Video Game / Krush Kill n' Destroy
Krush Kill n' Destroy is an aussie real-time strategy game made by Melbourne House in 1997. In the year 2079, all-out nuclear war reduced the world to cinders. A group of survivors, appropriately called the Survivors, lived underground for decades until 2141 whereupon the emerged to find the Evolved, a group of mutated humans with a tribe-like social structure. The two groups immediately take a disliking to one another, and war begins anew.
The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD Xtreme, added more missions and enhancements. The sequel, KKnD2
: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots.
KKND contains examples of:
- Artificial Stupidity: Your units need to be relentlessly babysat in order to survive unscathed as any unit that is idle will wait for a few seconds before attacking which allows the enemy to get the first shot on them.
- Awesome, but Impractical: The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.
- Big Creepy-Crawlies: Most of the Evolved "Vehicle" Units are giant mutated animals.
- Command & Conquer Economy: No Oil = No RUs (Resource Units) = No Building/Production = Death.
- The Computer Is a Cheating Bastard: And what an understatement this is.
- Not Playing Fair With Resources: Computer players get infinite oil. You don't.
- The All-Seeing A.I.: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will RAGE at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.
- Gatling Good: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry".
- Giant Enemy Crab: The Evolved use a Missile Crab as a heavy tank.
- Hypocritical Humor: One of the reactions of the Evolved communications guys to encountering the Survivors — Evaluation: Man, these guys are freaks!
- I Love Nuclear Power
- Mission Control Is Off Its Meds: Read the scrolling text on the side as a mission briefing plays. It often contains a lot of random jokes and non-sequiturs.
- Nicknaming the Enemy: The Survivors call the Evolved, "freaks", while the Evolved retaliate with "symmetrics".
- Nintendo Hard: This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get annihilated by the computer over and over and over again. You must either rush or use cheating devices to win at this game.
- Point Defenseless: Towers are a waste of money if your base does not have any good chokepoints, such as cliffs, to funnel in the enemy.
- Self-Deprecation: In the third Survivor mission, the communications guys opine that possible career options for an incompetent infantryman include "Video Game Cinema Writer".
- Title Drop: One of the responses for the Mech super unit? "Crush, Kill and Destroy", of course.
- Too Awesome to Use: Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever.
- Veteran Unit: Units will gain XP by attacking units which will change the border of their Life Meter from Gray to Blue and finally Red. Veteran Units will shoot faster and with better accuracy. And an exclusive bonus for Veteran Infantry is Regenerating Health.
- Xtreme Kool Letterz: The title.
- Zerg Rush: The computer's only method of winning.