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!Expansion Packs
!!''The Grimm Troupe'' Groups
[[folder:The Grimm Troupe]]
!!!'''Affiliated Characters''': Troupe Master Grimm/Nightmare King Grimm, The Nightmare's Heart, Grimmsteed, Divine, Brumm, Nymm (Former)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_grimm_troupe.png]]

A travelling group of performer bugs, who evoke a theme of circus plays, conducting tents, music and plays to the kingdoms that they visit. Their leader Grimm, states that there is a reason for the troupe to choose "dying kingdoms" as their destinations. However, there is actually a secret held within the entire troupe, with all of them being slaves of something more powerful working behind the scenes.

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!Expansion Packs
!!''The Grimm Troupe''
!!Abyss Groups
[[folder:The Grimm Troupe]]
[[folder:Vessels]]
!Warning: Massive Spoilers Follow
!!!'''Affiliated Characters''': Troupe Master Grimm/Nightmare King Grimm, The Nightmare's Heart, Grimmsteed, Divine, Brumm, Nymm (Former)
[[quoteright:350:https://static.
Knight, the Hollow Knight/Pure Vessel, the Broken Vessel/Lost Kin
[[quoteright:467:https://static.
tvtropes.org/pmwiki/pub/images/hollow_knight_grimm_troupe.png]]

A travelling group
org/pmwiki/pub/images/hk_vessels.png]]

The creations
of performer bugs, who evoke a theme of circus plays, conducting tents, music and plays to the kingdoms Pale King, created by the thousands in hopes that they visit. Their leader Grimm, states that there is a reason for one would be sufficiently hollow to contain the troupe to choose "dying kingdoms" as their destinations. However, there is actually a secret held within the entire troupe, with all of them Radiance without being slaves of something more powerful working behind the scenes.itself corrupted.


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* TheBlank: Their faces are hard, blank white masks whose only facial features are a pair of motionless eyes that are essentially just holes bored directly through their crania.
* DisabilityImmunity: {{Invoked}} by the Pale King in his plans of the Vessels. Being "hollow" means that [[spoiler:the Radiance won't be able to corrupt anything if the individual has no sense of identity or will]].
* EmptyShell: [[spoiler:The Pale King's plan in creating the ideal, Pure Vessel centered around shaping a being without any will, mind, or desires. Since the Infection functions by corrupting and infecting minds, the only way to prevent it from taking over the Pure Vessel was for it to ''have'' no mind to latch on to.]]
* HeroOfAnotherStory: Many are implied to have made journeys similar to the Knight's, [[spoiler:somehow escaping the Abyss and climbing to the surface world]], but died either on their way up or while trying to return to Hallownest -- a dead Vessel is found in the Greenapth in Hornet's arena, the Broken Vessel died in the Ancient Basin, and a large number of dead Vessels are found strung up with other prey in Nosk's lair.
* LivingShadow: The Vessels are [[spoiler:constructs of the liquid darkness of the Void bound inside of physical shells -- breaking these shells allows the darkness to emerge, as seen in the Shades created when the Knight dies or the Siblings that wander in the Abyss]].
* NoBiologicalSex: Vessels have no biological sex or gender identity, due to being [[spoiler:artificial constructs created by the Pale King and being essentially molds of Void contained by shells]].
* RoyalBlood: The Vessels are [[spoiler:the children of the Pale King and the White Lady, who were cast into the Abyss to be transformed into creatures of the Void]].
* TheSpeechless: Vessels lack mouths, making them incapable of speech.
----
[[/folder]]

!Expansion Packs
!!''The Grimm Troupe'' Groups
[[folder:The Grimm Troupe]]
!!!'''Affiliated Characters''': Troupe Master Grimm/Nightmare King Grimm, The Nightmare's Heart, Grimmsteed, Divine, Brumm, Nymm (Former)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_grimm_troupe.png]]

A travelling group of performer bugs, who evoke a theme of circus plays, conducting tents, music and plays to the kingdoms that they visit. Their leader Grimm, states that there is a reason for the troupe to choose "dying kingdoms" as their destinations. However, there is actually a secret held within the entire troupe, with all of them being slaves of something more powerful working behind the scenes.
----
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* LovedByAll: The troupe really loves and respects their master Grimm, and by extension, the successor Grimmchild. [[spoiler:Even Brumm's request of banishing the entire troupe is actually a sign of goodwill in itself, since he is aware that ''everyone'' including Grimm, is a slave to a powerful higher being. He just wants to set his friends free from the cycle.]]

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* LovedByAll: The troupe really loves and respects their master Grimm, and by extension, the successor Grimmchild. [[spoiler:Even Brumm's request of banishing the entire troupe is actually a sign of goodwill in itself, since he is aware that ''everyone'' including Grimm, ''everyone'', Grimm included, is a slave to a powerful higher being. He just wants to set his friends free from the cycle.]]
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* SoleSurvivor: The Weavers ended up leaving Hallownest to head back to where they originally came from when the Infection hit, leavint their original den in Deepnest a ruin littered with corpses... with the exception of one uninfected Weaver that stands near the entrance of their den once you pick up the Weaversong charm. However, she can't be interacted with, as she immediately scurries away once she sees the Knight.

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* SoleSurvivor: The Weavers ended up leaving Hallownest to head back to where they originally came from when the Infection hit, leavint leaving their original den in Deepnest a ruin littered with corpses... with the exception of one uninfected Weaver that stands near the entrance of their den once you pick up the Weaversong charm. However, she can't be interacted with, as she immediately scurries away once she sees the Knight.
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* ThanatosGambit: The Ritual of the Grimm Troupe can be summed up like this – The current Grimm plans to evolve the Grimmchild. But when it's done, someone else would then have to kill the current Grimm so that the Grimmchild fully matures and [[KillAndReplace become the next]] Grimm .

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* ThanatosGambit: The Ritual of the Grimm Troupe can be summed up like this – The current Grimm plans to evolve the Grimmchild. But when it's done, someone else would then have to kill the current Grimm so that the Grimmchild fully matures and [[KillAndReplace become the next]] Grimm .Grimm.
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Spelling/grammar fix(es)


* PermanentlyMissableContent: Zigzagged. Odds are you’ll find them dead on your first play through because you came through the Queens garden entrance after killing a dreamer or getting the Monarch wings first. But by finding a breakable wall southwest of the Queens station you can talk to them early. Thankfully even if they're dead you can still get their journal entry.

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* PermanentlyMissableContent: Zigzagged. Odds are you’ll you'll find them dead on your first play through playthrough because you came through the Queens garden Queen's Gardens entrance after killing a dreamer or getting the Monarch wings Wings first. But by finding a breakable wall southwest of the Queens station you can talk to them early. Thankfully Thankfully, even if they're dead you can still get their journal entry.
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* BeeAfraid: They're willing to protect the Hive with their lives, attacking any intruder who dares enter their domain. That is, unless you have [[EncounterRepellant Hiveblood]] equipped.


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* GiantMook: Hive Guardians, giant bees who attack everything by smashing it with their huge bodies.


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* HornetHole: Where they can be found. Apart from the Bees patrolling it, the Hive's decorations and items are also bee-themed — the geo deposits found elsewhere in the game are replaced by chunks of honey studded with geo, while several areas have walls of wax or crystallized honey that must be broken to progress.
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* FindTheCure: Their original goal was curing the infection. After being driven to madness by the infection, their goal was twisted into [[ImmortalitySeeker finding the key to immortality]].
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* ScienceHero: They were once this, experimenting with soul in order to find a cure for the infection. Unfortunately, due to a combination of the infection itself and the "prophetic visions" that the Soul Master was supposedly receiving, they began experimenting with soul in order to [[ImmortalitySeeker gain immortality]] instead, effectively turning themselves into [[MadScientist Mad Scientists]].
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* GiantMook: Heavy sentries are basically supersized versions of the common sentry, with more force to put behind attacks.

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* GiantMook: Heavy sentries and Great Husk Sentries are basically supersized versions of the common sentry, with more force to put behind attacks.
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* MightyGlacier: The Great Husk Sentry is one of the strongest enemies in the game, boasting a powerful attack. It is also rather slow, especially when compared to the other sentries.

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* ToughBeetles: They are somewhat beetle-like in appearance and they fiercely guard the City of Tears. Special mention goes to the Great Husk Sentry, the largest and toughest of the sentries, capable of doing two masks of damage per hit.



* Tough Beetles: They are somewhat beetle-like in appearance and they fiercely guard the City of Tears. Special mention goes to the Great Husk Sentry, the largest and toughest of the sentries, capable of doing two masks of damage per hit.

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* Tough Beetles: They are somewhat beetle-like in appearance and they fiercely guard the City of Tears. Special mention goes to the Great Husk Sentry, the largest and toughest of the sentries, capable of doing two masks of damage per hit.

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