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* ScrappyMechanic: All weapons will eventually break; the fact that a RandomNumberGod controls it makes it such an annoyance because a newly-purchased weapon just might be rendered useless following the next enemy encounter. The inventory system may also get some flak - it's similar to the grid-based inventory of ''VideoGame/ResidentEvil4''. Players can arrange and rotate items as they wish, but it never feels like there's enough room, especially if players are packing back-up weapons in case their primary breaks. [[GameplayAndStoryIntegration However, various weapons are described as possibly breaking or rather sturdy]].

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* ScrappyMechanic: All weapons will eventually break; the fact that a RandomNumberGod controls it makes it such an annoyance because a newly-purchased weapon just might be rendered useless following the next enemy encounter. The inventory system may also get some flak - it's similar to the grid-based inventory of ''VideoGame/ResidentEvil4''. Players can arrange and rotate items as they wish, but it never feels like there's enough room, especially if players are packing back-up weapons in case their primary breaks. [[GameplayAndStoryIntegration [[SlidingScaleOfGameplayAndStoryIntegration However, various weapons are described as possibly breaking or rather sturdy]].
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To quote the page, "Do not link to this on the wiki, please. Not even under the YMMV tab."


* SugarWiki/DevelopmentHeaven: A lot of attention has been paid to the details in the game. All posters look real (the visuals and the words on them are legible), and the throwaway details are cared for. For example, a maintenance chart in the boiler room in the early SinisterSubway level is filled out with workers' names, dates, etc. The same graphic is never used again.
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Moved to the Tearjerker Page


* TearJerker: You may not cry, but you will feel the urge to; Seto keeps losing almost everyone he meets during the game, leading to many, ''many'', scenes like [[spoiler:Crow and PF's death, Sai and Shin leaving for the beyond]].
** The tearjerking mostly falls from the Memory Items, most notably the [[spoiler:Torn Pictures and Withered Plant combination]].
** When Crow's [[spoiler:battery runs out and the cutscene after it]].
** The scene in the dam when Seto [[spoiler:discovers a working radio is able to make contact with other survivors, thus [[HopeSpot leading him to finally begin feeling hope again]]]].
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** Among other standout tracks include the FinalBoss [[https://www.youtube.com/watch?v=MWeXfiU-rrY theme]], a haunting, sober tune that gets bonus points for being an awesome example of SoundtrackDissonance. The [[https://www.youtube.com/watch?v=VhE8u8c28SA other]] [[https://www.youtube.com/watch?v=RzWS2Dgnmv8 two]] boss themes may also qualify.

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** Among other standout tracks include the FinalBoss [[https://www.youtube.com/watch?v=MWeXfiU-rrY com/watch?v=3u64f09vRss theme]], a [[SadBattleMusic haunting, sober tune tune]] that gets bonus points for being an awesome example of SoundtrackDissonance. The [[https://www.youtube.com/watch?v=VhE8u8c28SA other]] [[https://www.youtube.com/watch?v=RzWS2Dgnmv8 two]] boss themes may also qualify.
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Added DiffLines:

* SugarWiki/DevelopmentHeaven: A lot of attention has been paid to the details in the game. All posters look real (the visuals and the words on them are legible), and the throwaway details are cared for. For example, a maintenance chart in the boiler room in the early SinisterSubway level is filled out with workers' names, dates, etc. The same graphic is never used again.
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* EsotericHappyEnding: A large part of the GainaxEnding relies on the sudden ending narration following Seto and Ren setting off to find other survivors in the world - [[spoiler:an aged Seto states Ren has died and he's all alone again after some unspecified time, putting him back at the start of the game, which was what he was trying to avert throughout the story]]. Why such a monologue was necessary to accentuate his loneliness at the end of the game is confounding when the narrative emphasized aspects of YouAreNotAlone, thanks to friendly {{Non Player Character}}s coming and going, encouraging Seto to keep pushing forward to Ren.

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* EsotericHappyEnding: A large part of the GainaxEnding relies on the sudden ending narration following Seto and Ren setting off to find other survivors in the world - [[spoiler:an aged Seto states Ren has died and he's all alone again after some unspecified time, putting him back at in the same lonely situation he was in during the start of the game, which was what he was trying to avert throughout the story]]. Why such a monologue was necessary to accentuate his loneliness at the end of the game ''Fragile Dreams'' is confounding when the narrative emphasized kept emphasizing aspects of YouAreNotAlone, thanks to friendly {{Non Player Character}}s coming and going, encouraging Seto to keep pushing forward to Ren.

