Follow TV Tropes

Following

History Awesome / VideoGameLevelsGToM

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Colosso Finals is a very unique and entertaining segment, consisting of a mini TournamentArc with a series of races and fights against [[DuelBoss duel bosses]], with the player having the choice to give Isaac an edge by using psynergy from the rest of the party, who are among the audience, to alter the course right before the match begins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''[=LittleBigPlanet 3=]'', Go Loco. This level takes place inside a dragon which you have to climb to the top of. First, you are introduced to the Hook Hat, which allows you to go on rails inside the dragon. During the level, you destroy enemies which are on the rails and use that to your advantage as you go closer to the top. Also awesome music plays during the whole thing.
Is there an issue? Send a MessageReason:
None


*** "The Paleto Score": When the gang needs to knock over a small-town bank, the bank gets surrounded by the CorruptHick [[CorruptCop Cops]]. Seeing it's too late for flight, the gang decides to fight: [[spoiler: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Heavy Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Barracks hummers, and Rhino tanks. [[SugarWiki/MomentOfAwesome The gang kills all of them, too.]]]]

to:

*** "The Paleto Score": When the gang needs to knock over a small-town bank, the bank gets surrounded by the CorruptHick [[CorruptCop Cops]]. Seeing it's too late for flight, the gang decides to fight: [[spoiler: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Heavy Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Barracks hummers, Crusaders, and Rhino tanks. [[SugarWiki/MomentOfAwesome The gang kills all of them, too.]]]]
Is there an issue? Send a MessageReason:
None


* ''Dream Drop Distance'' has Symphony of Sorcery. This world replaces Sora and Riku's battle noises with musical sounds, fitting since it's a ''Disney/{{Fantasia}}'' world. The world includes several sequences from the film, all with their original music. Also, ''Disney/{{Fantasia}}'' means SceneryPorn (in a cutscene, even Young Xehanort has to say what a beautiful world it is) and SugarWiki/AwesomeMusic come as standard. Still not convinced? Riku gets to fight [[BreakoutVillain Chernabog.]]

to:

* ''Dream Drop Distance'' has Symphony of Sorcery. This world replaces Sora and Riku's battle noises with musical sounds, fitting since it's a ''Disney/{{Fantasia}}'' ''WesternAnimation/{{Fantasia}}'' world. The world includes several sequences from the film, all with their original music. Also, ''Disney/{{Fantasia}}'' ''WesternAnimation/{{Fantasia}}'' means SceneryPorn (in a cutscene, even Young Xehanort has to say what a beautiful world it is) and SugarWiki/AwesomeMusic come as standard. Still not convinced? Riku gets to fight [[BreakoutVillain Chernabog.]]



** For those who didn't find it a drag due to being a retelling of [[Disney/{{Tangled}} the movie]], the Kingdom of Corona due to its SugarWiki/VisualEffectsOfAwesome.

to:

** For those who didn't find it a drag due to being a retelling of [[Disney/{{Tangled}} [[WesternAnimation/{{Tangled}} the movie]], the Kingdom of Corona due to its SugarWiki/VisualEffectsOfAwesome.
Is there an issue? Send a MessageReason:
None


* The western chapter starring The Sundown Kid is another cool one. Set within the confinements of a small town, the twist in this chapter is its strict time limit. The goal is to loot the town collecting various items and setting up various traps for the Wild Bunch before their arrival. After the bell has tolled eight times in total, it's time for the boss battle. Depending on how elaborately you have set the traps, you can face only the boss and no one else. But if you're confident, you have the choice to set no traps whatsoever and face the ''entire'' Wild Bunch at once!

to:

* The western chapter starring The Sundown Kid is another cool one. Set within the confinements of a small town, the twist in this chapter is its strict time limit. The goal is to loot the town collecting various items and setting up various traps for the Wild Crazy Bunch before their arrival. After the bell has tolled eight times in total, it's time for the boss battle. Depending on how elaborately you have set the traps, you can face only the boss and no one else. But if you're confident, you have the choice to set no traps whatsoever and face the ''entire'' Wild Crazy Bunch at once!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The levels in Volcano and Dark Eco Mines. Both are visually impressive locations with the design that sets them apart from the rest of the game and with very nice fitting background music. It also helps that both concentrate mostly on good old platforming with some elements to spice things up: controlling Daxter (involving sliding segment in pipeline) and Leaper Lizard in Volcano, and timed mission where you must shoot the railings down so the NitroExpress may pass in Mines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The western chapter starring The Sundown Kid is another cool one. Set within the confinements of a small town, the twist in this chapter is its strict time limit. The goal is to loot the town collecting various items and setting up various traps for the Wild Bunch before their arrival. After the bell has tolled eight times in total, it's time for the boss battle. Depending on how elaborately you have set the traps, you can face only the boss and no one else. But if you're confident, you have the choice to set no traps whatsoever and face the ''entire'' Wild Bunch at once!
Is there an issue? Send a MessageReason:


