YMMV / Dark Chronicle

  • Angst? What Angst?: What's that? You say an evil overlord has been manipulating history, and you want me to move away from the last remaining bastion of civilization and live out the rest of my life in a tiny settlement? Sure thing! Just do this Irrelevant Sidequest for me while I pack my stuff!
  • Cult Classic: It didn't make much of a splash commercially, but Chronicle's story, combat system and side activities created a small but devoted fanbase.
  • Crowning Moment of Awesome: Paznos shooting down the Moon Flower Palace, and then catching it before it falls on Palm Brinks.
  • Crowning Music of Awesome: Frequently. The theme that plays when you're in the Flower Garden in Dark Cloud 2.
  • Disappointing Last Level: That stupid dream stairway that comes between the second-to-last final boss and the final boss. Fortunately, with properly leveled up weapons, it shouldn't take long. Still, it stalls what was up until then a very intense climax in the game.
    • To be clear, the stairway itself isn't the problem, as it's atmospheric and awe-inspiring. The problem is that it consists of a handful-of mini-boss fights separated out by huuuuge stretches of featureless walkway. As in, maybe two completely dull minutes of running uphill between fights.
  • Goddamned Bats: The literal goddamned bats...at least when you are required to use your melee weapon on them or Item attacks.
  • Growing the Beard: While it's hard to pinpoint the exact game when this happened to level 5, some argue that Chronicle is when they started.
  • Les Yay: In Chronicle, if Monica talks to Claire before she joins the party, Claire sort of crushes on her.
  • Memetic Mutation: "Garbage Mail Clock", taken from the famous Penny Arcade strip about the game's idea system.
  • Ship Tease: Though being kids the game is almost completely innocent, the fact that Monica illegally goes back to the past using a starglass, which transports people to the most important moment in time-space for them, says something when she appears in front of MAX.
  • Sidetracked By City-Building:
    • The game adds more freedom to the city building (you can make tons of items to decorate the houses or the areas around them, you can move in more people even after getting 100% completion if you want, etc.), than its predecessor, making it fun to play for the heck of it.
    • Fishing activities are also revampled. You can level up your fishing poles, and there's a fishing contest that gives prizes for the largest fish, and an aquarium where you can feed and breed your fish to prepare them for the Fish Race.
    • The golf-like mini-game (Spheda) can net you some awesome prizes on some floors.
    • Medal collecting, photography, and Item Crafting are all very fun and can be very time consuming if you sink in.
  • Surprisingly Improved Sequel: Graphics were improved, voice acting was added, weapons no longer permanently disappear, the city building mechanics were given more depth and tons of addictive minigames were included.
  • That One Level: The level in Ocean's Roar Cave ironically labelled "Improvements." It's a red seal level (meaning you can ONLY use Monica) and it's filled with enemies that can only reasonably be defeated with the Ridepod. Many players opt to shell out money for a seal-breaking scroll for this level.