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The description is rather vague and focuses specifically on how this trope is used in video games, mainly fighter games and RPGs. The trope is described mainly around physical lines (the main traits are Wild Hair, muscularity, little clothing) and gear (which apparently varies from big blades or clubs to "more advanced weapons" such as bombs, which doesn't strike me as setting up much of a pattern; note that the use of high-tech gear isn't supported in any of the examples). In RPGs they have increased strength or agility or both and a melee-based attack range.

Origins and setting role aren't delved into beyond a sentence noting that the character could be "from the past/from a jungle/victim of a military experiment". It may become a Beast Man if "exposed to magic or genetic engineering". There's very little discussion on this front.

The ur-example is identified as The Epic of Gilgamesh, but no accompanying example is present.

The trope's identity is a little difficult to get a handle on, but it generally seems to focus around bestial, melee-focused, physically primal characters in fighting and role-playing games.

The full on-page example list is thus: NOTE: I crosswicked the page before realizing that this needed bringing up here. Since that by necessity skewed the shape of it towards what I thought was the trope's identity, I am basing my analysis on this Wayback archive that I made before I did my edit. The examples that I added will be covered by the wick check in any case.

Since the full list was extremely short, I did not bother sorting it into groups.

  • The classic fighting game version is Blanka from Street Fighter II, almost more animal than man. Very low context, does not clarify what "more animal than man" means.
  • Tam Tam from Samurai Shodown; note that he comes complete with Cute Monster Girl kid sister Cham Cham, who's playable in the second game. As well as being one of the few Catgirls who actually has some feline behaviour. ZCE; the example is spent talking about how a different character fits a different trope
  • Ayla of Chrono Trigger is a Wild Woman from the prehistoric past. Leah from Chrono Cross is much the same, and has a few of Ayla's special attacks too. Says these characters fit, doesn't explain how.
  • Tends to show up in Professional Wrestling, too. Typically this one's big, bulky, and not the most technical guy out there. General example.
  • Gau in Final Fantasy VI ZCE
  • King Rasta Mon in Saturday Night Slam Masters. ZCE
  • The eponymous hero of Tomba!! ZCE
  • El Cabaillo Blanco, the reclusive Real Life ultrarunner from Born to Run who is rumored to be a former boxer who killed his opponent in a bout. Description has nothing to do with the trope
    • Yamawaro ZCE
  • Akihiko Sanada in Persona 4: Arena is built off of this archetype. He was originally going to be a Man in Black-type character inspired by Jason Statham in The Transporter, but developers wanted a Wild Man so he was tweaked. Says he fits, doesn't explain how, mostly talks about another thing.
  • Junkmen from Arknights, being the first Giant Mook encountered, serves as Reunion Movement's heavy hitter early in the game. They possess high health and attack power with their massive clubs, but wear ragged clothing that offers low overall defenses. Invoked by their description, which mentions that they disguise themselves as drifters to hide the fact that they are mercenaries. That's Smash Mook.
  • A non-video game (but most likely inspired) example is Burk from A Path to Greater Good and its reboot Hero Oh Hero (the latter of which also gives him a better dressed Aristocrat as a foil). He wears nothing but trousers (or Goofy Print Underwear after he lost them) and a shaggy head of hair while fighting with Good Old Fisticuffs. An example that fits the description!

So we have one example out of thirteen that fits the description. Not great.

For the wick check, there are 117 inbounds, so I went through every other example.

    ZCE and other nondescriptive use 

    Partial context 
These examples establish one aspect or another — character has a primitive appearance, lives in a wilderness, gets along with animals — but not enough to get a clear picture.

    Character lives with or is raised by animals. 

    Savage, primitive characters. 
Examples that focus on their subjects being detached form civilization, caveman- or animal-like, and wilderness-dwelling.

    Edge examples and misuse. 


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