YMMV / ICO

  • Alternative Character Interpretation:
  • Awesome Music:
    • "Castle in the Mist" and "Beginning" are incredibly beautiful pieces of music, both fitting for a game like Ico.
    • The ending song You Were There.
  • Complete Monster: The Queen has been emotionally abusing her own daughter, Yorda, for her entire life, imprisoning her in a small cage hanging from a ceiling (which was actually considered a form of torture in medieval times) as well as manipulating her into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. It's implied that this is the reason why Yorda is so passive during the game; it's not because she's weak, it's because she's broken. Then, there's the fact that she's been manipulating a village into sacrificing their children and that said sacrifice involves sealing those children inside of coffins until they die. And it's also implied that she controls their spirits after death as her shadow-monster servants.
  • Disappointing Last Level: Inverted. At the end of the last level, Ico and Yorda get separated. Some players will find themselves breathing a sigh of relief, as it means an end to the annoying and frustrating Escort Mission so the game can instead focus entirely on being a free-flowing Cinematic Platformer.
  • Fridge Horror:
    • Ico's character design can inspire this. If you look closely at where his bandages meet his horns, it looks like they've been torn, as if the horns sprouted abruptly. He also seems to be wearing normal children's clothes. He must've been taken away suddenly, without giving him, his family, and his friends any time to cope emotionally.
    • There are numerous graves throughout the castle, seeming to have been built all at the same time. They're just curiosities until you remember that they're all meant for the Queen. Just how long has she planned for her immortality and how long has she been alive?
  • Game Breaker: The lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.
  • Goddamn Bats: All the shadows are this. They won't do any significant damage (except if they push you off a ledge…), but will get in your way, and you spend much time waving your stick in the air while trying to hit them.
  • Good Bad Bugs: In the original PAL version, setting the framerate to a certain setting allowed you to jump amazingly high with carefully-timed button presses. This made it possible to finish the game in less than an hour.
  • Guide Dang It:
    • Getting the secret weapons requires you to throw a ball into a large container. You could spend 1 minute to 1 hour trying to do this. The other way is to put the ball on the spot where the container rises from, then activate the floor switch.
    • Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even suspect there are secret weapons! After all, weapons don't really have much importance to begin with and Ico isn't the kind of game where you would expect such Easter eggs.
    • When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is pitch-black. You can be stuck for hours looking for hidden switches and whacking everything with your stick.
  • Moment of Awesome: More on the developer's part. The fact that they were able to take one of the most reviled tropes in video games and make it one of the best parts of the game.
  • Moral Event Horizon: At first, the Queen seems to be a worried, if arrogant mother who just wants her daughter back. But once it's revealed that she plans to kill Yorda and use her body to extend her own life...
  • Player Punch: Returning to the hall of pods where Ico started the game from after Ico is separated from Yorda — only to find her surrounded by shadows of horned boys like himself and turned to stone. Then, killing all those shadows who mean Ico no harm at all.
  • Scrappy Mechanic:
    • Some players think that the Escort Mission aspect of the game is no better implemented and just as annoying as in any other title, significantly damaging a potentially quite effective platforming game.
    • The camera system can be outright nauseating and frustrating for players, and most of the time it doesn't really help you, either. It also makes looking at something distant a total pain, since you can't hold the camera steady with a joystick, and releasing the joystick will only cause it to jerk back towards its predetermined angle. At times, it also doesn't account for obstacles blocking you from the camera angle's line of sight.
  • Spiritual Adaptation: The castle of Ico, with its vast spaces and Bizarrchitecture and the difficulties in leaving it is a good substitute for Gormenghast.
  • That One Achievement: There's a trophy in the PS3 version that requires clearing the game in under 2 hours. It can be done with practice, but the annoying part comes from the fact that the timer does not stop until the events on the beach after the credits and the timer continues to run during the credits. Meaning you have to beat the final boss in about 1:45-1:50 in order to make it.
  • Uncanny Valley
    • Ico in the game's concept video looks weirdly human.
    • The Queen's lips don't seem to match her words.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Ico