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    Odd things that could be used in roleplays 
https://static.tvtropes.org/pmwiki/pub/images/agavecleaver.jpg
An odd-shaped axe used to trim agaves.

    Walfasised Tropers: The Series characters 
https://static.tvtropes.org/pmwiki/pub/images/walfas_zanreo_tts.png
Zanreonote 

https://static.tvtropes.org/pmwiki/pub/images/walfas_katrina.png
Katrina

https://static.tvtropes.org/pmwiki/pub/images/walfas_revenge_tts.png
Revenge

https://static.tvtropes.org/pmwiki/pub/images/walfas_bee_tts.png
Orange Drone #21note 

Original Characters

    The Bobbit Worm 
https://static.tvtropes.org/pmwiki/pub/images/nmnh_eo_400406_bobbit_worm_eunice_aphroditois_007_1.jpg
A bobbit worm, part of the Polychaete class of animals. However, it's possible that it has relations with King Worm, an antimemetic wormlike entity that's trying to escape the universe it's stuck in.
  • Informed Species: Although bobbit worms are part of the Polycheates, it's possible that it inherit traits from King Worm, which behaves closer to a terrestrial worm.
  • Viewer Species Confusion: Alot of forum game members treat the bobbit worm as if it were a terrestrial worm, despite bobbit worms being aquatic.
    Libre (Author Avatar) 
https://static.tvtropes.org/pmwiki/pub/images/t_ts_libre_walfas.png
Disclaimer: Hook gun and hair as seen on picture may not be accurate. Image made with Walfas.
https://static.tvtropes.org/pmwiki/pub/images/t_ts_libre_walfas_synthscream.png
With his synthetic voicebox, he can unleash some incredibly damaging sonic energy. Image made with Walfas.
My author avatar character.
    The Failure (Magnus Archives Fear) 

The Failure, The Great Loss, Failure-Is-Inevitable

Primarily feeds off of the fear of failure, both it's impending approach and the aftermath of it's arrival.
  • Self-Fulfilling Prophecy: People that become victim of the Failure usually become one because of their doubt of the success of their act, which more often than not results in the failure of the act.

    The Status Quo (Magnus Archives Fear) 

The Status Quo, The Nevercoming Change, Stasis

https://static.tvtropes.org/pmwiki/pub/images/nuttyprof_07_1.JPG
A possible manifestation of the Status Quo, because TropesForever originally thought the Status Quo from Tropers: The Series looked like this. Character originates from an animated sequel to The Nutty Professor.
The fear that things will never change, that the status quo will always persist. Most likely to have branched off of the Vast, which covers insignificance as well (although related to how miniscule humans are compared to what's possibly in space).
  • Status Quo Is God: Given that it's feeds off the fear related to the irrelevance of change, this is under it's influence.