* Pantagruel in ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Cold Steel II]]'' is considered by fans to be one of the best levels of the game despite it being nothing more than mostly a cutscene based level with only a small hallway to get to the boss fight. Mainly it's because [[TheHero Rean]] ends up [[BadGuyBar getting captured by the enemies]] and ends up talking with the bosses from the previous game and this one, his [[GreatEscape attempted breaking out]] of the ship with [[EverythingsBetterWithPrincesses Alfin]] [[GuestStarPartyMember who is playable for a short time]], and Rean finally mastering his SuperMode with players [[AwesomeButTemporary playing around with it]] for the first time and capping it off with his duel with Crow.

to:

* Pantagruel in ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Cold Steel II]]'' is considered by fans to be one of the best levels of the game despite it being nothing more than mostly a cutscene based level with only a small hallway to get to the boss fight. Mainly it's because [[TheHero Rean]] ends up [[BadGuyBar getting captured by the enemies]] and ends up talking with the bosses from the previous game and this one, his [[GreatEscape attempted breaking out]] of the ship with [[EverythingsBetterWithPrincesses Alfin]] Alfin [[GuestStarPartyMember who is playable for a short time]], and Rean finally mastering his SuperMode with players [[AwesomeButTemporary playing around with it]] for the first time and capping it off with his duel with Crow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Swamp Palace. Despite the name implying that it's a [[BubblegloopSwamp different kind of level]], it's more akin to a ''water park'' (complete with blue and mostly harmless water), secret passages and possibly the easiest boss in the game. The ''Link Between Worlds'' version takes this [[UpToEleven up to eleven]] by actually putting Link onto passages of water that allows the player to slide across the level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Baby Park is considered to be a real favourite. It's so simple - easily the shortest track in the entire series (so short it has 7 laps). So why's it so memorable? ''Because'' it's so short, you often end up lapping people and the amount of items flying around the stage causes it to devolve into downright pandemonium. The fact it's so easy to lap people also lets people screw with first place in a very unique way.


Added DiffLines:

** Coconut Mall, which is outright hilarious and even features the Miis in the audience... or driving obstacles near the end.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Gauntlet}} Dark Legacy'' has some great levels, notably all of the levels from the Dream World, thanks to its creative level design, unique scenery (particularly the Maze of Illusion and Your Worst Nightmare) and epic and haunting music. There's also the Desecrated Temple, where you have to fight hord of monsters in a chapel to defeat Skorn.

to:

* ''VideoGame/{{Gauntlet}} Dark Legacy'' ''VideoGame/GauntletDarkLegacy'' has some great levels, notably all of the levels from the Dream World, thanks to its creative level design, unique scenery (particularly the Maze of Illusion and Your Worst Nightmare) and epic and haunting music. There's also the Desecrated Temple, where you have to fight hord of monsters in a chapel to defeat Skorn.
Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/KingdomHearts'' features Hollow Bastion, which is a huge epic castle with great world music and plot-important, dramatic boss fights. Also, it lets you go from packing a near-worthless toy sword made of driftwood all the way up to the awesomely badass-looking Oblivion, the second-strongest Keyblade in the game.

to:

* The first ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' features Hollow Bastion, which is a huge epic castle with great world music and plot-important, dramatic boss fights. Also, it lets you go from packing a near-worthless toy sword made of driftwood all the way up to the awesomely badass-looking Oblivion, the second-strongest Keyblade in the game.
Is there an issue? Send a MessageReason:
None


* "All Your Bricks Are Belong To Us" has the trio venture through the worlds of ''VideoGame/{{Defender}}'', ''VideoGame/{{Gauntlet}}'', ''[[VideoGame/{{Sprint2}} Super Sprint]]'', and ''VideoGame/{{Robotron2048}}''. The final portion deserves special mention: a MultiMookMelee featuring not only the standard ''Robotron'' mooks, but damn near every other standard mook you've fought up to this point, all accompanied by an [[https://youtu.be/PxhLx7P7ECg ominous techno remix]] of Robotron's "high score" jingle.

to:

* "All Your Bricks Are Belong To Us" has the trio venture through the worlds of ''VideoGame/{{Defender}}'', ''VideoGame/{{Gauntlet}}'', ''[[VideoGame/{{Sprint2}} Super Sprint]]'', and ''VideoGame/{{Robotron2048}}''. The segments are crafted exactly like how their respective games were made with near perfect graphics. The final portion deserves special mention: a MultiMookMelee featuring not only the standard ''Robotron'' mooks, but damn near every other standard mook you've fought up to this point, all accompanied by an [[https://youtu.be/PxhLx7P7ECg ominous techno remix]] of Robotron's "high score" jingle.

