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The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws his sword, which gives him an [=AoE=] cone effect on his basic attacks. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Each Viking also has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents.\\

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The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws his sword, swords, which gives him an [=AoE=] break on impact and deal damage in a cone effect on his basic attacks.behind the target. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Each Viking also has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents.\\



Qhira is a mobile Melee Assassin who zeroes in on targets and scores the kill. Her trait, ''Grappling Hook'', fires a skillshot that pulls Qhira to the first enemy hero or piece of terrain it hits. Her first basic ability, ''Carnage'', stabs her sword in a direction, damaging enemies. ''Blood Rage'', her second ability, passively causes her attacks and abilities to apply a stacking DamageOverTime bleed. When activated, Qhira deals damage to all afflicted enemies and heals herself based on how many bleed stacks they had. Her final basic ability, ''Revolving Sweep'', lashes her sword out. If she hits an enemy hero, she attaches, becoming untargetable as she revolves around them while dealing damage to enemies between her and the target. Qhira can reactivate before the skill ends to dash at the target, stunning them and knocking them back.\\

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Qhira is a mobile Melee Assassin who zeroes in on targets and scores the kill. Her trait, ''Grappling Hook'', fires a skillshot that pulls Qhira to the first enemy hero or piece of terrain it hits. Her first basic ability, ''Carnage'', stabs her sword in a direction, damaging enemies. ''Blood Rage'', her second ability, passively causes her attacks and abilities to apply a stacking DamageOverTime bleed. When activated, Qhira deals damage to all afflicted enemies and heals herself based on how many for each bleed stacks they had.stack on heroes. Her final basic ability, ''Revolving Sweep'', lashes her sword out. If she hits an enemy hero, she attaches, becoming untargetable as she revolves around them while dealing damage to enemies between her and the target. Qhira can reactivate before the skill ends to dash at the target, stunning them and knocking them back.\\

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Cleaning up Achilles Heel, which was overused on these pages. That trope isn't just "character has a weakness", it's "character is Nigh Invulnerable except for one exploitable weakness".


* AchillesHeel: Because playing The Lost Vikings means splitting your attention to watch three places at once and each of them has low individual health, they're easy prey for stealth heroes in particular. Not paying attention to the right place at the right time usually results in one of these instantly deleting a Viking from the map before the player can react.



* AchillesHeel: Hard crowd control hurts her quite significantly, since it can interrupt ''Grappling Hook'' and both of her Heroics with no cooldown refund.
** While she's spinning around an enemy with Revolving Sweep, she's literally invincible...unless her target becomes Unstoppable, which abruptly drops her right off right where she was. If she was getting ready to knock her target toward her own team the moment this happens, she's probably now utterly cut off from allied help and right behind the enemy team's own lines...
** Virtually every talent she has only affects heroes (Finishing Touch and Siphoning Link uniquely out of her talents do provide ''some'' bonuses on her basic attacks against non-Heroes. Some.), and her ultimates only provide additional effects against heroes. Out of her abilities, only Carnage and Blood Rage's passive effects can affects non-heroes. This makes her ability to kill mercenary camps and bosses ''utterly'' pathetic for an assassin - seriously, there are healers that will do more against them than her.

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* AchillesHeel: Hard crowd control hurts her quite significantly, since it can interrupt ''Grappling Hook'' and both of her Heroics with no cooldown refund.
**
While she's spinning around an enemy with Revolving Sweep, ''Revolving Sweep'', she's literally invincible...invincible... unless her target becomes Unstoppable, which abruptly drops her right off right where she was. If she was getting ready to knock her target toward her own team the moment this happens, she's probably now utterly cut off from allied help and right behind the enemy team's own lines...
** Virtually every talent she has only affects heroes (Finishing Touch and Siphoning Link uniquely out of her talents do provide ''some'' bonuses on her basic attacks against non-Heroes. Some.), and her ultimates only provide additional effects against heroes. Out of her abilities, only Carnage and Blood Rage's passive effects can affects non-heroes. This makes her ability to kill mercenary camps and bosses ''utterly'' pathetic for an assassin - seriously, there are healers that will do more against them than her.
lines.



* AchillesHeel:
** Most of her mobility is reliant of hitting enemy heroes with ''Shadow Waltz''. If Orphea's ''Shadow Waltz'' ever misses its mark, it'll go on fairly long cooldown and making her basically immobile and vulnerable for a short window of time.
** Orphea's abilities are skillshot-based. However, all of them have a delay, meaning they need to be set up by crowd control to actually hit something. This is why eventually in 2020, Orphea got the slowing effect of ''Dread''[='s=] wave baseline, as the talent became almost mandatory for Orphea to set up her own combos.
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Just For Pun is a disambiguation


** Erik the Swift is a FragileSpeedster and a Specialist. He is far more fragile than his friends, but also much faster on foot. Reflecting his lack of combat training compared to his contemporaries, he has to fall back on a [[BratsWithSlingshots slingshot]] for a weapon. His damage is only so much better than Olaf’s; in truth, he’s more of a utility Viking. Erik can become TheSneakyGuy by entering stealth after standing still for a few seconds, which also extends his line-of-sight, allowing him to camp a lane and spy on the enemy at the same time; he can upgrade his basic attacks to destroy ammo in towers and forts while dealing extra damage to them; he can even gain the ability to literally ''[[WalkItOff run]]'' [[WalkItOff off]] damage with a certain talent. These abilities combine with each other and Eric’s impressive running speed to make him a useful character, especially since he can attack more quickly and at a longer range than Baleog and is thus better suited to chase down enemies, but beware -- take your eyes off him for too long or let him get surrounded by stronger foes and [[JustForPun he’s history]].

