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Trope was cut/disambiguated due to cleanup


* DropTheHammer: All orcs are equipped with big heavy hammers.



* DropTheHammer: They wield big hammers.

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Whoops. i was correct that the strategy guide refers to them as female, but the manual refers to them as male.


* AwesomeButImpractical: She's easily the most powerful creature you get, unless you get the Avatar on your side, but she's just as likely to attack you as the enemy. The Horned Reaper is only really useful in the final levels of the campaign, otherwise they are usually too much trouble to use.

to:

* AmbiguousGender: The official strategy guide refers to them as female, but the manual and their official character designer have referred to them as male. Either way, there has never been explicit confirmation what their gender is, [[NonHumanNonBinary or if they even have one]].
* AwesomeButImpractical: She's They're easily the most powerful creature you get, unless you get the Avatar on your side, but she's They're just as likely to attack you as the enemy. The Horned Reaper is only really useful in the final levels of the campaign, otherwise they are usually too much trouble to use.



* AxCrazy: She wants nothing more to kill things, be they the enemy or your own minions when she's really angry.
* TheBerserker: She's barely controllable and will fly into a rage attacking everything she sees.

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* AxCrazy: She wants They want nothing more to kill things, be they the enemy or your own minions when she's they're really angry.
* TheBerserker: She's They're barely controllable and will fly into a rage attacking everything she sees.they see.



* LightningBruiser: Bile Demons and Dragons may outlast her, but the Horned Reaper's offensive strength is unmatched and her speed is above average.
* PsychoForHire: One of the finest examples. One of the better strategies for keeping a Reaper happy is to build her her own little dungeon, i.e. putting her in solitary confinement. Having the entry corridor be completely full of locked security doors is optional.
* SinisterScythe: Her signature weapon, a huge scythe which she uses with [[OneHandedZweihander one hand]].
* UnstoppableRage: As soon a Keeper's Horned Reaper snaps, she ''is not coming back''. She will not stop until you, your minions, and your entire dungeon is broken and bloody. Or she's dead.

to:

* LightningBruiser: Bile Demons and Dragons may outlast her, them, but the Horned Reaper's offensive strength is unmatched and her their speed is above average.
* PsychoForHire: One of the finest examples. One of the better strategies for keeping a Reaper happy is to build her her them their own little dungeon, i.e. putting her them in solitary confinement. Having the entry corridor be completely full of locked security doors is optional.
* SinisterScythe: Her Their signature weapon, a huge scythe which she uses they use with [[OneHandedZweihander one hand]].
* UnstoppableRage: As soon a Keeper's Horned Reaper snaps, she ''is they ''are not coming back''. She They will not stop until you, your minions, and your entire dungeon is broken and bloody. Or she's They're dead.
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Horned Reapers are female, at least according to the official strategy guide.


* AwesomeButImpractical: He's easily the most powerful creature you get, unless you get the Avatar on your side, but he's just as likely to attack you as the enemy. The Horned Reaper is only really useful in the final levels of the campaign, otherwise they are usually too much trouble to use.
* AttackAttackAttack: Left to their own devices, they will pursue all enemies until they're a pile of sliced meats.
* AxCrazy: It wants nothing more to kill things, be they the enemy or your own minions when it's really angry.
* TheBerserker: He's barely controllable and will fly into a rage attacking everything he sees.

to:

* AwesomeButImpractical: He's She's easily the most powerful creature you get, unless you get the Avatar on your side, but he's she's just as likely to attack you as the enemy. The Horned Reaper is only really useful in the final levels of the campaign, otherwise they are usually too much trouble to use.
* AttackAttackAttack: Left to their own devices, they will pursue all enemies until they're a pile of sliced meats.
meat.
* AxCrazy: It She wants nothing more to kill things, be they the enemy or your own minions when it's she's really angry.
* TheBerserker: He's She's barely controllable and will fly into a rage attacking everything he she sees.



* BossInMookClothing: There is one of these guys working for the heroes in the last level, and a [[OhCrap level 10 one at that.]]
* HairTriggerTemper: See the main page for the big list of what a Horned Reaper hates.
* LightningBruiser: Bile Demons and Dragons may outlast him, but the Horned Reaper's offensive strength is unmatched and his speed is above average.
* PsychoForHire: One of the finest examples. One of the better strategies for keeping a Reaper happy is to build him his own little dungeon, i.e. putting him in solitary confinement. Having the entry corridor be completely full of locked security doors is optional.
* SinisterScythe: His signature weapon, a huge scythe he uses with ''one hand''.
* UnstoppableRage: As soon a Keeper's Horned Reaper snaps, he ''is not coming back''. He will not stop until you, your minions, and your entire dungeon is broken and bloody. Or he's dead.

to:

* BossInMookClothing: There is one of these guys working for the heroes in the last level, and a [[OhCrap level 10 one at that.]]
*
that.
%%*
HairTriggerTemper: See the main page for the big list of what a Horned Reaper hates.
* LightningBruiser: Bile Demons and Dragons may outlast him, her, but the Horned Reaper's offensive strength is unmatched and his her speed is above average.
* PsychoForHire: One of the finest examples. One of the better strategies for keeping a Reaper happy is to build him his her her own little dungeon, i.e. putting him her in solitary confinement. Having the entry corridor be completely full of locked security doors is optional.
* SinisterScythe: His Her signature weapon, a huge scythe he which she uses with ''one hand''.
[[OneHandedZweihander one hand]].
* UnstoppableRage: As soon a Keeper's Horned Reaper snaps, he she ''is not coming back''. He She will not stop until you, your minions, and your entire dungeon is broken and bloody. Or he's she's dead.

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* LightningBruiser: Capable of holding their own against anything short of Samurai and Horned Reapers due to their high offense and blinding speed. Becomes somewhat literal, since Mistresses can learn the Lightning spell as well.

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* LightningBruiser: Capable of holding their own against anything short of Samurai and Horned Reapers due to their high offense and blinding speed. Becomes somewhat literal, since Mistresses can learn the [[ShockAndAwe Lightning spell spell]] as well.



* BoringButPractical: Barbarians have one special ability, which is to get more armor, it's highly useful to stay in the fight, but far from as flashy as some of the abilities other units boasts.
* DropTheHammer: They wield big hammers.



* GlassCannon: Actually have less health and armor than the similar Barbarian unit. Make up for it with gargantuan strength.

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* CarryABigStick: Giants walk around with a huge, spiked club that causes a lot of damage to dungeon creatures.
* GlassCannon: Actually have less health and armor than the similar Barbarian unit. unit, which is however still about twice as much as most other good units. Make up for it with gargantuan strength.strength.
* MightyGlacier: Giants are unsurprisingly powerful, both on the attack and can take a fair amount of damage, however, the giant is also slow moving for most of the game, but does get the spell Speed at Level 10.
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crosswicking



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* WhipOfDominance: They are leather-clad Dark Mistresses women who embody BondageIsBad as minions of your VillainProtagonist, with their openly sadistic personalities and being [[LovesTheSoundOfScreaming vocally enthusiastic]] about fighting and torturing. In artwork and cinematic they're often seen wielding whips, but in the game itself they fight with magic or hand-to-hand combat, although they do have a [[LightningLash lighting whip spell]]. Their torture animation in the torture chamber also has them being whipped, though [[TooKinkyToTorture they're shown to enjoy it]].
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Disambiguated.


* WhipItGood: They utilize holy whips in battle. [[Franchise/{{Castlevania}} Sounds familiar...]]

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* WhipItGood: They utilize holy whips in battle. [[Franchise/{{Castlevania}} Sounds familiar...]]
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Shes Got Legs is currently a disambiguation


* FairySexy: Have shortcut dresses that show both their ample cleavage and ShesGotLegs.

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* FairySexy: Have shortcut dresses that show both their ample cleavage and ShesGotLegs.legs.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: The ending involves a goblin messing with a magic staff accidentally transforming him into a [[GenderBender female]] goblin, causing every one of the minions to give their new toy a lustful look.



* ForcedTransformation: The ending involves a goblin messing with a magic staff accidentally transforming him into a [[GenderBender female]] goblin, causing every one of the minions to give their new toy a lustful look.



* BalefulPolymorph: In cutscenes, their spell of choice converts its target into a chicken, [[EpicFail including himself when he accidentally pointed his palms inward!]]


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* ForcedTransformation: In cutscenes, their spell of choice converts its target into a chicken, [[EpicFail including himself when he accidentally pointed his palms inward!]]
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* BalefulPolymorph: In cutscenes, their spell of choice converts its target into a chicken, [[EpicFail including himself when he accidentally pointed his palms inward!]]
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Added missing word.


* CombatSadomasochist: They inflicting pain on others, and especially love to inflict pain on themselves.

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* CombatSadomasochist: They love inflicting pain on others, and especially love to inflict pain on themselves.
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* OurImpsAreDifferent: Imps are the basic WorkerUnit doing all the digging, land claiming and logistics. They are also made out of mana and have undying loyalty.

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* StoneWall: Their damage output, with their [[BreathWeapon Flame Breath]], is actually very low. However, they have high health and [[HealingFactor Heal]], which allows them to survive for long periods of fire.

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* StoneWall: Their damage output, with their [[BreathWeapon Flame Breath]], is actually very low.low and its usefulness is in its super low cooldown. However, they have high health and [[HealingFactor Heal]], which allows them to survive for long periods of fire.



* CrutchCharacter: Flies are almost useless in combat with their low health and attack, they don't get much better after leveled up. They are least better than beetles as they at least make good scouts and can even fly over lava, but this becomes a moot point once you get hellhounds who are just as fast, can swim in lava, and are actually good combatants.



* OurGhostsAreDifferent: The only way you get these lost souls is by ''torturing people to death''. They are then subservient to you, oh dark one.

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* OurGhostsAreDifferent: The only way you get these lost souls is by ''torturing people to death''. They are then subservient to you, oh dark one. Also, they have a fondness for worshipping dark gods and can move through all doors making them good for espionage and sabotage.



* AwesomeButImpractical: He's easily the most powerful creature you get, unless you get the Avatar on your side, but he's just as likely to attack you as the enemy.

to:

* AwesomeButImpractical: He's easily the most powerful creature you get, unless you get the Avatar on your side, but he's just as likely to attack you as the enemy. The Horned Reaper is only really useful in the final levels of the campaign, otherwise they are usually too much trouble to use.



* OurVampiresAreDifferent: Powerful undead sorcerers born from the corpses of the fallen. They also don’t like the company of magicians.

to:

* MagikarpPower: They are surprisingly weak at first, but once they get leveled up they are easily one of the strongest monsters in the game.
* OurVampiresAreDifferent: Powerful undead sorcerers born from the corpses of the fallen. They also don’t like the company of magicians.magicians and utterly detest all gods, even evil ones.



* StoneWall: Good health and can drain energy from enemies; however, drain is also his only attack, and does little damage per hit.

to:

* StoneWall: Good health and can drain energy from enemies; however, drain is also his only attack, and does little damage per hit. Downplayed when they get higher levels, where vampires learn some very powerful offensive spells.



* BarbarianHero: It's in their name

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* BarbarianHero: It's in their namename.



A powerful melee fighter.

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In contrast to most giants, these guys are heroic. A very powerful melee fighter.



%%* CoolHelmet

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%%* CoolHelmet* CoolHelmet: A regal silver one with tall intimidating horns.



* {{Expy}}: Of the Flies from the first game.

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* {{Expy}}: Of the Flies from the first game.game, though fortunately are more useful thanks to their superior attack power.

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%%* ServileSnarker

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%%* ServileSnarker* ServileSnarker: He may be your most loyal servant, but he won't hold back if he thinks you are doing something stupid.
* SoProudOfYou: As much as he hates affection, he still can't help but sincerely congratulate and praise the player after completing either game.



* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then they are entirely outclassed by stronger units as soon as the second level. The only thing they really excel at is being rather tanky cannon fodder.

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* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then Then they are entirely outclassed by stronger units as soon as the second level. The only thing they really excel at is being rather tanky cannon fodder.



* SinisterScythe: His signature weapon, a huge scythe he wields with ''one hand''.

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* SinisterScythe: His signature weapon, a huge scythe he wields uses with ''one hand''.



* LeeroyJenkins: Has the same duty as the Fly, but is specifically looking for things to kill while it's running around. And just like the Fly, it won't hesitate to attack enemies despite relative strength or numbers.

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* LeeroyJenkins: Has the same duty as the Fly, but is specifically looking for things to kill while it's running around. And just like the Fly, it won't hesitate to attack enemies despite relative strength or numbers. Unlike the fly the Hellhound can actually do good damage and if it gets into trouble on its own it can likely take some enemies down with it.



They hit quite hard and are fairly tough, which make them good fighters when combined with their freeze ability.

to:

They Bizarre living tentacles that hit quite hard and are fairly tough, durable, which make them good fighters when combined with their freeze ability.ability. They are the only monsters you can't attract to your dungeon normally, you will instead have to recruit them yourself by find them wandering in underground rivers.




The troll is best used for manufacture, and has been known to turn down less manual jobs, such as research. Initially poor in combat, the troll gains good firepower at later levels. However, they are unlikely to use range attacks unless possessed.



The troll is best used for manufacture, and has been known to turn down less manual jobs, such as research. Initially poor in combat, the troll gains good firepower at later levels. However, they are unlikely to use range attacks unless possessed.



%%* VillainTeleportation

to:

%%* VillainTeleportation
* VillainTeleportation: At higher levels they can instantly teleport across the dungeon to where they want to go.



* MagikarpPower: Low level thieves are annoying pests at worst, at high levels they are fast and dangerous assassins.

to:

* MagikarpPower: Low level thieves are annoying pests at worst, at high levels they are fast and dangerous assassins.
assassins. Even more so once you train them past Level 10, they become an even stronger Knight.




!!'''Wizards'''

Old wizards clade in blue, they specialize in offensive magic.



LongRangeFighter: As expected, they are most effective from afar. They can prove to be quite nasty if they have allies to protect them, but if you can reach them they are toast.

!!'''Wizards'''

Old wizards clade in blue, they specialize in offensive magic.
----



* BlowYouAway: One of their most dreaded abilities, especially in combination with poison gas.

