Video Game / Star Wars: Galactic Battlegrounds

Star Wars: Galactic Battlegrounds is, depending on who you ask, Age of Empires IN SPACE! or an Age of Empires-like strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. Clone Campaigns, its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

Tropes used in Galactic Battlegrounds

  • Achilles' Heel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.note 
    • Assault mechs and artillery can dish out long range punishment, but have a minimum firing range in which they can aim. Without proper escort, they have no answer for melee units.
  • Anachronism Stew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history. You can even get Darth Vader versus Anakin Skywalker.
  • Artificial Stupidity: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious: ordering a group of units to attack a target only to watch the closest ones move away from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.
  • Ascended Extra: The Wookiees, despite not appearing in the movies as a faction (At least not until Revenge of the Sith), have a total of two campaigns of their own in the game, and one of them happens to be the Basic Training campaign.
  • Awesome, but Impractical
    • The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields and mechanized units, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage.
    • Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old — in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves. Melee attacks, however, will quickly take them down.
    • Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 600 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which, if you're not already ahead in the game, will be difficult.
  • All There in the Manual: The game itself elaborates somewhat on some events the movies either shown or implied. Likewise, the Prima Official Strategy Guide also elaborates on some of the events in the game (eg, that the Rebel and Imperial factions do indeed possess a maritime naval force and not just a space naval force.)
  • Arc Words: Wesa ready to do our part!
    • I have a bad feeling about this... (about 4 taunts dedicated to this one alone)
  • Beam Spam: Repeater troopers can fire a lot of blaster bolts. Put a whole bunch of repeater troopers in a Fortress, and look forward to the enemy having a really, really hard time getting past it without Cannons.
  • Bears Are Bad News: The bursas are basically Naboo's equivalent of giant bears, and tear down the city of Otoh Sancture in less than a minute.
  • The Berserker: The Wookiee unique unit is the Berserker, who carries a huge sword in each hand.
  • Book Ends: The first and last campaigns of the original game are both devoted to the Wookiees - one with a young Chewbacca learning the ropes, and one where he comes back with Han to liberate Kashyyyk.
  • Colour-Coded for Your Convenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, Assault Mechs, TIE fighters/Republic Gunships and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).
    • Just as in Age of Empires II, a Friend-Foe Colours option is available.
  • Construct Additional Pylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a base and training a small army. Where she gets the recruits from is anyone's guess; either they snuck in after her or the locals are very sympathetic to the Rebel cause.
  • Cute Machines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks to some people like something totally not meant to kill anyone, and it's got a red clown nose. To others it looks like a great golden eagle, just as fearsome as it is cute. (The Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's an Eldritch Abomination.)
  • Damage Is Fire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames — all SWGB fires look like they're fueled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.
  • Dark Action Girl: Sev'rance Tann, Count Dooku's Chiss apprentice and The Dragon as far as the Confederacy is concerned (preceding General Grievous).note 
  • Distant Prologue: The Gungan campaign, which mostly covers the Battle of Naboo, begins three thousand years before the events of The Phantom Menace, and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the unite the Gungan tribes against the tyrant Boss Rogoe.
    • Prolonged Prologue: Said three levels might seem this way to casual gamers that were expecting to start fighting the Trade Federation right away.
  • Do Not Run with a Gun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first, even things like fighters and bombers that would conceivably make strafing and bombing runs on the move. Although since this game was made using the Genie engine, this is to be expected.
  • Enemy Exchange Program: Like Age of Empires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. note . Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit self terminate upon conversion.
  • Enemy Mine + Mook–Face Turn: In the third and final Boss Gallo-related mission in the Gungans campaign, the player has the option of healing the chieftain of a local bursa tribe in order to recruit said tribe and use them as an Eleventh Hour Superpower to fight their former employer, Boss Rogoe.
  • Expansion Pack: Clone Campaigns adds two new factions and a couple new features.
  • The Fourth Wall Will Not Protect You: If you click on Darth Vader: "I hope, for your sake, that this is important."
    • The Darth Vader campaign treats you as an Imperial commander of sorts. Throughout the missions, Lord Vader will sometimes address you directly.
  • Fragile Speedster: Speeder bike scouts are incredibly fast, but also die very, very quickly in combat. Even more the case for the Imperial unique Probe Droid.
    • Fighters in general. Though they can get shield and armor upgrades, an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked in one hit by most things that manage to hit it.
  • Gameplay and Story Segregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to create clone troopers very quickly, while the Confederacy can upgrade their Super Battle Droids to have increased hit points, armor, and damage. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Star Wars works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field.
  • Glass Cannon: Bombers are very fragile but can do a lot of damage if not countered. Artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.
  • Hero of Another Story: Echuu Shen-Jon, who is a supporting character in the Rebel Alliance campaign, is the main protagonist of the expansion's Republic campaign.
  • Hit-and-Run Tactics: Fighter and Bomber squadrons fit the bill. They can ravage ground forces and bases unprepared for them, but mostly can't stand up to sustained anti air fire (especially from turrets or a fortress). As a result, they usually aren't great at holding ground and are best at quickly bypassing ground obstacles, destroying key targets, and retreating to wait for another sortie.
  • Horse of a Different Color: Various mounted units use dewbacks, tauntauns, kaadu, robot beetles, these things and, for the Wookiees, what can only be described as dinosaurs.
  • Hufflepuff House: The Royal Naboo are the only faction in the game that have no campaign to call their own.
  • Justified Tutorial: The Basic Training campaign revolves around a group of Wookiee settlers, led by Chewbacca's father Attichitcuk, who are taught by Qui-Gon Jinn on how to maintain a strong colony on the hostile world of Alaris Prime.
  • Leaning on the Fourth Wall: One of the dialogue phrases of the generic AT-AT commander is "They won't be back for the sequel."
  • Limited Sound Effects: for example, all Imperial TI Es have a pilot saying "TIE Fighter reporting", characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa) or droid/automated units with one sound clip for select, move, and attack; see also Most Annoying Sound in YMMV.
  • Living Ship: Gungan spaceships.
  • MacGuffin: Jedi Holocrons are the equivalent to Age of Empires II's relics.
    • Special mention goes to the Vor'Na'Tu holocron in the Princess Leia campaign. Overlaps with Dismantled MacGuffin later.
  • Mage Killer: Bounty hunters.
  • Mighty Glacier:
    • Pummels are basically battering rams, and while they can rip through buildings like no-one's business, they move so very slowly. They can't deal with close quarters units as well.
    • Cannons are almost as slow, but make up for it with long range and massive anti-building damage. Alas, most other targets are able to move out of the way before the shot lands.
    • As noted above, Air Cruisers are slow, cumbersome, and expensive, but as the Empire Cruiser captain notes, "unleash hell" upon ground forces and buildings.
  • Not Me This Time: Otoh Jahih is at war with Otoh Langua because they stole their sacred staff. Otoh Langua says that it's not true, that they did not steal anything. And it is right, the staff was lost in the wilderness.
  • Not Playing Fair With Resources: Taking a page from A.o.E. II, Hard and Hardest A.I.s apparently have access to off-world shipments. For example, look at a replay of a game from their perspective to reveal resources getting dropped on them right about when they decide to advance to another tech level. This can lead to the unenviable situation against Hardest of getting hassled by Strike Mechs and fighters while you're just reaching Tech Level 2, where there are few effective counters available.
  • Properly Paranoid: Solo does not trust that Wookie who was all alone in a devastated Wookie village. And with good reason, he was The Mole.
  • Recycled In Space: The game is often seen as Age of Empires II Recycled In Space (since it uses that game's engine and general gameplay mechanics), albeit with a few new additions such as flying units, a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points), and space terrain.
  • Rewarded as a Traitor Deserves: Weebacca
  • Schizo Tech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective. Mounted Units as a class are the same deal, except they trade in the shield and polearm for a flamethrower.
  • Shout-Out: The Stormtrooper will sometimes say he is THX 1138.
  • Space Is an Ocean: Space terrain works like any other kind of terrain (except only flying units can use it), just differently textured.
  • Space Is Noisy: of course. This is a Star Wars trope.
  • Undying Loyalty: Many infantry troops, though the Imperial ones deserve special note, especially post Episode-6 in the Chewbacca campaign.
    • "The Emperor's will be done!" "FOR THE EMPIRE!" "In the Empire's service!"
    • Sometimes overlaps with Sycophantic Servant.
  • Video Game Cruelty Punishment: You can let Jar Jar Binks be killed by the Federation robots, or kill him yourself, but then you lose the game.
    • This being a Genie Engine based-game, you can use the scenario editor to get revenge: set up a scenario, place some stuff and follow these directions: 1. Create a trigger. 2. Set it to loop. 3. Set it to create object Jar Jar Binks somewhere nice. 4. Create another trigger. 5. Set it to loop too. 6. Set it to Kill Object Jar Jar Binks. Don't set an area, don't do anything. 7. Test and enjoy watching him die over and over again, perpetually making screams of agony. (This troper doesn't actually hate him that much, he's just imaginatively cruel.)
  • Watching Troy Burn: Quite a few times in the campaigns, most notably in the first Gungans mission, where Boss Gallo finishes searching for Nerfs to feed his village...just in time for a pack of ravenous bursas to appear and mercilessly tear the entire settlement apart. And all he (and the player) can do is watch from afar.
  • You Have Failed Me: In the Empire Campaign, Darth Vader is faced on several occasions in gameplay and story with uppity or incompetent underlings. Guess what happens.
  • You Require More Vespene Gas: Much like in Age of Empires there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.
  • Zerg Rush: The Republic gets technology that allows them to rapidly create clone troopers and flood areas with them (they don't cost any less, though).
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