Video Game: Legionwood

The characters enjoy a romantic sunset.

Legionwood: Tale of the Two Swords (or just Legionwood) is a popular RPG game released by Dark Gaia Studios (who also created the popular One Night Trilogy and the novel Sun Bleached Winter) on February 10, 2008. It's a 16-bit style J-RPG in the tradition of Final Fantasy and is best known for its epic gameplay length and extremely tough battles.

Players take control of Lann Northwise and his sister Liara as they attend a local festival, only to witness their king being assassinated by a mysterious villain. Joining up with other anime styled characters, such as Ark, the famous general and Alexis, a pirate (there's even a naive princess, too) they try to find out who is behind the assassination plot and soon discover that a clandestine organisation is working behind the scenes to turn each of Legionwood's nations on each other and thrust the world into a brutal war. What follows is a pretty exciting story all about love, betrayal, forgotten secrets and reincarnation.

The game is linear for the most part though there are quite a fair number of side-quests and optional bosses to tackle, and a pretty innovative character development system where you choose your characters' stats as they level up and are free to teach them any skill or give them any equipment, even though nobody will be good at everything - and you can even reassign your stats at any time and redo your character builds if they aren't working.

A sequel called Legionwood 2: Rise of the Eternal's Realm was released on February 28, 2014. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. Unlike the first game, it's a commercial release, but it only retails for five bucks and a free demo containing the first hour of the game is available here.

In Legionwood 2, the player controls Lionel Lucem, an imperial soldier of Trevelle whose objective is to defend his homeland from invaders. Eventually, Lionel discovers that the current crisis gripping Legionwood is related to the events of the first game, and his relatively simple mission becomes a desperate struggle to prevent history from repeating itself. At key points in the game the player is called upon to make a choice, which influences the story and decides which of the MultipleEndings plays at the end of the adventure.

According to the developer's Facebook page Legionwood 3 is also in production.


The Legionwood games provide examples of these tropes:

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    Legionwood 1 
  • Aborted Arc: A large portion of the game focuses on the empire of Trevelle gradually turning over to Castoth's influence, with the assumption the party will go there at one point and see it first hand, but they never do.
    • In Chapter 3, Ark does take out Arcanius, who is the one chiefly responsible for the emperor's Face-Heel Turn.
      • It does also get briefly tied up in the epilogue.
  • Absurdly High Level Cap: Although you're roughly around level 60 by the end of the game, you can level up all the way to 99.
  • After the End: Although not immediately apparent at first, the game takes place two thousand years after an apocalypse, and ruined technological cities and spaceships serve as later dungeons.
  • Arbitrary Gun Power: Guns can be found in later dungeons, but they are mid-game weapons and strangely not as powerful as late game swords.
  • Arm Cannon: The robot enemies fought in the Technopolis can use this against you.
  • Battle Theme Music: There are three separate themes for random battles, boss battles and special boss battles. Halfway through the game, the music suddenly changes and new themes replace all three.
  • Big Good: Gaia
  • Big Bad: Castoth
  • Bittersweet Ending: It's particularly notable in this game due to Liara dying right after the final boss fight and, although the Big Bad has been destroyed, the world is still in the midst of a horrible war.
  • Bonus Boss: The Rift Entity, a superboss which can be fought after completing all of the side-quests in the game.
    • Beating it unlocks a different version of the final boss, which kinda counts as well.
  • Boss in Mook Clothing: Several areas in the game contain rare enemies that you don't possibly have a hope of beating at your current level, such as the Green Dragons in Aldagard Forest, the Grudge Holders in Border Desert and the Zolom line of monsters.
    • If you do manage to beat them though, you usually get a *very* valuable reward, such as extra EXP, money or a rare item drop.
  • Blatant Item Placement: There are chests of *modern* money and healing items in ruins that are thousands of years old.
  • Breaking the Fourth Wall: Non Player Characters often tell you about game concepts using terms that would not be known to them.
  • Character Development
  • Character Portrait
  • Climax Boss: Bone Dragon, fought after the player discovers a sword handed down to them from the gods.
    • Undine, fought at the end of Chapter 3.
    • Kind of subverted in that there are bosses fought before a big chunk of exposition is handed out, such as the Tome Keeper fight, which happens right before the player character finds out that he is Gaia.
  • The Computer Is a Cheating Bastard: Later bosses always have the maximum value of SP and are able to predict your moves.
  • Crutch Character: Ark.
    • Ultimately subverted in that while Ark has higher base stats, he has less overall AP to balance it out, and is eventually on par with the rest of the party due to the nature in which characters grow.
  • Cry for the Devil: Terminus. It's implied that he wasn't always an evil person, but he's being controlled by Castoth via the latter keeping him alive for 1000 years and refusing to grant him his death until the Followers' plans have run their course.
    • True to a lesser extent for Merces, as well.
  • Cutscene Power to the Max: Liara being able to take out Castoth with one hit in the ending, even though the final boss battle takes over half an hour to complete.
  • Defeating the Undefeatable: Subverted. The party aren't actually able to defeat Castoth and instead have to resort to sealing him away in a pocket dimension instead.
  • The Dragon: Merces to Terminus.
    • And Terminus to Castoth.
  • Duel Boss: Ark and Arcanius in Chapter 3.
  • Eccentric Mentor: Martyn.
  • Dummied Out: The player was originally going to be able to explore more of the empire of Trevelle, though this part of the world map was made inaccessible and the storyline bypasses it.
    • It looks like this area is being used as the setting for the sequel, though.
  • Easter Egg: Several, from items being references to Harry Potter, to the numbers from LOST being on a computer terminal in Chapter 4.
    • There are also the gravestones in each town, which subtly refer to other games, television shows and books.
  • Elaborate Equals Effective: The late game weapons tend to look far more intimidating and complex than their earlier counterparts (swords in particular).
  • Eldritch Location: Castoth's Cradle
  • Enemy Scan: The Study Enemies skill.
  • Fight Woosh
  • Final Boss
  • Game-Breaking Bug: You can sail your ship right into any of the game's ports, enter them and then be unable to get back into your ship because the impassable tile for the port is blocking your way. To avoid it, you have to dock your ship on the coastline, instead.
  • Gladiator Subquest: The Magris Arena.
  • Global Currency: Kyphers.
  • Guns Akimbo: Alexis can do this, and later in the game everybody else can if you give them the Dual Wielding skill.
  • Heroic Sacrifice: Gaia, when going up against Castoth.
    • Also played straight with Liara in the ending.
  • Hopeless Boss Fight: The fight against Terminus at the end of Chapter 3.
    • There's also the fight with the Grudgeholder in Chapter 2 that shows how the Lann and Liara's parents died.
  • Interface Spoiler: The game's title screen shows only five of the six party members in the game. The title screen depticts a scene from the game's ending, after Liara has sacrificed herself.
  • Level Up Fill Up
  • MacGuffin: During Chapters 1 and 2, Martyn is one and later in the game, the Two Swords and the Forges take his place.
  • The Man Behind the Man: Agents of Castoth and Terminus who pretty much control each of the minor antagonists, such as Merces and the Trevellian emperor.
  • Mind Control: Both Ark and Merces are implied to be able to do this.
    • In fact, in Chapter 1 Merces uses it to turn an entire castle of friendly soldiers against you.
      • In the early betas of the game where the characters had Limit Breaks, Ark had a set of skills based on attacking the enemy's mind.
  • Non-Elemental: Several enemies and bosses, notably the Tome Keeper and the Trevellian Elite are this.
  • One Size Fits All: Mostly played straight, although one Runecraft has male and female versions.
  • One Stat to Rule Them All: Intellect. Combining a high Intellect with Quick Thinking and using Tri Spell or Time Slip can do upwards of 6000 damage to an enemy.
  • Palette Swap: Many random enemies later in the game.
  • Perfect Run Final Boss: You get to fight True Castoth if you take on the final boss after completing all of the optional side-quests.
  • Person of Mass Destruction: Whoever holds the Sword of Lore is implied to be this.
    • Technically, both the player character and Ark are this since they're the gods who originally created Legionwood *and* the Two Swords in the first place.
      • Even though he's not a "person" in the traditional sense, so is Castoth as he does wipe out two cities single-handedly in Chapter 4.
  • Point Build System: The game's AP system fits this trope. Ironically, the sequel inverts it with a more traditional class based system.
  • Point of No Return: In a rare case for J-RPG style games, this is actually inverted. The player can leave Castoth's Cradle at any point after entering — even if they're on the screen just before the final boss.
  • Porting Disaster: A Mac port of the game was developed in mid 2013 by a fan. It reproduces the game perfectly, including its largely MIDI based sountrack. Problem? Midi files don't play natively in the Mac version.
  • Rare Candy: Spices.
  • Reincarnation Romance: Lann and Thyrra were Gaia and Terra in their past lives.
  • Role-Playing Game
  • RPGs Equal Combat
  • Save Point: Those blue crystal things scattered around the game. They fully heal your party, as well.
  • Sequel Hook: The game's epilogue, which says that Lann and Thyrra mysteriously disappeared after their adventure.
  • Shout-Out: The Final Fantasy series has a pair of recurring elemental swords called Flametongue and Icebrand. What does Legionwood have? Ice Tongue and Flamebrand.
    • Not to mention many of the monsters, such as the Zolom/Grand Zolom/King Zolom and its "Zolom Breath" attack. What does it do? Inflict a bunch of status conditions, of course.
  • Soft Reset: The F12 button, like in all RPG Maker games.
  • Status Buff: There's one skill for each stat that does this in battle.
    • The AP system also allows you to add to and decrease your stats at any time by reassigning AP.
  • Take Your Time: Particularly in Chapter 3 onwards, when the plot gets decidedly more urgent.
  • Title Drop: Both the terms "Legionwood" and "the Two Swords" are constantly echoed in cut-scenes and by Non Player Characters.
  • Turned Against Their Masters: Merces, right before he fights you for the last time.
    • Also somewhat inverted by Castoth turning against Terminus and killing him for no reason at the end of the game.
  • Updated Re-release: The "Final Edition", which was released in 2012 included rewritten dialogue and more polish, among other things.
  • Underwater Ruins: The lost city of Crebt.
  • The Unfought: The entirety of Chapter 4 seems to be building up to finally taking on Terminus, and then Castoth flings him into an alternate dimension in the final dungeon before you get to.
    • Technically, you do get to fight him once in Chapter 3, but it's more of a Hopeless Boss Fight.
  • The Very Definitely Final Dungeon: Castoth's Cradle.
  • Virtual Ghost: Scylla in the Technopolis and Gaia in the scene following the Tome Keeper fight.

