YMMV: Unreal Tournament
- Ensemble Darkhorse: The practice-session bot Loque is somewhat famous among fans of the first game for having his Accuracy set as high as possible by default - any shot he takes, at least with hitscan weapons, will hit his target, making him an absolute terror when he's on the opposing team and has access to the sniper rifle. His fame is such that, in addition to some... rather strange voicepacks created in his honor, when Unreal Tournament III featured the Necris as the primary bad guys, Loque returned as one of the toughest opponents in the campaign.
- Fandom Rivalry: With Quake III: Arena fans. To this day, debate rages on over which is/was the better game. Nonetheless, both games are still considered contenders for "Greatest multiplayer shooter of all time."
- Fanfic Fuel: The game started the franchise's custom of having descriptions for everything, be it venues, characters, teams, and in later games, even weaponry and itemry. All of these mention events which include wars, rebellions, family/friend losses... tons of ministories waiting to be told.
- First Installment Wins: Somewhat zig-zagged, as it not only surpassed the success of later games and ports, but also the original Unreal.
- Game Breaker:
- The Shock Rifle combo. Covers a huge area and normally results in OHKs.
- The Sniper Rifle. It has a relatively fast rate of fire, deals a lot of damage, and your target generally has no idea where you're shooting from. There's a reason of why it got nerfed in later installments.
- The Rocket Launcher in the console games. While you must keep the crosshairs on your target for half a second to activate the homing system, this delay gets even more shortened, so you have a greater chance to home your missiles in onto your enemies.
- Team boosting, which abuses a bug in the game's physics. It works by using high-pushing weapons such as fully charged RL or the Instagib Rifle to boost a player to the enemy base.
- The Pulse Gun "saw", taking advantage of a quirk with the aforementioned weapon's alternate fire in order to deal extra damage.
- Good Bad Bugs: Suicide in Capture The Flag, originally just a debug command, because it allows you to quickly return to your base in exchange for losing your inventory.
- Hilarious in Hindsight: One of the hall of fame champions in the Trophy Room is called Pariah. Several years later, a videogame called Pariah, made by Digital Extremes, would be released.
- Memetic Mutation: It's safe to say that each voice taunt or announcer voice was subjected to this, at least once. Especially those of Xan Kriegor:
M-M-M-MONSTER KILL!!! Kill!! Kill!
I am the Alpha and the Omega!
Witness my perfection!note
- More Popular Spin-off: This game is the most remembered game of the Unreal franchise. We'll forgive you if you don't know that this was a spinoff.
- Most Annoying Sound: You would want to turn off the announcer after hearing it for many matches. The famous "Headshot!" and "Killing Spree" sounds are so overused, that it's basically, a lead acetate version of Tastes Like Diabetes.
- Most Wonderful Sound:
- M-M-M-MONSTER KILL!!! Kill!! Kill!
- Porting Disaster: Even with the games featuring new arenas, the PlayStation 2 and Sega Dreamcast versions weren't well received. Some of the maps run slow as hell, using a controller is not recommended, (though both consoles have keyboard and mouse support) and many of the new maps don't have an interesting layout at all. Plus, the health bar in the GUI doesn't show the amount of health the player has if it's over 100 points.
- That One Level:
- The final match. The stage is Hyperblast, Xan's ship. Large, semi-confusing, Xan's love of shock rifles knocking you into space, and the low-gravity. You WILL hate this level.
- Due to your teammates being incredibly incompetent and the fact you can't be everywhere at once, any CTF level in single player quickly becomes an irritating hassle.
- DM-KGalleon. It's extremely intricate, with lots of obstacles, some weapons are in places which are hard to reach, and some passages are extremely narrow. Couple this in single-player with the fact that the "weapon stay" preferences are off, (this means that once someone pick up a weapon, everyone have to wait X seconds for it to respawn and take it again) and that the bots will be more focused on shooting you than their enemies, and you've got a huge challenge, probably even huger than the final match.
- The console version of the map lacks the lower floor, so it becomes somewhat easy, averting this trope. Of course, when you pair it with the issues mentioned in Porting Disaster, well... it becomes again a hard match.
- Tough Act to Follow: To such extent that any Unreal game afterwards has been received with a lot of flak. Only UT2004 has managed to avoid this for the most part. But even that is generally considered to be inferior to the original.