Robin Hood : The Legend of Sherwood is an action/adventure/fantasy/historical/real time strategy/role playing game developed by the German studio Spellbound. Like Spellbound's earlier creation, Desperados, it utilizes a 2.5D engine with quick action queuing and the ability to see enemy vision cones. It presents the classic tale of Robin Hood in videogame format, though it is by no means the first game to do so.
Provides Examples Of:
Action Girl: Maid Marian. The last major character gotten in game, and a major asset. She heals, has a bow with a 12 arrow quiver, can revive unconscious people, can listen to detect the identity of shrouded units, and packs a deadly sword to boot.
Anachronism Stew: Will Scarlet carries a slingshot around. That's right, rather than having a medieval sling one swings around to throw a projectile, it is a modern Y-shaped slingshot.
Annoying Arrows: Both played straight and averted. Enemy arrows (and enemy crossbow bolts, to a lesser extent) deal fairly low damage, and are only dangerous because archers can fire them fairly rapidly. Your arrows, on the other hand, are a lot more powerful, often killing unshielded enemies in just one or two shots. However, enemies carrying shields can block arrows, and each individual character can only carry about twelve arrows each.
Aristocrats Are Evil: The games major villains are a prince, a sheriff, two nobles of unspecified rank and a knight. Also, enemy knights are shown to be contemptous of the regular soldiers and just as brutal as their underlings, while the mounted ones are not above killing unconscious opponents. Averted with Richard The Lionheart, Sir Godwin, Lord Ranulph and Robin himself (he is of noble family).
The better dressed and groomed civilians will often report any sightings of the player characters, while poor civilians will praise them, sometimes misdirect guards if they come looking for them and offer valuable information.
Call Back: Near the end of the opening cutscene, Robin fires an arrow into the air, promising that Richard The Lionheart would be restored as King of England before it fell. In the closing cutscene it indeed does hit the ground, ironically quite near King Richard and his returning party.
It's Probably Nothing: Averted. Guards will run extensive searches throughout every open area, call for backup, alert their superiors, wake up and untie sleeping enemies and seek civilian assistance. Blue and orange guards tend to rush into battle, while red guards are more cautious and will seek backup, while black guards will remain at their post even if they see a fight in progress, until the fight has ended, and will not pursue the player far.
Karma Meter: The percentage of enemy lives spared is listed in player profiles. It affects the number of merrymen recruited after missions, though oddly enough, is unaffected by side missions.
Kick the Dog: Numerous, especially from the sidequests. Several of them involve rescuing villagers from the stocks. One early sidequest even involves taking down a corpse from the gallows so that a grieving widow can bury her child. Others involve rescuing villagers who are being held hostage by often sadistic Mooks.
Sir Scathlock is implied to be starving some of his villagers, is reputed for barbaric treatment of his prisoners, and starves Friar Tuck for several days in a metal cage hoisted at a deadly height. His men are described as "animals" by Robin.
One of the sidequests one can perform involves rescuing the husband of a woman in Leicester from Scathlock's prison in Derby. If one does not perform this quest, the man's corpse appears in a cell when the prison is sieged (If you do this successfully, you see the corpse of a young boy instead).
Kick Them While They Are Down: A possible tactic with Scarlett and the pike-wielding merry. It's bad for the Karma Meter, but seems to be a favoured tactic of Lord Ranulph and Sir Godwin's troops. It is, naturally, also used by enemies, particularily against non-named characters, and particularily by mounted knights.
Minor Major Character: Averted. Every single character (save the guards) present at Prince John's war councils later plays a major role in the story.
Non-Standard Game Over: While it is impossible to target civilians with weaponry, it is possible to kill them through complicated means - such as when they walk into your line of fire just as you're firing with a bow. Doing so, however, will result in this.
One Steve Limit: Averted. There's obviously Will Scarlet and Will Stuteley, but some random merrymen can share first names with the main characters.
Pacifist Run: Theoretically possible. There are only around a dozen enemies that the player is required to kill to win the game, and sparing enemy lives nets a merryman recruitment bonus.
One mission, in fact, requires the player not to kill anyone, enforcing the trope. However, merely knocking out enemies is not hard when using blunt weapon-wielding characters and Will's slingshot.
Plot Armor: During the game you can find four-leaf clovers, which can protect your main characters from dying if an enemy deals a killing blow to them. This protection doesn't extend to generic companions: When one of them dies, they stay dead and you can only call for a replacement from Sherwood.
Praetorian Guard: Black soldiers, who only show up very late in the game and are described as Prince John's personal guard. Oddly enough, though, the non-fightable guards in both of Prince John's war councils are red, not black.
Redshirt Army: Subverted. The merrymen start off inexperienced, but can be trained to the same level of competency as the major characters. Also, Lord Ranulph and Sir Godwin's troops are capable of putting up a tough fight.
Sissy Villain: Prince John has curly locks, wears pink and has a rather effeminate voice. Also, the archers are thin and possess effeminate voices. Though, to be fair, so do the archers in Lord Ranulph and Sir Godwin's armies.
Will Scarlett, and to a lesser extent the pike-wielding merryman. Both have Blood Knight tendencies and have the ability to kill incapacitated enemies, while Scarlett complains about his shirt being ruined by enemy blood.
While the manual states that he wears scarlet so his clothing won't be ruined that way.
Smug Snake: All of the major villains save Sir Scathlock.
The Big Guy: Aside from Little John, there's also the club-wielding merryman.
The Man Behind the Man: Prince John to the Sheriff. The Sheriff is terrified of his wrath when valuable in-game artifacts (such as the Coronation Spoon or the King's Scepter) are stolen, and Robin and Marian assume him to merely be out of touch with the citizens and ignorant of the Sheriff's brutality. This image is shattered by the first war council in Derby, which shows him to be a usurper.
The Very Definitely Final Dungeon Subverted, in as much as the final level of the game, Nottingham, appears very early and quite frequently in the story, and the site of the game's final battle is even visitable on an earlier level, containing Richard's Sigil.