Added: 2410

Changed: 301

Removed: 1639

Is there an issue? Send a MessageReason:
None


* Ravenholm in ''VideoGame/HalfLife2'' gives you ''throwing buzzsaw blades'' to hurl at zombies, effectively cutting them in half. Throwing buzzsaw blades. The only way it could top that would be by giving you a gun that shoots [[ThisIsADrill drills]] [[IncendiaryExponent on fire]]. [[BavarianFireDrill From Bavaria]].

to:

!!!''VideoGame/HalfLife1''
* Office Complex tends to be a really fun early level due to the fact that you can get your hands on the shotgun well before any enemies are truly a major threat; meaning that you can just go shotgun crazy on anything you come across. It's also the level where you can gather up the most friendly security guards to fight alongside ya (up to 4), which can lead to a bit of fun running around with your own small army before you're forced to ditch them all at the final elevator shaft of the level.
* While there are plenty of other great chapters, Surface Tension seems to be where everything comes together perfectly and creates a non-stop ride of awesome.
** This is around the time Gordon Freeman TookALevelInBadass. His feats have been impressive up until this point, evading and destroying United States Marines, all manner of alien horrors, and maneuvering through more traps and puzzles than you can shake a stick at, but here, he goes head to head with the Marines' best-taking on multiple attack helicopters, armored personnel carriers, and ''main battle tanks''. In particular, getting the rocket launcher and ''finally'' taking down the Apache that's been attacking you throughout the level might count as a SugarWiki/MomentOfAwesome. Assuming you didn't just blow it out of the sky the first time you saw it with that gauss cannon you picked up in the last chapter...
*** However, those who didn't actually find the gauss cannon (and it's easy for beginners to miss) had a... [[ThatOneLevel different experience with Surface Tension.]]
*** Unfortunately, ''Half-Life: Source'' waters down this encounter by allowing you to take down the 'copter with just one rocket. As Our Mutual Friend would say, "rather an anti-climax after what you've just survived". Still, at least there's the peace and quiet afterward.
*** Most people up until that point had heard the Valve theme fairly often (every time they started up the game) but as you emerge from the pipe into the canyon and it expands into a full theme as you fight all kinds of marines and finally the helicopter...sheer perfection.
!!!''VideoGame/HalfLife2''
* Ravenholm in ''VideoGame/HalfLife2'' gives you ''throwing buzzsaw blades'' to hurl at zombies, effectively cutting them in half. Throwing buzzsaw blades. The only way it could top that would be by giving you a gun that shoots [[ThisIsADrill drills]] [[IncendiaryExponent on fire]]. [[BavarianFireDrill From Bavaria]].



* Surface Tension in ''VideoGame/HalfLife1''; while there are plenty of other great chapters, Surface Tension seems to be where everything comes together perfectly and creates a non-stop ride of awesome.
** This is around the time Gordon Freeman TookALevelInBadass. His feats have been impressive up until this point, evading and destroying United States Marines, all manner of alien horrors, and maneuvering through more traps and puzzles than you can shake a stick at, but here, he goes head to head with the Marines' best-taking on multiple attack helicopters, armored personnel carriers, and ''main battle tanks''. In particular, getting the rocket launcher and ''finally'' taking down the Apache that's been attacking you throughout the level might count as a SugarWiki/MomentOfAwesome. Assuming you didn't just blow it out of the sky the first time you saw it with that gauss cannon you picked up in the last chapter...
*** However, those who didn't actually find the gauss cannon (and it's easy for beginners to miss) had a... [[ThatOneLevel different experience with Surface Tension.]]
*** Unfortunately, ''Half-Life: Source'' waters down this encounter by allowing you to take down the 'copter with just one rocket. As Our Mutual Friend would say, "rather an anti-climax after what you've just survived". Still, at least there's the peace and quiet afterward.
*** Most people up until that point had heard the Valve theme fairly often (every time they started up the game) but as you emerge from the pipe into the canyon and it expands into a full theme as you fight all kinds of marines and finally the helicopter...sheer perfection.
Is there an issue? Send a MessageReason:
None


*** Especially since you dont know what you are going to steal. [[SugarWiki/MomentOfAwesome Imagine running down that long stairwell and then staring at that thing floating in midair in front of you, grabbing it, then realizing]] [[spoiler:[[{{HSQ}} it's a JETPACK!]]]]

to:

*** Especially since you dont know what you are going to steal. [[SugarWiki/MomentOfAwesome Imagine running down that long stairwell and then staring at that thing floating in midair in front of you, grabbing it, then realizing]] [[spoiler:[[{{HSQ}} [[spoiler: it's a JETPACK!]]]]JETPACK!]]



