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* SoleSurvivor: The Weavers ended up leaving Hallownest to head back to where they originally came from when the Infection hit, leavint their original den in Deepnest a ruin littered with corpses... with the exception of one uninfected Weaver that stands near the entrance of their den once you pick up the Weaversong charm. However, she can't be interacted with, as she immediately scurries away once she sees the Knight.

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* SoleSurvivor: The Weavers ended up leaving Hallownest to head back to where they originally came from when the Infection hit, leavint leaving their original den in Deepnest a ruin littered with corpses... with the exception of one uninfected Weaver that stands near the entrance of their den once you pick up the Weaversong charm. However, she can't be interacted with, as she immediately scurries away once she sees the Knight.
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* ThanatosGambit: The Ritual of the Grimm Troupe can be summed up like this – The current Grimm plans to evolve the Grimmchild. But when it's done, someone else would then have to kill the current Grimm so that the Grimmchild fully matures and [[KillAndReplace become the next]] Grimm .

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* ThanatosGambit: The Ritual of the Grimm Troupe can be summed up like this – The current Grimm plans to evolve the Grimmchild. But when it's done, someone else would then have to kill the current Grimm so that the Grimmchild fully matures and [[KillAndReplace become the next]] Grimm .Grimm.
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* PermanentlyMissableContent: Zigzagged. Odds are you’ll find them dead on your first play through because you came through the Queens garden entrance after killing a dreamer or getting the Monarch wings first. But by finding a breakable wall southwest of the Queens station you can talk to them early. Thankfully even if they're dead you can still get their journal entry.

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* PermanentlyMissableContent: Zigzagged. Odds are you’ll you'll find them dead on your first play through playthrough because you came through the Queens garden Queen's Gardens entrance after killing a dreamer or getting the Monarch wings Wings first. But by finding a breakable wall southwest of the Queens station you can talk to them early. Thankfully Thankfully, even if they're dead you can still get their journal entry.
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* BeeAfraid: They're willing to protect the Hive with their lives, attacking any intruder who dares enter their domain. That is, unless you have [[EncounterRepellant Hiveblood]] equipped.


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* GiantMook: Hive Guardians, giant bees who attack everything by smashing it with their huge bodies.


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* HornetHole: Where they can be found. Apart from the Bees patrolling it, the Hive's decorations and items are also bee-themed — the geo deposits found elsewhere in the game are replaced by chunks of honey studded with geo, while several areas have walls of wax or crystallized honey that must be broken to progress.
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* FindTheCure: Their original goal was curing the infection. After being driven to madness by the infection, their goal was twisted into [[ImmortalitySeeker finding the key to immortality]].
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* ScienceHero: They were once this, experimenting with soul in order to find a cure for the infection. Unfortunately, due to a combination of the infection itself and the "prophetic visions" that the Soul Master was supposedly receiving, they began experimenting with soul in order to [[ImmortalitySeeker gain immortality]] instead, effectively turning themselves into [[MadScientist Mad Scientists]].
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* GiantMook: Heavy sentries are basically supersized versions of the common sentry, with more force to put behind attacks.

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* GiantMook: Heavy sentries and Great Husk Sentries are basically supersized versions of the common sentry, with more force to put behind attacks.
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* MightyGlacier: The Great Husk Sentry is one of the strongest enemies in the game, boasting a powerful attack. It is also rather slow, especially when compared to the other sentries.

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* ToughBeetles: They are somewhat beetle-like in appearance and they fiercely guard the City of Tears. Special mention goes to the Great Husk Sentry, the largest and toughest of the sentries, capable of doing two masks of damage per hit.



* Tough Beetles: They are somewhat beetle-like in appearance and they fiercely guard the City of Tears. Special mention goes to the Great Husk Sentry, the largest and toughest of the sentries, capable of doing two masks of damage per hit.

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* Tough Beetles: They are somewhat beetle-like in appearance and they fiercely guard the City of Tears. Special mention goes to the Great Husk Sentry, the largest and toughest of the sentries, capable of doing two masks of damage per hit.

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