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* BlowYouAway: One of their most dreaded abilities, especially in combination with poison gas.gas and lava.



* GlassCannon - Fairies may take only little punishment, but if groups of them come with the lightning spell, they will dole out serious hurt on your minions if you give them the chance.
%%* OurFairiesAreDifferent

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* GlassCannon - GlassCannon: Fairies may take only little punishment, but if groups of them come with the lightning spell, they will dole out serious hurt on your minions if you give them the chance.
%%* OurFairiesAreDifferent
* OurFairiesAreDifferent: They are all benevolent and are human sized.
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to:

----



'''Beetles'''

to:

'''Beetles'''
!!'''Beetles'''




* BigCreepyCrawlies: Giant beetles.
* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then they are entirely outclassed by stronger units as soon as the second level. The only thing they really excel at is being rather ranky cannon fodder.

'''Bile Demons'''

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\n----
* BigCreepyCrawlies: Giant ''Giant'' beetles.
* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then they are entirely outclassed by stronger units as soon as the second level. The only thing they really excel at is being rather ranky tanky cannon fodder.

'''Bile !!'''Bile Demons'''




to:

----



'''Dark Mistresses'''

to:

'''Dark !!'''Dark Mistresses'''




* ArchEnemy: Samurais.

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\n----
* ArchEnemy: Samurais. Why exactly isn't clear.



'''Demon Spawn'''

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'''Demon !!'''Demon Spawn'''




to:

----



'''Dragons'''

to:

'''Dragons'''
!!'''Dragons'''




* BadassBookworm: They are among the strongest creatures in the game and they enjoy reading making, them a good minion to have in the library.
%% ZCE * BreathWeapon: It's a dragon.

to:

\n----
* BadassBookworm: They are among the strongest creatures in the game and they enjoy reading making, reading, making them a good minion to have in the library.
%% ZCE * BreathWeapon: It's Given it is a dragon.dragon, it can breath long streams of flame.



'''Flies'''

to:

'''Flies'''
!!'''Flies'''




to:

----



'''Ghosts'''

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'''Ghosts'''
!!'''Ghosts'''




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----



'''Horned Reapers'''

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'''Horned !!'''Horned Reapers'''




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----



%%* SinisterScythe

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%%* SinisterScythe* SinisterScythe: His signature weapon, a huge scythe he wields with ''one hand''.



'''Hellhound'''

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'''Hellhound'''
!!'''Hellhound'''




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----



%%* HellHound

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%%* HellHound* HellHound: ExactlyWhatItSaysOnTheTin, it is a demonic two headed dog.



'''Imps'''

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'''Imps'''
!!'''Imps'''




to:

----



'''Orcs'''

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'''Orcs'''
!!'''Orcs'''




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----



* LightningBruiser: Once they get that speed spell...

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* LightningBruiser: Once they get that speed spell...spell.



'''Skeletons'''

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'''Skeletons'''
!!'''Skeletons'''




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----



%%* DemBones

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%%* DemBones* DemBones: A classic warrior skeleton wielding a sword and shield.



'''Spiders'''

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'''Spiders'''
!!'''Spiders'''




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----



'''Tentacles'''

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'''Tentacles'''
!!'''Tentacles'''




to:

----



'''Trolls'''

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'''Trolls'''
!!'''Trolls'''
----



'''Vampires'''

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'''Vampires'''
!!'''Vampires'''




to:

----



%%* BaldOfEvil

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%%* BaldOfEvil* BaldOfEvil: Their pale heads have no hair.



%%* LooksLikeOrlok

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%%* LooksLikeOrlok* LooksLikeOrlok: An almost carbon copy, the only real difference is these vampires wearing red instead of black.



'''Warlocks'''

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'''Warlocks'''
!!'''Warlocks'''




to:

----



'''Tunneler'''

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'''Tunneler'''
!!'''Tunneler'''




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----



'''Dwarf'''

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'''Dwarf'''
!!'''Dwarf'''




to:

----



'''Thief'''

to:

'''Thief'''
!!'''Thief'''




to:

----



'''Archers'''

to:

'''Archers'''
!!'''Archers'''



'''Wizards'''

* GlassCannon: Much like your warlocks, they are frail but command powerful magic spells that can devastate.
%%* SquishyWizard
* RobeAndWizardHat: Looks like a discount Gandalf.
%%* WizardBeard

'''Monk'''

to:

'''Wizards'''

!!'''Wizards'''

Old wizards clade in blue, they specialize in offensive magic.
----
* GlassCannon: RobeAndWizardHat: Looks like a discount Gandalf. [[WizardBeard Complete with long white beard.]]
* SquishyWizard:
Much like your warlocks, they are frail but [[GlassCannon command powerful magic spells that can devastate.
%%* SquishyWizard
* RobeAndWizardHat: Looks like a discount Gandalf.
%%* WizardBeard

'''Monk'''
devastate.]]