** Hands down, "End of the Line" is the most satisfying ending mission to any ''GTA'' game before or since. You smash into a barricaded crack compound using a SWAT riot tank, running down about a dozen enemy gang members in the process, then storm your way through four floors packed to the brim with assault rifle-toting Mooks, culminating in the long-awaited showdown between CJ and [[spoiler:[[FaceHeelTurn Big Smoke]]]]. Once you've taken care of him, [[spoiler:[[BigBad Tenpenny]]]] sets the place ablaze, forcing you to make your way back ''out'' of the compound, putting out fires while contending with ''even more'' mooks until you escape JustInTime as the compound gets [[StuffBlowingUp blown to Kingdom Come]]. Then you chase [[spoiler:Tenpenny's]] getaway fire truck going full tilt throughout most of Los Santos while Sweet clings onto it for dear life and rioters firebomb your car from all directions. Once you've finally got Sweet safe in your car, he takes over the driving while you fend off just about every faction in the city chasing you down. It all concludes when the fire truck drives ''off a bridge'' onto [[WhereItAllBegan Grove Street]], where [[spoiler:Tenpenny]] is left to die from his injuries (or, more likely, to be torn apart by the rioters who want him dead). And remember, this all takes place in ''one mission''. Needless to say, the {{HSQ}} is high on this one.

to:

** Hands down, "End of the Line" is the most satisfying ending mission to any ''GTA'' game before or since. You smash into a barricaded crack compound using a SWAT riot tank, running down about a dozen enemy gang members in the process, then storm your way through four floors packed to the brim with assault rifle-toting Mooks, culminating in the long-awaited showdown between CJ and [[spoiler:[[FaceHeelTurn Big Smoke]]]]. Once you've taken care of him, [[spoiler:[[BigBad Tenpenny]]]] sets the place ablaze, forcing you to make your way back ''out'' of the compound, putting out fires while contending with ''even more'' mooks until you escape JustInTime as the compound gets [[StuffBlowingUp blown to Kingdom Come]]. Then you chase [[spoiler:Tenpenny's]] getaway fire truck going full tilt throughout most of Los Santos while Sweet clings onto it for dear life and rioters firebomb your car from all directions. Once you've finally got Sweet safe in your car, he takes over the driving while you fend off just about every faction in the city chasing you down. It all concludes when the fire truck drives ''off a bridge'' onto [[WhereItAllBegan Grove Street]], where [[spoiler:Tenpenny]] is left to die from his injuries (or, more likely, to be torn apart by the rioters who want him dead). And remember, this all takes place in ''one mission''. Needless to say, the {{HSQ}} JustForFun/HolyShitQuotient is high on this one.



*** In that level, when the Combine demolish a giant chimney to block your path. The [[HolyShitQuotient HSQ]] jumped right there.

to:

*** In that level, when the Combine demolish a giant chimney to block your path. The [[HolyShitQuotient HSQ]] JustForFun/HolyShitQuotient jumped right there.
Is there an issue? Send a MessageReason:
None


** The final level, which has Marcus and Dom blasting their way through an entire Locust army ''on top of a freaking [[{{HSQ}} BRUMAK.]]'' There's even a part where you fight a friggin' ''Corpser'' in hand-to-hand combat with the Brumak! And it is ''every bit'' as awesome as you'd expect it to be.

to:

** The final level, which has Marcus and Dom blasting their way through an entire Locust army ''on top of a freaking [[{{HSQ}} freaking BRUMAK.]]'' '' There's even a part where you fight a friggin' ''Corpser'' in hand-to-hand combat with the Brumak! And it is ''every bit'' as awesome as you'd expect it to be.
Is there an issue? Send a MessageReason:


** For those who didn't find it a drag due to being a retelling of [[Disney/{{Tangled}} the movie]], the Kingdom of Corona due to its VisualEffectsOfAwesome.

to:

** For those who didn't find it a drag due to being a retelling of [[Disney/{{Tangled}} the movie]], the Kingdom of Corona due to its VisualEffectsOfAwesome.SugarWiki/VisualEffectsOfAwesome.
Is there an issue? Send a MessageReason:
None


* ''Gauntlet Dark Legacy'' has some great levels, notably all of the levels from the Dream World, thanks to its creative level design, unique scenery (particularly the Maze of Illusion and Your Worst Nightmare) and epic and haunting music. There's also the Desecrated Temple, where you have to fight hord of monsters in a chapel to defeat Skorn.

to:

* ''Gauntlet ''VideoGame/{{Gauntlet}} Dark Legacy'' has some great levels, notably all of the levels from the Dream World, thanks to its creative level design, unique scenery (particularly the Maze of Illusion and Your Worst Nightmare) and epic and haunting music. There's also the Desecrated Temple, where you have to fight hord of monsters in a chapel to defeat Skorn.



[[folder:Golden Eye]]

to:

[[folder:Golden Eye]][[folder:[=GoldenEye=]]]



** And the beginning of ''The Lost Age'', in which the player gets to beat the crap out of adult men with a 17-year-old girl accompanied by the best battle music ever.

to:

** And the * The beginning of ''The Lost Age'', ''VideoGame/GoldenSunTheLostAge'', in which the player gets to beat the crap out of adult men with a 17-year-old girl accompanied by the best battle music ever.



