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* StopHelpingMe : Sometimes. Nothing too egregious though.
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Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.
to:
Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate congregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.
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* WorkerUnit: Nothing will move in your dungeon without Imps. Other minions are too lazy to dig gold, set traps, or build rooms of any description.
to:
* WorkerUnit: Nothing will move in your dungeon without Imps. Other minions are too lazy to dig gold, set traps, reinforce the dungeon walls, or build rooms of any description.
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* BigEater: If a Keeper is planning to have any number of Bile Demons, they better have a '''large''' Hatchery. Most minions will eat 2-3 chickens for a meal. Bile Demons eat 6 at a time, and they're hungry often.
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* ArchEnemy: Skeletons. The rivalry can be dangerous if it's an experienced Bile Demon and Skeleton; a Bile Demon is more valuable than a Skeleton, but a trained Skeleton gets [ShockandAwe Lighting Spell]] that can kill the Demon.
to:
* ArchEnemy: Skeletons. The rivalry can be dangerous if it's an experienced Bile Demon and Skeleton; a Bile Demon is more valuable than a Skeleton, but a trained Skeleton gets [ShockandAwe [[ShockandAwe Lighting Spell]] that can kill the Demon.
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* UrineTrouble: A fittingly dark usage of the trope. Hellhounds will do one other duty, which is to urinate on fresh corpses in a Keeper's Graveyard. This makes the bodies decay faster, leading to quicker Vampire production.
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* HarmlessFreezing: Sufficiently high-level Spiders learn a Freeze spell that they will happily use in battle. When they have no assigned tasks, they will meander to the Keeper's Prison and freeze the captives within. This has a side effect of making the prisoners live longer without input from the Keeper.
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The horned reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.
to:
The horned reaper Horned Reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.
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* AxCrazy
to:
* AxCrazyAxCrazy: It wants nothing more to kill things, be they the enemy or your own minions when it's really angry.
* LeeroyJenkins: Has the same duty as the Fly, but is specifically looking for things to kill while it's running around. And just like the Fly, it won't hesitate to attack enemies despite relative strength or numbers.
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* WorkerUnit
to:
* WorkerUnit
WorkerUnit: Nothing will move in your dungeon without Imps. Other minions are too lazy to dig gold, set traps, or build rooms of any description.
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* OurOrcsAreDifferent
to:
* OurOrcsAreDifferent
OurOrcsAreDifferent: They're pink with white hair here.
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* FatBastard
to:
* FatBastardFatBastard: Takes up more space in a Lair because of it.
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* MightyGlacier
* ArchEnemy: Skeletons. The rivalry won't really tax a Keeper's assets too much, but it's an unnecessary annoyance.
* ArchEnemy: Skeletons. The rivalry won't really tax a Keeper's assets too much, but it's an unnecessary annoyance.
to:
* MightyGlacier
MightyGlacier: They don't even have legs.
* ArchEnemy: Skeletons. The rivalrywon't really tax a Keeper's assets too much, but can be dangerous if it's an unnecessary annoyance.
experienced Bile Demon and Skeleton; a Bile Demon is more valuable than a Skeleton, but a trained Skeleton gets [ShockandAwe Lighting Spell]] that can kill the Demon.
* ArchEnemy: Skeletons. The rivalry
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* UnstoppableRage: As soon a Keeper's Horned Reaper snaps, he ''is not coming back''. He will not stop until you, your minions, and your entire dungeon is broken and bloody or he's dead.
to:
* UnstoppableRage: As soon a Keeper's Horned Reaper snaps, he ''is not coming back''. He will not stop until you, your minions, and your entire dungeon is broken and bloody or bloody. Or he's dead.
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* {{Gasshole}}
to:
* {{Gasshole}}{{Gasshole}}: Any fight involving a large amount of these guys is going to be gassy. It'll get to the point you can't even see what's going on.
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* ArchEnemy: Skeletons
to:
* ArchEnemy: Skeletons
Skeletons. The rivalry won't really tax a Keeper's assets too much, but it's an unnecessary annoyance.
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* ArchEnemy: Spiders
to:
* TooDumbToLive: A Fly's sole purpose is to buzz around and reveal the map to its Keeper. If it finds any enemy along the way, it'll attack on sight. Flies are incredibly squishy even at high levels.
