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History Characters / DungeonsAndDragonsGoblinoidDeities

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* EyeScream: Gruumsh is said to have lost his left eye in a battle with Corellon Larethian, and now the orc deity searches the cosmos over for it. He plans to find whoever's foolish enough to keep the eye hidden from him, and tear them apart. Orcs often demonstrate their faith in Gruumsh by gouging out one of their eyes and offering it as a sacrifice to their one-eyed god.

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* EyeScream: Gruumsh is said to have lost his left eye in a battle with Corellon Larethian, and now the orc deity searches the cosmos over for it. He plans to find whoever's foolish enough to keep the eye hidden from him, and tear them apart. Or at least that's the version the elves like to tell; according to the orcs, it's bull, and Gruumsh only ever had one eye. Orcs often demonstrate their faith in Gruumsh by gouging out one of their eyes and offering it as a sacrifice to their one-eyed god.
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* ShareTheSickness: Nurtured Ones of Yurtrus are orcs that have contracted a disease, and they charge into enemy lines to sicken them.
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Hruggek's realm on Clangor is called Hruggekolohk, it's name means simply "Hruggek's Place". Hruggekolohk is a warren of caves worn from the iron of the plane over millennia. Its interior is red-brown with rust, and stagnant pools dot the fl oors, interspersed with piles of bones and garbage. The bugbear petitioners that stalk these tunnels are far less regimented than their goblin cousins, and they tend to congregate in small "villages", each of which might boast a single building or a temporary shelter. The bugbear petitioners are no less inclined to war than the goblins, they simply have a different view of it. Stealth and ambush are their favored combat techniques, and since the caves of Hruggekolohk seem to stretch underneath the entire plane, such tactics serve the bugbears well.

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Hruggek's realm on Clangor is called Hruggekolohk, it's Hruggekolohk; its name means simply means "Hruggek's Place". Hruggekolohk is a warren of caves worn from the iron of the plane over millennia. Its interior is red-brown with rust, and stagnant pools dot the fl oors, floors, interspersed with piles of bones and garbage. The bugbear petitioners that stalk these tunnels are far less regimented than their goblin cousins, and they tend to congregate in small "villages", each of which might boast a single building or a temporary shelter. The bugbear petitioners are no less inclined to war than the goblins, they simply have a different view of it. Stealth and ambush are their favored combat techniques, and since the caves of Hruggekolohk seem to stretch underneath the entire plane, such tactics serve the bugbears well.



Kurtulmak's realm is called Draukari, it is snaking network of narrow and short tunnels and catacombs filled to bursting with fiendish kobolds. The twisting warrens of Draukari are muddy and reek of death, and they twist so maddeningly upon each other that those not accustomed to them are doomed to get lost. Blood seeps from the surface above and drops down onto the inhabitants, covering their skins completely. This ghastly lubricant helps them writhe and wriggle through the mass of fellow fiends more effectively.

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Kurtulmak's realm is called Draukari, it Draukari. It is a snaking network of narrow and short tunnels and catacombs filled to bursting with fiendish kobolds. The twisting warrens of Draukari are muddy and reek of death, and they twist so maddeningly upon each other that those not accustomed to them are doomed to get lost. Blood seeps from the surface above and drops down onto the inhabitants, covering their skins completely. This ghastly lubricant helps them writhe and wriggle through the mass of fellow fiends more effectively.
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* BadPowersBadPeople: [[ZigZaggedTrope Often, but not always]]. He's a plague god and his clerics are fond of spreading diseases upon their enemies. On the other hand, his clerics are responsible for keeping the tribe's food edible so they might have Mend Food spells ready.

Removed: 1001

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Per TRS, and removed Five Man Band misuse


* FiveManBand: An evil variant.
** BigBad: Gruumsh, being the TopGod.
** TheDragon: Ilneval, Gruumsh's lieutenant and the one responsible for strategic warfare.
** TheBrute: Baghtru, whose portofolio includes raw strength and stupidity.
** EvilGenius: Shargaas, as he stands for the more subtle aspects such as infiltration and assassination. [[labelnote:Note]]Yutrus may be the most magically involved of the bunch, but his magics tend to be divine (Wisdom) and sorcerer (Charisma) based, so he isn't smart on his own.[[/labelnote]]
** TheDarkChick: Luthic, being the only female of the pantheon, doesn't appear as evil as the rest, while being a [[InvertedTrope inverted]] WhiteMagicianGirl and is more concerned with raising the orcish people.



