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* ''VideoGame/{{Sdorica}} has two novels, Before Sunset and After Sunset that tie into the first arc. The first book sets up ''the entire plot of the game'', explains why Theodore is the ManipulativeBastard he is, and why Angelia could look up to and admire him. Needless to say it's a tragedy. The latter book is an {{Interquel}} about Nigel beginning to establish himself in Atlas, that also shows what happened to that city before and during its fall.

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* ''VideoGame/{{Sdorica}} ''VideoGame/{{Sdorica}}'' has two novels, Before Sunset and After Sunset that tie into the first arc. The first book sets up ''the entire plot of the game'', explains why Theodore is the ManipulativeBastard he is, and why Angelia could look up to and admire him. Needless to say it's a tragedy. The latter book is an {{Interquel}} about Nigel beginning to establish himself in Atlas, that also shows what happened to that city before and during its fall.

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* ''VideoGame/{{Sdorica}} has two novels, Before Sunset and After Sunset that tie into the first arc. The first book sets up ''the entire plot of the game'', explains why Theodore is the ManipulativeBastard he is, and why Angelia could look up to and admire him. Needless to say it's a tragedy. The latter book is an {{Interquel}} about Nigel beginning to establish himself in Atlas, that also shows what happened to that city before and during its fall.

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** The Shadaloo Combat Research Institute profiles on the ''Street Fighter V Character Encyclopedia'' website provides additional details for characters across the ''Franchise/StreetFighter'' franchise.


* ''VideoGame/SuperSmashBros. Brawl'' is an example of a fighting game that ''tries'' to explain everything in-game, but due to lack of dialogue, multiple plot threads and a cut sequence, it still requires [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html the explanation page]] on the game's official website for a reasonable understanding of the plot. Most notably, because a scene featuring Meta Knight and King Dedede was cut from the game, [[WhatHappenedToTheMouse you'd never know how the Subspace Army obtained the battleship Halberd, or how ]][[spoiler:[[WhatHappenedToTheMouse Dedede knew about Tabuu]]]].
** Furthermore, the only way that one can find out the actual names of the Special Attacks for all of the characters is by either reading the instruction manual (which is incomplete as it lacks certain characters) or visiting the aforementioned official website for ''Super Smash Bros.'' This is averted for the original ''Super Smash Bros.'' (Nintendo 64), however, as animations accompanied by the Special Attack names are briefly shown at intervals when one reads the biographies found in the Data section.

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* ''VideoGame/SuperSmashBros. Brawl'' ''VideoGame/SuperSmashBrosBrawl'' is an example of a fighting game that ''tries'' to explain everything in-game, but due to lack of dialogue, multiple plot threads and a cut sequence, it still requires [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html the explanation page]] on the game's official website for a reasonable understanding of the plot. Most notably, because a scene featuring Meta Knight and King Dedede was cut from the game, [[WhatHappenedToTheMouse you'd never know how the Subspace Army obtained the battleship Halberd, or how ]][[spoiler:[[WhatHappenedToTheMouse how]] [[spoiler:[[WhatHappenedToTheMouse Dedede knew about Tabuu]]]].
** Furthermore, the only way that one can find out the actual names of the Special Attacks for all of the characters is by either reading the instruction manual (which is incomplete as it lacks certain characters) or visiting the aforementioned official website for ''Super Smash Bros.'' website. This is averted for the original ''Super Smash Bros.'' (Nintendo 64), ''VideoGame/SuperSmashBros64'', however, as animations accompanied by the Special Attack names are briefly shown at intervals when one reads the biographies found in the Data section.

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* ''KeepTalkingAndNobodyExplodes'': This trope is the whole point of the game, actually. There is a literal bomb defusal manual that you can print out which one player reads to another player, who handles the bomb.

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** The ''Compendium of VideoGame/FinalFantasyVII'' was named not just to cover the original game and five other spin-offs, but also to cover a large amount of background information and lore that was only covered in guidebooks, novels and novellas:
*** ''On The Way to a Smile'' is a collection of novellas that are mostly set in between the events of the original game and ''Anime/FinalFantasyVIIAdventChildren'', focusing on minor characters' actions, as well as setting up new character Denzel. "Episode: Denzel" was later used as an animated short that was included in home media releases of the film.
*** ''Turks: The Kids Are Alright'' was an official novel published in 2011, which follows the titular team as they try to rebuild their order in the interim between the original game and ''Advent Children''.
*** ''The Maiden Who Travels The Planet'' is a short novella published in the Ultimania Omega guidebook that shows Aeris' perspective from the point in which [[spoiler:she is killed by Sephiroth to her spirit using Holy to drive back Meteor at the end of the original game]].
*** The last name of Gast (Aerith's actual father, and the founder of the JENOVA Project), Faramis, was only revealed years after the fact in the 10th Anniversary Ultimania book.

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* ''VideoGame/SlyCooper'':The two promotional comic books released before ''VideoGame/Sly3HonorAmongThieves'' benefit this trope. The first reveals How Sly, Bentley and Murray met in the orphanage and their first heist (for cookies, nonetheless), and how Sly met Carmelita (turns out that [[spoiler:Sly was the one responsible for Carmelita becoming an inspector!]]). The second one starts right after the end of ''VideoGame/Sly2BandOfThieves'' with [[spoiler:Sly seeing [=McSweeney=] in prison and learning about the Cooper Vault]]. Then Sly and Murray [[spoiler:break Bentley out of the hospital, which was right after Murray leaves the gang.]] Some of the panels from the comic book are used as cutscenes for the games!


* The explanation for Alex Mercer's descent into villainy between ''VideoGame/{{Prototype}}'' and ''Prototype2'' only exists in tie-in comics and is never explained in either game.