The Aurora Project 2: Blackout

    Roles (Flavor 1) 
  • Survivors
    • Volunteer: No special abilities.
    • Necromancer: You have 2 chances to ask a dead player a question 20 words or less. The response will be within said limit too.
    • Detective: Every night, you get clues to someone's role from 4-5 possible roles. Only one of them is the player's correct role.
    • Medic: Every night, you can choose to protect someone from getting killed. The only thing that can bypass your protective action is the Sharpshooter, which'll instead kill you, but will leave the person you're protecting unharmed.
    • Hacker: Every night, you can choose to protect an objective from the Saboteur.
    • Defector: You have 3 chances to investigate anyone at night to figure out their alignment.
  • Traitors
    • Demon: If the player with this role dies (from execution or the Sharpshooter), the game instantly ends with a town win. This role will stack with any of the two other non-vanilla Traitor roles and any Ambiguous role.
    • Cracker: You have 3 chances to either sabotage an objective, or muffle the Detective's results.
    • Bomber: Have a single-use bomb to either:
      • Place at anyone's camp, causing the first person to do a night action at that player to die.
      • Give someone a bomb that can be ignited to kill later.
    • Whisperer: Every night, you can choose someone to kill/convert, which'll be rolled. Stacks with all other Traitor roles.
  • Ambiguous
    • Hunter: You have 1 shot to kill someone at night. If both you and the target is a Survivor, you die.
    • Doctor: Every night, you can choose someone to roleblock.
    • Soldier: You have a single-use chance to protect yourself completely from any night actions except ones from the Hunter and the Detective. If you enter an area primed by the Bomber whilst activating your ability, you won't die.
  • Third Parties
    • Identity Thief: You can use the role of others 2 times, but if you use a Traitor's role (except for the Demon), you'll be rolled to determine if you get converted or not.
    • Yeti: If you get voted out, you can choose someone else to execute in your stead, whilst you'll leave the map without dying.
    Roles (Flavor 2) 
  • Survivors:
    • Volunteer: No special abilities.
    • Investigator: Can name up to 2 players and 3 roles per player to check each night to see if they have one of the named roles. If "Yes", that means that they have one of those roles, otherwise it's a "No".
    • Padres: You share a chat and know each others identities.
    • Fruit Vendor: Every night, you may give someone a fruit.
    • Teleporter: Has a single-use ability to avoid all night actions targeted at you altogether, with nothing stopping you.
    • Paranoid: Every night, you may choose to stand ready, whereupon anyone that visits you that night dies. If you get killed, the perpetrator will be killed by you as well.
    • Coroner: You can visit a dead player each night, and will remember their role.
  • Traitors:
    • Demon: This role cannot kill. If killed (usually from the Paranoid's shot or from getting voted out), the Survivors instantly win.
    • Nullifier: Once per game, you can nullify a player's role for the rest of the game.
    • Janitor: Once per game, you can convert a standard factional kill into a ninjakill that leaves no evidence.
    • Whisperer: Standard infected. Can stack with all Traitor roles and any Ambiguous role at the start of the game.
  • Ambiguous:
    • Watcher: Every night, you can check a specific room to see if anyone has been in that room in any timeframe.
    • Stalker: Every night, you can check any player to see if they've visited any specific room.
    • Gambitter: Target a player and play rock-paper-scissors to figure out their role. Win gets you their role, whilst tie and loss gets you nothing, the main difference being that loss will also give your target a PM that you've visited them.
    • Hunter: You can fire a shot once per game, that cannot be stopped, unless you get jailed.
      • Survivor: If you and your target is a Survivor, you will die.
      • Traitor: You have a single extra kill seperate from the Traitors' factional kill.
      • Converted: If you have already shot before getting converted, you can't perform a kill seperate from the factional one.
    • Jailer: You have three chances to jail a player, preventing any night actions from working on them and preventing them from doing anything.
    • Rolecop: You can figure out a living player's role twice per game.
  • Third Parties:
    • Unjester: Every night, may visit a player. You win only if you get nightkilled.
    • Amnesiac: Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the Amnesiac has remembered their role will be publicly announced, but further details will not. You must remember a role in order to win.
    • Condemner: You'll be informed of a specific player to condemn, but that's all. No alignment, no role. You win if you get that specific player voted out.
  • Stackable Roles:
    • Rickroller: In addition to their confirmed role, at least one random player is secretly a Rickroller. Any player who visits a living Rickroller will receive a Rickroll instead of a result PM. (Other effects of their visit will not be changed.) When a Rickroller dies, by any means, their role-flip will be replaced with a Rickroll.
    • Condemnee: In addition to their confirmed role, one random player is secretly a Condemnee. In addition to the win conditions depending on their alignment, they also win as long as they don't get voted out with the Condemner being one of the voters.