!!'''Monk'''




to:

----



'''Barbarian'''

to:

'''Barbarian'''
!!'''Barbarian'''




to:

----



'''Priestess'''

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'''Priestess'''
!!'''Priestess'''




to:

----



'''Fairy'''

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'''Fairy'''
!!'''Fairy'''




to:

----



'''Giant'''

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'''Giant'''
!!'''Giant'''




to:

----



'''Samurai'''

An excellent fighter, very quick and a good spell caster.

to:

'''Samurai'''

!!'''Samurai'''

An excellent fighter, very quick and even a good spell caster.
----



'''Knight'''

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'''Knight'''
!!'''Knight'''




to:

----



'''The Avatar'''

to:

'''The !!'''The Avatar'''




to:

----
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* AmbiguouslyHuman: Suince he never appears on screen, we don't know what he looks like or what sort of creature he is.

to:

* AmbiguouslyHuman: Suince Since he never appears on screen, we don't know what he looks like or what sort of creature he is.
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More accurate.


* ArchEnemy: Skeletons. The rivalry can be dangerous if it's an experienced Bile Demon and Skeleton; a Bile Demon is more valuable than a Skeleton, but a trained Skeleton gets [[ShockandAwe Lighting Spell]] that can kill the Demon.

to:

* ArchEnemy: Skeletons. The rivalry can be dangerous if it's an experienced Bile Demon and Skeleton; a Bile Demon is more valuable than a Skeleton, but a trained Skeleton gets [[ShockandAwe [[BoltOfDivineRetribution Lighting Spell]] that can kill the Demon.
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* AchillesHeel: Two. One, while he heals on his home terrain he's very easy to lure out of it, and two, while he hits extremely hard his flashy style means he attacks very slowly making him easy to overwhelm.
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The second game has trolls and goblins as two distinct races


* AllTrollsAreDifferent: These trolls are small green humanoids that are slightly below-average melee fighters but skilled artisans that will happily staff your workshop. They actually look more like goblins... Which is probably why the second game renamed them so.

to:

* AllTrollsAreDifferent: These trolls are small green humanoids that are slightly below-average melee fighters but skilled artisans that will happily staff your workshop. They actually look more like goblins... Which is probably why the second game renamed them so.
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None


* WhipItGood: [[Franchise/Castlevania Sounds familiar...]]

to:

* WhipItGood: [[Franchise/Castlevania They utilize holy whips in battle. [[Franchise/{{Castlevania}} Sounds familiar...]]

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Your very own EvilMentor, and the narrator of the game. He is the one that guides you through the game. It seems he is an old Keeper than now helps you, new Keeper, adjusting to the game.

* AmbiguouslyHuman: Since he never appears on screen, we don't know what he looks like what sort of creature he is.

to:

Your very own EvilMentor, and the narrator of the game. He is the one that guides you through the game. It seems he is an old Keeper than that now helps you, new Keeper, adjusting to the game.

* AffablyEvil: He is super snarky and sadistic, but is noticeably your most loyal servant in the game and is happy to explain everything.
*
AmbiguouslyHuman: Since Suince he never appears on screen, we don't know what he looks like or what sort of creature he is.



* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then they are entirely outclassed by stronger units as soon as the second level.

to:

* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then they are entirely outclassed by stronger units as soon as the second level.
level. The only thing they really excel at is being rather ranky cannon fodder.



* {{Gasshole}}: Any fight involving a large amount of these guys is going to be gassy. It'll get to the point you can't even see what's going on.

to:

* {{Gasshole}}: Any fight involving a large amount of these guys is going to be gassy. It'll get to the point Sometimes you can't even see what's going on.



* MagikarpPower: They are always going to be physically frail, but if you can level ghosts up they learn some powerful spells.



* LightningBruiser: Strong, powerful, fast.
%%* MultipleHeadCase

to:

* LightningBruiser: Strong, powerful, and fast.
%%* MultipleHeadCase* MultipleHeadCase: Has two heads, both with [[RedEyesTakeWarning glowing red eyes]] and sharp fangs.



%%* DropTheHammer

to:

%%* DropTheHammer* DropTheHammer: All orcs are equipped with big heavy hammers.



The spider is your first reasonable fighting unit. Good physical attributes are complimented well by a nice selection of combat abilities. The spider responds well to training.

to:

The spider is your first reasonable fighting unit.unit and by far the most useful of the bugs. Good physical attributes are complimented well by a nice selection of combat abilities. The spider responds well to training.



%%* GiantSpider

to:

%%* GiantSpider* GiantSpider: Big spiders the size of mastiffs.



%%* CombatTentacles

to:

%%* CombatTentacles* CombatTentacles: Literally a slithering tentacle that exists to fight.



