Follow TV Tropes

Following

History CanonDiscontinuity / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
That was probably more of a case of Cowboy Bebop At His Computer, like when Disney forgot The Black Cauldron was their first film to use CGI.


** Nintendo has officially declared ''VideoGame/SuperMario64'' to be the first time Mario was voiced by Creator/CharlesMartinet, completely omitting earlier instances like ''VideoGame/MariosGameGallery''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the ''VideoGame/DoubleDragon'' series, this was done to 1995's ''Double Dragon V: The Shadow Falls'' with the release of 2018's ''VideoGame/DoubleDragonIV''. From 1987 to 1990, Technos released the original trilogy of ''Double Dragon'' games with the second and third games [[NumberedSequels being numbered accordingly]]. In 1992, Technos released ''Super Double Dragon'', which was also a BeatEmUp game like the three previous entries. Even though it wasn't named ''"Double Dragon IV"'', many thought of ''Super'' as the official fourth installment of the series, albeit [[StoppedNumberingSequels unnumbered]]. This also includes Tradewest[[labelnote:*]]a now defunct American video game publisher that brought over a couple of ''Double Dragon'' games to the US in the 80s and 90s[[/labelnote]], who went on to develop and release ''Double Dragon V: The Shadow Falls'' (with very little input by Technos during development), marketing it as the official fifth installment. Instead of being a beat 'em up game like the previous entries, ''The Shadow Falls'' is a FightingGame that was also a RecursiveAdaptation based on the 1993 ''[[WesternAnimation/DoubleDragon1993 Double Dragon]]'' animated series. After Creator/ArcSystemWorks acquired all of Technos' [=IPs=] in 2015[[labelnote:*]]Technos became defunct back in 1996[[/labelnote]], the former continued the ''Double Dragon'' series with the release of ''Double Dragon IV'' three years later. Not only did this confirm that ''Super'' wasn't the official unnumbered fourth installment after all, it also completely disregards ''The Shadow Falls'' as the fifth installment since [=ArcSys=] didn't label the 2018 ''[=IV=]'' game with the name ''"Double Dragon VI"'' instead.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheSpeedRumbler'': All material trying to depict Top as [[VideoGame/{{Commando}} Super Joe]] has been ignored as of 2009 which is further cemented in a 30th anniversary encyclopedia labeling it a change done in the English market.

to:

* ''VideoGame/TheSpeedRumbler'': All material trying to depict Top as [[VideoGame/{{Commando}} [[VideoGame/CommandoCapcom Super Joe]] has been ignored as of 2009 which is further cemented in a 30th anniversary encyclopedia labeling it a change done in the English market.
Is there an issue? Send a MessageReason:
None


* The widely derided ''VideoGame/KingsQuestMaskOfEternity'' has never shown up on any of the compilation [=CDs=] of the ''VideoGame/KingsQuest'' series and has only since been re-released on [[Website/GOGDotCom GOG.com]].

to:

* The widely derided ''VideoGame/KingsQuestMaskOfEternity'' has never shown up on any of the compilation [=CDs=] of the ''VideoGame/KingsQuest'' series and has only since been re-released on [[Website/GOGDotCom [[Platform/GOGDotCom GOG.com]].
Is there an issue? Send a MessageReason:
None


** The reimagining of Team Chaotix in ''VideoGame/SonicHeroes'' seemed to imply this as the fate of ''VideoGame/KnucklesChaotix''. Mighty's "last seen" date on a poster in ''VideoGame/SonicGenerations'' being [[VideoGame/SegaSonicTheHedgehog 1993]] instead of 1995 didn't help matters.

to:

** The reimagining of Team Chaotix in ''VideoGame/SonicHeroes'' seemed to imply this as the fate of ''VideoGame/KnucklesChaotix''. Mighty's "last seen" date on a poster in ''VideoGame/SonicGenerations'' being [[VideoGame/SegaSonicTheHedgehog 1993]] instead of 1995 didn't help matters. However, ''WebAnimation/TailsTube'' would later confirm the events [[https://www.youtube.com/watch?v=aP_oqgYKyVc are canon]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheSpeedRumbler'': All material trying to depict Top as [[VideoGame/{{Commando}} Super Joe]] has been ignored as of 2009 which is further cemented in a 30th anniversary encyclopedia labeling it a change done in the English market.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When ''VideoGame/GundamBreaker4'' was revealed, it was mentioned that it was a sequel to ''VideoGame/GundamBreaker3'', ''VideoGame/GundamBreakerMobile'' and the anime ''Gundam Breaker Battlogue'' but no mention of ''VideoGame/NewGundamBreaker''. As well, it was stated that the mechanics from said game were not coming back, meaning this much maligned game was not making any sort of return.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/VideoGame/ConvergenceALeagueOfLegendsStory'': With the announcement that ''WesternAnimation/{{Arcane}}'' is now canon to the ''Franchise/LeagueOfLegends'' main universe of ''League'', this game and its implications of [[spoiler:taking place in an AlternateUniverse to ''Arcane's'']] effectively removed it from continuity.

to:

* ''VideoGame/VideoGame/ConvergenceALeagueOfLegendsStory'': ''VideoGame/ConvergenceALeagueOfLegendsStory'': With the announcement that ''WesternAnimation/{{Arcane}}'' is now canon to the ''Franchise/LeagueOfLegends'' main universe of ''League'', this game and its implications of [[spoiler:taking place in an AlternateUniverse to ''Arcane's'']] effectively removed it from continuity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/VideoGame/ConvergenceALeagueOfLegendsStory'': With the announcement that ''WesternAnimation/{{Arcane}}'' is now canon to the ''Franchise/LeagueOfLegends'' main universe of ''League'', this game and its implications of [[spoiler:taking place in an AlternateUniverse to ''Arcane's'']] effectively removed it from continuity.
Is there an issue? Send a MessageReason:
I’m pretty sure them not counting Charles Martinet voicing Mario in a pinball table is self-explanatory. While he did voice him there first, at the end of the day, it’s a mere pinball table and thus not worth counting.


** Nintendo has officially declared ''VideoGame/SuperMario64'' to be the first time Mario was voiced by Creator/CharlesMartinet, completely omitting earlier instances like ''VideoGame/MariosGameGallery'' or the ''Pinball/SuperMarioBros'' pinball table.

to:

** Nintendo has officially declared ''VideoGame/SuperMario64'' to be the first time Mario was voiced by Creator/CharlesMartinet, completely omitting earlier instances like ''VideoGame/MariosGameGallery'' or the ''Pinball/SuperMarioBros'' pinball table.''VideoGame/MariosGameGallery''.
Is there an issue? Send a MessageReason:
Wick swap


* ''VideoGame/KidIcarusUprising'' is treated as the only sequel to the original ''VideoGame/KidIcarus'', completely ignoring the events of the Platform/GameBoy sequel ''Of Myths and Monsters''. This is likely because the game [[NoExportForYou had never released in Japan]], only debuting through the Platform/VirtualConsole service in the region a mere month before the release of ''Uprising''. The ''VideoGame/SuperSmashBros'' series doesn't make any mention to ''Of Myths and Monsters'' either, outside the "Chronicle" section of American NTSC and PAL copies of ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' simply listing the game and its release date.

to:

* ''VideoGame/KidIcarusUprising'' is treated as the only sequel to the original ''VideoGame/KidIcarus'', ''[[VideoGame/KidIcarus1986 Kid Icarus]]'', completely ignoring the events of the Platform/GameBoy sequel ''Of Myths and Monsters''. ''VideoGame/KidIcarusOfMythsAndMonsters''. This is likely because the game [[NoExportForYou had never [[LateExportForYou hadn't released in Japan]], only debuting through Japan until 2012 via the Platform/VirtualConsole service in the region region]], a mere month before the release of ''Uprising''. The ''VideoGame/SuperSmashBros'' series doesn't make any mention to ''Of Myths and Monsters'' either, outside the "Chronicle" section of American NTSC and PAL copies of ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' simply listing the game and its release date.
Is there an issue? Send a MessageReason:
None


** In 1993, Creator/{{Falcom}} commissioned two separate companies to developed their own versions of the fourth game. ''VideoGame/YsIVMaskOfTheSun'' was released by Tonkin House for the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], while ''VideoGame/YsIVTheDawnOfYs'' was released by Creator/HudsonSoft for the UsefulNotes/PCEngine Super CD (a third version was also planned for the Platform/MegaDrive, but it was never released). ''VideoGame/YsVLostKefinKingdomOfSand'' was later developed by Falcom and exclusively for the SFC, and all the later ''Ys'' sequels followed the SFC games. The 2005 [=PS2=] remake of ''Ys IV'' was even based on the SFC version.

to:

** In 1993, Creator/{{Falcom}} commissioned two separate companies to developed their own versions of the fourth game. ''VideoGame/YsIVMaskOfTheSun'' was released by Tonkin House for the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], while ''VideoGame/YsIVTheDawnOfYs'' was released by Creator/HudsonSoft for the UsefulNotes/PCEngine Platform/PCEngine Super CD (a third version was also planned for the Platform/MegaDrive, but it was never released). ''VideoGame/YsVLostKefinKingdomOfSand'' was later developed by Falcom and exclusively for the SFC, and all the later ''Ys'' sequels followed the SFC games. The 2005 [=PS2=] remake of ''Ys IV'' was even based on the SFC version.
Is there an issue? Send a MessageReason:
It was never disowned by Capcom themselves. Inafune also didn't said anything about canonicity and just said he didn't like it. It not being referenced is irrelevant since many other Japan only games which we know for a fact are canon in a franchise don't get referenced later on. SAR is also refererenced in the Robot Master Field Guide


** ''VideoGame/SuperAdventureRockman'' was officially disowned by Creator/{{Capcom}} and Creator/KeijiInafune for its overly dark tone. It didn't stop Archie Comics from adapting it for their ''ComicBook/{{Mega Man|ArchieComics}}'' comic book series, though.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* The first sequel to the original ''VideoGame/TwilightSyndrome'' duology was ''VideoGame/MoonlightSyndrome'', a game spearheaded by Creator/Suda51 which was a radical departure from the original's tone and storytelling. Given Suda's decision to make the game so hugely contrasting to its predecessor as well as subject the original duology's main characters to some [[DroppedABridgeOnHim rather unkind fates]], the sequels that later came out under Creator/SpikeChunsoft after Creator/HumanEntertainment's closure decided to ignore ''Moonlight'' altogether.
Is there an issue? Send a MessageReason:
Namespacing.


** All games (barring the parody game ''VideoGame/KidDracula'') were part of the canon in some form or another until Koji Igarashi (the director of ''VideoGame/CastlevaniaSymphonyOfTheNight'') took over the series as producer during the development of ''VideoGame/CastlevaniaHarmonyOfDissonance'', removing [[VideoGame/Castlevania64 the]] [[VideoGame/CastlevaniaLegacyOfDarkness two]] UsefulNotes/Nintendo64 installments, ''[[VideoGame/CastlevaniaLegends Legends]]'', and ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' from the official timeline. Igarashi clarified that the [=N64=] games and ''Circle of the Moon'' were still canonical, but were demoted to "side-story" status. ''Legends'' on the other hand, was officially retconned out of the series' continuity and is regarded as [[AlternateContinuity an alternate universe story]].

to:

** All games (barring the parody game ''VideoGame/KidDracula'') were part of the canon in some form or another until Koji Igarashi (the director of ''VideoGame/CastlevaniaSymphonyOfTheNight'') took over the series as producer during the development of ''VideoGame/CastlevaniaHarmonyOfDissonance'', removing [[VideoGame/Castlevania64 the]] [[VideoGame/CastlevaniaLegacyOfDarkness two]] UsefulNotes/Nintendo64 Platform/Nintendo64 installments, ''[[VideoGame/CastlevaniaLegends Legends]]'', and ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' from the official timeline. Igarashi clarified that the [=N64=] games and ''Circle of the Moon'' were still canonical, but were demoted to "side-story" status. ''Legends'' on the other hand, was officially retconned out of the series' continuity and is regarded as [[AlternateContinuity an alternate universe story]].



