
!!Icasaracht
->''"My heart was shattered long ago, and all mercy bled from the wound."''

A white dragon matron, said to be the last of her kind. At one point, dragonkind unquestionably ruled over Faerun, until humanoid settlers encroached upon their lands. Now, she seeks to reclaim her territory by any means possible.

to:


* BackFromTheDead: DramaticIrony: The great warlord Wylfdene, returned adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
* FaceHeelTurn: He wasn't really a "face" in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders for the Legion of the Chimera.
* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
[[/folder]]

[[folder:Brother Poquelin]]
!!Revered Brother Poquelin
->''"Who am I? I am but a simple priest, spreading the gospel of suffering to the masses. Soon, you will all know the litany of our faith... I'd start praying now, if I were you."''
-->'''Voiced By:''' Creator/JohnKassir

A high-ranking priest of Ilmater
from the dead a season after his passing, having received a vision from the hero Jerrod.
* BarbarianHero: The barbarian's barbarian, and a hero among heroes, made up of both their greatest living warrior and a legend of their ancient past.
* BigBad: Of the ''Heart of Winter'' expansion pack. The leader of the barbarian army arrayed outside the gates of Lonelywood, calling for war to take back the Dale from the settlers of the Ten-Towns. [[spoiler: Then it turns out "Wylfdene" really was DeadAllAlong, his corpse hijacked by Iscasaracht, an ancient undead dragon with a vendetta against the whole of the Dale and all the settlers within, Uthgardt and settler alike. After TheReveal, she becomes the Big Bad proper.]]
* CameBackStrong: Returned from the dead as an immensely powerful (albeit undead) warrior.
* EndOfAnAge: Represents the last hurrah of the Uthgardt, and their bid to avoid losing any more of their
far-off land and nomadic culture to the southern settlers.
* FusionDance: The souls
of both Wylfdene and Jerrod, united in death to raise his body and lead the tribes into a new age. [[spoiler:Actually a convenient lie -- the risen Wylfdene is neither man, but instead possessed by the spirit of the ancient dracolich Icasaracht who seeks her revenge on all humans in the Dale.]]
* HeroAntagonist: Unlike the [[CardCarryingVillain card-carrying villains]] of the original campaign, everything about Wylfdene is written as though he truly believes in his cause, and sees himself as the great hero his people need. [[spoiler:Which is as Icasaracht intended, and, in her own way, she too sees herself as entirely justified.]]
%%* MessianicArchetype:
* PossessingADeadBody: Wylfdene's corpse, reanimated by the fused spirits of Wylfdene and the Uthgardt's ancient hero Jerrod. [[spoiler:Actually Icasaracht.]]
* TheReveal: The story of the expansion is all about finding a way to stave off war with the Uthgardt. That means discrediting Wylfene, whose claims of being the reincarnation of Jerrod himself seem suspect. [[spoiler:Undead barbarian warlord? No, undead barbarian warlord's dead boy possessed by the spirit of an ancient undead dragon matron. The real Wylfene is truly dead, and Jerrod had nothing to do with it except as a way of manipulating the tribes into following Iscasaracht-as-Wylfdene.]]
* VillainHasAPoint: He's not wrong about what has been taken from the tribes already, and the possibility that the expansion of the outlanders will continue is real enough. He believes the only way to stop this from happening is to draw a line in the sand with the Ten Towns, however, and whether or not the player can convince him otherwise is an open question. [[spoiler:Until it's revealed that "Wylfdene" is actually Icasaracht, manipulating the two sides into an open war that will bring ruin to them both.]]
[[/folder]]

[[folder:Icasaracht]]
!!Icasaracht
->''"My heart was shattered long ago, and all mercy bled from the wound."''

A white dragon matron, said to be the last of her kind. At one point, dragonkind unquestionably ruled over Faerun, until humanoid settlers encroached upon their lands. Now, she seeks to reclaim her territory by any means possible.
Cormyr.



* BadassBoast: She has a ''lot'' of these. Like most dragons, Icasaracht has quite a high opinion of herself.
-->'''Icasaracht:''' ''[=[=][[spoiler:still in the body of Wylfdene]][=]=]'' I held the north in my claws! When I spread my wings, I shadowed the face of the world! I WAS A GODDESS!
* BestServedCold: Engineers the circumstances of her revenge on the upstart humans such that it takes thousand of years to pay off. [[spoiler:Her initial plot involves pitting the barbarians and settlers of the region against one another, posing as Wylfdene over the course of several months.]]
* BigBad: The GreaterScopeVillain of ''Heart of Winter'', as opposed to Wylfdene's HeroAntagonist. [[spoiler:Subverted in that the two are, not unlike Poquelin and Belhifet, actually one and the same.]]
* BreathWeapon: Breathes ice, as a white dragon.
* ChekhovsGun: At the beginning of the base game in Easthaven, the sea spirit Elisia returns the shattered Blade of Aihonen to the dragonslayer's [[IdenticalGrandson lookalike descendant]] Jhonen. [[spoiler:The blade being removed from Icasaracht's heart, sunk to the depths of Lac Dinneshere, is what allows the dragon to be reborn.]]
* CrazyPrepared: She's a lich. A ''[[{{Dracolich}} dragon lich]]'', but still -- this comes with the territory. Which means that before she was slain by Aihonen, she prepared special wards that would preserve her body and spirit, and sacrificed the spirits of her unborn children to ensure her resurrection.
* CycleOfRevenge: A major theme of the expansion is how this corrupts and destroys from within. Justice is without purpose if you destroy yourself and lose everything you care about along the way. [[spoiler:Having killed her own mate and sacrificed her brood to live long enough to take her revenge on the humans, Icasaracht literally has nothing else left.]]
* DeathByWomanScorned: She slew her mate after even he came to believe that she had [[EvenEvilHasStandards gone too far]] [[spoiler:by turning their unborn hatchlings into phylacteries as part of her scheme for revenge against the humans of the Dale.]] She then [[NeverMyFault blames the humans]] for turning him against her.
* {{Dracolich}}: Less skeletal than most, because the particular means of resurrection involves [[spoiler:infusing her eggs with necromantic power, sacrificing the souls of her own unborn hatchlings so that she can possess them and be reborn.]]
* EndOfAnAge: A key theme: she seeks vengeance for the end of the age of draconic dominance across Faerun. She shares this in common with Wylfdene, and for that matter the Ten-Towns, which, it is implied, will eventually lose their freedom and independence, the way of all frontiers.
* EvilSoundsDeep: Especially for a ''female'' dragon. [[spoiler:And especially when still in the body of Wylfdene, meaning her lines are being voiced in the BadassBaritone of Creator/RonPerlman.]]
* GreaterScopeVillain: An ancient dragon defeated by the controversial hero Aihonen -- controversial because while he saved the settlers from Iscasaracht, he also fought against the Uthgardt. Much of the events of ''HOW'' stem from the battle between the two. [[spoiler:Iscaracht graduates to BigBad (or rather is revealed to have been the true BigBad all along) when it turns out Iscasaracht is back and has been manipulating the Uthgardt into a war with the Ten-Towns which will inevitably destroy them both as part of her age-long revenge plot.]]
* AnIcePerson: She's a white dragon, meaning she breathes cold and her natural habit is a glacier cave. [[spoiler:The eponymous ''[[TitleDrop Heart of Winter]]'' is hers.]]
* TheManBehindTheMan: Or rather, the dragon. [[spoiler:It was ''her'' spirit possessing the body of Wylfdene in an attempt to lead the barbarian tribes to war against the Ten-Towns.]]
* MyDeathIsJustTheBeginning: Though her mortal body was slain by the hero Aihonen, [[spoiler:she had turned her own eggs into necromantic repositories into which she would be reborn in the event of her death, thus ensuring she could continue to enact her revenge in secret.]]
* NeverMyFault: She killed her own mate, but she blames the humans for that, too. [[spoiler:He turned on her after she extracted the souls of their own unhatched eggs as part of a ploy to ensure she would survive long enough to avenge the dragons on the humans of Icewind Dale.]]
* OurDragonsAreDifferent: Dragons in the Realms come in all different colors, with the non-metallic, chromatic dragons being naturally evil by default. Icasaracht is a white dragon, known for being smaller and less intelligent than most other dragons -- which she subverts -- and for having a bony, skeletal-looking head shape, even when they're not undead.
* {{Pride}}: Icasaracht's pride as a dragon is her defining trait. In fact, she's so proud that when the Seer shows her her reflection while she's still [[spoiler:possessing Wylfdene's body,]] she's so disgusted by what she sees that she drops the ruse and kills her in a fit of rage.
-->'''Icasaracht:''' ''[=[=][[spoiler:still as Wylfdene]][=]=]'' [[MyGodWhatHaveIDone What have I done?]] This hideous form defiles the majesty of my being!
* {{Revenge}}: Served [[BestServedCold very cold indeed]].
* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:The shattered pieces of Aihonen's blade pierces her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?
* WalkingSpoiler: Naturally, since she's been dead and gone for over a thousand years. [[spoiler:The increased hostilities between the barbarian tribes and the Ten-Towns is ultimately her doing.]]