* AllTrollsAreDifferent: These trolls are small green humanoids that are slightly below-average melee fighters but skilled artisans that will happily staff your workshop.

to:

* AllTrollsAreDifferent: These trolls are small green humanoids that are slightly below-average melee fighters but skilled artisans that will happily staff your workshop. They actually look more like goblins... Which is probably why the second game renamed them so.



%%* OurVampiresAreDifferent

to:

%%* OurVampiresAreDifferent* OurVampiresAreDifferent: Powerful undead sorcerers born from the corpses of the fallen. They also don’t like the company of magicians.



%%* EvilSorcerer

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%%* EvilSorcerer* EvilSorcerer: Power hungry magicians who want a cut of your research, in exchange they serve you.



%%* OurDwarvesAreAllTheSame

to:

%%* OurDwarvesAreAllTheSame
* OurDwarvesAreAllTheSame: They don’t specialize in combat, but they are definitely good diggers.



* MagikarpPower

to:

* MagikarpPower
MagikarpPower: Low level thieves are annoying pests at worst, at high levels they are fast and dangerous assassins.



%%* GlassCannon

to:

%%* GlassCannon* GlassCannon: Much like your warlocks, they are frail but command powerful magic spells that can devastate.



%%* RobeAndWizardHat

to:

%%* RobeAndWizardHat * RobeAndWizardHat: Looks like a discount Gandalf.



%%* WhipItGood

to:

%%* WhipItGood
* WhipItGood: [[Franchise/Castlevania Sounds familiar...]]



%%* HotWitch

to:

%%* HotWitch
* HotWitch: They are well-endowed sorceresses with clothing that leaves little to the imagination.



%%* FairySexy

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%%* FairySexy* FairySexy: Have shortcut dresses that show both their ample cleavage and ShesGotLegs.



%%* OurGiantsAreBigger

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%%* OurGiantsAreBigger
* OurGiantsAreBigger: Easily the tallest unit in the game.



%%* EliteMook

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%%* EliteMook* EliteMook: One of the strongest hero units in the game, as such getting them on your side is very desirable.



%%* MagicKnight

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%%* MagicKnight* MagicKnight: Can use both their katana and magic with equal effectiveness.



%%* MightyGlacier

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%%* MightyGlacier* MightyGlacier: Can take a large amount of punishment, given they are essentially bosses it makes sense.

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* AmbiguouslyHuman: Since he never appears on screen, we don't know what he looks like what sort of creature he is.



* {{Cloudcuckoolander}} : Sometimes, some of his quotes are... weird. Most of the time, however, he is sane (if evil)

to:

** If you lose to in the final mission of the sequel, part of his disgust for your failure will be that Reginald will use the scattered portal gems for good as a result.
* {{Cloudcuckoolander}} : Sometimes, some of his quotes are... weird. Most of the time, however, he is sane (if evil)evil).
* ComicallySerious: Being this and a DeadpanSnarker comprise the humor with him in the sequel. One of the defeat lines has him note that fairies will attempt to cure you of evil with smiles.



* EvenEvilHasStandards: PlayedForLaughs. [[BreakingTheFourthWall He doesn't approve of playing the game late at night]].



* FauxAffablyEvil: In the second game. He will acknowledge the strength of your enemies if you win, praising you for overcoming them, but if you lose, he will mock you for losing to weak enemies. The only enemy you fight he seems to legitimately respect is King Reginald.



* PragmaticVillainy: He is a CardCarryingVillain, but advocates for being a BenevolentBoss since being a BadBoss will leave you with no minions.



* ToCreateAPlaygroundForEvil: Implied to be his motive in the second game. He isn't interested in taking over the world himself, merely assisting someone he thinks has the potential to gather the portal gems so that they can invade the surface.
* TheVoice: Is heard in voice in both games, but never appears on screen.




to:

* WorthyOpponent: Sees King Reginald as this. He clearly dislikes him, but unlike the rest of the enemies you run across he legitimately respects Reginald as a powerful and dangerous adversary. If you lose against Reginald, he will mock you for losing when you had everything in your grasp, rather than losing to a weak enemy.



* InfinityPlusOneSword: It is possible to torture and convert him to your side, giving you the strongest entity in the game.



* AscendedExtra: Was just a type of creature, he is now an infamous evil warrior who has been key in the efforts to reclaim the portal gems.



%%* HairTriggerTemper

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%%* HairTriggerTemper* FamedInStory: Dialogue by the Mentor implies he is an infamous warrior.
* HairTriggerTemper: Like the original game, almost anything will set him off.



%%* SinisterScythe

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%%* SinisterScythe* SinisterScythe: With "Reaper" in his title, that is a given.



%%* UnstoppableRage

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%%* UnstoppableRage
* UnstoppableRage: He will fly into a rage at the drop of a hat, and he can't be killed.