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** Erik the Swift is a FragileSpeedster and a Specialist. He is far more fragile than his friends, but also much faster on foot. Reflecting his lack of combat training compared to his contemporaries, he has to fall back on a [[BratsWithSlingshots slingshot]] for a weapon. His damage is only so much better than Olaf’s; in truth, he’s more of a utility Viking. Erik can become TheSneakyGuy by entering stealth after standing still for a few seconds, which also extends his line-of-sight, allowing him to camp a lane and spy on the enemy at the same time; he can upgrade his basic attacks to destroy ammo in towers and forts while dealing extra damage to them; he can even gain the ability to literally ''[[WalkItOff run]]'' [[WalkItOff off]] damage with a certain talent. These abilities combine with each other and Eric’s impressive running speed to make him a useful character, especially since he can attack more quickly and at a longer range than Baleog and is thus better suited to chase down enemies, but beware -- take your eyes off him for too long or let him get surrounded by stronger foes and [[JustForPun he’s history]].history.
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The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws his sword, which gives him an [=AoE=] cone effect on his basic attacks. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents. Additionally, each Viking has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three.\\

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The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws his sword, which gives him an [=AoE=] cone effect on his basic attacks. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Each Viking also has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents. Additionally, each Viking has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three.\\



Their first heroic, ''Longboat Raid!'', has them board an Unstoppable viking ship while shooting at nearby heroes. The boat has increased health for each Viking able to hop in, but the Vikings are all stunned for a long duration if the boat is killed. Their second heroic, ''Play Again!'', has one of them briefly channel to summon every Viking to one location, restoring their health and respawning any dead ones.\\

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Their first heroic, ''Longboat Raid!'', has them board an Unstoppable viking ship while shooting that fires at nearby heroes. heroes and can use the ability ''Mortar'' to deal damage in an area. The boat has increased health for each Viking able to hop in, but the Vikings are all stunned for a long duration if the boat is killed. It cannot be cast unless every living Viking is near each other. Their second heroic, ''Play Again!'', has one of them briefly channel to summon every Viking to one location, restoring their health to full and respawning resurrecting any dead ones.\\



* HornyVikings: Duh.

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* HornyVikings: Duh. They're basically cartoon characters, so historical accuracy isn't exactly their chief purpose.



Her first Heroic ability is ''Eternal Feast'', which deals damage to all enemies in its area and is repeated every second as long as it hits an enemy Hero. Her second Heroic ability, ''Crushing Jaws'', pulls enemies in an area towards the center and stuns them for a moment.\\

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Her first Heroic ability is ''Eternal Feast'', which deals dealing heavy damage to all enemies in its a huge area and is repeated every second as long as it hits after a short delay. If an enemy Hero. hero was hit, the ability repeats, which can go on indefinitely. Her second Heroic ability, ''Crushing Jaws'', pulls creates two jaws in the target area that come together, pulling any enemies with them and stunning them in an area towards the center and stuns them for a moment.when the jaws collide.\\
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Removed the Warcraft Universe page as it was only used as a holding page for upcoming characters, and the game isn't being updated anymore.


[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | '''Other Universes''' | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | [[Characters/HeroesOfTheStormOtherCharacters Other]] | [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]

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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | '''Other Universes''' | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | [[Characters/HeroesOfTheStormOtherCharacters Other]] | [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]
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Orphea is a Ranged Assassin, and was the first Nexus-born Hero of the Storm. Her trait, ''Overflowing Chaos'', grants Orphea a stack of Chaos whenever an ability damages a hero, which boosts the damage of her next Basic Attack and cause it to heal her, stacking up to three times. Her first basic ability is ''Shadow Waltz'', which slams a tendril into the ground after a short delay, dealing damage in a line. If it hits a hero, the cooldown is lowered and Orphea will dash a short distance on her next movement. ''Chomp'' summons jaws that damage all enemies in front of Orphea within an arc. Her final basic ability, ''Dread'', sends out a wave that lightly damages and slows all enemies it passes through, then erupts at the end of its path, dealing heavy damage and slowing all enemies caught in the burst.\\

