The characters enjoy a romantic sunset.Legionwood: Tale of the Two Swords
(or just Legionwood
) is a popular RPG Maker VX
game released by Dark Gaia Studios
(who also created the popular One Night Trilogy
and the novel Sun Bleached Winter
) on February 10, 2008. It's a 16-bit style J-RPG in the tradition of Final Fantasy
and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.
Players take control of Lann Northwise and his sister Liara as they attend a local festival, only to witness their king being assassinated by a mysterious villain. Joining up with other anime styled characters, such as Ark, the famous general and Alexis, a pirate (there's even a naive princess, too) they try to find out who is behind the assassination plot and soon discover that a clandestine organisation
is working behind the scenes to turn each of Legionwood's nations on each other and thrust the world into a brutal war. What follows is a pretty exciting story all about love, betrayal, forgotten secrets and reincarnation. It's not too bad a story either, for an RPG Maker game.
The game is linear for the most part though there are quite a fair number of side-quests and optional bosses to tackle, and a pretty innovative character development system where you choose your characters' stats as they level up and are free to teach them any skill or give them any equipment, even though nobody will be good at everything - and you can even reassign your stats at any time and redo your character builds if they aren't working.Legionwood
is constantly updated whenever the creator feels the need to add new content, fix reported bugs or rewrite sections of dialogue, and players are encouraged to post comments on the game's forums. A much-improved "Final Edition" was released in July 2012, and can be downloaded here
A sequel called Legionwood 2: Rise of the Eternal's Realm
is supposedly in development. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. It's been released as an incomplete beta
Tropes found in Legionwood:
- Aborted Arc: A large portion of the game focuses on the empire of Trevelle gradually turning over to Castoth's influence, with the assumption the party will go there at one point and see it first hand, but they never do.
- In Chapter 3, Ark does take out Arcanius, who is the one chiefly responsible for the emperor's Face-Heel Turn.
- It does also get briefly tied up in the epilogue.
- Absurdly High Level Cap: Although you're roughly around level 60 by the end of the game, you can level up all the way to 99.
- After the End: Although not immediately apparent at first, the game takes place two thousand years after an apocalypse, and ruined technological cities and spaceships serve as later dungeons.
- Arbitrary Gun Power: Guns can be found in later dungeons, but they are mid-game weapons and strangely not as powerful as late game swords.
- Arm Cannon: The robot enemies fought in the Technopolis can use this against you.
- Battle Theme Music: There are three separate themes for random battles, boss battles and special boss battles. Halfway through the game, the music suddenly changes and new themes replace all three.
- Big Good: Gaia
- Big Bad: Castoth
- Bittersweet Ending: It's particularly notable in this game due to Liara dying right after the final boss fight and, although the Big Bad has been destroyed, the world is still in the midst of a horrible war.
- Bonus Boss: The Rift Entity, a superboss which can be fought after completing all of the side-quests in the game.
- Beating it unlocks a different version of the final boss, which kinda counts as well.
- Boss in Mook Clothing: Several areas in the game contain rare enemies that you don't possibly have a hope of beating at your current level, such as the Green Dragons in Aldagard Forest, the Grudge Holders in Border Desert and the Zolom line of monsters.
- If you do manage to beat them though, you usually get a *very* valuable reward, such as extra EXP, money or a rare item drop.
- Blatant Item Placement: There are chests of *modern* money and healing items in ruins that are thousands of years old.
- Breaking the Fourth Wall: Non Player Characters often tell you about game concepts using terms that would not be known to them.
- Character Development
- Character Portrait
- Climax Boss: Bone Dragon, fought after the player discovers a sword handed down to them from the gods.
- Undine, fought at the end of Chapter 3.
- Kind of subverted in that there are bosses fought before a big chunk of exposition is handed out, such as the Tome Keeper fight, which happens right before the player character finds out that he is Gaia.
- The Computer Is a Cheating Bastard: Later bosses always have the maximum value of SP and are able to predict your moves.
- Crutch Character: Ark.
- Ultimately subverted in that while Ark has higher base stats, he has less overall AP to balance it out, and is eventually on par with the rest of the party due to the nature in which characters grow.
- Cry for the Devil: Terminus. It's implied that he wasn't always an evil person, but he's being controlled by Castoth via the latter keeping him alive for 1000 years and refusing to grant him his death until the Followers' plans have run their course.
- True to a lesser extent for Merces, as well.
- Cutscene Power to the Max: Liara being able to take out Castoth with one hit in the ending, even though the final boss battle takes over half an hour to complete.
- Defeating the Undefeatable: Subverted. The party aren't actually able to defeat Castoth and instead have to resort to sealing him away in a pocket dimension instead.
- The Dragon: Merces to Terminus.
- Duel Boss: Ark and Arcanius in Chapter 3.
- Eccentric Mentor: Martyn.
- Dummied Out: The player was originally going to be able to explore more of the empire of Trevelle, though this part of the world map was made inaccessible and the storyline bypasses it.
- It looks like this area is being used as the setting for the sequel, though.
