Video Game: Hyperdimension Neptunia: Producing Perfection
aka: Hyperdimension Idol Neptunia PP
Hyperdimension Idol Neptune Takes The Stage
The first Neptunia
game to debut on a portable, Hyperdimension Neptunia: Producing Perfection
or Hyperdimension Neptunia PP
(Japanese title: Kami Jigen Idol Neptune PP
) is the first of three spin-offs
created for the PlayStation Vita
. The game still features moe anthropomorphisms
of the 7th generation consoles (and their handhelds), however, as idol singers
competing for shares.
The game centers around the main character, the producer, whose goal is to help the Goddess of their choice compete against rival company MOB48
in concerts to earn more shares. The main goal of the game is to get fans. By raising the selected CPUs various stats through training and lessons, and promoting through through advertising and media stunts, the CPU must aim to become the top idol in Gameindustri.
For each concert, the number of fans and haters will change, though it all depends. The CPUs can be changed into various outfits before the concerts, and during the concert, special effects can be triggered and the camera angle can be changed to change the viewing experience. During live events, the CPU can use HDD
to transform mid-song, altering their singing voice and earning more points.
The game itself was released in Japan on June 20, 2013. NIS America
released it in the rest of the world in 2014.
The question at the end of all of this isn't exactly why this game was made
, so much as what took it so long in the first place.
Tropes in Hyperdimension Neptunia: Producing Perfection: