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3This page is for how heroes from classic Blizzard games like ''VideoGame/TheLostVikings'' and [[OriginalGeneration Nexus-born]] heroes appear in ''Heroes of the Storm'' only. For how the characters act in their own universes, see the respective pages for those games.
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6
7!!Blizzard Classic Heroes
8
9!!!Supports
10
11[[folder:The Lost Vikings, Triple Trouble]]
12!!!'''Voiced by:''' Carlos Larkin (Olaf), Creator/JBBlanc (Baleog), Michael Sorich (Erik) (English)[[note]]'''Other Languages''': Fyodor Sukhov (Olaf), Sergey Kunitsky (Baleog), Boris Shuvalov (Erik) (Russian)[[/note]]
13[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/the_lost_vikings.jpg]]
14[[caption-width-right:206:'''Erik''': ''[[https://static.wikia.nocookie.net/allstars_gamepedia/images/4/4a/ErikBase_UI_Lockin00.ogg "Where will we end up this time?"]]'']]
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16A trio of [[ExactlyWhatItSaysOnTheTin Vikings]] from Earth. Erik, Olaf and Baleog are three neighboring Vikings who lend their strength together, Erik's swiftness, Olaf's stoutness and Baleog's fierceness, for their daily hunting routine and providing for their families in their village. [[TemptingFate Life was good, and they hoped they never had to leave their village.]] Alas, in the very night after the phrase was uttered, an evil alien named Tomator whisked them away from their homes and the trio had to work together, combining their strength even more, to not only escape and finally defeat Tomator, but also traversing through various worlds alien to them, until they return home. Tomator at one point returned, but the Vikings still outwitted them, this time with the help of the werewolf Fang and the dragon Scorch. They would be incumbent from adventures for many years... [[TheBusCameBack And they're lost again, now spotted in the Nexus.]]\
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18The Lost Vikings form an incredibly unique Support hero. The player is in control of three separate heroes with different stats and passive effects, which are controlled in an [[RealTimeStrategy RTS]] style. Olaf the Stout is the tankiest of the three, but is the only melee attacker and deals the least damage. Every few seconds, his attack charges him towards the target, and he will also begin rapidly restoring his health while out of combat. Baleog the Fierce throws swords, which break on impact and deal damage in a cone behind the target. He deals the most damage of the Vikings and has moderate health. Erik the Swift has the fastest attack speed, higher-than-average movement speed, and the longest range, but he's the squishiest by far. Their trait, ''Viking Hoard'', permanently increases all Vikings' health regeneration every time a Viking collects a Regeneration Globe. Additionally, each Viking only gives 25% of the normal XP when they're killed. Each Viking also has a separate Hearthstone, and drinking from a Healing Fountain with one Viking grants the healing effect to all three. Unlike most heroes, The Lost Vikings possess no basic abilities, but can potentially gain abilities with talents.\
19\
20Their first heroic, ''Longboat Raid!'', has them board an Unstoppable viking ship that fires at nearby heroes and can use the ability ''Mortar'' to deal damage in an area. The boat has increased health for each Viking able to hop in, but the Vikings are stunned for a long duration if the boat is killed. It cannot be cast unless every living Viking is near each other. Their second heroic, ''Play Again!'', has one of them briefly channel to summon every Viking to one location, restoring their health to full and resurrecting any dead ones.\
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22The Lost Vikings do not use mounts, instead having the ability ''Go Go Go!'' to temporarily increase the movement speed of all Vikings.\
23\
24Their current skins are Sequel Lost Vikings and [[PajamaCladHero Pajama Party Lost Vikings]].
25----
26* {{Acrofatic}}: Olaf is the most visibly fat of the three, but he can pull off a surprising burst of speed.
27* ActionDad: All three of them are married with children. Olaf even mentions his daughter in one of his quotes.
28* AnAdventurerIsYou: A nuanced example, with each Viking fulfilling a traditional adventurer role ''and'' roughly fitting one of the roles within ''Heroes''.
29** Olaf the Stout is a StoneWall and a Warrior. Much like in his original game, he brandishes his [[LuckilyMyShieldWillProtectMe trademark]] [[ShieldBash shield]]. A highly durable character, Olaf can take a lot of hits and has been seen living through abilities which would hit other heroes like a truck. He usually serves as a damage-sink, soaking up ammo from defensive towers, distracting enemy minions and mercenaries and simply [[WalkItOff shrugging off any damage]] by [[HealingFactor regenerating his lost health back]] after a few seconds. He can also charge at enemies, slowing them down and cutting off their escape. A certain talent takes his potential a step further -- it [[KillItWithFire suffuses him in a permanent flaming aura]] which damages enemies who get too close; this allows him to wear down anyone around him, effectively turning him into a PersonOfMassDestruction.