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Orphea is a Ranged Assassin, Assassin with incredible burst damage and was the first Nexus-born Hero of the Storm. mobility but fairly short range. Her trait, ''Overflowing Chaos'', grants Orphea a stack of Chaos whenever an ability damages a hero, which boosts the damage of causes her next Basic Attack against a hero to deal extra damage and cause it to heal her, stacking up to three times. Her first basic ability is ''Shadow Waltz'', which slams a tendril into the ground after a short delay, dealing damage in a line. If it hits a hero, the cooldown is greatly lowered and Orphea will dash a short distance on her next movement. ''Chomp'' summons jaws that deals heavy damage to all enemies in front of Orphea within an arc. Her final basic ability, ''Dread'', arc after a delay. Finally, ''Dread'' sends out a wave that lightly damages and slows all enemies it passes through, then erupts at the end of its path, dealing heavy damage and slowing all enemies caught in the burst.\\

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* MechanicallyUnusualClass: Three heroes in one, they can be controlled individually or as a group; most of their abilities outside of basic attacks are done automatically when properly triggered by their scripting; they have short cooldowns for built-in abilities and more extended cooldowns for abilities which affect all three, including heroics; like Illidan, they have no mana or other resource to power their abilities, which means the only thing determining their effectiveness is the player's skill with micro-management, positioning and choosing talents; finally, the controls take on a more RTS leaning when using them -- the number keys for 1, 2 and 3 select individual Vikings (Olaf, Baleog and Erik, respectively) and 4 selects all three at once, with the QWER keys activating skills which affect all three Vikings.

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* MechanicallyUnusualClass: MechanicallyUnusualClass:
**
Three heroes in one, they can be controlled individually or as a group; most of their abilities outside of basic attacks are done automatically when properly triggered by their scripting; they have short cooldowns for built-in abilities and more extended cooldowns for abilities which affect all three, including heroics; like Illidan, they have no mana or other resource to power their abilities, which means the only thing determining their effectiveness is the player's skill with micro-management, positioning and choosing talents; finally, the controls take on a more RTS leaning when using them -- the number keys for 1, 2 and 3 select individual Vikings (Olaf, Baleog and Erik, respectively) and 4 selects all three at once, with the QWER keys activating skills which affect all three Vikings.Vikings.
** Despite being listed as a Support hero, the Vikings have no real abilities that actually, well, support allies and Baleog and Erik melt from enemy heroes staring too hard at them, so on the surface, it looks like they were lumped into Support because [[SquareRaceRoundClass there was nowhere else to put them]]. However, their supportive abilities come not from their kit, but from the fact that they come with three separate bodies, making them extremely good at ''indirectly'' supporting their team by providing map control, split-pushing, and soaking a ton of experience that otherwise might have gone to waste - basically, they support their team by being everywhere their team ''isn't''. And even if the team needs a fifth body in a fight, Olaf can provide that too with a point-and-click heavy slow (upgradable to a stun with a certain talent) along with just enough health to not immediately die when he gets an enemy's attention, making him a real nuisance.
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* AwesomeButImpractical: ''Longboat Raid!'' allows the Vikings to board an Unstoppable Viking ship that rains cannon fire and mortars on enemies and gives them a ThemeMusicPowerUp, letting them deal a surprising amount of damage in teamfights. However, its mortars are telegraphed and relatively simple to dodge, and its cannon fire can't be aimed, meaning it'll often be wasted on enemy Tanks. Also, while it's Unstoppable, the longboat is still relatively fragile and easy to kill, and [[TotalPartyKill if the boat dies, the Vikings will likely not last much longer]]. Finally, ''Longboat Raid!'' requires all Vikings to be near each other to be used, meaning it encourages the player to bunch up the Vikings and taking away their biggest advantage: being able to do other things while your team grabs the enemy's attention (usually while Olaf helps out with his relative bulk and charge ability). As such, you'll almost always see veteran Vikings go for the much more flexible ''Play Again!'' instead.
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* RequiredSecondaryPowers: MultiArmedMultitasking. As implied by the fact that you can issue commands to each of the Vikings individually, their optimum use is to spread them out, one per lane, where they can soak to their hearts' delight. Given that the focus of this game is on gaining ExperiencePoints by having characters in each lane, a solid TLV player essentially acts as ''three players at the same time'', freeing up the other four to get value elsewhere. However, this requires paying attention to three different combat environments going on at the same time. The one saving grace is that by simply pressing 1, 2 or 3, the camera will instantly center on a Viking's location, allowing you to orient yourself quickly.

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* RequiredSecondaryPowers: MultiArmedMultitasking. As implied by the fact that you can issue commands to each of the Vikings individually, their optimum use is to spread them out, one per lane, where they can soak out to their hearts' delight. cover two or even three lanes and get soak. Given that the focus of this game is on gaining ExperiencePoints are gained by having characters in each lane, a solid TLV player essentially acts as ''three ''multiple players at the same time'', freeing up the other four to get value elsewhere. However, this requires paying attention to three different more than one combat environments environment going on at the same time. The one saving grace is that by simply pressing 1, 2 1 twice, or 3, 2 twice or 3 twice, the camera will instantly center on a Viking's location, allowing you to orient yourself quickly.
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* RequiredSecondaryPowers: MultiArmedMultitasking. As implied by the fact that you can issue commands to each of the Vikings individually, their optimum use is to spread them out, one per lane, where they can soak to their hearts' delight. Given that the focus of this game is on gaining ExperiencePoints by having characters in each lane, a solid TLV player essentially acts as ''three players at the same time'', freeing up the other four to get value elsewhere. However, this requires paying attention to three different combat environments going on at the same time. The one saving grace is that by simply pressing 1, 2 or 3, the camera will instantly center on a Viking's location, allowing you to orient yourself quickly.
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!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik) (English)[[note]]'''Other Languages''':Fyodor Sukhov (Olaf), Sergey Kunitsky (Baleog), Boris Shuvalov (Erik) (Russian)[[/note]]