* TheDarkChick: She's an [[InvertedTrope inverted]] WhiteMagicianGirl by having the Healing domain despite being evil and having family a part of her portfolio, while encouraging dominance to her followers where they can, despite being subservient to Gruumsh.

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Weapon Of Choice is another disambig


* NamedWeapons: Gruumsh wields a great spear called the ''Bloodspear'', which is covered in the blood of elves. The spear paralyzes when it strikes.



* WeaponOfChoice: Gruumsh wields a great spear called the ''Bloodspear'', which is covered in the blood of elves. The spear paralyzes when it strikes.

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* WeaponOfChoice: Gruumsh wields a great spear called the ''Bloodspear'', which is covered in the blood of elves. The spear paralyzes when it strikes.



* NamedWeapons: Kurtulmak's personal weapon is ''Foestinger'', a halfspear with the keen, lawful, and unholy special abilities.



* WeaponOfChoice: Kurtulmak's personal weapon is ''Foestinger'', a halfspear with the keen, lawful, and unholy special abilities.

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* WeaponOfChoice: Kurtulmak's personal weapon is ''Foestinger'', a halfspear with the keen, lawful, and unholy special abilities.

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Blade On A Stick is now a disambig


* BladeOnAStick: Gruumsh wields a great spear called the ''Bloodspear'', which is covered in the blood of elves. The spear paralyzes when it strikes.



* WeaponOfChoice: Gruumsh wields a great spear called the ''Bloodspear'', which is covered in the blood of elves. The spear paralyzes when it strikes.



* BladeOnAStick: Kurtulmak's personal weapon is ''Foestinger'', a halfspear with the keen, lawful, and unholy special abilities.


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* WeaponOfChoice: Kurtulmak's personal weapon is ''Foestinger'', a halfspear with the keen, lawful, and unholy special abilities.
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When Maglubiyet destroyed the goblin gods, he intended to spare only one- Khurgorbaeyag. But this wasn't quite the case. Among the gods he slew was a trickster who made sure that he would get the last laugh. Though his essence was shattered into pieces, said pieces were still active, and still cause problems for the hobgoblin armies. Whenever the god senses goblins being particularly abused, he will possess one of them and turn it into a Nilbog, a 'backwards goblin' that heals when it's hurt and charms any attackers. The only effective way to stop a Nilbog from causing trouble is to let it have its way, which has led to most hobgoblin armies appointing the goblin most likely to turn into a Nilbog as a 'Jester' who can do and say whatever he wants. The deity itself is nameless, with goblins refusing to give it a name for fear that Maglubiyet will be able to find it and finish the job.

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When Maglubiyet destroyed the goblin gods, he intended to spare only one- one -- Khurgorbaeyag. But this wasn't quite the case. Among the gods he slew was a trickster who made sure that he would get the last laugh. Though his essence was shattered into pieces, said pieces were still active, and still cause problems for the hobgoblin armies. Whenever the god senses goblins being particularly abused, he will possess one of them and turn it into a Nilbog, nilbog, a 'backwards goblin' "backwards goblin" that heals when it's hurt and charms any attackers. The only effective way to stop a Nilbog nilbog from causing trouble is to let it have its way, which has led to most hobgoblin armies appointing the goblin most likely to turn into a Nilbog nilbog as a 'Jester' "Jester" who can do and say whatever he wants. The deity itself is nameless, with goblins refusing to give it a name for fear that Maglubiyet will be able to find it and finish the job.



* ChaoticEvil: This is the InUniverse alignment given for its Nilbogs.
* MyDeathIsJustTheBeginning: The deity behind the Nilbogs used his death to turn into a spirit that could possess goblins and get back at Maglubiyet, if only in small ways.

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* ChaoticEvil: This is the InUniverse alignment given for its Nilbogs.
nilbogs.
* MyDeathIsJustTheBeginning: The deity behind the Nilbogs nilbogs used his death to turn into a spirit that could possess goblins and get back at Maglubiyet, if only in small ways.



* TricksterGod: This one likes upending the usual 'goblins-on-the-bottom' social order that most goblinoids have.
* ViolationOfCommonSense: The whole idea behind Nilbogs is that they reverse logic- attacking will instead heal them, aggression will turn into friendliness, and so forth. In previous editions (where the Possessing Spirit wasn't involved), this could go so far as being compelled to give all your treasure to the Nilbog.

