Rocket drones, particularly when they come in swarms with assault drones. It doesn't matter how much health you have or how strong your shields are, all it takes is for them to hit Shepard with a single rocket and BAM! No more Shepard. The fact that the assault drones are continuously wearing down your health and shields with their constant machinegun fire doesn't help matters, either...
The Danse Macabre CodexHircine's werewolf posse from Bloodmoon, particularly in the maze on the great hunt or whatever it was called.
Most bosses in Ninja Gaiden. That game has an obsession with difficult bosses. The worst of which is that cheap BITCH Alma. She wears down your health so quickly and throws you halfway across the Boss Room. KICK KICK BODYSLAM, you're dead.
edited 19th Dec '10 7:25:21 PM by Shichibukai
Requiem ~ September 2010 - October 2011 [Banned 4 Life][[quoteblock]]Slicers, Asterons and Shellcrackers.[[/quotebock]]
Don't know them by name, but is one of those the annoying crabs with the friggin extendable claw. Or the Mantises with the tracking projectiles?
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Both I think.
You got some dirt on you. Here's some more!The Shellcrackers were the crabs with the extendable claw, and the Slicers were the mantises with those lousy almost-homing sickles.
Experience has taught me to investigate anything that glows.I'm in the minority but I found Alma's awakened form much harder than her first form. Her attacks were faster and more erratic. Neither are as bad as mission mode Ishtaros in NG black.
Deathclaws and Cazadores, for obvious reasons.
Also, those irritating Mr. Peanut things and the unkillable wall-stick-things from Super Smash Brothers Brawl's Subspace mode.
Half-Life: Dual Nature, a crossover story of reasonably sized proportions.I never had much trouble with those guys. If there's a Rossmoyne around, it's usually a clue, and a single shot can fell them.
Anyway, Cazadors in New Vegas do it for me. Deathclaws have the decency to (usually) only come at you by themselves. Cazadors come in swarms. Big, big swarms, and are quite hard to hit outside of VATS.
Against all tyrants.I love the Ratchet And Clank games, but I really hate when they put in enemies late in the game that require four shots from your big powerful grenade launcher to kill.
It's like a TPS with all the grinding fun of a JRPG!!
-has no idea how to pothole-
Effin' laser bunnies from Birth By Sleep.
Effin' Komato from Iji.
Effin' Annihilators from Hero Core.
But most of all...
HARBINGER. Look, I don't care that you have meme worthy lines and awesome voice acting. The fact that you're just going to randomly possess every single Collector drone in sight, even the ones with almost no health left, and just spam attacks is NOT FUN.
-end rant-
edited 20th Dec '10 2:29:49 PM by hassanico
Feral. Ghoul. Reavers. My God.
And since Ninja Gaiden was mentioned, I have never beaten the twin Demon sisters. Also, fucking ghost fish.
EDIT: Fixed stupid pothole bug.
edited 20th Dec '10 4:28:32 PM by OmegaKross
Can't think of anything witty, so have this instead...^That only works with a two word trope. You need to use double whatever the squigly thing is ({ })
[[{{ }} blah blah text]]
Like that.
edited 20th Dec '10 4:07:01 PM by Deathonabun
One of my few regrets about being born female is the inability to grow a handlebar mustache. -LandstanderGoddamn rocketeers. I'M TRYING TO EAT HERE!
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialThe Teleport Spam wizards from Odin Sphere. The only way to get them to stay still is to hit them with their own flying swords. While bosses usually require patiently waiting for openings at the very least, this is pretty much the only minor enemy that requires an actual strategy. The game eventually caves and tells you how to damage the King Mook wizard... a whole chapter or so after the enemy type is introduced.
They assed first. I am only retaliating in an ass way. -The Dead Man's LifeMotherf-ing Rhenoplos annoying to all hell when they charge you when fighting a large monster or mining/gathering, and it takes quite a few hits to kill.
I know it's the goddamned bats trope in a way but still..
edited 20th Dec '10 8:36:45 PM by Ryan914
- Oh fuck you Lujit. Fuck you with a fucking cactus. A-Fear was bad enough, but Angelic Howl and Cruel Force? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
- Z'Goks, they block a lot, they disrupt my combos, and they are fricking annoying to look at.
- Final Fantasy XII: Necrofiend type enemies who rise up as soon as I kill something else. On a related note, reaper type enemies in the Henne mines.
As far as classic Megaman goes, I hate those big stompy mechs that jump on you for huge amounts of damage. the ones with Sniper Joes in them are even worse.
The Protomen enhanced my life.Well, unless you're playing Grand Theft Auto or something similar you could make a case that ALL video game enemies are evil
Not bad on their own, but the lunatics or the knife-guys in Batman: Arkham Asylum always seem to strike when you're in the middle of a great combo...
edited 21st Dec '10 8:29:23 PM by Seamus
I've got two guns pointed west and a broken compass.Ditto on the lunatics from Arkham Asylum. The only good thing about them is they're glass cannons.
My recent experience with Fallout New Vegas went something like this: "Oh! Look a bright pretty bumble bee! Easy pickings! *shoots at Cazador* *gets attacked by Cazador* Well, that didn't do much... *Suddenly twenty bajillion Cazador appear*
Holy Crap! RUN AWAY! RUN Ajawibble-snick.
This post has been powered by avenging fury and a balanced diet.
Scions. Dear god...
Radscorpions. Even worse than Scions...
"It's so hard to be humble, knowing how great I am."