30** Baleog the Fierce is a GlassCannon and an Assassin. He’s less durable than Olaf, but has higher damage output than both. Unlike Olaf, he’s traded in his old [[BowAndSwordInAccord sword and bow combo]] in favour of [[ThrowingYourSwordAlwaysWorks tossing]] an [[BottomlessMagazines infinite supply]] of easily {{breakable| weapons}} [[CoolSword swords]] at foes. These swords shatter into shrapnel, damaging enemies behind the victim for a percentage of the damage dealt to the primary target; Baleog can use this HerdHittingAttack to break minion and merc sieges or attack multiple buildings at once with the right positioning, and can be upgraded via talents to deal extra damage to non-Heroic targets with his splash damage, take back some of his damage as health via LifeDrain and/or increase his attack speed the longer he attacks; even without these upgrades he can be a terror in the right hands.
31** Erik the Swift is a FragileSpeedster and a Specialist. He is far more fragile than his friends, but also much faster on foot. Reflecting his lack of combat training compared to his contemporaries, he has to fall back on a [[BratsWithSlingshots slingshot]] for a weapon. His damage is only so much better than Olaf’s; in truth, he’s more of a utility Viking. Erik can become TheSneakyGuy by entering stealth after standing still for a few seconds, which also extends his line-of-sight, allowing him to camp a lane and spy on the enemy at the same time; he can upgrade his basic attacks to destroy ammo in towers and forts while dealing extra damage to them; he can even gain the ability to literally ''[[WalkItOff run]]'' [[WalkItOff off]] damage with a certain talent. These abilities combine with each other and Eric’s impressive running speed to make him a useful character, especially since he can attack more quickly and at a longer range than Baleog and is thus better suited to chase down enemies, but beware -- take your eyes off him for too long or let him get surrounded by stronger foes and he’s history.
32* AwesomeButImpractical: ''Longboat Raid!'' allows the Vikings to board an Unstoppable Viking ship that rains cannon fire and mortars on enemies and gives them a ThemeMusicPowerUp, letting them deal a surprising amount of damage in teamfights. However, its mortars are telegraphed and relatively simple to dodge, and its cannon fire can't be aimed, meaning it'll often be wasted on enemy Tanks. Also, while it's Unstoppable, the longboat is still relatively fragile and easy to kill, and [[TotalPartyKill if the boat dies, the Vikings will likely not last much longer]]. Finally, ''Longboat Raid!'' requires all Vikings to be near each other to be used, meaning it encourages the player to bunch up the Vikings and taking away their biggest advantage: being able to do other things while your team grabs the enemy's attention (usually while Olaf helps out with his relative bulk and charge ability). As such, you'll almost always see veteran Vikings go for the much more flexible ''Play Again!'' instead.
33* BadassNormal: Probably the most shining example of this in the game. Other characters hail from alternate worlds that are pretty much WorldOfBadass (Azeroth, Sanctuary and the Korprulu Sector). The Lost Vikings are the only heroes that came from the InsignificantLittleBluePlanet that probably won't have the [[VideoGame/StarCraft UED]] or [[VideoGame/{{Overwatch}} the Overwatch and the Omnic Crisis]] down its history line, and fighting with just mundane weaponry, not to mention their game is about puzzle-solving instead of high action. They're still a set of powerful heroes [[DifficultButAwesome when played right]].
34* BalanceSpeedStrengthTrio: A StoneWall, a JackOfAllStats GlassCannon and a FragileSpeedster in a package deal.
35* BigEater: Olaf. At ''least'' half his quotes are about food. It's also mentioned that he likes following Chen around and slurping up booze that leaks out of his keg.
36-->'''Olaf:''' Got donuts for [[ThirdPersonPerson Olaf?]]
37* BigThinShortTrio: Olaf, Baleog, and Erik, respectively. Baleog is stouter than the usual example, though.
38* BitingTheHandHumor: Erik has his share, it seems.
39-->'''Erik:''' Seventeen years of nothin', and they bring us back for a MOBA. Huh, figures.\
40'''Baleog:''' [[InsistentTerminology It's not a MOBA, it's a]] ''[[InsistentTerminology Hero Brawler!]]''\
41'''Olaf:''' Hero Brawler! (Viking gibberish) You made that up!\
42'''Erik:''' Nope, but Blizzard sure did!\
43'''Baleog:''' Ugh! You guys are so getting us fired, do you know that?!
44* BoringButPractical: It's entirely possible to simply move and fight with them as a group. While this defeats their entire gimmick, spoils their uniqueness and requires very little skill, it's undeniably effective -- especially in the late game, when they have a full set of offensive talents and collectively hit like a truck.