* ArchEnemy:Spiders
Spiders. Guess why.
* ArchEnemy:
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* HairTriggerTemper
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* HairTriggerTemperHairTriggerTemper: See the main page for the big list of what a Horned Reaper hates.
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* UnstoppableRage
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* UnstoppableRage
UnstoppableRage: As soon a Keeper's Horned Reaper snaps, he ''is not coming back''. He will not stop until you, your minions, and your entire dungeon is broken and bloody or he's dead.
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Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly.
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Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly.
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* TheStoic: [[NotSoStoic Unless your dungeon heart is under attack]]
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* TheStoic: [[NotSoStoic Unless your dungeon heart is under attack]]attack]].
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* Cloudcuckoolander : Sometimes, some of his quotes are... weird. Most of the time, however, he is sane (if evil)
to:
* Cloudcuckoolander {{Cloudcuckoolander}} : Sometimes, some of his quotes are... weird. Most of the time, however, he is sane (if evil)
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[[{{Ultima}} You may have seen this guy before]]. The most powerful warrior in the game. The Avatar makes two appearances in the final level. He owns all the realms you had previously taken over.
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* TheCameo: He's clearly the Avatar from the {{Ultima}} series.
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* TheCameo: He's clearly the Avatar from the {{Ultima}} ''Franchise/{{Ultima}}'' series.
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* VillainTeleportation
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* TortureTechnician
to:
* TortureTechnician
TortureTechnician
* VillainTeleportation: At level 10. Which is what makes it difficult to keep them out of the torture chambers.
* VillainTeleportation: At level 10. Which is what makes it difficult to keep them out of the torture chambers.
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Zero Context Example of renamed trope. The example doesn\'t say how it qualifies for the trope criteria and has been removed. Don\'t readd unless you can tell \'\'why\'\' it qualifies for the trope
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* TheArcher
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* TheArcher: For the evil side.
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!!From both games
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keeper needs more love
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!!From both games
[[folder:The Mentor]]
Your very own EvilMentor, and the narrator of the game. He is the one that guides you through the game. It seems he is an old Keeper than now helps you, new Keeper, adjusting to the game.
* CardCarryingVillain
* Cloudcuckoolander : Sometimes, some of his quotes are... weird. Most of the time, however, he is sane (if evil)
* DeadpanSnarker: Hilariously and awesomely so. Here are some of his gems :
**"The very rock yawns with anticipation of your next fascinating move" (when doing nothing for some time)
**"Your nocturnal perseverance has earned you a hidden gaming tip, GO TO BED!" (if playing late at night)
**"You have an excess of Mistresses. There's a word for keepers like you" (if you have a lot of Mistresses)
**"If you were any kind of real Keeper, you would've won by now" (if taking your time in a mission)
**"You'll go blind, you know" (if looking for too long at Mistresses in a torture room)
* EvilLaugh: Once.
* EvilMentor: It's in his name.
* EvilSoundsDeep: Very much so.
* ServileSnarker
* StopHelpingMe : Sometimes. Nothing too egregious though.
* TheObiWan: Evil version. Excepted he doesn't die.
* TheStoic: [[NotSoStoic Unless your dungeon heart is under attack]]
* WickedCultured
[[folder:The Mentor]]
Your very own EvilMentor, and the narrator of the game. He is the one that guides you through the game. It seems he is an old Keeper than now helps you, new Keeper, adjusting to the game.
* CardCarryingVillain
* Cloudcuckoolander : Sometimes, some of his quotes are... weird. Most of the time, however, he is sane (if evil)
* DeadpanSnarker: Hilariously and awesomely so. Here are some of his gems :
**"The very rock yawns with anticipation of your next fascinating move" (when doing nothing for some time)
**"Your nocturnal perseverance has earned you a hidden gaming tip, GO TO BED!" (if playing late at night)
**"You have an excess of Mistresses. There's a word for keepers like you" (if you have a lot of Mistresses)
**"If you were any kind of real Keeper, you would've won by now" (if taking your time in a mission)
**"You'll go blind, you know" (if looking for too long at Mistresses in a torture room)
* EvilLaugh: Once.
* EvilMentor: It's in his name.
* EvilSoundsDeep: Very much so.
* ServileSnarker
* StopHelpingMe : Sometimes. Nothing too egregious though.