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Removing dead link


* SugarWiki/AwesomeMusic: Arguably the entire soundtrack, but particular standouts include [[https://www.youtube.com/watch?v=-BeJ3ZXZN9M "A Dedication to...Everyone"]], the main {{Leitmotif}} of the game and the two vocal themes by Aoi Teshima.

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* SugarWiki/AwesomeMusic: Arguably the entire soundtrack, but particular standouts include [[https://www.youtube.com/watch?v=-BeJ3ZXZN9M "A Dedication to...Everyone"]], Everyone", the main {{Leitmotif}} of the game and the two vocal themes by Aoi Teshima.



* EpilepticTrees: It's never explained how exactly are Seto and Ren [[spoiler:immune to the effects of the Glass Cage when it was first activated]]. Also, who was the voice speaking at the end before [[spoiler:Shin and Sai faded away]]? And what exactly is that [[RecurringBoss recurring mask creature tailing Seto]]?
** Note most of this was answered in an [[http://www.gamefaqs.com/boards/944059-fragile-dreams-farewell-ruins-of-the-moon/61880751 interview]] with the developer back in 2009 two months after the Japanese launch.

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* EpilepticTrees: It's never explained how exactly are Seto and Ren [[spoiler:immune to the effects of the Glass Cage when it was first activated]]. Also, who was the voice speaking at the end before [[spoiler:Shin and Sai faded away]]? And what exactly is that [[RecurringBoss recurring mask creature tailing Seto]]?
**
Seto]]? Note most of this was answered in an [[http://www.gamefaqs.com/boards/944059-fragile-dreams-farewell-ruins-of-the-moon/61880751 interview]] with the developer back in 2009 two months after the Japanese launch.launch.
* EsotericHappyEnding: A large part of the GainaxEnding relies on the sudden ending narration following Seto and Ren setting off to find other survivors in the world - [[spoiler:an aged Seto states Ren has died and he's all alone again after some unspecified time, putting him back at the start of the game, which was what he was trying to avert throughout the story]]. Why such a monologue was necessary to accentuate his loneliness at the end of the game is confounding when the narrative emphasized aspects of YouAreNotAlone, thanks to friendly {{Non Player Character}}s coming and going, encouraging Seto to keep pushing forward to Ren.



* HoYay: Seto and Crow...[[spoiler:with a [[https://www.youtube.com/watch?v=H9D_V9mxlxk&playnext_from=TL&videos=xv5PYLNNIs0 kiss]], no less]]!
** Following [[spoiler:the RoboticReveal, this might as well head into RoboShip]].
* {{Narm}}: Throughout the game, Seto is fixated on finding the silver-haired girl because he's terribly lonely and is sick of having no one to share his experiences with. The game starts with him burying a companion, and he's only alone for a brief time before he sees another human being. After that, he's never alone again, since he has a succession of companions in [[spoiler:PF, Crow and Sai. True, they eventually leave him]], but he never ends up ''alone''. That ''Fragile Dreams'' highlights Seto's obssession with the silver-hair girl and his insistence that he's all alone can end up feeling like a load of this trope, coupled with {{Wangst}}.

to:

* HoYay: Seto and Crow...[[spoiler:with a [[https://www.youtube.com/watch?v=H9D_V9mxlxk&playnext_from=TL&videos=xv5PYLNNIs0 kiss]], no less]]!
**
less]]! Following [[spoiler:the RoboticReveal, this might as well head into RoboShip]].
* {{Narm}}: Throughout the game, Seto is fixated on finding the silver-haired girl because he's terribly lonely and is sick of having no one to share his experiences with. The game starts with him burying a companion, and he's only alone for a brief time before he sees another human being. After that, he's never alone again, since he has a succession of companions in [[spoiler:PF, Crow and Sai. True, they eventually leave him]], but he never ends up ''alone''. That ''Fragile Dreams'' highlights Seto's obssession obsession with the silver-hair girl and his insistence that he's all alone can end up feeling like a load of this trope, coupled with {{Wangst}}.{{Wangst}}, including why the game ends up being feeling like an EsotericHappyEnding.