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!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik) (English)[[note]]'''Other Languages''':Fyodor Languages''': Fyodor Sukhov (Olaf), Sergey Kunitsky (Baleog), Boris Shuvalov (Erik) (Russian)[[/note]]



The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws his sword, which gives him an [=AoE=] cone effect on his basic attacks. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents.\\

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The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws his sword, which gives him an [=AoE=] cone effect on his basic attacks. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents. Additionally, each Viking has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three.\\



The Lost Vikings do not use mounts, instead having the ability ''Go Go Go!'' to temporarily increase the movement speed of all Vikings. Additionally, each Viking has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three.\\

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The Lost Vikings do not use mounts, instead having the ability ''Go Go Go!'' to temporarily increase the movement speed of all Vikings. Additionally, each Viking has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three.\\



Qhira is a mobile Melee Assassin from the Nexus who zeroes in on targets and scores the kill. Her trait, ''Grappling Hook'', fires a skillshot that pulls Qhira to the first enemy hero or piece of terrain it hits. Her first basic ability, ''Carnage'', stabs her sword in a direction, damaging enemies. ''Blood Rage'', her second ability, passively causes her attacks and abilities to apply a stacking DamageOverTime bleed. When activated, Qhira deals damage to all afflicted enemies and heals herself based on how many bleed stacks they had. Her final basic ability, ''Revolving Sweep'', lashes her sword out. If she hits an enemy hero, she attaches, becoming untargetable as she revolves around them while dealing damage to enemies between her and the target. Qhira can reactivate before the skill ends to dash at the target, stunning them and knocking them back.\\

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Qhira is a mobile Melee Assassin from the Nexus who zeroes in on targets and scores the kill. Her trait, ''Grappling Hook'', fires a skillshot that pulls Qhira to the first enemy hero or piece of terrain it hits. Her first basic ability, ''Carnage'', stabs her sword in a direction, damaging enemies. ''Blood Rage'', her second ability, passively causes her attacks and abilities to apply a stacking DamageOverTime bleed. When activated, Qhira deals damage to all afflicted enemies and heals herself based on how many bleed stacks they had. Her final basic ability, ''Revolving Sweep'', lashes her sword out. If she hits an enemy hero, she attaches, becoming untargetable as she revolves around them while dealing damage to enemies between her and the target. Qhira can reactivate before the skill ends to dash at the target, stunning them and knocking them back.\\
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* AntiEscapeMechanism: With not one, but two abilities that let her easily catch up to her prey, Qhira excels at chasing down all but the most mobile opponents. ''Revolving Sweep'' is particularly effective at cutting off escape routes by putting Qhira right in front of the target while kicking them back the way they came. And even if they think they've gotten away with a sliver of health, well... it would be a ''real shame'' if Qhira hadn't already used her long-ranged ''Final Strike''.


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* GlassCannon: Qhira hits like a chainsaw on legs and is an extremely strong duelist with her self sustain and damage over time from ''Blood Rage''. However, because most of her damage output is melee-ranged, her actual HP is somewhat low, and she's much better at getting ''into'' fights than out of them, Qhira will have to maneuver carefully when multiple opponents are involved.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassBeard: Olaf and Erik sport impressive beards. Baleog settles for a BadassMustache.
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!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik) (English), Fyodor Sukhov (Olaf), Sergey Kunitsky (Baleog), Boris Shuvalov (Erik) (Russian)

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!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik) (English), Fyodor (English)[[note]]'''Other Languages''':Fyodor Sukhov (Olaf), Sergey Kunitsky (Baleog), Boris Shuvalov (Erik) (Russian)(Russian)[[/note]]



!!!'''Voiced by:''' Music/JanelleMonae and Creator/MegalynEchikunwoke

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!!!'''Voiced by:''' Music/JanelleMonae and Creator/MegalynEchikunwokeCreator/MegalynEchikunwoke (English)



!!!'''Voiced by:''' Creator/JeannieTirado

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!!!'''Voiced by:''' Creator/JeannieTiradoCreator/JeannieTirado (English)
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* DeathIsCheap: Unlike [[VideoGame/{{Dota2}} Meepo]], they can be killed separately. On top of that, they each only count as a quarter of a hero kill, so even a TotalPartyKill won't reward the enemy team as if they killed a normal hero. Turned UpToEleven with one of their [[LimitBreak Heroic]] abilities, which lets any single viking instantly resurrect any dead viking, fully heal all three, and ''summon them all to his location.'' Thought you had the upper hand when you killed off Olaf and Baleog and cornered that wounded Erik? Think again...

