Video Game: Plants vs. Zombies

There's a zombie on your lawn,
There's a zombie on your lawn,
There's a zombie on your lawn,
We don't want zombies on the lawn.
Sunflower sums the game up

Plants vs. Zombies is an incredibly addicting Tower Defense game from PopCap Games. It's about plants fighting against a zombie invasion.

Zombies have risen from their graves, and seek to eat your brains. However, you find a most unlikely, but trusted ally in your own front lawn as you plant various organic defenses against the undead legions, and are also given advice and supplies by your neighbor Crazy Dave.

The zombies won't go down easily, however, and are constantly thinking up new ways to breach your defenses, including screen-door shields, pylon helmets, pole vaulting, and zombonis that pave the way for an undead bobsledding team.

Yeah, it's that kind of game.

The game was first released for the PC. Later, a version of it was made for the iPhone and iPad. A faithful version was later made for Xbox Live, adding a multiplayer mode. After that, it was ported to the DS, with somewhat watered down graphics due to the DS's low-res screen. There's also an Android version, and it was the deal that catapulted the Amazon Appstore to a serious competitor to Google's Android Market (although as of December 14, 2011 the Android version is available on both of them). There's also a Playstation Network version. And a Nintendo 3DS eShop's version.

In addition, there's a mini-game in World of Warcraft based on this game, and completing all of its stages earns you a Sunflower as a non-combat pet that follows you around.

Also the series has made its way into The Sims 3, in which pre-ordering the Sims 3 Supernatural (Which has zombies) you can unlock Peashooters to fight back. As well as unlock zombie based clothing, such as the cone hat. The Sims 3 store also released a greenhouse with a sunflower that produces sunlight which can be used to make plants grow better.

Plants vs. Zombies 2: It's About Time was officially announced by Popcap for 2013, giving players a whole new reason to soil their plants. In it, the player gets dragged by Crazy Dave on a voyage through time, facing zombies initially in ancient Egypt, the era of piracy, and The Wild West. Subsequent updates introduced The Future, The Dark Ages, a Beach Episode era based on early-1960s American beach movies, a winter-themed prehistoric era, and a Mayincatec City of Gold. It attracted generally positive responses, but there was some hostility due to the switch from a one-off purchase to a microtransaction-based funding model.

Also available is Plants vs. Zombies Pinball, a Pinball Spinoff for the Zen Pinball and Pinball FX platforms.

A Third-Person Shooter named Plants vs. Zombies: Garden Warfare has been announced for Spring 2014. It has been released on the Xbox One and Xbox 360 consoles on February 25, 2014, with a PC port coming on June 30, 2014 and PlayStation 3 and PlayStation 4 versions coming on August 19, 2014.

There's also Plants vs. Zombies Adventures, a Facebook tower defense game. Crazy Dave has tasked you with slowly restoring the town from the zombies. You must grow your plants, construct and repair homes and buildings, place plants along the paths leading to the buildings, and defend the town against zombies. After a certain amount of progress into the game, you WILL be required to find friends to assist you or pay with real money to advance further. Sadly, this game has closed on October 12, 2014.

There is also a six issue comic available from Dark Horse.

Finally, they costared with Angry Birds in a Edutainment Game to teach programming [1].


Plants vs. Zombies provides examples of the following tropes:

  • Abnormal Ammo / Edible Ammunition:
    • The main attack you have is peas. Lots and lots of peas.
    • And later, cabbages. And corn. And watermelons.
    • And the butter from the Kernel-pults is abnormal even by the standards of the game...
    • The upgrade to Kernel-pult combines it with Punny Name, since it fires an ICBM — Intercontinental Ballistic Maize.
  • Action Bomb:
    • Several of the plants, most notably Potato Mines, Doom-Shrooms, and the aptly-named Cherry Bombs.
    • On the enemy side, we also have the Jack-in-the-Box zombies, who are occasionally helpful by detonating too early.
    • In Plants vs. Zombies Adventures, Gas Can Zombie will only explode if you kill it. This can be prevented by using Snow Pea, Ice Queen Pea and Chilly Pepper.
  • Affably Evil: The zombies. They even send you notes, although they turn up a little late. And when you win, they decide to make a music video with you instead. And then get back to invading your lawn.
  • Airborne Mook: Balloon Zombies.
  • And Your Reward Is Interior Decorating: The Zen Garden unlocked after beating Adventure mode.
  • Anti-Air:
    • Blovers, which also serve to clear the literal Fog of War in some levels. In the sequel, it can kill any zombie that's in the air... including Gargantuars bounced into the air by Spring Bean.
    • Cacti, which can also target ground forces.
    • Cattails.
  • Animate Inanimate Object: All of the plants. Well, technically, plants are animate in Real Life too, but those plants are animate to the level of speaking human.
  • Anti-Armor:
    • Magnet Shroom takes away any zombie's metal coverings and utilities, lowering their defense.
    • Explorer Zombie's fire can instantly destroy the Infi-nut's Deflector Shields.
    • The Magic Cirrus from the Chinese version of Plants vs. Zombies Online deals increased damage against armored zombies.
  • Anti-Frustration Feature:
    • The game constantly gives you plants that make the next stage that would be normally hard be much, much easier. Although sometimes they make you feel the frustration first before giving you a plant that could handle it easily.
    • The pause menus (both the one after losing focus and the one pausing yourself) in-game can be dragged around the screen, so you can see all of your lawn paused.
    • In Survival, you get the additional option to view your lawn inbetween flags, so you can pick the plants that you haven't planted all you need yet instead of having to memorize them.
    • In the PS3 and Xbox 360 port, to use the shovel, you have to hold and then release Circle/B, instead of just tapping Circle/B on a plant you want to dig up. This way, if you accidentally press Circle/B while moving over plants, you're not screwed over.
    • If you inadvertently forget to select a certain plant (such as sun-producers, flowerpots on a roof level, aquatic plants on a pool level, etc.) during seed selection, once you hit "Let's Rock", the game will ask if you're sure you want to start the level without them.
  • Anti-Vehicle: Spikeweed and Spikerocks deal Damage Over Time against most non-flying zombies, but are a One-Hit Kill against the Zomboni and Catapult Zombie (and some others in the sequel)
  • Aquatic Mook: Some zombies have tubes to help them cross the pool, another snorkels, and the last one is in a wetsuit riding a dolphin (which is also a zombie, by the way).
  • Arbitrary Minimum Range: The game has the Scaredy-Shroom, which can fire at pretty far compared to the normal mushrooms, but if a zombie gets too close, it'll hide into the ground and become useless as a weapon.
  • Arbitrary Mission Restriction: The New Game+, in which Crazy Dave will force the player to use 3 random plants on every normal level.
  • Arbitrary Skepticism: The sentient English-speaking Puff-shroom had trouble believing in zombies.
  • Armor-Piercing Attack: The catapult plants and Fume-shroom can directly hit Newspaper, Screen Door and Ladder Zombies without hitting their shields.
  • Arson, Murder, and Jaywalking: The Imp not only knows zombie judo, zombie karate and zombie bare-knuckle brawling, but he also plays the melodica.
  • Artistic License – Biology: The game includes mushrooms, which are technically not plants, but rather fungi, a different biological kingdom altogether.
  • Artistic License – Physics:
    • Just what are those Bungee Zombies hooked up to? In the final level, Zomboss' robot's hand.
    • And how on earth does a Doom-Shroom manage to blast an unplantable crater — in water?
  • Ash Face: The zombies after being blasted by an explosive plant — just before crumbling to dust (the head falling last). In the sequel, though, this only happens when they get zapped by Lightning Reed, hit by a Cherry Bomb or a Jalapeno, or eat a Plant Food-boosted Sun Bean.
  • Autosave: The game saves your progress every time you complete an action — be it completing a level, buying something from the store, or watering your garden.
  • Awesome but Impractical:
    • Most of the "upgraded" plants from the first game in any mode besides Survival, especially Cob Cannons, as the round will in all likelihood be almost over by the time you can afford a few (with the possible exceptions of Double Sunflowers and Cattails). However, in Survival mode, many of them are not only useful but vital.
    • They come back around in the Endless modes, though, where their cost increases for every one you use, which catches up quickly.
    • The sequel did away with the concept entirely (unless one counts the Pea Pod, but that upgrades itself), and they wouldn't be useful in Survival mode anymore anyway. Some plants still qualify by sheer cost alone though.
  • Ax-Crazy: The Jack-in-the-Box Zombie, as his profile states.
  • Bacon Addiction: Crazy Dave will pay you $1000 for that strip of bacon. Why? Because he's craaaaaaaaaaaaaaaaazy!
  • Badass Adorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead. You even get to grow baby versions of them in the Zen garden.
  • Bandit Mook: Bungee Zombies in the original game will steal your plants.
  • Bee Bee Gun: The Beeshooter from Adventures fires bees at zombies.
  • Berserk Button: Do not destroy Newspaper Zombie's newspaper. He was that close to finishing his Sudoku puzzle.
  • BFG: The Cob Cannon.
  • Big Bad: Dr. Zomboss.
  • Bigfoot, Sasquatch and Yeti: The Yeti Zombie that only appears in the New Game+ for Level 4-10 and sometimes in Survival Mode.
  • Big Good: Crazy Dave.
  • Big "NO!": You scream it during the game over.
  • Bioluminescence Is Cool: The Mushroom Garden (which you can purchase from Crazy Dave once you unlock the Zen Garden) is lit almost entirely by luminescent fungi.
  • Black Magic: Plantern isn't gonna say that is the source of his unusual power.
  • Blackout Basement: The final fog level.
  • Blatant Lies:
    • Before the Game of the Year Edition, the No Celebrities Were Harmed disclaimer in Dancing Zombie's bio.
    • The help screen suggests that you let the zombies in the house.
    • And the note that was supposedly sent by "Your Muther (not the zombies)" on completion of stage 4-9.
  • Blow You Away: Blover, but only to airborne zombies.
  • Boring but Practical:
    • The Kernel-pults have a random chance to fling, not a bit of corn, but a butter patty that temporarily halts its victim. It can fling them several times in a row, effectively stun-locking said victim. It's a "lobbed" plant and works as Anti-Air. Using Plant Food causes it to butter every zombie onscreen, stunning any it doesn't outright kill. It costs the same as the basic lobber, the Cabbage-pult, and all but obsoletes that plant. Its only weakness is that its corn pellets are the weakest attack in the game, with the butter patty up to "Normal" damage levels.
    • Spikeweeds and Spikerocks — impossible to destroy for almost any zombie (only the Zombonis, Catapult Zombies, Gargantuar, Jack-in-the-Box Zombie and (in the sequel) Barrel Zombie can, and it takes the Zomboni with it)note , ignores shield protection a zombie might have (screen doors, ladders, and newspapers), combine with freeze attacks and blockers incredibly well, and are rather affordable. Sadly, they're useless in the pool or on the roof.
    • Puff Shrooms and Fume Shrooms. Being extremely cheap (the former costing literally nothing) with some decent damage. For example, the Fume Shroom has piercing shots that hit ALL zombies in that area, and for free, the Puff Shroom is able to take down a zombie BY ITSELF. During night levels, they are almost a must. And the Fume Shroom, introduced in level 2-3, is considered so good it is used with the Cattail, the Double Sunflower, the Winter Melon, the Cob Cannon, the Spikerock, the Gloom Shroom, the Imitater, ALL the explosives, the Magnet Shroom and the Umbrella Leaf in the most advanced Survival: Endless combination.
    • Garlic. It does no damage whatsoever, but what it DOES do is force Zombies to switch lanes. This allows you to corral the zombies into a more narrow killbox with a great deal of ease, simply by placing a Garlic at the top and bottom of the map.
    • Magnet-shrooms. They steal metal objects from zombies, and that's it. However, this is more useful than it sounds. Weaken strong zombies like Football Zombies and Knight Zombies? Check! Stops the Jack-in-the-box zombies from exploding? Check! Counter King Zombies greatly? Check! Awesome Plant Food ability? Check!
    • The Iceberg Lettuce in the sequel. Costs 0 sun, and freezes any zombie that steps on it, immobilizing them for a short time. When given a plant food boost, an Iceberg Lettuce will freeze ALL zombies onscreen for the same duration. You get it during the earliest levels of the game, and it only really loses it's usefulness during Frostbite Caves, during which it merely slows zombies rather than freezing them.
  • Bowdlerise:
    • Just before the final boss, Crazy Dave attempts to tell you the weakness of said final boss, suggesting you to "Hit him in the cojones" before realising it was a different guy. This was changed to "Hit him in the pancreas" in the Game of the Year edition.
    • The Dancing Zombie was changed from a caricature of Michael Jackson to an undead Disco Dan at the request of his family.
  • Brain Food: What the zombies want.
  • Brainwashed and Crazy: Hypno-shroom does this, though it seems to think of it as being More Than Mind Control. If successful, the Hypno-zombies will move on to eat other zombies.
  • Bread, Eggs, Breaded Eggs: The cherry bombs.
    "I wanna explode," says Cherry #1.
    "No, let's detonate instead!" says his brother, Cherry #2.
    After intense consultation they agree to explodonate.
  • Breath Weapon: Snapdragon and Laser Bean when using Plant Food on it. The Stunion uses its bad breath to stun zombies.
  • Bucket Helmet:
    • Some zombies wear buckets on their heads. And they're appropriately called Bucketheads.
    • Crazy Dave also wears a metal pot on his head. Why? Because he's craaaaaaaaaaaaaaaaazy.
  • Bullet Seed: Well, technically peas, spines, fruits, and what-have-you.
  • Car Fu: Dr. Zomboss's Humongous Mecha gains That One Attack once his health drops below half — he drops a caravan onto six of your plants, instantly squashing them.
  • Cap: For anyone interested, the sunlight cap is 9990 (9900 in the sequel). Especially attainable in hard night survival modes! And the money cap is $999,990.
  • Catch Phrase: Crazy Dave would like to remind you that he's craaaaaaaaaaazy.
  • Close Range Combatant:
    • Adventures has the Beet, which beets...um...beats nearby zombies hard for big damage.
    • In the same vein, we also have Puff-Shroom and Sea-Shroom (attacks a zombie starting from 3 squares away) Gloom-Shroom (which attacks in a 3x3 area around it) and Chomper (eats a zombie in front of it).
  • Cloudcuckoolander: Crazy Dave. Well, he is craaaaaaaaaazy.
  • Clown-Car Grave: Averted and played straight. While night levels do have graves, each one only summons one zombie per level. Played straight in "Whack-a-Zombie".
  • Comes Great Responsibility: Magnetism is something which scares Magnet-Shroom in its power. Maybe it's because he doesn't know how they work.
  • Construct Additional Pylons: Sunflowers being the pylon of choice.
  • Convection Schmonvection: Despite being right next to a Torchwood, most plants don't even burn up at all.
  • Cooldown:
    • Plants have cooldowns inbetween each planting. Some plants have more cooldown than others, especially the single use One-Hit Kill ones. Having Imitater can help you alleviate the cooldown time (by allowing you to have another same plant to plant).
    • Some plants also have cooldown after action; Chompers digesting a zombie whole, Cob Cannons and Coconut Cannons reloading after fire, and Spring Beans sleeping after each flinging.
  • Cooldown Manipulation: Downplayed with Imitater; its main function is to have 2 of the same plant in your plant slots so you can plant a certain plant more quickly, not directly interfering with the plant's actual cooldown but effectively halving your cooldown time.
  • Crazy Survivalist: Crazy Dave, with extra emphasis on "crazy". (And, of course, you, by the end of the game.)
  • Critical Existence Failure:
    • All of the plants, and almost every zombie. Inverted by the newspaper zombie who will move faster once he is damaged enough — although, technically, he isn't hurt: the newspaper took the damage for him.
    • The zombies avert it slightly by shambling on a few steps further after they lose their head, possibly soaking a few more hits for zombies behind them.
  • Crosshair Aware: A dart and target on a piece of paper signals an attack from a Bungee Zombie on the targeted plant.
  • The Cuckoolander Was Right: It's a good idea to follow Crazy Dave's advice, usually.
  • Cut Scene: Crazy Dave will often interject advice in the form of bad jokes at the beginning of a level. These are usually pretty short, but they repeat every time you restart the level, which can get annoying in the sequel when he and Penny (the time machine) repeat the same two or three lines of dialogue each time.
  • Damage Discrimination: Both plants and zombies are quite discriminating with what they hurt. Peas and other projectiles will ignore every plant, even the Tall-Nuts, to hurt zombies. Even exploding or incendiary plants will only target zombies, while the mighty Gargantuar will smash any plant but spare zombies in his path. A zombie controlled by the Hypno-Shroom will immediately be treated like a plant, though. The Almanac entry for the Doom-Shroom hints this is a conscious choice, with Doom-Shroom claiming it could destroy everything you hold dear if it wanted to and that he wouldn't have a hard time doing so.
  • Damage-Sponge Boss: There's really not much else you can do to Dr. Zomboss's Zombot but let whatever offensive plants you got whale on it until it explodes. If you have spare Ice-shrooms though, you can prevent him from getting back up for a while, letting you finish the fight sooner, or gain a few more plants before the horde attacks again.
  • Dancing Mook Credits: In the first game, with an Ear Worm credit song.
  • Dark Is Not Evil:
    • Doom-Shrooms are on your side, even though the warning in the Almanac makes one doubt it.