to:

* BadassBoast: She has a ''lot'' of these. Like most dragons, Icasaracht has quite a high opinion of herself.
-->'''Icasaracht:''' ''[=[=][[spoiler:still in
ArtifactOfDoom: [[Literature/TheLegendOfDrizzt Crenshinibon, the body Crystal Shard]], an object of Wylfdene]][=]=]'' I held the north in my claws! When I spread my wings, I shadowed the face of the world! I WAS A GODDESS!
* BestServedCold: Engineers the circumstances of her revenge on the upstart humans such that it takes thousand of years to pay off. [[spoiler:Her initial plot involves pitting the barbarians
great malevolence and settlers of the region against one another, posing as Wylfdene over the course of several months.]]
* BigBad: The GreaterScopeVillain of ''Heart of Winter'', as opposed to Wylfdene's HeroAntagonist. [[spoiler:Subverted in that the two are, not unlike
power. Poquelin and Belhifet, actually one and the same.]]
* BreathWeapon: Breathes ice, as a white dragon.
* ChekhovsGun: At the beginning of the base game in Easthaven, the sea spirit Elisia returns the shattered Blade of Aihonen to the dragonslayer's [[IdenticalGrandson lookalike descendant]] Jhonen. [[spoiler:The blade being removed from Icasaracht's heart, sunk to the depths of Lac Dinneshere, is what allows the dragon to be reborn.]]
* CrazyPrepared: She's a lich. A ''[[{{Dracolich}} dragon lich]]'', but still -- this comes with the territory. Which means that before she was slain by Aihonen, she prepared special wards that would preserve her body and spirit, and sacrificed the spirits of her unborn children to ensure her resurrection.
* CycleOfRevenge: A major theme of the expansion is how this corrupts and destroys from within. Justice is without purpose if you destroy yourself and lose everything you care about along the way. [[spoiler:Having killed her own mate and sacrificed her brood to live long enough to take her revenge
wears it on the humans, Icasaracht literally has nothing else left.]]
* DeathByWomanScorned: She slew her mate after even he came to believe that she had [[EvenEvilHasStandards gone too far]] [[spoiler:by turning their unborn hatchlings into phylacteries as part of her scheme for revenge against the humans of the Dale.]] She then [[NeverMyFault blames the humans]] for turning him against her.
* {{Dracolich}}: Less skeletal than most, because the particular means of resurrection involves [[spoiler:infusing her eggs with necromantic power, sacrificing the souls of her own unborn hatchlings so that she can possess them and be reborn.]]
* EndOfAnAge: A key theme: she seeks vengeance for the end of the age of draconic dominance across Faerun. She shares this in common with Wylfdene, and for that matter the Ten-Towns, which, it is implied, will eventually lose their freedom and independence, the way of all frontiers.
* EvilSoundsDeep: Especially for
a ''female'' dragon. chain around his neck. [[spoiler:And especially when still in the body he avoids its influence, not by any force of Wylfdene, meaning her lines are being voiced in the BadassBaritone of Creator/RonPerlman.]]
* GreaterScopeVillain: An ancient dragon defeated by the controversial hero Aihonen -- controversial
will or arcane power, but simply because while he saved the settlers from Iscasaracht, he also fought against the Uthgardt. Much of the events of ''HOW'' stem from the battle between the two. [[spoiler:Iscaracht graduates to BigBad (or rather is revealed to have been the true BigBad all along) when it turns out Iscasaracht is back its plans and has been manipulating the Uthgardt into a war with the Ten-Towns which will inevitably destroy them both as part those of her age-long revenge plot.]]
* AnIcePerson: She's a white dragon, meaning she breathes cold and her natural habit is a glacier cave. [[spoiler:The eponymous ''[[TitleDrop Heart of Winter]]'' is hers.]]
* TheManBehindTheMan: Or rather, the dragon. [[spoiler:It was ''her'' spirit possessing the body of Wylfdene in an attempt
Belhifet happen to lead the barbarian tribes to war against the Ten-Towns.]]
* MyDeathIsJustTheBeginning: Though her mortal body was slain by the hero Aihonen, [[spoiler:she had turned her own eggs into necromantic repositories into which she would be reborn in the event of her death, thus ensuring she could continue to enact her revenge in secret.]]
* NeverMyFault: She killed her own mate, but she blames the humans for that, too. [[spoiler:He turned on her after she extracted the souls of their own unhatched eggs as part of a ploy to ensure she would survive long enough to avenge the dragons on the humans of Icewind Dale.
coincide.]]
* OurDragonsAreDifferent: Dragons in BadassBoast:
-->'''Brother Poquelin:''' I am
the Realms come in beginning and the end of this story. I, and ''only'' I, will determine how it plays out. Goodbye.
* DeadpanSnarker: Unlike Yxunomei, the Old Enemy isn't above snide wordplay and petty jibes while gloating over having gotten the best of the heroes
all different colors, this time.
-->'''Brother Poquelin:''' I'm sorry, but war and charades are the only two games I know how to play.
* EvilSorcerer: Despite being a priest, his magical powers amount to this. [[spoiler:Since as a devil, of course, he in no way has the support of a god of good such as Ilmater.]]
* FlunkyBoss: Summons huge numbers of EliteMooks to swarm the party during when you finally manage to track him down.
* HiddenVillain: Your first true meeting with Poquelin happens a good 4/5ths of the way through the game. The first time you meet him, he's in disguise as [[spoiler:Arundel. And
with the non-metallic, chromatic dragons being naturally evil by default. Icasaracht is a white dragon, known for being smaller heroes distracting themselves dealing with Kresselack and less intelligent than most other dragons -- which she subverts -- Yxunomei while he built up his forces elsewhere, he really couldn't have planned it better himself.]]
* JustBetweenYouAndMe: Gloats over [[spoiler:having acquired Crenshinibon, assembled the various lieutenants you've already confronted
and for killed, freezing the passes and having a bony, skeletal-looking head shape, even when they're not undead.
* {{Pride}}: Icasaracht's pride as a dragon is her defining trait. In fact, she's so proud that when
his frost giant servants cause the Seer shows her her reflection while she's still [[spoiler:possessing Wylfdene's body,]] she's so disgusted by what she sees that she drops the ruse and kills her in a fit of rage.
-->'''Icasaracht:''' ''[=[=][[spoiler:still as Wylfdene]][=]=]'' [[MyGodWhatHaveIDone What have I done?]] This hideous form defiles the majesty of my being!
* {{Revenge}}: Served [[BestServedCold very cold indeed]].
* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:The shattered pieces of Aihonen's blade pierces her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown
avalanche which killed most of the base game?
expedition out of Easthaven, and killing Arundel personally.]]
* WalkingSpoiler: Naturally, since she's MeaningfulName: Poquelin is the family name of Molière, famous French comedian and playwright. Fitting for someone who is simply playing a role.
* ObviouslyEvil: By the time you meet him, he's dropped any pretense and does all his gloating in sneering, self-amused manner. He's also got pale, bluish skin, and [[RedAndBlackAndEvilAllOver red and black robes]]. One assumes he made more of an effort to maintain his disguise previously, but he already knows you've found him out by the time you confront him.
* SmugSnake: [[spoiler:In his true form as Belhifet]], the closest thing Poquelin has to a friend is [[spoiler:his demonic ArchEnemy Yxonumei. Of course, given how old they both are, maybe it's not surprising that he views everyone else as fleeting and expendable.]]
* SinisterMinister: A revered brother of Ilmater, the god of suffering but also [[DarkIsNotEvil mercy]]. [[spoiler:Poquelin is really a (literal) DevilInDisguise, however, and Poquelin in all likelihood never existed, formed wholesale out of Brother Perdiem's memories.]]
* SoftSpokenSadist: Speaks in a high, breathy stage whisper as he mocks your accomplishments, assuming you don't simply cut straight to the fight with him. Of course, given that they got [[Series/TalesFromTheCrypt the Cryptkeeper himself]] to voice him, it couldn't have
been dead and gone for over a thousand years. [[spoiler:The increased hostilities between any other way.
* TeleportSpam: A major part of
the barbarian tribes and the Ten-Towns fight against him is ultimately her doing.]]managing to catch him before he teleports away again, hiding behind his many mooks.