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* DeathIsCheap: Unlike [[VideoGame/{{Dota2}} Meepo]], they can be killed separately. On top of that, they each only count as a quarter of a hero kill, so even a TotalPartyKill won't reward the enemy team as if they killed a normal hero. Turned UpToEleven with Upped by one of their [[LimitBreak Heroic]] abilities, which lets any single viking instantly resurrect any dead viking, fully heal all three, and ''summon them all to his location.'' Thought you had the upper hand when you killed off Olaf and Baleog and cornered that wounded Erik? Think again...



* WalkItOff: [[MightyGlacier Olaf]] has this; if he's out of battle for a few seconds, he can regenerate nearly to full HP [[UpToEleven in just a couple of seconds.]] Erik can have this in a more literal variant via a talent -- he heals for every few steps he takes while on the move.

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* WalkItOff: [[MightyGlacier Olaf]] has this; if he's out of battle for a few seconds, he can regenerate nearly to full HP [[UpToEleven in just a couple of seconds.]] seconds. Erik can have this in a more literal variant via a talent -- he heals for every few steps he takes while on the move.

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* AchillesHeel: Because playing The Lost Vikings means splitting your attention to watch three places at once and each of them has low individual health, they're easy prey for stealth heroes in particular. Not paying attention to the right place at the right time usually results in one of these instantly deleting a Viking from the map before the player can react.



* ExperienceBooster: They're a walking trio of these. Having three bodies between them means that a good Viking player can soak experience from every unattended lane at once, freeing up the rest of their team to take objectives, ganks, and fights without having to worry about losing out on experience.



* MagikarpPower: Early game, Olaf is too squishy to tank effectively for the trio, let alone the 5-player team at large, and Baleog and Eric’s damage output isn't great enough to let them win even a 3-on-1 fight against a normal hero without losses. Once they get some Talents under their belt, their damage output spikes much further and they can shred heroes and forts, and while Olaf never really reaches ImplacableMan status, he becomes tough enough to serve as a distraction while the others do their thing. Add to it all the utility many of their Talents conveys, and they can become a versatile and deadly wrecking crew by the end of the game.

to:

* MagikarpPower: Early game, Olaf is too squishy to tank effectively for the trio, let alone the 5-player team at large, and Baleog and Eric’s damage output isn't great enough to let them win even a 3-on-1 fight against a normal hero without losses. The fact that everyone's still in lane doesn't help either, since it's hard for them to soak experience without getting bullied out. Once they get some Talents under their belt, their damage output spikes much further and they can shred heroes and forts, and while Olaf never really reaches ImplacableMan status, he becomes tough enough to serve as a distraction while the others do their thing. Furthermore, from the mid-game onward when everyone is rotating around and scrambling for objectives, the Vikings become free to split-soak experience to their heart's content, letting them snowball their team's experience lead. Add to it all the utility many of their Talents conveys, and they can become a versatile and deadly wrecking crew by the end of the game.

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* BalanceSpeedStrengthTrio: A StoneWall, a JackOfAllStats GlassCannon and a FragileSpeedster in a package deal.



* PowerTrio: A StoneWall, a JackOfAllStats GlassCannon and a FragileSpeedster in a package deal.
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[[caption-width-right:206:'''Erik''':[[https://static.wikia.nocookie.net/allstars_gamepedia/images/4/4a/ErikBase_UI_Lockin00.ogg "Where will we end up this time?"]]]]

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[[caption-width-right:206:'''Erik''':[[https://static.[[caption-width-right:206:'''Erik''': ''[[https://static.wikia.nocookie.net/allstars_gamepedia/images/4/4a/ErikBase_UI_Lockin00.ogg "Where will we end up this time?"]]]]
time?"]]'']]



[[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/f/f6/NexusHunterBase_UI_Lockin00.ogg "I'm in."]]]]

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[[caption-width-right:206:[[https://static.[[caption-width-right:206:''[[https://static.wikia.nocookie.net/allstars_gamepedia/images/f/f6/NexusHunterBase_UI_Lockin00.ogg "I'm in."]]]]"]]'']]



[[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/67/Orpheabase_ui_lockin00.ogg "For the Nexus!"]]]]

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[[caption-width-right:206:[[https://static.[[caption-width-right:206:''[[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/67/Orpheabase_ui_lockin00.ogg "For the Nexus!"]]]]
Nexus!"]]'']]
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[[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/67/Orpheabase_ui_lockin00.ogg"For the Nexus!"]]]]

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[[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/67/Orpheabase_ui_lockin00.ogg"For ogg "For the Nexus!"]]]]
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[[caption-width-right:206:'''Erik''': ''"Where will we end up this time?"'']]

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[[caption-width-right:206:'''Erik''': ''"Where [[caption-width-right:206:'''Erik''':[[https://static.wikia.nocookie.net/allstars_gamepedia/images/4/4a/ErikBase_UI_Lockin00.ogg "Where will we end up this time?"'']]
time?"]]]]



[[caption-width-right:206:''"I'm in."'']]

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[[caption-width-right:206:''"I'm [[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/f/f6/NexusHunterBase_UI_Lockin00.ogg "I'm in."'']]"]]]]



