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YMMV / Fragile Dreams: Farewell Ruins of the Moon

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  • Awesome Music: Arguably the entire soundtrack, but particular standouts include "A Dedication to...Everyone", the main Leitmotif of the game and the two vocal themes by Aoi Teshima.
  • Epileptic Trees: It's never explained how exactly are Seto and Ren immune to the effects of the Glass Cage when it was first activated. Also, who was the voice speaking at the end before Shin and Sai faded away? And what exactly is that recurring mask creature tailing Seto? Note most of this was answered in an interview with the developer back in 2009 two months after the Japanese launch.
  • Esoteric Happy Ending: A large part of the Gainax Ending relies on the sudden ending narration following Seto and Ren setting off to find other survivors in the world - an aged Seto states Ren has died and he's all alone again after some unspecified time, putting him back in the same lonely situation he was in during the start of the game, which was what he was trying to avert throughout the story. Why such a monologue was necessary to accentuate his loneliness at the end of Fragile Dreams is confounding when the narrative kept emphasizing aspects of You Are Not Alone, thanks to friendly Non Player Characters coming and going, encouraging Seto to keep pushing forward to Ren.
  • Fridge Brilliance: Know how cats are a big thing in the game? Well, cats are known to be rather empathetic, if people earn their trust. They can understand a person's feelings without having them talk to it - they just know. This reflects the Glass Cage's purpose - to understand others without words!
  • Fridge Logic
    • How is it remotely possible to transition from night-time in the amusement park to mid-day instantly when heading to the Hell Hotel?
    • Why can't players replace PF and Crow's batteries?
  • Goddamned Bats: Not actual bats, but crows and ghost owls; some non-avian enemies also qualify.
  • Ho Yay: Seto and Crow...with a kiss, no less! Following the Robotic Reveal, this might as well head into Robo Ship.
  • Narm: Throughout the game, Seto is fixated on finding the silver-haired girl because he's terribly lonely and is sick of having no one to share his experiences with. The game starts with him burying a companion, and he's only alone for a brief time before he sees another human being. After that, he's never alone again, since he has a succession of companions in PF, Crow and Sai. True, they eventually leave him, but he never ends up alone. That Fragile Dreams highlights Seto's obsession with the silver-hair girl and his insistence that he's all alone can end up feeling like a load of this trope, coupled with Wangst, including why the game ends up being feeling like an Esoteric Happy Ending.
  • Scrappy Mechanic: All weapons will eventually break; the fact that a Random Number God controls it makes it such an annoyance because a newly-purchased weapon just might be rendered useless following the next enemy encounter. The inventory system may also get some flak - it's similar to the grid-based inventory of Resident Evil 4. Players can arrange and rotate items as they wish, but it never feels like there's enough room, especially if players are packing back-up weapons in case their primary breaks. However, various weapons are described as possibly breaking or rather sturdy.
  • The Woobie: Possibly everyone in the game, even the Mad Scientist Shin.

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