[[folder:The Luremaster]]
!!The Luremaster
A strange ghost haunting the abandoned and cursed Castle Maluradek.

to:

[[folder:The Luremaster]]
!!The Luremaster
A strange ghost haunting
[[folder:Belhifet]]
!!Belhifet
->''"And as
the abandoned and cursed Castle Maluradek.first rays of dawn glittered off the scattered fragments of the crystalline tower, a light snow began to fall over the once-again peaceful town of Easthaven. And so ends the final chapter in my tale, with the forces of good triumphant over the forces of evil."''
-->'''-- Narrator'''

Hailing from Baator, the Nine Hells, the devil Belhifet seeks to conquer the whole of the Realms, beginning with Icewind Dale.



* AnArmAndALeg: Maluradek had his hands cut off as a punishment for writing a poem which showcased Maluradek's cowardice.
* TheBard: The Luremaster was once a bard.
* FromNobodyToNightmare: He was originally just a random bard that followed Maluradek and the Watchknights of Helm so he could chronicle their battle against the dragon. However, when he saw the knights slay the dragon while Maluradek fled, the Luremaster decided to tell the story as it really happened and not do what Maluradek wanted by making him seem more heroic than he truly was. Maluradek had his hands cut off and had him thrown in the dungeon, but the Luremaster then began to sing his poem, so Maluradek murdered him. Then the Luremaster came back as a restless spirit which made it impossible to escape the tower, condemning everyone there. And once everyone in the castle was dead, he sent out Hobart to lure in more adventurers for the purpose of subjecting them to his dangerous trials so he could see if there were any true heroes among them.
* MurderIntoMalevolence: The Luremaster's persecution and murder by Maluradek resulted in him becoming a monstrous ghost which condemned the castle's inhabitants, as well as anyone else who visited it, to suffering and death.
* RiddleMeThis: Most of his challenges to the party are in the form of bizarre riddles.

to:

* AnArmAndALeg: Maluradek had ArchEnemy: The demoness Yxunomei, his hands cut off opposite in number in the Blood War.
* BigBad: The ultimate villain of the original ''Icewind Dale'', pulling the strings around the events around Kuldahar [[spoiler:through his disguise
as a punishment for writing a poem Brother Poquelin]]. [[spoiler:Also the FinalBoss of ''VideoGame/BaldursGateSiegeOfDragonspear'', after Caelar reveals that the true purpose of the entire Crusade was to rescue her uncle from Belhifet's clutches.]]
* BigRedDevil: Played very straight. [[spoiler:Although he spends most of the first game disguised as the kindly Brother Poquelin.]]
* CirclesOfHell: ''D&D''[='s=] Nine Hells are based, in part, on [[Creator/DanteAlighieri Dante's]] ''[[Literature/TheDivineComedy Inferno]]''. Belhifet's domain is [[spoiler:a citadel of iron and chains on the first layer, [[FireAndBrimstoneHell Avernus]],
which showcased Maluradek's cowardice.
is where your pursuit of Caelar Argent ultimately takes you in ''Siege of Dragonspear''.]]
* TheBard: CollapsingLair: The Luremaster was crystal tower in [[WhereItAllBegan Easthaven]] crumbles once Belhifet is finally vanquished.
* DemonLordsAndArchdevils: Not quite an archdevil in the intricate hierarchy of the baatezu, but
a bard.powerful and high-ranking unique devil in his own right.
* DevilInDisguise: ''A'' devil in disguise. [[spoiler:He spends most of the game HiddenInPlainSight as [[SinisterMinister Revered Brother]] [[DevilInDisguise Poquelin]], a priest of Ilmater, the LawfulGood god of suffering.]]
* DualWielding: Wields a pair of enormous machete-like blades.
* EvenEvilHasStandards: Even his fellow devils thought his grudge with Yxunomei was excessive. [[spoiler:Interestingly, despite being [[AlwaysChaoticEvil tanar'ri]], Yxunomei takes a far more measured approach to their conflict, and seems to have kept the favor of her own superiors.]]
* EvilSoundsDeep: While [[spoiler:in disguise as Brother Poquelin, he has a high, sibilant voice]], his actual voice is impressively deep and suitably ferocious, [[spoiler:provided as it is by mighty-voiced actor Creator/DavidOgdenStiers, who executes a deft turn from kindly scholar to snarling devil in the span of a few lines.]]
* HijackedByGanon: Fans of ''Literature/TheLegendOfDrizzt'' would probably expect this around the time Crenshinibon, the Crystal Shard, appears in the game. [[spoiler:While Poquelin/Belhifet retains center-stage, the crystal's power does allow him to create the VeryDefinitelyFinalDungeon. In a straighter example of the trope, Belhifet goes on to become the FinalBoss of ''Siege of Dragonspear'', with BigBad apparent Caelar Argent either joining forces with Charname to defeat him once and for all, or else falling fully and becoming a blackguard in service to Belhifet.]]
* KilledOffForReal: He is slain in the mortal plane and banished back to Avernus for a century at the end, but [[spoiler: In ''Siege of Dragonstone?'' He is killed in his fortress in Avernus. He's gone forever now.]]
* NarratorAllAlong: PlayedWith. [[spoiler:Like Creator/KevinMichaelRichardson in ''VideoGame/BaldursGate'', David Ogden Stiers provides the voice for both the game's main villain and the kindly narrator. In ''Icewind Dale'', however, the two characters are explicitly one and the same. In a clever bit of BaitAndSwitch, you don't actually hear Belhifet's real voice during the game itself, only in the final credits, when the pleasant, grandfatherly tones shift into hateful, bestial snarling as he swears to return some day, practically spitting out the word when he speaks of the triumph of the forces of "good". Perhaps even more surprisingly, the only thing the narrator seems to [[UnreliableNarrator mislead you about]] is his true identity.]]
* OrderVsChaos: Belhifet would have had to have taken action against the ancient demon Yxunomei if the player party hadn't beaten him to it.

* FromNobodyToNightmare: He was originally just OurDemonsAreDifferent: In ''D&D'' lore, LawfulEvil devils come from Baator, the Nine Hells, while the ChaoticEvil demons come from the Abyss. The two fight a random bard that followed Maluradek neverending, bloody war which frequently spills over into the "real" world of the Prime, where they collect the souls of the living and the Watchknights of Helm so he could chronicle draft them into their battle battles. (When referring to both races collectively, the preferred in-universe nomenclature is "fiends".)
* {{Retcon}}: The first game keep referring Belhifet as a demon. This was changed to devil in the sequel.
* ThirdPersonPerson: Continues to refer to himself in the third person [[spoiler:as he finishes narrating the book of the player's adventures, breaking character as the narrator and revealing himself as a banished devil who [[WeWillMeetAgain will have his revenge]].]]
* TimeAbyss: Inevitably, as a contemporary of Yxunomei's. He doesn't play it up as much, however.
* WeWillMeetAgain: As a fiend, death is not the end for him, and he promises to return one day for his revenge. [[spoiler:He says this in-character as the [[NarratorAllAlong narrator]], making it seem as if he's addressing the player directly. ''16 years'' after Icewind Dale's initial release, he makes good on his promise in, of all places, ''VideoGame/BaldursGateSiegeOfDragonspear'', where he is the [[HijackedByGanon final villain]] yet again.]]
* VillainousBreakdown: [[spoiler:During the end cinematic, [[NarratorAllAlong the kindly narrator's voice]] turns to anger before [[EvilLaugh laughing evilly]] as the now-revealed Belhifet swears his revenge
against the dragon. However, when he saw the knights slay the dragon while Maluradek fled, the Luremaster decided to tell the story as it really happened and not do what Maluradek wanted by making him seem more heroic than he truly was. Maluradek had his hands cut off and had him thrown in the dungeon, but the Luremaster then began to sing his poem, so Maluradek murdered him. Then the Luremaster came back as a restless spirit which made it impossible to escape the tower, condemning everyone there. And once everyone in the castle was dead, he sent out Hobart to lure in more adventurers all Faerun.]]
-->'''Belhifet:''' [[spoiler:As
for the purpose of subjecting them to his dangerous trials so he could see if there were any true heroes among them.
* MurderIntoMalevolence: The Luremaster's persecution and murder by Maluradek resulted in him becoming a monstrous ghost which condemned
vanquished ''demon, Belhifet'', defeated on the castle's inhabitants, as well as anyone else who visited it, Prime... [[NarratorAllAlong he was]] ''[[NotSoStoic banished]]'' back to suffering and death.
* RiddleMeThis: Most
the depths of Hell, where he languished for a period of a ''hundred years, '''tormented''' by the memory of his challenges to '''mistakes''', and '''waiting''' ''for the party are day he would ''[[WeWillMeetAgain return]]'' to Faerun, and ''exact'' his ''[[BestServedCold revenge]]''.]]
* VoluntaryShapeshifting: Like many more powerful [[OurDemonsAreDifferent fiends]]
in ''TabletopGame/DungeonsAndDragons'', Belhifet can take a variety of different shapes. [[spoiler:He spends most of the form of bizarre riddles.game [[DevilInDisguise disguised]] as Brother Poquelin.]]



%%!!The Legion of the Chimera
[[folder:Maiden Ilmadia]]
!!Maiden Ilmadia
An elven maiden and one of Poquelin's top lieutenants.

to:

%%!!The Legion [[folder:Wylfdene]]
!!Wylfdene
->''"I awoke that day. I am neither Wylfdene nor Jerrod, but both joined as one. It is through me that the tribes have come together. And through me, my people shall rule the North once more."''
-->'''Voiced By:''' Creator/RonPerlman

A barbarian warlord
of the Chimera
[[folder:Maiden Ilmadia]]
!!Maiden Ilmadia
An elven maiden
Uthgardt who perished a season past, only to now rise again to lead his people -- touched, it is said, by the spirit of the legendary hero Jerrod, and one now possessing the spirits of Poquelin's top lieutenants.both men. The united tribes now threaten the Ten Towns, to drive out the outlanders and reclaim the lands of his people.



* BackFromTheDead: [[spoiler:After IWD, Ilmadia is resurrected by mother Egenia [[DrivenToSuicide only to die months later]].]] [[NiceJobBreakingItHero Some things were best left untouched.]]
* BirthDeathJuxtaposition: [[spoiler:In the interim between the IWD and [=IWD2=], she gave birth to demonic twins. She was so horrified that [[DrivenToSuicide she threw herself off a cliff]].]]
* ButICantBePregnant: [[spoiler:Between the two games, Ilmadia was resurrected by mother Egenia and found herself mysteriously pregnant with twins. Being a virgin, she couldn't understand how that could have happen. Mother Egenia told her it must have been a miracle from Ilmater. The truth however, was far more sinister.]]
* DrivenToSuicide: [[spoiler:Giving birth to half-demonic twins did no do any good to her mental state and she took her life away.]]
* MisterBig: Ilmadia is in charge of leading fire salamanders and fire giants who tower her many times her height.
* NeverFoundTheBody: [[spoiler:After her suicide in the sequel, they never found her corpse.]]
* RapeIsASpecialKindOfEvil: [[spoiler:She always believed herself to be a virgin until her resurrection. The realization that a devil lord raped her and she bore his children drove her to madness and death.]]
* TheSmurfettePrinciple: The only woman among Poquelin's six lieutenants.
* {{Retcon}}: Ilmadia has stolen artifacts and magical tomes from the ruins of the Severed Hand. When confronting her, she says she doesn't give a rat's arse about her kind and their ways. In the sequel, she's revealed to have joined Poquelin out desperation to restore the Severed Hand, her ancestral home, to its former glory.
* {{Unicorn}}: The unicorn is her badge's symbol. [[UnicornsAreSacred She exploits this trope for her own benefit.]]
* UnicornsAreSacred: As part of her master's plan, Ilmadia take advantage of her virginity to attract and corrupt unicorns.
* VirginPower: As part of Poqulein's master plan, she intents to corrupt unicorns and turn them into [[EvilCounterpart black unicorns]]. [[OnlyTheChosenMayRide Being a elf and a virgin means she can easily lure unicorns who shunned away everyone else.]]
* WickedCultured: She claims to be cultured compared to Poquelin's other generals and her fire-related army.
[[/folder]]

[[folder:Limha]]
!!Limha
->"Filthy lies from a filthy creature! Why, I have no ''idea'' of who this dirty child is or how it came to be here."

A witch who lives on the edge of the Fell Wood. Although she presents herself as a sweet, motherly woman, she's actually responsible for kidnapping the children from the Wandering Village, and must be killed in order to progress.

to:

* BackFromTheDead: [[spoiler:After IWD, Ilmadia The great warlord Wylfdene, returned from the dead a season after his passing, having received a vision from the hero Jerrod.
* BarbarianHero: The barbarian's barbarian, and a hero among heroes, made up of both their greatest living warrior and a legend of their ancient past.
* BigBad: Of the ''Heart of Winter'' expansion pack. The leader of the barbarian army arrayed outside the gates of Lonelywood, calling for war to take back the Dale from the settlers of the Ten-Towns. [[spoiler: Then it turns out "Wylfdene" really was DeadAllAlong, his corpse hijacked by Iscasaracht, an ancient undead dragon with a vendetta against the whole of the Dale and all the settlers within, Uthgardt and settler alike. After TheReveal, she becomes the Big Bad proper.]]
* CameBackStrong: Returned from the dead as an immensely powerful (albeit undead) warrior.
* EndOfAnAge: Represents the last hurrah of the Uthgardt, and their bid to avoid losing any more of their land and nomadic culture to the southern settlers.
* FusionDance: The souls of both Wylfdene and Jerrod, united in death to raise his body and lead the tribes into a new age. [[spoiler:Actually a convenient lie -- the risen Wylfdene
is resurrected neither man, but instead possessed by mother Egenia [[DrivenToSuicide only to die months later]].]] [[NiceJobBreakingItHero Some things were best left untouched.the spirit of the ancient dracolich Icasaracht who seeks her revenge on all humans in the Dale.]]
* BirthDeathJuxtaposition: [[spoiler:In HeroAntagonist: Unlike the interim between [[CardCarryingVillain card-carrying villains]] of the IWD original campaign, everything about Wylfdene is written as though he truly believes in his cause, and [=IWD2=], sees himself as the great hero his people need. [[spoiler:Which is as Icasaracht intended, and, in her own way, she gave birth to demonic twins. She was so horrified that [[DrivenToSuicide she threw too sees herself off a cliff]].as entirely justified.]]
%%* MessianicArchetype:
* ButICantBePregnant: [[spoiler:Between PossessingADeadBody: Wylfdene's corpse, reanimated by the two games, Ilmadia was resurrected by mother Egenia fused spirits of Wylfdene and found herself mysteriously pregnant with twins. Being a virgin, she couldn't understand how that could have happen. Mother Egenia told her it must have been a miracle from Ilmater. The truth however, was far more sinister.the Uthgardt's ancient hero Jerrod. [[spoiler:Actually Icasaracht.]]
* DrivenToSuicide: [[spoiler:Giving birth TheReveal: The story of the expansion is all about finding a way to half-demonic twins did no do any good to her mental state stave off war with the Uthgardt. That means discrediting Wylfene, whose claims of being the reincarnation of Jerrod himself seem suspect. [[spoiler:Undead barbarian warlord? No, undead barbarian warlord's dead boy possessed by the spirit of an ancient undead dragon matron. The real Wylfene is truly dead, and she took her life away.Jerrod had nothing to do with it except as a way of manipulating the tribes into following Iscasaracht-as-Wylfdene.]]
* VillainHasAPoint: He's not wrong about what has been taken from the tribes already, and the possibility that the expansion of the outlanders will continue is real enough. He believes the only way to stop this from happening is to draw a line in the sand with the Ten Towns, however, and whether or not the player can convince him otherwise is an open question. [[spoiler:Until it's revealed that "Wylfdene" is actually Icasaracht, manipulating the two sides into an open war that will bring ruin to them both.
]]
* MisterBig: Ilmadia is in charge of leading fire salamanders [[/folder]]

[[folder:Icasaracht]]
!!Icasaracht
->''"My heart was shattered long ago,
and fire giants who tower her many times her height.
* NeverFoundTheBody: [[spoiler:After her suicide in the sequel, they never found her corpse.]]
* RapeIsASpecialKindOfEvil: [[spoiler:She always believed herself to be a virgin until her resurrection. The realization that a devil lord raped her and she bore his children drove her to madness and death.]]
* TheSmurfettePrinciple: The only woman among Poquelin's six lieutenants.
* {{Retcon}}: Ilmadia has stolen artifacts and magical tomes
all mercy bled from the ruins of wound."''

A white dragon matron, said to be
the Severed Hand. When confronting her, she says she doesn't give a rat's arse about her kind and their ways. In the sequel, she's revealed to have joined Poquelin out desperation to restore the Severed Hand, her ancestral home, to its former glory.
* {{Unicorn}}: The unicorn is her badge's symbol. [[UnicornsAreSacred She exploits this trope for her own benefit.]]
* UnicornsAreSacred: As part
last of her master's plan, Ilmadia take advantage of kind. At one point, dragonkind unquestionably ruled over Faerun, until humanoid settlers encroached upon their lands. Now, she seeks to reclaim her virginity to attract and corrupt unicorns.
* VirginPower: As part of Poqulein's master plan, she intents to corrupt unicorns and turn them into [[EvilCounterpart black unicorns]]. [[OnlyTheChosenMayRide Being a elf and a virgin
territory by any means she can easily lure unicorns who shunned away everyone else.]]
* WickedCultured: She claims to be cultured compared to Poquelin's other generals and her fire-related army.
[[/folder]]

[[folder:Limha]]
!!Limha
->"Filthy lies from a filthy creature! Why, I have no ''idea'' of who this dirty child is or how it came to be here."

A witch who lives on the edge of the Fell Wood. Although she presents herself as a sweet, motherly woman, she's actually responsible for kidnapping the children from the Wandering Village, and must be killed in order to progress.
possible.




* BlatantLies: As demonstrated by the above quote, she's almost ''comically'' bad at lying once you've gotten her angry.
* FauxAffablyEvil: She'll sell the party mid-level spells and provide them a safe place to rest, and she seems to genuinely care about her "son" Agog, but once she's been exposed her true nature becomes all too evident. Also, not unlike [[Literature/HanselAndGretel a certain other]] [[Main/WickedWitch Wicked Witch]], she lures children in with promises of sweet treats before locking them up with the intent to use them for her own purposes.
* HairTriggerTemper: She immediately flies off the handle if you accuse her of kidnapping, transitioning from calling the party "precious" to "worm" and "insect".
* ItsAllAboutMe: Her justification for kidnapping children for their souls amounts to this. She believes that protecting the villagers from the barbarian tribes is sufficient payment for the children she takes, despite that fact that they obviously didn't give her permission to steal them. However, it's very clear that she ultimately only cares about her own prowess.
* VainSorceress: Steals children and partially consumes their life essence in order to preserve her youth. And according to her, she's been doing this for centuries.
* VillainHasAPoint: Despite everything, she's probably right when she claims her prowess is the only reason the Black Raven barbarians haven't wiped out the villagers yet. The barbarians are very dangerous opponents, vastly outnumber the Wandering Village, and the woods -- clogged with Limha's abominations -- provide the only buffer between them.
* WickedWitch: Lives alone in a haunted forest? Check. Uses her magic to create hideous monsters? Also check. Steals children for her own purposes and turns them into animals? Triple check. It's a wonder the villagers didn't catch on sooner.

to:

\n* BlatantLies: As demonstrated by BadassBoast: She has a ''lot'' of these. Like most dragons, Icasaracht has quite a high opinion of herself.
-->'''Icasaracht:''' ''[=[=][[spoiler:still in
the above quote, she's almost ''comically'' bad at lying once you've gotten body of Wylfdene]][=]=]'' I held the north in my claws! When I spread my wings, I shadowed the face of the world! I WAS A GODDESS!
* BestServedCold: Engineers the circumstances of
her angry.
* FauxAffablyEvil: She'll sell
revenge on the party mid-level spells upstart humans such that it takes thousand of years to pay off. [[spoiler:Her initial plot involves pitting the barbarians and provide them a safe place settlers of the region against one another, posing as Wylfdene over the course of several months.]]
* BigBad: The GreaterScopeVillain of ''Heart of Winter'', as opposed
to rest, and she seems to genuinely care about her "son" Agog, but once she's been exposed her true nature becomes all too evident. Also, Wylfdene's HeroAntagonist. [[spoiler:Subverted in that the two are, not unlike [[Literature/HanselAndGretel Poquelin and Belhifet, actually one and the same.]]
* BreathWeapon: Breathes ice, as
a certain other]] [[Main/WickedWitch Wicked Witch]], white dragon.
* ChekhovsGun: At the beginning of the base game in Easthaven, the sea spirit Elisia returns the shattered Blade of Aihonen to the dragonslayer's [[IdenticalGrandson lookalike descendant]] Jhonen. [[spoiler:The blade being removed from Icasaracht's heart, sunk to the depths of Lac Dinneshere, is what allows the dragon to be reborn.]]
* CrazyPrepared: She's a lich. A ''[[{{Dracolich}} dragon lich]]'', but still -- this comes with the territory. Which means that before
she lures was slain by Aihonen, she prepared special wards that would preserve her body and spirit, and sacrificed the spirits of her unborn children in with promises of sweet treats before locking them up with the intent to use them for ensure her own purposes.resurrection.
* HairTriggerTemper: She immediately flies off CycleOfRevenge: A major theme of the handle expansion is how this corrupts and destroys from within. Justice is without purpose if you accuse destroy yourself and lose everything you care about along the way. [[spoiler:Having killed her of kidnapping, transitioning from calling own mate and sacrificed her brood to live long enough to take her revenge on the party "precious" humans, Icasaracht literally has nothing else left.]]
* DeathByWomanScorned: She slew her mate after even he came
to "worm" believe that she had [[EvenEvilHasStandards gone too far]] [[spoiler:by turning their unborn hatchlings into phylacteries as part of her scheme for revenge against the humans of the Dale.]] She then [[NeverMyFault blames the humans]] for turning him against her.
* {{Dracolich}}: Less skeletal than most, because the particular means of resurrection involves [[spoiler:infusing her eggs with necromantic power, sacrificing the souls of her own unborn hatchlings so that she can possess them
and "insect".be reborn.]]
* EndOfAnAge: A key theme: she seeks vengeance for the end of the age of draconic dominance across Faerun. She shares this in common with Wylfdene, and for that matter the Ten-Towns, which, it is implied, will eventually lose their freedom and independence, the way of all frontiers.

* ItsAllAboutMe: Her justification EvilSoundsDeep: Especially for kidnapping children for their souls amounts to this. She believes that protecting a ''female'' dragon. [[spoiler:And especially when still in the villagers body of Wylfdene, meaning her lines are being voiced in the BadassBaritone of Creator/RonPerlman.]]
* GreaterScopeVillain: An ancient dragon defeated by the controversial hero Aihonen -- controversial because while he saved the settlers
from Iscasaracht, he also fought against the Uthgardt. Much of the events of ''HOW'' stem from the battle between the two. [[spoiler:Iscaracht graduates to BigBad (or rather is revealed to have been the true BigBad all along) when it turns out Iscasaracht is back and has been manipulating the Uthgardt into a war with the Ten-Towns which will inevitably destroy them both as part of her age-long revenge plot.]]
* AnIcePerson: She's a white dragon, meaning she breathes cold and her natural habit is a glacier cave. [[spoiler:The eponymous ''[[TitleDrop Heart of Winter]]'' is hers.]]
* TheManBehindTheMan: Or rather, the dragon. [[spoiler:It was ''her'' spirit possessing the body of Wylfdene in an attempt to lead
the barbarian tribes is sufficient payment to war against the Ten-Towns.]]
* MyDeathIsJustTheBeginning: Though her mortal body was slain by the hero Aihonen, [[spoiler:she had turned her own eggs into necromantic repositories into which she would be reborn in the event of her death, thus ensuring she could continue to enact her revenge in secret.]]
* NeverMyFault: She killed her own mate, but she blames the humans
for that, too. [[spoiler:He turned on her after she extracted the children souls of their own unhatched eggs as part of a ploy to ensure she takes, despite would survive long enough to avenge the dragons on the humans of Icewind Dale.]]
* OurDragonsAreDifferent: Dragons in the Realms come in all different colors, with the non-metallic, chromatic dragons being naturally evil by default. Icasaracht is a white dragon, known for being smaller and less intelligent than most other dragons -- which she subverts -- and for having a bony, skeletal-looking head shape, even when they're not undead.
* {{Pride}}: Icasaracht's pride as a dragon is her defining trait. In fact, she's so proud
that fact that they obviously didn't give when the Seer shows her permission to steal them. However, it's very clear her reflection while she's still [[spoiler:possessing Wylfdene's body,]] she's so disgusted by what she sees that she ultimately only cares about drops the ruse and kills her own prowess.
* VainSorceress: Steals children and partially consumes their life essence
in order to preserve a fit of rage.
-->'''Icasaracht:''' ''[=[=][[spoiler:still as Wylfdene]][=]=]'' [[MyGodWhatHaveIDone What have I done?]] This hideous form defiles the majesty of my being!
* {{Revenge}}: Served [[BestServedCold very cold indeed]].
* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:The shattered pieces of Aihonen's blade pierces
her youth. And according to her, frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?
* WalkingSpoiler: Naturally, since
she's been doing this dead and gone for centuries.
* VillainHasAPoint: Despite everything, she's probably right when she claims her prowess is
over a thousand years. [[spoiler:The increased hostilities between the only reason the Black Raven barbarians haven't wiped out the villagers yet. The barbarians are very dangerous opponents, vastly outnumber the Wandering Village, barbarian tribes and the woods -- clogged with Limha's abominations -- provide the only buffer between them.
* WickedWitch: Lives alone in a haunted forest? Check. Uses
Ten-Towns is ultimately her magic to create hideous monsters? Also check. Steals children for her own purposes and turns them into animals? Triple check. It's a wonder the villagers didn't catch on sooner.doing.]]





