After Time Killers faded into oblivion, Strata turned their attention to creating yet another Mortal Kombat clone killer. What they came up with was BloodStorm.According to the needlessly complicated backstory, the world was destroyed in the so-called Mega War. The conflict radically altered the Earth’s geography, climate, and populace, creating a wide range of freaky transhumans. Eight provinces managed to contact each other, forming the Provincial Alliance. After several centuries of peace, the Alliance has begun to fall apart due to paranoia and infighting amongst the provinces. This comes to a head when the High Emperor, the Alliance’s leader, is assassinated. His successor will be chosen in the BloodStorm tournament, a battle between representatives of all eight provinces. Meanwhile, the true mastermind watches and waits.To be fair, while BloodStorm is a fairly average (at best) fighter, it did have some innovative ideas for the time. Each successful fight nets the player one of their opponent’s moves; if said attack required a weapon, it would be added to their sprite. It also included a prototypical save feature, using player-created passwords to record progress and fighting stats. It was also the first weapon fighter to let players drop their weapons willingly, or even change them with another character’s (the change was mostly cosmetic, however). The game also boasted some rather clever ways of unlocking content, such as knocking down a part of the background to cover up a death trap.That being said, the game more or less tried to be a Bloodier and Gorier rival to Mortal Kombat’s then-supremacy. Each character has the usual fatalities, but there was also a “Sunder” move that cut your opponent’s entire lower body off, leaving them sliding around on their entrails. The gameplay, sadly, was a lot closer to Time Killers, meaning limbs would be cut off at near-random, the specials were often clunky and non-responsive, and the actual combat tended to be slower and more forced than its contemporaries. Throw in the hype storm surrounding Mortal Kombat 3, Strata’s own financial woes (they closed down shortly after the game’s completion), and the fact that it never received a console port, and you have a forgotten relic of the arcade era.
This game contains examples of:
All There in the Manual – The handbook contains a frankly insane amount of backstory for the game, the characters, and even the bosses. None of this matters in the game itself.
Deadly Rotary Fan: One stage allows you to uppercut someone into a ceiling full of these.
Decoy Protagonist: From the in-game bio and not looking as over-the-top as the other fighters, one might have assumed Tempest would be the true heroine out of a cast of slavers and psychopaths. Turns out she started the whole mess in the first place and killed her father to upsurp his throne. When she lets this slip in her ending, the townsfolk are... not exactly happy about it.
Evil Laugh: Everyone belts one out when they win the second round. Even Tremor, the only unambiguously heroic character in the whole cast.
Evil Versus Evil: Most of the playable characters are exceedingly wicked. They're fighting not only against each other, but also against Nekron, the mastermind behind the tournament.
Finishing Move - Each character had three: a Decapitation, a Sunder, and a regular Fatality. The Decapitation and Sunder moves could be performed at any time, but had a very small hit radius. If your opponent still had life after a sunder, they could still fight, but as nothing more than a torso.
Gaia's Vengeance: Tremor has quite frankly had enough of the other fighters' bickering leaving the earth to suffer, and since they wouldn't listen to reason before, he's gonna preach to them now with his fists.
Genghis Gambit - Not done intentionally, but is a side effect of Tempest and Razor's endings. Tempest unites the provinces against her by accidentally letting slip that she started the whole mess, while Razor unites the provinces against Cyberia when he wins.
Green Aesop – Tremor tries to give these to the provinces, but they don’t give a damn about what he has to say. When he becomes High Emperor, he forces them to listen… and ends up solving all the world’s problems.
Gorn - Let's just say the budget didn't go to ironing out the gameplay.
It doesn't even wait for the game to start and has plenty of gore in the attract mode.
Guide Dang It – Just try to find all the Agents of Necron without a guide. Or figure out all the cheat codes. Or your move inputs. Or just about anything.
One of the secret characters is named Blood, who explodes out of one of your defeated opponents and has a blood geyser for a head.
Rewarded as a Traitor Deserves: The High Emperor's daughter, Tempest, was his assassin. When she wins, she accidentally reveals this fact, and the rest of the planet unites to hunt her down and execute her.
Out-of-universe: Daniel Pesina, actor who portrayed a lot of male characters in Mortal Kombat I and II appeared in Blood Storm ad dressed like Johnny Cage. He was fired from Midway and Johnny Cage was turned into a Butt Monkey until Mortal Kombat's Continuity Reboot
Screw This, I'm Outta Here!: Fallout's ending has him win the tournament, but then give the finger to the other provinces and return to the Wastelands, leaving the world to tear itself apart.
Secret Character: Sin, found by entering a specific Trash Talk code to be exact its L, R, BACK LEG, BACK ARM, FRONT ARM, FRONT LEG.
Snap Back: When a character loses a limb or even their HEAD, they are automatically fixed by the time the next round starts. In Talon and Razor's case the former can at least be handwaved by the fact that their limbs are robotic and in theory more easily replaceable. Everyone else? ...Eh, don't think about it too hard.
Sociopathic Hero: Razor's power of authority may come from a shady and dubious trading network, and his motivations are less than altruistic, he's still one of the nicer contestants. Helps that he and Tremor have the only endings remotely resembling a "good" ending.
Well-Intentioned Extremist: Freon, who's just trying to make peace with Scorch. This is a losing proposition, however; the leader of Scorch (to the extent that the kingdom has one) is the Ax-Crazy Hellhound, who delights in murdering his diplomats at the peace conferences. His ending subverts this, as humanity is conquered and enslaved by the Ice People.