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* ''VideoGame/SimCity'':

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* ''VideoGame/SimCity'':''VideoGame/SimSeries'':



** The manual that comes with ''VideoGame/SimCity4'' is an excellent way to play it well, if you read it thoroughly.



** The various SimX game manuals LOVED to provide massive amounts of information on the subject they were simulating. ''VideoGame/SimAnt'' 's manual was a couple of hundred pages long, but only 20-30 of those pages were about how to play the game; the rest of it was a small introductory textbook to the field of Myrmecology.

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** The various SimX ''Sim'' game manuals LOVED to provide massive amounts of information on the subject they were simulating. ''VideoGame/SimAnt'' 's manual was a couple of hundred pages long, but only 20-30 of those pages were about how to play the game; the rest of it was a small introductory textbook to the field of Myrmecology.
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** And in 2012, the ''Robot Master Field Guide'' was released, featuring detailed bios on every single RM to date as well as the series' main characters, in an attempt to compile as much supplementary material as possible in ''one'' '''''English''''' manual.

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** And in 2012, the ''Robot Master Field Guide'' was released, featuring detailed bios on every single RM to date as well as the series' main characters, in an attempt to compile as much supplementary material as possible in ''one'' '''''English''''' manual. 2021 saw the release of the ''Maverick Hunter's Field Guide'', which does the same for the X series.

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* ''VideoGame/AmericanMcGeesAlice'', in the deluxe addition, comes coupled with an illustrated "casebook" of Alice from the insane asylum she's staying in. It gives many details about the causes of particular events in the corrupted Wonderland, as well as giving hints about proper ways to defeat certain enemies and bosses.

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* ''VideoGame/AmericanMcGeesAlice'', in the deluxe addition, comes coupled with an illustrated "casebook" of Alice from the insane asylum she's staying in. It gives many details about the causes of particular particulafor events in the corrupted Wonderland, as well as giving hints about proper ways to defeat certain enemies and bosses.



* ''VideoGame/GenshinImpact'': much of the background for characters like Jean and Barbara's parents and the story of Collei's time in Mondstadt was only in the webcomic, which few players know about and for a long time was not translated to English.

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* ''VideoGame/GenshinImpact'': much ''VideoGame/GenshinImpact'':
** Much
of the background for characters like Jean and Barbara's parents and the story of Collei's time in Mondstadt was only in the webcomic, which few players know about and for a long time was initially not translated to English.into English.
** Several characters' names are only found in the game's files, such as the Unknown God's godly name being [[Literature/ArsGoetia Asmoday]] and Subject 2's given name being Dorian.
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* ''VideoGame/DareToDream'': Some things about the games aren't evident just from playing them. For instance, all you see of Rennis is a pair of glowing eyes through a skull's eye socket. You might never guess he's supposed to be a rat unless you had the games' official hintbook with profiles for all the characters.
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* ''VideoGame/{{Wolfchild}}'': Ports of the game which omit the animated intro providing context for events of the game will have the story present only in the manual.
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* ''VideoGame/MasterOfDarkness'': The manual has an extended plot featuring a fellow occult investigator and psychic named Julia Arkham being abducted, and Jonathan Harker as a good friend giving advice to Dr. Ferdinand Social, but that doesn't play out in the game, only starting with Social consulting his Ouija board. The ending only briefly mentions Harker in a way that makes it seem like he was living in Transylvania at the time.

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* The [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] of ''VideoGame/SuperCharismaBros'' clears up a lot of things that are never explained in-game - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[Series/TheBigBangTheory Bazingonium.]]"



* The [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] of ''VideoGame/SuperCharismaBros'' clears up a lot of things that are never explained in-game - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[Series/TheBigBangTheory Bazingonium.]]"



** The only way that one can find out the actual names of the Special Attacks for all of the characters is by either reading the instruction manual (which is incomplete as it lacks certain characters) or visiting the aforementioned official website. This is averted for the original ''VideoGame/SuperSmashBros64'', however, as animations accompanied by the Special Attack names are briefly shown at intervals when one reads the biographies found in the Data section.

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** The only way that one can find out the actual names of the Special Attacks for all of the characters is by either reading the instruction manual (which is incomplete as it lacks certain characters) or visiting the aforementioned official website. This is averted for the original ''VideoGame/SuperSmashBros64'', however, as animations accompanied by the Special Attack names are briefly shown at intervals when one reads the biographies found in the Data section. ''VideoGame/SuperSmashBrosMelee'' also has the Special Attacks names listed in-game, but they're locked in the Trophy descriptions, meaning that you have to complete Adventure Mode with a specific character to get the names of their neutral and side Special Attacks and All-Star Mode for the up and down ones.
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* ''VideoGame/DeadOrAlive'' started with a literal version in the Usefulnotes/PlayStation1 version, where the only story were backstories told through rather tiny text written on the outer edges of the pages over the course of the entire instruction manual insert in the jewel case. The second game wasn't much of an improvement; while there are now cutscenes between the fighting, they're incredibly short and only provide the bare minimum of the plot. Kasumi's story mode is particularly egregious: Something about a Kasumi clone, Hayabusa wants her to stop her mission, Ayane wants to eliminate her, Kasumi thinks Hayate is her brother... all rather perplexing if you just go by what the game presents you with.

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* ''VideoGame/DeadOrAlive'' started with a literal version in the Usefulnotes/PlayStation1 Platform/PlayStation1 version, where the only story were backstories told through rather tiny text written on the outer edges of the pages over the course of the entire instruction manual insert in the jewel case. The second game wasn't much of an improvement; while there are now cutscenes between the fighting, they're incredibly short and only provide the bare minimum of the plot. Kasumi's story mode is particularly egregious: Something about a Kasumi clone, Hayabusa wants her to stop her mission, Ayane wants to eliminate her, Kasumi thinks Hayate is her brother... all rather perplexing if you just go by what the game presents you with.



* The notorious 1985 flop ''The Great Space Race'' for the UsefulNotes/ZXSpectrum came with the back-story for every character in a series of comic strips (which actually looked like first-drafts drawn with marker pen) in the manual. This kind of thing was common in the 8-bit era as memory and cassette/disk space was limited and traditional media was often used to provide background and atmosphere for game worlds.

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* The notorious 1985 flop ''The Great Space Race'' for the UsefulNotes/ZXSpectrum Platform/ZXSpectrum came with the back-story for every character in a series of comic strips (which actually looked like first-drafts drawn with marker pen) in the manual. This kind of thing was common in the 8-bit era as memory and cassette/disk space was limited and traditional media was often used to provide background and atmosphere for game worlds.



* The NES version of ''VideoGame/{{Hydlide}}'' had an opening screen in which a demon casts a spell and turns a princess into three fairies. The full explanation of this was left to the manual. The UsefulNotes/PC88 version at least had a screen of text at the beginning of the game.

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* The NES version of ''VideoGame/{{Hydlide}}'' had an opening screen in which a demon casts a spell and turns a princess into three fairies. The full explanation of this was left to the manual. The UsefulNotes/PC88 Platform/PC88 version at least had a screen of text at the beginning of the game.



* Bad or hasty localization can also cause this. The UsefulNotes/NintendoGameCube version of ''VideoGame/{{Ikaruga}}'' only had the basic story outlined in the manual. Everything else was supposedly in game... but it was removed and not even the Japanese remains. Granted, you'd be lucky to even read half of it before it disappeared, but at least it was ''there'' in the other versions.

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* Bad or hasty localization can also cause this. The UsefulNotes/NintendoGameCube Platform/NintendoGameCube version of ''VideoGame/{{Ikaruga}}'' only had the basic story outlined in the manual. Everything else was supposedly in game... but it was removed and not even the Japanese remains. Granted, you'd be lucky to even read half of it before it disappeared, but at least it was ''there'' in the other versions.



* The instruction book for the original ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' UsefulNotes/{{NES}} game states that the Turtles' main mission in the game is to capture Shredder's [[strike:Retromutagen Ray generator]] Life Transformer Gun, with which they can turn Splinter back to a human. This is why, at the end of the game, Splinter is restored to his human form; the game itself makes no mention of the transforming gun.

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* The instruction book for the original ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' UsefulNotes/{{NES}} Platform/{{NES}} game states that the Turtles' main mission in the game is to capture Shredder's [[strike:Retromutagen Ray generator]] Life Transformer Gun, with which they can turn Splinter back to a human. This is why, at the end of the game, Splinter is restored to his human form; the game itself makes no mention of the transforming gun.



* Several significant plot points in the ''VideoGame/WingCommander'' series are, for various reasons, only mentioned in the game manuals. The manual for the UsefulNotes/XBoxLiveArcade game ''Arena'', "[=Star*Soldier=]", fleshes out the game in a way the then-limit of 50MB on game size didn't allow. (The limit was bumped to 150MB while ''Arena'' was in development.)

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* Several significant plot points in the ''VideoGame/WingCommander'' series are, for various reasons, only mentioned in the game manuals. The manual for the UsefulNotes/XBoxLiveArcade Platform/XBoxLiveArcade game ''Arena'', "[=Star*Soldier=]", fleshes out the game in a way the then-limit of 50MB on game size didn't allow. (The limit was bumped to 150MB while ''Arena'' was in development.)
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* In ''VideoGame/{{Lisa}} the Painful'', a lot of details about party members are only in their character biographies. Character details such as Carp being TheAtoner and a FriendToAllChildren or [[OutlivingOnesOffspring the reason why Birdie drinks]] are never brought up in the game.
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* ''[[VideoGame/DrownedGod Drowned God: Conspiracy of the Ages]]'', being all about the obfuscation of history over time by various parties and having suffered from numerous cuts before its release, has a manual that somewhat helps to keep things straight by including a glossary briefly explaining many of the major players, as well as giving hints on some puzzles. Less straightforward are the notes of the character called the Relic Hunter as he went through a similar journey to the protagonist in the past and pontificates on the themes and possible motivations of some characters, but unfortunately, these notes are not very neatly hand-written, and because he didn't have access to many papers, the notes increasingly become cramped together, with ink splotches sometimes covering up portions of the text.
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* ''VideoGame/MetalSlug'' puts literally the entire plot in the manual - General Morden was a legendary military hero for the OneWorldOrder but his family died in a preventable terrorist attack thanks to government corruption. He defects with most of the military and forms the Rebel Army and attempts to pull off a coup, which you have to stop. But if you didn’t read that you’d probably think it’s a very weird World War II game (at least the first one, anyways).
** Becomes an issue in ''Metal Slug 4'' thanks to the game itself having enough story that the plot is incoherent if you haven’t read the outline in the manual (Morden is thought dead but a MadScientist builds robots with his likeness to trick the Rebels into supporting him). ''5'' is also inexplicable but the manual won’t help you any because most of the content was never implemented (resulting in things like the original main villain disappearing after his intro cutscene) - you have to play the ''Metal Slug Attack'' spinoff (released a decade later) to get enough of an idea of the original plan to make sense of that one.
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** ''VideoGame/MetalGearSolid2'' also featured a fictional novel titled ''In The Darkness of Shadow Moses: The Unofficial Truth'', a tell all account written by Nastasha Romanenko exposing the true events of the Shadow Moses Incident from her perspective. This novel elaborates a lot on the Shadow Moses Incident from the support group's end.

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** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' also featured a fictional novel titled ''In The Darkness of Shadow Moses: The Unofficial Truth'', a tell all account written by Nastasha Romanenko exposing the true events of the Shadow Moses Incident from her perspective. This novel elaborates a lot on the Shadow Moses Incident from the support group's end.
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* The manual for ''VideoGame/SpudsAdventure'' offers more detail to the game's story; the King is named Vegitan the 5th, and Devi is the Lord of the Far Tower who commands the Kitchen Army.

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* The manual for ''VideoGame/SpudsAdventure'' offers more detail to the game's story; the King is named Vegitan the 5th, and Devi is the Lord of the Far Tower who commands the Kitchen Army. Devi used to live in the card kingdom of Uker but was so nasty he was thrown out, and the cards followed him to keep him out of trouble.
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* ''VideoGame/SkateorDie: Bad 'N Rad'''s manual explains the setting and background of the game: somewhere in the State of Confusion (just to the left of California), the town of Vileville is in an uproar because Miss Aerial, the daughter of Great Ben and the last of the Bad 'N Rad Skateboard Masters, was the last of many boarders captured by [=ElRad=] and his buddy Bionic Lester in their bid to TakeOverTheWorld. Luckily, they missed capturing you, so it's up to you to save Miss Aerial and the day.
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* The manual for ''VideoGame/SpudsAdventure'' offers more detail to the game's story; the King is named Vegitan the 5th, and Devi is the Lord of the Far Tower who commands the Kitchen Army.
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** ''VideoGame/Infamous2'' seemingly ended with all of the [[DifferentlyPoweredIndividual Conduits]] getting wiped out, however plenty are shown to still exist in ''VideoGame/InFamousSecondSon''. The ''Paper Trail'' DLC tie-in website explained that [[AuthorsSavingThrow a small minority of them survived]], making it that much easier for the MutantDraftBoard to oppress them.
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* ''VideoGame/{{Temtem}}'': [[https://crema.gg/temtem/devblog-creating-galios/ A devblog about Galios' design process]] reveals that it moves the islands around; this is never mentioned in-game.
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** ''Donkey Kong Land'' one-ups it: Not only is the backstory of the game explained in the manual, all of the worlds and level names are covered there. The latter, understandably, is because of the hardware limitations on the Game Boy.