** ''Dark Dawn'' has its share of awesome levels as well, namely the Belinsk Ruins and Apollo Sanctum. Going into the Belinsk Ruins, you know that there's an ancient machine down in there that's bad news, the key to activate it is in the hands of someone who may or may not be reliable, and the baddies definitely will be going there. In fact, when winding your way to the heart of the dungeon, you see the baddies in front of you - in fact, they're apparently powerful enough to brute-force their way through puzzles, even chucking statues at the wall so hard they actually get embedded in it. Finally near the end, after many excellent puzzles, you get the implication that this ancient machine has something to do with an eclipse. Then, upon reaching the core of the ruins, the resident Manipulative Bastard makes you fight Those Two Bad Guys, and activates the machine while you're occupied, before the villains flee as a tower rises from the lake, trembling and shaking ominously... and nothing happens. You go the castle, rescue the people that you came to rescue... and then dawn breaks. Surprise surprise, there's a total solar eclipse. That doesn't go away. And evil shadow monsters spawn out of nowhere, everywhere, in a massive patch of darkness covering half the world. You wind up fleeing the town in a ship, while your two new party members swear revenge on the baddies that just killed their brother/father, respectively.

to:

** ''Dark Dawn'' * ''VideoGame/GoldenSunDarkDawn'' has its share of awesome levels as well, namely the Belinsk Ruins and Apollo Sanctum. Going into the Belinsk Ruins, you know that there's an ancient machine down in there that's bad news, the key to activate it is in the hands of someone who may or may not be reliable, and the baddies definitely will be going there. In fact, when winding your way to the heart of the dungeon, you see the baddies in front of you - in fact, they're apparently powerful enough to brute-force their way through puzzles, even chucking statues at the wall so hard they actually get embedded in it. Finally near the end, after many excellent puzzles, you get the implication that this ancient machine has something to do with an eclipse. Then, upon reaching the core of the ruins, the resident Manipulative Bastard makes you fight Those Two Bad Guys, and activates the machine while you're occupied, before the villains flee as a tower rises from the lake, trembling and shaking ominously... and nothing happens. You go the castle, rescue the people that you came to rescue... and then dawn breaks. Surprise surprise, there's a total solar eclipse. That doesn't go away. And evil shadow monsters spawn out of nowhere, everywhere, in a massive patch of darkness covering half the world. You wind up fleeing the town in a ship, while your two new party members swear revenge on the baddies that just killed their brother/father, respectively.



* ''VideoGame/{{Klonoa}}: Door to Phantomile'' has the Wind Ruins (World 4). It's really the first level in the game where the difficulty gets kicked up to interesting, has great background music, and the best boss in the game.

to:

* ''VideoGame/{{Klonoa}}: Door to Phantomile'' ''VideoGame/KlonoaDoorToPhantomile'' has the Wind Ruins (World 4). It's really the first level in the game where the difficulty gets kicked up to interesting, has great background music, and the best boss in the game.



* Mts. of Mira-Mira in ''VideoGame/{{Klonoa}} 2: Lunatea's Veil.'' An extremely fun boarding level with some awesome background music in the form of Stepping Wind (Wahoo Stomp in translated versions).

to:

* Mts. of Mira-Mira in ''VideoGame/{{Klonoa}} 2: Lunatea's Veil.''VideoGame/Klonoa2LunateasVeil.'' An extremely fun boarding level with some awesome background music in the form of Stepping Wind (Wahoo Stomp in translated versions).



[[folder:The Matrix Path Of Neo]]
* The DreamSequence first level, where you have almost all of your abilities. You go up from the security {{Mooks}} to the police and up, all the way to a Agent, a Vampire and, of course, [[spoiler:Agent Smith.]]

to:

[[folder:The Matrix Matrix: Path Of of Neo]]
* The DreamSequence first level, level of ''[[VideoGame/TheMatrixPathOfNeo Path of Neo]]'', where you have almost all of your abilities. You go up from the security {{Mooks}} to the police and up, all the way to a Agent, a Vampire and, of course, [[spoiler:Agent Smith.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Mario & Luigi]]
* ''VideoGame/MarioAndLuigiDreamTeam'' has Dreamy Somnom Woods, a difficult yet fair side-scrolling labyrinth with some of the best atmosphere and music ever put in a ''[[Franchise/SuperMarioBros Mario Bros.]]'' game.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** Let us not forget the final level of ''The Lost Age'', Mars Lighthouse. Epic music plays in the background as you wander through the ice-filled structure and go head to head with some difficult--but not too difficult--and well conceived puzzles; after fighting the [[BigBadDuumvirate main villains]] ''[[InstantAwesomeJustAddDragons who have been transformed into dragons]]'', the lighthouse rejuvenates and, at the peak, amidst a blizzard, you have an ''epic'' confrontation in one of the few examples of a GiantSpaceFleaFromNowhere [[TropesAreNotBad that actually works!]] In addition, we've also got Crossbone Isle, the BonusLevel from the first game. It has a very spooky atmosphere, not helped by the fact that there are no random encounters, though you do find a (usually challenging) miniboss guarding the door to each level. It also features the hardest puzzles in the game, many of which are throwbacks to puzzles you solved previously in the main story, [[UpToEleven except this time the kid gloves are off.]] As you reach the bottom of the cavern, you find a scary abandoned ship, where you go head to head with [[NamesToRunAwayFromReallyFast Deadbeard]], one of the most awesome and challenging [[BonusBoss Bonus Bosses]] ever.

to:

** Let us not forget the final level of ''The Lost Age'', Mars Lighthouse. Epic music plays in the background as you wander through the ice-filled structure and go head to head with some difficult--but not too difficult--and well conceived puzzles; after fighting the [[BigBadDuumvirate main villains]] ''[[InstantAwesomeJustAddDragons who have been transformed into dragons]]'', the lighthouse rejuvenates and, at the peak, amidst a blizzard, you have an ''epic'' confrontation in one of the few examples of a GiantSpaceFleaFromNowhere [[TropesAreNotBad [[Administrivia/TropesAreTools that actually works!]] In addition, we've also got Crossbone Isle, the BonusLevel from the first game. It has a very spooky atmosphere, not helped by the fact that there are no random encounters, though you do find a (usually challenging) miniboss guarding the door to each level. It also features the hardest puzzles in the game, many of which are throwbacks to puzzles you solved previously in the main story, [[UpToEleven except this time the kid gloves are off.]] As you reach the bottom of the cavern, you find a scary abandoned ship, where you go head to head with [[NamesToRunAwayFromReallyFast Deadbeard]], one of the most awesome and challenging [[BonusBoss Bonus Bosses]] ever.

Changed: 555

Removed: 312

Is there an issue? Send a MessageReason:
None


* ''Twilight Princess''' Temple of Time. Cool puzzles, cool music, Darknut. GIANT SPIDERS.
** And to top it all off, just when you think you've beaten the biggest of those spiders, it gets back up. Epic rematch? Well, no, but would you settle for a SugarWiki/{{Funny Moment|s}} instead?
** Entering the temple for the first time and hearing a choir-sung version of the Song of Time is a memorable moment.

to:

* ''Twilight Princess''' Princess'' also has the Temple of Time. Cool Yes, ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime The]]'' Temple of Time, complete with, initially, the familiar choir-sung version of the Song of Time playing. Thrusting the Master Sword back into its pedestal reveals that the Temple of Time is a full-blown ''dungeon'' this time around, with cool puzzles, cool music, music (not the Song of Time, but still awesome and fitting), Darknut. GIANT SPIDERS. \n** And to top it all off, just when you think you've beaten the biggest of those spiders, it gets back up. Epic rematch? Well, no, but would you settle for a SugarWiki/{{Funny Moment|s}} instead?
** Entering the temple for the first time and hearing a choir-sung version of the Song of Time is a memorable moment.
instead?
Is there an issue? Send a MessageReason:
None


* In the past three ''Mario Kart'' games, retro tracks have more or less been direct ports of the courses from their games, aside from some updated visuals and an addition of a new gimmick. The retro tracks in MK8, however, have been recreated from the ground up, now looking absolutely gorgeous and more alive than they were before, with some of pretty much unrecognizable. Special mention goes to N64 Toad's Turnpike, N64 Yoshi Valley, GBA Cheese Land, GBA Ribbon Road, GCN Yoshi Circuit, DS Wario Stadium, DS Tick Tock Clock, Wii Moo Moo Meadows.

to:

* In the past three ''Mario Kart'' games, retro tracks have more or less been direct ports of the courses from their games, aside from some updated visuals and an addition of a new gimmick. The retro tracks in MK8, [=MK8=], however, have been recreated from the ground up, now looking absolutely gorgeous and more alive than they were before, with some of pretty much unrecognizable. Special mention goes to N64 Toad's Turnpike, N64 Yoshi Valley, GBA Cheese Land, GBA Ribbon Road, GCN Yoshi Circuit, DS Wario Stadium, DS Tick Tock Clock, Wii Moo Moo Meadows.
Is there an issue? Send a MessageReason:
None


** While most fans don't share this view, there are some those who loved Agon Wastes and Torvus Bog (and Echoes' quality in relation to Prime), finding such locales as the Pirate base of the former and the lower section of the latter to be some of the best parts of the game, though not as good as Sanctuary Fortress as a whole, although that's not to say that the other parts of those areas didn't hold up. The lore really helps in making the atmosphere and level design in the game's areas even more enjoyable. Oh, and while neither of Agon Waste's themes are very good, both of Torvus Bog's and Sanctuary Fortress' themes are very nice, with one of the former's being a remix of Super's Red Brinstar theme.

to:

** While most fans don't share this view, there are some those many who loved Agon Wastes and Torvus Bog (and Echoes' quality in relation to Prime), finding such locales as the Pirate base of the former and the lower section of the latter to be some of the best parts of the game, though not as good as Sanctuary Fortress as a whole, although that's not to say that the other parts of those areas didn't hold up. The lore really helps in making the atmosphere and level design in the game's areas even more enjoyable. Oh, and while neither of Agon Waste's Wastes' themes are very good, spectacular, both of Torvus Bog's and Sanctuary Fortress' themes are very nice, with one of the former's being a remix of Super's Red Brinstar theme.
Is there an issue? Send a MessageReason:
None


* [[Franchise/SonicTheHedgehog "Sonic Dimensions"]] is a giant love letter to the classic ''Sonic'' games ([[MyFriendsAndZoidberg and]] ''VideoGame/SonicAdventure''). From the gorgeous recreations of ''Sonic 1'' levels to the duel with Sonic's [[VideoGame/SonicTheHedgehog2 old]] [[VideoGame/SonicAndKnuckles metal]] [[VideoGame/SonicCD counterparts]] to the final battle with Chaos (accompanied by an instrumental version of "[[AwesomeMusic/SonicTheHedgehog Open Your Heart]]", natch), it's clear that quite a bit of love went into making it.

to:

* [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog "Sonic Dimensions"]] is a giant love letter to the classic ''Sonic'' games ([[MyFriendsAndZoidberg and]] ''VideoGame/SonicAdventure''). From the gorgeous recreations of ''Sonic 1'' levels to the duel with Sonic's [[VideoGame/SonicTheHedgehog2 old]] [[VideoGame/SonicAndKnuckles metal]] [[VideoGame/SonicCD counterparts]] to the final battle with Chaos (accompanied by an instrumental version of "[[AwesomeMusic/SonicTheHedgehog Open Your Heart]]", natch), it's clear that quite a bit of love went into making it.

Added: 547

Changed: 718

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Klonoa}}: Door to Phantomile'' has the Wind Ruins. It's really the first level in the game where the difficulty gets kicked up to interesting, has great background music, and the best boss in the game.
** Mts. of Mira-Mira in ''VideoGame/{{Klonoa}} 2: Lunatea's Veil.'' An extremely fun boarding level with some awesome background music in the form of Stepping Wind (Wahoo Stomp in translated versions).
*** Right after that is the Moonlight Museum level, where you traverse a fantastically beautiful Escherian labyrinth, where up and down become extremely relative concepts. The whimsical, lighthearted music makes the whole level have a very dream-like quality to it, [[NightmareFuel which just makes the ending of the level all the more wrenching.]]

to:

* ''VideoGame/{{Klonoa}}: Door to Phantomile'' has the Wind Ruins.Ruins (World 4). It's really the first level in the game where the difficulty gets kicked up to interesting, has great background music, and the best boss in the game.
** Right before the Wind Ruins is the Tree Mansion of Machinery (World 3). It's a surprisingly nonlinear level with multiple branching paths, keys and locked doors, and some of the first challenging puzzles in the game. As a result, it ends up feeling more like a Zelda dungeon than a normal platforming level.
** World 6-1 is also worth mentioning for its beautiful atmosphere and for boasting some of the best puzzles in the game.
*
Mts. of Mira-Mira in ''VideoGame/{{Klonoa}} 2: Lunatea's Veil.'' An extremely fun boarding level with some awesome background music in the form of Stepping Wind (Wahoo Stomp in translated versions).
*** ** Right after that is the Moonlight Museum level, where you traverse a fantastically beautiful Escherian labyrinth, where up and down become extremely relative concepts. The whimsical, lighthearted music makes the whole level have a very dream-like quality to it, [[NightmareFuel which just makes the ending of the level all the more wrenching.]]
Tabs MOD

Changed: 19

Is there an issue? Send a MessageReason:
None


** The first DLC pack brings Dragon Driftway, the most aptly-named track in the series. The course is almost entirely antigravity, snaking around itself [[CaptainObvious like a dragon]], and it's full of sudden, smooth turns that put your drifting skills to the test. The oriental theme, with its gorgeous scenery and [[SugarWiki/AwesomeMusic head-bangin' soundtrack]] really seal the deal.

to:

** The first DLC pack brings Dragon Driftway, the most aptly-named track in the series. The course is almost entirely antigravity, snaking around itself [[CaptainObvious like a dragon]], dragon, and it's full of sudden, smooth turns that put your drifting skills to the test. The oriental theme, with its gorgeous scenery and [[SugarWiki/AwesomeMusic head-bangin' soundtrack]] really seal the deal.
Is there an issue? Send a MessageReason:
None


* Pantagruel in ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Cold Steel II]]'' is considered by fans to be one of the best levels of the game despite it being nothing more than mostly a cutscene based level with only a small hallway to get to the boss fight. Mainly it's because [[TheHero Rean]] ends up [[BadGuyBar getting captured by the enemies]] and ends up talking with the bosses from the previous game and this one, his [[TheGreatEscape attempted breaking out]] of the ship with [[EverythingsBetterWithPrincesses Alfin]] [[GuestStarPartyMember who is playable for a short time]], and Rean finally mastering his SuperMode with players [[AwesomeButTemporary playing around with it]] for the first time and capping it off with his duel with Crow.

to:

* Pantagruel in ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Cold Steel II]]'' is considered by fans to be one of the best levels of the game despite it being nothing more than mostly a cutscene based level with only a small hallway to get to the boss fight. Mainly it's because [[TheHero Rean]] ends up [[BadGuyBar getting captured by the enemies]] and ends up talking with the bosses from the previous game and this one, his [[TheGreatEscape [[GreatEscape attempted breaking out]] of the ship with [[EverythingsBetterWithPrincesses Alfin]] [[GuestStarPartyMember who is playable for a short time]], and Rean finally mastering his SuperMode with players [[AwesomeButTemporary playing around with it]] for the first time and capping it off with his duel with Crow.




to:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:The Legend of Heroes Trails of Cold Steel]]
* Pantagruel in ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Cold Steel II]]'' is considered by fans to be one of the best levels of the game despite it being nothing more than mostly a cutscene based level with only a small hallway to get to the boss fight. Mainly it's because [[TheHero Rean]] ends up [[BadGuyBar getting captured by the enemies]] and ends up talking with the bosses from the previous game and this one, his [[TheGreatEscape attempted breaking out]] of the ship with [[EverythingsBetterWithPrincesses Alfin]] [[GuestStarPartyMember who is playable for a short time]], and Rean finally mastering his SuperMode with players [[AwesomeButTemporary playing around with it]] for the first time and capping it off with his duel with Crow.
** In ''Cold Steel IV'', [[spoiler:The Black Workshop]] is seen as one of the best levels in the game due to [[spoiler:Rean ''permanently'' in his SuperpoweredEvil which means he has permanent buffs on him and is immune to status effects throughout ''the entire level'' and is playable for the first time in awhile, a plethora of boss fights, Rean being a legitimately tough boss fight in contrast to the rest of the game because he still has all of those stat buffs when he was playable, and capping it off with a DualBoss fight between Osborne and Arianrhod with Rean, who managed to snap out of his cursed self, leading the charge.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KingdomHeartsIII'' has a few as well:
** Olympus. Unlike the first game where you were limited to the colosseum, or the second where you only explored the underworld, this one lets you explore Thebes and Olympus ''itself''. What's more, Hercules ''finally'' gets to join you as a party member.
** Toy Box, for its unique-to-its-level mechanics (With its mech battles) and the massive amounts of detail put into recreating Andy's room, the street, and the 1990s-esque toy store. There is ''so'' much love put into this level - between the blocks that actually move when you touch them, to the helium that makes everybody's voice sound funny, and its multiple boss fights. What's more, Young Xehanort gets a [[ShutUpHannibal very fitting take that]] from Woody of all things.
** Monstropolis is another beloved level - between the [[UglyCute weird monster forms]] to the recreation of Monsters Inc. The unversed appear for this level as well, and it gives a pretty important plot revelation. The cherry on the sundae is when [[SugarWiki/FunnyMoments Sulley tosses Vanitas right out of the factory]].
** Port Royal/The Caribbean was a rather divisive level in ''II''. To an extent, it remains divisive, but it's far ''less'' so in III. In contrast to the original which featured some [[UncannyValley awkward looking graphics of people]] (which were [[SeinfeldIsUnfunny alright for the time]]), this one features much more beautiful looking people. Sora, Donald, and Goofy don't look nearly as out-of-place. What's more, this world features a very unique gimmick - sailing and a limited WideOpenSandbox. The result of this is a surprisingly ''huge'' world with ''lots'' of hidden areas and treasures to find. The Kraken and Davy Jones are seen of as [[SugarWiki/AwesomeBosses nice boss fights]], and of course... Jack Sparrow knocks Luxord out with his breath.
** San Fransokyo. While the world is rather short in terms of plot and only has three areas (one of which is just the other at night), what's impressive is the sheer ''size'' of the world. San Fransokyo has a surprisingly small amount of SpaceCompression for an area set in ''part'' of a city. Much like Toy Box and Monstropolis, Square-Enix put a ''lot'' of detail into this. They have a lot of identifiable landmarks from the movie such as all the skyscrapers and the wind socks.
** For those who didn't find it a drag due to being a retelling of [[Disney/{{Tangled}} the movie]], the Kingdom of Corona due to its VisualEffectsOfAwesome.
Is there an issue? Send a MessageReason:
None


* From the ''VideoGame/TheLegendOfZeldaOracleGames'', ''Seasons'' has Tarm Ruins'' (lots of fun playing with the seasons), while ''Ages'' has the Skull Dungeon. Worth investing in both games purely to experience both of those levels.

to:

* From the ''VideoGame/TheLegendOfZeldaOracleGames'', ''Seasons'' has Tarm Ruins'' Ruins (lots of fun playing with the seasons), while ''Ages'' has the Skull Dungeon. Worth investing in both games purely to experience both of those levels.

Top