    • The appearance of Grave Busters fits with their purpose, devouring tombstones. But Grave Buster wants you to know that "he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. 'It's just the right thing to do,' he says."
    • The Tangle Kelp is also a little creepy with its glowing squinty eyes... basically a less-goofy-looking version of Tangela, though its Flavor Text in the Suburban Almanac mitigates this with a spot of humor.
    • While we're at it: Spikerocks look kind of monstrous, but turn out be art lovers and impressed with European museums.
  • Defog of War: Blover blows away the fog for a short of amount of time, and Plantern clears five lanes of fog as long as it's up.
  • De-power: Magnet Shrooms can deactivate the special abilities /added defense of many zombie types by pulling metal objects away from them.
  • Death of a Thousand Cuts: Cone-wearing and bucket-wearing zombies (and even Zombonis) can be killed if you have enough rows of shooting plants.
  • Deliberately Monochrome: The Imitater is black and white, and so are the plants that he imitates, although this is probably done more to indicate that you're using an Imitater plant as opposed to a normal one. This can be mildly frustrating if you're cloning, say, sunflowers, since the glow that's a prelude to sunlight is harder to spot. Averted in the sequel, though.
  • Determinator: The zombies will never give up, not even after you defeat Zomboss and listen to the sweet music video that you get for doing so. Crazy Dave even lampshades this:
    Crazy Dave: Those are some persistent zombies, dude.
  • Difficulty Spike: For every ten successful plays in "Vasebreaker: Endless" the game starts throwing an extra Gargantuar at you per screen, which puts things into Luck-Based Mission territory. Eventually, it becomes virtually impossible to get any further without cheating.
  • Digging to China: Scroll down on the achievement screen in the Game of the Year edition, and, after encountering a few Shout Outs to other Pop Cap games, you'll emerge on the other side of the Earth in China. Apparently, they have a zombie problem too...
  • Disco Dan: The Dancing Zombie and his backup crew, as of the Game of the Year Edition.
  • Doomy Dooms of Doom: The Doom-Shroom, which even explodes with a large DOOM!
  • Early Game Hell: In Endless Zone, it's possible for some of the Demonic Spiders in the first level, when your best offense is a Peashooter. And depending on the Random Number God, you may not get any of the "necessary" plants until well after you need them.
  • Elemental Rock-Paper-Scissors: Plants with fire attacks are incompatible with those with freeze attacks, as they will thaw the zombies out and allow them to move at normal speed.
  • Emergency Weapon:
    • Puff-Shrooms. They have limited range and low damage output, but they don't cost anything and they recharge fast. They're indispensable in night levels, as they allow you to keep zombies at bay while you gather enough sun-sources to bring out the big guns... erh, plants.
    • Sea-Shrooms are also another case of this, (0 cost, limited power and range) but they're less useful because: 1) They can only be placed on water. 2) Their recharge time is EXTREMELY slow.
    • Squash and Potato Mines. A long recharge time but low sun cost makes them ideal for dealing with zombies while you set up, or even in tight spots. Same goes for Tangle Kelp — even better in that they deal with fast-moving threats, like dolphin riders.
  • Everybody Do the Endless Loop: The dancing zombies during the final video clip. Though it's nowhere surprising for zombies to be... stiff.
  • Everything's Better with Plushies:
    • A set of plushies with voice chips in them have been released. They include the normal mook zombie, Squash, Peashooter, and Sunflower.
    • There's also several sets of vinyl figures. Some come with the Game of the Year boxed sets of the game, some can be bought in sets of several figurines. There is also a collection of larger Funko POP! figures.
  • Evil Only Has to Win Once: The zombies only need to get into your house once to eat your brains (or eat one endangered plant).
  • Evolving Title Screen: The earned trophies are put onto the title screen.
  • Exact Words: There's an achievement for completing a night-time level without using shrooms, which can be quite difficult. However, you can also earn it by completing any "I, Zombie" level, which are set at night and don't involve shrooms. It should be noted, however, that the chance of ending up in a mushroom-less "I, Zombie" level is extremely low. Additionally, this exploit seems to have been corrected for the Steam release.
  • Exactly What It Says on the Tin: Plants are fighting zombies.
  • Excuse Plot: See the main page quote.
  • Extreme Doormat: The Lily Pad. As the almanac entry says:
    Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
  • Face of a Thug: Grave Buster, but he's actually nice.
  • Face Ship: The Disco-Tron 3000 resembles the Dancing Zombie's head.
  • "Facing the Bullets" One-Liner: From the Gatling Pea almanac entry:
    Gatling Pea's parents: "But honey, [joining the military] is dangerous!"
    Gatling Pea: "LIFE is dangerous."
  • Fastball Special: Gargantuar will hurl smaller zombies at your plants. Thankfully, they're extremely weak and tend to be hurled into thick concentrations of peas.
  • Featureless Protagonist: You never see the homeowner because it's, well, you. At the very least, the scream you give off during a game over is male.
  • Final Exam Boss: In the last level, you have to remember what plants do what kind of damage to fend off the final boss' attacks.
  • Fog of War: During the 4th wave of levels, fog creeps into your garden.
  • Follow the Bouncing Ball: In the final music video, the bouncing ball is a Bouncing Brain.
  • Forged Message: The Zombies at one point send you (the home owner) a forged letter claiming to be your mother inviting you over for meatloaf, asking you to leave your front door open and your lawn unguarded. It is signed as "mom (not the zombies)".
  • Fragile Speedster: The Imp in the puzzle game "I, Zombie". It can only take three regular pea shots before being defeated, but is the fastest (and cheapest) unit you can deploy against the plants. You're required to Zerg Rush with them in one "I, Zombie" round.
  • Frogs and Toads: The Toadstool, which resembles a cross between a toad and a toadstool. It uses its tongue to eat zombies before chewing on them for a while and converting them into sun.
  • Frozen Face: Perhaps for the pun, Ice-shroom has a non-dramatic version of this. It being the reason he is a Perpetual Frowner.
  • Gainax Ending: Played for laughs. In the end, the Zombies give up on trying to eat your brain and call a truce to make a music video with you instead.
  • Game-Breaking Bug:
    • The game has been known to corrupt one's save files numerous times in a row. You'll quit the game, load it later to play again, and find that the game forgets you've done anything. This can be circumvented for the PC version by finding the "userdata" folder and backing it up. Pop Cap claims they fixed it in the Game of the Year edition.
    • Certain updates render the Android version borderline unplayable and unable to start. All updates of it are prone to crashing, as well.
  • Gatling Good: The "four at a time" Gatling Pea. Any Peashooter-type plant (except the Pea Pod) in the sequel will do this when powered-up with Plant Food.
  • Giant Mook: The Gargantuar.
  • Glass Cannon:
    • The Chomper. It's able to devour a whole zombie, but it's also very vulnerable to attacks when chewing.