* TheObiWan: Evil version. Excepted he doesn't die.
* TheStoic: [[NotSoStoic Unless your dungeon heart is under attack]]
* WickedCultured
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* ArchEnemy: Skeletons
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* ArchEnemy: Hellhounds
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* ArchEnemy: Spiders
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* Lightning Bruiser: They've got it all: Speed, damage, they can take a hit, and they also have powerful spells such as [[ShockAndAwe Lightning]].
to:
* Lightning Bruiser: LightningBruiser: They've got it all: Speed, damage, they can take a hit, and they also have powerful spells such as [[ShockAndAwe Lightning]].
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* CrutchCharater: Effective throughout the early levels. Later on, outclassed by stronger units, especially when you can get Dragons right off the bat.
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* CrutchCharater: CrutchCharacter: Effective throughout the early levels. Later on, outclassed by stronger units, especially when you can get Dragons right off the bat.
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* StoneWall: Their damage output, with their [BreathWeapon Flame Breath], is actually very low. However, they have high health and [HealingFactor Heal], which allows them to survive for long periods of fire.
to:
* StoneWall: Their damage output, with their [BreathWeapon [[BreathWeapon Flame Breath], Breath]], is actually very low. However, they have high health and [HealingFactor Heal], [[HealingFactor Heal]], which allows them to survive for long periods of fire.
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* ReplacementScrappy: Generally regarded as weaker less useful versions of Dragons.
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* ReplacementScrappy: Generally regarded as weaker less useful versions of Dragons.
PlayingWithFire
* EvilCounterpart: Of the Thief.
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* LovableRogue
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'''Horned Reaper/Horny'''
Returning from the first game, but is now a single demon which everyone calls "Horny." He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than damage the Stone Knights.
Returning from the first game, but is now a single demon which everyone calls "Horny." He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than damage the Stone Knights.
to:
Returning
The Horned Reaper, returning from the first game, but is now a single demon which
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** AwesomeYetPractical: Once you've figured out how not to anger him.
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* CrutchCharacter: A particularly horrid example. You need them in order to win in the first stage...then they are entirely outclassed by stronger units as soon as the second level.
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A fairly good fighter, that can walk over lava unharmed. Spends most of its spare time training. After your demon spawn trains to level 10, they continue training and level up into a level 4 dragon
to:
A fairly good fighter, that can walk over lava unharmed. Spends most of its spare time training. After your demon spawn trains to level 10, they continue training and level up into a level 4 dragon
dragon.
* CrutchCharater: Effective throughout the early levels. Later on, outclassed by stronger units, especially when you can get Dragons right off the bat.
* CrutchCharater: Effective throughout the early levels. Later on, outclassed by stronger units, especially when you can get Dragons right off the bat.
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* MightyGlacier
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* StoneWall: Their damage output, with their [BreathWeapon Flame Breath], is actually very low. However, they have high health and [HealingFactor Heal], which allows them to survive for long periods of fire.
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* BossInMookClothing - There is one of these guys working for the heroes in the last level, and a [[OhCrap tenth-level one at that.]]
* GameBreaker - Kind of. If you put him in a temple, he'll pretty much remain happy.
* GameBreaker - Kind of. If you put him in a temple, he'll pretty much remain happy.
to:
* BossInMookClothing - There is one of these guys working for the heroes in the last level, and a [[OhCrap tenth-level level 10 one at that.]]
* GameBreaker - Kind of. If you put him in a temple, he'll pretty much remain happy.]]
* GameBreaker - Kind of. If you put him in a temple, he'll pretty much remain happy.
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'''Hounds'''
to:
* BreathWeapon: Learns Flame Breath, like the dragon.
* LightningBruiser: Strong, powerful, fast.
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* UglyCute
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* UglyCuteFragileSpeedster
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* GlassCannon: Can deal some damage, but are very poor at taking it.
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* DemonicSpiders - High level ones in the hands of particularly-aggressive enemy keepers can really do some damage.
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* StoneWall: Good health and can drain energy from enemies; however, drain is also his only attack, and does little damage per hit.
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The equivalent of your Imp unit, Tunnelers lead parties of stronger Heroes into your Dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your Creatures should have no trouble vanquishing them. They are no use to you, and should be left to rot in Prison.
to:
The equivalent of your Imp unit, Tunnelers lead parties of stronger Heroes into your Dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your Creatures should have no trouble vanquishing them. They are no use to you, and should be left to rot in Prison.
them.
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* GoddamnedBats
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* FragileSpeedster: Fairly fast, but weak.
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Human units that are easy to kill, and are often encountered with Dwarfs. They will rob you of your gold if they make it to your Treasury and will turn into a Level 4 Knight when trained to "Level 11". Should be converted or sacrificed.
to:
Human units that are easy to kill, and are often encountered with Dwarfs. They will rob you of your gold if they make it to your Treasury and will turn into a Level 4 Knight when trained to "Level 11". Should be converted or sacrificed.
11".
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Look similar to Thieves, are are basically the same unit strength and usefulness-wise. Archers have a wider range of abilities, however, and can fire Navigator Missiles as well as Arrows.
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Look similar to Thieves, are and are basically the same unit strength and usefulness-wise. Archers have a wider range of abilities, however, and can fire Navigator Missiles as well as Arrows.
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Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly
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Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are
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* BlowYouAway
* GoddamnedBats - Expect her to spam her wind spell on your minions often, as [[WhatAnIdiot she also has the poison gas bolt attack, which damages her as well]].
* GoddamnedBats - Expect her to spam her wind spell on your minions often, as [[WhatAnIdiot she also has the poison gas bolt attack, which damages her as well]].
to:
* BlowYouAway
* GoddamnedBats - Expect her to spam her wind spell on your minions often, as [[WhatAnIdiot she also has theBlowYouAway: One of their most dreaded abilities, especially in combination with poison gas bolt attack, which damages her as well]].gas.
* GoddamnedBats - Expect her to spam her wind spell on your minions often, as [[WhatAnIdiot she also has the
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* GlassCannon - Fairies may take a little punishment, but if groups of them come with the lightning spell, they will [[DemonicSpiders dole out serious hurt]] on your minions if you give them the chance.
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* GlassCannon - Fairies may take a only little punishment, but if groups of them come with the lightning spell, they will [[DemonicSpiders dole out serious hurt]] hurt on your minions if you give them the chance.
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* OurGiantsAreBigger
* GlassCannon: Actually have less health and armor than the similar Barbarian unit. Make up for it with gargantuan strength.
* OurGiantsAreBigger
* OurGiantsAreBigger
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* MagicKnight
to:
* Lightning Bruiser: They've got it all: Speed, damage, they can take a hit, and they also have powerful spells such as [[ShockAndAwe Lightning]].
* MagicKnight
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* ThatOneAttack - He has the lethal lightning bolt attack, much like the mistresses. He learns said spell at level six.
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* MightyGlacier: Not as slow as some, but still counts. [[LightningBruiser Until he gets the speed spell...]]
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* MightyGlacier: Not as slow as some, but still counts. [[LightningBruiser Until he gets the speed spell...]]MightyGlacier
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* GameBreaker: If you can get him on your side, you've pretty much won.
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* LightningBruiser
* MagicKnight
* MagicKnight
to:
* LightningBruiser
MagicKnight: Has a wide array of spells.
*MagicKnightMightyGlacier: Very mighty.
*
* TheArcher: For the evil side.
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* {{Nerf}}
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* {{Nerf}}{{Nerf}}: Much weaker than in the first game.
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* GlassCannon
* AllTrollsAreDifferent
* GlassCannon
* LightningBruiser
* MightyGlacier: Quite slow, but one of the most powerful creatures of the game.
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* FluffyTheTerrible
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A brief Oh Crap moment for Horny.
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* OhCrap: As confident as he is, Horny gets a brief OhCrap moment when he goes to attack a Stone Knight in the closing cutscene, only for his scythe to harmlessly bounce off its armour.
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moderator restored to earlier version
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some corrections additions
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The beetle is a stronger fighter and flyer than the fly, but is not as fast. One of the first creatures you get in the game, and they gain the ability to freeze when they reach higher levels.
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The beetle is a stronger fighter and flyer than the fly, but is not as fast. One of the first creatures you get in the game, and they gain the ability to freeze when they reach higher levels. At all a pretty weak creature that is useless in the higher levels.
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* MightyGlacier
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* MightyGlacierStoneWall
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Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.