45* BreakableWeapons: Baleog's armed with rather shoddy swords that shatter from one impact when he [[ThrowingYourSwordAlwaysWorks throws them.]] Exploited however, as the shrapnels from the swords breaking actually become a HerdHittingAttack.
46* BreakingTheFourthWall: They're fully aware they're video game characters, that they've already beaten their old games and that they're now in another one. They [[MediumAwareness also know]] that DeathIsCheap in the Nexus.
47** Go to their shop screen and leave it idle for long (or checking out their talents and abilities) and then...
48--->'''Erik:''' Do you guys feel like we're being... watched?
49** Olaf asks if his friends [[ContinuityNod remember their appearance]] in ''World of Warcraft''.
50--->'''Olaf:''' Hey, you guys remember when we were in ''World of Warcraft''?\
51'''Erik:''' Ah, that was just a reference.\
52'''Baleog:''' Yes, Olaf, we're not dwarves, we're vikings. Hehehe, except for Erik, he's a dwarf!\
53'''Erik:''' You take it back!
54* ChromaticArrangement: Erik prominently sports a bright red beard, Baleog wears a green tunic, and big man Olaf is clad in blue.
55* CoolBoat: Their Viking longship can be summoned with one of their heroics to lay waste to their enemies.
56* DeathIsCheap: Unlike [[VideoGame/{{Dota2}} Meepo]], they can be killed separately. On top of that, they each only count as a quarter of a hero kill, so even a TotalPartyKill won't reward the enemy team as if they killed a normal hero. Upped by one of their [[LimitBreak Heroic]] abilities, which lets any single viking instantly resurrect any dead viking, fully heal all three, and ''summon them all to his location.'' Thought you had the upper hand when you killed off Olaf and Baleog and cornered that wounded Erik? Think again...
57* DifficultButAwesome: They count as three separate units, each with different strengths and weaknesses. This means they require a great deal of micro-management and skill to use effectively, as individually they're quite weak and trying to have one of them alone stand up to a rival hero can quickly lead to a CurbStompBattle. However, the fact that they’re basically three heroes for the price of one lets an experienced player wreak havoc with them across an entire map. As noted under AnAdventurerIsYou, the Vikings have a great deal of adaptability and customisation, meaning they can, in the right hands, effectively contribute in any situation on any map and avoid ever becoming TheLoad.
58* ExperienceBooster: They're a walking trio of these. Having three bodies between them means that a good Viking player can soak experience from every unattended lane at once, freeing up the rest of their team to take objectives, ganks, and fights without having to worry about losing out on experience.
59* FightingClown: They're the silliest heroes yet by a longshot, with copious amounts of MediumAwareness, NoFourthWall and {{Retraux}}. However, they're just as effective as any other hero; in particular, they can become ''very'' dangerous in the lategame, and good micro-management can let them literally be in three places at once.
60* HappilyMarried: All three have wives and families waiting for them back at home. Olaf even mentions about giving his daughter a gift if the Vikings score a kill.
61* HornyVikings: Duh. They're basically cartoon characters, so historical accuracy isn't exactly their chief purpose.
62* LateToThePunchline: Erik in this gem from their StopPokingMe quotes.
63-->'''Olaf:''' Hey, you guys remember when we were in ''VideoGame/WorldOfWarcraft''?\
64'''Erik:''' *sigh* That was just a ''reference!''\
65'''Baleog:''' Yes, Olaf. We're not [[OurDwarvesAreAllTheSame dwarves]], we're Vikings! Pfft... Except for Erik... *titter* he's a dwarf!\
66'''Erik:''' *chuckle* ...You take it back!
67* MagikarpPower: Early game, Olaf is too squishy to tank effectively for the trio, let alone the 5-player team at large, and Baleog and Eric’s damage output isn't great enough to let them win even a 3-on-1 fight against a normal hero without losses. The fact that everyone's still in lane doesn't help either, since it's hard for them to soak experience without getting bullied out. Once they get some Talents under their belt, their damage output spikes much further and they can shred heroes and forts, and while Olaf never really reaches ImplacableMan status, he becomes tough enough to serve as a distraction while the others do their thing. Furthermore, from the mid-game onward when everyone is rotating around and scrambling for objectives, the Vikings become free to split-soak experience to their heart's content, letting them snowball their team's experience lead. Add to it all the utility many of their Talents conveys, and they can become a versatile and deadly wrecking crew by the end of the game.
