In the distant future, mankind has spread out among the stars. Interstellar travel is common now, enabled by the use of special gates that make travelling from star system to star system simple and easy. However, this does not mean humanity has entered some kind of golden age. On the contrary, planetside life for most people means total domination either by the Emperor of Earth or one of three megacorporations. Those who want to be free of imperial bureaucracy or economic exploitation have to head out to the edges of known space, where asteroid mining stations and freelance interstellar traders can still make a decent living. But with freedom comes chaos, in the form of ravaging pirates, hostile aliens, and rogue AI-controlled ships.Our story begins with Hero, a trader who gets his vessel blown up and looted by pirates, and who swears to restart his life and get his revenge in the same movement. With the aid and financial backing of a few friends, he outfits a large cargo-hauler, the Star Wolf, with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.Star Wolves is a real-time strategy game with RPG elements. Story aside, essentially what you do is select a mission, fly out into space, blow stuff up, loot the remains of the stuff you blow up, level up your pilots, and buy shiny new gear for the Star Wolf and its fighters.There are three games in the series:
Star Wolves (2004): The original game, more or less linear, but still gave freedom in missions. Pair of people decide to became mercenaries and do contracts, and eventually became involved in war that decide fate of universe.
Star Wolves: Empire's legacy: A mod for first game that brings additional storyline and new ending. Made by fans, but recognised by publishers as good. Wasn't translated to English.
Star Wolves 2 (2006): It gave a big universe that you were free to explore, with not much to explore. Strange plot. Was received poorly by the fans. Same heroes, somehow degraded back to green rookies, lost old ship and bought even older and crappier, with all achievements forgotten. Still trying to save universe.
Star Wolves 2: Civil War: A creation of the previously mentioned fans, with official support of publisher using the tools that were used to make the original game. Exploiting the open-world system of second game, it was filled with A LOT of content. Follows the storyline of Empire's Legacy, totally ignoring second game. The new heroes get involved in preventing global chaos by trying to find out where the previous heroes' convoy disappeared.
Cool Ship: The Star Wolf. It's actually bigger and potentially better-armed than most of the vessels the Star Wolves company fights, and using it as a gunship is a pretty good tactic for players who are concerned about sending it in ahead of the fighters.
Disc One Nuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you extrimely rare equipment that is hard to obtain even in late-game.
It's Up to You: Played with. If you're working for corporations or civilians, they'll usually ask you to take point. The Imperial Navy, on the other hand, is okay with leading the charge as long as you provide backup.
Mirror Match: The first Star Wolves has you run into a different group of mercs who are charged with killing you. Coincidentally, they're armed with a refurbished armed transport, exactly like yours, and fighters like the ones you might be flying.
Multi-Mook Melee: Averted. Although you're warned in places that you may be fighting an endless stream of enemies, it's never actually endless. Actually, there's a lot of money to be had by fighting off multiple mook waves.
Shout-Out: Kruger sector contains a space station called "Brennan's Triumph", also the name of a sector in the X-Universe series.
Sidetrack Bonus: Visiting every possible location of interest in a system, even when they have nothing to do with your actual reason for being in the system, is the best way to get jobs and/or targets to blow up and salvage.
Sequelitis: The second game. Averted with the Civil War stand-alone expansion, which was developed by the independent Elite Games Team, and (hopefully) with the Ashes of Victory expansion made by the same team.
Space Navy: Every major faction has one, or perhaps more than one.
Suicidal Overconfidence: Those lowly pirates will never stop harassing you, even if the Star Wolf and its crew are quite obviously better-armed than the Imperial Navy.
Title Drop: Since "Star Wolves" is the actual name of your company, you can expect it to appear a lot in the news as your reputation grows.
2-D Space: Averted, sort of. All mobile objects in the game can and do move in three dimensions. However, generally everything happen at same Z-axis. Also all ships will align up-down when idle.
We Help the Helpless: If you're playing nice during in-game dialogues, the Star Wolves may find themselves doing an awful lot of pointless errands as well as system-saving adventures. Still, this is more rewarding materially than snubbing everyone.
Walk It Off: Fighters have recharging shields and can recover HP as well if they're docked inside the Star Wolf. The Star Wolf can restore its own shields and hull if it has the right upgrades attached to it. Repairs can take some time, though.