[[caption-width-right:206:''"For the Nexus!"'']]

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[[caption-width-right:206:''"For [[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/67/Orpheabase_ui_lockin00.ogg"For the Nexus!"'']]
Nexus!"]]]]
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!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik)

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!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik)(Erik) (English), Fyodor Sukhov (Olaf), Sergey Kunitsky (Baleog), Boris Shuvalov (Erik) (Russian)
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** Virtually literally every talent she has only affects heroes (Finishing Touch and Siphoning Link uniquely out of her talents do provide ''some'' bonuses on her basic attacks against non-Heroes. Some.), and her ultimates only provide additional effects against heroes. Out of her abilities, only Carnage and Blood Rage's passive effects can affects non-heroes. This makes her ability to kill mercenary camps and bosses ''utterly'' pathetic for an assassin - seriously, there are healers that will do more against them than her.

to:

** Virtually literally every talent she has only affects heroes (Finishing Touch and Siphoning Link uniquely out of her talents do provide ''some'' bonuses on her basic attacks against non-Heroes. Some.), and her ultimates only provide additional effects against heroes. Out of her abilities, only Carnage and Blood Rage's passive effects can affects non-heroes. This makes her ability to kill mercenary camps and bosses ''utterly'' pathetic for an assassin - seriously, there are healers that will do more against them than her.

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** Literally every talent she has only affects heroes, and her ultimates only provide additional effects against heroes. Out of her abilities, only Carnage and Blood Rage's passive effects can affects non-heroes. This makes her ability to kill mercenary camps and bosses ''utterly'' pathetic for an assassin - seriously, there are healers that will do more against them than her.

to:

** Literally Virtually literally every talent she has only affects heroes, heroes (Finishing Touch and Siphoning Link uniquely out of her talents do provide ''some'' bonuses on her basic attacks against non-Heroes. Some.), and her ultimates only provide additional effects against heroes. Out of her abilities, only Carnage and Blood Rage's passive effects can affects non-heroes. This makes her ability to kill mercenary camps and bosses ''utterly'' pathetic for an assassin - seriously, there are healers that will do more against them than her.


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* CooldownManipulation: ''Shadow Waltz'''s five-second cooldown is instead set to two seconds if it hits a hero. It also gives back its mana cost + 5 when doing so for extra SpamAttack, and causes her to dash a short distance on her next movement order.

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* AwesomeButImpractical: ''Eternal Feast'' deals area of effect damage that can potentially repeat ''indefinitely'' as long as it keeps hitting heroes... ''if'' you can actually get it to hit anything. It's majorly telegraphed by a 1.5 second start-up time, meaning that nobody with half a brain is going to just stand there and take even the first hit (much less more than one), and given Orphea's complete lack of crowd control aside from a minor slow in ''Dread'', she'll need a lot of lockdown from her teammates to justify picking it over ''Crushing Jaws'', which actually lets her set up combos on her own.



* {{Combos}}: A large source of Orphea's damage are her empowered Basic Attacks. She needs to weave Basic Attacks in-between her abilities to get the maximum value out of her Chaos stacks. Her ideal combo at the start is Dread-Shadow Waltz-dash forward-Basic Attack-Chomp-Basic Attack. With ''Crushing Jaws'', the combo becomes even deadlier. It deals enough damage to kill Orphea and is nearly unavoidable if she can flank the enemy.

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* {{Combos}}: A large source of Orphea's damage are her empowered Basic Attacks. She needs to weave Basic Attacks in-between her abilities to get the maximum value out of her Chaos stacks. Her ideal combo at the start is Dread-Shadow Waltz-dash forward-Basic Attack-Chomp-Basic Attack. With ''Crushing Jaws'', the combo becomes even deadlier. It deals enough damage to kill Orphea most squishy foes and is nearly unavoidable if she can flank the enemy.enemy; ''Lurking Terror'' helps the combo even more, since she won't even need to get close to ''Chomp'' them.


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* JerkWithAHeartOfGold: She's jaded and snarky, to be sure, but she fights because she genuinely wants to protect the various realms of the Nexus.


Added DiffLines:

* TiredOfRunning: Initially content to just run and hide, meeting Deckard Cain and seeing the destruction of King's Crest eventually convinced Orphea that she needs to stand and fight against her father.
* UnskilledButStrong: Orphea has great magical burst damage and can deal good sustained damage versus heroes with ''Shadow Waltz'', but that's about it. She offers virtually no utility aside from ''Crushing Jaws'', her ability to take mercenaries is miserable, and she can't do significant damage against any [=PvE=] objective aside from maybe the Infernal Shrine guardians.
Is there an issue? Send a MessageReason:
Fixing the fact that Baleog's name was almost unanimously misspelled.