- Easter Egg: Several, from items being references to Harry Potter, to the numbers from LOST being on a computer terminal in Chapter 4.
- There are also the gravestones in each town, which subtly refer to other games, television shows and books.
- Elaborate Equals Effective: The late game weapons tend to look far more intimidating and complex than their earlier counterparts (swords in particular).
- Eldritch Location: Castoth's Cradle
- Enemy Scan: The Study Enemies skill.
- Fight Woosh
- Final Boss
- Game-Breaking Bug: You can sail your ship right into any of the game's ports, enter them and then be unable to get back into your ship because the impassable tile for the port is blocking your way. To avoid it, you have to dock your ship on the coastline, instead.
- Gladiator Subquest: The Magris Arena.
- Global Currency: Kyphers.
- Guns Akimbo: Alexis can do this, and later in the game everybody else can if you give them the Dual Wielding skill.
- Heroic Sacrifice: Gaia, when going up against Castoth.
- Also played straight with Liara in the ending.
- Hopeless Boss Fight: The fight against Terminus at the end of Chapter 3.
- There's also the fight with the Grudgeholder in Chapter 2 that shows how the Lann and Liara's parents died.
- Interface Spoiler: The game's title screen shows only five of the six party members in the game. The title screen depticts a scene from the game's ending, after Liara has sacrificed herself.
- Level Up Fill Up
- MacGuffin: During Chapters 1 and 2, Martyn is one and later in the game, the Two Swords and the Forges take his place.
- The Man Behind the Man: Agents of Castoth and Terminus who pretty much control each of the minor antagonists, such as Merces and the Trevellian emperor.
- Mind Control: Both Ark and Merces are implied to be able to do this.
- In fact, in Chapter 1 Merces uses it to turn an entire castle of friendly soldiers against you.
- In the early betas of the game where the characters had Limit Breaks, Ark had a set of skills based on attacking the enemy's mind.
- Non-Elemental: Several enemies and bosses, notably the Tome Keeper and the Trevellian Elite are this.
- One Size Fits All: Mostly played straight, although one Runecraft has male and female versions.
- One Stat to Rule Them All: Intellect. Combining a high Intellect with Quick Thinking and using Tri Spell or Time Slip can do upwards of 6000 damage to an enemy.
- Palette Swap: Many random enemies later in the game.
- Perfect Run Final Boss: You get to fight True Castoth if you take on the final boss after completing all of the optional side-quests.
- Person of Mass Destruction: Whoever holds the Sword of Lore is implied to be this.
- Technically, both the player character and Ark are this since they're the gods who originally created Legionwood *and* the Two Swords in the first place.
- Even though he's not a "person" in the traditional sense, so is Castoth as he does wipe out two cities single-handedly in Chapter 4.
- Point Build System: The game's AP system fits this trope. Ironically, the sequel inverts it with a more traditional class based system.
- Point of No Return: In a rare case for J-RPG style games, this is actually inverted. The player can leave Castoth's Cradle at any point after entering — even if they're on the screen just before the final boss.
- Porting Disaster: A Mac port of the game was developed in mid 2013 by a fan. It reproduces the game perfectly, including its largely MIDI based sountrack. Problem? MID Is don't play natively on Macs.
- Rare Candy: Spices.
- Role-Playing Game
- RPGs Equal Combat
- Save Point: Those blue crystal things scattered around the game. They fully heal your party, as well.
- Sequel Hook: The game's epilogue, which says that Lann and Thyrra mysteriously disappeared after their adventure.
- Shout-Out: The Final Fantasy series has a pair of recurring elemental swords called Flametongue and Icebrand. What does Legionwood have? Ice Tongue and Flamebrand.
- Not to mention many of the monsters, such as the Zolom/Grand Zolom/King Zolom and its "Zolom Breath" attack. What does it do? Inflict a bunch of status conditions, of course.
- Soft Reset: The F12 button, like in all RPG Maker games.
- Status Buff: There's one skill for each stat that does this in battle.
- The AP system also allows you to add to and decrease your stats at any time by reassigning AP.
- Take Your Time: Particularly in Chapter 3 onwards, when the plot gets decidedly more urgent.
- Title Drop: Both the terms "Legionwood" and "the Two Swords" are constantly echoed in cut-scenes and by Non Player Characters.
- Turned Against Their Masters: Merces, right before he fights you for the last time.
- Also somewhat inverted by Castoth turning against Terminus and killing him for no reason at the end of the game.
- Updated Re-release: The "Final Edition", which was released in 2012 included rewritten dialogue and more polish, among other things.
- Underwater Ruins: The lost city of Crebt.
- The Unfought: The entirety of Chapter 4 seems to be building up to finally taking on Terminus, and then Castoth flings him into an alternate dimension in the final dungeon before you get to.
- Technically, you do get to fight him once in Chapter 3, but it's more of a Hopeless Boss Fight.
- The Very Definitely Final Dungeon: Castoth's Cradle.
- Virtual Ghost: Scylla in the Technopolis and Gaia in the scene following the Tome Keeper fight.