* ''VideoGame/CrashBandicoot4ItsAboutTime'' is an interesting example. On one hand, the game acts as the direct continuation [[VideoGame/CrashBandicoot1996 of]] [[VideoGame/CrashBandicoot2CortexStrikesBack the]] [[VideoGame/CrashBandicoot3Warped original]] [[UsefulNotes/PlayStation PS1]] trilogy, completely ignoring everything that came up during the [[SequelGap 22 year time gap]] between ''Crash'' 3 and 4. On the other hand, Paul Yan [[https://youtu.be/FwjW10ADGnE?si=7FSgM80mCEgi49e3&t=875 stated]] that the post-ND entries actually come ''after'' in its timeline.

to:

* ''VideoGame/CrashBandicoot4ItsAboutTime'' is an interesting example. On one hand, the game acts as the direct continuation [[VideoGame/CrashBandicoot1996 of]] [[VideoGame/CrashBandicoot2CortexStrikesBack the]] [[VideoGame/CrashBandicoot3Warped original]] [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] trilogy, completely ignoring everything that came up during the [[SequelGap 22 year time gap]] between ''Crash'' 3 and 4. On the other hand, Paul Yan [[https://youtu.be/FwjW10ADGnE?si=7FSgM80mCEgi49e3&t=875 stated]] that the post-ND entries actually come ''after'' in its timeline.



* The ''VideoGame/DukeNukem'' games ''Time to Kill'' and ''Land of the Babes'', for the original UsefulNotes/PlayStation, while decent in their own right, aren't regarded as canonical. The fact that they were made by different developers probably has something to do with that. Neither is the N64-exclusive installment ''Zero Hour'', supposedly.

to:

* The ''VideoGame/DukeNukem'' games ''Time to Kill'' and ''Land of the Babes'', for the original UsefulNotes/PlayStation, Platform/PlayStation, while decent in their own right, aren't regarded as canonical. The fact that they were made by different developers probably has something to do with that. Neither is the N64-exclusive installment ''Zero Hour'', supposedly.



** The ''Elder Scrolls Travels'' is a side-series of small, mobile phone games developed for Java-enabled devices, including the UsefulNotes/NGage. ''Travels'' consists of ''Dawnstar'', ''Stormhold'', and ''Shadowkey'', with the canonicity of each unclear at best.

to:

** The ''Elder Scrolls Travels'' is a side-series of small, mobile phone games developed for Java-enabled devices, including the UsefulNotes/NGage.Platform/NGage. ''Travels'' consists of ''Dawnstar'', ''Stormhold'', and ''Shadowkey'', with the canonicity of each unclear at best.



* ''VideoGame/TheIdolmaster2'' appears to ignore the events of ''[[Franchise/TheIdolMaster iDOLM@STER SP]]'', as it makes no reference of Hibiki and Takane having been part of 961 and never mentions Miki having joined 961 either. The same game also ignores the Awakened Miki storyline from VideoGame/{{the|IdolMaster}} UsefulNotes/Xbox360 [[VideoGame/TheIdolMaster game]], as Miki not only still dyes her hair blonde, but has also grown it out some more.
* ''VideoGame/KidIcarusUprising'' is treated as the only sequel to the original ''VideoGame/KidIcarus'', completely ignoring the events of the UsefulNotes/GameBoy sequel ''Of Myths and Monsters''. This is likely because the game [[NoExportForYou had never released in Japan]], only debuting through the UsefulNotes/VirtualConsole service in the region a mere month before the release of ''Uprising''. The ''VideoGame/SuperSmashBros'' series doesn't make any mention to ''Of Myths and Monsters'' either, outside the "Chronicle" section of American NTSC and PAL copies of ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' simply listing the game and its release date.
* The 2013 reboot of ''VideoGame/KillerInstinct'' on the UsefulNotes/XboxOne was originally intended to be a follow up to the first two games in the series (and even then, the time travel element of the original sequel was ignored, too). The developer switch from Creator/{{Double Helix|Games}} to Creator/{{Iron Galaxy|Studios}} brought about a shift in that plan, as Iron Galaxy at first claimed the continuity was on a "sliding timeline" and that the first two games ''might'' have happened in some way, but after the re-introductions of Maya and Kim Wu proved to be substantially different from their original incarnations, fans are in agreement the game has since become a SoftReboot of the series as a whole.