!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baelog), Michael Sorich (Erik)

to:

!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baelog), (Baleog), Michael Sorich (Erik)



** Baelog the Fierce is a GlassCannon and an Assassin. He’s less durable than Olaf, but has higher damage output than both. Unlike Olaf, he’s traded in his old [[BowAndSwordInAccord sword and bow combo]] in favour of [[ThrowingYourSwordAlwaysWorks tossing]] an [[BottomlessMagazines infinite supply]] of easily {{breakable| weapons}} [[CoolSword swords]] at foes. These swords shatter into shrapnel, damaging enemies behind the victim for a percentage of the damage dealt to the primary target; Baelog can use this HerdHittingAttack to break minion and merc sieges or attack multiple buildings at once with the right positioning, and can be upgraded via talents to deal extra damage to non-Heroic targets with his splash damage, take back some of his damage as health via LifeDrain and/or increase his attack speed the longer he attacks; even without these upgrades he can be a terror in the right hands.
** Erik the Swift is a FragileSpeedster and a Specialist. He is far more fragile than his friends, but also much faster on foot. Reflecting his lack of combat training compared to his contemporaries, he has to fall back on a [[BratsWithSlingshots slingshot]] for a weapon. His damage is only so much better than Olaf’s; in truth, he’s more of a utility Viking. Erik can become TheSneakyGuy by entering stealth after standing still for a few seconds, which also extends his line-of-sight, allowing him to camp a lane and spy on the enemy at the same time; he can upgrade his basic attacks to destroy ammo in towers and forts while dealing extra damage to them; he can even gain the ability to literally ''[[WalkItOff run]]'' [[WalkItOff off]] damage with a certain talent. These abilities combine with each other and Eric’s impressive running speed to make him a useful character, especially since he can attack more quickly and at a longer range than Baelog and is thus better suited to chase down enemies, but beware -- take your eyes off him for too long or let him get surrounded by stronger foes and [[JustForPun he’s history]].
* BadassBeard: Olaf and Erik sport impressive beards. Baelog settles for a BadassMustache.

to:

** Baelog Baleog the Fierce is a GlassCannon and an Assassin. He’s less durable than Olaf, but has higher damage output than both. Unlike Olaf, he’s traded in his old [[BowAndSwordInAccord sword and bow combo]] in favour of [[ThrowingYourSwordAlwaysWorks tossing]] an [[BottomlessMagazines infinite supply]] of easily {{breakable| weapons}} [[CoolSword swords]] at foes. These swords shatter into shrapnel, damaging enemies behind the victim for a percentage of the damage dealt to the primary target; Baelog Baleog can use this HerdHittingAttack to break minion and merc sieges or attack multiple buildings at once with the right positioning, and can be upgraded via talents to deal extra damage to non-Heroic targets with his splash damage, take back some of his damage as health via LifeDrain and/or increase his attack speed the longer he attacks; even without these upgrades he can be a terror in the right hands.
** Erik the Swift is a FragileSpeedster and a Specialist. He is far more fragile than his friends, but also much faster on foot. Reflecting his lack of combat training compared to his contemporaries, he has to fall back on a [[BratsWithSlingshots slingshot]] for a weapon. His damage is only so much better than Olaf’s; in truth, he’s more of a utility Viking. Erik can become TheSneakyGuy by entering stealth after standing still for a few seconds, which also extends his line-of-sight, allowing him to camp a lane and spy on the enemy at the same time; he can upgrade his basic attacks to destroy ammo in towers and forts while dealing extra damage to them; he can even gain the ability to literally ''[[WalkItOff run]]'' [[WalkItOff off]] damage with a certain talent. These abilities combine with each other and Eric’s impressive running speed to make him a useful character, especially since he can attack more quickly and at a longer range than Baelog Baleog and is thus better suited to chase down enemies, but beware -- take your eyes off him for too long or let him get surrounded by stronger foes and [[JustForPun he’s history]].
* BadassBeard: Olaf and Erik sport impressive beards. Baelog Baleog settles for a BadassMustache.



* BigThinShortTrio: Olaf, Baelog, and Erik, respectively. Baelog is stouter than the usual example, though.

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* BigThinShortTrio: Olaf, Baelog, Baleog, and Erik, respectively. Baelog Baleog is stouter than the usual example, though.



'''Baelog:''' [[InsistentTerminology It's not a MOBA, it's a]] ''[[InsistentTerminology Hero Brawler!]]''\\

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'''Baelog:''' '''Baleog:''' [[InsistentTerminology It's not a MOBA, it's a]] ''[[InsistentTerminology Hero Brawler!]]''\\



'''Baelog:''' Ugh! You guys are so getting us fired, do you know that?!

to:

'''Baelog:''' '''Baleog:''' Ugh! You guys are so getting us fired, do you know that?!



* BreakableWeapons: Baelog's armed with rather shoddy swords that shatter from one impact when he [[ThrowingYourSwordAlwaysWorks throws them.]] Exploited however, as the shrapnels from the swords breaking actually become a HerdHittingAttack.

to:

* BreakableWeapons: Baelog's Baleog's armed with rather shoddy swords that shatter from one impact when he [[ThrowingYourSwordAlwaysWorks throws them.]] Exploited however, as the shrapnels from the swords breaking actually become a HerdHittingAttack.