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Removed: 222

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* EpilepticTrees: It's never explained how Seto and Ren are [[spoiler:immune to the effects of the Class Cage]]. Also, who was the voice speaking at the end before [[spoiler:Shin and Sai faded away]]? And what exactly is that [[RecurringBoss recurring mask creature]]?

to:

* EpilepticTrees: It's never explained how exactly are Seto and Ren are [[spoiler:immune to the effects of the Class Cage]]. Glass Cage when it was first activated]]. Also, who was the voice speaking at the end before [[spoiler:Shin and Sai faded away]]? And what exactly is that [[RecurringBoss recurring mask creature]]?creature tailing Seto]]?



* FridgeBrilliance: You know how cats are a big thing in the game? Well, cats are known to be rather empathetic, if you earn their trust. They can understand your feelings without having you talk to them - they just know. [[spoiler:It reflects the Glass Cage's purpose: to understand others without words]]!
* FridgeLogic: How is it remotely possible to transition from nighttime in the amusement park to mid-day instantly when heading to the hotel?
** Why can't we replace [[spoiler:PF and Crow's]] batteries?
** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. His obsession with the girl and his insistence that he's all alone can end up feeling like a load of {{Narm}} and {{Wangst}}.
* GoddamnedBats: Not actual bats, but crows and ''ghost owls''; some non-avian enemies also qualify. May double as DemonicSpiders, depending on the player.

to:

* FridgeBrilliance: You know Know how cats are a big thing in the game? Well, cats are known to be rather empathetic, if you people earn their trust. They can understand your a person's feelings without having you them talk to them it - they just know. [[spoiler:It [[spoiler:This reflects the Glass Cage's purpose: purpose - to understand others without words]]!
* FridgeLogic: FridgeLogic
**
How is it remotely possible to transition from nighttime night-time in the amusement park to mid-day instantly when heading to the hotel?
HellHotel?
** Why can't we players replace [[spoiler:PF and Crow's]] batteries?
** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. His obsession with the girl and his insistence that he's all alone can end up feeling like a load of {{Narm}} and {{Wangst}}.
* GoddamnedBats: Not actual bats, but crows and ''ghost owls''; some non-avian enemies also qualify. May double as DemonicSpiders, depending on the player.



** Following [[spoiler:[[RoboticReveal the reveal]]]], this might as well head into [[spoiler:RoboShip]].
** One could be quite curious as to just what book Crow was reading.
* ScrappyMechanic: All weapons will eventually break; the fact that a RandomNumberGod controls it makes it such an annoyance, because a newly-purchased weapon just might be rendered useless following an enemy encounter. The inventory system may also get some flak: it's similar to the grid-based inventory of ''VideoGame/ResidentEvil4''. You can arrange and rotate items as you wish, but it never feels like you have enough room, especially if you're packing backup weapons in case your primary breaks.
** [[GameplayAndStoryIntegration However, various weapons are described as possibly breaking or rather sturdy]].
* TearJerker: You may not cry, but you will feel the urge to; Seto keeps losing almost everyone he meets during the game, leading to many, ''many'', scenes like [[spoiler: Crow and PF's death, Sai and Shin's ascension...]]

to:

** Following [[spoiler:[[RoboticReveal the reveal]]]], [[spoiler:the RoboticReveal, this might as well head into [[spoiler:RoboShip]].
** One could be quite curious as
RoboShip]].
* {{Narm}}: Throughout the game, Seto is fixated on finding the silver-haired girl because he's terribly lonely and is sick of having no one
to just what book share his experiences with. The game starts with him burying a companion, and he's only alone for a brief time before he sees another human being. After that, he's never alone again, since he has a succession of companions in [[spoiler:PF, Crow was reading.
and Sai. True, they eventually leave him]], but he never ends up ''alone''. That ''Fragile Dreams'' highlights Seto's obssession with the silver-hair girl and his insistence that he's all alone can end up feeling like a load of this trope, coupled with {{Wangst}}.
* ScrappyMechanic: All weapons will eventually break; the fact that a RandomNumberGod controls it makes it such an annoyance, annoyance because a newly-purchased weapon just might be rendered useless following an the next enemy encounter. The inventory system may also get some flak: flak - it's similar to the grid-based inventory of ''VideoGame/ResidentEvil4''. You Players can arrange and rotate items as you they wish, but it never feels like you have there's enough room, especially if you're players are packing backup back-up weapons in case your their primary breaks.
**
breaks. [[GameplayAndStoryIntegration However, various weapons are described as possibly breaking or rather sturdy]].
* TearJerker: You may not cry, but you will feel the urge to; Seto keeps losing almost everyone he meets during the game, leading to many, ''many'', scenes like [[spoiler: Crow [[spoiler:Crow and PF's death, Sai and Shin's ascension...]]Shin leaving for the beyond]].
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Not a trope


