These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Harry Potter and Lord of the Rings/The Hobbit are based more on the movies than the original books; though since these are the Cliffs Notes versions of the plots anyway, the difference is rarely noticeable.
There's a bit of this in Marvel Super Heroes, too. The characters from the Marvel Cinematic Universe are based off of those designs while the X-Men seem to be based on the 90's cartoon show, and thus the Jim Lee designs. (Except Wolverine and Storm, who have their Astonishing looks). Beyond that, the game takes a Pragmatic Adaptation approach, mixing and matching various portrayals into a new whole—including one level featuring the both the comic and movie versions of the Mandarin (the Asian one and Aldrich Killian).
Voldemort is ridiculously easy for the Final Boss of Harry Potter: Years 1 - 4.
In LEGO Indiana Jones, the final bosses of their respective movies had "Hit and Run" or "Escape" strategies, so the fights were just running around hitting the boss. The sequel looks to remedy this though with the encounters mentioned on the page, by changing up the events of the films a bit.
One of the biggest complaints against LEGO Batman 2: DC Super Heroes is a perceived overuse of Batman and his various characters, with Superman and other Justice League members not really getting involved until mid-game, as well as general lack of representation of DC's large universe. LEGO Batman 3, in much of its marketing, is showcasing members of the Justice League in far more important roles, along with more representation of obscure or underused characters (it doesn't keep it from still being named afterBatman, however...)
Flying mechanics have also been made considerably easier in LEGO Marvel Super Heroes, since their execution inLEGO Batman 2. The altitude and direction was originally based on aiming a cursor in that game, while in subsequent games, it is based on which buttons you push. It also had the annoying tendency of automatically pushing the character away from a surface if trying to descend onto it or fly into it at awkward positions. You are allowed to fly as close as you want to any surface in LEGO Marvel and onward, preventing the Camera Screw and remaneuvering that occurred afterward. Though it can still be pretty hard to control at times, particularly during certain missions. And may the developers have mercy if you switch from LEGO Batman 2 to LEGO Marvel. You will be flying like a drunkard for a while after you adjust to either game's gameplay differences.
Racing missions are much more manageable in LEGO Batman 3 than they were in LEGO Marvel.
Base Breaker: Conan O'Brien's inclusion in LEGO Batman 3 has been a little controversial. Some don't mind him being in it, since he's One of Us and a funny guy, whereas others think that his position as Mission Control shoehorns him in slightly.
The fight with Blackbeard is considered as such by some, probably helped by the fairly unique way of fighting him.
Palpatine, due to a change made to the movies to match with how the games play: Vader pulls his Heel-Face Turn early, leading to Luke and Vader vs. Palpatine. Helps that he's something of a Final Exam Boss.
Marvel Super Heroes' final battle against Galactus quite possibly dwarfs them all (no pun intended), which is especially notable since this game has many other boss fights that could be included here.
Several characters being recast in LEGO Batman 3 has been divisive. See the Trivia page for more details.
Since LEGO Batman 2: DC Super Heroes all the games have been using voice acting which has split opinions. Some fans like the voice acting because they feel it gives the story lines of the games more depth and makes for more joke opportunities while you have others who think it makes the humor more cringing and annoying.
The Original LEGO Star Wars was great, but rather limited, but when 2 came along, it got rid of several of the limitations, becoming a bit more fun. The Complete Saga could count as well, since it revised the original game's levels to take in the newer gameplay elements of the second game.
LEGO Batman was a good game with some great starting points, but when 2 came along, we got a (slightly) widened ensemble cast complete with all the improvements that had been made since the first game, such as free roaming. Oh yeah, and actual voice acting allowed for a better plot.
Faux Symbolism: The Gotham City hub world in Batman 2 has the hint of a sunrise or sunset in the background. Whether it means something or is there to look pretty is unknown.
Superman can't be killed (by anything without Super Strength, at least), can fly, destroys everything he touches in the overworld, and has four different abilities. Wonder Woman and several other Super Heroes count but Superman is unlocked while the main game is still in motion.
Invincibility is featured in all games as a power-up to unlock. Granted the games are already simple, but some of the in-game cheats provide effects that are God Mode incarnate. EspeciallyStar Wars: The Complete Saga, but that game has thirty six stages to search compared to the others so it makes perfect sense. LEGO Marvel Super Heroes is thus far the only game to not include it as a cheat.
In LEGO Star Wars 2, you can unlock the force ghost versions of Anakin, Obi-Wan, and Yoda from the end of Return of the Jedi. They are 100% invincible and don't even lose studs if they accidentally walk over a ledge. Granted, they're extremely expensive and can only be unlocked after you've completed all the levels.