%%!!Saablic Tan

[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.

to:

\n\n%%!!Saablic Tan\n\n[[folder:Isair [[folder:The Luremaster]]
!!The Luremaster
A strange ghost haunting the abandoned
and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.
cursed Castle Maluradek.



* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's had enough of this in the final battle.
* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than her brother, but while Isair sometimes makes decisions for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins for the first time.
* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
* DeadGuyJunior: Iselore named them after his parents on Egenia's request, which he would later come to regret.
* DeadpanSnarker: Constantly. They treat the player party as one big joke.
-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\\
'''Isair:''' Really? That's fascinating, because I was just thinking of killing them. Would that be alright with you, sister?\\
'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
* DualBoss: You fight both of them at the same time, along with their flunkies.
* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
* HornedHumanoid: Another gift from their fiendish sire Belhifet.
* MightMakesRight:
-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
* UtopiaJustifiesTheMeans: Equality for all... through open war and a SuperBreedingProgram.
-->'''Isair:''' Even you must agree that such a true and noble goal surely justifies whatever means necessary to bring it about -- and with that being said, it's time for your meddling to end.
* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share the accent. Neither do any of the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent the actors have in any of the Infinity Engine games.
* VillainHasAPoint: Discrimination and prejudice against half-breed races and the like is very prominent in the Forgotten Realms setting, and it was only due to how the Ten-Towns received their attempts at diplomacy that the twins responded with force.
* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.

to:

* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's AnArmAndALeg: Maluradek had enough of this in the final battle.
* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than her brother, but while Isair sometimes makes decisions
his hands cut off as a punishment for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still
writing a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins for the first time.
* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
* DeadGuyJunior: Iselore named them after his parents on Egenia's request,
poem which he would later come to regret.
showcased Maluradek's cowardice.
* DeadpanSnarker: Constantly. They treat the player party as one big joke.
-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\\
'''Isair:''' Really? That's fascinating, because I
TheBard: The Luremaster was just thinking of killing them. Would that be alright with you, sister?\\
'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out
once a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
* DualBoss: You fight both of them at the same time, along with their flunkies.
* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
* HornedHumanoid: Another gift from their fiendish sire Belhifet.
* MightMakesRight:
-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
bard.
* UtopiaJustifiesTheMeans: Equality for all... through open war and FromNobodyToNightmare: He was originally just a SuperBreedingProgram.
-->'''Isair:''' Even you must agree
random bard that such a true followed Maluradek and noble goal surely justifies whatever means necessary to bring it about -- and with that being said, it's time for your meddling to end.
* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share
the accent. Neither do any Watchknights of the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent the actors have in any of the Infinity Engine games.
* VillainHasAPoint: Discrimination and prejudice
Helm so he could chronicle their battle against half-breed races the dragon. However, when he saw the knights slay the dragon while Maluradek fled, the Luremaster decided to tell the story as it really happened and the like is very prominent not do what Maluradek wanted by making him seem more heroic than he truly was. Maluradek had his hands cut off and had him thrown in the Forgotten Realms setting, dungeon, but the Luremaster then began to sing his poem, so Maluradek murdered him. Then the Luremaster came back as a restless spirit which made it impossible to escape the tower, condemning everyone there. And once everyone in the castle was dead, he sent out Hobart to lure in more adventurers for the purpose of subjecting them to his dangerous trials so he could see if there were any true heroes among them.
* MurderIntoMalevolence: The Luremaster's persecution
and it was only due to how murder by Maluradek resulted in him becoming a monstrous ghost which condemned the Ten-Towns received their attempts at diplomacy that castle's inhabitants, as well as anyone else who visited it, to suffering and death.
* RiddleMeThis: Most of his challenges to
the twins responded with force.
* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.
party are in the form of bizarre riddles.


Added DiffLines:


%%!!The Legion of the Chimera
[[folder:Maiden Ilmadia]]
!!Maiden Ilmadia
An elven maiden and one of Poquelin's top lieutenants.
----
* BackFromTheDead: [[spoiler:After IWD, Ilmadia is resurrected by mother Egenia [[DrivenToSuicide only to die months later]].]] [[NiceJobBreakingItHero Some things were best left untouched.]]
* BirthDeathJuxtaposition: [[spoiler:In the interim between the IWD and [=IWD2=], she gave birth to demonic twins. She was so horrified that [[DrivenToSuicide she threw herself off a cliff]].]]
* ButICantBePregnant: [[spoiler:Between the two games, Ilmadia was resurrected by mother Egenia and found herself mysteriously pregnant with twins. Being a virgin, she couldn't understand how that could have happen. Mother Egenia told her it must have been a miracle from Ilmater. The truth however, was far more sinister.]]
* DrivenToSuicide: [[spoiler:Giving birth to half-demonic twins did no do any good to her mental state and she took her life away.]]
* MisterBig: Ilmadia is in charge of leading fire salamanders and fire giants who tower her many times her height.
* NeverFoundTheBody: [[spoiler:After her suicide in the sequel, they never found her corpse.]]
* RapeIsASpecialKindOfEvil: [[spoiler:She always believed herself to be a virgin until her resurrection. The realization that a devil lord raped her and she bore his children drove her to madness and death.]]
* TheSmurfettePrinciple: The only woman among Poquelin's six lieutenants.
* {{Retcon}}: Ilmadia has stolen artifacts and magical tomes from the ruins of the Severed Hand. When confronting her, she says she doesn't give a rat's arse about her kind and their ways. In the sequel, she's revealed to have joined Poquelin out desperation to restore the Severed Hand, her ancestral home, to its former glory.
* {{Unicorn}}: The unicorn is her badge's symbol. [[UnicornsAreSacred She exploits this trope for her own benefit.]]
* UnicornsAreSacred: As part of her master's plan, Ilmadia take advantage of her virginity to attract and corrupt unicorns.
* VirginPower: As part of Poqulein's master plan, she intents to corrupt unicorns and turn them into [[EvilCounterpart black unicorns]]. [[OnlyTheChosenMayRide Being a elf and a virgin means she can easily lure unicorns who shunned away everyone else.]]
* WickedCultured: She claims to be cultured compared to Poquelin's other generals and her fire-related army.
[[/folder]]

[[folder:Limha]]
!!Limha
->"Filthy lies from a filthy creature! Why, I have no ''idea'' of who this dirty child is or how it came to be here."

