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** The Frost Horror is an elephant-sized white dragon [[RedEyesTakeWarning with red eyes]]. It has a fiery breath that does 13-78 HitPoints of damage in a cone shape 60 foot long and 30 foot wide (at the base).
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** The Fire Lion's fiery breath does 8-48 HitPoints of damage to any creature it hits.
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*** Hazel/Jade: its breath causes paralysis to all creatures in a 70 foot long by 30 feet wide (at the base) cone.

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*** Hazel/Jade: its breath causes inflicts paralysis to on all creatures in a 70 foot long by 30 feet wide (at the base) cone.
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** Dragons
*** Chestnut/Pearl: its breath weapon is the same as the ''TabletopGame/DungeonsAndDragons'' ''Web'' spell but lasts indefinitely. Its breath can also be used in reverse to destroy all types of webs.
*** Hazel/Jade: its breath causes paralysis to all creatures in a 70 foot long by 30 feet wide (at the base) cone.
*** Tan/Turquoise: breathes out flame in a 90 foot long by 30 feet wide (at the base) cone.
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** Balitorr, King of the Earth Elementals, has a breath attack that can [[TakenForGranite turn opponents to stone]].

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** Balitorr, King of the Earth Elementals, has a breath attack that can [[TakenForGranite turn opponents to stone]].stone]], usable twice per day.
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** Ballitorr, King of the Earth Elementals, has a breath attack that can [[TakenForGranite turn opponents to stone]].

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** Ballitorr, Balitorr, King of the Earth Elementals, has a breath attack that can [[TakenForGranite turn opponents to stone]].

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* Chaosium's supplement ''All the Worlds' Monsters'' Volume III. The Baggol had a breath weapon that did 4-24 HitPoints damage with the creature's choice of side effect: sleep, fear, fire or acid.

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* Chaosium's supplement ''All the Worlds' Monsters'' Volume III. III
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The Baggol had has a breath weapon that did does 4-24 HitPoints damage with the creature's choice of side effect: sleep, fear, fire or acid.acid.
** Ballitorr, King of the Earth Elementals, has a breath attack that can [[TakenForGranite turn opponents to stone]].
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* {{Warhammer}}, as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon.
* Warhammer40K: In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.

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* {{Warhammer}}, ''TabletopGame/{{Warhammer}}'', as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon.
* Warhammer40K: ''TabletopGame/Warhammer40K'': In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.




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* Chaosium's supplement ''All the Worlds' Monsters'' Volume III. The Baggol had a breath weapon that did 4-24 HitPoints damage with the creature's choice of side effect: sleep, fear, fire or acid.
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*** Dagonus the Death Dragon. This three-headed Greater Demon can generate a 180 foot long lightning bolt or 90 foot long cone of flame 7 times per day per head.
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*** 13 times per day the Greater Demon Boak Chaos Hoof can breathe out a 45 foot diameter cloud of chlorine gas that does 21-40 HitPoints of damage and causes any victim with less than 30 HitPoints to choke to death after one melee round of exposure.
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*** The Greater Demon Amon-Rha can breathe out a cloud of poisonous gas in a cone 60 feet long and 30 feet wide at the base up to eight times per day. The cloud lasts 5-10 melee rounds and does 11-20 HitPoints of damage per melee round.
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*** Night Demons can breathe a 15 foot long and 3 foot wide tongue of black flame that causes 60 HitPoints of damage and permanently takes away two points of Constitution.

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** Demons
*** Fire Demons can breathe out a cone of violet flame 30 feet long and 10 feet wide (at the base) once every three melee rounds. The flame does 36 HitPoints of damage and has a 75% chance of igniting flammable materials.
*** Ice demons can exhale a freezing cloud that blinds all inside it and does 17-36 HitPoints of cold damage.



** Fire Demons can breathe out a cone of violet flame 30 feet long and 10 feet wide (at the base) once every three melee rounds. The flame does 36 HitPoints of damage and has a 75% chance of igniting flammable materials.

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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. The Tarakk is a giant horned lizard/dragon that can breath out a cone of fire 90 feet long and 15 feet wide at the end that inflicts damage equal to its own HitPoints. The fire breath can be used once every three melee rounds, up to four times per day.

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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. Resources''
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The Tarakk is a giant horned lizard/dragon that can breath out a cone of fire 90 feet long and 15 feet wide at the end that inflicts damage equal to its own HitPoints. The fire breath can be used once every three melee rounds, up to four times per day.day.
** Fire Demons can breathe out a cone of violet flame 30 feet long and 10 feet wide (at the base) once every three melee rounds. The flame does 36 HitPoints of damage and has a 75% chance of igniting flammable materials.
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* ''Varanae'' generic RPG supplement ''Monstrum 1''. Eurytion are a race of giants that can breathe out a flame attack up to 30 yards away once per minute. The flame does an amount of damage equal to the Eurytion's HitPoints.
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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. The Tarakk is a giant horned lizard/dragon that can breath out a cone of fire 90 feet long and 15 feet wide at the end that inflicts damage equal to its own HitPoints.