'''Baelog:''' Yes, Olaf, we're not dwarves, we're vikings. Hehehe, except for Erik, he's a dwarf!\\

to:

'''Baelog:''' '''Baleog:''' Yes, Olaf, we're not dwarves, we're vikings. Hehehe, except for Erik, he's a dwarf!\\



* DeathIsCheap: Unlike [[VideoGame/{{Dota2}} Meepo]], they can be killed separately. On top of that, they each only count as a quarter of a hero kill, so even a TotalPartyKill won't reward the enemy team as if they killed a normal hero. Turned UpToEleven with one of their [[LimitBreak Heroic]] abilities, which lets any single viking instantly resurrect any dead viking, fully heal all three, and ''summon them all to his location.'' Thought you had the upper hand when you killed off Olaf and Baelog and cornered that wounded Erik? Think again...

to:

* DeathIsCheap: Unlike [[VideoGame/{{Dota2}} Meepo]], they can be killed separately. On top of that, they each only count as a quarter of a hero kill, so even a TotalPartyKill won't reward the enemy team as if they killed a normal hero. Turned UpToEleven with one of their [[LimitBreak Heroic]] abilities, which lets any single viking instantly resurrect any dead viking, fully heal all three, and ''summon them all to his location.'' Thought you had the upper hand when you killed off Olaf and Baelog Baleog and cornered that wounded Erik? Think again...



'''Baelog:''' Yes, Olaf. We're not [[OurDwarvesAreAllTheSame dwarves]], we're Vikings! Pfft... Except for Erik... *titter* he's a dwarf!\\

to:

'''Baelog:''' '''Baleog:''' Yes, Olaf. We're not [[OurDwarvesAreAllTheSame dwarves]], we're Vikings! Pfft... Except for Erik... *titter* he's a dwarf!\\



* MagikarpPower: Early game, Olaf is too squishy to tank effectively for the trio, let alone the 5-player team at large, and Baelog and Eric’s damage output isn't great enough to let them win even a 3-on-1 fight against a normal hero without losses. Once they get some Talents under their belt, their damage output spikes much further and they can shred heroes and forts, and while Olaf never really reaches ImplacableMan status, he becomes tough enough to serve as a distraction while the others do their thing. Add to it all the utility many of their Talents conveys, and they can become a versatile and deadly wrecking crew by the end of the game.

to:

* MagikarpPower: Early game, Olaf is too squishy to tank effectively for the trio, let alone the 5-player team at large, and Baelog Baleog and Eric’s damage output isn't great enough to let them win even a 3-on-1 fight against a normal hero without losses. Once they get some Talents under their belt, their damage output spikes much further and they can shred heroes and forts, and while Olaf never really reaches ImplacableMan status, he becomes tough enough to serve as a distraction while the others do their thing. Add to it all the utility many of their Talents conveys, and they can become a versatile and deadly wrecking crew by the end of the game.



* NoFourthWall: They outright acknowledge they're video game characters who beat their originals and are now in another one, though they seem to think [[WrongGenreSavvy this one operates on the same basis as their originals]]; for instance, Baelog ask how many VideoGameLives they have left upon reviving, and one of his kill quotes is, “I hope you wrote down the level password!” ([[DontExplainTheJoke like the ones from their original game]]).

to:

* NoFourthWall: They outright acknowledge they're video game characters who beat their originals and are now in another one, though they seem to think [[WrongGenreSavvy this one operates on the same basis as their originals]]; for instance, Baelog Baleog ask how many VideoGameLives they have left upon reviving, and one of his kill quotes is, “I hope you wrote down the level password!” ([[DontExplainTheJoke like the ones from their original game]]).



* RapePillageAndBurn: Baelog quotes two out of the three.
-->'''Baelog:''' Pillage, plunder, set things on fire!

to:

* RapePillageAndBurn: Baelog Baleog quotes two out of the three.
-->'''Baelog:''' -->'''Baleog:''' Pillage, plunder, set things on fire!



* TookALevelInBadass: In the original games, only Baelog was capable of dealing any damage or destroying enemies. In this game, Erik and Olaf are capable of normally attacking the enemy. Their normal attacks still pale compared to Baleog's, but they can still kill unprepared enemy heroes (especially because Erik's natural speed makes him ideal in chasing enemies when they're running away due to low HP and then kill with CherryTapping) and their ''Spin to Win!'' ability has them deal equal damage while spinning.

to:

* TookALevelInBadass: In the original games, only Baelog Baleog was capable of dealing any damage or destroying enemies. In this game, Erik and Olaf are capable of normally attacking the enemy. Their normal attacks still pale compared to Baleog's, but they can still kill unprepared enemy heroes (especially because Erik's natural speed makes him ideal in chasing enemies when they're running away due to low HP and then kill with CherryTapping) and their ''Spin to Win!'' ability has them deal equal damage while spinning.



* UseYourHead: For a time Erik was able to headbutt enemies away much like in his original game; a recent patch removed it due to a common player complaint that this talent was AwesomeButImpractical.

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* UseYourHead: For a time Erik was able to headbutt enemies away much like in his original game; a recent patch removed it due to a common player complaint that this talent was AwesomeButImpractical.

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