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Tear Jerker: Super Mario Bros.
aka: Super Mario 64
For Paper Mario examples, see here.

  • Saving Princess Toadstool for the very first time in the original Super Mario Bros..
  • The end of Mario and Luigi: Partners in Time. The Shroobs are all defeated for good, and the past! Mushroom Kingdom is now safe and restored. But the Young!Toadsworth, and the babies of Peach, Mario, and Luigi have to go back to their own time for good, never to see their future selves again. Baby Luigi goes up to his adult self and gets on his shoulders, ready to go on another adventure; but when he realizes he'll never see his future self again, he cries. Luigi gives Baby Luigi the last Yoshi Cookie he had been holding onto, which cheers the little guy up. He rewards Luigi by tossing him a hammer...which then promptly bonks Luigi on the head.
    • None of the bosses which are obviously sapient show any hesitation in attacking Mario and Luigi while they are carrying their baby selves on their backs. Not to mention that killing their baby selves would affect other characters more than just emotionally. This becomes despicable and heart-wrenching for the player when the adults faint and cannot continue battling, prompting their baby selves to drag them away to safety and you are left...fighting the ruler of an entire race of aliens...as toddlers. To make it even worse, once one of the babies faints the one that's still standing will cry out the name of his fallen brother in grief, run over to him, and attempt to continue to survive enemy attacks while carrying his unconscious brother on his back, noticeably strained by the weight. To make matters worse, it makes it much harder to dodge enemy attacks, making it all the more likely for you to fail in doing so and letting the last brother awake get K Oed.
  • The credits sequence in Mario Kart 64. There's just something about the music and the panoramic views of the tracks that makes the tear ducts flow...
    • The credits sequence from Super Mario 64, for the same reasons.
    • And as long as we're talking ending scenes that shouldn't be depressing but are: Super Mario RPG, which not only has the music but also scenes of people you've met throughout your journey getting their wishes finally granted. And just when you think it's over, the main Super Mario Bros. theme starts playing on a music box...
  • The storybook segments in Super Mario Galaxy. The art style and background music is slightly heart-rending to begin with, but it gets worse when Rosalina admits to herself that her mother is dead.
    • At first the music is just like all of the other storyline segments but after the playback of young Rosalina's memories the music changes as she has a complete breakdown.
      Rosalina: I want to go home! I want to go home right now! I want to go home! I want to go back to my house by the hill! I want to see my mother! But I know she's not there! I knew all along she wasn't out there in the sky! Because...because... she's sleeping under the tree on the hill!
    • Not to mention the game's ending: All of the Lumas die due to what appears to be the universe ending... followed by muted baby cries, representing that they have been reborn.
      • When your Luma chirps and waves goodbye to you before hurling itself into the black hole...
      • Related to this, if you finish the game with all 120 stars, the bonus scene after the credits will likely have you crying tears of a different sort; after Rosalina says her farewell and her ship takes off, the camera pans to a small planet and zooms in to reveal your Luma peeking from behind a mushroom and waving, alive and well after all... followed by a shot of the Luma chirping as it soars into the air.
    • When the black hole forms and begins sucking the characters into it, Mario and Peach desperately reach for each other before flying apart.
    • The background music (a slowed-down remix of the "Good Egg Galaxy" level music from the first Super Mario Galaxy game) that plays on the World 1 map from Super Mario Galaxy 2.
  • In Super Mario Sunshine (Yes, that Mario), the mission "Chain Chomplings" you have to throw them into water, and in later missions, you don't see them ever again. This implies that you ''put them down''. This is painful when you compare Chomplings to puppies, and even more so for players whose dogs have died. On the other hand, though, one could see it as curing their painful burns, and have left happily afterwards.
    • "Mario...was I...of...assis...tance?"
    • The kicker? Mario didn't even get a chance to say "Yes".
      • Want something along the lines of Fridge Tear Jerker/Horror to add to that? If you aren't too wrapped up in the fight, you'll notice that FLUDD's dialog starts out normal, then gets increasingly broken. Considering a few things, like the fact that it doesn't look like he ever actually got hit during the fight, this implies either that he was steadily breaking throughout the entire game, or that Mario was handling him much rougher than he could take during the boss fight. And FLUDD was either too concerned with the task at hand (or at least helping Mario), or didn't know he was breaking until the last minute.
  • The Yoshi's Island credits theme, specifically with the slow reprise of the Level Clear theme from the original Super Mario Bros. This remix is also sad.
    Heroes are born!
  • The ending of Mario Party 3. The host Tumble (a living die) was rolling on a table, DEAD. Also... THE MUSIC.
  • The ending of Mario Party 5 as dreams are restored to normal and you see the characters and the boards floating in a sea of lights in the night sky.
  • As one commenter put it, after hearing this "I'll never skip World 2-2 anymore".
  • The whole section at Hollijolli Village really depressing? The music is eerie enough, but it's a town that got destroyed by aliens at Christmas. And they're pretty much using the souls of the towns people for UFO fuel.
  • Perry's flashback-dreams in Super Princess Peach. Especially the final one.
  • The ending of Super Mario 3D World really makes you feel proud and accomplished, but also sad that the adventure is over.
    • A Koopa Troopa's reaction to losing its shell. It chases after it in panic and becomes depressed if you steal or destroy it.
  • Some of the character reactions to getting a bogey or a double bogey in the Mario Gold series is sometimes very depressing to watch. Especially in Mario Golf Toadstool Tour and Mario Gold World Tour.
    • Mario reacts by running in circles and covering his eyes crying. Until he trips on the ground and admits his loss.
    • Luigi get's shocked and admittedly starts crying.
    • Bowser Jr starts throwing a temper tantrum
    • Toadette yells and then falls on the ground and begins sobbing. A yellow and green toad quickly run up to her and try to calm her down. Toadette doesn't take her losing very well, and quickly pushes both toads out of the way and runs away crying.
  • This Tear Jerker has more to do with the final issue of Nintendo Power, but it also concerns Mario. Remember the cover of the first issue? Readers of this magazine for the past 25 years will likely shed a nostalgic tear or two as the final issue's cover pays homage to the first.
  • The movie has the scene where Luigi and Daisy say goodbye.
    • In a meta-example, Bob Hoskins, who portrayed Mario in the movie, passed away at the age of 71.

Suikoden VTearJerker/Video GamesMario Kart

alternative title(s): Super Mario Galaxy; Super Mario 64
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