* TheWoobie: Possibly everyone in the game, even [[spoiler:the MadScientist Shin]].
* JustForFun/XMeetsY: ''Series/LifeAfterPeople'' meets ''Franchise/SilentHill''

to:

* TheWoobie: Possibly everyone in the game, even [[spoiler:the MadScientist Shin]].
* JustForFun/XMeetsY: ''Series/LifeAfterPeople'' meets ''Franchise/SilentHill''
Shin]].

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* {{Woobie}}: Possibly everyone in the game, even [[spoiler:the MadScientist Shin]].

to:

* {{Woobie}}: TheWoobie: Possibly everyone in the game, even [[spoiler:the MadScientist Shin]].Shin]].
* JustForFun/XMeetsY: ''Series/LifeAfterPeople'' meets ''Franchise/SilentHill''
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Borderline natter. Whatever Crow says, it doesn't change the fact that the game included a 10 second long kiss scene anyway.


** It's more likely a really affectionate bromance, considering Crow thinks all friends [[spoiler:kiss each other]] and doesn't seem to realize he did anything weird.
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** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. This makes his obsession with the girl and his insistence that he's all alone {{Narm very jarring}} {{Wangst and whiny}}.

to:

** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. This makes his His obsession with the girl and his insistence that he's all alone {{Narm very jarring}} {{Wangst can end up feeling like a load of {{Narm}} and whiny}}.{{Wangst}}.
Is there an issue? Send a MessageReason:
None


** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. This makes his obsession with the girl and his insistence that he's all alone very jarring.

to:

** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. This makes his obsession with the girl and his insistence that he's all alone {{Narm very jarring.jarring}} {{Wangst and whiny}}.

Changed: 61

Removed: 716

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None


** WHY THE HELL CAN WE NOT REPLACE [[spoiler:PF and Crow's]] BATTERIES?
*** Considering [[spoiler:they're machines, they probably don't run on simple dry cells. Seto probably doesn't have the time or knowledge to search for specific batteries. Besides, batteries have a shelf life and they may have long run out]]. Unfortunately, that brings up another piece of FridgeLogic: why doesn't Seto need batteries for his flashlight? Where would he even find them?
*** Energizers. They keep going and going...
*** Seto has never been outside the observatory where the old man raised him, so he probably doesn't understand [[spoiler:what a robot is, and that they would be fine if their batteries were replaced]]. He did ask PF what he should do, and it never answered him as if it were impossible.

to:

** WHY THE HELL CAN WE NOT REPLACE Why can't we replace [[spoiler:PF and Crow's]] BATTERIES?
*** Considering [[spoiler:they're machines, they probably don't run on simple dry cells. Seto probably doesn't have the time or knowledge to search for specific batteries. Besides, batteries have a shelf life and they may have long run out]]. Unfortunately, that brings up another piece of FridgeLogic: why doesn't Seto need batteries for his flashlight? Where would he even find them?
*** Energizers. They keep going and going...
*** Seto has never been outside the observatory where the old man raised him, so he probably doesn't understand [[spoiler:what a robot is, and that they would be fine if their batteries were replaced]]. He did ask PF what he should do, and it never answered him as if it were impossible.
batteries?
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None

Added DiffLines:

** Throughout the game, Seto is fixed on finding the silver-haired girl, because he's terribly lonely and is sick of having no one to share his experiences with. However... the game starts with him burying a companion, and he's only alone for a brief time before he sees the girl. After that, he's never alone again, since he has a succession of friends in [[spoiler: PF, Crow and Sai. True, they eventually leave him]] but he never ends up alone. This makes his obsession with the girl and his insistence that he's all alone very jarring.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One could be quite curious as to just what book Crow was reading.

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