The Stud Multipliers, especially as they stack (except in the DS versions, save Rock Band and Indiana Jones 2, where you probably have gotten everything anyway). How does a multiplier of 3840 (2x4x6x8x10) sound?
Another game breaking combination of extras is the following, from Star Wars The Complete Saga: Deflect Bolts (laser bolts are deflected off of you) + Perfect Deflect (deflected laser bolts always return to sender) + Exploding Blaster Bolts (laser bolts traveling away from the player, no matter if their own or not, explode) = if you get shot, the laser bolt is deflected back and explodes in your attackers face, killing them.
Bonus characters with multiple abilities (such as Stan Lee and '60s Batman) are very useful if you want to solve puzzles in the open world.
Big Fig characters are very easy to play as in LEGO Marvel, with their simplistic movesets, often very powerful attacks which take down enemies without much of a fight, and less vulnerability to being harmed than most of the other characters. LEGO Batman 3 adds ones that can fly too.
Probe droids fighting in the Battle of Hoth will launch their own tow cables to pull the bombs you tow.
Rocket troopers from LEGO Indiana Jones.
Growing the Beard: Developer Traveller's Tales was not held in high regard until LEGO Star Wars. The franchise is viewed to have done this since then as well, although nobody is sure as to when specifically.
During Stan Lee's first cameo in the Simpsons, there was his comedic line: "He can't be the Hulk! I'M the Hulk!" and then failing to transform into the green giant. Fast forward to 2013, and Stan Lee in Lego Marvel can transform into the (Stan) Hulk.
One of the songs in LEGO Rock Band was the theme of Ghostbusters. Five years later, and LEGO has released an (albeit online-exclusive) set featuring the main team and the Ecto-1.
A side mission involves Howard the Duck holding up the Marvel staff because they won't make a new film with him. He would later go on to cameo in Guardians of the Galaxy.
In Lego Batman 2, when you finish the first act (capture The Joker), Superman appears (late) to help and mentions that Batman should be more careful about destroying the city when he fights supervillains...then sometime later comes Man of Steel and it's infamous final battle...
Ho Yay: Ron under the influence of a love potion. In the book, he babbles about Romilda Vane. Here, he fawns over Harry... and Professor Slughorn.
Iron Man referring to his mission with Thor as a "date".
Joker is rather...flirty with Luthor.
Joker: Oh, Leeeeex? [holds up kryptonite] It's a boy!
Goes even further in Beyond Gotham, when some of the heroes and villains get a particular emotion corresponding to that of a Lantern amplified. And Joker was hit by "love"...yeah, you know how this will turn out.
It's the Same, so It Sucks: Easily the most common complaint about the series - the games are in essence Strictly Formula with only minor differences. Even many LEGO fans aren't interested in the later games for this very reason.
Lex Luthor easily crosses it by trying to murder everybody in Wayne Tower, because Wayne snubbed him at the Man of the Year Awards.
Loki crosses it in the penultimate mission by revealing that he plans to mind-control Galactus into eating both the Earth and Asgard. This disgusts the other villains (on grounds of pragmatism to a degree, admittedly) into joining the heroes to help fight against him.
Conan O'Brien NEVER. SHUTS. UP. Well, at least until some unkown godsend turns off the automatic speeches and lets the player activate him by choosing to. What causes this is unknown.
Indigo-1's insults during her boss fight when she is rendered sociopathic after the Indigo Power Battery is damaged. "You ugly, foul-smelling morons!"
Narm: The final battle with Galactus on the Helicarrier is epic, but slightly ruined since Galactus never shuts up and repeats the same 4 or so lines on a loop. Hearing "Foolish creatures, to come between Galactus and his meal!" every ten seconds sort of lessens the effect.
The "Dynamic" split-screen, when you have one co-op character flying around and another standing still trying to do an aiming task; or even worse, when both are in flight. In different directions. It gets difficult to focus or not get dizzy.
The symbiotes in LEGO Marvel, given how they infect others and react to loud noises by tearing themselves off the skin of their host.
Numerous features introduced in the LEGO Star Wars sequels actually made their debut in the Gameboy Advance version of the first game. For example, the Jedi Mind Trick, Lightsaber Throw, and invincibility power-up, which would not be introduced to the console versions until The Original Trilogy, The Clone Wars, and The Complete Saga, respectively.