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** ''Donkey Kong Land'' ''VideoGame/DonkeyKongLand'' one-ups it: Not only is the backstory of the game explained in the manual, all of the worlds and level names are covered there. The latter, understandably, is because of the hardware limitations on the Game Boy.
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--> Fizzco scientist guy, Zander Scotts, will be explaining all the dweeby science things that make OverCharge a liquid revolution. His complicated diction will go over your head, but into your hearts.\\

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--> Fizzco scientist guy, Zander Scotts, will be explaining all the dweeby science things that make OverCharge [=OverCharge=] a liquid revolution. His complicated diction will go over your head, but into your hearts.\\
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* The ''Franchise/{{Halo}}'' series has several examples, to the point where you should probably [[TheWikiRule see]] [[http://halo.wikia.com this]] and/or [[http://www.halopedia.org this]] for all the details.

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* The ''Franchise/{{Halo}}'' series has several examples, to the point where you should probably [[TheWikiRule see]] see [[http://halo.wikia.com this]] and/or [[http://www.halopedia.org this]] for all the details.
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Genshin Impact

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* ''VideoGame/GenshinImpact'': much of the background for characters like Jean and Barbara's parents and the story of Collei's time in Mondstadt was only in the webcomic, which few players know about and for a long time was not translated to English.
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* The instruction book for the original ''VideoGame/TeenageMutantNinjaTurtles'' UsefulNotes/{{NES}} game states that the Turtles' main mission in the game is to capture Shredder's [[strike:Retromutagen Ray generator]] Life Transformer Gun, with which they can turn Splinter back to a human. This is why, at the end of the game, Splinter is restored to his human form; the game itself makes no mention of the transforming gun.

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* The instruction book for the original ''VideoGame/TeenageMutantNinjaTurtles'' ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' UsefulNotes/{{NES}} game states that the Turtles' main mission in the game is to capture Shredder's [[strike:Retromutagen Ray generator]] Life Transformer Gun, with which they can turn Splinter back to a human. This is why, at the end of the game, Splinter is restored to his human form; the game itself makes no mention of the transforming gun.
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** The manual for ''VideoGame/SonicMania'' explains a bit more about the [[QuirkyMinibossSquad Hard-Boiled Heavies]], including their names, personality traits, and [[ViewerGenderConfusion even their genders]]. It also refers to the game's MineralMacguffin as the Phantom Ruby.

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** The manual for ''VideoGame/SonicMania'' explains a bit more about the [[QuirkyMinibossSquad Hard-Boiled Heavies]], including their names, personality traits, and [[ViewerGenderConfusion even their genders]]. It also refers to the game's MineralMacguffin MineralMacGuffin as the Phantom Ruby.

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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



*** The ARK was shut down because the GUN higher-ups did not trust Gerald or his research. [[spoiler:When they heard about the violent tendencies of the Biolizard, they used it as a cover-up for their massacre of the personnel, placed the blame on Gerald, and forced him to continue working under their scrutiny before executing him]]. This is only explained in full in the Japanese version of the strategy guide.

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*** The ARK was shut down because the GUN higher-ups did not trust Gerald or his research. [[spoiler:When they heard about the violent tendencies of the Biolizard, they used it as a justification and cover-up for their massacre of the personnel, placed the blame on Gerald, and forced him to continue working under their scrutiny before executing him]]. him.]] This is only explained in full in [[https://info.sonicretro.org/Sonic_Adventure_2_-_The_Truth_of_50_Years_Ago the Japanese version of the strategy guide.]]
*** A common question among fans is how Gerald was able to alter Shadow's memories after being incarcerated. This is also explained in the Japanese strategy guide, which states that after imprisoning him, GUN forced Gerald to keep working on Project Shadow under their supervision. So that was when he manipulated Shadow's memories as a way of "reprogramming" him to carry on his plan without the higher-ups noticing. Presumably, they eventually caught on that he had a secret agenda, which was what prompted them to sentence him to death row and shut down the project for good.
*** Played with for the TrueFinalBoss, whose backstory and abilities are described in an ''in-universe'' manual, the Project Shadow Report printed from the ARK computer late in the Dark Story, [[FreezeFrameBonus which can only be read via high-definition freeze frame.]] The texture can be seen [[https://www.sonicthehedgeblog.com/post/160600263533/the-texture-used-when-rouge-shows-shadow-the here.]]
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*** ''The Maiden Who Travels The Planet'' is a short novella published in the Ultimania Omega guidebook that shows Aeris' perspective from the point in which [[spoiler:she is killed by Sephiroth to her spirit using Holy to drive back Meteor at the end of the original game]].