68* MechanicallyUnusualClass:
69** Three heroes in one, they can be controlled individually or as a group; most of their abilities outside of basic attacks are done automatically when properly triggered by their scripting; they have short cooldowns for built-in abilities and more extended cooldowns for abilities which affect all three, including heroics; like Illidan, they have no mana or other resource to power their abilities, which means the only thing determining their effectiveness is the player's skill with micro-management, positioning and choosing talents; finally, the controls take on a more RTS leaning when using them -- the number keys for 1, 2 and 3 select individual Vikings (Olaf, Baleog and Erik, respectively) and 4 selects all three at once, with the QWER keys activating skills which affect all three Vikings.
70** Despite being listed as a Support hero, the Vikings have no real abilities that actually, well, support allies and Baleog and Erik melt from enemy heroes staring too hard at them, so on the surface, it looks like they were lumped into Support because [[SquareRaceRoundClass there was nowhere else to put them]]. However, their supportive abilities come not from their kit, but from the fact that they come with three separate bodies, making them extremely good at ''indirectly'' supporting their team by providing map control, split-pushing, and soaking a ton of experience that otherwise might have gone to waste - basically, they support their team by being everywhere their team ''isn't''. And even if the team needs a fifth body in a fight, Olaf can provide that too with a point-and-click heavy slow (upgradable to a stun with a certain talent) along with just enough health to not immediately die when he gets an enemy's attention, making him a real nuisance.
71* NiceJobBreakingItHero: Similar to Murky, each Viking is only worth 25% of the EXP of a normal kill. Meaning even if the enemy wipes all three out, they still got less EXP than if they had killed anyone else. Also like Murky, each of them is worth a full kill for talents that track Hero deaths. Coupled with the fact that the Vikings are strongest when split up, this means that an inattentive Vikings player will feed kills that could have been easily avoided, sacrificing an experience lead that the Vikings are best at providing.
72* NoFourthWall: They outright acknowledge they're video game characters who beat their originals and are now in another one, though they seem to think [[WrongGenreSavvy this one operates on the same basis as their originals]]; for instance, Baleog ask how many VideoGameLives they have left upon reviving, and one of his kill quotes is, “I hope you wrote down the level password!” ([[DontExplainTheJoke like the ones from their original game]]).
73* PopCulturalOsmosis: Related to the above, a few of their quotes are references. For instance, when trying to remember their enemy Tomator, they end up singing lyrics off ''Music/{{Tommy}}''.
74* {{Retraux}}: Their animations, sound effects, and the names of many of their skills are references to old-school video games. See also NoFourthWall and MediumAwareness.
75* RapePillageAndBurn: Baleog quotes two out of the three.
76-->'''Baleog:''' Pillage, plunder, set things on fire!
77* RequiredSecondaryPowers: MultiArmedMultitasking. As implied by the fact that you can issue commands to each of the Vikings individually, their optimum use is to spread them out to cover two or even three lanes and get soak. Given that ExperiencePoints are gained by having characters in each lane, a solid TLV player essentially acts as ''multiple players at the same time'', freeing up the other four to get value elsewhere. However, this requires paying attention to more than one combat environment going on at the same time. The one saving grace is that by simply pressing 1 twice, or 2 twice or 3 twice, the camera will instantly center on a Viking's location, allowing you to orient yourself quickly.
78* TheUnintelligible: Occasionally, Olaf's speech descends into gibberish.
79* TookALevelInBadass: In the original games, only Baleog was capable of dealing any damage or destroying enemies. In this game, Erik and Olaf are capable of normally attacking the enemy. Their normal attacks still pale compared to Baleog's, but they can still kill unprepared enemy heroes (especially because Erik's natural speed makes him ideal in chasing enemies when they're running away due to low HP and then kill with CherryTapping) and their ''Spin to Win!'' ability has them deal equal damage while spinning.
80-->'''Erik (when ordered to attack):''' I can attack in this game!
81* TookALevelInDumbass: Not that Olaf was ever the sharpest tool in the shed, but his SimpletonVoice and tendency to dip into TheUnintelligible are entirely original to this game, as is his status as a ThirdPersonPerson.
82* ThemeMusicPowerUp: [[https://www.youtube.com/watch?v=wGLRgg0k2rQ Smugglers Cove]], which plays while ''Longboat Raid'' is active. However, the ability [[LongSongShortScene doesn't last nearly long enough for the whole thing to play]].
83* ThirdPersonPerson: Olaf has become one, complete with a SimpletonVoice.
84* UseYourHead: For a time Erik was able to headbutt enemies away much like in his original game; a patch removed it due to a common player complaint that this talent was AwesomeButImpractical.
