Video Game / Krush Kill n' Destroy

Krush Kill n' Destroy is an aussie real-time strategy game made by Melbourne House in 1997. In the year 2079, all-out nuclear war reduced the world to cinders. A group of survivors, appropriately called the Survivors, lived underground for decades until 2141 whereupon the emerged to find the Evolved, a group of mutated humans with a tribe-like social structure. The two groups immediately take a disliking to one another, and war begins anew.

The game was notable for its silly sense of humour, not taking itself seriously at all. The expansion pack, KKnD Xtreme, added more missions and enhancements. The sequel, KKnD2: Krossfire, was released in 1998 and introduced a third faction, the Series 9 robots. It takes 40 years after the first game, revealing that the Survivors lost the first conflict and that they had to call for reinforcements that are only now arriving.

KKND contains examples of:

  • After the End: Games take place after the War of 2079, a nuclear war that saw Earth being devastated.
  • A.I. Is a Crapshoot: Series 9 robots were originally agricultural units. When the War of 2079 happened, all their crops were lost and they were put out of employment. This made them quite angry, and decided that only logical course of action was to kill all other intelligent lifeforms.
  • Artificial Stupidity: Your units need to be relentlessly babysat in order to survive unscathed as any unit that is idle will wait for a few seconds before attacking which allows the enemy to get the first shot on them.
  • Awesome, but Impractical: The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.
  • Big Creepy-Crawlies: Most of the Evolved "Vehicle" Units are giant mutated animals.
  • Command & Conquer Economy: No Oil = No RUs (Resource Units) = No Building/Production = Death.
  • The Computer Is a Cheating Bastard: And what an understatement this is.
    • Not Playing Fair With Resources: Computer players get infinite oil. You don't.
    • The All-Seeing A.I.: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will RAGE at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.
  • Cool Bike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, Evolved have abandoned bike, while humans have switched to a bike armed with rockets.
  • Cutting Off the Branches: Sequel reveals that humans lost the first conflict, but also that humans send away some of their troops to build a second army which is now coming for a round 2.
  • Gatling Good: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry".
  • Faction-Specific Endings: Depending which side player fights. Each one ends in total annihilation of the other side(s). KKND 2 reveals that Evolved won the first conflict, forcing humans to retreat back to underground.
  • Fantastic Racism: Humans consider Mutants/Evolved to be "freaks" and thus deserving to be exterminated. Mutans, on the other hand, consider symmetry to be abominations and want to destroy humans for that reason (and to prevent a new Scourge AKA nuclear war)
  • Giant Enemy Crab: The Evolved use a Missile Crab as a heavy tank.
  • Harmony Versus Discipline: Evolved have reached harmony with the post-nuclear war enviroment. Survivors want to reclaim the surface so they can rebuild the old world. This is more pronounced in the first game, while in the second game Series 9 is a wild card, being both scientifically oriented, but also more nature oriented due to their agricultural nature.
  • Hypocritical Humor: One of the reactions of the Evolved communications guys to encountering the Survivors — Evaluation: Man, these guys are freaks!
  • Mission Control Is Off Its Meds: Read the scrolling text on the side as a mission briefing plays. It often contains a lot of random jokes and non-sequiturs.
  • Nicknaming the Enemy: The Survivors call the Evolved, "freaks", while the Evolved retaliate with "symmetrics".
  • Nintendo Hard: This game LOVES Rush-Style Players. If you're not good at rushing, you WILL get annihilated by the computer over and over and over again. You must either rush or use cheating devices to win at this game.
  • Point Defenseless: Towers are a waste of money if your base does not have any good chokepoints, such as cliffs, to funnel in the enemy.
  • Self-Deprecation: In the third Survivor mission, the communications guys opine that possible career options for an incompetent infantryman include "Video Game Cinema Writer".
  • Title Drop: One of the responses for the Mech super unit? "Crush, Kill and Destroy", of course.
  • Too Awesome to Use: Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever.
  • You Require More Vespene Gas: There is only one resources, oil, which is used to buy everything.
  • Veteran Unit: Units will gain XP by attacking units which will change the border of their Life Meter from Gray to Blue and finally Red. Veteran Units will shoot faster and with better accuracy. And an exclusive bonus for Veteran Infantry is Regenerating Health.
  • Xtreme Kool Letterz: The title.
  • Zerg Rush: The computer's only method of winning.
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