A witch who lives on the edge of the Fell Wood. Although she presents herself as a sweet, motherly woman, she's actually responsible for kidnapping the children from the Wandering Village, and must be killed in order to progress.
----

* BlatantLies: As demonstrated by the above quote, she's almost ''comically'' bad at lying once you've gotten her angry.
* FauxAffablyEvil: She'll sell the party mid-level spells and provide them a safe place to rest, and she seems to genuinely care about her "son" Agog, but once she's been exposed her true nature becomes all too evident. Also, not unlike [[Literature/HanselAndGretel a certain other]] [[Main/WickedWitch Wicked Witch]], she lures children in with promises of sweet treats before locking them up with the intent to use them for her own purposes.
* HairTriggerTemper: She immediately flies off the handle if you accuse her of kidnapping, transitioning from calling the party "precious" to "worm" and "insect".
* ItsAllAboutMe: Her justification for kidnapping children for their souls amounts to this. She believes that protecting the villagers from the barbarian tribes is sufficient payment for the children she takes, despite that fact that they obviously didn't give her permission to steal them. However, it's very clear that she ultimately only cares about her own prowess.
* VainSorceress: Steals children and partially consumes their life essence in order to preserve her youth. And according to her, she's been doing this for centuries.
* VillainHasAPoint: Despite everything, she's probably right when she claims her prowess is the only reason the Black Raven barbarians haven't wiped out the villagers yet. The barbarians are very dangerous opponents, vastly outnumber the Wandering Village, and the woods -- clogged with Limha's abominations -- provide the only buffer between them.
* WickedWitch: Lives alone in a haunted forest? Check. Uses her magic to create hideous monsters? Also check. Steals children for her own purposes and turns them into animals? Triple check. It's a wonder the villagers didn't catch on sooner.
[[/folder]]

[[folder:Isair and Madae]]
!!Isair and Madae
->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\\
''"Come now, Isair. You know I don't like to read."''
-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)

A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.
----
* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's had enough of this in the final battle.
* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than her brother, but while Isair sometimes makes decisions for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins for the first time.
* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
* DeadGuyJunior: Iselore named them after his parents on Egenia's request, which he would later come to regret.
* DeadpanSnarker: Constantly. They treat the player party as one big joke.
-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\\
'''Isair:''' Really? That's fascinating, because I was just thinking of killing them. Would that be alright with you, sister?\\
'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
* DualBoss: You fight both of them at the same time, along with their flunkies.
* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
* HornedHumanoid: Another gift from their fiendish sire Belhifet.
* MightMakesRight:
-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
* UtopiaJustifiesTheMeans: Equality for all... through open war and a SuperBreedingProgram.
-->'''Isair:''' Even you must agree that such a true and noble goal surely justifies whatever means necessary to bring it about -- and with that being said, it's time for your meddling to end.
* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share the accent. Neither do any of the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent the actors have in any of the Infinity Engine games.
* VillainHasAPoint: Discrimination and prejudice against half-breed races and the like is very prominent in the Forgotten Realms setting, and it was only due to how the Ten-Towns received their attempts at diplomacy that the twins responded with force.
* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.
[[/folder]]
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* NoPronunciationGuide: The start of a habit with Black Isle/Obsidian that would later reach its peak in ''VideoGame/PillarsOfEternity''. It's pronounced something closer to "''WULF-deyn''".
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* HornyDevils: As a shapeshifter and cunning manipulator, he [[spoiler:impregnated the elf Ilmadia, whose children would be Isair and Madae, the BigBadDuumvirate of the second game.]]
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Up To Eleven is a defunct trope


* ScrewYouElves: Something of a backhanded example, since Odd Little Girl only gets away with this by virtue of having most of elves' insufferable traits taken UpToEleven.

to:

* ScrewYouElves: Something of a backhanded example, since Odd Little Girl only gets away with this by virtue of having exaggerating most of elves' insufferable traits taken UpToEleven.traits.
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Dewicking per TRS.


* NotSoDifferent: He ''tried'' to reason with Madae by bringing up the fact that they're both half-breeds, with the exception that he ignores any bigoted remarks directed at him and that he doesn't force people to accept him. Madae simply laughs in his face in response.

to:

* NotSoDifferent: NotSoDifferentRemark: He ''tried'' to reason with Madae by bringing up the fact that they're both half-breeds, with the exception that he ignores any bigoted remarks directed at him and that he doesn't force people to accept him. Madae simply laughs in his face in response.
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None


* WeHardlyKnewYe: He dies in the frost giant ambush and resulting avalanche that cuts you off from Easthaven, before anyone in the initial expedition from Easthaven ever makes it to Kuldahar.

to:

* WeHardlyKnewYe: He dies in the frost giant ambush and resulting avalanche that cuts you off from the pass back to Easthaven, before anyone in the initial expedition from Easthaven ever makes it to Kuldahar.

Added: 1473

Changed: 122

Removed: 70

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None


%%!!The Luremaster
%%!!The Legion of the Chimera
[[folder:Maiden Ilmadia]]
!!Maiden Ilmadia
An elven maiden and one of Poquelin's top lieutenants.

to:

%%!!The [[folder:The Luremaster]]
!!The
Luremaster
%%!!The Legion of A strange ghost haunting the Chimera
[[folder:Maiden Ilmadia]]
!!Maiden Ilmadia
An elven maiden
abandoned and one of Poquelin's top lieutenants.cursed Castle Maluradek.


Added DiffLines:

* AnArmAndALeg: Maluradek had his hands cut off as a punishment for writing a poem which showcased Maluradek's cowardice.
* TheBard: The Luremaster was once a bard.
* FromNobodyToNightmare: He was originally just a random bard that followed Maluradek and the Watchknights of Helm so he could chronicle their battle against the dragon. However, when he saw the knights slay the dragon while Maluradek fled, the Luremaster decided to tell the story as it really happened and not do what Maluradek wanted by making him seem more heroic than he truly was. Maluradek had his hands cut off and had him thrown in the dungeon, but the Luremaster then began to sing his poem, so Maluradek murdered him. Then the Luremaster came back as a restless spirit which made it impossible to escape the tower, condemning everyone there. And once everyone in the castle was dead, he sent out Hobart to lure in more adventurers for the purpose of subjecting them to his dangerous trials so he could see if there were any true heroes among them.
* MurderIntoMalevolence: The Luremaster's persecution and murder by Maluradek resulted in him becoming a monstrous ghost which condemned the castle's inhabitants, as well as anyone else who visited it, to suffering and death.
* RiddleMeThis: Most of his challenges to the party are in the form of bizarre riddles.
[[/folder]]

%%!!The Legion of the Chimera
[[folder:Maiden Ilmadia]]
!!Maiden Ilmadia
An elven maiden and one of Poquelin's top lieutenants.
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