85* WalkItOff: [[MightyGlacier Olaf]] has this; if he's out of battle for a few seconds, he can regenerate nearly to full HP in just a couple of seconds. Erik can have this in a more literal variant via a talent -- he heals for every few steps he takes while on the move.
86[[/folder]]
87
88!!Nexus Heroes
89!!!Melee Assassins
90[[folder:Qhira, Realmless Bounty Hunter]]
91!!!'''Voiced by:''' Music/JanelleMonae and Creator/MegalynEchikunwoke (English)
92[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/qhira.jpg]]
93 [[caption-width-right:206:''[[https://static.wikia.nocookie.net/allstars_gamepedia/images/f/f6/NexusHunterBase_UI_Lockin00.ogg "I'm in."]]'']]
94A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed realm, Iresia. While she searches, she gets by as a bounty hunter - a job she loathes, despite her exceptional skill.\
95\
96Qhira is a mobile Melee Assassin who zeroes in on targets and scores the kill. Her trait, ''Grappling Hook'', fires a skillshot that pulls Qhira to the first enemy hero or piece of terrain it hits. Her first basic ability, ''Carnage'', stabs her sword in a direction, damaging enemies. ''Blood Rage'', her second ability, passively causes her attacks and abilities to apply a stacking DamageOverTime bleed. When activated, Qhira deals damage to all afflicted enemies and heals herself for each bleed stack on heroes. Her final basic ability, ''Revolving Sweep'', lashes her sword out. If she hits an enemy hero, she attaches, becoming untargetable as she revolves around them while dealing damage to enemies between her and the target. Qhira can reactivate before the skill ends to dash at the target, stunning them and knocking them back.\
97\
98Her first Heroic ability, ''Unrelenting Strikes'', unleashes a whirlwind of blade strikes around her that grow in range over its duration. The final swing deals extra damage and also stuns. Her second Heroic, ''Final Strike'', damages all enemies in a line after a delay, dealing far greater damage to enemies below a certain threshold.\
99\
100Her current skins are [[TheApunkalypse Scrapper Queen Qhira]] and [[ToyTime Cosmonaut Qhira]].
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102* AchillesHeel: While she's spinning around an enemy with ''Revolving Sweep'', she's literally invincible... unless her target becomes Unstoppable, which abruptly drops her right off right where she was. If she was getting ready to knock her target toward her own team the moment this happens, she's probably now utterly cut off from allied help and right behind the enemy team's own lines.
103* AntiEscapeMechanism: With not one, but two abilities that let her easily catch up to her prey, Qhira excels at chasing down all but the most mobile opponents. ''Revolving Sweep'' is particularly effective at cutting off escape routes by putting Qhira right in front of the target while kicking them back the way they came. And even if they think they've gotten away with a sliver of health, well... it would be a ''real shame'' if Qhira hadn't already used her long-ranged ''Final Strike''.
104* BattleTrophy: Her spotlight revealed she has a collection of trinkets from across the Nexus, including pieces of some familiar characters [[TheCameo alongside memorabilia]] from [[VideoGame/{{Overwatch}} Reaper, Brigitte]], and [[VideoGame/{{Hearthstone}} Sir Finley Mrrgglton]].
105* BorrowedCatchphrase: She's a big fan of throwing catchphrases back at her marks.
106-->'''To Hanzo:''' Simple subtraction.\
107'''To Chromie:''' Time's up.\
108'''To Tracer:''' Cheers!\
109'''To Orphea:''' Someone needs more practice running away.
110* BountyHunter: Her job, although not by choice. This is reflected in her gameplay, which is great at quickly picking off isolated foes.
111* ConsummateProfessional: She's a no-nonsense fighter with an [[NothingPersonal impartial outlook]] on her marks.
112* DamageOverTime: ''Blood Rage'' applies one to all of her attacks, which constitutes a lot of her overall damage.
113* DimensionalTraveler: Thanks to the shard of Iresia's Singularity she has, she can travel between realms in the Nexus.
114* DivingKick: Reactivating ''Revolving Sweep'' has her perform one. With the right talent, she'll also kick back any other enemies nearby.
115* DreadlockWarrior: Her hair is done into a ponytail of dreadlocks.
116* GlassCannon: Qhira hits like a chainsaw on legs and is an extremely strong duelist with her self sustain and damage over time from ''Blood Rage''. However, because most of her damage output is melee-ranged, her actual HP is somewhat low, and she's much better at getting ''into'' fights than out of them, Qhira will have to maneuver carefully when multiple opponents are involved.
117* GrapplingHookPistol: Her trait launches one of these.
118* HoistByHerOwnPetard: ''Revolving Sweep'' is an absolutely insane mobility, CC, and sticking tool. However, Qhira has to stick to her target while its active, and can only dash to wherever her target is. If whoever she hit decides to dash back into their own team (or under a turret), she goes along for a ride - and even canceling it might be not enough to avoid a personal disaster.
