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[[caption-width-right:320:With his synthetic voicebox, he can unleash some [[MakeMeWannaShout incredibly damaging sonic energy]]. Image made with Walfas.]]

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[[caption-width-right:320:With his synthetic voicebox, he can unleash some [[MakeMeWannaShout incredibly damaging sonic energy]].energy. Image made with Walfas.]]

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** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]
** ''3 Timelines'' goes even further, combining ''Chaos'' and ''Triple Trouble'' into one game per WordOfGod, whilst adding elements from various other games, such as ''VideoGame/SonicGenerations'''s WhiteVoidRoom level select,

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** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]
]] The Master System version's boss music is repurposed as the music for the FinalBoss whilst the game uses the Game Gear version's boss music as the regular one.
** ''3 Timelines'' goes even further, combining ''Chaos'' and ''Triple Trouble'' into one game per WordOfGod, whilst adding even more elements from various other games, such as ''VideoGame/SonicGenerations'''s WhiteVoidRoom level select, select.


Added DiffLines:

** There's now a full-fledged menu for all the games, and even a save data switching system to allow multiple different playthroughs.
** Some GuideDangIt instances are averted by use of NoticeThis or similar guides, such as Sky Base Zone's propellered platforms, and Sky High Zone's hang gliders (whilst the latter also has its flight changed from the left button to the A button)
* CheatCode: A list of cheat codes (that're also posted on the game's website for convenience) can be unlocked by pressing the game version text 4 times. ''1'' and ''2'' allow for a myriad of options such as adding 15 more lives, unlocking all of the Chaos Emeralds immediately, and unlocking the Level Select, whilst ''3 Timelines'' only has one for DebugMode.
* DungeonBypass: Running into the wall at the starting point of Scrambled Egg Act 1 leads the player into a pipe that bypasses the majority of the level until just shy of the final pipe leading to the goal.


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* LifeMeter: The remake has an option to toggle a life bar for bosses that show exactly how many hits left are needed to defeat them.

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** ''Sonic SMS Remake'' adds back all the zones from the 16-bit version that were left out in the 8-bit version, placing Marble Zone between Bridge and Jungle Zone, Spring Yard between Jungle and Labyrinth Zone, and Star Light between Scrap Brain and Sky Base Zone.
** ''Sonic SMS Remake 2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]

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** ''Sonic SMS Remake'' The first game adds back all the zones from the 16-bit version that were left out in the 8-bit version, placing Marble Zone between Bridge and Jungle Zone, Spring Yard between Jungle and Labyrinth Zone, and Star Light between Scrap Brain and Sky Base Zone.
** ''Sonic SMS Remake 2'' ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]]]
** ''3 Timelines'' goes even further, combining ''Chaos'' and ''Triple Trouble'' into one game per WordOfGod, whilst adding elements from various other games, such as ''VideoGame/SonicGenerations'''s WhiteVoidRoom level select,



* GoldenEnding: [[spoiler:Playing as Espio and Vector and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a SequelHook that ties into ''3 Timelines.'']]

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* GoldenEnding: GoldenEnding:
** Beating the TrueFinalBoss (which is only possible if you're playing as Sonic and Tails, as well as obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two previously unseen characters spying on them...which also means those characters become playable in the main campaign.
**
[[spoiler:Playing as Espio and Vector after beating the TrueFinalBoss and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a SequelHook that ties into ''3 Timelines.'']]



** The aforementioned four, as well as Amy Rose, Shadow, Metal Sonic, [[spoiler:Espio, and Vector]] are playable too in ''2''.

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** The aforementioned four, latter three, as well as Amy Rose, Shadow, Metal Sonic, [[spoiler:Espio, and Vector]] Sonic are playable too in ''2''. [[spoiler:Beating the TrueFinalBoss also unlocks Espio and Vector.]]


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* GuideDangIt: [[spoiler:Accessing the bonus zone requires you to ''specifically'' select the first act of the final zone and selecting Espio and Vector. Then once you're in the zone, you have to perform a convoluted sequence of actions in order to properly progress through the zone to make it to the GoldenEnding.]]
* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level.
* TimedMission: Scrap Brain Zone Act 3 is now a timed Act, as you have to reach Dr. Eggman within 1 minute and 30 seconds before you lose a life.
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''Sonic SMS Remake'' is a trilogy of {{FanRemake}}s of the UsefulNotes/MasterSystem[=/=]UsefulNotes/GameGear Sonic The Hedgehog games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:

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''Sonic SMS Remake'' is a trilogy of {{FanRemake}}s {{Fan Remake}}s of the UsefulNotes/MasterSystem[=/=]UsefulNotes/GameGear Sonic The Hedgehog UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:



** ''Sonic SMS Remake 2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like ''Sonic Chaos'''s Gigapolis Zone Boss, [[spoiler: ''Triple Trouble'''s Final Boss as the Final Boss, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]

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** ''Sonic SMS Remake 2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like ''Sonic Chaos'''s Sonic Chaos' Gigapolis Zone Boss, [[spoiler: ''Triple Trouble'''s Final Boss [[spoiler:Triple Trouble's final boss as the Final Boss, FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]

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!!!Sonic SMS Remake

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!!!Sonic [[folder:Sonic SMS Remake
Remake]]



* ''Sonic SMS Remake 3 Timelines'', which remakes ''VideoGame/SonicTheHedgehogChaos'' and ''SonicTheHedgehogTripleTrouble''.

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* ''Sonic SMS Remake 3 Timelines'', which remakes ''VideoGame/SonicTheHedgehogChaos'' and ''SonicTheHedgehogTripleTrouble''.
''VideoGame/SonicTheHedgehogTripleTrouble''.



** ''Sonic SMS Remake 2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like ''Sonic Chaos'''s Gigapolis Zone Boss, [[spoiler: ''Triple Trouble'''s Final Boss as the Final Boss, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]]



** ''Sonic SMS Remake 2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like



* AntiFrustrationFeatures: Many elements from the level design to gameplay mechanics have been reworked for the sake of making these games more bearable to play.

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* AntiFrustrationFeatures: Many elements from the level design to gameplay mechanics have been reworked for the sake of making these games more bearable to play.
play and improve upon it.
** Many gameplay mechanics that have become a staple in later Sonic games, such as the Spin Dash, Super Sonic, shields, and even newer mechanics such as ''VideoGame/SonicMania'''s Drop Dash get implemented into the game, which can help in overall gameplay.
* GoldenEnding: [[spoiler:Playing as Espio and Vector and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a SequelHook that ties into ''3 Timelines.'']]
* GuestFighter:
** Tails, Knuckles, Mighty, and Ray are available as playable characters in ''1''.
** The aforementioned four, as well as Amy Rose, Shadow, Metal Sonic, [[spoiler:Espio, and Vector]] are playable too in ''2''.
** ''3 Timelines'' adds Silver, Blaze, and Rouge into the mix.
* TrueFinalBoss: [[spoiler:If you play as Sonic and Tails and have collected all the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding ''Sonic 3'''s Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.]]

[[/folder]]

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