    • Just about any damage-dealing plant that isn't covered by a pumpkin has little health and can be eaten in just a few bites.
  • Go-Karting with Bowser: At the end of the first game, the zombies give up and just want to have a dance party, which is exactly what happens.
  • Goofy Print Underwear: The Newspaper Zombie in the first game wears pink heart-print boxers.
  • Grievous Harm with a Body: One of the Gargantuar's possible weapons is another zombie.
  • Grumpy Old Man: Imitater says that all they had in the Zombie Wars were guts. Guts and a spoon.
  • Harmless Freezing: Slightly averted with the Ice-Shroom. It temporarily freezes all enemies on the screen and slows them down when they thaw out, but it does one pea shot's worth of damage to all of them. They also allow you to temporarily see the location of the invisible zombies in the Invisighoul mini-game.
  • Heat Wave: There's a minigame named exactly that. Guess what it involves.
  • Heavily Armored Mook: Various, see those under Improvised Armor.
  • Highly Visible Ninja: Tangle Kelp thinks of himself as invisible. Not so much.
  • Hold the Line: Every level.
  • Humongous Mecha: The final level has a giant zombie mecha that shoots fire and ice balls. And it's awesome.
  • Hurricane of Puns: Incredibly Lame Puns — and plant-y of 'em!
  • An Ice Person: Or rather, Ice Plants. There are Snow Peas, Ice-Shrooms, and Winter Melons, which all slow down zombies — except the Zomboni and Bobsled Team.
  • Improbable Weapon User:
    • The Gargantuar flattens your plants with a lamppost, a street sign, a broken-off telephone pole, or another zombie.
    • Dr Zomboss' Humongous Mecha throws Winnebagos at the plants.
  • Improvised Armor: Zombies with bucket/road cone helmets and screen door shields among other things. The Fume-Shroom can bypass the latter.
  • Improvised Umbrella: The Umbrella Leaf.
  • Incendiary Exponent: The Torchwood plant, which sets on fire ammo from plants behind it.
  • Incongruously Dressed Zombie: Everything beyond the basic zombie is this. EVERYTHING.
  • Insane Proprietor: Crazy Dave, of course.
  • Instant Bandages: These appear on the Gargantuar zombie after it starts taking damage.
  • Intangible Man: Zombies walk straight through the Ghost Pepper without eating it.
  • Interface Screw:
    • The final backyard night level takes place during a storm. The only time you can see is when lightning flashes.
    • The fog levels make 1/3 to 1/2 of the stage invisible (though you can sort of make out what's coming in the top and bottom rows).
  • Interspecies Romance: The Cactus has been seeing an armadillo for a while and it really seems to be working out.
  • Invisible Monsters: The minigame "Invisi-Ghoul". ALL the zombies in this mini-game are invisible, including the dreaded Zomboni that pulls One Hit Kills on your plants. You can't use spikerocks here as the mini-game is done in conveyor style.
  • Ironic Nursery Tune: The Jack-in-the-Box zombie plods along, cranking a box that's playing "Pop Goes the Weasel"... and explodes.
  • The Jaywalking Dead: Inverted. Dr. Zomboss (in his Zombot, naturally) throws a winnebago onto six of your plants, instantly flattening them.
  • The Juggernaut: Being zombies, all zombies have shades of this, but Gargantuars take the cake, being able to instantly smash obstacles, trample down plants and being very durable, hulking monstrosities.
  • Keet: Coffee Bean sure does get excited.
  • Kill It with Fire: Among the methods are blazing peas (by using Torchwoods), chili peppers and exploding mushrooms.
  • Kill It with Ice:
    • Likewise, Snow Peas, the Ice-Shroom and Winter Melons freeze the zombies, making them slower (and in the case of the Ice-Shroom, completely immobile for a short period of time). You can kill weaker zombies with just Winter Melons.
    • Completely averted if you try to use Snow Peas with Torchwoods. You either freeze-unfreeze the zombies every second or your frozen peas are unfrozen before they hit the Zombie.
  • Knight of Cerebus: Dr. Zomboss. Most of the zombies are Too Dumb to Live, and pretty easy to take out. Zomboss, however, knows what he's doing. He does not waste time cracking jokes.
  • Lampshade Hanging: "Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the roof in the first place."
  • Lampshade Wearing: The traffic cone variant is used by some zombies.
  • Last Stand: The mini-game "Last Stand", where you have 5000 in resources and must spend it wisely to get to the next level.
  • Lightning Bruiser:
    • The Football Zombie. He moves twice as fast than regular zombies, eats your plants twice as fast, and he can take a lot of damage. The Giga-Football Zombie in the flash version's Survival: Endless Mode is even tougher — it can not only survive instant kill plants, but also about as much damage as the full PC version's Gargantuar.
    • Zombonis. They're fast, have a lot of health, cannot be slowed and their attack instantly crushes your plants! Plus they leave behind an ice trail and unless you Kill It with Fire, it paves the way for bobsled zombies that zip through the freshly created ice trail, creating a huge headache.
    • But as for the plant's side, there's the Melon-pult, which lobs a watermelon, can damage a large group of zombies and packs a heavy punch on the one it intentionally lands on (meaning it can defeat the Newspaper, Screen Door, and Pole Vaulting Zombie with ease) and reloads quickly enough to keep delivering heavy blows. The upgrade for this plant can freeze groups of zombies, as opposed to the Snow Pea's single shots. Of course, it costs a total of 500 Sun to get...
  • Lily Pad Platform: The Lily Pad for levels that have swimming pools. They must be planted first before any other non-aquatic plant can be placed on the swimming pool.
  • Long-Range Fighter:
    • The Aspearagus in Adventures, where your plants have a maximum range. This plant has a very long range and can snipe zombies from afar.
    • The Scaredy Shroom is also one, being able to shoot from far away unlike Puff Shrooms, but will cower down when a zombie comes too close.
  • Lost Forever:
    • If you update the game regularly, this happened to the Michael Jackson zombie some time in late 2009. Understandably, some fans of both MJ and PvZ refuse to update their copy for this exact reason after learning that Popcap refused to cave in to the demand of MJ's foundation to give them a cut of the game's profits and replaced the MJ zombie with the Disco Dan Zombie.
    • October 12, 2014 is when Plants vs. Zombies Adventures on Facebook was closed down for good due to not being very popular. This means all your hard-earned stuff on that game WILL be Lost Forever.
  • Luck-Based Mission:
    • Any mission in which your plant seeds come down a conveyor belt. In any mission like this of which the final boss is one of them you will (probably) have to restart at least once.
    • The conveyor belt missions aren't too bad because the plants don't scroll off the end of the belt and you can keep them for when you need them. The real Luck-Based Missions are the few where you have to plant them immediately or very quickly lose them, such as "It's Raining Seeds" and "Vasebreaker".
    • Also, if you're playing the Steam version, no amount of skill will help you get the "China Shop" or "Better Off Dead" achievements if the Random Number God hates you. Especially egregious for the latter, in which you have to play perfectly and be lucky.
    • Speaking about "Better Off Dead", the achievement in "I, Zombie", the kernel-pult can either be a minor annoyance or a major pain in the rear, due to its random nature of chucking butter that completely stuns your zombies. If you're unlucky enough it may decide to spam butter, and not even a Football Zombie may be able to survive that if it is constantly hammered with other weak attacks.
    • ANY story mission after you beat the game once. After that, you start at the beginning, but Crazy Dave forces three random plants into your setup. Now, this doesn't sound so bad at first, but it will completely ruin any strategy you've developed by the endgame, which typically use all the available slots. What makes this worse is that simply going back to the menu and coming back to Story won't give you three more random plants, just the same three. So, to try your luck with the three random plants, you have to close the game, then launch it again.
  • Mad Eye:
    • All the zombies have one eye bigger than the other. Especially noticeable with the Gargantuar.
    • And Crazy Dave, of course.
  • Magic Mushroom: The Hypno-shroom.
  • Man-Eating Plant: No men, but Chompers chew up and swallow a fair bit of zombies. They look suspiciously like purple piranha plants from Super Mario. Or Audrey, who the Chomper auditioned to play.
  • Manly Tears: The Tall-nut. Garlic also gets them after being chewed on long enough.
  • Mercy Invincibility: If one of your lawnmowers/pool/roof cleaners gets used, no zombies will attack that row for the next minute or two, giving you time to set up your defenses again.
  • Meta Power-Up: The Twin Sunflower, Torchwood, Pumpkin and Coffee Bean.
  • Metal Slime: Yeti Zombie. He only appears after you beat the game once and only shows up on one level. When he takes significant damage, he'll try to flee, but will drop three diamonds if killed.
  • Mighty Glacier:
    • Gargantuars are very, very slow but they can take and dish out some major damage.
    • The robot zombies in the Far Future have obscene amounts of health and can dish out damage pretty quickly, but they're also very slow.
  • Mind Screw:
    • Flower Pot being a plant in which you plant plants attempts to induce this in you with the flavor text.
      Flower Pot: I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?!?!?!
    • Also could go for Cat-tail, although it's more of her not wanting to be pigeonholed more than anything.
  • Mini Mook:
    • The minigame "Big Trouble Little Zombie" features these.
      Crazy Dave: Defend your shins!
    • And the Imps, of course.
  • Monogender Monsters: There are no female zombies in this game (or there might be some and it's just impossible to tell, when using the Zombatar feature many of the hair and clothing options appear feminine). This makes the Lady Not-Appearing-in-This-Game parody a straight example at the same time.
  • Mook Chivalry:
    • The digger zombie can tunnel beneath all your defenses, but once it reaches the other side of the lawn... it turns around and starts eating the plants in your back row. (Apparently it got confused while spinning like a top to emerge.) Problematic, but not as much as if it'd just go directly for the house. Same problem for Prospector Zombie in the sequel.
    • Also true for the Final Boss: why doesn't Dr. Zomboss just drop a zombie down your chimney?
  • Mook Maker:
    • A zombie that dances and spawns four others that follow it. If you hit Dancing Zombie with a Hypno Shroom, he becomes your Mook Maker.
    • Zomboni-driving zombies are always inevitably followed by a team of bobsled riders.
    • Also, the Final Boss.
    • Imps pretty much appear alongside another mook in the sequel; from inside the Barrel Zombie, Imp Cannon, or atop the Bull Zombie.
  • Moonwalk Dance: The Dancing Zombie moonwalks into your lawn before summoning 4 Backup Dancers.
  • Morally Ambiguous Doctorate: Dr. Zomboss has a doctorate in Thanatology. (That's the study of death. Thanatos is Greek for death.)
  • More Dakka: A typical lawn once you get all your plants set up. The Gattling Pea in particular embodies this. Combine two Gattling Peas with a Torchwood and nothing will survive (except maybe a Giga-Gargantuar), although of course it's kind of expensive.
  • Multiple Head Case: Split Pea and Threepeater play with this trope. According to the Almanac, Split Pea's second "head" is actually a large, head-like growth on the back of his own; and Threepeater, despite having three heads, is implied to have only one brain, and has little if anything else in his nature to do with the number "3". The Pea Pod in the sequel can have up to five heads. When fed Plant Food, it reveals a giant sixth head hidden underground.
  • Multishot: The Threepeater can shoot three shots at once, though it is a plant that has three heads.
  • Never Heard That One Before: Snow Pea gets a lot of this.
  • Never Learned to Read: The Torchwood.
  • Never Smile at a Crocodile: The Guacodile, but only if you're a zombie. It fires seeds like a peashooter, but when attacked, it rushes down the row chomping all zombies in its path.
  • New Game+: Once you beat Dr. Zomboss, you can start all over again with the seeds you've gathered so far — only Crazy Dave gets to pick three of them, the second playthrough. You also unlock new mini-games, more items from Crazy Dave's shop, and the Yeti Zombie.
  • Night of the Living Mooks: Every single enemy that your plants fight is a zombie. Well, except for Zomboni, who's a space ogre that often hangs out with zombies and is frequently confused with them. Also, robots aren't zombies. But the guy piloting it is definitely one.
  • Ninja Pirate Zombie Robot: The zombies have not only mastered many professions such as deep sea diving, pole vaulting, and football, but there's an actual giant zombie bot at the end. A zombie in a robot. With a doctorate in Thanatology, no less.
  • No Campaign for the Wicked: Averted in the "I, Zombie" minigame, where you control what zombies to spawn against (paper cutout) plants in order to reach the delicious brains they're guarding. The Excuse Plot of the "I, Zombie" minigame is also a gold mine. Basically, Crazy Dave agreed to train the zombies on how to break into lawns and eat brains better, but he can't. So he gets you to train the zombies. You know, the zombies that are trying to eat your brains.
  • No Celebrities Were Harmed: The Dancing Zombie's bio. He, by all accounts, looks like some Pop artist who made The Moonwalk famous. Made more sense back before the change to Disco Dan.
    Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.
  • No Fair Cheating: If you use the hidden debug mode in Plants vs. Zombies Adventures, the next time you open up the game, you're permanently banned from the game. You might also have your alternate accounts unable to play either. You also get an achievement called "Cheater! Cheater!" because of it.
  • Nonsense Classification: The "suburban almanac" that describes all the different plants and zombies in the game. This encyclopedia, not taking itself very seriously, keeps mixing up the concept of "individual" with the concept of "species". As in, every plant is an individual character, with its own backstory, but there are several (a whole species worth) of them. We also have the Zomboni who is not a zombie but an space ogre who likes to hang out with zombies and the Zombie Yeti, who we don't know anything about... except for his name, birth date, social security number, educational history, past work experience and sandwich preference (roast beef and Swiss).
  • Not Completely Useless:
    • Several types of plant are only really useful in a certain situation — Split Peas can be helpful against Diggers and Imps, Cacti and Blovers take out balloon zombies (and, for the latter, fog), Coffee Beans are primarily used to wake up Magnet Shrooms (which are in turn only useful when zombies have metal objects with them), etc. — being less cost-effective than other plants most of the time.
