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The series as a whole
Both existing games have examples of the following:
- Amazing Technicolor Population: The Muilan have pale, purplish skin while the Annarites can range from dark red to black.
- Appearance Is in the Eye of the Beholder: The Lu'Shun. Anyone who looks at them perceives a person of their own race, just with blue eyes and hair. If they have their photograph taken, they appear as a blur of light.
- But Not Too Evil: What you have to be if you follow the RED path; raising the score too high usually leads to a Non-Standard Game Over. Of particular note is Jun's boss battle in the second game, which only happens with a RED above 70.
- Clear My Name: What Semryu and the Protagonist are trying to do for Illyan.
- Shelly and possibly Jun can join the effort in the sequel.
- The Dev Team Thinks of Everything: The author claims in a note at the end of the second game that they will be utilizing every choice the PC has made.
- Draconic Humanoid: In their humanoid form, the Tazu retain the scaled skin, slitted pupils, and forked tongues of their dragon forms.
- Elemental Powers: Energy Manipulators can can draw elemental energy into themselves and alter the energy and matter around them.
- An Ice Person: Semryu is a Nontraditional Talent that can bypass that step entirely and freeze water in the air.
- Fantastic Racism: Most everyone is afraid of or racist against Clan. Also, Master Cael hates Exemplaries so much that it carries through to his teaching.
- Fantastic Slur: "Vampire" is considered a derogatory term for Clan.
- Intangibility: The Muilan can go into an incorporeal state for brief periods and phase through physical objects.
- Luck Stat / Luck Manipulation Mechanic: Essentially what Montage is. If your Montage score is decent, it can potentially compensate for some of your weaker stats.
- Magic Knight: The player character is definitely this if they're a battle mage in dueling club.
- My Significance Sense Is Tingling: The Precognition talent is described as doing this.
- Our Dragons Are Different: The Tazu. An In-Universe difference even — there are normal dragons and then there are the larger, Shapeshifting Tazu capable of cognitive speech.
- Our Vampires Are Different: Clan. They're born into it, they're not immortal, they're not killed by sunlight (only weakened), and they can eat regular food. They do need to feed on blood, they have increased strength, heal at a faster rate, and age very slowly.
- Dhampyr: Halflings can occur between Born Clan and humans on rare occasions.
- Super Empowering: Changelings are made when one is bitten, drained, and given certain rites to become Clan. They are sterile and retain the age they were at the time of the change (until the last few years of their life), but they "burn out" after about two hundred years.
- Petting Zoo People: The Ki'ra are an entire race of these.
- Psychic Powers: Some students in Tar'Citadel specialize in one of these. Exemplary Talents can be proficient in multiple.
- The Empath: They can sense emotions, motivations, and/or auras.
- The Tazu Nation Protagonist has Psychometry, combining this with Retrocognition/Postcognition. They get after-images and emotions when touching crystals.
- I See Dead People: Mediums.
- Mind over Matter
- Seers: Those with the Precognitive talent.
- Telepathy: The telepaths, of course.
- The Empath: They can sense emotions, motivations, and/or auras.
- Pure Energy: The Energy Manipulators.
- Red and Black and Evil All Over: The Annarites, though saying all of them are evil is a bit of an overstatement.
- Sadist Teacher: Master Cael. He's racist against Exemplaries, uses any excuse he can to fail them, and deliberately gives them harder assignments or tests.
- Said Bookism: Contains quite a few. Most notably:"I'm sorry," Jun apologizes.
- Spirit Advisor: The Life Guides.
- Starbucks Skin Scale: The Tazu Nation Protagonist is described as having skin the shade of coffee beans.
- Voluntary Shapeshifting: The Tazu can shift between a humanoid form and a draconic form.
- Wizarding School: The university is definitely one.
- You Gotta Have Blue Hair: The Lu'Shun.
Way Walkers: University
The first game has examples of the following:
- Animal Eye Spy: It's mentioned that the Nor'wah Protagonist could do this, eventually losing themselves to a bestial state of mind the more they did it.
- Back from the Dead: It's possible for the Protagonist to be resurrected if they die during the course of the game.
- Bad Dreams/Dream Spying: The protagonist had very vivid dreams about war, death, and Red worship...
- Curb-Stomp Battle: The dragon wraith is almost guaranteed to one-shot the PC, since no newly-trained fourteen-year-old has a chance against one of the most powerful demons in the world.
- Disc One Final Boss: If you go with Sem to visit Illyan, then the dragon wraith will serve as the final boss battle...for a certain definition of battle. Averted in all other "endings", though.
- Kangaroo Court: It's heavily implied that this is being done to Illyan.
- A Minor Kidroduction: The beginning of the game has a short introduction flashback providing backstory for the Protagonist as a child and how they discovered that they were an Exemplary Talent. It then continues with the 14 year old Protagonist in the present trying to impress two panels of judges.
- Mirror Monster: It's mentioned that the Lubreean Protagonist could see lights, shadows and eerie specters inside of mirrors that no one else could see.
- Skippable Boss: If you go with Sem and the Headmaster to visit Illyan, your group will eventually be attacked by a dragon wraith. You can only successfully fight it if you have a high Rosin or Montage score, but there's another option: if you choose to free Illyan from her restraints, she will kill the wraith. However, this requires that you be strong enough to get the restraints off, which may vary depending on previous choices.
Way Walkers: University 2
The second game has examples of the following:
- Battle in the Center of the Mind: If you go with Jun to his appointment with Lady Xeni she can send you into Jun's mind to try and deal with his evil past self.
- Dances and Balls: The Winter Ball.
- Dance of Romance: The MC can participate in one with their date.
- Despair Event Horizon: In one of the 'bad ends' of the second game, where Illyan is sentenced and executed. This causes Sem's behavior to change drastically, leading to him dropping out of Tar'citadel completely.
- Enemy Within: Jun's evil past self that he's been struggling with since he was younger.
- I Think You Broke Him: In the second game, the MC or Jun does this to Cael accidentally
- Handicapped Badass: The MC can be this if you specialize in Rosin, Kubesh, or Rhean and died in the first game especially if you manage to defeat Clay or kill Sem
- Relationship Upgrade: The MC can start dating Sem or one of their friends from their club.