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* TricksterGod: This one likes upending the usual 'goblins-on-the-bottom' "goblins-on-the-bottom" social order that most goblinoids have.
* ViolationOfCommonSense: The whole idea behind Nilbogs nilbogs is that they reverse logic- logic -- attacking will instead heal them, aggression will turn into friendliness, and so forth. In previous editions (where the Possessing Spirit wasn't involved), this could go so far as being compelled to give all your treasure to the Nilbog.nilbog.
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Once, the various goblinoid races were as separate from each other as humans, elves, and dwarves. They had their own traditions, their own kingdoms, and their own religions. And then, Maglubiyet happened. The brutal god of conquest set his sights on claiming the goblinoids as his soldiers, and he attacked their divine rulers first. Almost all fell before his brutal onslaught, with Maglubiyet sparing only those who would help him keep control over his new minions- invariably, they were gods of brutality, war, and slavery. Now, all goblinoid society is based on one simple rule: Maglubiyet's the boss. Few goblins actually revere him, but they all live in healthy fear of what he could do to any rebels.

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Once, the various goblinoid races were as separate from each other as humans, elves, and dwarves. They had their own traditions, their own kingdoms, and their own religions. And then, Maglubiyet happened. The brutal god of conquest set his sights on claiming the goblinoids as his soldiers, and he attacked their divine rulers first. Almost all fell before his brutal onslaught, with Maglubiyet sparing only those who would help him keep control over his new minions- minions -- invariably, they were gods of brutality, war, and slavery. Now, all goblinoid society is based on one simple rule: Maglubiyet's the boss. Few goblins actually revere him, but they all live in healthy fear of what he could do to any rebels.
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Magluniyet's realm, also the home of the rest of the pantheon, is called Clangor, a society of strict hierarchy and rugged order. A person who doesn't keep their place is cut down faster than an orc recruit. The realm's on one face of an iron cube of Avalas (the first layer of Acheron), and it's a land of cold metal and hot blood. Towers and burgs rise up from the surface of the iron, but because buildings are wrecked whenever the mammoth cube crashes into another, the goblins also tunnel deep below the ground to keep from being crushed.

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Magluniyet's Maglubiyet's realm, also the home of the rest of the pantheon, is called Clangor, a society of strict hierarchy and rugged order. A person who doesn't keep their place is cut down faster than an orc recruit. The realm's on one face of an iron cube of Avalas (the first layer of Acheron), and it's a land of cold metal and hot blood. Towers and burgs rise up from the surface of the iron, but because buildings are wrecked whenever the mammoth cube crashes into another, the goblins also tunnel deep below the ground to keep from being crushed.
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* WhipItGood: Khurgorbaeyag wields a whip that can fly up to 30' as a rope of entanglement and a blow from it acts as a symbol of hopelessness, compelling them to promptly surrender to the wielder. If the victim can't resist, they can stay in a depressed state anywhere between a week and several months, depending on their willpower.

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* WhipItGood: Khurgorbaeyag WhipOfDominance: Khurgorbaeyag, a god of slavery, oppression, and militaristic hierarchy, wields a whip that can fly up to 30' as a rope of entanglement and a blow from it which acts as a symbol of hopelessness, compelling them its targets to promptly surrender to the its wielder. If the victim can't resist, they can stay in a depressed state anywhere between a week and several months, depending on their willpower.


* AsskickingEqualsAuthority: Maglubiyet retains his power by virtue of his strength, and never allows other deities within the pantheon to achieve true power. The 5th edition sourcebook ''Volo's Guide to Monsters'' states that he unified the goblinoid pantheon by beating the gods of the goblins, hobgoblins and bugbears into submission, and destroying any who refused to accept his rule.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Maglubiyet retains his power by virtue of his strength, and never allows other deities within the pantheon to achieve true power. The 5th edition sourcebook ''Volo's Guide to Monsters'' states that he unified the goblinoid pantheon by beating the gods of the goblins, hobgoblins and bugbears into submission, and destroying any who refused to accept his rule.
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Dewicked trope


* EverythingsBetterWithDinosaurs: The Kuro tribe of Chult believe that he owns the jungle and can take the form of a huge and powerful dinosaur.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Maglubiyet wields a huge, bloodied coal-black battleaxe.



* AnAxeToGrind: His favored weapon is a hand axe.

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