to:

* ''VideoGame/TheIdolmaster2'' appears to ignore the events of ''[[Franchise/TheIdolMaster iDOLM@STER SP]]'', as it makes no reference of Hibiki and Takane having been part of 961 and never mentions Miki having joined 961 either. The same game also ignores the Awakened Miki storyline from VideoGame/{{the|IdolMaster}} UsefulNotes/Xbox360 Platform/Xbox360 [[VideoGame/TheIdolMaster game]], as Miki not only still dyes her hair blonde, but has also grown it out some more.
* ''VideoGame/KidIcarusUprising'' is treated as the only sequel to the original ''VideoGame/KidIcarus'', completely ignoring the events of the UsefulNotes/GameBoy Platform/GameBoy sequel ''Of Myths and Monsters''. This is likely because the game [[NoExportForYou had never released in Japan]], only debuting through the UsefulNotes/VirtualConsole Platform/VirtualConsole service in the region a mere month before the release of ''Uprising''. The ''VideoGame/SuperSmashBros'' series doesn't make any mention to ''Of Myths and Monsters'' either, outside the "Chronicle" section of American NTSC and PAL copies of ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' simply listing the game and its release date.
* The 2013 reboot of ''VideoGame/KillerInstinct'' on the UsefulNotes/XboxOne Platform/XboxOne was originally intended to be a follow up to the first two games in the series (and even then, the time travel element of the original sequel was ignored, too). The developer switch from Creator/{{Double Helix|Games}} to Creator/{{Iron Galaxy|Studios}} brought about a shift in that plan, as Iron Galaxy at first claimed the continuity was on a "sliding timeline" and that the first two games ''might'' have happened in some way, but after the re-introductions of Maya and Kim Wu proved to be substantially different from their original incarnations, fans are in agreement the game has since become a SoftReboot of the series as a whole.



* ''VideoGame/ResidentEvilGaiden'', the UsefulNotes/GameBoyColor installment in the ''Franchise/ResidentEvil'' series, has been ignored by every other game in the series because [[spoiler:it ends with the heavy implication that Leon Kennedy was killed and replaced by a {{Voluntary Shapeshift|er}}ing monster]]. Notably, this was originally intended to be canon and lead into ''VideoGame/ResidentEvil4'', but the build ''Gaiden'' led to ended up scrapped and it was decided to drop the whole thing instead of try to salvage it.

to:

* ''VideoGame/ResidentEvilGaiden'', the UsefulNotes/GameBoyColor Platform/GameBoyColor installment in the ''Franchise/ResidentEvil'' series, has been ignored by every other game in the series because [[spoiler:it ends with the heavy implication that Leon Kennedy was killed and replaced by a {{Voluntary Shapeshift|er}}ing monster]]. Notably, this was originally intended to be canon and lead into ''VideoGame/ResidentEvil4'', but the build ''Gaiden'' led to ended up scrapped and it was decided to drop the whole thing instead of try to salvage it.