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* The explanation for Alex Mercer's descent into villainy between ''VideoGame/{{Prototype}}'' and ''Prototype2'' ''VideoGame/Prototype2'' only exists in tie-in comics and is never explained in either game.


* ''VideoGame/IronHelix'': A large chunk, though not all, of the game's backstory is only in the manual. For instance, the fact that Humanity and the Thanotosians are in a cold war is only mentioned in the manual, not in the game proper.

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* ''VideoGame/IronHelix'': A large chunk, though not all, of While the game's backstory is only in in-game cutscenes do a decent job on explaining the manual.story, the manual provides more detail. For instance, the fact that Humanity and the Thanotosians are in a cold war is only mentioned in the manual, not in the game proper.

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* The plot of ''VideoGame/DonkeyKongCountry1'' is almost entirely in the manual; the only hint in-game that there's foul play going on is when DK or Diddy enter the cave in their treehouse where they hoard their bananas, which elicits a sad response from them when they find out it's empty.


* ''VideoGame/IndianaJonesAndTheLastCrusade'' has many puzzles that require the use of information within the game alongside information that only exists on the Grail Diary booklet included with it. It is ''possible'' to finish the game without it, but much harder, as some puzzles will see you being forced to simply guess the solution, which is problematic since, unlike in other Creator/LucasArts adventure games, you can die here for doing things wrong. Fortunately, digital editions tend to include the Diary as a downloadable file. Unfortunately, the Diary's requirement isn't ever mentioned in the game itself, so people can get really stumped looking for a solution not knowing the answer is a few clicks away. This is further complicated by the fact that the Diary also shows up as an item in-game, so when told to look for answers in the Diary, they will look at the wrong one.



* ''VideoGame/IndianaJonesAndTheLastCrusade'' has many puzzles that require the use of information within the game alongside information that only exists on the Grail Diary booklet included with it. It is ''possible'' to finish the game without it, but much harder, as some puzzles will see you being forced to simply guess the solution, which is problematic since, unlike in other Creator/LucasArts adventure games, you can die here for doing things wrong. Fortunately, digital editions tend to include the Diary as a downloadable file. Unfortunately, the Diary's requirement isn't ever mentioned in the game itself, so people can get really stumped looking for a solution not knowing the answer is a few clicks away. This is further complicated by the fact that the Diary also shows up as an item in-game, so when told to look for answers in the Diary, they will look at the wrong one.

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* ''VideoGame/IndianaJonesAndTheLastCrusade'' has many puzzles ''VideoGame/IronHelix'': A large chunk, though not all, of the game's backstory is only in the manual. For instance, the fact that require Humanity and the use of information within the game alongside information that Thanotosians are in a cold war is only exists on the Grail Diary booklet included with it. It is ''possible'' to finish the game without it, but much harder, as some puzzles will see you being forced to simply guess the solution, which is problematic since, unlike in other Creator/LucasArts adventure games, you can die here for doing things wrong. Fortunately, digital editions tend to include the Diary as a downloadable file. Unfortunately, the Diary's requirement isn't ever mentioned in the game itself, so people can get really stumped looking for a solution manual, not knowing the answer is a few clicks away. This is further complicated by the fact that the Diary also shows up as an item in-game, so when told to look for answers in the Diary, they will look at the wrong one.game proper.

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* A prequel comic for ''Franchise/RatchetAndClank'' focuses on the background for Ace Hardlight, revealing that he was once a HeartwarmingOrphan who fell to the DespairEventHorizon when his home planet was destroyed. Ace joining [=DreadZone=] and becoming a ruthless Exterminator shows [[ShadowArchetype where Ratchet would've ended up]] if his obsession with killing Qwark didn't trigger a HeelRealization, which would've allowed Drek to destroy Veldin.

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* ''VideoGame/BoxxyQuestTheGatheringStorm'': The files include a three-page synopsis of the game’s prequel, bringing new players up to speed on the cast, the lore, and preventing any kind of major ContinuityLockout. This is especially useful, since the prequel itself wasn’t widely released, and has been [[KeepCirculatingTheTapes gone from the internet for quite a while]].


* ''VideoGame/{{Destiny}}'' has it's Grimoire cards, unlocked by in-game achievements and not viewable in the game itself. These have tons of in-universe information and speculation on all the different characters, technologies, and factions; the Taken King expansion even includes a ''book'' on the history of the Hive race as written by the BigBad. In-game, absolutely nothing is explained except in the most general terms. It's actually heavily implied several times that even the player character has ''no idea'' what the hell's going on; for instance, the existence of the post-human colony in the Reef has to be explained to them when a quest requires them to go there.

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* ''VideoGame/{{Destiny}}'' has it's its Grimoire cards, unlocked by in-game achievements and not viewable in the game itself. These have tons of in-universe information and speculation on all the different characters, technologies, and factions; the Taken King expansion even includes a ''book'' on the history of the Hive race as written by the BigBad. In-game, absolutely nothing is explained except in the most general terms. It's actually heavily implied several times that even the player character has ''no idea'' what the hell's going on; for instance, the existence of the post-human colony in the Reef has to be explained to them when a quest requires them to go there.


* A lot of things that seem to come way, ''way'' out of left field in ''TabletopGame/VampireTheMasqueradeBloodlines'' are actually taken from the various TabletopGame/OldWorldOfDarkness source books. To the point where fans of the tabletop game will appreciate the many references, and everyone else blinks and tries to work out ''what the hell is up with the [[spoiler: freakin' wereshark!]]''

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* A lot of things that seem to come way, ''way'' out of left field in ''TabletopGame/VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' are actually taken from the various TabletopGame/OldWorldOfDarkness source books. To the point where fans of the tabletop game will appreciate the many references, and everyone else blinks and tries to work out ''what the hell is up with the [[spoiler: freakin' wereshark!]]''

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