History VideoGame / StarWarsGalacticBattlegrounds

15th Aug '16 10:18:41 PM Bauglir100
Is there an issue? Send a Message

Added DiffLines:

* WatchingTroyBurn: Quite a few times in the campaigns, most notably in the first Gungans mission, where Boss Gallo finishes searching for Nerfs to feed his village...just in time for a pack of ravenous bursas to appear and mercilessly tear the entire settlement apart. And all he (and the player) can do is watch from afar.
20th Jul '16 1:47:19 PM Namdsibrus
Is there an issue? Send a Message


** Fighters in general. Though they can get shield and armor upgrades, an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by mostly anything that can manage to hit it.

to:

** Fighters in general. Though they can get shield and armor upgrades, an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked in one hit by mostly anything most things that can manage to hit it.it.
* GameplayAndStorySegregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to [[ZergRush create clone troopers very quickly]], while the Confederacy can upgrade their Super Battle Droids to have [[EliteMook increased hit points, armor, and damage]]. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Main/StarWars works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field.



* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.

to:

* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.costs.
* ZergRush: The Republic gets technology that allows them to rapidly create clone troopers and flood areas with them (they don't cost any less, though).
19th Jul '16 12:03:47 PM Namdsibrus
Is there an issue? Send a Message


** The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage to non-mechanized units.

to:

** The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, shields and mechanized units, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage to non-mechanized units.damage.



* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first, even things like fighters and bombers that would conceivably make strafing and bombing runs. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].

to:

* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first, even things like fighters and bombers that would conceivably make strafing and bombing runs.runs on the move. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]].crews; the jedi mind tricks are that strong, apparently[[/note]]. Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].



* FragileSpeedster: Speeder bike scouts are incredibly fast, but also die very, very quickly in combat.

to:

* FragileSpeedster: Speeder bike scouts are incredibly fast, but also die very, very quickly in combat. Even more the case for the Imperial unique Probe Droid.



* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", or characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa), see also MostAnnoyingSound in YMMV.

to:

* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", or characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa), Organa) or droid/automated units with one sound clip for select, move, and attack; see also MostAnnoyingSound in YMMV.
18th Jul '16 1:59:54 PM Namdsibrus
Is there an issue? Send a Message


** Assault mechs and artillery can dish out long range punishment, but have a minimum firing range in which they can aim. Without proper escort, they have no answer for melee units.



** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which, if you're not already ahead in the game, will be difficult.

to:

** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 600 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which, if you're not already ahead in the game, will be difficult.



* NotPlayingFairWithResources

to:

* NotPlayingFairWithResourcesNotPlayingFairWithResources: Taking a page from A.o.E. II, Hard and Hardest A.I.s apparently have access to off-world shipments. For example, look at a replay of a game from their perspective to reveal resources getting dropped on them right about when they decide to advance to another tech level. This can lead to the unenviable situation against Hardest of getting hassled by Strike Mechs and fighters while you're just reaching Tech Level 2, where there are few effective counters available.
18th Jul '16 1:31:57 PM Namdsibrus
Is there an issue? Send a Message


** Fighters in general. Though they can get shield and armor upgrades, they will still turn into a ball of flames if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by most ground based anti air (provided homing is researched) or other fighters.
* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.

to:

** Fighters in general. Though they can get shield and armor upgrades, they will still turn into a ball of flames an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by most ground based anti air (provided homing is researched) or other fighters.
mostly anything that can manage to hit it.
* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery countered. Artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.


Added DiffLines:

* HitAndRunTactics: Fighter and Bomber squadrons fit the bill. They can ravage ground forces and bases unprepared for them, but mostly can't stand up to sustained anti air fire (especially from turrets or a fortress). As a result, they usually aren't great at holding ground and are best at quickly bypassing ground obstacles, destroying key targets, and retreating to wait for another sortie.
18th Jul '16 1:20:44 PM Namdsibrus
Is there an issue? Send a Message


* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, TIE fighters and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).

to:

* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, Assault Mechs, TIE fighters fighters/Republic Gunships and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).



** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming.
* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.

to:

** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming.
charming, plus the Naboo droid [[LimitedSoundEffects is slightly less shrill in the sound department]].
* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled fueled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.



* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down the time it takes for enemy Force users to convert, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].

to:

* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first.first, even things like fighters and bombers that would conceivably make strafing and bombing runs. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down the conversion time it takes for enemy to allow you to assassinate the Force users to convert, user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].



** The Darth Vader campaign treats you as an Imperial commander of sorts. Throughout the missions, Lord Vader will sometimes adress you directly.
* FragileSpeedster: speeder bike scouts are incredibly fast, but also die very, very quickly in combat.

to:

** The Darth Vader campaign treats you as an Imperial commander of sorts. Throughout the missions, Lord Vader will sometimes adress address you directly.
* FragileSpeedster: speeder Speeder bike scouts are incredibly fast, but also die very, very quickly in combat.combat.
** Fighters in general. Though they can get shield and armor upgrades, they will still turn into a ball of flames if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by most ground based anti air (provided homing is researched) or other fighters.


Added DiffLines:

* YouHaveFailedMe: In the Empire Campaign, Darth Vader is faced on several occasions in gameplay and story with uppity or incompetent underlings. Guess what happens.
15th Jul '16 12:05:26 PM Namdsibrus
Is there an issue? Send a Message


** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming.



* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close.

to:

* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close.close and are easily ripped to pieces by mounted troopers or Jedi/Sith.



** Pummels are basically battering rams, and while they can rip through buildings like no-one's business, they move so very slowly.

to:

** Pummels are basically battering rams, and while they can rip through buildings like no-one's business, they move so very slowly. They can't deal with close quarters units as well.



** As noted above, Air Cruisers are slow, cumbersome, and expensive, but as the Empire Cruiser captain notes, [[OrbitalBombardment "unleash hell"]] upon ground forces and buildings.



* SchizoTech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective.

to:

* SchizoTech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective. Mounted Units as a class are the same deal, except they trade in the shield and polearm for a flamethrower.



* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone).

to:

* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.
15th Jul '16 11:47:45 AM Namdsibrus
Is there an issue? Send a Message


** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which if you're not already ahead in the game, will be difficult.

to:

** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which which, if you're not already ahead in the game, will be difficult.


Added DiffLines:

* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down the time it takes for enemy Force users to convert, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].
15th Jul '16 8:36:07 AM Namdsibrus
Is there an issue? Send a Message


* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, which don't come until Tech Level 3. Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.
** Air Cruisers are airborne artillery with long range, gargantuan attack power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades) can outrange and destroy ACs, and a small squadron of fighters can easily take down an unguarded one. To get the most out of Air Cruisers, you will otherwise need to sink a lot of resources into fighter escorts in order to counter those problems.

to:

* AwesomeButImpractical: the AwesomeButImpractical
** The
"grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage to non-mechanized units.
**
Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.
themselves. Melee attacks, however, will quickly take them down.
** Air Cruisers are airborne artillery with long attack range, gargantuan attack power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades) upgrades, and also careless maneuvering) can outrange and destroy ACs, Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of Air Cruisers, the soaring behemoths, you will would otherwise need to sink a lot of resources into fighter escorts in order to counter those problems.problems, which if you're not already ahead in the game, will be difficult.
15th Jul '16 8:29:22 AM Namdsibrus
Is there an issue? Send a Message

Added DiffLines:

** Air Cruisers are airborne artillery with long range, gargantuan attack power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades) can outrange and destroy ACs, and a small squadron of fighters can easily take down an unguarded one. To get the most out of Air Cruisers, you will otherwise need to sink a lot of resources into fighter escorts in order to counter those problems.
This list shows the last 10 events of 64. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarWarsGalacticBattlegrounds