Videogame: Star*Drive

Star*Drive was a Sci-Fi real time 4X strategy game, released in April 2013. The sequel Star*Drive 2 is turn based 4X strategy with real time space battles, a bit like Total War in space. The original game was popular for its fun ship combat, cool alien designs and extremely in-depth ship design system. However it was criticized for being content-light and unpolished. The second game looks to add much more content and polish, while keeping the things that made the first game great, and adding some new features such as Leaders which you can hire to govern your colonies. At its core, both games are the same: Start out with one planet and some ships, and use that to build an empire. Also: Samurai Space Bears.


This game provides examples of:

  • A Commander Is You:
    • Cordrazine are Economists with some Diplomats thrown in.
    • Draylok are Espionage faction though they are decent with diplomacy and research as well.
    • Humans are the Balanced faction - they have bonuses to production, research, and income (and a nifty spaceship to start with), with no glaring weakness.
    • Kulrathi are Elitists, with bonuses to ship HP and ground combat.
    • Opteris are Industrialists.
    • Pollops are Balanced and Economists, having bonus population growth and decreased maintenance and food consumption.
    • Ralyeh are Researchers, with a science boost and a few minor bonuses.
    • Vulfen are Spammers and Industrialists, being extremely fertile and able to build things quickly, as well as gaining bonuses from nearby friendly units. Individually though, theis ships are rather weak.
  • A Planet Named Zok: Both averted and played straight. For example, Pollops hail from the planet Sporl.
  • All Planets Are Earth-Like: Averted. There are uncolonizable Gas Giants, Barren planets with no atmosphere which you need special domes to colonize, and in the second game: asteroid colonies.
  • Badass Beard: The human envoy.
  • Beam Spam: There's a large variety of beam weapons, and since you can design your own ships...
  • BFG: Some weapons at the end of the Tech Tree are bigger then many smaller ships.
  • Design It Yourself Equipment: One of the game's strongest points.
  • The Empire: Vulfen Empire.
  • Faster-Than-Light Travel: Ships can fly anywhere, but they go faster on space lanes. In the second game ships can still fly anywhere, but they will use up fuel outside your territory.
  • The Federation: Human government is known as the 'United Federation'.
  • Four X Game: In real time, no less, which is a rarity. The second game is turn-based on the strategy/galaxy map, but has real time space battles.
  • Galactic Conqueror: Obviously, you can become one.
  • Gameplay Automation: You can assign an AI governor to a planet.
  • Glass Cannon: If you 'forget' to add armor and shields to your ship.
  • Guide Dang It: The "tutorial" is pretty much nonexistent, forcing players to learn as they go. It's designed to be easy to learn, but it still throws you straight into it without much help. The second game looks to improve on this by adding a tutorial / help feature and a metric ton of tooltips.
  • Green-Skinned Space Babe: Subverted with Drayloks - through the use of advanced mind-control they look like it, but their real form is that of an emaciated lizard-like humanoid.
  • Hive Mind: The Opteris are linked into one.
  • Humans Are Average: At least, they have no glaring weaknesses.
  • Humans Are Diplomats: Averted, along with Humans Are Warriors - if anything, Star Drive's humans are production-oriented race, with bonuses to industry, income and research.
  • Macross Missile Massacre: A wide varity including Rocket Launchers, Missile Turrets and Torpedo Tubes. Since you design the ships, you could have a ship that lays down massacre after massacre.
  • Mechanical Lifeforms: Opteris, race of intelligent, cybernetic insects.
  • More Dakka: You've a nice variety of guns, ranging from your simple point defense cannon all the way up to your triple barreled BFG. With being able to design your own ships, this can occur.
  • More Teeth than the Osmond Family: Drayloks' true forms. Also, Vulfen.
  • Named After Their Planet: Played straight with Cordrazine, Kulrathi, Opteris and Vulfen. Averted with Pollops, Ralyeh and Humans. Possibly played straight with Drayloks (who hail from Drellok).
  • Narcissist: Cordrazine are obsessed with beauty, and consider themselves the epitome of it.