* Creator/SatoruIwata declared back during the later years of the UsefulNotes/{{Wii}} era that the then-current state of the ''Franchise/StarFox'' series was either after ''VideoGame/StarFoxAssault'' or somewhere before ''VideoGame/StarFoxCommand''. More than likely to be the former than the latter, if the available information is any credible, as whilst the appearances of the cast in ''VideoGame/SuperSmashBros'' (from ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' onward) do make some '''slight''' reference of certain of ''Command'''s plotlines, they otherwise seem to resemble and behave like their appearances in ''Assault'' far more. Specifically, [[OfficialCouple Fox McCloud and Krystal's]] [[ItsNotYouItsMyEnemies relationship]] [[WomanScorned problems]] from ''Command'' are alluded to in their profiles, but otherwise they're still together and Krystal is still a member of Star Fox (as opposed to [[FaceHeelTurn joining Star Wolf]]), Panther Caruso does not [[ThirdPersonPerson speak in third-person]] and the ships are all pre-''Command'' design-wise. Of course, the following game, ''VideoGame/StarFoxZero'' was a ContinuityReboot of the series (the second one after ''VideoGame/StarFox64''), making this a moot point.

to:

* Creator/SatoruIwata declared back during the later years of the UsefulNotes/{{Wii}} Platform/{{Wii}} era that the then-current state of the ''Franchise/StarFox'' series was either after ''VideoGame/StarFoxAssault'' or somewhere before ''VideoGame/StarFoxCommand''. More than likely to be the former than the latter, if the available information is any credible, as whilst the appearances of the cast in ''VideoGame/SuperSmashBros'' (from ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' onward) do make some '''slight''' reference of certain of ''Command'''s plotlines, they otherwise seem to resemble and behave like their appearances in ''Assault'' far more. Specifically, [[OfficialCouple Fox McCloud and Krystal's]] [[ItsNotYouItsMyEnemies relationship]] [[WomanScorned problems]] from ''Command'' are alluded to in their profiles, but otherwise they're still together and Krystal is still a member of Star Fox (as opposed to [[FaceHeelTurn joining Star Wolf]]), Panther Caruso does not [[ThirdPersonPerson speak in third-person]] and the ships are all pre-''Command'' design-wise. Of course, the following game, ''VideoGame/StarFoxZero'' was a ContinuityReboot of the series (the second one after ''VideoGame/StarFox64''), making this a moot point.



* When British game publisher U.S. Gold got the license to produce ports of ''VideoGame/{{Strider|Arcade}}'' for home computers in Europe, they took the liberty of producing an exclusive-sequel titled ''Strider II'', which was later remade for the UsefulNotes/SegaGenesis and UsefulNotes/GameGear and released in America under the title of ''Journey From Darkness: VideoGame/StriderReturns''. Capcom later got to make an arcade/PS sequel titled ''Strider 2'', which completely ignored U.S. Gold's own sequel (though since ''Strider 2'' is a huge TimeSkip, not much would be different).

to:

* When British game publisher U.S. Gold got the license to produce ports of ''VideoGame/{{Strider|Arcade}}'' for home computers in Europe, they took the liberty of producing an exclusive-sequel titled ''Strider II'', which was later remade for the UsefulNotes/SegaGenesis Platform/SegaGenesis and UsefulNotes/GameGear Platform/GameGear and released in America under the title of ''Journey From Darkness: VideoGame/StriderReturns''. Capcom later got to make an arcade/PS sequel titled ''Strider 2'', which completely ignored U.S. Gold's own sequel (though since ''Strider 2'' is a huge TimeSkip, not much would be different).



** ''VideoGame/BanjoKazooie'' and ''VideoGame/ConkersBadFurDay'' were originally part of a SharedUniverse with ''Franchise/DonkeyKong'' and by extension, ''Mario''. This is no longer true following Creator/{{Rare}}'s transfer to Microsoft, and indeed both characters were removed from the DS remake of ''VideoGame/DiddyKongRacing''. In ''VideoGame/BanjoKazooieNutsAndBolts'', Banjo still mentions what happened in ''Diddy Kong Racing'' in a ContinuityNod, but seems like all the BroadStrokes and NegativeContinuity in the world can't get around copyrights. Another issue is that Conker originally starred in a family-friendly game (''Conker's Pocket Tales'' on the UsefulNotes/GameBoyColor), and the [=N64=] title was going to be so, but [[AudienceShift it was changed]] during development into an adult-only game full of violence and swearing.