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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. The Tarakk is a giant horned lizard/dragon that can breath out a cone of fire 90 feet long and 15 feet wide at the end that inflicts damage equal to its own HitPoints.
HitPoints. The fire breath can be used once every three melee rounds, up to four times per day.
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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. The Tarakk is a giant horned lizard/dragon that can breath out a cone of fire 90 feet long and 15 feet wide at the end that inflicts damage equal to its own HitPoints.
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** {{Erfworld}}'s dwagons; at least the red, green, blue, purple, and brown ones; have normal elemental breath weapons (fire, poison gas, lightning, sonic blast, and smoke respectively) while pink ones ''breath pink bubbles that smother enemies'', while yellow ones inverse the trope by having ''massive'' bowel movements. Yellow dragons can give you a ''[[{{Pun}} really crappy day]]''.

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** {{Erfworld}}'s {{Webcomic/Erfworld}}'s dwagons; at least the red, green, blue, purple, and brown ones; have normal elemental breath weapons (fire, poison gas, lightning, sonic blast, and smoke respectively) while pink ones ''breath pink bubbles that smother enemies'', while yellow ones inverse the trope by having ''massive'' bowel movements. Yellow dragons can give you a ''[[{{Pun}} really crappy day]]''.
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* Dragons in DungeonsAndDragons are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).

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* Dragons in DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
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Namespacing


* Dragons in DungeonsAndDragons are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''{{Nethack}}'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).

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* Dragons in DungeonsAndDragons are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''{{Nethack}}'') ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
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* The D&D-descended ''TabletopGame/ThirteenthAge'' has these for dragons, as expected, but sorcerers have a variation known as the ''breath weapon'' spells - Breath of the White, the Green, the Blue, the Black, and the Grave (because the Red ain't much for sharing). The ''breath weapon'' rule means that while the spells can usually only be cast once per day, after you cast them, you get a roll at the beginning of each action you take for the rest of the battle to see if you get another use, although you can only roll for one breath weapon at a time. A couple of their Talents, namely Chromatic Destroyer Heritage and Metallic Protector Heritage, make ''breath weapon'' spells more powerful, encouraging sorcerers who take those talents to grow into endless volleys of dragonbreath.
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*** The developers seem reticent to actually make "firebreathing" a keyword, so its not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.

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*** The developers seem reticent to actually make "firebreathing" a keyword, so its not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.

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* Warhammer, as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon

to:

* Warhammer, {{Warhammer}}, as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon daemoon.
* Warhammer40K: In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.
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None
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None

Added DiffLines:

* Warhammer, as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon
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* Most dragon enemies in ''TabletopGames/{{Talisman}}'' have a breath weapon, which they use on attacking characters before they enter combat. There is usually a condition that determines whether the character is affected by the breath attack, be it decided randomly with a die roll, based on a character having certain types of equipment in their possession (like weapons or armor), or based on the character's strength or craft scores. While many of the breath attacks cause characters to lose additional life, others may cause them to miss a turn, lose their spells, discard their fate, or anything in between. Some dragon breath weapons even affect other cards or characters that are unfortunate enough to share the same board space as the dragon.

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* Most dragon enemies in ''TabletopGames/{{Talisman}}'' ''TabletopGame/{{Talisman}}'' have a breath weapon, which they use on attacking characters before they enter combat. There is usually a condition that determines whether the character is affected by the breath attack, be it decided randomly with a die roll, based on a character having certain types of equipment in their possession (like weapons or armor), or based on the character's strength or craft scores. While many of the breath attacks cause characters to lose additional life, others may cause them to miss a turn, lose their spells, discard their fate, or anything in between. Some dragon breath weapons even affect other cards or characters that are unfortunate enough to share the same board space as the dragon.
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* Most dragon enemies in ''TabletopGames/{{Talisman}}'' have a breath weapon, which they use on attacking characters before they enter combat. There is usually a condition that determines whether the character is affected by the breath attack, be it decided randomly with a die roll, based on a character having certain types of equipment in their possession (like weapons or armor), or based on the character's strength or craft scores. While many of the breath attacks cause characters to lose additional life, others may cause them to miss a turn, lose their spells, discard their fate, or anything in between. Some dragon breath weapons even affect other cards or characters that are unfortunate enough to share the same board space as the dragon.
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* Dragons in DungeonsAndDragons are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red = Fire, Blue = Lightning, Green = Poison/Corrosive Gas, Black = Acid, White = Cold Air. Most of its imitators (including ''{{Nethack}}'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
** Note that metallic dragons have TWO breath weapons (usually some kind of nonlethal but disabling gas attack and one straight-up damage attack) and that there are tons of REALLY WEIRD dragons (Iron dragons breathe molten iron, Mercury Dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
** Dragon- based classes give a breath weapon. The most classical example are dragon shaman and dragonfire adept