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*** ''The Maiden Who Travels The Planet'' is a short novella published in the Ultimania Omega guidebook that shows Aeris' Aerith's perspective from the point in which [[spoiler:she is killed by Sephiroth to her spirit using Holy to drive back Meteor at the end of the original game]].
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* ''Bust A Groove'', a little-known rhythm game for the PSX, was a game entirely about having dance battles with people ranging from twelve year olds and disco playboys to a thirty-foot tall robot and twin aliens. The game itself offers absolutely no explanation for these battles, or the characters themselves for that matter. The manual reveals that the characters are battling one another in order to receive their heart's desire using Dance Power. These wishes are vaguely alluded to in each character's ending cinematic, but never stated outright due to ever character being a SilentProtagonist.

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* ''Bust A Groove'', a little-known rhythm game for the PSX, was a game entirely about having dance battles with people ranging from twelve year olds and disco playboys to a thirty-foot tall robot and twin aliens. The game itself offers absolutely no explanation for these battles, or the characters themselves for that matter. The manual reveals that the characters are battling one another in order to receive their heart's desire using Dance Power. These wishes are vaguely alluded to in each character's ending cinematic, but never stated outright due to ever every character being a SilentProtagonist.

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* In ''VideoGame/PokemonLegendsArceus'', it's revealed that Poké Balls themselves don't [[NoConservationOfEnergy convert Pokémon into energy for storage]]; they're all {{sizeshifter}}s who [[InexplicablyAwesome do that on their own]]. This was only ever previously mentioned in the 1996 guidebook ''Pocket Monsters Encyclopedia''.

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* ''Franchise/{{Pokemon}}'':
** Despite its MonsterCompendium entries describing it as a MamaBear, Nidoqueen is incapable of breeding. While many chalk this up to a bug that was carried into later games, the 1996 [[NoExportForYou Japan-only]] guidebook ''Pocket Monsters Encyclopedia'' explicitly stated [[GameplayAndStoryIntegration even before the mechanic was introduced in the games]] that female Nidoran lose the ability to lay eggs upon evolving into Nidorina.
**
In ''VideoGame/PokemonLegendsArceus'', it's revealed that Poké Balls themselves don't [[NoConservationOfEnergy convert Pokémon into energy for storage]]; they're all {{sizeshifter}}s who [[InexplicablyAwesome do that on their own]]. This was only ever previously mentioned in the 1996 guidebook ''Pocket Monsters Encyclopedia''.
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** Minor example: the first ''VideoGame/MortalKombat1'' is the only game in the series whose instruction booklet lists the characters' ages. Liu Kang, despite being TheHero, is actually the youngest Kombatant in the game at 24 years old. Kano, at 35, is the oldest of the human characters, and this means he's ''60'' in ''VideoGame/MortalKombatX'' due to its 25-year TimeSkip.

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** Minor example: the first ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' is the only game in the series whose instruction booklet lists the characters' ages. Liu Kang, despite being TheHero, is actually the youngest Kombatant in the game at 24 years old. Kano, at 35, is the oldest of the human characters, and this means he's ''60'' in ''VideoGame/MortalKombatX'' due to its 25-year TimeSkip.
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Crosswiking.

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* For ''VideoGame/{{Perihelion}}'', the specifics of the [[DreamingOfThingsToCome prophetic vision]] received by the psionic-in-training which allowed the game's events to occur, said psionic's name, parts of the game's backstory, how magic works, the nature of the gods, and much more can only be found in the manual.
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* There's a French website for ''VideoGame/UncleAlbertsAdventures'' with [[https://web.archive.org/web/20110103114331/http://www.oncle-ernest.com/html/tout.htm Uncle Albert's biography]].

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