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Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas. Ghosts have very few use at all, they are more intented as a punishment for keepers who let creature die in torture.
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They hit quite hard and are fairly tough, which make them good fighters when combined with their freeze ability.
to:
They hit quite hard and are fairly tough, which make them good fighters when combined with their freeze ability.
ability. You often meet them as allys of the heros or neutral creatures. They aren't typical creatures from hell, they are more a wild animal in dungeons, that may join you or can be converted. They love water.
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The Warlock is good at both research and manufacturing, has a good range of attack spells, and gains vast experience if their lair is placed next to an unmined gold square. Unfortunately, they are also poor in close quarter combat.
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The Warlock is good at both research and manufacturing, research, has a good range of attack spells, and gains vast experience if their lair is placed next to an unmined gold square. Unfortunately, they are also poor in close quarter combat.
combat and refuse to go to the workshop.
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Essentially Tunnelers without the Dig ability, these units will be heavily encountered in the beginning levels and are easily dealt with.
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Essentially Tunnelers without the Dig ability, a bit stronger and very fast, these units will be heavily encountered in the beginning levels and are easily dealt with.
with. Later they sometimes occur as [[GoddammedBats god dammed Bats ]] in large groups and are scripted to vandalize your rooms.
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Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly
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Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly
deadly. They have a pink mohawk.
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Similar to the Priestess, not as powerful but usually come in large numbers.
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* FragileSpeedster
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A powerful melee fighter.
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A powerful melee fighter. He has no ranged attack at all and ist very slow. In combination with distance fighters like Fairies or Wizards, they can be very dangerous.
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* ThatOneAttack - He has the lethal lightning bolt attack, much like the mistresses. He learns said spell at level six.
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* ThatOneAttack - He has both the lethal lightning bolt attack, attack and good meelee, much like the mistresses. He learns said spell at level six.
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A.K.A. The lord of the land. There is one knight per level unless you train a thief past level 10.
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A.K.A. The lord of the land. There is one knight per level unless you train a thief past level 10. \n He is similar to the Horned Reaper, but not insane.
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This is not a character trope; it normally goes on Main and only if it\'s the pattern of all or most reptilians in a work, taken together as a group.
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* ReptilesAreAbhorrent
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----
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* AwesomeButImpractical
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* AwesomeButImpracticalAwesomeButImpractical: He's easily the most powerful creature you get, unless you get the Avatar on your side, but he's just as likely to attack you as the enemy.
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* GameBreaker
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* GameBreakerGameBreaker: If you can get him on your side, you've pretty much won.
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'''Horned Reaper/Horny'''
Returning from the first game, but is now a single demon which everyone calls "Horny." He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than damage the Stone Knights.
* AxCrazy
* TheBerserker
* BigRedDevil
* FluffyTheTerrible
* HairTriggerTemper
* PsychoForHire
* SinisterScythe
* TheJuggernaut
* UnstoppableRage
Returning from the first game, but is now a single demon which everyone calls "Horny." He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than damage the Stone Knights.
* AxCrazy
* TheBerserker
* BigRedDevil
* FluffyTheTerrible
* HairTriggerTemper
* PsychoForHire
* SinisterScythe
* TheJuggernaut
* UnstoppableRage
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* FlameBreath
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* FlameBreathBreathWeapon
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* Our Ghosts Are Different
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* Our Ghosts Are DifferentOurGhostsAreDifferent
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* BossInMookClothing - There is one of these guys working for the heroes in the last level, and a [[OhCrap tenth-level one at that.]]
* GameBreaker - Kind of. If you put him in a temple, he'll pretty much remain happy.
* GameBreaker - Kind of. If you put him in a temple, he'll pretty much remain happy.
* DemonicSpiders - High level ones in the hands of particularly-aggressive enemy keepers can really do some damage.
* GoddamnedBats - Expect her to spam her wind spell on your minions often, as [[WhatAnIdiot she also has the poison gas bolt attack, which damages her as well]].
* GlassCannon - Fairies may take a little punishment, but if groups of them come with the lightning spell, they will [[DemonicSpiders dole out serious hurt]] on your minions if you give them the chance.
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* ThatOneAttack - He has the lethal lightning bolt attack, much like the mistresses. He learns said spell at level six.
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* StraightArrow
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