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'''Hunter's Journal for the Grimmkin Master''': Burn the Father, Feed the Child.

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'''Hunter's -->'''Hunter's Journal for the Grimmkin Master''': Burn the Father, Feed the Child.
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* TheHeretic: They were part of the Mosskin Tribe, but now worship the infection (and by extension, its source, [[spoiler:The Radiance]]]) instead of their first higher being of worship, Unn.

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* TheHeretic: They were part of the Mosskin Tribe, but now worship the infection (and by extension, its source, [[spoiler:The Radiance]]]) Radiance]]) instead of their first higher being of worship, Unn.



* ReligionOfEvil: They are the followers of the [[MadOracle Moss Prophet]] who now [[CargoCult worship the infection itself]].

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* ReligionOfEvil: They are the cult followers of the [[MadOracle Moss Prophet]] who now [[CargoCult worship the infection itself]].itself]]. They even had their own chapel in a secluded area of the Queen's Gardens!
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* TheHeretic: They were part of the Mosskin Tribe, but now worship the infection (and by extension, its source, [[spoiler:The Radiance]]]) instead of their first higher being of worship, Unn.
* LazyBum: This is how The Hunter describes the vagabonds.

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!! Royal Waterways Groups
[[folder:The Flukes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_flukes.png]]

Worm-like, parasitic creatures residing only in the damp Royal Waterways. Most of them are driven mad by the infection now, only wanting to breed even more. There is an uninfected fluke out of them however, the Fluke Hermit. But even it holds the desire to expand their numbers.

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!! Royal Waterways Groups
[[folder:The Flukes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_flukes.png]]

Worm-like, parasitic creatures residing only in
[[folder:Mossy Vagabonds]]
A small group of Mosskins who were swayed by
the damp Royal Waterways. Most of them are driven mad by Moss Prophet to worship the infection now, only wanting to breed even more. There is an uninfected fluke out instead of them however, Unn. They can be found in a chapel of the Fluke Hermit. But even it holds the desire to expand their numbers.Queen's Gardens.



* AsteroidsMonster: Flukemons [[HalfTheManHeUsedToBe sliced in half]] with a nail will form two independent, still-living and still aggressive, smaller flukes.
* CallASmeerpARabbit: Flukemons and Flukefeys look nothing like parasitic flukes, and are closest to annelid worms, particularly leeches.
* {{Gonk}}: They don't even have any distinct facial features, nor proper eyes.
* HellIsThatNoise: All flukes let out grating, gurgling and slobbering sounds when they become aggressive.
* MotherOfAThousandYoung: The Flukemarm is the one reproducing all the Flukemons and Flukefeys you encounter in the Royal Waterways.
* {{Scatting}}: Flukes always produce an indecipherable mess of sounds.
* WhoNeedsTheirWholeBody?: When a flukemon is killed, it's split in half at the waist. The top half reanimates before hitting the ground and attacks the knight from the air. The bottom half reanimates a few seconds later and attacks the knight on the ground.

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* AsteroidsMonster: Flukemons [[HalfTheManHeUsedToBe sliced PlantPerson: A subversion. Similar to the Mosskins, they cover themselves in half]] with a nail will form two independent, still-living and thick bushes but are still aggressive, smaller flukes.
considered bugs.
* CallASmeerpARabbit: Flukemons and Flukefeys ReligionOfEvil: They are the followers of the [[MadOracle Moss Prophet]] who now [[CargoCult worship the infection itself]].
* UndergroundMonkey: They
look nothing like parasitic flukes, and are closest to annelid worms, particularly leeches.
* {{Gonk}}: They don't even have any distinct facial features, nor proper eyes.
* HellIsThatNoise: All flukes let out grating, gurgling and slobbering sounds when they become aggressive.
* MotherOfAThousandYoung: The Flukemarm is the one reproducing all the Flukemons and Flukefeys you encounter in the Royal Waterways.
* {{Scatting}}: Flukes always produce an indecipherable mess of sounds.
* WhoNeedsTheirWholeBody?: When a flukemon is killed, it's split in half at the waist. The top half reanimates before hitting the ground and attacks the knight from the air. The bottom half reanimates a few seconds later and attacks the knight on the ground.
fat Moss Knights with thicker vegetation covering their bodies.