Added DiffLines:

* BigGood: Is responsible for the creation of the portal gems that have been cutting the dungeon keepers off from the surface.
* HeroAntagonist: He is a king who is trying to protect his kingdom from evil doers like you.
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The Horned Reaper, returning from the first game, but is now a single demon which is called "Horny". He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than damage the Stone Knights.

* AxCrazy: Every bit as homicidal as the first game.
* TheBerserker: He will attack everything in sight at the drop of hat and is almost impossible to control him.

to:

The Horned Reaper, returning from the first game, but is now a single demon which is called "Horny". He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than that can damage the Stone Knights.

* AxCrazy: Every bit as homicidal as in the first game.
* TheBerserker: He will attack everything in sight at the drop of a hat and is almost impossible to control him.control.
Tabs MOD

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* BreathWeapon: [[CaptainObvious It's a dragon]].

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%% ZCE * BreathWeapon: [[CaptainObvious It's a dragon]].dragon.

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%%* CardCarryingVillain

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%%* CardCarryingVillain* CardCarryingVillain: Comes with the territory. The Mentor is darkly enthusiastic about the creeping destruction you inflict upon the land, and considers the horrible fates inflicted upon the surface dwellers to be satisfying.



* LaughablyEvil: Especially in the original thanks to his snarky dialogue all round devotion to evil.

to:

* LaughablyEvil: Especially in the original original, thanks to his snarky dialogue all round devotion to evil.



* TheStoic: [[NotSoStoic Unless your dungeon heart is under attack]].

to:

* TheStoic: Speaks with a dry and sardonic tone, not impressed by any opposition or how badly you're outmatched in a given dungeon. [[NotSoStoic Unless your dungeon heart is under attack]].



* MightyGlacier: They don't even have legs.

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* MightyGlacier: They Their bulk makes their strength and defense high, but their speed is terrible since they don't even have legs.



* LightningBruiser: Capable of holding their own against anything short of Samurai and Horned Reapers.

to:

* LightningBruiser: Capable of holding their own against anything short of Samurai and Horned Reapers.Reapers due to their high offense and blinding speed. Becomes somewhat literal, since Mistresses can learn the Lightning spell as well.



* ArchEnemy: Hellhounds



* MagikarpPower: They transform into dragons at level ten.
* ArchEnemy: Hellhounds

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* MagikarpPower: They Not very impressive when they first arrive, being a serviceable front-line fighter for early levels. The reason you should keep them around is that Demon Spawn transform into dragons at level ten.
* ArchEnemy: Hellhounds
NonIndicativeName: They're called Demon Spawn, but they're actually dragon hatchlings and will grow up into proper Dragons once trained for long enough.



* BadassBookworm: They are among the strongest creatures in the game, and they enjoy reading making them a good minion to have in the library.

to:

* BadassBookworm: They are among the strongest creatures in the game, game and they enjoy reading making making, them a good minion to have in the library.



* AttackAttackAttack: Left to their own devices, they will pursue all enemies until they're a pile of sliced meats.



* BossInMookClothing - There is one of these guys working for the heroes in the last level, and a [[OhCrap level 10 one at that.]]

to:

* BossInMookClothing - BossInMookClothing: There is one of these guys working for the heroes in the last level, and a [[OhCrap level 10 one at that.]]



* LightningBruiser - Bile Demons and Dragons may outlast him, but the Horned Reaper's offensive strength is unmatched and his speed is above average.

to:

* LightningBruiser - LightningBruiser: Bile Demons and Dragons may outlast him, but the Horned Reaper's offensive strength is unmatched and his speed is above average.

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* HappinessInSlavery: They don't require beds, food or wages to willingly carry out your fiendish designs, and the only disloyal thing they do is pledge allegiance to another keeper if captured alive and sent to the torture chamber.



%%* AllTrollsAreDifferent

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%%* AllTrollsAreDifferent* AllTrollsAreDifferent: These trolls are small green humanoids that are slightly below-average melee fighters but skilled artisans that will happily staff your workshop.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%%* PlayingWithFire

to:

%%* PlayingWithFire
FierySalamander: They spit fireballs in combat, can wade through lava without injury and will make their lairs near to lava if given the choice.



%%* FearlessUndead

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%%* FearlessUndead* FearlessUndead: Can't be repelled by fear traps, and will [[LeeroyJenkins charge into any combat without considering the odds]].



%%* CombatSadomasochist

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%%* CombatSadomasochist* CombatSadomasochist: Enjoys pain and inflicting it on others, and will often go to the torture room to hurt themselves if given nothing to do.



%%* TortureTechnician

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%%* TortureTechnician
* TortureTechnician: Will assist in torturing other creatures in the torture chamber.



%%* {{Fartillery}}

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%%* {{Fartillery}}* {{Fartillery}}: Weaponize their bodily functions against their enemies.



