Video Game: Sonic the Hedgehog Chaos
"Amazingly, the universe began in chaos. Things were fast, it was cool. Over the years, that chaos would take many forms, but one thing it's never become is portable!"Released towards the end of 1993 for the Sega Master System and Game Gear, Sonic Chaos—or Sonic & Tails as it's called in Japan* —makes quite a few improvements upon its predecessor, the 8-bit version of Sonic the Hedgehog 2.One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet (except for the occasional sonic boom). Then one day, an explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. Flicky the Bluebird discovered that the Chaos Emeralds were missing from the North Cave, and Miles "Tails" Prower guessed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, Dr. Robotnik appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After gloating about his plot to Take Over the World and making his getaway, Sonic the Hedgehog resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!Sonic Chaos presents a couple of firsts for 8-bit Sonic title. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spin Dash, and also the first to allow you to play as Tails.But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel Out/Strike Dash - a technique carried over from Sonic CD - and for some reason he's the only one who can enter Special Stages (by collecting 100 Rings in a regular act). Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.Items introduced here were the Rocket Shoes, which sends your character forward with a powerful thrust of speed and mild flight capabilities for a short period of time, and the Hop Springs, which allows you to do extra high jumps but also for a short period of time.
This game provides examples of:
- Acrofatic: Dr. Robotnik managed to keep pace with Sonic and Tails during his final escape sequence.
- Cryptic Background Reference: In the original Master System manual, the North Cave is briefly mentioned as a gathering place or hiding spot of the six previously collected Chaos Emeralds, but the concept is then dropped entirely from the series. However, in Sonic the Comic, it is explained as location in the Frozen Zone once used to freeze the Chaos Emeralds and prevent them from wandering aimlessly due to their natural instability.
- Eternal Engine: Electric Egg Zone.
- The Goomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.
- Green Hill Zone: Turquoise Hill Zone.
- Hailfire Peaks: Mecha Green Hill Zone combines Green Hill Zone with Eternal Engine, resulting in a once beautiful tropical paradise industrialized in the ugliest way possible.
- Hopping Machine: The Pogo-Powered Robotnik (MS)/Hopping Egg Volkan (JPN GG)/Bouncy Boss Robot (ENG GG) from Sleeping Egg Zone.
- Inconsistent Dub: Unusually, Sonic Chaos has a reworked storyline (and mostly manual text, for that matter) between the Master System and Game Gear instruction booklets. This is the only 8-bit title that does so. If one includes the Sonic & Tails version, that's three major variations.
- Law of 100: How you get into the Special Stages.
- Made of Explodium: The explosive "Coconut-Bots" in Mecha Green Hill Zone.
- Multiple Endings: As with most Sonic games, collecting all the Chaos Emeralds results in a good ending; although there are only five Special Stages, the sixth Chaos Emerald in Robotnik's clutches will automatically be reclaimed if the others are found. However, if you're playing as Tails, then...
- No Ending: Even when playing as Sonic, and clearing the game with all emeralds, all you get is a slightly different credits sequence.
- One-Hit KO: The second part of the Final Boss, which will kill the player in one hit even with rings on hand. Thankfully, it works the other way around.
- Rearrange the Song:
- Recurring Riff: Mecha Green Hill Zone's theme is You Can Do Anything. It's also part of the Final Boss theme and invincibility theme.
- Rocket Tag Gameplay: The very last challenge in the game boils down to this (see One-Hit KO).
- Sequel Difficulty Drop: Unlike the two previous Master System entries, you no longer have to go into boss fights with zero rings. Playing as Tails also makes the game significantly easier.
- Shout-Out: The level select (Up, Up, Down, Down, Right, Left, Right, Left, Start at the title screen) and sound test (Down, Down, Up, Up, Left, Right, Left, Right, 1, 2, Start at the title screen) codes are both variations on the Konami Code.
- In the sound test menu, if you perform a code, Sonic will pull off a Hadouken.
- Spring Coil: Hop Spring (MS)/Hopping (JPN GG)/Pogo Springs (ENG GG).
- Tomorrow Land: Gigalopolis Zone (MS/JPN GG)/Gigapolis Zone (ENG GG).
- Underwater Ruins: Aqua Planet Zone which, contrary to its name, is still on South Island, and thus still on Planet Mobius/the earth/Sonic's world.
- Warm-Up Boss: The Tracked Bug (MS)/Great Bane Motora Gold (JPN GG)/Lady Bug Boss (ENG GG) from Turquoise Hill Zone. It can't even directly harm you—it's just a Spring Snail, but bigger and with hit points. Its weak spot is its front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.
Alternative Title(s):Sonic Chaos, Sonic The Hedgehog Chaos
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