to:

** ''VideoGame/BanjoKazooie'' and ''VideoGame/ConkersBadFurDay'' were originally part of a SharedUniverse with ''Franchise/DonkeyKong'' and by extension, ''Mario''. This is no longer true following Creator/{{Rare}}'s transfer to Microsoft, and indeed both characters were removed from the DS remake of ''VideoGame/DiddyKongRacing''. In ''VideoGame/BanjoKazooieNutsAndBolts'', Banjo still mentions what happened in ''Diddy Kong Racing'' in a ContinuityNod, but seems like all the BroadStrokes and NegativeContinuity in the world can't get around copyrights. Another issue is that Conker originally starred in a family-friendly game (''Conker's Pocket Tales'' on the UsefulNotes/GameBoyColor), Platform/GameBoyColor), and the [=N64=] title was going to be so, but [[AudienceShift it was changed]] during development into an adult-only game full of violence and swearing.



* A rather odd case for Banpresto's ''VideoGame/SuperRobotWarsOriginalGeneration''. ''Original Generation'' ([=OG1=]) lets players choose between [[VideoGame/ShinSuperRobotWars Ryusei Date]] and [[VideoGame/SuperRobotWarsCompact2 Kyosuke Nanbu]], whose stories co-exist with one another for the first half of the game. It's only until the second half events unfold differently for either character. Come ''Original Generation 2'' ([=OG2=]), events state only Ryusei's second half of [=OG1=] happened; Kyosuke's second half is never mentioned at all. While this drops loads of {{foreshadowing}} from Kyosuke's second half of [=OG1=], fans were quick enough to deduce Banpresto did this to show that [=OG1=] was never meant to be played in favour for Kyosuke, but the sequel was, since the game was primarily focused on his story from ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]''. Strangely enough, Kai Kitamura seems to know the other members of the cast very well, even though he's a permanent character in Kyosuke's route. And to celebrate ''SRW''[='s=] 15th anniversary, Banpresto released ''Original Generations'' ([=OGs=]), a VideoGameRemake on the UsefulNotes/PlayStation2 of both GBA games, which rehashes the storyline to include {{Early Bird Cameo}}s, new HumongousMecha, the cast of ''VideoGame/SuperRobotWarsReversal'', new characters and a major personality change to [[VideoGame/SuperRobotWarsAdvance Axel Almer]].

to:

* A rather odd case for Banpresto's ''VideoGame/SuperRobotWarsOriginalGeneration''. ''Original Generation'' ([=OG1=]) lets players choose between [[VideoGame/ShinSuperRobotWars Ryusei Date]] and [[VideoGame/SuperRobotWarsCompact2 Kyosuke Nanbu]], whose stories co-exist with one another for the first half of the game. It's only until the second half events unfold differently for either character. Come ''Original Generation 2'' ([=OG2=]), events state only Ryusei's second half of [=OG1=] happened; Kyosuke's second half is never mentioned at all. While this drops loads of {{foreshadowing}} from Kyosuke's second half of [=OG1=], fans were quick enough to deduce Banpresto did this to show that [=OG1=] was never meant to be played in favour for Kyosuke, but the sequel was, since the game was primarily focused on his story from ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]''. Strangely enough, Kai Kitamura seems to know the other members of the cast very well, even though he's a permanent character in Kyosuke's route. And to celebrate ''SRW''[='s=] 15th anniversary, Banpresto released ''Original Generations'' ([=OGs=]), a VideoGameRemake on the UsefulNotes/PlayStation2 Platform/PlayStation2 of both GBA games, which rehashes the storyline to include {{Early Bird Cameo}}s, new HumongousMecha, the cast of ''VideoGame/SuperRobotWarsReversal'', new characters and a major personality change to [[VideoGame/SuperRobotWarsAdvance Axel Almer]].