!Expansion Packs
!!''The Grimm Troupe'' Groups
[[folder:The Grimm Troupe]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_grimm_troupe.png]]

A travelling group of performer bugs, who evoke a theme of circus plays, conducting tents, music and plays to the kingdoms that they visit. Their leader Grimm, states that there is a reason for the troupe to choose "dying kingdoms" as their destinations. However, there is actually a secret held within the entire troupe, with all of them being slaves of something more powerful working behind the scenes.

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!Expansion Packs
!!''The Grimm Troupe''
!! Royal Waterways Groups
[[folder:The Grimm Troupe]]
Flukes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_grimm_troupe.org/pmwiki/pub/images/hollow_knight_flukes.png]]

A travelling group of performer bugs, who evoke a theme of circus plays, conducting tents, music and plays to Worm-like, parasitic creatures residing only in the kingdoms that they visit. Their leader Grimm, states that there is a reason for the troupe to choose "dying kingdoms" as their destinations. However, there is actually a secret held within the entire troupe, with all damp Royal Waterways. Most of them being slaves of something more powerful working behind are driven mad by the scenes.infection now, only wanting to breed even more. There is an uninfected fluke out of them however, the Fluke Hermit. But even it holds the desire to expand their numbers.


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* AsteroidsMonster: Flukemons [[HalfTheManHeUsedToBe sliced in half]] with a nail will form two independent, still-living and still aggressive, smaller flukes.
* CallASmeerpARabbit: Flukemons and Flukefeys look nothing like parasitic flukes, and are closest to annelid worms, particularly leeches.
* {{Gonk}}: They don't even have any distinct facial features, nor proper eyes.
* HellIsThatNoise: All flukes let out grating, gurgling and slobbering sounds when they become aggressive.
* MotherOfAThousandYoung: The Flukemarm is the one reproducing all the Flukemons and Flukefeys you encounter in the Royal Waterways.
* {{Scatting}}: Flukes always produce an indecipherable mess of sounds.
* WhoNeedsTheirWholeBody?: When a flukemon is killed, it's split in half at the waist. The top half reanimates before hitting the ground and attacks the knight from the air. The bottom half reanimates a few seconds later and attacks the knight on the ground.
----
[[/folder]]

!Expansion Packs
!!''The Grimm Troupe'' Groups
[[folder:The Grimm Troupe]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_grimm_troupe.png]]

A travelling group of performer bugs, who evoke a theme of circus plays, conducting tents, music and plays to the kingdoms that they visit. Their leader Grimm, states that there is a reason for the troupe to choose "dying kingdoms" as their destinations. However, there is actually a secret held within the entire troupe, with all of them being slaves of something more powerful working behind the scenes.
----
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* HaveYouSeenMyGod: The tribe became infected when Unn hid herself away, with a lore tablet in Fungal Wastes hinting at this trope as the cause:
-->"Hidden Unn, we need you now. We grow tired away from you. Our leaves are falling."


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* InSeriesNickname: A Lore Tablet in Greenpath calls the Mosskin Tribe as "The Green Children".
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* GameplayAndStorySegregation: Even if the [[EncounterRepellant Hiveblood]] charm pacifies the bees in the Hive, it doesn't change their hostile Dream Nail dialogues.
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* UnwittingTestSubject: One of them was [[spoiler:captured by the Soul Sanctum scholars to be experimented on. Once you find this shaman's location, it is already dead, but you can still retrieve the Vengeful Spirit spell from it]].
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* {{Gonk}}: They don't even have any distinct facial features, nor proper eyes.
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* PlanetOfSteves: The one who gave you the Vengeful Spirit spell is identified as the Snail Shaman, whose family is collectively identified as the Snail Shamans.


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* PlanetOfSteves: You rescue a chained creature in the Royal Waterways who is identified as the Godseeker. Entering her mind with the dream nail reveals that her entire tribe is known as the Godseekers.
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Replaced Heel Face Turn with a subtrope named Heel Race Turn


* HeelFaceTurn: A race created by the Radiance, but the moths turned themselves to serve the Pale King after his arrival in Hallownest and soon after, they eventually forgot the Radiance.

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* HeelFaceTurn: HeelRaceTurn: A race created by the Radiance, but the moths turned themselves to serve the Pale King after his arrival in Hallownest and soon after, they eventually forgot the Radiance.



* NiceJobBreakingItHero: The moths left behind a [[spoiler:statue on top of the Crystal Peak to remember the Radiance. But even after their HeelFaceTurn, the statue served as the catalyst for other bugs to be infected by the Radiance]].

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* NiceJobBreakingItHero: The moths left behind a [[spoiler:statue on top of the Crystal Peak to remember the Radiance. But even after their HeelFaceTurn, HeelRaceTurn, the statue served as the catalyst for other bugs to be infected by the Radiance]].
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* SpiderSwarm: They all live in Deepnest (and exclusively in that place alone), and have rulers such as Herrah.
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* ThanatosGambit: The Ritual of the Grimm Troupe can be summed up like this – The current Grimm plans to evolve the Grimmchild. But when it's done, someone else would then have to kill the current Grimm so that the Grimmchild fully matures and [[KillAndReplace become the next]] Grimm .
'''Hunter's Journal for the Grimmkin Master''': Burn the Father, Feed the Child.
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* {{Scatting}}: Flukes always produce an indecipherable mess of sounds.
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* OurGhostsAreDifferent: They can only be seen if the player obtains the Dream Nail. [[GhostAmnesia some are not aware that they already died]], and some are not aware of the passage of time. However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.

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* OurGhostsAreDifferent: They [[InvisibleToNormals can only be seen seen]] if the player obtains the Dream Nail. [[GhostAmnesia some Some are not aware that they already died]], and some are not aware of the passage of time. However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.
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* DifficultySpike: Just as [[WakeUpCallBoss Hornet's boss fight]] in Greenpath speaks about speed and agility, so do the Mantis Villagers in the Fungal Wastes, as they are also move fast, have short wind-up times on their attacks, that can also hit at a considerable range. This is compared to the generally sluggish lesser mooks that you encountered in the earliest stages.

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* DifficultySpike: Just as [[WakeUpCallBoss Hornet's boss fight]] in Greenpath speaks about speed and agility, so do the Mantis Villagers in the Fungal Wastes, as they are also move fast, have short wind-up times on their attacks, that can also hit at a considerable range. This is compared to the generally sluggish lesser mooks that you encountered in the earliest stages.
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* DifficultySpike: Just as Hornet's boss fight in Greenpath speaks about speed and agility, so do the Mantis Villagers in the Fungal Wastes, as they are also move fast, have short wind-up times on their attacks, that can also hit at a considerable range. This is compared to the generally sluggish lesser mooks that you encountered in the earliest stages.

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* DifficultySpike: Just as [[WakeUpCallBoss Hornet's boss fight fight]] in Greenpath speaks about speed and agility, so do the Mantis Villagers in the Fungal Wastes, as they are also move fast, have short wind-up times on their attacks, that can also hit at a considerable range. This is compared to the generally sluggish lesser mooks that you encountered in the earliest stages.
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Crosswicking Due To The Dead from the main page

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* DueToTheDead: These ghosts have two sides who remind others to respect them:
** Under the Pale King's rule, the Moth Tribe were tasked to be the caretakers of the Resting Grounds, the place to remember Hallownest's deceased citizens.
** Revek is an embodiment of this trope on both sides; he requests you to respect the ghosts in the Spirit's Glade. You can interact with them for sure, but if you "destroy" any of the ghosts using the Dream Nail, Revek will relentlessly pursue you as a punishment. And he cannot be stopped unless you leave the area.
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* ScaleOfScientificSins: Immortality - A sin commited by the Soul Sanctum Scholars who experimented with soul and living beings in a futile attempt to seek immortality. Surprisingly for all other scientific sins that he did, the Pale King opposed these experiments.
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* CataclysmBackstory: The Godseekers used to live in lands far away from the Kingdom, but the [[GodIsDispleased gods they worshipped]] left them, forcing the Godseekers to find a new land and attune to other deities. This event was called the "woeful silence" according to the "Lament of the Godseekers" writing.
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* ReclaimedByNature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines, and the former is being habitated by the mosskin tribe.

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* ReclaimedByNature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines, and the former is being habitated inhabited by the mosskin tribe.

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* ReclaimedByNature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines.