%%* MightyGlacier

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%%* MightyGlacier
* MightyGlacier: Slow, but very hard to kill.
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* ArchEnemy: With Vampires. They're presumably jealous of their immortality.

to:

* ArchEnemy: With Vampires. They're presumably jealous of their immortality. They also don't get along with the Wizards.



%%* GlassCannon
%%* SquishyWizard

to:

%%* GlassCannon
%%* SquishyWizard
* GlassCannon: Definitely not the strongest physical fighters, even at level 10, but their powerful spells and general versatility at long range more than makes up for it.
* SquishyWizard: They're rather fragile units at the start, having zero ranged capacity at level 1 and being too physically weak to do much impact, spending more time in the library than actually training. However, when trained to a decent enough level, they become one of the most competent ranged fighters in the game.
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Added DiffLines:

* LightningBruiser: Capable of holding their own against anything short of Samurai and Horned Reapers.

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%%* EvilSoundsDeep: Very much so.

to:

%%* * EvilSoundsDeep: Very much so.so. His menacing voice adds to the comedy of his dialogue.
* LaughablyEvil: Especially in the original thanks to his snarky dialogue all round devotion to evil.



%%* BigCreepyCrawlies

to:

%%* BigCreepyCrawlies* BigCreepyCrawlies: Giant beetles.



%%* CombatSadomasochist

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%%* CombatSadomasochist* CombatSadomasochist: They inflicting pain on others, and especially love to inflict pain on themselves.



%%* BreathWeapon

to:

%%* BreathWeapon* BadassBookworm: They are among the strongest creatures in the game, and they enjoy reading making them a good minion to have in the library.
* BreathWeapon: [[CaptainObvious It's a dragon]].



* AnimalJingoism: They hate spiders. Understandable seeing as spiders eat flies.
* ArchEnemy: Spiders. Guess why.



* ArchEnemy: Spiders. Guess why.

to:

* ArchEnemy: Spiders. Guess why.




%%* TheBerserker

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%%* TheBerserker* TheBerserker: He's barely controllable and will fly into a rage attacking everything he sees.



These are good all round warriors and like to be allocated guard room duties. They are quick to learn from training, and form a good basis for any close quaters combat. Orcs will refuse any research based duties.

to:

These are good all round warriors and like to be allocated guard room duties. They are quick to learn from training, and form a good basis for any close quaters quarters combat. Orcs will refuse any research based duties.



* ArchEnemy: With the resident [[FatBastard blobs of lard]], Bile Demons. It's theorized to be a case of "skinny vs. fat" by the fans.



* ArchEnemy: With the resident [[FatBastard blobs of lard]], Bile Demons. It's theorized to be a case of "skinny vs. fat" by the fans.

to:

* ArchEnemy: With the resident [[FatBastard blobs of lard]], Bile Demons. It's theorized to be a case of "skinny vs. fat" by the fans.




%%* BigCreepyCrawlies

to:

%%* BigCreepyCrawlies* BigCreepyCrawlies: Being giant spiders and all.



%%* BarbarianHero
%%* MightyGlacier

to:

%%* BarbarianHero
%%* MightyGlacier
* BarbarianHero: It's in their name
* MightyGlacier: Very slow, but powerful.



* {{Archenemy}}: With Dark Mistresses. This is very, very bad in the scheme of minion rivalry. Both will attack each other on sight with intent to kill, and both are extremely valuable minions when leveled appropriately. It will take some deliberate dungeon design to dissuade daily duels.



* {{Archenemy}}: With Dark Mistresses. This is very, very bad in the scheme of minion rivalry. Both will attack each other on sight with intent to kill, and both are extremely valuable minions when leveled appropriately. It will take some deliberate dungeon design to dissuade daily duels.

to:

* {{Archenemy}}: With Dark Mistresses. This is very, very bad in the scheme of minion rivalry. Both will attack each other on sight with intent to kill, and both are extremely valuable minions when leveled appropriately. It will take some deliberate dungeon design to dissuade daily duels.



* OneManArmy: The most powerful being in the forces of good or evil by a wide margin, you will need to throw an army at him to take him down.



%%* EvilCounterpart: Of... well, Knights.

to:

%%* * EvilCounterpart: Of... well, Knights.



%%* AxCrazy
%%* TheBerserker
%%* BigRedDevil

to:

%%* AxCrazy
%%* TheBerserker
%%* BigRedDevil
* AxCrazy: Every bit as homicidal as the first game.
* TheBerserker: He will attack everything in sight at the drop of hat and is almost impossible to control him.
* BigRedDevil: A demon with a big scythe.



%%* TheJuggernaut

to:

%%* TheJuggernaut * TheJuggernaut: He's the strongest creature in the game, and he can't be killed. He's also the only creature that can damage the Stone Knights in the final level.

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