YMMV / War Thunder

  • Demonic Spider: Japanese fighters can be this if you're not careful, as they tend to be both fast AND agile. Unfortunately, they pay for it by being lightly armored.
    • In the Meta Game, though, Japanese planes which aren't the Zero are regarded as a joke thanks to typically being underpowered for their rank. Most infamously, the Zero appears at rank 7, which means it's competing with much more advanced fighters, such as the American Hellcat (notable for being developed specifically to counter the Zero) and the English Typhoon.
    • The planes that have big guns on a fast, manoeuvrable platform, aka the Yak-9T, Yak-9K, P-39 Airacobra and P-69 Kingcobra.
    • The Bearcats. At tier IV they outclimb mostly everything else of their tier, and then proceed to Bn Z everyone to death.
    • The Beaufighter Mark VIc and Mark X. There are no planes at Rank 4-7 that can even come close to rivaling their speed, durability, handling, and firepower. Also known as "Brokenfighter".
    • The T-50. Stupidly fast, and the same armor as the next rank up medium tank. It's only weak spot is the back of the turret.. and you're not going to see that if he's shooting at you.
    • Are you playing tanks in Tier 1, at BR 1.5-2.0 ? Enjoy facing near-invulnerable T-34's which kill or cripple you in one hit.
    • Patch 1.43 has people crying foul over the newly introduced F7F Tigercat which has been accused of being an American UFO.
    • With patch 1.45, the T-50 has some worthy competition. The M3 Lee, despite being fairly large, can actually move at a good clip, and it can shrug off alot of hits at its tier. It also has all of it's guns working, and as a result can potentially (if the player is good enough) engage two targets at once. In a Jingles video, it was said that about the only thing at that rating that can beat an M3, is another M3, or a lucky T-50.
    • The Tiger I H. At it's battle rating, almost nothing comes close to sufficiently damaging it, or having armor as comparable. It's closest rival, the Soviet IS-1, is a Glass Cannon compared to it.
    • With the introduction of American tanks, the M4A3E2 76(w) is this to German tanks of the same battle rating. Its turret is impossible to penetrate, and its frontal hull armor is almost as good with the only weakness being the tiny machine gun port. In addition, the the M4A3E2 76(w) also gets APCR ammunition, which has enough penetration to punch through German tanks at nearly any range regardless of how well the tank is angled.
    • The FW-190, also nicknamed the OP-190, can become this if they are not dealt with quickly. Boasting almost unmatched manuverability and massive firepower for its size, while it lacks in armor, it is impossible to lock onto its tail long enough to take it down anyways. Many an unwary pilot have fallen victim to the literal wall of bullets it spits out.
    • Update 1.70.1945 brings out the M18 Hellcat, the fastest vehicle in the entire game at the time of its release, packing a 76mm cannon, and having virtually no armor. Its ability to go to cap zones faster than any other tank and holding its own in a firefight spawned countless threads complaining how OP the tank destroyer is.
    • The Hurricane MK IV released in 1.51 is pretty much the firepower of a M42 Duster combined with the generally good turn speed of british airplanes. It can two hit kill almost any plane it meets while having a BR of only 1.7 . It's only weakness is its lengthy reload time of 60 sec after 30 shots and it's somewhat of a Glass Cannon.
    • The Tiger I H now faces competition in the form of the premium Black Prince from 1.53. With a 17-pounder gun that can wreck everything it faces at BR 5.7 and the ability of shrugging a lot of hits from tanks in its BR range. However, it can be easily defeated by flanking, considering the Black Prince has poor mobility (its speed tops out at 17 kph).
    • Before it was uptiered to BR 2.3, facing the T17E2 AA scout car was the beginner tanker's worst nightmare. Why? It can kill every reserve tank it looks at...with twin .50 cal machine guns.
  • Dueling Games: Wargaming's World of Tanks and its derivatives World Of Warplanes and World of Warships. Most players coming from World of Warplanes feel that War Thunder is a superior title as the aircraft feel both fast and agile. Also, the release trees for War Thunder are not only larger then World of Warplanes, but includes aircraft types that World Of Warplanes has decided to leave out (such as Bombers).
    • In turn War Thunder ground forces leave out player controlled artillery in favor of player controlled mobile AA guns. Light tanks and AA can call in artillery support against immobilized targets (such as heavy tanks with their engines damaged.)
    • Probably even more directly with HiTech Creations' Aces High. The rivalry between the fanbases is...bitter...to say the least (see below).
  • Fandom Rivalry: With Aces High. War Thunder players attack Aces High for being primitive and outdated, while Aces High fans return the favor by accusing War Thunder of focusing on arcade gameplay and graphics at the expense of a realistic flight model.
    • Not to mention Worldof Tanks / World Of Warplanes
    • There's even one within the game itself, and it can require some high grade fire-resistant suits to bring it up in the forums. Towit, here's the breakdown...
      • Arcade Players: prefer getting into combat quickly, and enjoy having the ingame helpers to make life easier. Not too big on much of the realism, but certainly enjoy the game the most. They're also the player base with the largest populace.
      • Realistic Players: Slightly less populace then the arcade, but like the added challenge of not having the lead (aircraft) or elevation (tanks) indicators that Arcade players enjoy.
      • Simulator Players: The Serious Business players that usually have the most skill, but the smallest player base. While the majority of these players have the skill, some of them have the loudest mouths of the entire War Thunder Player Base. Some of them even began a low-scale revolt when Gaijin refused to answer their complaints about the abundance of bomber pilots in Simulator Battles.
  • Fridge Brilliance: Some of War Thunder's Creator Provincialism can actually be explained fairly easily when one looks into the history behind the aircraft involved. Throughout World War II, the USSR Air Force was effectively playing catch-up to the German Luftwaffe, as most of their 'experienced' pilots will killed or wounded in the opening days of Operation Barbarosa, and along with them, the best fighters the Soviets had at the time. When the fighters are paired up historically, even in Arcade mode the German aircraft are clearly superior to the Soviet ones. However, on the other side of the world, from December 1941 to 1943, the US Navy was also fighting a desperate war with its clearly outclassed fighter, the Wildcat. However, even against the vastly superior Zero, the Wildcat was able to hold its own quite well, ultimately buying the time the Navy needed to get sufficient numbers of Hellcats to the fleet. How is this possible? Easy, the quality of the pilots that flew the aircraft are vastly different. Normally, it takes months of practice and combat exposure to figure out how best to use an aircraft against another aircraft. However, players have the luxury of being able to do the exact same thing, in a few hours. On the outside, a LaGG-3 doing well might be chalked up to the game being made by Russians. However, closer examination will show that if a LaGG is doing well, it's because the player has figured out how to actually use it, and is putting his hard learned lessons to the test. After all, a great player in a bad plane will still beat a bad player in a great plane. Every. Single. Time.
  • Game Breaker: The introduction of Patch 1.37 has led to the rise of an infamous cheese tactic called "The Yer-2 Base Bomb Rush". The reasons for this is that the Yer-2, a twin-engine Medium Bomber, has an ordnance capacity of 5000kg which can be reloaded in 40 seconds and is the largest of all the bombers in the game. And due to the fact that the Airfield has a damage capacity of 15 Tons (13607.8kg), the Yer-2 only needs to make three passes. As a result, there have been numerous complaints of Arcade Matches ending in less than two minutes due to 3 or more players making a suicide rush for the enemy airfield while flying in the Yer-2. It's not as bad now, as you have to kill all three minibases before you can damage the air field. Still, Yer-2's can be hard to catch.
    • The Yer-2 breeds lots of accusations of Creator Provincialism due to the fact that it gets its theoretical maximum bomb load, while US and British heavy bombers have theirs nerfed by half, making the Yer-2 in-game a more effective bomber than the B-17, B-24, or Lancaster. So much for realism...
    • Same story for the Russian I-185 fighter. In the game, it's a high-speed kill machine that climbs like an angel and turns on a dime. In real life, the I-185 couldn't even get off the ground.
    • In Realistic and Simulator battles for Ground Forces, where enemy tanks have no markers at all, some players placed oversized black decals on their tanks in order to look like it's been knocked out...only to destroy an unsuspecting tanker who mistook it for a wrecked one. This forced Gaijin to restrict decal sizes unannounced, and the community is pretty much divided on that.
    • Players abusing Ultra Low Quality graphics as it removes all vegetation, which isn't exactly a good thing in RB and SB especially when your tank gets knocked out...behind vegetation that is as tall as a house.
    • Many players consider getting their pilots killed is a bit of this due to the damage models being so realistic. What many of these players fail to realize is that only a handful of the aircraft in the game (IL-2 series, P-47s, anything Grumman made, etc) actually had cockpit armor. In 1944, the only way to ensure a cannon shell didn't turn your insides into your outsides was to constantly look around you, and not put yourself in a position to give the other pilot a chance to hit your cockpit. While there are cases where the game can sometimes throw an error and kill the pilot when the wing tip gets hit, these cases are rare, and in the heat of combat, most players don't even pay attention to how they killed the other guy... just so long as they did.
    • A lot of Ground Forces players are frustrated by the fact that planes, which can be flown through killstreaks, can kamikaze their way through enemy tanks and get back to their tanks unpunished (usually, unless an enemy finds your tank and destroys it). Coupled with the Game-Breaking Bug below, it gets a lot worse. There have been campaigns to remove planes in GF due to this, however, that would make most SPAAGs useless.
  • Game-Breaking Bug: Two tanks spawned into an indestructible building.
    • Some players get surprised that their tanks got knocked out from apparently nowhere, as in some cases, planes don't make sounds at all, even when they're almost beside the tank in question. Ditto with bombs. This was later fixed.
    • Certain aircraft's flight models have... Features... Which pose massive problems for their pilots. Examples include the Spitfire Mk V variants, which snap their wings if someone coughs on them while going quickly, and one on multiple aircraft which causes them to wobble uncontrollably during high-speed turns.

  • Harsher in Hindsight: Gaijin was forced to cancel the "Divine Wind" Special Event (Scheduled for 10/21/2013) due to a Suicide Bomber Attack in Volgograd which occurred on the very same day. A Very Tragic Incidence that is both Coincidental and Ironic.
  • Hell Is That Noise: The sound of incoming bombs when one is playing in a ground vehicle.
  • Internet Backdraft: The new system, introduced in Patch 1.37 , has really caused a significant amount of negative fallout among players who were comfortable with the old system. Instead of 20 Ranks, you have 5 Ranks. And because there are only 5 Ranks, matchmaking is considered to be adversely affected because Reserve Aircraft (previously Rank 0-1, now Rank 1) will now find themselves at the mercy of opposition that was ranked very high in the old system such as A6M2s (previously Rank 6-7, now Rank 2) and P-39s (previously Rank 6-7, now Rank 2).
  • Most Annoying Sound: Air Raid Sirens in general. The Ju-87 "Stuka" dive siren in particular. Grinding that plane is very painful.
    • And then there's the radio chatter. I mean, come on, who wouldn't be annoyed by voices stating the obvious every few seconds when critically damaged.
    • The worst probably has to be the Narm-y things the tank crew members say when suffering a critical hit. The most notorious example would be when a tank crew member sounds like he's suffering from asthma rather than being wounded.
  • Polished Port: The game supports ALL control methods on ALL platforms. Meaning that yes, that PS4 player you see could be using a full Hands On Throttle and Stick setup with rudder pedals.
    • The game has a built-in Internet Radio feature, supporting Shoutcast/Icecast streams, which now works on ALL platforms. Some players put a World War II music station in it, to add to the feel of the game.
  • Porting Disaster: The out of combat UI on the PS4 version is not quite as controller friendly as it could be, though it has become better over time. Some PS4 players have taken to using mice for out of combat UI.
    • The game has built in voice chat, but PC players are used to not having built in voice chat in games or having it not work well so they never use it and use third-party VOIP solutions. PS4 players are stuck using the built-in chat. This can lead to lack of communication between PC and PS4 players in combat.
  • Scrappy Mechanic:
    • The Battle Rating system discussed earlier takes a lot of flak from the community, especially with the ridiculously high BRs on German planes (enabling Tier IV props to face jets) and assigning different ratings for the same planes in different nations. The fact that matches are made with +/- 1.0 BR difference also creates balance problems, especially in Ground Forces where the max BR was lowered to 7.7 (instead of 9.0 as in planes), which places late-war tanks (e.g. King Tiger) against Cold War-era tanks. It does not help that Word of God has said that the BR of a vehicle depends on player performance, so bad players in a good tank theoretically can make it undertiered (overpowered for its tier) simply by playing bad. As of now, most propose narrowing the BR spread to +/-0.7 (which Gaijin has Jossed here), extend the Ground Forces BR range to 9.0 to relieve BR compression especially in the higher tiers, or scrap the BR system altogether in favor of a new matchmaking system (which has been promised long ago as "Quantitative Matchmaking") .
    • Air Domination mode attracts some hate from the community due to the time not being enough, often ending with both teams losing, and with bombers and attackers having nothing to drop ordnance at.
    • The Last Man Standing mechanic in Realistic and Simulator Battles took a lot of flak for being unrealistic and for frustrating tankers who try to snipe the sole surviving crewman of the tank.
  • Tier-Induced Scrappy: Certain vehicles can be seen as overtiered (under-performing for its tier) or undertiered (over-performing for its tier), depending on its BR.
    • Germany's Sub-Branch of Italian Fighters is considered garbage due to the pitiful Breda-SAFAT Machine Guns they're armed with.
    • The German He 111 bombers. The first one is alright. The other ones... let's say they are more like flying targets than anything else.
    • The Wellington. Fragile, poor defenses, doesn't climb well...
      • The new damage modeling mechanic is more advanced and finally does some justice to the Wellington's incredibly-strong geodesic airframe. You still don't want to light it on fire, though.
    • Early Japanese bombers are also light on the bombload.
  • Visual Effects of Awesome: Balance issues and bias accusations aside, one area where the game really stands out is its astounding graphics, especially if you're playing at max settings. Screw max settings, the movie setting basically lives and breathes on this. Their in-house engine is even capable of photo-realistic rendering of the sky. For starters, try hopping on a plane in a battle and look below you for some Scenery Porn.
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