Cydonia is for the sequel or for a post-endgame DLC.
The Ethereals are only the latest batch of host bodies
- The Ethereals refer seemingly to themselves as the "greatest failure of the Ethereal Ones". They explain that their physical forms are too weak to be sustainable. Humans, being both psionically potent and physically durable, represent their greatest hope - hence their intense disappointment at failures of the squad on the final mission. It would seem the Ethereals themselves may be, as their name implies, bodiless psionic entities that move between hosts. Realizing their current forms are too weak, they have been attempting to engineer or discover a new host species, with humanity as their brightest new candidates.
- Pretty much confirmed by XCOM: The Bureau
- Alternatively, it's possible the Ethereals' bodies are their original ones, but they may still be planning to "move out" into human bodies after all their other candidates proved unsatisfactory. Either way, what they imply "lies ahead" could be the imminent Ethereal mass-possession, or it could be something else.
Where did the snakemen go?
- Snakemen were oddly missing from the remake. There was also only one addition to the roster of new alien species. The Thin Men. Which are reptilian in origin. Thin Men are literally genetically engineered Snakemen. There's where they are. Now to go prove that the cafeteria food in X-COM headquarters is actually celatids and silacoids.
- The cafeteria food has been confirmed? Jinkies!
- Cyberdisk autopsy reveals that they contain silicon-based organic components. It seems the Ethereals found plain old silacoids unworthy...
The Volunteer survived
- As did all the other members of his/her crew. S/he IS the most powerful psychic ever to exist of all time, afterall. Whose to say s/he couldn't shield them all from the cataclysmic explosion and become a god?
- Maybe it's because I ship my two psychic colonels together and they were the only survivors... Then again, battle hardened psychic space lesbians is a great ship.
- That may be the most awesome ship this troper has ever heard of.
- The Volunteer surviving may be a WMG but the rest of the crew surviving isn't. The cutscene clearly shows them flying away as the ship blows up.
- The Volenteer actually pushes at least two of his/her team onto the Skyranger with their mind...
The Volunteer ascended
The Ethereals wanted someone powerful and durant enough to do what they could not. One of the things they couldn't do was ascend ( to some higher state of being, presumably ). The Volunteer, though? Totally did it, after saving the planet.
- There's a Stargate crossover in there to be written.
- This troper heard of such fanfic's existence (Based on classic X-Com though) and can recommend it to everyone who likes either franchise.
- Considering that the alien temple ship was suppoedly forming a black hole and it exploded instead...where did the energy go? It can't be destroyed, only converted...such as shoving a psionic being into the next realm.
None of the squad sent on the final mission survived.
That drop ship just took off rather quickly, I don't think the survivors of the squad would have had time to make it back before it left, especially since it explicate mentioned the "package" wasn't on board. As The Volunteer was pulling that heroic sacrifice, the rest of the squad probably made it back to the drop zone just in time to see the earth they spent so much effort protecting fade away before the final boom.
- I think that they did survive. The "package" that the pilot references is the Volunteer, the rest of the squad makes it back to the Skyranger just in time. But then I'm an optimist.
- Their death wouldn't make sense from a narrative standpoint, as it would render the scene where the Volunteer telekinetically pushes them out through the closing door of the final chamber kinda pointless.
- Seems pretty obvious that they made it out...they got shoved telekinetically and were possibly pushed psionically back to the Skyranger, it took off with everyone on board...
The final mission is a metaphor for the entire franchise
- The Volunteer (The New One) represents XCOM: Enemy Unknown.
- The "Failures" are all metaphors for the previous games in the franchise to try and live up to the original game's success. Some got farther then others, but in the end, none of them reached it's level of quality.
- Mutons are Enforcer
- Chrysalids are Terror From The Deep
- Sectoids are the FPS
- Sectopods are Interceptor
- The Thin Men are Apocalypse
- The Ethereals, the best of them all, represent the original game.
- They have been looking for a true success for years, and they have found it in the form of....The New One. The only one to reach such power and such success.
- Wouldn't Outsiders be the equivalent of the FPS? Outsiders are inconsequential, forgotten shortly after discovery, and ultimately nothing more than a lead to something bigger and better. Sectoids could represent various X-Com remakes and fan sequels—weak (lacking budget and veteran programmers) and cruel (hewing to older game design styles and presentation against all logic), but at least they've got the Gift (fan-love and creativity).
