YMMV: Transformice

  • Awesome Art: A lot of the backgrounds added in later updates look absolutely gorgeous! A lot of the title screen art for events ain't too shabby, either.
  • Breather Level: Starting with later updates, certain levels are added that don't have an overall goal like collecting cheese to them or such, and mostly seem to be there so one can chat or play around without accidentally falling into a bottomless pit.
  • Broken Base:
    • Of all things, the game creators and Mods cracking down on the GIFT in action. Considering Trolls made up a large part of the game's earlier demographic in alpha and beta stages, it's only natural it'd be met with scorn from those who considered this game to be "Trolling: The Game". Naturally though, non-trolls find it nice the community isn't made up of people screaming profanities and racial slurs at each other anymore, enjoying the game for what it is and welcome the more mature and well mannered community that formed in later updates.
    • The common idea to allow one to use strawberries to buy EXP for the shaman. Some think it's a good idea since the amount of EXP needed to level up gets batshit insane crazy at around levels 25-30, and the EXP doesn't better balance itself out in accordance to this. Others hate the idea since they don't want the game to become pay-to-win, since all the stuff you can buy with money already is just cosmetic stuff that doesn't give people who can afford it an unfair advantage over those who can't.
    • The animated adaption. Dear God, the animated adaption. It ranges from those who think it looks good, those who find it funny and have high hopes, to those who's response was "OH GOD KILLITWITHFIRE!!". The CG, in particular, has gotten a lot of criticism, with some finding the models of the mice incredibly derp-ish and the jerky frame rate for an animated adaption rubbing some the wrong way.
  • They Changed It, Now It Sucks: It's hard to bring up an update that doesn't have people claiming this, but several key things since the early alpha version include: backgrounds, more peaceful sounding music, mice costumes, ability to buy strawberries with real money to buy costumes for your mouse, and the general increased focus on cracking down on blatant trolling and the GIFT in action.
  • Game Breaker: The aforementioned portals and super-spirit.
  • Genius Bonus: The April Fool mini game seemed rather random, with a luck-based fishing game to earn special fish-themed clothing... until you realise that in France, the holiday is called Poisson d'Avrile and is based on sticking fish to other people's backs... GENIUS (and also strange).
  • Germans Love David Hasselhoff: It is originally a French game, but it is loved by the English speaking part of the Internet so much, that the number of English servers greatly outweighs the number of French servers. There is also a significant Brazilian fanbase.
  • Good Bad Bugs: Some call the Wall Jumping technique a glitch. Others call it a feature. There's even a map that makes direct use of the physics glitches to create a two-armed monster made of connected anvils for the mice to overcome, known as the Anvil God.
    • Ascended Glitch: No it's not! We find wall jumping funny and do not want to forbid it. Certain levels even feature a type of board ("Sticky" board) designed specifically for Wall Jumping.
    • After they added a ducking animation, it is possible to slide backwards on one's hind legs, i.e. moonwalk. Add to that a white hat...
    • You used to be able to spawn a portal (in any level) on screen AND off screen, pushing a mouse into said on screen portal will immediately turn said mouse into bubbles. Needless to say, dick Shamans loved this. Then they removed the portals (but re-used them later on), probably because of this and the fact Shamans only used portals to easily beat a level.
    • In one version of the game, objects that are supposed to be pinned to each other at the start of the level, fell apart instead. While this made one level unplayable, it also made a lot of them much easier.
    • Several techniques were quickly found to survive the redwood. Whether sliding onto it and simply walking across or double jumping as soon as you touch it to eliminate the vertical momentum...
    • Sometimes the physics engine takes shortcuts (due in part to the fact that it has to handle 2-3 dozen players at once), occasionally leading to mice passing through the walls of their cages. Doesn't work out so well when the cage is swinging over a Bottomless Pit.
  • God Damned Bats: Many "normal" mice can be this to the shaman, as many players can get themselves killed using Leeroy Jenkins tactics, and most often, they blame it on the shaman.
  • God Damned Boss: The Halloween Event's giant (skeletal) cat boss.
  • Memetic Mutation: The dreaded anvil monster/god created by anchoring multiple anvils and boards together and setting some of them to rotate. An official level later turned it into an Ascended Meme by using it as a pseudo-Boss Battle. There's even Rule 34 of it already.
  • Misaimed Fandom: There are some people who complain about fanmade maps where the shaman is needed.
  • Spiritual Licensee: This is possibly the greatest multiplayer Lemmings game ever!
  • That One Boss: The ANVIL GOD. A trolling Shaman (or the Shaman in the survival room) can also qualify.
  • That One Level: The oh-so-cluttered Map 68, or the buggy Map 42, or the easy to troll, hard to win Map 77.
    • One could say this about every level, some them can be Platform Hell, make it to where you have to rely on a cruel shaman or one that isn't very good being one, more often it's a combination of those factors.
  • Viewer Gender Confusion: All the mice are female, because the word for mouse ("souris") is feminine in French.