* The first five ''Franchise/TouhouProject'' games for the UsefulNotes/PC98 exist in a weird state where they're not ''completely'' discontinuity, but enough for that status to be widely accepted. The following games for Windows make very few references to the PC-98 games, and what little that carried over is greatly changed. [[WordOfGod ZUN himself]], when questioned, only says that we could ignore the PC-98 games instead of saying anything stronger. Doesn't help that ''Hopeless Masquerade'' had almost all characters of the Windows games up to that point in the background if not outright playable, but none of the PC-98 characters bar Alice and Yuuka, who were already brought back in earlier games. Fans were severely disappointed at the missed opportunity.

to:

* The first five ''Franchise/TouhouProject'' games for the UsefulNotes/PC98 Platform/PC98 exist in a weird state where they're not ''completely'' discontinuity, but enough for that status to be widely accepted. The following games for Windows make very few references to the PC-98 games, and what little that carried over is greatly changed. [[WordOfGod ZUN himself]], when questioned, only says that we could ignore the PC-98 games instead of saying anything stronger. Doesn't help that ''Hopeless Masquerade'' had almost all characters of the Windows games up to that point in the background if not outright playable, but none of the PC-98 characters bar Alice and Yuuka, who were already brought back in earlier games. Fans were severely disappointed at the missed opportunity.



* After Singletrac died, 989 Studios took over the ''VideoGame/TwistedMetal'' series and produced ''Twisted Metal 3'' and ''4'' on [=PlayStation=]. Once Incognito Entertainment (a studio consisting largely of Singletrac employees) regained the rights to the series, they made ''Twisted Metal Black'', which was much DarkerAndEdgier than the original two games and set in its own continuity. The only UsefulNotes/{{PlayStationPortable}} entry in the franchise, ''Head-On'', is set after the second game and ignores the 989 entries. The post-989 entries were much better received, to the point that ''Head-On'' is considered by fans to be the "true" ''Twisted Metal 3''.

to:

* After Singletrac died, 989 Studios took over the ''VideoGame/TwistedMetal'' series and produced ''Twisted Metal 3'' and ''4'' on [=PlayStation=]. Once Incognito Entertainment (a studio consisting largely of Singletrac employees) regained the rights to the series, they made ''Twisted Metal Black'', which was much DarkerAndEdgier than the original two games and set in its own continuity. The only UsefulNotes/{{PlayStationPortable}} Platform/{{PlayStationPortable}} entry in the franchise, ''Head-On'', is set after the second game and ignores the 989 entries. The post-989 entries were much better received, to the point that ''Head-On'' is considered by fans to be the "true" ''Twisted Metal 3''.



** In 1993, Creator/{{Falcom}} commissioned two separate companies to developed their own versions of the fourth game. ''VideoGame/YsIVMaskOfTheSun'' was released by Tonkin House for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], while ''VideoGame/YsIVTheDawnOfYs'' was released by Creator/HudsonSoft for the UsefulNotes/PCEngine Super CD (a third version was also planned for the UsefulNotes/MegaDrive, but it was never released). ''VideoGame/YsVLostKefinKingdomOfSand'' was later developed by Falcom and exclusively for the SFC, and all the later ''Ys'' sequels followed the SFC games. The 2005 [=PS2=] remake of ''Ys IV'' was even based on the SFC version.

to:

** In 1993, Creator/{{Falcom}} commissioned two separate companies to developed their own versions of the fourth game. ''VideoGame/YsIVMaskOfTheSun'' was released by Tonkin House for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], while ''VideoGame/YsIVTheDawnOfYs'' was released by Creator/HudsonSoft for the UsefulNotes/PCEngine Super CD (a third version was also planned for the UsefulNotes/MegaDrive, Platform/MegaDrive, but it was never released). ''VideoGame/YsVLostKefinKingdomOfSand'' was later developed by Falcom and exclusively for the SFC, and all the later ''Ys'' sequels followed the SFC games. The 2005 [=PS2=] remake of ''Ys IV'' was even based on the SFC version.

Top