119* HomeworldEvacuation: After Iresia was plunged into war and its Singularity was destroyed, Qhira was forced to wander the Nexus.
120* InjuredVulnerability: ''Final Strike'' is intended as a finisher, since it deals massive damage to enemies below 50% of their health. Qhira also has a set of talents that encourage her to damage low-health enemies, up to a Storm Talent that reveals nearby injured enemies and increases her movement speed while moving towards them.
121* InsistentTerminology: She refers to her Singularity only as the Crystal. She even calls out 'Singularity' as a NonIndicativeName, since there's one per realm and an infinite number of realms.
122* MorphWeapon: Her sword stretches and changes into a whip for her abilities.
123* NothingPersonal: One of her kill responses.
124* OneHandedZweihander: She wields her {{BFS}} in one hand at all times, despite it being nearly as tall as she is.
125* OrnamentalWeapon: She has a pair of daggers on her belt that aren't used in any abilities. That said, if you [[StopPokingMe poke her]] enough, she threatens to show what what they ''are'' for.
126* PrettyInMink: She's wearing fur straps across her shoulders. By Qhira's own admission it's not her usual style, but she wanted to make use of the creature she skinned it off of.
127* VariableLengthChain: Her WhipSword can either stay as a sword, or extend to let her outright spin around enemies. Her Unrelenting Strikes ultimate appears to actually extend its own length as the duration ticks down, and her Final Strike seems to be extending the thing and bursting out of the ground. It doesn't even appear to be a truly-connected chain however, and the links in her sword seem to be usually bound together by some unknown-force before extending apart from each other as she uses her abilities.
128* WeaksauceWeakness: If the target of ''Revolving Sweep'' becomes Unstoppable, it'll boot Qhira off wherever she ended up. With the right timing, that usually means in the middle of the enemy team.
129* WhipSword: Her weapon is a BifurcatedWeapon made of multiple sheets of metal that split apart and rotate. It becomes a full-on whip while using ''Revolving Sweep'' and ''Unrelenting Strikes''.
130
131[[/folder]]
132
133!!!Ranged Assassins
134[[folder:Orphea, Heir of Raven Court]]
135!!!'''Voiced by:''' Creator/JeannieTirado (English)
136[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/orphea_1.jpg]]
137 [[caption-width-right:206:''[[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/67/Orpheabase_ui_lockin00.ogg "For the Nexus!"]]'']]
138
139A young girl hailing from Raven Court, Orphea is the daughter of its realm lord, the Raven Lord. After discovering her father secretly unleashing the Dark Nexus, she left her home and coincidentally met Deckard Cain in King's Crest, only to witness her father defeat the Lady of Thorns and cause the fall of King's Crest. Vowing to stop her father from hurting anyone else, she chose to rise up against him and become a hero in the Nexus.\
140\
141Orphea is a Ranged Assassin with incredible burst damage and mobility but fairly short range. Her trait, ''Overflowing Chaos'', grants Orphea a stack of Chaos whenever an ability damages a hero, which causes her next Basic Attack against a hero to deal extra damage and heal her, stacking up to three times. Her first basic ability is ''Shadow Waltz'', which slams a tendril into the ground after a short delay, dealing damage in a line. If it hits a hero, the cooldown is greatly lowered and Orphea will dash a short distance on her next movement. ''Chomp'' deals heavy damage to all enemies in front of Orphea within an arc after a delay. Finally, ''Dread'' sends out a wave that lightly damages and slows all enemies it passes through, then erupts at the end of its path, dealing heavy damage and slowing all enemies caught in the burst.\
142\
143Her first Heroic ability is ''Eternal Feast'', dealing heavy damage in a huge area after a short delay. If an enemy hero was hit, the ability repeats, which can go on indefinitely. Her second Heroic ability, ''Crushing Jaws'', creates two jaws in the target area that come together, pulling any enemies with them and stunning them in the center when the jaws collide.\
144\
145Her current skins are [[OrdinaryHighSchoolStudent Slacker Orphea]] and [[TheMafia Babyface Orphea]].
146----
147* AntagonisticOffspring: She firmly opposes the Raven Lord, who turns out to be her father.
148* ArmorPiercingAttack:
149** At level 16, Orphea can upgrade her with Chaos empowered Basic Attacks to ignore Armor.
150** On the same tier, her ''Shadow Waltz'' can deal additional {{percent damage|attack}} based on the target's maximum health.
151** ''Crushing Jaws''' Storm upgrade reduces the Armor of enemies hit.