    • Grave Busters are only useful in night levels in the first game, and Egypt or Dark Ages levels in the sequel. Likewise Spring Bean can fling zombies who step on it into nearby water — which only Pirate levels have. note  EM Peach is only useful against mechas in Far Future, Bull rider zombies in Wild West and the Yeti Zombie
  • Not Good with People: Crazy Dave demonstrates this in "I, Zombie", in which he agrees to let zombies practice attacking your house, as long as no plants are harmed. Thanks, neighbor.
  • No Zombie Cannibals: Averted if they're hypnotized.
  • Nuke 'em:
    • Doom-shrooms. These things literally define the term "Mushroom Cloud".
    • Cob Cannons are not in fact cannons but corn-missile launchers. And those missiles are VERY destructive.
  • Obvious Rule Patch: The very existence of the Giga-Gargantuar and requiring extra sun for every successive upgrade plant in Survival: Endless were due to players initially finding the mode too easy. George Fan claimed that people were getting to the 100th wave in 3 hours at first.
  • One-Hit Kill:
    • Some of your plants, namely the Cherry Bomb, Potato Mine, Squash, Doom Shroom, Tangle Kelp, Jalapeno Pepper, Chomper and Cob Cannon are capable of killing almost all types of enemies in one hit. But mind you: some of the enemies, most notably the Final Boss, the Zombonis, the Jack-in-the-Box zombies, the Bungee Zombies and Gargantuar are also able to do this to your plants! In terms of resistance, the Gargantuar takes 2 normal One-Hit Kill plants to die (or 3 for the Giga-Gargantuar which appears only in Survival mode), and Spikerocks can take 9 hits from a Gargantuar or vehicles.
    • Using a Blover will mean this for all airborne zombies on-screen (jetpacked, carried by seagulls, swinging on ropes, etc...)
  • One-Hit Polykill: Fume-Shroom can hit all targets in range.
  • Overshadowed by Awesome: Cabbage-pult. Once you have the Kernel-pult you probably won't ever use cabbages anymore, as the butter that Kernel-pult sometimes throws is much more useful than the cabbage-pult's higher damage (it freezes zombies in their tracks). Kernel and melon-pults also have upgrades to more powerful forms (which you won't be able to afford outside of survival mode) while cabbage does not.
  • Perfectly Cromulent Word: No, the Cherry Bombs will not explode, nor will they detonate. They decided to explodonate. Powie! ("CHA-BOOF" in the sequel.)
  • Perpetual Frowner: Ice-shroom, although it is because of a childhood injury that left his facial nerves paralyzed.
  • Planimal: The Cattail, Snapdragon and Toadstool.
  • Pińata Enemy: The Zombie Yeti. In more literal terms: Typing in pinata in the first game, as every killed zombie drops candy.note 
  • Pop the Tires: You can pop the tires of the vehicle based Zomboni and the Catapult Zombie by planting a Spikeweed/Spikerock in its track. For some reason, this does not only pop the tires, but also make the entire vehicle blow up.
  • Portal Network: The minigame "Portal Combat" has you fighting zombies while a somewhat confusing system of portals (Zombies ready to stumble into the gateways are fired upon by plants in front of the corresponding portal, for example) shifts around the field.
  • Power Floats: It's more obvious in the zen garden, but the Coffee Bean floats above the soil.
  • The Power of the Sun: The Magnifying Grass.
  • Power-Up Magnet: The Gold Magnet.
  • Psycho for Hire: The Doom-Shroom would have no qualms about destroying your house instead. It wouldn't be hard, or so he claims.
  • Punny Name: Most of the plants, almost to the point of Flintstone Theming.
  • Puzzle Pan: Before a level, the camera will pan and show you the zombie types you will encounter in the level.
  • Raising the Steaks: "The dolphin is also a zombie."
  • Rake Take: You can buy a rake for your lawn that kills the first zombie that it encounters; it lasts three levels, after which you can buy a new one. Can be a Game-Breaking Bug, though a mild one: make sure the rake upgrade isn't active when you play "Portal Combat". The rake spawns in a random row, and the first zombie to appear will appear in that row. "Portal Combat" won't spawn zombies in rows where they could immediately walk into a portal and appear in the back of your lawn... but the rake overrides that mercy.
  • Red Eyes, Take Warning:
    • Happens literally during the Final Boss — if his eyes glow red, you better hope you have an empty pot and an Ice-Shroom on hand...
    • Doom-Shroom also has these. Not surprising, considering what he does...
    • Giga-Gargantuars. As if the resident Mighty Glaciers couldn't get any worse, these guys can take a lot more damage than a regular Gargantuar.
    • The Newspaper Zombie's eyes will glow red when you push his Berserk Button.
  • Removing the Head or Destroying the Brain: Averted. Zombies can be destroyed independently of where the attacks hit them (in the torso for peas, in the feet for Spikeweeds or Spikerocks... only the catapult plants hit the head). Zombies get decapitated at zero "hit points", but don't instantly die; they either take a couple hits before falling apart, or step a few more times before falling down (essentially acting as a weak, temporary shield for intact zombies).
  • Required Party Member: In the first game's New Game+, Crazy Dave will choose 3 random plants for you to use per level that you can't unselect.
  • Revenue Enhancing Devices: The Android version, in particular, was criticised for how much grinding it takes to unlock mini-games without paying extra.
  • Roboteching: The thorns fired by the Cattails do this.
  • Rock Beats Laser: The zombies attack with tools, vehicles and robots... and get taken down by plants.
  • Rule of Cool: You are a homeowner with an insane neighbor and all you have is vegetable-based ordnance to defend your home from waves of the walking dead. Why? Who cares?!
  • Rule of Cute: Applies to both the plants and the zombies.
  • Rule of Fun: Similarly, who cares where all these genetically modified war-plants came from? (Answer: Bloom & Doom Seed Co.) If it kills zombies, then all is well and good.
  • Sealed Good / Evil In A Vase: The Vasebreaker game.
  • Self-Imposed Challenge: The survival modes naturally lends themselves to these. Only night plants, only night plants during the day (except for air defense), as few rows as possible, no plants that shoot, etc.
  • Shmuck Bait: In the help section:
    When the zombies come, just sit there and don't do anything. You win the game when the zombies get to your house.
    This help section brought to you by the zombies.
  • Shout-Out: Has its own page.
  • Shows Damage:
    • On the plant side, the wall-nut, tall-nut, pumpkin, garlic and spikerocks show damage.
    • Most zombies show damage with their forms of defense being damaged and then destroyed, and then their arms falling off. The Zombonis will also show damage.
  • The Siege: The zombies siege your home.
  • Smash Mook: The Gargantuar plays this straight and also subverts it. Played straight by the fact that it usually does nothing other than 1) advance forward 2) smash ANY of your plants flat with a sign, telephone pole, lamp-post, or another zombie. Subverted by the fact that it also has the ability to launch an Imp into your defenses once its health gets low.
  • Sound-Coded for Your Convenience: A few of the more potentially dangerous zombies give off a sound cue before they enter the screen, or when they are on the screen (Zombonis, Dolphin riders, Jack-in-the-box, Balloons, Diggers, Pogos).
  • Speaking Simlish: A variant; Crazy Dave is crazy enough that he's no longer actually speaking anything but gibberish, but you've known him long enough that you can translate. Also likely done deliberately to save on disk space; the whole game only takes up 25 MB.note  And ease up localization in other languages: the French version has every text dutifully translated, but the audio (mostly "Braaaains") and the final song stay in English.
  • Spikes of Doom: Spikeweeds/Spikerocks. On top of causing Damage Over Time against normal zombies, One-Hit Kill against vehicle enemies (and Barrel Zombie in the sequel).
    • There's also the Endurian, which is basically a Wall-Nut that deals damage to zombies eating it via its spikes.
  • Spiritual Successor: To Insaniquarium. It actually started out in development as a sequel to Insaniquarium. This explains the appearance of Stinky the Snail and the Zombiquarium minigame.
  • Splash Damage:
    • Melon-pult and Winter Melon.
    • Flaming peas too, but on a very short radius.
  • Spread Shot: Threepeaters and Starfruit are able to do this. It's also what makes a field full of Threepeaters and Starfruit particularly dangerous to zombies. Not to mention those two plants can easily screw up your zombies, especially Imps, in "I, Zombie". When powered-up with Plant Food in the sequel, the Threepeater fires a rapid barrage of peas in a waving fan pattern that can cover most of the level.
  • Starting Units: Your very first plant is a Peashooter. Every 2 levels you'll be given a new plant to use.
  • Stealth Pun: The Lily Pad is a plant that basically acts as a water platform for plants that can't live in water. It's a support class.
  • The Stoic:
    • Lily Pad is described as this.
    • The Tall-nut is also this. Wall-nut starts out smiling, but it turns into a pained-looking frown as its "skull" is slowly chewed away. But the Tall-nut's stoic glower is marred, no matter the damage taken, by no more than a single tear.
  • Stone Wall:
    • The Wall-nut and Tall-nut serve no purpose other than defending your easily-killed attackers by taking damage for them. And they sure can take LOTS of it. Even more in the sequel if you give them Plant Food.
    • Pumpkins turn any plant into these. Including the Nuts.
    • While not a defensive plant per se, Spikerock deserves a mention as being the only plant that Zombonis and Gargantuars can't one-shot.
  • Sugar Apocalypse: Cute little plants who happily defend your home and fight zombies, most of them eventually doomed to be munched on.
  • Summon Backup Dancers: The Dancing Zombie's power.
  • Super Spit: A large number of plants attack by spitting projectiles at the zombies.
  • Super Strength: The Gargantuar uses telephone poles, animal crossing signs and other zombies to smash your plants with. Plus, he wields them with only one hand. When you fail to find any brains during a "Brain Ball" challenge, the newspaper clearly shows a Gargantuar holding a house up.
  • Tactical Suicide Boss: Dr. Zomboss would be invincible if he didn't lower his robot's head. There's a glitch that may occur in the minigame where he in fact doesn't.
  • Tagline: "Get ready to soil your plants!"
  • The Tetris Effect: Don't worry if you can still see the plants when you look away. That's perfectly natural. If you start seeing zombies, go see a doctor.
  • There Is No Kill Like Overkill: After a while, just about any lawn can turn into this.
  • This Banana Is Armed: The game is based on the premise that you defend your home during a Zombie Apocalypse with assorted vegetables, fruits, mushrooms and other plants that can do massive damage to endless hordes of invading zombies.
  • Too Dumb to Live:
    • The zombies do almost nothing that significantly aids in their quest for brains and a lot of the time, their ideas are downright stupid. Plus, they have horrible handwriting and grammar.
    • Dr. Zomboss subverts this big time. Not only does he have perfect handwriting and grammar, he is also smart enough to build a Humongous Mecha for your fight with him. Also according to his almanac entry, he earned his Doctorate in Thanatology in only two years.
  • Transformation Is a Free Action: Averted in the first game, as the Imitater can be eaten by zombies during its transformation sequence, making it often impractical to use to copy a one-hit-kill plant. In the second game, this is not such a problem.
  • Translated Cover Version: Laura Shigihara has written the original English theme tune and a Japanese version (with her father taking over as the zombie voices). There is also a Spanish version.
  • Turns Red: Destroying the Newspaper Zombie's, well, newspaper causes him to run and hit as fast as Football Zombies! Thankfully, he doesn't get as tough too.
  • Twitchy Eye:
    • Jack-in-the-box Zombie has quite a strong one and has the chills from his insanity.
    • Wall-Nut gets one when he's taken enough damage, poor guy. Even more notable in the sequel.
    • Crazy Dave, too.
  • Unsound Effect:
    • When a zombie meets a Potato Mine: SPUDOW!!
    • When the Doom-shroom explodes: DOOM!!
  • Variable Mix: During large waves, the music picks up more instruments. They go away once the wave dies down.
  • Versus Title: Plants Versus Zombies.
  • Vertical Kidnapping: The Bungee zombies.
  • War Has Never Been So Much Fun: Damn right!
  • A Wild Rapper Appears: Inverted in Crazy Dave's song "Wabby Wabbo", where... well, just watch.
  • World of Pun: As if the plant names weren't enough, Crazy Dave delivers plenty of cringe-inducing puns in the sequel.
  • Writing Around Trademarks:
    • The newer almanac entry on the Zomboni:
      Not to be mistaken for a Zamboni® brand ice resurfacing machine. Zamboni® and the image of the ice resurfacing machine are registerd trademarks of Frank J. Zamboni & Co., Inc., and "Zomboni" is used with permission. For all your non-zombie-related ice resurfacing needs, visit www.zamboni.com!
    • A more straight example: According to Word of God, the game was originally going to be called "Lawn of the Dead", but was deemed too close to the title it was parodying and nixed by the lawyers.invoked
  • You All Look Familiar: Pretty much all the zombies have similar face designs. However, realizing that this game only takes up 25 MB and was made to be available online, it's easier to take in than most examples.
  • You Require More Vespene Gas: Sun is the form of currency for your plants, dropped from the sky on day levels and produced by Sunflowers and Sun-shrooms. In Survivor Endless, upgradable plants keep costing more and more Sun as you plant them. This makes those Game Breaker plants prohibitively expensive. For whatever reason, Zombies in "I, Zombie" require sun to launch.
  • You Shouldn't Know This Already: Attempting to enter some of the secret codes from the Tree of Wisdom before it's tall enough to tell them to you produces the popup message "you don't have a tall enough Tree of Wisdom for that!". The other codes work fine before it tells you, though.
  • Zerg Rush: The main tactic of the zombies; especially true in Survival Mode.
  • Zombie Apocalypse: Now in Jock, Salaryman, and Dolphin flavors!
  • Zombie Gait: Most of the zombies are slow, quite thankfully, or else you'd have no chance to build a proper defense. There are, however several notable exceptions, especially the Football Zombies (which are full-on Lightning Bruisers), the Pole Vaulter zombies and Dolphin Riders (before jumping), the Newspaper Zombies (after the newspaper is destroyed), the Imps and those goddamned Pogo Zombies.

Alternative Title(s):

Plants Versus Zombies