Zig-Zagged with the voice acting, as a lot of fans reacted in over-the-top ways when they found out LEGO Batman 2 was going to be the so-called "first" LEGO game with it. Itwasdonecountlessothertimesinthepast. Heck, some people aren't even aware LEGO games before these even existed. To make it even more confusing for the non Xbox360, PS3, PS Vita, PS4, Xbox One, and Nintendo 3DS owners, and to add the confusion for the PC Owners, the box itself actually claims this is the first LEGO game to have voices, period.
When LEGO Star Wars was first released in 2005 many people were baffled by the concept, some even thought it was a joke. Appereantly they were unaware that LEGO had been making Star Wars sets since 1999. It wasn't LEGO's first licensed video game either. They had already made two based on thier Harry Potter line.
Pandering to the Base: There was a fan campaign to have Venom be a Big Fig or be able to turn into one (to more accurately represent the fact Venom is huge). They actually succeeded and Venom can turn into a Big Fig. Before this, Gambit was one of the characters put in because fans really wanted him in the game.
Periphery Demographic: The games are popular with kids, though they're also popular with adult fans of LEGO and the franchises they're based upon, due to the copious amounts of tongue-in-cheek references and nods to the original work. LEGO Marvel Superheroes and LEGO Batman 3 seem to be running with it, due to featuring many obscure or less prominent characters in the game (even if not necessarily plot-relevant), and numerous references to popular stories and concepts.
The Scrappy: While Conan O'Brien was something of a Base Breaker before launch, after the game came out fans and critics came to dislike his role, since the jokes got old fairly quickly and he was seen as shoehorned in.
Scrappy Mechanic: Free Mode tends to select characters to play that suit the level's many secrets, but sometimes they don't choose characters with enough abilities to do the level's challenges, forcing either a level replay (though this has been fixed since LEGO Pirates of the Caribbean) or selecting a character manually from the select screen, which sometimes slows down the pacing of the level due to the game loading up the character that isn't in the rotation of characters selected for the level.
Seeing the same types of hints/restrictions for the same types of special blocks/switches every single time you pass in front of them, especially when trying to solve a completely different puzzle in the same area, gets very irksome.
Lord of the Rings. The Dead Marshes. Gollum's "This way, hobbits!" very quickly becomes a Most Annoying Sound.
Conan O'Brien will be around the non-planet hub areas in Batman 3. However, his little speeches about each area constantly loop and never change, tiring the dialogue and making you want to murder him. He's an invulnerable NPC, however, and unlike Alfred in the previous game, he cannot be muted. And if you're customizing characters, you'll hear the same speech a few times over.
Lego Star Wars 1 was a suprisingly good licenced game but Lego Star Wars 2: The Original Trilogy added a lot of improvments like Melee attacks for all characters, allowing non-force users to build and adding Gold Bricks for bonus content.
Lego Marvel Superheroes is one to Lego Batman 2: DC Superheroes in terms of open world super heroing with improved flight mechanics, a more interesting overworld with different sidequests and remembering there was more than 3 superheroes to play as.
The podrace in the first game. The player must finish nine different sections of the race under very strict time limits and so as even slightly grazing anything is instant death. Thankfully The Complete Saga removed these problems but left the original Nintendo Hard version in as a Secret Level.
LEGO Batman. "Zoo's Company". Lily-Pad Bouncing Segment. That is all.
"Crab Cake Confusion," the Treasure level in the wreckage of the Coronado in Indiana Jones 2. It's really only a scrappy level due to the way the game's jumping mechanics work (or don't) and the platform placement.
"Perilous Parking" in the Berlin stage requires you to jump a Jeep onto a fairly small platform, ride a badly-controlled motorcycle up a ramp, and jump a horse across several high columns to weigh down buttons.
The Forbidden Forest levels in Harry Potter Years 1-4. Not particularly hard levels, but there are a lot of lego flowers and bushes lying around and if you want those LEGO studs for True Wizard (not to mention buying unlockables), you need to spend a good amount of time destroying all of them.
Motorcycle Escape from Lego Indiana Jones is an absolute nightmare from start to finish. From the moment you leave the first area you're assaulted non-stop by enemies with guns that appear about 4-6 at a time and respawn after about 5 seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to deal with them. As if that's not bad enough, the last area of the level contains four turrets with one-hit kill rockets that are nearly impossible to avoid, and more infinitely respawning enemies that now have one-hit kill rocket launchers. Have fun!
Vehicle levels tend to be rather annoying in general.
Flying levels tend to be some of the most frustrating in the LEGO Star Wars games, due to piloting controls.
LEGO Indiana Jones has vehicle races within level hubs that are particularly frustrating due to twitchy controls and cumbersome terrain (especially if the screen is split in half by two-player mode).