- Not to mention that the outsides are very similar in portrayal to the mechanical enemies in the fps, created a mechanical body from light and energy.
Future DLC will add missions that have your squad rescue one or two important Hero Unit like soldiers to join XCOM. They will possibly be cross over characters from other game series
Candidates so far include one of the main characters from a Deus Ex
game, and Wei Shen from Sleeping Dogs
- Those are Square Enix games, X-COM is 2K. Besides we already got a triad member in the DLC.
- Somewhat true. One DLC mission involves rescuing a defecting Triad member who then joins your squad as a heavy.
When modding tools are released, Valve will release a mod that does one of the following:
- Adds a minigame where the RED team fights an endless horde of aliens.
- Adds a council mission where you have to retrieve a fallen Space Core, much like the Skyrim Mod "Fall of the Space Core Vol. 1".
- Adds an council mission where you escort Gordon Freeman out of Black Mesa. He then joins as an assault-class character.
Future DLC will add more classic aliens to the roster.
Fingers crossed, anyway. Snakemen would be the Elite analogue to Thin Men—perhaps sporting more snakelike special abilities (constriction, anyone?). Monoliths (the big floaty geometric shapes) would be upgrades to Cyberdiscs (or Outsiders, depending) and have a heat ray attack similar to, but weaker than, the sectopod's. Silacoids will cause rampant environment destruction against the player's favor. Celatids can suppress with acid spray and inflict poison a la thin men. Reapers are faster but weaker muton berserkers.
- What Monoliths? No X-Com game had anything remotely similar.
- I think it's referring to the aliens from the earlier FPS videos.
Scatter lasers are pumped in order to facilitate cooling.
Since scatter lasers pump out multiple beams from refracted lenses, they require a mini-cooldown after every shot. The pump forces refrigerated air into the system, cooling it enough to make another shot.
- Alternatively, it's a cleverly-veiled reference to Laser Pumping.
- Or, there are several batteries in a clip, and each shot discharges the battery, which would explain the heavy damage the weapon does compared to the regular laser rifle.
- Another possiblity is that the pump iteself generates the charge for the next shot.
Berserkers are the natural state of mutons.
The Ethereals themselves state that the Mutons were basically a pack of angry, violent cavemen, and so stepped in to take them over. My hypothesis is that the typical muton is guided by an ethereal somewhere on the Temple Ship, applying tactical know-how and guidance so it doesn't just bash targets over the head with its gun instead of shooting them. Berserkers are mutons too willful to regularly control, so they're given spiked knuckles and heavier armor and allowed to do their thing.
- Alternatively, your run of the mill Muton are just pumped full of over dose levels of sedatives (by human standards anyway) which dulls their blood lust to allow them to be at least semi-tactful during missions.
- Partially contradicted by the game- autopsy a Muton Elite and you'll learn that the Ethereals simply dump war doctrine and tactics directly into the Muton's mind. Berserkers being largely unchanged from their original state makes sense though.
The DLC hinted at by the Steam Achievements list is a Terror From the Deep add on.
Some of the Achievement pictures have a distinct water theme (the dam and the faucet). How awesome would it be to be fighting the Aliens on land and sea at the same time!
- Jossed. The DLC, entitled Slingshot, will be set in China instead.
- Who says there will be only one DLC? TFTD would make an awesome sequel game though. But then again there's always Cydonia...
The Council are agents of the Ethereals
- To all outward appearances, the Council is a Reasonable Authority Figure working to thwart the alien invasion. But consider the following:
- They certainly give off the "creepy shadow organization" vibe.
- That trait is mandatory in every shadow council in any series. Just because they're odd doesn't mean they're mind controlled.
- The Council continuously drives the XCOM project to push humans to the limits of their abilities (and beyond), using technology recovered from the aliens.
- It's not the Council that encourages XCOM to evolve: they never ask you to do anything apart from the general goal of "stop the alien invasion" and occasionally escorting VIPs. Theoretically, you could do the game without upgrading weaponry a bit and only having one psi-soldier, and they'd be peachy if you were still winning. It's you that doesn't want to go up against Sectopods with regular firearms, like the Ethereals want you to.
- Most of the Council missions exclusively involve Thin Men.
- They're infiltrators. You're going to accomplish an objective. The aliens' infiltrator scouts alert the rest of the aliens to your activities, and they try to stop you. What does this even prove?
- The invasion tends to scale up staying always just one step ahead of XCOM.
- The Aliens are intentionally scaling up for XCOM specifically. They won't need the Council's updates on your progress; if certain aliens are getting trounced easily, send a stronger one. Plus, if the Council is keeping them appraised, why the hell did they send me to a terror mission when I hadn't upgraded any armor or weapons and all I had in reserve were 5 squaddies?
- We never see the Council members' faces. (They could be cooperative humans, mind-controlled humans, or even Thin Men)
- The cooperative humans and Thin Men theories are Jossed, as the game over screen shows the spokesperson for the council being mind controlled by a Sectoid Commander. It doesn't say that they've only been mind controlled since the project was abandoned, however, so the theory over all is still valid.
- If they're already mind controlled, what's the point of obviously mind controlling them an additional time?
- As stated in The Reveal, the Ethereals staged the invasion to uplift humanity and prepare them to fight the Bigger Bad.
- Again, it doesn't mean that the Council is in on it.
- "Remember, we will be watching." (Who is "we", exactly?)
- The Council Members. Duh.
- If XCOM succeeds in stopping the invasion, the Ethereals plan to use the uplifted humans in their army. If it fails, the Council pulls out and the aliens presumably subjugate humans as another of their failed attempts. Either way, the Council is actually working for the Ethereals, playing the good cop role and using the XCOM project to advance the Ethereals' agenda!
- Extremely unlikely. Apply Occam's Razor for a second. Sounds like a lot of conspiracy theories saying that all the governments are controlled by one body and whatnot.
Alternately, the Council was started
by Thin Men and Sectoids, and the entire XCOM operation is a Xanatos Gambit
- It turns out the Thin Men and Sectoids are looked down on by the Ethereals. If XCOM succeeds, they are freed from the Ethereals' rule. If XCOM fails, they can take credit for a successful invasion, potentially gaining respect from the Ethereals.
The Various Enemies are a Shout-Out
to the ET races that are rumored to allegedly exist in conspiracy theories and urban legends
- Sectoids are Grays
- Thin Men are Reptilians
- Chryssalids are Mantoids
- Outsiders are possibly fifth dimensional/density energy beings
- Sectopods, Floaters and Mutons are the only ones that do not have a counterpart in the urban legends
- They may not have urban legend counterparts, but the Sectopods might be ATSTs, Floaters and Mutons might be The Borg and Klingons, respectively.
- Really? I saw Sectopods as ED209 from Robocop.
- Etherals are Annunaki
- Is this really a WMG? It's pretty obvious what they were going for.
Essentially doing what the Etherals could not.
The Etherals are trying to prepare Humanity for the Reapers
The Etherals were a race that the Reapers attacked and nearly wiped out, to the point where only a couple hundred thousand are still left. They spent the 50,000 years since then traveling the galaxy, trying to find a race that they could uplift that would have a chance at beating them. Because Humans Are Special
in both Mass Effect and XCOM, they were the appropriate choice. And if Mass Effect has proven anything, people tend to ignore the existence of the Reapers until they were right on their doorstep, so the Etherals attacked Earth themselves, forcing Humanity to unite under the Council (The Human one) and forcing them to develop more advanced technologies preparing them for the Reapers down the road, not to mention causing Humanity to become much more militaristic with them under the assumption that all there is an empire of aliens out in space waiting to conquer them. When the Reapers eventually show up, Humans will be centuries or maybe even millenniums ahead of what they were expecting.
- This idea is GLORIOUSLY explored here
- Alternatively, the threat the Ethereals speak of is the Dark Voice
Look at that face◊
and tell me he's not!
- That's about the most awkward looking picture you could have possibly found of Alton Brown... but then my science teacher looks exactly like Alton Brown, so there maybe some truth to this...
Soldiers recruited from the greater United Kingdom are former Torchwood
All of Torchwood went defunct by 2010. What else are a bunch of people savvy to that business behind the curtain going to do?
- And by the same token, the Americans (and possibly many of the others) are veterans of the Stargate Program.