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* Dragons in DungeonsAndDragons are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Cold Freezing Air. Most of its imitators (including ''{{Nethack}}'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
** Note that metallic dragons have TWO breath weapons (usually some kind of nonlethal but disabling gas attack attack: Brass have sleep gas, Bronze have repulsion gas, Copper have slow gas, Gold have Fortitude-reducing gas, Silver have paralysis gas; and one straight-up damage attack) and that there are tons of REALLY WEIRD dragons (Iron dragons breathe molten iron, Mercury Dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
** Dragon- based classes give a breath weapon. The most classical example are dragon shaman and dragonfire adeptadept.
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* Dragons in ''TabletoGame/DungeonsAndDragons'' are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red = Fire, Blue = Lightning, Green = Poison/Corrosive Gas, Black = Acid, White = Cold Air. Most of its imitators (including ''{{Nethack}}'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).

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* Dragons in ''TabletoGame/DungeonsAndDragons'' DungeonsAndDragons are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red = Fire, Blue = Lightning, Green = Poison/Corrosive Gas, Black = Acid, White = Cold Air. Most of its imitators (including ''{{Nethack}}'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
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* Dragons in ''TabletoGame/DungeonsAndDragons'' are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red = Fire, Blue = Lightning, Green = Poison/Corrosive Gas, Black = Acid, White = Cold Air. Most of its imitators (including ''{{Nethack}}'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
** Note that metallic dragons have TWO breath weapons (usually some kind of nonlethal but disabling gas attack and one straight-up damage attack) and that there are tons of REALLY WEIRD dragons (Iron dragons breathe molten iron, Mercury Dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
** Dragon- based classes give a breath weapon. The most classical example are dragon shaman and dragonfire adept
** Homebrew dragons can get even weirder. There are probably quite a few [[http://www.giantitp.com/forums/printthread.php?t=169209 here]]. Aside from those there are [[http://www.giantitp.com/forums/showpost.php?p=3788332&postcount=9 Wing Dragons]] and [[http://www.giantitp.com/forums/showthread.php?t=59834 Beige Dragons]].
*** Wing Dragons have the only breathweapon that OSHA (the Occupational Safety & Health Administration) would probably approve as harmless. It is sky painting smoke... that they can telekinetically control... and turn optic black... and then blind their targets by surrounding them in... and then do stuff like slitting the throats of in the dark.
*** Beige Dragons have an invisible line of pure elemental ennui that makes you stupider and less interesting as a person.
** ''TabletopGame/DungeonsAndDragons'', ''et. al.'', offer a substantial number of nondraconic monsters with their own Breath Weapon: Hellhounds breathe fire, as just one example. A popular method of making a "new" monster is to simply slap a Breath Weapon on an existing animal or mythical creature: the Pyrohydra, for instance, is a Hydra [[AC:[[RecycledINSPACE that breathes fire! ]]]]
*** Also, certain 'metabreath' feats can allow all these creatures to breathe something different, or even shape their breath. Often abused when one type of dragon is impersonating another...
** 4th edition dragon breath weapons are technically ''vomit'' weapons. The edition also adds the Dragonborn as a core PlayerCharacter race, who possess their namesakes' signature attack.
*** More specifically, the ''Draconomicon'' teaches that the magical energy of a D&D dragon's breath weapon is stored in the stomach, not in the lungs; this is what is meant by "vomit weapon". The expelled effect is explicitly magical, though—it is mystical energy, and not a biological by-product as found in some other D&D creatures.
** {{Erfworld}}'s dwagons; at least the red, green, blue, purple, and brown ones; have normal elemental breath weapons (fire, poison gas, lightning, sonic blast, and smoke respectively) while pink ones ''breath pink bubbles that smother enemies'', while yellow ones inverse the trope by having ''massive'' bowel movements. Yellow dragons can give you a ''[[{{Pun}} really crappy day]]''.
** Played with in ''ComicBook/GoldDigger''. Sliding up the scale, Iron and Copper dragons have fairly generic elemental breath weapons, usually fire. Golden dragons are renowned for having completely random breath weapons, which are affected by their magical auras as well. At the top of the peak, Platinum dragons don't have breath weapons at all, but rather "ether vents", which are essentially small points on their body that can channel destructive levels of magic effortlessly (when used for attack, WordOfGod has compared them to Franchise/StarTrek ship phasers.)
* ''MagicTheGathering'' has the iconic spell [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=129548 Firebreathing]], which grants this power to a creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color red]].
** The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well.
*** The developers seem reticent to actually make "firebreathing" a keyword, so its not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.
* The various Breathe Ice/Fire/Radiation/Steam spells from ''TabletopGame/{{GURPS}}: Magic''.
* ''TabletopGame/TheDresdenFiles''' RPG has Breath Weapon as one of the available powers. The description broadens it so that the power can cover any self-generated projectile, even if it doesn't come from the mouth. This notably includes the [[EverythingsBetterWithMonkeys Shen demons]]' use of flaming poo projectiles.
* ''TabletopGame/{{GURPS}}'' has the dragon template, which of course includes a Breath Weapon
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