    Sonic SMS Remake 

Sonic SMS Remake is a trilogy of Fan Remakes of the Sega Master System/Game Gear Sonic the Hedgehog series of games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:

Tropes

  • Adaptation Amalgamation: The remakes don't just do a 1-on-1 remake of the original games - many elements from other adjacent games are merged with it too.
    • The first game adds back all the zones from the 16-bit version that were left out in the 8-bit version, placing Marble Zone between Bridge and Jungle Zone, Spring Yard between Jungle and Labyrinth Zone, and Star Light between Scrap Brain and Sky Base Zone.
    • 2 replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, Triple Trouble's final boss as the Final Boss in place of the original, and Sonic 3's Big Arm as the True Final Boss. The Master System version's boss music is repurposed as the music for the Final Boss whilst the game uses the Game Gear version's boss music as the regular one.
    • 3 Timelines goes even further, combining Chaos and Triple Trouble into one game per Word of God, whilst adding even more elements from various other games, such as Sonic Generations's White Void Room level select.
  • Adapted Out:
    • The Easter Egg in Sky High Zone Act 1 where ducks appear if you push on the leftmost monitor isn't carried over into the remake.
    • Sonic's rings can no longer be recollected after getting hit in Sonic SMS Remake 2 and 3 Timelines, despite their original versions allowing that.
    • Zig-Zagged with Green Hills Zone. Whilst its spot as the fourth zone in the original game is replaced with Oil Ocean Zone, Time Hill Zone uses its music and some of its level design for its first Act, even if its artstyle is mainly taken from the credits sequence.
  • Anti-Frustration Features: Many elements from the level design to gameplay mechanics have been reworked for the sake of making these games more bearable to play and improve upon it.
    • Many gameplay mechanics that have become a staple in later Sonic games, such as the Spin Dash, Super Sonic, shields, and even newer mechanics such as Sonic Mania's Drop Dash get implemented into the game, which can help in overall gameplay.
    • There's now a full-fledged menu for all the games, and even a save data switching system to allow multiple different playthroughs.
    • Some Guide Dang It! instances are averted by use of Notice This or similar guides, such as Sky Base Zone's propellered platforms, and Sky High Zone's hang gliders (whilst the latter also has its flight changed from the left button to the A button)
  • Cheat Code: A list of cheat codes (that're also posted on the game's website for convenience) can be unlocked by pressing the game version text 4 times. 1 and 2 allow for a myriad of options such as adding 15 more lives, unlocking all of the Chaos Emeralds immediately, and unlocking the Level Select, whilst 3 Timelines only has one for Debug Mode.
  • Dungeon Bypass: Running into the wall at the starting point of Scrambled Egg Act 1 leads the player into a pipe that bypasses the majority of the level until just shy of the final pipe leading to the goal.
  • Golden Ending:
    • Beating the True Final Boss (which is only possible if you're playing as Sonic and Tails, as well as obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two previously unseen characters spying on them...which also means those characters become playable in the main campaign.
    • Playing as Espio and Vector after beating the True Final Boss and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a Sequel Hook that ties into 3 Timelines.
  • Guest Fighter:
    • Tails, Knuckles, Mighty, and Ray are available as playable characters in 1.
    • The aforementioned latter three, as well as Amy Rose, Shadow, Metal Sonic are playable too in 2. Beating the True Final Boss also unlocks Espio and Vector.
    • 3 Timelines adds Silver, Blaze, and Rouge into the mix.
  • Guide Dang It!: Accessing the bonus zone requires you to specifically select the first act of the final zone and selecting Espio and Vector. Then once you're in the zone, you have to perform a convoluted sequence of actions in order to properly progress through the zone to make it to the Golden Ending.
  • Life Meter: The remake has an option to toggle a life bar for bosses that show exactly how many hits left are needed to defeat them.
  • Shout-Out: 3 Timelines has its Dimensional Stage take place in a different game than the usually-expected Sonic game, with Turquoise Hill's Dimensional Stage being an Alex Kidd in Shinobi World level.
  • Timed Mission: Scrap Brain Zone Act 3 is now a timed Act, as you have to reach Dr. Eggman within 1 minute and 30 seconds before you lose a life.
  • True Final Boss: If you play as Sonic and Tails and have collected all the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding Sonic 3's Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.


    Notepad Fodder 

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damn do i have a penchant for explaining the choice i made in the forum games eh


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