152* AwesomeButImpractical: ''Eternal Feast'' deals area of effect damage that can potentially repeat ''indefinitely'' as long as it keeps hitting heroes... ''if'' you can actually get it to hit anything. It's majorly telegraphed by a 1.5 second start-up time, meaning that nobody with half a brain is going to just stand there and take even the first hit (much less more than one), and given Orphea's complete lack of crowd control aside from a minor slow in ''Dread'', she'll need a lot of lockdown from her teammates to justify picking it over ''Crushing Jaws'', which actually lets her set up combos on her own.
153* BlackMagicianGirl: Orphea is a young RebelliousPrincess, who exclusively uses offensive magic.
154* BornWinner: She is the daughter of a powerful realm lord of the Nexus, and is a PintSizedPowerhouse.
155* CastingAShadow: Orphea uses darkness-based powers, which her father calls "[[{{SoulPower}} dead magic]]".
156* ColorMotif: Purple, like her father, with a hint of pink. This fits her royal status as a princess in all but name, and also her mastery over her magic, which is associated with death.
157* CombatTentacles: ''Shadow Waltz'' lashes a tentacle outwards.
158* {{Combos}}: A large source of Orphea's damage are her empowered Basic Attacks. She needs to weave Basic Attacks in-between her abilities to get the maximum value out of her Chaos stacks. Her ideal combo at the start is Dread-Shadow Waltz-dash forward-Basic Attack-Chomp-Basic Attack. With ''Crushing Jaws'', the combo becomes even deadlier. It deals enough damage to kill most squishy foes and is nearly unavoidable if she can flank the enemy; ''Lurking Terror'' helps the combo even more, since she won't even need to get close to ''Chomp'' them.
159* CoolCrown: She wears a violet crown on her head, befitting her royal standing.
160* CooldownManipulation: ''Shadow Waltz'''s five-second cooldown is instead set to two seconds if it hits a hero. It also gives back its mana cost + 5 when doing so for extra SpamAttack, and causes her to dash a short distance on her next movement order.
161* DanceBattler: Invoked with ''Shadow '''Waltz''''', allowing her to dash around the battlefield if she can keep resetting the ability. ''Shadow Waltz'' is the remnant of her original concept as a Dance Battler.
162* DarkIsNotEvil: Orphea uses the powers of darkness and chaos in all of her abilities, but she remains a heroic character nonetheless.
163* ElegantGothicLolita: Underneath her coat, Orphea wears a very elegant Victorian-style dress.
164* EyelidPullTaunt: Her 'silly' emote shows her pulling one of these.
165* FlashStep: Orphea dashes in a chosen direction after she hits a hero with ''Shadow Waltz''.
166* FogOfDoom: At level 13, Orphea has access to ''Invasive Miasma'', a LifeDrain DelayedExplosion ability.
167* HerdHittingAttack: All of her abilities can hit multiple enemies. ''Shadow Waltz'' is a narrow trajectory, ''Chomp'' hits everyone in a big forward-facing arc, ''Dread'' is a wave which erupts and deals area damage, ''Eternal Feast'' damages all enemies in a big circle, and ''Crushing Jaws'' damages and stuns all enemies in a targeted area. This makes her exceptionally good at clearing lanes, although the built-in delay for all of her skills make it harder to hit groups of heroes.
168* HeroicResolve: She feels like she could've done something to stop the destruction of King's Crest, and decides that someone needs to stand against the Raven Lord's evil.
169* InTheHood: In her first appearance in the comics, she travelled with a hood over her head. This is averted for her in-game look.
170* JerkWithAHeartOfGold: She's jaded and snarky, to be sure, but she fights because she genuinely wants to protect the various realms of the Nexus.
171* KickTheDog: If she gets a kill on an Alliance hero, she utters a line that's just the cherry on top of being killed by her.
172-->'''Orphea:''' Are there any battles you haven't lost? [[labelnote:Explanation]]The fact that nearly all Alliance victories in ''World of Warcraft'' are Pyrrhic at best is a sore point for the faction's fans.[[/labelnote]]
173* KungFuWizard: Orphea's attack damage and health are significantly higher than is to be expected for a mage, with a health total actually in the middle of melee assassins like Thrall and Illidan, combined with a playstyle that emphasizes getting in close and hitting multiple targets, not to mention interspersing her spells with empowered auto attacks to heal off of them push her towards a much more physical approach to combat than the likes of Kael'thas.
174* {{Leitmotif}}: As the heir of Raven Court, her theme is also the theme of [[https://www.youtube.com/watch?v=3n_Oa8Lptn8 Cursed Hollow]].
