Video Game / The Sims 1

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The Sims is the first game in The Sims series, released in 2000, with seven expansion packs. Several sequels have succeeded it; The Sims 2 (September 14, 2004), The Sims 3 (June 2, 2009), The Sims Medieval (March 22, 2011), The Sims Free Play (December 15, 2011), and The Sims 4 (September 2, 2014).

A people simulator from Maxis, the creators of the insanely popular SimCity. Players are in charge of the lives of everyone in a neighborhood, though you can only play one household at a time. For that household, mind the Sims' needs (food, sleep, entertainment, socialization, hygiene, and the like) as they guide them through the daily grind of dealing with work, chores (and the kids, if you're inclined to get your Sims to start a family). Sometimes things go awry, and your Sims won't listen to you, or they'll have nervous breakdowns. It can be more fun to let this happen if you're feeling sadistic, or just like to see your Sims implode, have their house catch on fire, or die en masse. Alternately, you can set up your own little Soap Opera, or recreate your favorite fictional characters, or even just play normally.

It's a game about Real Life. It Will Never Catch On.

The Sims is known to be extremely addictive in most and/or all of its variants. The game includes tools which allows you to export your houses, Sims, and neighborhoods as Downloadable Content for other people; and, as mentioned, there is a huge variety of unofficial Game Mods which change the way the game functions. It has been used to create several works of fiction: Rooster Teeth Productions, creators of Red vs. Blue, were employed by EA to make "The Strangerhood" using The Sims 2 as a marketing effort; and a British college student created a homeless-father-daughter drama blog called "Alice And Kev" using the third game.


The Sims provides examples Of:

  • Aerith and Bob: You can have a household with names like Bob and Chris alongside Ignotius and Aife.
  • Alternate Identity Amnesia: Happens to Werewolf sims.
  • Ascended Fanboy: Drew Carey. One episode actually had the characters of The Drew Carey Show behaving as Sims. Check The Cameo below as well.
  • Beehive Hairdo:
    • One of the pre-set head skins sports one, and is used by two pre-made playables (Melissa Roomies and Sylvia-Marie Mashuga).
    • The beehive fails to return in any version of The Sims 2, but is a hidden accessory in the base game, and can be seen on a number of thumbnails for deceased characters, including Irma Oldie.
  • Benevolent Genie: Livin' Large features a magic lamp that houses one of these, and he can be asked to fulfill a wish once a day. Unfortunately, his benevolence does not equal competence, and his attempts at fulfilling your wishes tend to backfire spectacularly.
  • Bewitched Amphibians: In Makin' Magic, the Toadification spell.
  • Big Fancy House: The ultimate objective in the console ports.
  • Boring, but Practical: Benches for naps. Showers in the gym. Fruit and veggies in the community garden lots. Friends who have places you can Stay Overnight.
  • Brother–Sister Incest: Possible with Michael Bachelor and Bella Goth in this game, as they weren't revealed to be siblings until The Sims 2.
  • Burglar Wear: The clothes burglars wear are kind of obvious.
  • The Cameo:
    • Drew Carey arrives in his limo if your party is hoppin' enough. Yes, that Drew Carey.
    • Marilyn Monroe is the awards presenter in Superstar.
  • Clean Pretty Childbirth: In the original Sims, babies arrive all swaddled and diapered, laying in a bassinet, in a shower of daisies.
  • Controllable Helplessness: If a burglar breaks into the house while your Sim is asleep, both the buy mode and build mode are turned off, and while you can still follow the burglar with the camera, you are unable to do anything else. It doesn't help that loud, frightening music plays at the same time.
  • Cool Shades: Gnomes (along with red clothes and missile-shaped hats), after you max out your skill in The Sims Bustin' Out. Rocket Gnomes blast off and explode into a firework display.
  • Dark Is Not Evil: The aptly-named Goth family are just ordinary Sims with a dark aesthetic; most of them have a decent amount of Nice points. Especially the daughter, Cassandra, who is, no pun intended, a Perky Goth.
  • Denser and Wackier: The base game lacks any fantasy elements and takes itself very seriously compared to later games. The first expansion, Livin' Large, started this trope by adding potion machines, genies, the Grim Reaper...
  • Dramatic Thunder: The Goths' mansion in the console version.
  • Earth Drift: The first game is far more grounded in our reality than later ones, even if it still featured aliens and later, magic. Many in-game items' descriptions would make references to our world rather than exclusively featuring made-up locations, even making references to real-life history and trends throughout the decades.
  • Face–Heel Turn: In the console versions, Malcolm Landgrabb goes nuts after the player's mom divorces him.
  • Germanic Depressives: The Goth family are rather dour and spooky and though their nationality is never stated, Goth is a German surname.
  • Global Currency Exception: MagiCoins in the Makin' Magic expansion pack. Necessary to buy anything magic-related, up to and including the residential lots in Magic Town.
  • Hammerspace: Sims apparently carry around everything from screwdrivers to mops to shovels in their pockets and can whip them out as needed. Hell, you can store a piano in a Sim's inventory (in the sequel at least).
  • High Voltage Death: This is one way your sims can die, by trying to repair electrical appliances with poor mechanical/handiness skills. Comes complete with X-Ray Sparks.
  • Hobos: Bobo the bum appears in the console versions. He will show at your door asking for food.
  • It's Always Spring: Sim children go to school every day, and the plant life is always leafy and green. (The Makin' Magic expansion pack breaks the pattern by being set in the fall, although the most you can do to bring the change of season back to the main neighborhood is to use its orange-leafed flora in regular lots.) A mod allows kids and teenagers to get the whole summer off.
  • Laser-Guided Karma: Malcolm donates the player a spare mansion in the console version, only to evict you in the sequel. He is later chased out of his new house by your mom, allowing the player to move in.
  • Light Is Not Good: Malcolm Landgraab, the antagonist in the console games, is decked out in an almost entirely white outfit. This does nothing to prevent him from being one of the most evil Sims in the entire series.
  • Losing Your Head:
    • The console version has a head in a jar as artwork that you can buy.
    • The computer version has a head in a jar on a vaguely human-body-shaped metal stand that can be bought as a statue.
  • Market-Based Title: The Livin' Large and Vacation expansions were renamed Livin' It Up and On Holiday, respectively, in most European and some Asian releases.
  • Meaningful Name:
    • A number, but Malcolm Landgraab wins points for not only having a punny surname but for even having the significance of his first name lampshaded in his bio: "If he were meant to be a good guy, he'd probably be called 'Benedict'" ('Mal' and 'Bene' being the Latin roots for a number of words connoting 'bad/evil' and 'good', respectively).
    • A family in one starter neighborhood are named Meshuga. This is Yiddish for "crazy," and while craziness is sometimes hard to define in Sims, their house and clothing aesthetic are certainly a little out-there.
  • Military School: Kids whose grades linger at F for several days are shipped off to such an institution for the rest of their lives and disappear from the game forever.
  • Modern Stasis: No matter how long you play for, the world never changes at all.
  • My Beloved Smother: "Mom" in the console version.
  • Prophetic Name: The Goth family.
  • Purely Aesthetic Gender: There is no difference between a female or male, not even in romantic situations, all couples can adopt/raise children. Custom mods can change this though.
  • Remilitarized Zone: The Octagon. Unlocked if you pursue the Military career in The Sims Bustin' Out.
  • Rich Bitch: The Landgraabs in the console version. Malcolm might be more evil, but Mimi/Dudley is more of a Hate Sink because of the work your Sim has to do in the story level.
  • Rock-Paper-Scissors: In the expansions, pleading for a Sim's life would involve playing Rock-Paper-Scissors with death (though your chance to win was actually based off of how much the pleading Sim loved the dead Sim).
  • Sad Clown: If you have his painting on your wall and one of your Sims gets depressed enough, Sunny the Tragic Clown will show up to try and cheer him or her up. Since Sunny is every bit as depressed as the Sim he's trying to cheer up, this only makes things worse.
  • Save Scumming: Makin' Magic prevents the player from doing this if they cast the spells that allow children to grow up or pets to become human sims; the game is automatically saved. A savvy player can avert this by manually backing up the save files however.
  • Shout-Out: Has a page.
  • The Slacker: Dudley Landgrabb. His mobile home in The Sims Bustin' Out is the second rung up from Mom's House.
  • Soundtrack Dissonance: When the raccoon El Bandito comes to eat from the outdoor trash can, the same scary music plays as when a burglar comes.
  • Speaking Simlish: The Trope Namer. Although Simlish actually seems to have some aspects of a Conlang: among other things, there is a set word for "baby" ("nooboo"), which works just like the English word (i.e. can be used to refer to an actual baby or as a term of endearment) and "Vadish" seems to mean "Thank you".
  • Sugar Bowl: The whole game world. Though one can easily make a Crapsaccharine World out of it.
  • Take That!: The congratulations prompt for attaining the "Broadway Star" job. Maxis can't resist the obvious jab at Andrew Lloyd Webber.
  • Super Serum: In the Livin' Large expansion pack, Sims can create a variety of different potions using a chemistry set, which causes different effects when drunk depending on its colour:
  • Surprise Creepy: The music tracks that play when something bad is going on. Hear for yourself.
  • Talking Is a Free Action: Averted. Not only does it take up lots of time, but if you want to engage another Sim in a conversation, you can't multitask while doing so (Sims will chat if they find themselves eating at the same table or something, but you can't control the conversation that way).
  • Videogame Cruelty Potential/You Bastard:
    • Cruel Player-Character God: Somewhat obvious given that you're taking almost complete control over the lives of several people. You can easily and intentionally kill your Sims through starvation, burn their house to the ground as a result of bad cooking, and if you prefer to keep them alive, prevent them from going to school, force them to flirt with their (attractive or unattractive) neighbors, drive them into bankruptcy, and start familial and neighborhood conflicts that last a lifetime. Also, this. Or this list detailing the various ways you can be cruel; the basement one is rather disturbing.
    • This fake trailer takes the above and runs with it.
  • Video Game Perversity Potential: There are several adult mods/custom content out there, but due to the limitations of the first game most of them were limited to taking away censor blurs and adding sexy clothes.
  • Waistcoat of Style: Mortimer Goth. Also Drew Carey.

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