"An Icy Reception" in LEGO Batman. Almost the entire level is situated on catwalks over a precarious Bottomless Pit, and some of the platforms have rather dodgy hit detection. Filling up the Super Hero Bar is more or less impossible in story mode due to the incredibly strict amount of studs you need. It certainly doesn't help that Mr. Freeze is That One Boss who can kill both players in less than one second. To top it all off, it's the second level.
In the first two LEGO Batman games, there are several chase levels. Be assured that, if there is flying involved - whether you're piloting an aircraft or playing as Superman - you will be intensely frustrated.
Lego Batman: Arctic World's minikit canisters on the ice slide, where you have to pass through five or so gates. You only get one try, and if you mess up, you have to restart the lengthy level again.
A few of the levels in LEGO The Lord of the Rings, particularly "The Black Rider" and "Mount Doom," feature high-speed running sequences. There's usually a treasure minikit hidden in one spot during these, and you only have one chance to get it each time you attempt the level. The altered checkpoint system does alleviate this a bit by allowing you to quit the level without saving and start over at at the beginning of the chase, but it's still not easy.
The Slytherin Crest in the "Magic Is Might" level of Harry Potter 5-7. Not only is it hidden behind a pillar, but you are being chased by Dementors so you have very little time to detour for it. Plus, if you miss it or get caught by the Dementors, it respawns you after the Crest, so you have to play through the entire level and redo the very long boss fight for another shot at it.
Racing missions in LEGO Marvel Super Heroes can be a real pain, especially if you're flying or racing another character.
The Problem with Licensed Games: Given the positive response the series has been getting over the years, this has been handily subverted. Note that each game technically comprises two licenses, making it even more of an accomplishment.
They Changed It, Now It Sucks: A self-contained example, several fans were let down after finding out that Green Goblin could not transform into Ultimate Green Goblin, despite early demo videos showing that he could.
LEGO Batman 2 was promoted with having other heroes from the DCU available, but, in the story, only Superman and his supporting cast get any focus. The rest of the Justice League only show up near the end. However, their late appearance is only due to the message of Batman needing to trust others, and they're the focus from the beginning of Beyond Gotham, so it's actually pretty well played.
They implement the traditional Kryptonite weakness in the game, but don't utilize Metallo as a boss fight nor do they include the character in the game.
A mission from LEGO Marvel involves following Magneto to an mysterious new island that doesn't show up on any of S.H.I.E.L.D.'s charts. Was anyone else expecting it to be Krakoa the living island?
The Dark Knight DLC for LEGO Batman 3 takes place in the car chase sequence from the second film, but the famous truck flip stunt from that film was just relegated to a comic panel cutscene. Who wouldn't have wanted to see that reproduced in LEGO?
Given that LEGO Batman 2: DC Super Heroes is a Batman game, expect the actors playing Batman and Joker (Troy Baker and Christopher Corey Smith) to get a lot of flame bait for not being Kevin Conroy or Mark Hamill. Never mind the fact that they actually put in a good performance on their own merit.
Beyond Gotham is pulling out all the stops and seems to be raising the standard for subsequent LEGO games. It really goes into all areas of the DC universe, including nostalgic characters and bonus levels as a tribute to the 60's TV show, obscure characters like Bat-mite, and cartoon characters like Krypto the Superdog. There are more suits in the game than the first two, and the villains Joker and Lex Luthor get sets of suits as well. Improved gameplay features since 2, including the now-common bigfig characters will be in the game, and overall, the advertising and publicity for the game has been raising anticipation for the game with the general response being that it will be the best game yet.
Well, they're LEGO figures, so they were never meant to look realistic, but in the first two Star Wars games the character's eyes were plain black dots that seemed rather ... soulless. The later games fixed this by adding a white dot inside the black dots that could act as a pupil.
Earlier pictures of Thing for LEGO Marvel showed him with a nose, which it rather out-of-place for a Lego character. Thankfully, it was removed for the final game.
Also from LEGO Marvel, the Statue of Liberty under Magneto's control. There's something so eerie about the motions of the statue, and watching her casually remove her own head with zero change in her expression... *shudder*
The Joker Robot in LEGO Batman 2 is freaky because of its face. It has a large jaw with red "lips" and the way it flaps when it "laughs" is pretty creepy. The jaw is just a ring, too, and the synthesised laughs are unsettling. When destroying it, the head spins around and falls off, leaving the jaw attatched to the body. It's eerily similar to the appearance of the Joker's disembodied face in the New 52.
Video Game Movies Suck: Inverted depending on your opinion regarding LEGO Batman: The Movie - DC Superheroes Unite.