175* LittleMissBadass: She's seemingly no more than a child, and yet possesses enough magical power to utterly annihilate her pursuers with the help of Deckard Cain. Later on, she ends up facing her father, the Raven Lord, one-on-one and fights him to a stand-still.
176* LittleMissSnarker: She's the daughter of the Raven Lord, so of course Orphea has quite the biting wit.
177--> '''Orphea:''' I see I'm the only adult here.
178* LightningBruiser: Unlike your [[SquishyWizard typical mage]], Orphea plays aggressively, dogging her enemies with ''Shadow Waltz'' and dealing heavy damage using ''Chomp'' at point blank range while repeatedly teleporting around, with a survivability rating of 7/10, which is tied with Thrall for the highest out of all Assassins.
179* LivingWithTheVillain: Orphea resided in Raven Court and leaves her father, when she learns that he is an evil man who conquers and destroys entire realms.
180* ManBitesMan: Or more like "EldritchAbomination with [[MoreTeethThanTheOsmondFamily Thousands of Teeth]] Bites Man", although names like ''Chomp'' and ''Eternal Feast'' actually suggest that it's ''{{eating|TheEnemy}}'' [[EatingTheEnemy the enemy]].
181* MeaningfulEcho: She takes Deckard Cain's words to heart after witnessing firsthand the fall of King's Crest, [[HeroicResolve resolving]] to stop her father.
182-->'''Orphea:''' Someone must fight this darkness, or the dawn will never come.
183* MoreTeethThanTheOsmondFamily: Her coffin's creature, which is essentially a ball of goop and teeth.
184* OriginalGeneration: Orphea is the first Nexus-exclusive hero and does not exist in, or is based on, any other Blizzard game outside of ''Heroes''.
185* PintSizedPowerhouse: Orphea appears to be a child, but she has enough magical power to destroy the Raven Lord's soldiers and she carries around an ''adult-sized coffin'' on her back without difficulty.
186* PowerFloats: Orphea is always hovering above the ground. Uniquely, she'll always face towards whoever she's attacking so long as she's in combat, giving her movement an otherworldly "possessed" feel.
187* PowerGlows: Her hands glow purplish-pink when she has Chaos stacks.
188* RebelliousPrincess: She's the daughter of the Raven Lord, but is actively fighting against his destructive quest to unite the Nexus.
189* RedEyesTakeWarning: In her reveal cinematic, her eyes change from having red irises to fully turning her eyes - pupils, irises and sclera - solid red while battling her father.
190* ScrewThisImOuttaHere: Her first instinct after realizing that the Raven Lord's unleashed the Dark Nexus, is to get out of her father's influence. Deckard's desire to see the Raven Lord's ploy stopped does convince her to help him out.
191* ShapingYourAttacks: As clarified by the developers, the creature she summons to attack with ''Chomp'', ''Eternal Feast'', and the like isn't actually a creature in its own right so much as a manifestation of her subconscious thoughts and feelings, given form and controlled by her magic.
192--> '''Orphea:''' My magic can take any form I choose, but I try to keep it fun.
193* SimpleYetAwesome: Her kit was specifically designed with both new and old players in mind. She has a large amount of raw damage with short cooldowns and a touch of CC, all on forgiving areas of effect. The spice is learning to execute combos together, getting constant resets on ''Shadow Waltz'' and darting around the battlefield, while ducking in and out of melee to land a devastating ''Chomp''.
194* SoulPower: The source of Orphea's magic is her lineage and her tie to her ancestors. Her coffin is a relic with which she channels the power of one of her ancestors.
195* SpamAttack:
196** ''Shadow Waltz'' has a very small cooldown after hitting an enemy. This can be further reduced with a level 4 talent, letting you potentially lash and dash every single second. A Storm talent will also allow her to completely reset the cooldown if she dashes.
197** ''Insatiable'' is a talent that sets the cooldown of ''Chomp'' to 1.5 seconds if it hits a hero.
198* TiredOfRunning: Initially content to just run and hide, meeting Deckard Cain and seeing the destruction of King's Crest eventually convinced Orphea that she needs to stand and fight against her father.
199* UnskilledButStrong: Orphea has great magical burst damage and can deal good sustained damage versus heroes with ''Shadow Waltz'', but that's about it. She offers virtually no utility aside from ''Crushing Jaws'', her ability to take mercenaries is miserable, and she can't do significant damage against any [=PvE=] objective aside from maybe the Infernal Shrine guardians.
200* VagueAge: WordOfGod is the way time works in the Nexus makes it hard to give a specific number. To make things more confusing, her Slacker Orphea skin attends a high school with Li-ming and Kerrigan, two characters who are adults in their default skins.
201
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