    Legionwood 2 
  • Absurdly High Level Cap: The max level in Legionwood 2 is 50, but you'll only be pushing 30 by the time you get to the final dungeon.
  • Already Done for You: Most of the Eternal Gates. Two were destroyed by the Entobians and one was closed with the Lore Shard before it was given to you, leaving only two left for you to actually deal with.
  • The Atoner: Felix. In all of the good endings, he sacrifices himself because of his guilt over indirectly causing the death of his brother.
  • Big Bad: The Followers.
  • Bigger Bad: The Darkness, which can't even be killed, just sealed inside the Eternal Gates.
  • Bonus Boss: The Dark Soul, which you can fight if you spare Terminus.
  • Brainwashed and Crazy: Turns out this is the reason for Terminus' actions in the first game.
  • Combatant Cooldown System: Your Agility stat determines how often you get turns. Additionally, certain powerful attacks can increase the waiting time until your next turn.
  • Character Customization: While you don't have the freedom of the first game's AP system, you can still make some pretty unique character builds by mixing certain Sub Classes and Runecrafts.
  • Class and Level System: Unlike Legionwood 1, your characters' abilities are cleary and neatly determined by their chosen class. However, you're still free to mix and match the classes at will at any time.
  • Continuity Nod: Too many to list, but suffice to say there are heaps of them.
  • Critical Hit Class: The Gunner.
    • A dual wielding Rogue/Gunner may be even worse.
  • Darker and Edgier: While Legionwood 1 had its moments, it was definitely whimsical and light-hearted. In Legionwood 2, Lionel's lover dies in his arms in the intro, and there is noticeably much more death and suffering overall.
  • Defeat Means Playable: Terminus and the Vampire, if you decided to keep them alive.
  • Early Game Hell: Although it isn't exactly a walk in the park at the end, either.
  • Earn Your Bad Ending: While playing an evil game doesn't require much more effort than playing a good game, the game is decidedly harder if you play with a negative morality value (neccesary to recieve one of the three bad endings) due to the items and quest rewards you recieve.
  • Extra Turn: There are some Techs (such as the Gunner's Debilitating Shot or the Rogue's Speed Up) which can sometimes give you an extra turn right after your current one.
  • Face-Heel Turn: Marcus.
  • For Massive Damage: The Lich fight in the Unknown Castle can be rather long and difficult. The way to speed it up? Turn either of your party members into a Rogue and steal the Phylactery from him.
  • From Bad to Worse: The odds get steadily grimmer throughout the game. Several of the endings imply that the heroes will eventually lose no matter what they do.
  • Gainax Ending: The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth.
  • Graphics-Induced Super-Deformed: Compared to the first game's art style (which at least included detailed renditions of the characters during some cutscenes), the protagonists are definitely this.
  • The Greatest Story Never Told: All things considered, this would probably be the outcome of the Reboot endings.
  • Healer Signs On Early: Averted, as you never actually get a character whose default class is Cleric.
  • Heroes Prefer Swords: Lionel's default class is Warrior, which mainly uses swords and swordplay in combat.
    • You can easily change him into any other class, though.
  • Heroic Sacrifice: Felix or Aelia, depending on your morality.
  • Late Character Syndrome: Averted with Khan as he joins your party with a brand new class equipped and all the Techs to go with it.
  • Loveable Rogue: Felix.
    • Unless you change him into a different class.
  • Luck Stat: Literally called Luck. It vaguely affects your Critical Hit and Evade rates, but it's not exactly clear how it works.
  • No Points for Neutrality: You can only choose between good and evil. Neutral choices don't even exist.
    • Well, there is the "Neutral" morality label that your party can get, but it only means you haven't made enough choices yet to be properly considered good or evil.
  • Multiple Endings: Six, to be exact.
  • Relationship Values: You can get special items from Aelia and Felix, provided you've been nice to them throughout the game.
  • Run Don't Walk: You can toggle this in the Options menu.
  • Scratch Damage: Averted. If your Defense is high enough, you can cancel out enemy attacks entirely.
  • Shout-Out: In a similar vein to Legionwood 1, there are a whole lot of them, from Fallout 3 to The Walking Dead.
  • Stable Time Loop: The ending of Legionwood 1 causes Castoth to go back in time and become the Darkness, whose attack on Westholm is the reason for Legionwood's creation in the first place. The events of Legionwood 2 are just the final phase of the loop.
  • Taking You with Me: So what if Felix/Aelia is about to die? They're going to take Circei with them!
  • This Is the Final Battle: Ironically, it's spoken in the Revelation A ending after you've already beaten said battle.
  • Visible Silence