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* PlantPerson: {{Subverted}}. Most of them cover themselves in green moss, plants and grass in order to [[HeWasRightThereAllAlong blend with their green surroundings]], but they are still bugs. The Mosscreep, Moss Charger and Massive Moss Charger look like they are living, walking bushes, but they are actually bugs on the inside.
* ReclaimedByNature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines.vines, and the former is being habitated by the mosskin tribe.
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* MotiveDecay: It's the Soul Master's motivations that drive the scholars to work under him. At first, they were allowed to research on the soul in order to find the cure against the infection, but they experimented on the soul in an attempt to find immortality instead. When the kingdom was ruined by the infection, most of the scholars themselves were also infected, yet still spend their fruitless hours inside the Sanctum.
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Moving trope to the Fools' character folder

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* ArtifactMook: ''Hollow Knight'' has a very consistent atmosphere, every enemy bug lives in specific areas with detailed explanations for their presence and how they fit into the local ecosystem. However, as a pure survival gauntlet, the Trial of the Fool throws in several different enemies from all across Hallownest.
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Crosswicking more examples from the main page

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* DifficultySpike: Just as Hornet's boss fight in Greenpath speaks about speed and agility, so do the Mantis Villagers in the Fungal Wastes, as they are also move fast, have short wind-up times on their attacks, that can also hit at a considerable range. This is compared to the generally sluggish lesser mooks that you encountered in the earliest stages.


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* GuideDangIt: The existence of The Hive is indicated by a few bees surrounding it from the outside, but the entrance is blocked by a breakable wall over a set of spikes.
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* GladiatorGames: The spectators watch as Fools fight each other to their death for their amusement. The Knight can become the lord of the arena if they defeat the previous one, the [[RedBaron God Tamer]].

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* GladiatorGames: The spectators watch as Colosseum of Fools fight each other is an optional endgame area to their death for their amusement. The Knight can become challenge the lord player's combat prowess, complete with cockroach gladiators, captive wildlife, and a bloodthirsty audience. They hold three levels of fights called trials, with the arena if they defeat last one requiring the previous one, challenger to face the [[RedBaron God Tamer]].Tamer]]. Interestingly, a dried-out husk of a corpse is seated in the throne suspended over the arena. He is hinted to be the Lord Fool, implying that there is no longer any figure of authority overseeing the fights.
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* BeeAfraid: The bees in the hive are easily aggro'd by the Knight's presence. That is, unless you wear the Hiveblood charm which acts as an EncounterRepellant against them.

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* BeeAfraid: There's a honey bee hive hidden in Kingdom's Edge. It has its own boss and several persistent types of bees that are difficult to fight off. The area is optional, but mandatory if you want to collect the charm, mask shard, and grubs hidden in it. The bees in the hive are easily aggro'd by the Knight's presence. That is, unless you wear the Hiveblood charm which acts as an EncounterRepellant against them.
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Crosswicking more examples from the main page

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* OurGhostsAreDifferent: They can only be seen if the player obtains the Dream Nail. [[GhostAmnesia some are not aware that they already died]], and some are not aware of the passage of time. However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.
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None

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* WhoNeedsTheirWholeBody?: When a flukemon is killed, it's split in half at the waist. The top half reanimates before hitting the ground and attacks the knight from the air. The bottom half reanimates a few seconds later and attacks the knight on the ground.
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Crosswicking more examples from the main page

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* VideoGameCrueltyPotential: The Mantis Villagers will eventually become friendly towards you in certain conditions, but you can still harm them anytime. They will fight back if you do, but the other mantises will still be friendly even though you just slaughtered their friend. Granted, they're a tribe of [[ProudWarriorRaceGuy born warriors]], with battle and killing being integral to their culture, so it makes some sense they would respect your combat superiority and your right to fight anyone at will.


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* EncounterRepellant: Equipping the Hiveblood charm removes aggro from all enemies inside the Hive.


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* VideoGameCrueltyPotential: Just like the Mantis Villagers, you can still kill the bees even if they are already non-hostile to you (which can be made possible using the [[EncounterRepellant Hiveblood]] charm.
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Crosswicking more examples from the main page

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* NoOntologicalInertia: [[spoiler:The entire Grimm Troupe (including Brumm and the Nightmare's Heart) vanish out of Hallownest once the Nightmare Lantern is destroyed. Quite subverted once you meet the new stranger in Dirtmouth named Nymm, who is hinted to be an amnesiac Brumm.]]

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