What S.C.O.P.E. Stands For
Since the game doesn't actually tell you what the device's acronym stands for lets take guesses. My guess is:
Sight Correction and Optical Perception Enhancer
- Shot Calculation to Optimise Performance Equipment
- Silly Contraption Only for Popping 'eads.
- Self-Computing Optical Precision Enhancement
There's a reason for the recruits being terrible shots.
The XCOM recruits are supposed to be the best of the best, drawn from various military and special forces organizations from around the world. So why does it seem like they all graduated from the Imperial Stormtrooper Marksmanship Academy
? My hypothesis is that the guns are so large, heavy, unwieldy, use such a high caliber, and have such an enormous kick, that it takes a while for the troops to "get their eye in," so to speak. Even the basic assault rifle looks like it must fire a .50 cal BMG round, or something even more ridiculous, and that's before you get to the real exotic stuff like lasers or plasma.
- Not to mention the fact that, yes, they're the best of the best, but, well...they're fighting ALIENS. You're telling me THAT isn't going to make their hands shake a LITTLE?
Now, why the XCOM HQ doesn't have a firing range for your troops to practice...
The Cult of Sirius will be an antagonist in XCOM: Enemy Within
In Enemy Within's announcement trailer
the Council Representative talks about "another force at work against us" before the feed cuts out. Very briefly this◊
symbol can be seen before the signal is lost.
- For those who don't know, the Cult of Sirius was a human organization in the original XCOM that believed that the aliens were actually harmless and key to humanity's enlightenment. Ironically enough, as of Enemy Unknown they might be right, given the Etherial's motives to uplift humanity.
- A big clue here is the expansion's name: "Enemy Within". While the developers have gone on record as saying the title comes using cybernetics and gene splicing derived from alien technology is literally being the enemy within, it's very likely there's a dual meaning to the title.
- Expect to fight human soldiers similarly equipped to XCOM's own forces on top of the alien invasion itself, similar to the war against Cerberus and the Reapers in Mass Effect 3. Because a war of this scale on one front was already easy enough.
- Jossed: The player will not encounter both EXALT operatives and aliens during the single-player campaign, although in multiplayer they can build teams with units from all three factions.
- Partly confirmed; there's an alien sympathist faction called EXALT that will try to undermine your operations, but they may or may not be related to the Cult of Sirius.
EXALT will be remnants of The Bureau having gone rogue.
While The Bureau: XCOM Declassified is an alternate continuity game to XCOM: Enemy Unknown, there's no evidence denying that The Bureau still existed in the XCOM: Enemy Unknown continuity, but never actually combated aliens, like in The Bureau. When it was believed that there was no threat, the Bureau was thought to have been disbanded, but in reality, they still continued to thrive and seek out alien technology due to the discovery of Elerium in the 1960s. Now that aliens are properly invading Earth, they have come out of hiding and are now seeking to gather all the alien technology for their own.
- Actually, it seems like The Bureau is part of the Enemy Unknown/Within universe...researching Meld in Enemy Within gives a small bit of flavor text referencing "redacted files on a similar substance" made in the '60s.
- Enemy within suggests otherwise about EXALT's origins, implying the organization is quite old and ritualistic, considering the age of the recovered artefacts from their HQ.
- Alternatively, EXALT is part of The Bureau's resources and personnel gone rogue, picked up by some other party and repurposed to suit their needs, while the majority of the Bureau became XCOM.
XCOM's Commander is bonded with Asaru.
At the end of The Bureau Asaru disappeared with "Its status, its location, and its intent are ... unknown." In a twist he never left Earth and once again acts as the player character to help against the invasion.
- The war against the Ethereals took place all the way back during the Age of Terra, with the the hostile first contact with alien life forever cemented humanity's distrust of xenos. The reverse engineered alien technology jump stating humanity's scientific knowledge and allowing for rapid technological advancement that eventually became the basis for the Dark Age of Technology and the creation of the Standard Template Construct (with laser and plasma weapons being some of the few designs that survived into the 41st Millennium). While X-COM eventually inspiring Malcador to create the Inquisition (The organization's ability to serve as the guardians of humanity operating outside the law, and the Ordo Xenos inspired by Dr. Vahlen's alien interrogations) and the Emperor to create the Adeptus Astartes (A small, elite, power armor wearing, genetically engineered, Super Soldiers that serves as the spear tip for the rest of the military during conflicts).
- The MEC troopers from Enemy Within are the earliest form of what would become Imperial Dreadnoughts – after seeing how effective they were against the aliens, the use of giant cybersuits to allow injured soldiers to keep fighting became standard.
What EXALT stands for
As with the S.C.O.P.E, the game never tells us what it means. A guess would be "EX
To justify developing new weapons and technology, the sequel will introduce Sequel Escalation
. The new aliens will be so heavily armed that even the technology from the first game is useless against them. This will likely be demonstrated by them destroying the base from Enemy Unknown
- Alternatively, in the sequel the player might control a different faction, which doesn't have XCOM's alien technology at the start.
EXALT will become a problem again in the sequel.
After the destruction of the Temple Ship, there's got to be an awful lot of aliens, alien artifacts (elerium, alloys, weapon fragments) and Meld lying around or flying around. EXALT is pretty much defeated, but if the aliens return, they'll have had a lot of time to mess around with quite a few resources, not to mention reverse-engineered XCOM designs. Enemy MEC units? Oh Crap
A future expansion pack will be focused on tracking the aliens to their source and finishing them off and/or on the greater threat the Ethereals were preparing for.
As a sub-WMG, it'll be named "Enemy Beyond" (could mean "enemy beyond the Earth", "enemy beyond morality", "enemy beyond comprehension", etc.). As for how the plot might go:
- The destruction of the Temple Ship left behind a portal in Earth's orbit. A recon mission reveals that it leads to the Ethereals' HQ. An assault mission is sent, with XCOM bringing along a strong psionic to hack into the Ethereals' information network/Hive Mind to gather more intel. The gathered intel reveals the Ethereals are prepping for a greater threat and reveals the location of a member/unit from this greater threat separated from the rest. XCOM deploys there to gather more intel and/or try to secure an alliance, but finds out that they're hostile and stronger than anything previously encountered. XCOM defeats them with great difficulty, but is now left with the prospect of battling an enemy even greater than the Ethereals.
- Alternately, Asaru reveals himself and offers to help XCOM defeat his kin at the source. XCOM doesn't trust him at first, but accept his offer after his role in stopping the previous alien invasion is revealed. The rest continues as above, skipping the recon mission and the strong psionic requirement for the HQ Assault mission (since Asaru is tagging along). As a further Call Back, Zudjari survivors may show up and help XCOM against the Ethereals or the greater threat.
One of Officer Bradford's soundfiles mentions that an "...alien craft crash landed in the garage of a suburban middle-class family... Tanner residence. Roger, we'll look into it." Now, consider how the ALF series ended...
The Ethereals aboard the Temple Ship were unable to 'Ascend' as the two Ethereals seen in The Bureau.
They appear to be less coporeal and less concerned with enslaving entire races, perfectly content to bond directly to people themselves instead of such. These failed Ethereals enslaved large numbers of Sectoids, Thin Men, and Mutons for their massive longterm experiment to ascend successfully. On top of that, the bonded Ethereals were able to grant powers never seen during the events of Enemy Unknown/Within, suggesting their psionics are better developed and more mature.
The Bigger Bad the Ethereals are preparing for are the Manifold Usurpers from Sid Meier's Alpha Centauri
- It's already been shown the Civilization franchise exists in the same universe as XCOM, and SMAC picks up where a Science Victory ends in Civilization. The Ethereals know the Usurpers are trying to achieve godhood through exploiting Manifold Six, and fear they will conquer all other races if not stopped. They've chosen to fight fire with fire and combat transcendence with psychic powers.
XCOM is commanded by Yuri.
An elite organization dedicated to specific strikes, which employs technology far beyond the scope of any other army, and eventually uses incredible psionic powers which manifest via purple
energy? Sound familiar?
EXALT'S weapons going down with communication is satirizing always on DRM
Why would EXALT weapons need a "reload" action to be usable after you take down their communication network temporarily. Then I realized it works as a jab at always on DRM.
You lose the signal and it happens at the worst possible time in the middle of the action and need to restart. In this case apply it to the actual weapons. Bonus points: this inconveniences the users but never effects the people who actually steal it. Used by the very corporate EXALT despite the fact they should know better. Does This Remind You of Anything?